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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); : `% K3 F1 G; r! Q& p
& t; u, ^" E. d7 m& q! S( g if( IsValidObj( pLeader ) )
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if( uMember > 0 ) N5 K2 p' p) K( b5 v5 [) l* _
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% @: u0 [2 }, h. U9 Q/ ?& L替换为
# m+ J, @+ k& N( Y2 D5 Z; e! w4 | if (uMember == 0)
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//没找到名字,将szMemberName当id使用3 a7 u! l( `1 B. m$ R+ y' i4 r% b
u_long uId = (u_long)atoi(szMemberName);4 U5 v# R& y5 N! n" m5 z
if (uId > 0)
& N( p3 [% a4 b& N9 ?# Y {
0 {* V J% A0 Z. S+ j PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);7 U9 u, {* t' e+ }4 w
if (pData)
* `3 R, ?% u, I. W3 c {
/ M. h0 N, i- T! P/ k uMember = uId;
& S7 f! l9 ]# L# s& [ strcpy(szMemberName,pData->szPlayer);
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}
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//////////////////////////////////////////////////////////////////////////( s9 `0 s6 U k6 D6 K
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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Z+ O# S3 Y: ?! R* W if( IsValidObj( pLeader ) )
+ x" ]0 d8 ?# O9 }& t7 g {
7 ~4 _/ V+ p: d- Y" U5 U& u7 ~5 h if( uMember > 0 )- C/ H7 ^1 v$ _
{
- r' W" p( W) d; E% R8 h" R if (pLeader->m_idPlayer == uMember)+ z2 \+ i8 U- w% D; e8 C: ?8 A
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return;
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