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propMoverEx.inc4 w8 L8 T, o' x2 h4 p9 z
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MI_RANGDA03
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Maxitem = 3;//掉落数量(俊俊)
, d a( Y* t1 m: x DropGold(200, 300);//掉落金币
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7 c+ f% Z$ [" I: T, X& b DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
& [ ]& O' H7 ~8 s( c: d, s7 k DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
+ b3 I" l0 U6 l: N* X* ?" | DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
4 }) ]5 t8 G! @. A% N- }# |. n/ i9 z DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1); ~2 c7 u7 Z# P# Q& {
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
/ S0 M/ C! |2 B% }2 v; Y/ C) g DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);- B' F. H: e6 Y! {4 v0 f
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);8 h' m# Z& `: h/ F, a
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);5 P; B. B. u" `( l# V# y) _. r
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);2 l' n: R' c& E( z7 c L' X
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
# }/ H3 W$ U7 I6 |& G DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
$ O7 n, Q$ A5 k' i DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);$ P6 O( ^1 m/ i) B; ~# O
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);- j- U: {4 s: b- r
//说明:30E为机率百分百掉落
4 _( q3 ^$ C* M" ^! t1 {1 l m_nAttackFirstRange = 8;
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AI
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#battle5 w& u5 _( p2 J9 O
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. G4 h3 @7 S& t Q# W. q; I Attack 8 j' c$ y m/ J7 ?
Berserk 30 1.5//爆击倍率! o4 J+ M6 H% O2 z0 D; e
recovery 10 50 100 m //召唤小怪7 Q. Q8 K: {& K
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2 ], z( {9 _$ V- z5 v/ e) q( m. T #move
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