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propMoverEx.inc6 S' t# u. N; I
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Maxitem = 3;//掉落数量(俊俊)
' P0 r, _1 Q: }6 W DropGold(200, 300);//掉落金币( t3 Q7 S% A: J' Q
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
& Y" g: o4 d; O0 R2 I) } DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);1 q5 I7 E1 _3 a0 L) C; }( J" I
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
- }6 m2 B3 s7 k; D. B( \8 ~ DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);9 G2 X# |% H: Y: K! j
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
/ Z+ A" @% ?/ f2 M4 U DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);. P l7 a4 ?7 |% {
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
* E! Z1 ~2 I, j DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
# l% }1 t5 N6 K' B# @ DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);' j# l4 x3 M0 l$ g: j z# o' r8 u
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);& y5 A) ^: z z, g# s
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
; g$ o6 I! v6 V; e! I3 k DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);" W0 O# a0 ~. |3 N% @
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
d/ ?, x1 ?' w% O//说明:30E为机率百分百掉落4 n" z9 Y0 ^5 F
m_nAttackFirstRange = 8;
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{
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#battle) u5 U( B7 B# R6 J
{
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Berserk 30 1.5//爆击倍率' F5 ^( l' z P: W+ c- ]& Y9 K
recovery 10 50 100 m //召唤小怪4 L; c, n$ T& p. {0 z; d
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#move
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