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propMoverEx.inc
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" I! M; H; ^! G0 U Maxitem = 3;//掉落数量(俊俊)
9 E% F, E8 M# ]5 ] DropGold(200, 300);//掉落金币$ F9 d" j/ ^" @* h
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品9 W j' Z# L' y, s3 x0 f6 h7 p
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);+ L. v. \- b. ]
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);! _7 @$ ~7 T: T+ U
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);5 x0 Z1 ~1 j" K6 |
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);. h8 R) ]+ E$ ]2 R2 j
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);6 G: J- m; Z: f- g0 ?0 x
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);9 d9 B" E. m4 s1 m5 Z2 {
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
) f! T1 q2 l; y* d. q8 Y9 ` DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
, ~4 C. ~+ ~% g DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);! f8 P: H/ P$ d g
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);! k& q* I7 @$ Y
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
5 x+ H. n* S, ^( [" H. [ DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
! W7 F1 S" Q8 W* i//说明:30E为机率百分百掉落" R4 p8 \; j. [
m_nAttackFirstRange = 8;' H; G; _ E( {' U1 l4 {
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#Scan
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scan
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#battle
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7 U1 A* j0 [& W Attack
% Z! v7 I& k- L+ `. ` Berserk 30 1.5//爆击倍率7 @% S; z! A g5 j
recovery 10 50 100 m //召唤小怪
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}
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