飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 14861|回复: 0
打印 上一主题 下一主题

创建宠物

[复制链接]

197

主题

203

帖子

1080

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1080
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: : |: [/ W6 d4 C% @
propMover.txt # z! ]7 p& N- f  R0 F1 p1 w

2 r: `. P9 X. Z% E4 X0 EpropMover.txt.txt 2 l+ f1 `6 A$ [1 X  {$ l& }7 A

, K" h- `' @  A2 ^) ]mdlDyna.inc
2 e) q) t0 R' S# Z9 `5 p4 K/ t9 [
5 S$ v# V5 Z( e4 ^% L- YdefineObj.h
8 v3 x) q  o" f2 \: h# a
+ R# K3 s8 e4 d( c0 qpropItem.txt ( h& v' \" o, i$ X" J; g8 b# d$ Y

8 I' V2 b1 B! y: ^8 DpropItem.txt.txt : @7 X) m+ D, c8 Y% k

- k# p' x; v$ M6 ]. o* }$ Y4 m5 }+ VdefintItem.h 9 V8 A' ?  r# v, E& i- U1 @$ I6 ?

. x. k( w- B0 Z  e/ I( t以防万一:备份这些文件到你能记住的地方) e0 e/ V: m% X/ D" `( I
! f( l9 ?7 X  @4 T2 H
1 W7 x4 g" }; S
我们将制作一个巨兽宠物。
5 V" m1 i2 v7 ]; C
# A/ M% _$ L& \) @defineItem.h * @" _# B1 G  t8 K
0 E6 N! I: G  d1 ^* c
Code:
* I; h, }5 z, M7 ^8 v2 h: z#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
6 D# e1 N3 l3 k9 W2 F! S) T! _1 I这是用于/ CI命令的。4 T/ q+ l: {' ^" T6 ^* \2 l& p
& z4 `! g( j( S
所以如果你在游戏中输入/ CI 37539。& i* e8 A6 e& F

) I# t( x$ u' m( x$ Z2 J2 U在您的背包里应该??有一个巨兽宝宝。, m/ i( G" K5 _7 d) t) I4 h. Y( u

$ M, ^4 Y; I: i
5 T6 Z6 K, D9 T/ _% Y& e8 f3 [6 ^2 [0 OdefineObj.h
4 _6 h) ?! T; F. e( r) i
8 q# W, Y: x! d8 e: e( v7 M5 R! RCode:; M% x; h" ~# y3 O3 z

" S$ z3 q6 s$ I9 c. m. [#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
. V2 z, T  ^, K0 l  Z- w" F  h# t5 \  ^" Q1 \
. C# b+ f* G$ Y9 M; }
mdlDyna.inc* \) T2 n7 [* o: `
0 o9 n- E1 g5 D4 k% |4 h
[ mdlDyna这步有2部分 ]# Z' F) y2 w4 j5 j
第1步:
; c$ z$ N& q. D5 l* P; e& u% `+ T, K; w$ ^. T: ?. E) c

. i' P$ O: z2 `! \0 q代码:2 q* s2 `3 M: g" Q$ y, }
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
& K, G7 [" E1 g
8 k  I  i- G  \$ |4 _! H[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
* ]7 E" y3 f# l, P0 q第2步:
% u7 p# o! G" s, ]
6 O7 L( k; y+ E- j" E& `( R* C# X7 o7 k+ s7 q  L
代码:( A2 g' }- w/ ]# ^! B
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 18 Q9 p: v3 J% d: c6 t- V

; _6 h; k! f# {{! V. R. z8 a' ^1 H7 O8 |( W
. P7 d% S! Q( L
"stand" MTI_STAND
1 ?' T+ Q7 Q1 k4 ?+ O' S+ ~" H' K& I# Y$ }/ t5 C6 U
"walk" MTI_WALK7 M5 c- m! M9 T

