|
) K ~6 v4 C x0 r8 H4 n( y发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
' t/ r# t) p: }
& a; s) [, w6 j先找服务端上这4个文件!* Z8 s' Q' u) D. P% s
defineItem.h' V$ d! s# B1 ?. s+ S4 U/ k- U1 x
mdlDyna.inc
0 y: u- ?4 H4 k0 t$ spropItem.txt
2 z- R# X# A4 A! [7 o% ~, `propItem.txt.txt7 G; j0 {, d6 ~2 R
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
6 q6 i$ G$ \! y/ [* U先打开propItem.txt.txt 拉到最后的位置,添加以下代码
1 t- b+ A* ]0 X2 X. M$ g6 x3 o% K {9 D& d6 d4 E, e0 V0 D
IDS_PROPITEM_TXT_012272 罗曼英之书
* r4 P; D3 k! Q/ O' uIDS_PROPITEM_TXT_012273) P- w) s7 _& r( k6 N/ p8 c
a8 h& q- \2 b/ q; Y
打开第二个propItem.txt同样拉到最后位置添加以下代码!+ D' w8 F/ e9 L( ]7 ]" p0 ^
) a/ c* N0 z1 {3 U. h( `" C15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
2 \' M6 h% t5 }& Q
: m& O4 O; w% D3 o4 M% U5 ~第三步打开defineItem.h拉到最后的位置添加以下代码
5 s+ r/ ?4 k" ]" k- z
( ~& X9 B, `6 c& f2 r- n* E//V16新武器% K/ w0 S4 g2 o# b
#define II_WEA_BOOK_BOKROMAIN 600004 s9 p5 h _3 M- O
, r4 H: T4 Q" s) ^8 t0 k3 T第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找3 q' }+ B& L3 g, _ @
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
! D# N& l, q3 l% e( K* a8 B# P& r+ _- O0 U) m
//V16新武器6 j7 G- N* f% E7 R+ q1 f* E9 @, n. L
) i" y) p& ]; K0 E9 F4 Q2 K
"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1$ s) c' I5 v; }: h- W5 d9 d
, E3 ^; g- t# H; `+ f
就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
: y/ D* K+ e# H& L' F/ \8 g& L& L2 g) W% l# c. a) d- F
+ n; a/ P7 g2 h% l0 N, E |
|