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propMover.txt.txt 怪物表面名称
4 T2 n9 k$ k8 I2 xpropMover.txt 怪物真实名称
5 a/ S. B: m" x. L3 _propMoverEx.inc 怪物掉落设置
' B! E% z7 i. m2 ?$ W8 k% adefineObj.h 怪物代码设置6 @9 p5 |. e/ ?) U! t
★mdlDyna.inc 模型文件设置" ], m! r0 N9 w
# b3 N9 z; P/ y$ C% B! H网站地址:www.ffwold.com2 h y3 C$ P, Z9 \, k
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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4 r/ l: ^8 ~$ q- o) Z3 l) p8 R d9 M2 LMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET 9 p/ n- D8 P' R+ F/ n2 S# t7 c% V
{
6 i( d2 }' L; v9 ~$ Q+ J6 @ DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); $ A9 S; H7 D* Q1 o4 V! M
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
$ Q; L4 \! u6 F m_nAttackFirstRange = 8;
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#Scan
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#battle ]; i+ Y' d [1 x
{
- r8 ~/ L5 H3 I Attack cunning low
8 G' [2 P5 o' u Rangeattack 20 6 P8 I- z6 Y( L+ n" Z
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8 L# ], B: A0 `3 W7 A' N! S #move + s6 Y% b( K7 m- e' X
{
/ O* M+ D. }' d, _ _! F Loot d 5 3 D& b/ j% \5 D: r
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! K! P, L, _- r: } u7 O IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 % l/ D1 }% A8 d8 |5 g1 o; J! W3 o
{
1 c; C* p* T2 L c "stand" MTI_STAND ( n" P* u0 @% C! @+ a& U, m# C! X$ E
"walk" MTI_WALK
7 e' e$ h3 ?" ?( S% _5 j "idle1" MTI_IDLE1 ! c2 _ X; N' S( L9 f9 S9 [5 C
"idle1" MTI_IDLE2
* C6 u7 o# B, {3 s& Y "dmg1" MTI_DMG1/ F% Q$ M2 e3 o0 I, U( R9 m
"dmg2" MTI_DMG2
& w4 e) i& v4 C5 V% [ "dmgFly" MTI_DMGFLY$ |: R) R# o0 M: e1 G! Z- r/ {
"dmgDie" MTI_DMGDIE. I+ U& e4 g+ \+ T1 X
"dmgLive" MTI_DMGLIVE
: B, G; M9 g y' M "die1" MTI_DIE1; |( ]6 X6 ]! `
"atk1" MTI_ATK1" p' R5 A" `( @" [
"atk2" MTI_ATK20 t* l/ @: l2 q- d. G# N9 _7 A
"atk1" MTI_ATK3, }+ r( e, {% V- D' d/ S, j
"groggy" MTI_GROGGY% r2 i8 Y, j2 X, ?' p- E! U
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// extra
+ r$ s- p7 U3 r8 S4 z "walk" MTI_JUMP1
4 G, x8 ~. z) \ "walk" MTI_JUMP2
; H5 w. T: G1 C. [/ T$ O. B/ G8 h "walk" MTI_JUMP3
3 y* w- B, a# E" X- _% E) l "walk" MTI_JUMP4 4 F1 a2 g" y9 D3 x3 ?% x2 L
"walk" MTI_RUN/ O$ S _ v/ @/ R* x5 [
}
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