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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 9 F: \8 \2 n' x- Z! k9 {
\2 ~( v* t: a1 b# Q: J if( IsValidObj( pLeader ) )
" S! | g6 H! e% s5 m. q# d1 v {
. Y& I7 U# c4 R if( uMember > 0 )8 ]0 K. q+ J) n7 L
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9 Y: n3 N' r. I. X( W! {; U- [% ?
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替换为/ j. h# K9 {4 |. ]# M
if (uMember == 0)
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//没找到名字,将szMemberName当id使用/ {2 S, Y4 y5 v1 ~0 n; M/ Y
u_long uId = (u_long)atoi(szMemberName);& G- }) d6 C( e. X& V
if (uId > 0)/ g( U' D: _" T4 i6 a
{
4 ^9 x7 J2 b4 N5 W' Z& ~- r& r PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);" [* y; \4 \" X3 o6 t
if (pData)
5 N0 E- a" ~& B: s4 v( G' z {
' @5 _) i1 q$ a2 e: V" w0 c uMember = uId;6 H# g( s" ~) `" j2 h8 w
strcpy(szMemberName,pData->szPlayer);5 ^5 h" B; s7 d5 m- R7 c5 z
}
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//////////////////////////////////////////////////////////////////////////
% L- x( T' l* e CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
3 j- g6 s: V, l- e0 o1 e
' W, }" b6 ]4 } if( IsValidObj( pLeader ) )3 K9 Z( ?: Y1 M) @7 ]& X
{5 O$ D q; P6 K' K: b
if( uMember > 0 )5 _0 U* e$ a: R% ^
{
! @2 V' o$ ]4 \" R6 k8 o if (pLeader->m_idPlayer == uMember) [4 ]7 o# P1 t; U" f3 t: w7 G
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return;. v% S& v q, e3 \
}. _* b3 P) x* U2 C( W5 I
2 j% o* a2 G" h. ]
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