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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
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mdlDyna.inc
0 O/ j% G/ v+ d# V9 ~0 y$ ^% dpropItem.txt
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" m! c/ ~/ L2 g e+ }) U我就以添加一个物品的代码,明不明白就要看个人吸收能力!' m/ } Q6 M1 N0 c" ~. {& k$ Z2 Y
先打开propItem.txt.txt 拉到最后的位置,添加以下代码6 H/ z1 V( |1 t; h ?$ P
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IDS_PROPITEM_TXT_012272 罗曼英之书" o0 ?$ S( d9 A- E
IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!! I6 E( ?* [# ?* X+ ~
; B5 m0 m/ G1 z' K w |15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273# N7 z4 {' }$ A! U' T b
! ] X5 \0 S1 |% {9 [1 F第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器; T1 j- ^6 o- D5 K: {
#define II_WEA_BOOK_BOKROMAIN 60000+ `+ }# ?3 T* S, Q8 F) g
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找0 g( j# n" j+ N0 O
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码; M& g$ N" c8 \( X! O, G
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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! ]! l4 }4 j% i( L8 ]; R% I, ]# n就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈8 p2 e) N. D! i) s
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