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您需要的文件:
# ?/ ^9 n6 }" R! RpropMover.txt
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( V4 [# q( c: g, \4 R upropMover.txt.txt i" [6 v; i- f
6 \3 W+ s; S0 |# `' H- P$ PmdlDyna.inc
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1 M7 L- r) b, n' x# |: \defineObj.h 1 y: ^% W$ J. a6 b- j
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propItem.txt 3 N, o( d9 f/ T; M
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propItem.txt.txt 8 g5 T! a2 ~! S5 U
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defintItem.h # M5 s: P- ` q. u0 N
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以防万一:备份这些文件到你能记住的地方
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5 g$ i5 }) E4 @2 d1 z! P" V$ n我们将制作一个巨兽宠物。6 W# @6 U& \0 I& e8 F
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defineItem.h 5 }1 k% a$ o9 _
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Code:
* [& A9 _! o0 F- `#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]- m+ ]1 [/ m* P: E
这是用于/ CI命令的。1 F% @! L- q u- c
8 Z. S" a4 {7 f" F3 F所以如果你在游戏中输入/ CI 37539。9 [# g/ s0 r( O e1 B) g4 o
w8 J1 v3 c6 Y; x* r( m在您的背包里应该??有一个巨兽宝宝。
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defineObj.h ' G) d6 A3 n8 v' e( v" ~( G8 f
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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! }. @% Z" P" L5 H/ j# h2 zmdlDyna.inc$ ?) x2 a0 Z7 K3 \5 Y
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[ mdlDyna这步有2部分 ]
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代码:
5 |% K: R; j* n4 g3 c& \6 D! oII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 j$ a3 V( |. s' ~6 g$ [6 G6 x3 A
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 e4 o& [* y+ K! w第2步:9 Y, i. |* l& j$ E7 H- r
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代码:
2 Q" ` A# z8 L1 r. p8 r/ u5 h* Q7 }, j6 OBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
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3 c- [) D t! f t"walk" MTI_WALK
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"idle1" MTI_IDLE1 % E0 h. n' V3 x( e2 g2 N) i' Y2 R
3 S/ D# q( l# u+ S3 k"idle1" MTI_IDLE2 & ~& N* e/ M! @: s8 z( Q1 I- f
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"dmg1" MTI_DMG1
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$ J6 @/ z7 V! s$ h7 [ "dmg2" MTI_DMG2
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) L% M K9 a2 w# Z2 E- O "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE# m3 j$ T5 [. k \7 e
; O" h3 @0 }' \ "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1
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0 M9 P! A( c2 \$ O8 R' U, @"atk2" MTI_ATK2 : K- c: g5 f; ^; Q! g" A6 ~' @" O n9 a
0 l; W6 U# y- l/ ]# _% @1 t6 x2 x"atk3" MTI_ATK30 V/ V# U6 r f& }% @2 R9 e5 y9 }
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"groggy" MTI_GROGGY
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// extra
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"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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( h9 Y4 H; R8 U"walk" MTI_JUMP3 . d& S [9 p$ N# ?: W
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"walk" MTI_JUMP4 0 m: H, m+ |; K5 e3 q
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"walk" MTI_RUN
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propItem.txt
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4 N. b2 n0 J; ~; q d( H( c- M& e6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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( Y1 Z+ y* X8 q* m. {4 l$ K F9 N6 qpropItem.txt.txt
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【您可以更改名称和描述】' r( R) U; `) H2 ]/ k
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代码:
% O, |1 ~7 E$ S& R; G. [IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 1 h* ~$ l# C# J- l
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propMover.txt:9 x9 h$ z' t2 Y5 d$ B- ]) E
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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代码:
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7 L0 a, F4 y7 ~. jIDS_PROPMOVER_TXT_002660 小贝西摩斯* G; m1 O1 S* y: {5 t! }, ]
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。% U" Q6 L) t; l
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