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propMover.txt 
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' L( C  E8 _! c% y1 b( R4 qpropMoverEx.inc 
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1 o+ u  B$ n  m, K" j+ U在服务器上找出以上三个文件! 
$ f/ p6 ^5 q, O' [! i% n' e, G先来打开 
/ A$ B# d7 p0 c- ], V+ `, E2 h0 |1 Z: spropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头 
& N" w- Z( j. r+ U/ ?% vIDS_PROPMOVER_TXT_000786 优秀的奇昆工头 
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) s0 v- k- X) j1 E# O接下来打开表 
: o. i  W5 N) @2 ppropMover.txt! N- y' ?9 U1 E, \: i# V) V0 X 
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找 
5 C* }: v4 c% q! k; u8 X+ X. xMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787/ k2 y' S- r& l2 A6 P7 e9 j. ~# O; L- Q 
 
0 Y, y  C1 h& [4 z7 j$ M" D: c( {在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7! Y! I' E7 f; x5 F5 O 
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码9 ~4 z& T2 _) G  ?7 M0 i 
MI_DU_DKKEAKOON7$ ^, D, f! ~7 D( H( P- F 
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量! 
8 k8 u" j. F# uDropGold(1500, 1852);  }6 U7 s; n- G) L( d( @! R# k 
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称  
8 E, ~9 W8 N8 \: \  I# ADropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。 
8 F' z8 ~, \3 i" Z! s9 L3 ODropKind(IK3_SWD, 6, 6); 
0 K" x: n, B4 }6 b: ?; I" tDropKind(IK3_AXE, 6, 6); 
9 {. S" p3 `6 s# [DropKind(IK3_CHEERSTICK, 6, 6); 
; E) \' ^1 H8 Y. C3 qDropKind(IK3_KNUCKLEHAMMER, 6, 6);/ M0 G( e% l- R2 Z: ?- l, q 
DropKind(IK3_WAND, 6, 6); 
$ f3 u1 r% j5 l- y; X; CDropKind(IK3_STAFF, 6, 6); 
' ]4 ?" r0 H* h" B5 P/ U2 D% xDropKind(IK3_HELMET, 6, 6); 
( d! ^& @& q/ N. F. c. IDropKind(IK3_SUIT, 6, 6); 
& U* [3 a8 [0 A$ xDropKind(IK3_GAUNTLET, 6, 6); 
3 `' s6 i) S0 ^6 ^: \1 m- P- \$ jDropKind(IK3_BOOTS, 6, 6);0 I( o# ~# I* c' C: Y# E6 \1 n 
DropKind(IK3_SHIELD, 6, 6); 
# K0 I5 a& Y  t6 Q5 Y! ZDropKind(IK3_BOW, 6, 6);: J/ O8 q3 D. J( Z" x2 o* b 
DropKind(IK3_YOYO, 6, 6);" Y) p* {' Y0 [% ^- P: a9 Q: w 
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25% 
  R4 g6 n  ^+ _DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%4 c' Q8 |. i% b5 \8 c6 r 
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);5 w* T9 U5 ^/ p! t( k& D1 f9 b 
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1); 
! T, v0 F+ a( C7 \& ^# c9 P2 ]m_nAttackFirstRange = 10;, R4 G% |( H% M) l) S. b 
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#Scan 
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; f# Y7 M( ~8 n( z9 Zscan range 5 quest 703 i4 a. w7 T3 x& i3 Z! r 
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* I4 D! {, \8 @# x5 J9 U#battle 
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evade 1  
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#move# T8 m- ?4 _% f: r 
{ 
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