Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level
! o( K" G' B9 x+ x- `change level without Rebirth- _- t$ c) k& H6 r, `. b2 y5 B
. D6 K W) b! D5 zNow, let us begin.
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Requirements:
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Notepad / Editor
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' X6 x% i: Q$ ^/ / Tips by Sedrika9 [! r9 k+ Q u2 d" w
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It is up to you how you do it ^ ^
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Go into your source folder and open the definejob.h' l7 S8 i# v. ^' h
Search there for:! ~$ R% P4 o* \# T1 C, d- @
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#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå
0 ]; x& e* \% U" d9 F#define MAX_LEGEND_LEVEL 129% K0 c3 E1 K4 O; \/ f
#define MAX_MONSTER_LEVEL 160
' |* U( K- Y1 S1 V( I#else // 15Â÷ è÷¾î·Î ·1o§è®àå
2 p# ^# u2 i, n( q* H! ]#define MAX_LEGEND_LEVEL 121/ E+ Z3 N$ a$ K2 ]8 u8 j1 U
#endif // 15Â÷ è÷¾î·Î ·1o§è®àå 5 S* {9 |- `6 Q% c
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Red: Player Max. Level
1 L6 B/ o% L6 [5 aGreen: Monster Max. Level! h1 B! P) t3 O
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These changes as simple as you want.
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Then you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.( S) G$ l8 c) w
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Part 1 of blocking CE
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. ?& |: ]$ o6 c- IIn this tutorial I will show you how to change the Head of Mark flyff.6 \, K( r5 ?1 F+ N, }+ c
The current Head Mark is well known, 5E, which results as a string ('^').
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For this we go to the World (Project) and looking at the Buffer.h after thistext
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# Define HEADER MARK '^' / / Normal messageheader
2 I2 q4 S. ^- \5 M4 A+ R! S% p: B1 \# L. x# Define SYSHEADERMARK '%' / / System message header
0 ~% k- r& [5 {4 YWhat the Sysheadmark is looking for is not even the top 5E.
+ d7 H$ e4 D" \ ]5 z8 OChange this and it makes the CE Not work on server.6 W4 U6 T/ X% a$ y3 q7 O& u
2 J6 P/ R2 X, C7 f6 QThen Tom's anti-hack is no longer useful.0 i& y" U! V2 Y
4 B8 G* v3 O+ j) ]; }) {LG Sedrika
Part 2 of blocking CE 4 t8 Z' a2 U: Z* x! R
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In this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini.
4 E# h/ D- L$ X. Y2 OWhat does this have an advantage?
" S- t2 y: v# d/ E: r& I* pThe editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz.
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8 T8 G5 I- T! X, bThen search for the following content in HwOption.cpp
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, X' C9 w* k- K5 K( _; oif (scan.Token == _T ("ip"))+ n7 f5 M( R/ ]; T( T
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scan.GetTokenEx ();9 g M( v+ j+ k0 C" ]& o7 w! I; E
strcpy (m_IPAddress scan.Token);
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) G5 q0 }* k9 k) Qand turn it into this:1 W W* [7 W* n3 i# j$ @+ ?( c6 h
Quote:
?0 f3 x$ x( I) D7 e4 A" h vif (scan.Token == _T ("ip"))) A; E+ [# l: c: K' l- Q2 v* r1 y' J
{
. _' o+ Q) a, }) o' c2 B/ / Scan.GetTokenEx ();6 ?: `, k% j0 r0 |$ V9 p1 i3 j* F# L
/ / Strcpy (m_IPAddress, scan.Token);
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And you created the solution.2 X: r( y' o5 U/ n6 b
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Then read the Neuz not the IP from the INI anymore. even if put in it% |( o8 y( K/ |: \
+ K( Y! u9 r7 k9 R( e Max skill's ( ]8 j* F) V$ \& R$ ^3 [& q; v
$ t$ |3 l: \% x3 rAll know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc
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5 j) m. @# ?$ q4 F6 e- [8 \With the TUT can provide the remedy it% t0 `, x) R8 D, `6 b. w* k
% `' Z1 \% t8 r' C- |# 1 opens the file SkillInfluence.h' F4 }! r1 S+ J: O6 w! `1 b
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Code:" W9 N8 G7 y* f: e1 |/ S
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# Define MAX_SKILLBUFF_COUNT 14# ]& q2 V/ S1 i& `6 D" e
$ W* F& @" F+ |, H# 3 Change the 14 to your number (eg 21) and save it from
6 b, k9 {9 t7 e6 p# 4 compilation and ready
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:
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.Crasy
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Sedrika8 a% C) H- x8 M. q, A
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everything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy! . h9 o* ^+ j: F, q( B+ X/ B
3 ^; j5 u! F; xP.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less
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" r; S4 D% ?$ ?7 B- |Update 1: how to turn off "Profiler" in worldserver.exe . m% g. I% c6 m- f- x2 \
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in VersionCommon.h of Worldserver Solution
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#define __PROFILE_RUN3 e' i$ |; B9 U7 y F
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comment it or simply& K9 H$ o, B- ]$ p; U7 u
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//#define __PROFILE_RUN r! L9 D2 u+ C" t" v/ e% h% Q6 Q1 W, g
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credits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too 好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太 . }7 m& M+ c2 z
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