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V19BOSS添加7 V1 _1 U( p f4 N0 F" M! }+ d) r
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propMover.txt.txt 怪物表面名称
, @( |9 X4 ~0 b6 P" H0 dpropMover.txt 怪物真实名称
* U' t+ w$ O$ X- X: LpropMoverEx.inc 怪物掉落设置5 d r5 F9 s. @3 R6 p3 g
defineObj.h 怪物代码设置9 k) ^- a) A! ~! s) S5 F+ a
★mdlDyna.inc 模型文件设置8 S6 k4 g- s; F
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网站地址:www.ffwold.com
3 p% I7 `- n3 t* Y& D& [- CIDS_PROPMOVER_TXT_002228 伊普里司的手下) I% E2 m: |' I1 F, @* O k
IDS_PROPMOVER_TXT_002229
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2 G. P& x+ B |5 G" v7 E( a6 EMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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! \# x- j" ?4 s& l4 x- o6 b# D {#define MI_IBLESSPUPPET 1540
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); # m8 ]6 e6 Q1 d- g# l5 }
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); % a' w7 G) @2 [! t. V
m_nAttackFirstRange = 8;
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#Scan
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scan
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7 t9 P3 ?5 V& a3 U I #battle o, M) v( y9 J, s- J
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Attack cunning low 0 v& a, i7 |9 v( l
Rangeattack 20 0 I+ a+ j3 j' u; S
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#move 9 S; E& l3 e$ L9 n( q8 \/ [
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Loot d 5 * [0 G% z7 P4 k9 Z# o
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}
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" J9 U5 S$ @ t/ Y- Y; X6 R" F! | IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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" b6 x* z v5 i( T! r "stand" MTI_STAND 2 V" _1 e& |) }8 N
"walk" MTI_WALK + W5 q3 s$ t* }1 q- T; T
"idle1" MTI_IDLE1
1 u" L: L* A8 R' A, ^9 A "idle1" MTI_IDLE23 K( z5 q' o. o* k0 b2 ~- K/ ~" N
"dmg1" MTI_DMG1
, f. _& X2 T) m4 K( M. v6 i "dmg2" MTI_DMG2
( S2 Q6 O9 ]+ q- W0 @ "dmgFly" MTI_DMGFLY1 B) f3 d2 P! t- @/ e
"dmgDie" MTI_DMGDIE
, ^9 Y1 ^; h( J "dmgLive" MTI_DMGLIVE
* o- x" n' D( ~5 g! G "die1" MTI_DIE19 Q% T, O8 G' e2 q
"atk1" MTI_ATK1
" c4 _ \ a6 A% ^ "atk2" MTI_ATK2/ ]8 V) Z! m4 K' P
"atk1" MTI_ATK3, O" m/ X) y& |7 w! f0 L; C
"groggy" MTI_GROGGY
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; m/ g9 e6 `( `: B "walk" MTI_JUMP1
) f1 s$ t, w8 r2 N6 I( ?7 T" U, ?% D "walk" MTI_JUMP2
2 m( X+ e4 E y9 V/ | "walk" MTI_JUMP3 ) @/ W) }2 {+ C+ e
"walk" MTI_JUMP4 & S4 h5 D( a6 l- R, Q+ J. o$ `
"walk" MTI_RUN
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