4 E: k; Y3 V5 @  k( D+ Q' T "idle1" MTI_IDLE1
( Y2 _4 u1 T4 t: J- g& I! t. [6 M9 E% T7 ?6 M
"idle1" MTI_IDLE2 & h" g/ t, t% ?! V
7 E  k! T7 u- K
"dmg1" MTI_DMG1
! x! X% L6 s( e# n: U9 m3 R2 @' T, I, S! X3 w
"dmg2" MTI_DMG2
$ {+ H: ]8 R2 E* q& ?2 Z0 _! N+ A/ g; A
"dmgFly" MTI_DMGFLY 9 O8 y1 b2 ~* h, W9 o
4 F: ^$ Y$ X/ r( \# Q
"dmgDie" MTI_DMGDIE+ s" Q' t2 m. T& j
- O9 U5 S6 _$ c, u
"dmgLive" MTI_DMGLIVE
$ `, U* _7 K8 E+ M/ \, ?: q4 f, z: }4 H/ a; n7 {, |) C/ G4 ?2 _
"die1" MTI_DIE1; k% S  A" W% w

- M* ?9 G1 |) y" u9 ~"atk1" MTI_ATK1
5 ^, p- d  a( ]$ i
8 K% v+ W- N% P& I"atk2" MTI_ATK2
; e7 z0 C/ n) [; F% [, w7 Q% x& j" }) m" J) R" Q3 m* D7 M
"atk3" MTI_ATK3' R9 X/ d& X; F. h& ~

! G4 P- J$ w. p2 x. {$ j"groggy" MTI_GROGGY / s) S9 r8 D0 n* M
8 d' i2 \$ S7 s) h+ ?' {, q! a
// extra
" c+ C* W5 U/ q/ k: p
: u+ p; ~; P' @4 M+ o) x4 d, `% a"walk" MTI_JUMP14 m  x/ g  ]6 n6 E5 ?8 O
& s7 r$ S4 h: b  M; t. C8 B; E
"walk" MTI_JUMP2
" V4 Z' k" o+ m- S0 K0 n8 S9 q$ F' p; S9 Y
"walk" MTI_JUMP3 1 v/ J  c) ?0 ?6 S7 m
( r; i  e' O/ h$ {' z
"walk" MTI_JUMP4
( a3 Y) F- @. T) I5 b; b: P) X4 q* d- t7 q
"walk" MTI_RUN
+ b; C) v& N7 m: N# T: _  P8 \# P9 q
1 `4 w! r( T' Z) q) ^}  q, w  V' m, x
! ~* _/ m, o' n. `5 Z8 ?
propItem.txt
; V  `  o" k5 m* `/ ~- g4 u% A, k
6 Z9 R* v( U" u. Z1 \代码:7 \: R% v) y8 s7 [
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 / P- y% N2 l7 y' {0 `7 G0 K1 I
* |4 z; J! l& ^1 I
. k+ e0 r) r5 o" r3 Y, R6 K
propItem.txt.txt 0 u- ~7 f. w1 A, u2 j

0 g5 P4 n2 P- h9 `8 t: B* r! Q【您可以更改名称和描述】) o2 }5 h/ e0 q( t& m
3 k* y8 S4 ^- Y! ^. ]! V( t
3 Z9 U- T% x- N: Q% E
代码:3 ]( D- a4 d3 C; F6 ?- p
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 " y) S, O' C1 L5 A% s7 ^- }! ?

: M: `7 Q9 a" cIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
+ ]9 D* s* C7 z* |, B3 S, @6 t
& z7 D& O) ^2 R' hpropMover.txt:% ]% e1 M9 A( k" [0 }% z
. Y! ?: F' |# A  ]& p$ w' y
代码:# R( C% E9 R: O- ^2 f
" c( a6 M, h( i/ f9 u. i
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ; n7 L; a7 O7 O) l5 d! D
2 @3 q' P( {; N

' p* x8 i+ n/ T, G' h4 YpropMover.txt.txt! \' J* p; s* @, X0 n& ?) M3 l' ~
) w, W7 e# {  i1 [; o
代码:
& ?, b# q( s1 A4 U# Z- d* l$ i9 @0 ~, J' L- V( D: p
IDS_PROPMOVER_TXT_002660 小贝西摩斯, `( L$ c* X5 F" E

0 V9 |1 P4 i8 W+ ^+ o  }您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
) @8 k3 D2 d+ U
) f, {; p3 H+ q- O2 D, K
. L# r! }* l0 H3 ~) l
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-10-31 01:03 , Processed in 0.064722 second(s), 21 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表