|
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
/ e9 I' E+ j. h2 ^3 m4 R# l- W) }% \+ `# `- r
if( IsValidObj( pLeader ) )! {6 E% l2 ~" E% Q% m& e; s
{
1 G( w( _& q; W; t8 N if( uMember > 0 )3 p% I7 `' }6 V7 d( o. L
{3 }, Y7 D0 @' [2 i2 d6 I& d
4 \( c; t' J: k7 _; e# ?# b4 X) A" d6 r' @" _6 ?% i) x/ }
6 V0 c& `; v3 D( n4 E; x" Y3 ?
替换为2 _1 G, m; T) q2 r4 q/ a
if (uMember == 0)
. h1 f8 V5 P$ u# k& M0 B9 y {, A( U. s. x$ i6 }
//没找到名字,将szMemberName当id使用 O+ c: B* C1 n. F6 V' i
u_long uId = (u_long)atoi(szMemberName);. M* c) R: g! }% H4 y- A6 [2 A4 } N
if (uId > 0)7 v2 V$ A1 e; F: ^: [
{+ ?& j0 g$ |( o
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);7 @- W8 p0 A" E2 t# ]
if (pData)
4 Y1 l, t1 H+ @. H0 l* W/ a {9 k0 p/ y% p3 s; P' y+ i
uMember = uId;/ _$ ]8 D0 `1 [
strcpy(szMemberName,pData->szPlayer);
3 G* o$ h: U) f$ k7 W5 Y# H }8 Y4 j& t& B8 b4 I# S: w5 C
}
r2 r8 ]" O& f9 t4 |7 K. r- A |1 t: y ; o2 D+ X. U( o& N
}
/ n7 l$ P) r2 y //////////////////////////////////////////////////////////////////////////; V R. h9 ]5 [" t! c( {
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
7 ~) h8 }, P# F" X1 H) X& [7 y; ~8 C0 u1 q
if( IsValidObj( pLeader ) ): X& t& G- Z: M* p& p+ i* K
{7 F+ C+ U# b: ^7 y1 A1 f
if( uMember > 0 )
1 R* e M8 K6 I/ {1 z {
7 j% d- c) c( ?% d3 c9 p) Q if (pLeader->m_idPlayer == uMember)" m9 e7 u( m& U% y' ]& _" v! l
{8 a: K1 E9 S# L: @ F6 G i
return;
- K- f5 F. N& X9 |) ~* x }7 d; w- J6 P6 E- z
! x1 W' W/ ], }# A# ] |
|