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您需要的文件: ( b0 V2 @: V! ^
propMover.txt $ c9 p( c% }( l/ |( G# A% z
% S6 }, f1 f4 s& KpropMover.txt.txt
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3 V! p. S' Y$ O2 D5 Z# w% f+ DmdlDyna.inc
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defineObj.h , X) N8 v% O" }4 s8 Y) r
- c y9 }9 H+ c% ^, A& FpropItem.txt
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propItem.txt.txt 8 F0 Q3 k$ t K# u
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defintItem.h , V+ b2 e- U) [2 \8 f$ z
% x+ ]& d1 U' e& X' n+ }以防万一:备份这些文件到你能记住的地方
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4 m" Y& k6 n; s7 T0 m* J我们将制作一个巨兽宠物。2 E; F* R: Y6 X' u# s
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defineItem.h
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[1 w: n5 z) R/ G2 n#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]* x$ d# _# ] K
这是用于/ CI命令的。/ c2 J1 `$ W! J# a! G. {
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所以如果你在游戏中输入/ CI 37539。5 p8 ?) b4 Y- O- }5 y& {! s1 i
, Q3 e& w( [, t2 Y. s9 [ h0 T- z在您的背包里应该??有一个巨兽宝宝。& T( i5 s& u" i, T& n
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- o% x' M* G6 D% U# DdefineObj.h
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Code:9 b/ L5 ]8 V5 [+ N. h+ b
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]' Y$ v" f8 C3 M; q e$ o7 a# b# |2 D
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mdlDyna.inc; W1 \5 R$ W J8 W4 Q7 F# Z6 s
2 F! h) h6 M& m- i* U9 m8 h[ mdlDyna这步有2部分 ]+ _, `8 \ h! F$ ?$ e& ^
第1步:
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代码:
9 {& U& w7 M, S7 Q# F5 RII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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l" e. b3 L1 {, J, V"stand" MTI_STAND ; R! H9 F2 r5 B9 H" C% ?/ c
9 X' [+ ~" A' t. Y+ D5 l4 O% \"walk" MTI_WALK3 r& K' I7 _( }- F" F9 _: `$ w0 @
5 a/ w: S2 N8 \. L. a* C2 s "idle1" MTI_IDLE1 2 u( j" k3 R* `8 J! B5 @
! _: m- W |8 F1 g5 `: k O"idle1" MTI_IDLE2
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# g9 C3 G# s, F, I. q' i"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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+ X/ j1 N$ n( }; b, c a"dmgDie" MTI_DMGDIE
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2 \+ p' J1 h: K1 `! H "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1' Z; O) O' I- V- J
+ A) Z- ?7 [* }* h# W) K"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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/ W" i9 d l8 t0 O3 M% z"groggy" MTI_GROGGY
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// extra
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0 _# | G8 V/ k"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 + [: a* c" X" o% I# d# u
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"walk" MTI_JUMP4
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"walk" MTI_RUN; l* h4 ^ I1 f. m, J4 m( j; K
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propItem.txt) u1 M1 l; A1 {
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt , m: h- l% n( i6 `
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【您可以更改名称和描述】9 X; e6 C9 m6 T
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8 z, W$ \9 [* y' xIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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' u. W4 q7 g! q9 }" Z% GIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 : |/ \- `' P( R' W; `
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propMover.txt:, D9 o6 [4 E* g, e
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 4 L$ E* K& _% N P) Y
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propMover.txt.txt7 z' |; @, w7 {1 Y
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IDS_PROPMOVER_TXT_002660 小贝西摩斯* Z b5 V/ Z l
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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