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propMover.txt
; J$ E6 E m% j0 `propMover.txt.txt
' `, t# I6 g7 npropMoverEx.inc
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在服务器上找出以上三个文件!1 b/ S7 i. [- |7 x2 j, O, R T/ ~3 k
先来打开. U/ J7 W, K1 Q( g& o8 n. C# O$ U
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
$ G- ] S. u% c3 OIDS_PROPMOVER_TXT_000786 优秀的奇昆工头* t, V/ q! k# r" `2 O
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接下来打开表& v3 o4 K( p1 O7 t+ l0 l: _
propMover.txt
z- r( U W7 A1 p2 f查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
, i; e* h- a M7 ]/ m+ t6 f( UMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
- M* `- v- v4 N- J* Q现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码8 I% Q$ `1 I M! N7 _. q8 Y. k9 Z. P
MI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
- h% m% E/ c: Q0 s \& aDropGold(1500, 1852);$ L$ O5 F, U+ Y) o1 N
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 ; {! N& a$ Y% g( C
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。4 g+ ]- ~% L+ w" C# u$ U' X; r
DropKind(IK3_SWD, 6, 6);! G% i4 t4 N2 M8 j3 y
DropKind(IK3_AXE, 6, 6);
. t4 @: t6 T" FDropKind(IK3_CHEERSTICK, 6, 6);
- M' O; X% Q( h. z5 d, Y4 YDropKind(IK3_KNUCKLEHAMMER, 6, 6);9 f4 E% ]; H* U5 o$ d' g
DropKind(IK3_WAND, 6, 6);7 z4 d: |& J( Q* s n4 w9 v4 ^
DropKind(IK3_STAFF, 6, 6);
. @+ F0 T9 F/ B: m$ y3 u3 {9 k, g+ FDropKind(IK3_HELMET, 6, 6);- h# n- D) d$ K6 a! Q4 b
DropKind(IK3_SUIT, 6, 6);
" K; `* H, H7 s* o- {- e) [DropKind(IK3_GAUNTLET, 6, 6);
3 P0 }3 K% |$ E+ bDropKind(IK3_BOOTS, 6, 6); U$ G2 L3 }' w1 j! ?" _
DropKind(IK3_SHIELD, 6, 6);
9 v: |) n( w* i8 A0 qDropKind(IK3_BOW, 6, 6);
* O1 ?' G9 a* O0 f- D, c8 }DropKind(IK3_YOYO, 6, 6);
; Y. g: Q, S* L7 z- ]. o" xDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%% y) x7 R9 w$ K" q7 j5 J
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%$ W% O2 F: B1 t$ ~0 _& B
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
- K H; u* z7 A( \& kDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
V- ^" t. M: v/ R; ]m_nAttackFirstRange = 10;/ u: S* k- w' \
AI
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#Scan" ], T: O0 c6 s
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scan range 5 quest 70
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#move( g& k9 N* E0 P" l7 y4 j
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