|
) }- n1 x+ Q" d \& K
发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!2 U) @ E4 L9 \. q7 Z0 T% K) w) ^
' O& q9 P; I9 ^% a先找服务端上这4个文件!/ v7 v% K9 q' W, b( q9 j4 a
defineItem.h2 B5 X" l6 [& T; F8 ?! R- R
mdlDyna.inc9 u7 ?7 ?, z' G0 ?! X/ o
propItem.txt
- R3 M$ `; A4 f! XpropItem.txt.txt4 g; q* v$ @: e$ D1 M3 c
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
/ g8 g/ E; s( p; p: n# X( w3 O先打开propItem.txt.txt 拉到最后的位置,添加以下代码
: ~( h7 f2 Q/ N) v' u9 ~, n1 a; { X* |, z& ^) I
IDS_PROPITEM_TXT_012272 罗曼英之书
n( m# b* ~# T& s5 x; F5 j; YIDS_PROPITEM_TXT_0122739 x! H0 F( i' I; H
" G) p4 a. `, N9 y打开第二个propItem.txt同样拉到最后位置添加以下代码!
+ I: G2 `; q) m2 z+ O0 z# Z- G% i% B6 J/ {) S. H
15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273" C: p& ]* @2 X5 I) P$ u3 S! _
$ c0 q' b- [% |' i% i# f第三步打开defineItem.h拉到最后的位置添加以下代码
. b! S" J0 @5 b0 G$ ?' y0 w1 N( L* C h# ~% @3 }6 j" g
//V16新武器3 v, U4 k" H0 ]0 m
#define II_WEA_BOOK_BOKROMAIN 600009 E9 E/ F5 F' {0 R6 A: n+ P6 _. A
3 H- b$ i5 X: q* }9 ^. p
第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
$ Q+ j4 O1 `( m; g你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码; f B' p" y) |9 a# X2 o2 V% k
4 r: k! r4 d( H- h( B//V16新武器9 B2 S+ s% F% B6 d" [
8 f. r v8 m1 O
"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1$ C! v1 R2 Q) |4 G
; u7 m% V) W9 C2 V: K# K
就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈; k9 `# J& l9 A0 @& u& g! t
) O; z8 g! x$ w$ @7 h) F
& }2 V J ?/ f' d% v0 J
|
|