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propMoverEx.inc' Y# B" z2 I6 C/ c% I
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1 j. ` B. S* e3 { Maxitem = 3;//掉落数量(俊俊)
4 g* l( f; }2 F L# Z* g DropGold(200, 300);//掉落金币) N: [3 y" d+ |0 d
7 }2 B% @% e$ }8 \9 t l DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品 e# @, t8 P$ R8 p% T" V
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
2 ] T& j) ^# D4 a6 C6 N# M1 c2 @. v DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);4 d0 w# m7 `% {/ o+ E
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);2 q0 D# R" W+ `0 w) {6 U
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);% c* Q" E4 {3 @5 h1 V! f9 F
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);- E1 b/ [/ J* @2 ~
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);: C' ]) x' @7 p* A( D1 h9 E# r4 a
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
* K% W. E4 y- Y) W! h6 i" Z: ~! |$ E9 J; e DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);8 W n0 ~4 U3 H# V ~* n( q/ l1 t: ^
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);! h3 Q. ]" g: D5 x# w
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
I. `- U$ _1 x9 w& D: B1 N DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);5 p7 m7 Z9 K6 L5 C, N
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);5 g" D1 c' @- f! r8 m) w! u6 s
//说明:30E为机率百分百掉落4 W/ p+ E- g# k1 H& K0 P/ W8 x3 U( V
m_nAttackFirstRange = 8;
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#Scan
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#battle- [' u- a7 T8 H# E0 [1 S
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Attack 4 e# A; t* f/ N' y$ Z7 S6 b
Berserk 30 1.5//爆击倍率( ]: I" V& t/ i% z5 a1 y) y
recovery 10 50 100 m //召唤小怪
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#move0 L( F1 g1 z# r2 b( B
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}
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