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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!( a$ @! X; d9 d+ t! e @2 E7 e- s
% K- N+ q! C k3 z先找服务端上这4个文件!
' x2 B/ t0 `" C4 w( P6 @6 ZdefineItem.h5 I/ n: R% V0 V* }5 @
mdlDyna.inc
8 @" K ~5 p2 p" v( m$ O8 ~propItem.txt5 l/ h+ K* p" Z$ B+ _8 F! i$ E
propItem.txt.txt$ V; Y4 H _2 C: ]( J# w1 j
我就以添加一个物品的代码,明不明白就要看个人吸收能力!, e5 g' O2 ~6 X' N# R( A- d
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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' U" \ w$ u: b+ |. LIDS_PROPITEM_TXT_012272 罗曼英之书4 j$ Z: ~7 ?( ?: X$ x$ T% @
IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码! p) W/ [2 g0 E' O1 [
; K- p$ z, S& F/ h2 f/ Y15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码1 @, d" g; d! o
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//V16新武器
0 W) ^6 L5 H4 T4 `; `/ W7 K#define II_WEA_BOOK_BOKROMAIN 600003 C8 g7 }' r( f1 r V8 S
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
- P" D1 K3 N6 E7 ]- Q你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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' Z! e/ M# s* Q& [+ Z" D//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1) s8 i8 A3 u: n1 U- F
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈5 n; p7 n9 ^) W( L) `( Q% f
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