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您需要的文件:
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propMover.txt.txt 1 B/ u1 v2 F5 e x/ @
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mdlDyna.inc 0 q: x! ]& W# j1 Y2 E
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propItem.txt ! n t/ Q& G, k8 h0 V' p
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propItem.txt.txt
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defintItem.h ) E, x6 a) D2 {1 }$ K7 l. A+ z
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以防万一:备份这些文件到你能记住的地方
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* a3 a& {/ s8 N8 l7 ?" j我们将制作一个巨兽宠物。6 ^) M. R! T, A2 P- y
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Code:# ~8 r) x# x) E% Z0 F" z3 M
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。+ @( C. E! j( G+ L% c7 p
% y; j( k3 V) i& X; \5 I) \在您的背包里应该??有一个巨兽宝宝。
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P; h! F' U) m5 u2 T- j- z, `defineObj.h 9 u. T% B# ?1 ]7 v: W8 T/ P
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. r. L/ y: {% \8 B1 E: V8 G9 M#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]6 ^7 D2 O) W) N- l6 h, U( f
第1步:
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代码:
3 X( l# M" \7 M( e. s; Y ~II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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8 p3 N8 r/ b3 a3 K[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
5 }* J4 ?6 t" m0 p* L& e' p# g第2步:5 ~+ N' p& l r
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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( f C0 I6 C8 \% R; p& T6 h"stand" MTI_STAND
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4 n3 z; l; h! v"walk" MTI_WALK
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"idle1" MTI_IDLE1 . }0 B3 q+ @; u2 H: R1 V+ L, k) L
4 j& ?$ ^+ c1 z& s' u3 u# x"idle1" MTI_IDLE2
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R* j" }3 p! ?; I) N/ a"dmg1" MTI_DMG1. L4 W: y1 G6 X" W! L' P# B" R. T
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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& Z5 `- X" B" z% }"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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/ o$ v- ]/ Q+ g8 {" V+ l* P) x& c"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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6 T4 _( o- c* J- u6 ~3 a"atk3" MTI_ATK34 v+ q- A5 s- k, x
0 Y2 J3 v. T" Q7 d6 k: |! k* Z"groggy" MTI_GROGGY
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4 q6 h ^4 h" E0 M2 j G% U"walk" MTI_JUMP17 [% X2 w' p0 }5 W8 c0 Y- R5 j
, j$ Q+ D; c3 ?3 w, s8 G4 m"walk" MTI_JUMP2
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: |1 e @$ Y- ~7 ?' m4 @' ["walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN: l0 S2 G- K1 p: }
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; A3 h3 g, |( h3 v7 u% xpropItem.txt
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, c( L. \! u% I7 \4 ~6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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# L9 F8 a1 `# C【您可以更改名称和描述】! d0 C! E. k% D* E
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代码:
3 T( i/ I) ] b( `4 t& z7 a: VIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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' y0 g& H$ Y, m* l6 f, W3 Q/ r; EIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt" v' s E6 ?& W9 x
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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5 x2 M# }) S/ y0 P( w) P: @! l您可以通过研究这些文件,并很容易地使其他怪物成为宠物。6 }, x8 [6 n4 _2 P* o# b
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