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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); + H' h# @+ j4 j- K" J) C, s& n5 \: c3 O
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if( IsValidObj( pLeader ) )( d' S; Q9 j& j: I8 L2 ^
{
# D2 e [$ r# p+ Z5 G/ T if( uMember > 0 )! @' o" Y2 `- E' ^
{
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替换为; Z' e% G& u3 [( V d/ c
if (uMember == 0)4 l/ N5 t# [1 z, q T
{
% @) M, V7 F7 ~# u; c* T/ L. ? //没找到名字,将szMemberName当id使用
5 V& u2 e% I0 N u_long uId = (u_long)atoi(szMemberName);& ^4 v* v K( L9 |% q. \8 p+ s7 p6 b
if (uId > 0)5 w+ C5 f Q' u0 e {
{
$ t6 W# b! p& c9 U$ B/ G" Q5 W PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);9 ?& t, N& f2 t. P. R- y: S2 c
if (pData)8 g6 b- I" c) R1 Q, ^' v ?0 f6 N
{' u: l% Y5 _; Y! L3 K, B
uMember = uId;4 P' C% [' t& _8 z L: S
strcpy(szMemberName,pData->szPlayer);
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1 w, z- Q" D5 p" |' d //////////////////////////////////////////////////////////////////////////: o6 ~. D: P/ Y) [2 {" G1 a Q- `
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); & Z& b# w1 }5 g) ]
' j4 L8 H! q9 v8 ^) {3 E5 w if( IsValidObj( pLeader ) )8 E0 c* h/ |* V* p. g# g
{
0 ~% p# `- N2 T# k if( uMember > 0 )
/ m8 `. V. N& ]( O2 {7 |- b: E {
+ ^5 a+ M) D! B5 T if (pLeader->m_idPlayer == uMember)
% ]" j, p4 C) Z: s e- Z0 B {
/ ^1 X# x1 j& t6 j! P" l. U return;
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