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倍率,由二个文本控制
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2.Constant.inc( r% B L$ W: [ Y& i
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+ X* @4 ?" p8 I/ \首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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goldDropRate = 1.0
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1 q3 }- y/ y. u! y6 L% k monsterExpRate = 1.0 9 m8 b4 a: ]1 G
3 S0 q& X- w. Z( y t, H0 Y monsterHitRate = 1.0$ Y: X# q$ L0 I+ Q; y L: J5 ~9 M+ ?
1 |. L( V/ L2 d2 q* i9 Y+ \现在去LuaFunc 文件夹 打开EventFunc.lua
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7 s' F5 M- t/ @0 F. k- d5 P1 ilocal fExpFactor = 经验倍率
4 m m+ t8 Y+ r- D/ T7 }; N' Xlocal fItemDropRate =一般物品掉落倍率2 ?+ A% Y" ~, W9 f
local fPieceItemDropRate =特殊物品掉落倍率! h9 W, s2 ], A
local fGoldDropFactor =金钱掉落倍率
6 ?( h7 ?$ \4 N( X6 m" X/ n--------------------------------------------
' q2 m3 j/ m* x0 _4 |& N首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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2 y1 a& v7 R% E itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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4 C1 M: J8 W. F. C! |% O3 E+ O monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! @+ j+ ?3 i W
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你可以在这更改倍率。
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$ o( k# v2 i4 P# f( {) PCode:
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function GetExpFactor()- [9 z9 A5 U, _3 U( k0 u; r3 K
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local tList = GetEventList()6 Q: G+ x9 w+ E6 O1 G2 C
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local fExpFactor = 60
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: f" y" H6 L' f; ~ for i in pairs(tList) do, i4 w* p$ f* p: s' U
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor% O2 Y# o7 J5 z6 C% R
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end$ k# B; w# e& ^) B, J
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end' a) j2 I5 r( i
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return fExpFactor1 z9 J0 c/ |4 c( F: _ A& h
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物品掉率 "local fItemDropRate =" N4 R- n+ G7 Q/ ` q6 C
" x v% w' b+ H& D卡片掉率 "local fPieceItemDropRate ="
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! S, a; B# J% V8 W飞飞币掉率 "local fGoldDropFactor ="
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4 [1 Y6 U5 g, s( l( ^当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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