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- U& u! C/ J! n& A4 d发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!& S& i' j2 R7 |
defineItem.h' j1 U0 U- z1 q6 l/ O
mdlDyna.inc
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我就以添加一个物品的代码,明不明白就要看个人吸收能力! `4 o: t1 K& |
先打开propItem.txt.txt 拉到最后的位置,添加以下代码+ \5 ^ p% U% Q# X1 G8 {3 p/ @
6 N$ ` `* m. g& k. YIDS_PROPITEM_TXT_012272 罗曼英之书
5 b# _# _/ `1 _! xIDS_PROPITEM_TXT_012273( F0 f0 z6 S: Q6 s* Z2 _8 E# n: x
- O# Y* j; |/ g/ F$ o& ~% \1 ]打开第二个propItem.txt同样拉到最后位置添加以下代码!
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- b+ @ v! w4 Q0 T' o9 _0 w! M15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122730 _, z5 _2 O) F6 D% ?3 f2 G
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器) |$ m; d) T) y2 W+ e) _
#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
3 u9 [6 P4 `7 ^! b你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码1 ?% ?2 _( E# M) C! K& H- s2 ?
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//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈) n$ Q' ?4 n& E5 `5 K
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