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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) o! u: a" ?+ f% P) @% C
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )6 y6 a- h6 c, j4 J. r) p
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替换为$ B5 F8 P4 A' ~ W& x
if (uMember == 0)! ^7 X: K3 B: C& M9 S7 b! t
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//没找到名字,将szMemberName当id使用
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if (uId > 0)$ ~" j/ O5 }4 b* g
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
) o1 b7 }+ a, Z. \: C- ? if (pData); c, [% G- s% e1 Q+ W2 j
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uMember = uId;0 v' U T8 a, b2 y& v
strcpy(szMemberName,pData->szPlayer);+ O7 W Z" i# ~' t+ c
}
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}
/ E+ l9 I9 V5 P3 ^" P+ H2 H //////////////////////////////////////////////////////////////////////////
" q5 f8 o5 c$ F; [ y5 T3 h CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )/ [! s+ R4 l, h& Y+ j# F# V; t
{% {! O8 S1 V7 f2 B- b
if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;
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