这样下去
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今天是你的依次为:游戏内创建角色。
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信息:您可以创建一个字符,而你游戏内。只要“/ createcharonline0”(第一槽0)类型。- t/ y' R( _$ N
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编码时间不到5分钟。9 f" o, Z6 X$ v8 b8 |- h
- l% X4 _1 T3 ~( EJopsis显示器可视频: FuncTextCmd.cpp
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1 n8 ~* S" c$ t' N6 l我们正在寻找: Code: ON_TEXTCMDFUNC(TextCmd_InvenRemove, "InvenRemove", "irm", "àÎo¥»èá|", "àλè", TCM_SERVER,AUTH_ADMINISTRATOR, "" ) : v4 `+ G/ s1 M. h7 |( _ ]
其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE ON_TEXTCMDFUNC(TextCmd_CreateCharOnline, "CreateCharOnline", "cco", "", "", TCM_CLIENT, AUTH_GENERAL, "" ) #endif //__CRAP_CREATECHARONLINE
8 K5 c; D7 T& ^& i% D: U3 v0 x8 X我们正在寻找: Code: BOOL TextCmd_InvenRemove( CScanner& scanner ) { #ifdef __WORLDSERVER CUser* pUser =(CUser*)scanner.dwValue; if( IsValidObj( pUser ) ) { int nSize =pUser->m_Inventory.GetMax(); for( int i = 0 ; i< nSize; ++i ) { CItemElem*pItemElem = pUser->m_Inventory.GetAtId( i ); if(IsUsableItem( pItemElem ) && !pUser->m_Inventory.IsEquip(pItemElem->m_dwObjId ) && !pItemElem->IsPet() &&!pItemElem->IsEatPet() ) pUser->UpdateItem(i, UI_NUM, 0 ); } } #endif // __WORLDSERVER return TRUE; }
( I9 w+ o5 a! @' i8 C. @2 N. g其中,我们输入: Code: #ifdef __CRAP_CREATECHARONLINE BOOL TextCmd_CreateCharOnline( CScanner& scanner ) { #ifdef __CLIENT if( g_WndMng.GetWndBase(APP_CREATE_CHAR ) == NULL ) { CWndCreateChar*pWndCreateChar = new CWndCreateChar; pWndCreateChar->Initialize(); } else return FALSE; if( scanner.tokenType ==NUMBER ) nSlotNumber = scanner.Token else return FALSE; if( nSlotNumber < 0 ||nSlotNumber > 2 ) return FALSE; if( pWndCreateChar ) { pWndCreateChar->m_Player.m_uSlot = nSlotNumber; #endif //__CLIENT } #endif //__CRAP_CREATECHARONLINE l% ]7 E+ d7 d3 K
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