|
|
V19BOSS添加1 ~# Y& l. u5 S) ^
) L3 v" x9 l0 ]+ b) l: L& ~% QpropMover.txt.txt 怪物表面名称
6 I2 a' d* W hpropMover.txt 怪物真实名称
6 H' u, ?0 ~( B& ]& @propMoverEx.inc 怪物掉落设置! ~% U2 E4 e. p9 w- D
defineObj.h 怪物代码设置8 F+ Z) t5 e1 a( f( B
★mdlDyna.inc 模型文件设置
0 d$ P' z( w4 b2 [8 U' K5 e: x# l, ~" G" y+ a2 _
网站地址:www.ffwold.com
9 Y9 a- N! S% K4 M7 Y& M+ ~IDS_PROPMOVER_TXT_002228 伊普里司的手下
2 ~/ |) R7 ^ k/ E4 _IDS_PROPMOVER_TXT_002229
( h6 L3 [8 c, M$ r5 f6 b* b) H" O. }$ t5 u( S2 t& _" L
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022295 R! d' P, v$ C( @3 z4 Z+ O8 I
) v! e% Q5 v. H C# u5 X
#define MI_IBLESSPUPPET 1540
* S/ q6 ], Y- \; a; [% Q7 I& ^
9 k: ]7 h. e( K V9 JMI_IBLESSPUPPET " M P0 p- g8 O; A2 \7 d+ V9 N
{
6 ~: V- a2 v- W6 p; w DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
( x& i: i1 @* N+ \" w. z) P# b DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
1 o$ m% |& a4 R/ q m_nAttackFirstRange = 8;
1 n5 O$ P+ P" `7 C AI
. {7 c2 A; F% F$ \ { 3 C. ?- Z6 v% w2 u
#Scan + p& k1 h5 Q S3 u# |9 [9 b5 e
{ 8 _" P3 ~) ?* \7 A3 I3 g& r
scan
! T( A9 q1 G4 {: B& @7 Y$ M3 ~ }
: w: x* D: S* {7 Y #battle
& |; o+ J; F Q* a" ?! p1 z+ ~% O2 O { 0 j. ]: J2 L% K$ e
Attack cunning low 8 O7 J3 | a/ [$ g* [: r7 n
Rangeattack 20 ! H% v. _# O: @* ~& m
8 E# m5 K: C! z0 S _' o2 n } : w/ J: F# b1 G0 n: D# ^
#move + F0 {/ o$ g" T1 P' W+ L8 ~+ V
{ $ | k. Q) u0 R8 {
Loot d 5 9 u$ E7 b; z2 `% L) z8 I, B
} . G9 l, v' e9 e' ]7 j
} 6 [5 h8 o8 M. C5 C* h! V: J
}% _5 Q, P3 l2 z. f
( S7 m7 f/ t R* D! w. G
) \7 Z+ u$ l& r' t1 `3 H6 h IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 & _0 C* w) n3 Z; S! L- A
{
# }# A! u0 M- l4 F1 ^# N "stand" MTI_STAND
1 ]0 d0 L! k9 \# L) [ "walk" MTI_WALK $ b8 u7 K3 [) h0 c3 H6 F
"idle1" MTI_IDLE1 ! V J' W1 _8 Q$ g" h+ t2 h
"idle1" MTI_IDLE2; w2 ?7 q* K/ w3 v" G7 z
"dmg1" MTI_DMG1$ V) |, _( A0 G' `7 C8 K
"dmg2" MTI_DMG2! k" H. h, M* k! y! u! ~5 Y4 c
"dmgFly" MTI_DMGFLY
6 [4 F$ K3 m* U1 f' X9 i8 C! Y "dmgDie" MTI_DMGDIE+ i* T% p ]' b' Q) M9 I
"dmgLive" MTI_DMGLIVE
1 I5 h/ Z3 U! M6 V( t "die1" MTI_DIE1
, C6 n, t: [* ^3 h9 o3 q! t "atk1" MTI_ATK1) B5 U% Y g4 j! V) T# {- N! i+ [) x
"atk2" MTI_ATK2
' C. x* M0 p" }3 f0 t; ]+ L "atk1" MTI_ATK31 P; V* G9 c X+ r, A& @* Y( _
"groggy" MTI_GROGGY
$ [. d! U2 \/ @4 m) _; }
# \1 m C5 }3 \* V8 j // extra! ?/ `# i, C, V- k( R) g" N
"walk" MTI_JUMP1 / t( o& q/ i2 W% w2 j3 M
"walk" MTI_JUMP2
4 Z9 r1 c' h# _4 g/ v1 A "walk" MTI_JUMP3
. r3 E4 p) n' \7 o "walk" MTI_JUMP4 6 f4 i. s, a; w+ J/ x
"walk" MTI_RUN/ k: O8 J2 M3 ]( r$ h3 Z, N0 m% M) q
}
' J$ t% Z( A' e* G5 l
0 x) U) t1 m/ s6 [; T: s2 ?2 P
) d% r; l% N2 P* I
) g3 F4 H7 N) _% V! f8 W |
|