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您需要的文件:
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propMover.txt.txt 6 g, k, [2 V/ y: P
) Y& n5 F# ^1 Z: c$ y/ ]5 f% XmdlDyna.inc
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defineObj.h
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d% Q: j( y {9 tpropItem.txt + o% b& t# k2 V
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propItem.txt.txt " a6 _! f+ O& c& t- {+ B( Z
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以防万一:备份这些文件到你能记住的地方
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. z1 T1 R* p$ ^! I4 k. o b0 g我们将制作一个巨兽宠物。
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defineItem.h
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Code:
" g3 [+ Q1 m$ L4 P% E5 M#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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: v X, i8 x+ { g# Z# [defineObj.h w0 u* ^0 Y# J/ Y! Z
. F* ^! \, k- l( U$ z, A/ QCode:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc7 u7 ^( `# \7 P& s% _
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[ mdlDyna这步有2部分 ]" p3 @! G/ y& L6 d% W! ^
第1步:4 |0 E9 u2 a( @- x" m" l: q
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代码:$ |6 r) e# m8 h5 S7 e2 ? t
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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; {$ c" R H# h/ Y$ F( B[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]" ^! B2 u( B4 V+ ~9 w$ T$ e, b
第2步:* r) F* J- F J. U5 k8 @- ^
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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"stand" MTI_STAND
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. r/ I5 J+ _: s7 D; e; Y" Y5 ["walk" MTI_WALK3 @4 g- L3 @4 ~
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"idle1" MTI_IDLE1 4 t% T. _# c$ k# {
3 {# P& R- y8 T4 k9 a"idle1" MTI_IDLE2 8 i6 y( J, ^( q- L- ~; i. r
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"dmg1" MTI_DMG1* f" F& y$ d7 D. W' E" d$ q
; ?& ]4 @) N; C9 P7 ~( H "dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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' |% X. z( K, w- ~ u& I"dmgDie" MTI_DMGDIE
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( b0 ~( D% k9 _* }- Q; R- V "dmgLive" MTI_DMGLIVE
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, [. q1 ^# W! r# j* ^"die1" MTI_DIE1+ B' U A5 u0 \
/ ~# p9 u$ C0 I+ x"atk1" MTI_ATK16 P! I+ Y1 y5 Z
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"atk3" MTI_ATK3& F8 }/ Q: r& K, a, W* t
; q+ @ @5 ?- `1 R1 g# F- @; a6 _+ D"groggy" MTI_GROGGY ( I4 ?8 R6 ^$ x& k! ~5 E8 ^" s
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// extra
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4 J+ x, l5 D% P) q* w. a' P) v"walk" MTI_JUMP1
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; P* d8 C+ e+ Q; L2 z$ g4 N6 c"walk" MTI_JUMP2 0 i4 w8 y7 H- Z S% Q. p7 B' X
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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6 }: S. ?3 y2 r& v: |propItem.txt& L& t5 a5 c, e- T- w4 x8 D* W
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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5 ?& F* k0 t1 n; W3 _propItem.txt.txt
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【您可以更改名称和描述】1 X" R# @! \+ T* v2 r# s3 k- n
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ) A0 A4 v3 ~8 _" @5 u# m4 {
( a; J, w/ X5 e1 \# a3 _IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 6 A5 O2 [, C& q( W, A( B0 |
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propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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代码:
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- l, l" X5 S1 u% NIDS_PROPMOVER_TXT_002660 小贝西摩斯, V2 X7 F. x) u) y- C+ A3 d
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。+ q& J) J* [ ?# f8 ]
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