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! F3 t1 Z h R: }5 Z: d发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!4 g$ o7 H( T# C/ i" r3 e0 o! H4 Q4 n
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先找服务端上这4个文件!+ F3 q/ [$ c% N$ T0 ~
defineItem.h) p+ B# ?/ j8 e+ c/ z3 I
mdlDyna.inc- }$ r* q e# ^4 d
propItem.txt# f: [) X x$ l% j
propItem.txt.txt# u5 h7 q2 a6 G) P; k# \
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
' z+ u8 S' [! G' W/ F先打开propItem.txt.txt 拉到最后的位置,添加以下代码: }. x! Z' [0 k' a7 d
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IDS_PROPITEM_TXT_012272 罗曼英之书
7 ]. A# }% D( |! H' o7 OIDS_PROPITEM_TXT_012273/ y% r" _' ^, E- Q
# S' H% Q+ e3 n) J* R; ?打开第二个propItem.txt同样拉到最后位置添加以下代码!2 S% |. ?( j& h: g7 `- ? e3 Y9 }
/ k* s6 \* r; Z& d$ C5 \3 h15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122734 k3 y6 Z2 a* G) ^; T
, }6 \; n/ y7 ~: Y/ r第三步打开defineItem.h拉到最后的位置添加以下代码% _1 c. f, d/ l" u
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//V16新武器
2 J4 a8 ?; u% G$ V6 q#define II_WEA_BOOK_BOKROMAIN 60000
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5 s' r* |$ K/ Y第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
' a/ {* Z7 T) n& U你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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9 t l( C) q, v; \& z3 x//V16新武器
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: _- q+ L: G6 T& X7 O7 S "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 Y0 u1 l; J0 W- A- F
: l( ]' m9 m [3 ^7 q4 t就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈- N M( ^ g# y/ W5 w$ g
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