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您需要的文件:
' U0 Z9 G( F2 L! ~, ]6 B8 `propMover.txt 5 A! O( a' h2 F6 i8 V4 e& S h4 P
; e4 h0 I- @4 C& o* R7 CpropMover.txt.txt 7 L- g' z s+ J) s7 ^' O
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mdlDyna.inc ) U& c5 b( ]" E5 {; L5 V8 j, u
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defineObj.h
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; D% s9 O. }, D9 z1 N) Z7 npropItem.txt ! N* ]7 c' \' F7 u7 s; b
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propItem.txt.txt + j! i H& X, v$ b! O$ k/ P
# Y6 S, ]1 V& I1 J4 WdefintItem.h & A7 u" y3 I# E8 @; z* B* z+ f- F0 D+ ?
$ p. B3 d" q9 p5 }" f* q以防万一:备份这些文件到你能记住的地方
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) p2 }6 S; ]: J* f5 {4 q) W; \我们将制作一个巨兽宠物。" o" \" z- Y& I: O; z8 Q
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defineItem.h 6 O& R4 z9 s6 B- D
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h . H! v" D* I3 f9 v" V
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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8 p6 G; h% Z/ y/ d, w5 |( ^; rmdlDyna.inc* w5 W' y8 j) e: A8 ]+ N7 Q
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[ mdlDyna这步有2部分 ]+ X$ W2 l6 T3 b$ ?0 P: d8 t: ~
第1步:6 }. a; N8 W4 [/ j& j# w9 A
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 # ?5 ?( u7 n2 k' }
/ B1 e# |. z% y- R! S[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]4 {% c& W/ C7 v4 a# N! z
第2步:
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代码:
5 L7 t4 O+ X* E1 XBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 14 f0 Z: {( g. e& H4 `" }0 h
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{
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"stand" MTI_STAND $ x: c1 X2 n. i- u# `
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"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 + |( H* m# P; @4 o/ [0 f/ F- ?8 s
$ i0 Q/ z: }; K' S7 o0 u"dmg1" MTI_DMG1% n, p6 h+ C4 Z8 z) w3 Z
9 F2 e9 |: {- `7 {6 b( R \& s "dmg2" MTI_DMG2/ z" w4 s- V: w6 x
0 n8 z! s$ s" T2 z3 a5 p$ | "dmgFly" MTI_DMGFLY 1 w |( k, {' Y1 ~) x7 o
f, ~" @+ _, M! K1 p8 z- j: A"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE # L% |- k. g4 f0 I8 w# M* f8 t
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"die1" MTI_DIE1% {5 w0 `2 S' Q1 |$ a! s
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"atk1" MTI_ATK1. L& `2 T3 ] o& O. V+ Y
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"atk2" MTI_ATK2
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"atk3" MTI_ATK39 f+ ^ y# J, O9 b' M: g9 ^$ s q
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"groggy" MTI_GROGGY ) d! U5 E+ p: {* |( N7 \
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// extra
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"walk" MTI_JUMP1/ w/ L6 ^5 i+ u+ E% s* q3 D
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"walk" MTI_JUMP2 0 y& N# z) Q H
" C. b- }4 T3 T8 T"walk" MTI_JUMP3
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"walk" MTI_JUMP4 * b* y5 A1 [+ W; Y7 z9 K. ~
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"walk" MTI_RUN% D& p3 ~' S" E4 ^! g
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propItem.txt
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- X& g `7 |& c u8 X' K6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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【您可以更改名称和描述】
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代码:
0 f# a0 x8 G7 _2 L" W# O% zIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ' T0 L% B" n9 J3 _0 m( y
3 e( t: d7 e8 w, Q& O' I* I" pIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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$ z7 a3 I; [3 C p# d" KpropMover.txt:
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( \, q( C- |9 H" }6 TMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt6 M! [' ?5 M, U4 O# |+ D
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IDS_PROPMOVER_TXT_002660 小贝西摩斯/ L% M$ p9 \5 N) j
3 q# }9 V/ W7 s- E: h您可以通过研究这些文件,并很容易地使其他怪物成为宠物。 U8 z$ y2 z& L' w$ U# f
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