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倍率,由二个文本控制; V$ E. l( @7 ]9 E% L( Y" j% k
1.EventFunc.lua. |# g+ a, r6 F: O6 {
2.Constant.inc( }' p3 A3 b- [' C/ K" v0 {
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+ l' J; W! ~" i9 v' A+ f2 f首先打开Constant.inc并且修改所有倍率为1.0( p9 i8 X% N0 p, z# a$ B
2 z, {) s, p5 ?: G8 ECode:
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itemDropRate = 1.0
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* R- Z% v/ t/ V: [ s3 L goldDropRate = 1.0 & s8 x' H2 X9 F' }% i! p( b
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monsterExpRate = 1.0 ; I. X- j4 \5 q( q
( v6 L7 O3 b0 m. E7 J$ X monsterHitRate = 1.0- t- \# T8 [! Y$ s l7 T
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现在去LuaFunc 文件夹 打开EventFunc.lua# D! N: P% j4 k1 ?; J' g- \- N' n5 K3 s
* S9 ]! H% ]) a- k" @local fExpFactor = 经验倍率6 T0 n& k, k, c6 X
local fItemDropRate =一般物品掉落倍率# O5 b: T6 J$ g% }5 p9 i' ^- a
local fPieceItemDropRate =特殊物品掉落倍率 d5 g! X/ F7 w! ~' a+ r" ]2 |5 v% x
local fGoldDropFactor =金钱掉落倍率5 w9 b1 }0 B3 x( U4 {: _3 q
--------------------------------------------
" R, W* \: ]9 z a# s7 \3 G首先打开Constant.inc并且修改所有倍率为1.05 i9 Q3 ~% @5 M& p4 e! z5 F
; q/ r/ [% V% R9 }9 qCode:
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goldDropRate = 1.0
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R) P. k' }* g1 A" X monsterHitRate = 1.0
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0 {5 g+ T- o& R, Q& R现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。, H# K4 @5 I4 W3 u. ~
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Code:
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function GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then; l* T: ?# |: @5 b8 s0 U
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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0 m' A6 p& g4 H8 s" N- e( \$ W! D9 v return fExpFactor9 C4 e! Z7 R4 { K
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end
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) ]( V8 G. V8 J: Z" J( `物品掉率 "local fItemDropRate ="/ f( X6 [; F1 q2 Q# e6 Y: p. f
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卡片掉率 "local fPieceItemDropRate ="
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9 a% a8 c( { @0 z- c飞飞币掉率 "local fGoldDropFactor ="4 V4 B5 r- c7 D9 j( F4 d8 d
' t/ s6 v$ X, [3 ^( g# |$ n当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活; p0 x; k* v; c# M# {- D
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