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V19BOSS添加9 h, s5 I3 O: d
2 r% R0 I, d8 B( ^9 f/ ppropMover.txt.txt 怪物表面名称- X& E5 @: m# K2 o5 {3 |5 g
propMover.txt 怪物真实名称
6 q. y1 S* M9 o+ h% tpropMoverEx.inc 怪物掉落设置) H: i8 u3 o1 T- S6 x
defineObj.h 怪物代码设置7 U3 E1 J, n, T0 R+ @
★mdlDyna.inc 模型文件设置6 l! j: B' p+ @2 h% z! ]
2 G V( `# A& \ v! `3 k网站地址:www.ffwold.com
# X& D& Z" f( Z: _IDS_PROPMOVER_TXT_002228 伊普里司的手下
5 a2 I: q4 E" pIDS_PROPMOVER_TXT_002229
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" C, j6 E% {; n" \3 \MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229+ x. s) v3 j |0 V
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#define MI_IBLESSPUPPET 1540
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5 E" R2 ~* \: E$ p o DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
: R: d; Y- e* J) J DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
8 o! E( Y$ m* { m_nAttackFirstRange = 8; ' c3 S/ a- w# b
AI
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0 y" Y1 ~4 W$ Q9 I% l3 K #Scan / _6 B2 p" o) p9 `
{
- v V3 X$ X( E# ^6 q scan
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#battle 0 _0 i4 K5 ^* ^9 K, W
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Attack cunning low
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#move
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Loot d 5 $ |4 w. P" Q& r
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}
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9 s' J3 b; H( F IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 ( N/ b: R$ \1 P
{
. I" X5 s8 ^ N, r4 a "stand" MTI_STAND
# K, M4 t7 a- [ "walk" MTI_WALK
) q3 K2 q% ?* L2 N "idle1" MTI_IDLE1
* d$ O6 p, }: f! R, { "idle1" MTI_IDLE22 e0 v+ l. Z5 e, |+ R
"dmg1" MTI_DMG1
5 i$ u+ j& O6 g4 h: X4 C7 V! e s6 m "dmg2" MTI_DMG2
0 x* D# k) q; E( Z% u# ^ "dmgFly" MTI_DMGFLY
+ Q. \+ {* u. @! d" ^ "dmgDie" MTI_DMGDIE% N& F8 ^5 {4 W
"dmgLive" MTI_DMGLIVE
) J Y# {( f. ^, s2 k "die1" MTI_DIE1' | L% G$ `5 R, y) l
"atk1" MTI_ATK1, f4 V% v2 h: I/ H
"atk2" MTI_ATK2
7 k& U" E( e& k) p$ b& w( s) e "atk1" MTI_ATK3
8 Q( v' V1 d; m3 P1 {- ?, M "groggy" MTI_GROGGY
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"walk" MTI_JUMP1 & i. L4 [$ K: y
"walk" MTI_JUMP2 , b7 F. s0 v) m( S. O
"walk" MTI_JUMP3 / C; r. K! O! G2 `
"walk" MTI_JUMP4
" X( Y6 b. t' h3 j! j "walk" MTI_RUN
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