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propMoverEx.inc
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{
3 s: }) E- t" i/ i( F Maxitem = 3;//掉落数量(俊俊)
/ X: l9 U$ |( I0 \. O; e DropGold(200, 300);//掉落金币* }" O. f1 W# R, n1 e i. ?2 M- N8 ]- \
, ~* U, S, Z7 C8 L- q! W7 [ DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品9 F2 b# o- v1 V0 a& Z% E: Q: H
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);$ ~4 \" ~& D8 G4 H5 k; t
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);! p% j# x3 O" b& ~
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
% [& Q; P6 O* C) v DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);2 I( O% H" v& g6 W
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
& _, Y5 W' a- p2 T! h/ t8 o DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
% K7 Z3 A9 u5 O$ N DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);1 |+ J! g7 p1 K M0 k) s/ C
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
B, ]9 r3 C4 F8 f& q DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
( a) m2 c' f5 s( q x. s% X DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
$ B6 n' A8 i: S3 B DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);% \. Z* B4 `4 o: E' z
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);* ` B( `0 q, `
//说明:30E为机率百分百掉落
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#Scan
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$ ^+ E# k o$ m5 b9 h/ h scan
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#battle V* B9 j/ H8 }" H& H
{
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Berserk 30 1.5//爆击倍率
, A% ?3 V0 P6 I% H! M recovery 10 50 100 m //召唤小怪8 z5 F5 E+ N5 a
}
c3 H% F9 t" B #move
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