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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)
# H0 s: e! g1 y5 n9 _% W# z DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品; j$ A5 j5 l8 m+ ~8 k" A
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
. s: D0 M) D, c q; R- j DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);/ w3 q" f# d) t9 | q
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
! N+ G' v! ~$ x% Z DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
: o% w& r0 U+ m( r# @ DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);" j$ u' M, x. e# w) U2 _8 o
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);* o2 d6 u0 i& {! U5 h
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
) @; d' O1 M F! I2 N DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);- {% ~ `) l0 G
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
2 u# O: o3 [8 g5 h j. ^" \; W DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
# h4 ]4 X3 \& {3 c5 c2 X- j# p DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);* V) y2 Q+ C8 \- I
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);2 e3 s! f( n) J/ M! H b) c5 p
//说明:30E为机率百分百掉落
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{
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Attack ( m, m* c/ K+ O% ?9 J. f& }
Berserk 30 1.5//爆击倍率9 g; B% J. H7 ?
recovery 10 50 100 m //召唤小怪# \3 s8 X7 J. C8 ~9 @) x0 ]
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#move
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