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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: ( b0 V2 @: V! ^
propMover.txt $ c9 p( c% }( l/ |( G# A% z

% S6 }, f1 f4 s& KpropMover.txt.txt
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3 V! p. S' Y$ O2 D5 Z# w% f+ DmdlDyna.inc
5 o  }' }( u2 L! u* t: ]2 m) ~2 q$ [/ m: F0 _  Y9 Q$ ]
defineObj.h , X) N8 v% O" }4 s8 Y) r

- c  y9 }9 H+ c% ^, A& FpropItem.txt
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propItem.txt.txt 8 F0 Q3 k$ t  K# u
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defintItem.h , V+ b2 e- U) [2 \8 f$ z

% x+ ]& d1 U' e& X' n+ }以防万一:备份这些文件到你能记住的地方
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4 m" Y& k6 n; s7 T0 m* J我们将制作一个巨兽宠物。2 E; F* R: Y6 X' u# s
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defineItem.h
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+ D& v% L$ H0 U( A; zCode:
  [1 w: n5 z) R/ G2 n#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]* x$ d# _# ]  K
这是用于/ CI命令的。/ c2 J1 `$ W! J# a! G. {
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所以如果你在游戏中输入/ CI 37539。5 p8 ?) b4 Y- O- }5 y& {! s1 i

, Q3 e& w( [, t2 Y. s9 [  h0 T- z在您的背包里应该??有一个巨兽宝宝。& T( i5 s& u" i, T& n

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- o% x' M* G6 D% U# DdefineObj.h
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Code:9 b/ L5 ]8 V5 [+ N. h+ b
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]' Y$ v" f8 C3 M; q  e$ o7 a# b# |2 D

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mdlDyna.inc; W1 \5 R$ W  J8 W4 Q7 F# Z6 s

2 F! h) h6 M& m- i* U9 m8 h[ mdlDyna这步有2部分 ]+ _, `8 \  h! F$ ?$ e& ^
第1步:
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代码:
9 {& U& w7 M, S7 Q# F5 RII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
# ^8 M+ ^" y+ h  W6 H# t8 W第2步:3 e' ~8 d, N( i' ^
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* f. }* w' O8 Y% {代码:* V3 H) d+ v, d/ w" P
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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  l" e. b3 L1 {, J, V"stand" MTI_STAND ; R! H9 F2 r5 B9 H" C% ?/ c

9 X' [+ ~" A' t. Y+ D5 l4 O% \"walk" MTI_WALK3 r& K' I7 _( }- F" F9 _: `$ w0 @

5 a/ w: S2 N8 \. L. a* C2 s "idle1" MTI_IDLE1 2 u( j" k3 R* `8 J! B5 @

! _: m- W  |8 F1 g5 `: k  O"idle1" MTI_IDLE2
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# g9 C3 G# s, F, I. q' i"dmg1" MTI_DMG1
* x) H' g  ]% w2 {3 h2 o! j. t  P6 ^1 D  `
"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
% M6 b/ ?# p6 S% x" t% M7 o
+ X/ j1 N$ n( }; b, c  a"dmgDie" MTI_DMGDIE
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2 \+ p' J1 h: K1 `! H "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1' Z; O) O' I- V- J

+ A) Z- ?7 [* }* h# W) K"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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/ W" i9 d  l8 t0 O3 M% z"groggy" MTI_GROGGY
4 @- T% F8 m4 d8 Z7 r8 X( _% g7 w$ `
// extra
9 Z; G# p4 m0 V8 y' K$ j6 r6 B- U' e
0 _# |  G8 V/ k"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 + [: a* c" X" o% I# d# u
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"walk" MTI_JUMP4
# [3 a, i7 R; H' C+ }$ L* c( ?" g( A) h+ c
"walk" MTI_RUN; l* h4 ^  I1 f. m, J4 m( j; K
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propItem.txt) u1 M1 l; A1 {

( N+ c6 |) v6 n: u" i+ s代码:. }) t/ l. k# B  q, E
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt , m: h- l% n( i6 `
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【您可以更改名称和描述】9 X; e6 C9 m6 T
2 R/ a4 B: H  W8 [- a

  s) v, \( h3 R1 a代码:
8 z, W$ \9 [* y' xIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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' u. W4 q7 g! q9 }" Z% GIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 : |/ \- `' P( R' W; `
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propMover.txt:, D9 o6 [4 E* g, e

+ I! v& G0 I6 R2 B代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 4 L$ E* K& _% N  P) Y

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propMover.txt.txt7 z' |; @, w7 {1 Y

7 y$ c( q: a+ t' [) ~# `3 x代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯* Z  b5 V/ Z  l
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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