|
|
倍率,由二个文本控制! }4 H9 ~% O7 N9 {) k8 Y' a. F
1.EventFunc.lua
% k' C: @4 F4 f" s3 M* Q, \9 g' I2.Constant.inc7 \& D5 D5 G* d" o
" {4 h5 d8 G8 j9 V
8 T, ]0 |- f; O
1 W) e3 ` E) A1 }) _' ?0 e6 U
& H4 E; x. i% R# G# X2 b! p2 s( w& ~首先打开Constant.inc并且修改所有倍率为1.0
' ]4 ~* c& C! w ]' P' d5 C$ B. C; {5 |- U: c, c% N; w$ a
Code: z- x, Y$ b/ z9 j$ U
( Y4 j- f4 b2 M9 n itemDropRate = 1.0
9 ?+ D2 D. e/ g" U
) x# @8 R7 }9 ^9 a goldDropRate = 1.0
5 }8 k2 F( p N7 X8 {$ i- O8 R. y8 [2 q
monsterExpRate = 1.0 " P( y% Z8 G2 [8 a4 {; I
% ^8 ^: C$ l+ i6 j monsterHitRate = 1.0
2 L7 y8 d5 y: f8 @# g2 k. o& I$ ~, D7 k1 Q7 ]
现在去LuaFunc 文件夹 打开EventFunc.lua
$ t! P6 W; I) L; _/ U z1 o0 e# ?1 u+ P5 O5 A/ ]# H
local fExpFactor = 经验倍率
/ s! ~* w3 r0 x) I* Nlocal fItemDropRate =一般物品掉落倍率, M! J& B3 n3 n
local fPieceItemDropRate =特殊物品掉落倍率
6 z& J J4 A: p5 V* I+ e$ Nlocal fGoldDropFactor =金钱掉落倍率
: [5 B: m7 Y0 T+ w" M--------------------------------------------) }9 I) x. ]# d' r
首先打开Constant.inc并且修改所有倍率为1.03 x4 O2 H. @2 Z( L
2 z: k: J( y6 e7 O! O7 ?- h6 }Code:
; Y6 R( C2 d l* {/ L7 A. y
% N: D/ [$ C$ q# V itemDropRate = 1.0
2 d0 ^; |/ y+ ^' f! |& S+ I) T7 P6 s, v* W; A
goldDropRate = 1.0 6 t& Z! @+ P" s# K. j
1 k+ K! y$ }6 p. q! i
monsterExpRate = 1.0
" K; |" Q. w' a# h/ [! }9 e% I. _
( B: Z+ X8 X0 y- ?4 f monsterHitRate = 1.09 V0 M9 | N: D
: {; K" @2 L# F+ t; ]现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =" N t9 h1 n U! x" x% [2 H1 V) s
" D# b8 Y5 h# o* z) u
你可以在这更改倍率。
/ S" w/ x+ A) x# S, S8 n4 X1 {3 `, G# M {4 A7 r
Code:8 V- K( D2 R7 _: o5 V+ ?' H
9 s; e' A( ]& e
function GetExpFactor()
2 I, v, z$ s1 s7 a7 k7 [ B$ z* a$ Z/ Y: J; n
local tList = GetEventList()- M* j9 z8 J/ L- b S9 u
5 I; {9 X6 b, F local fExpFactor = 60: z3 |. }* H i
4 {/ F2 s2 j [9 G/ w( h2 T for i in pairs(tList) do; o$ b+ a' J0 L- g" w5 k( x! D
5 \, y! i2 P) @3 w if( tEvent[tList[i]].fExpFactor ~= nil ) then
4 u) C* U/ d( z" H- A. G3 i! G. m% \7 z! x
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
( Y5 D4 Y0 j- A* u' {7 W* X& G8 O8 b: w
& e- G& I" Y# L+ I1 J/ o* @9 s* X end' x B' V) ~. G' p0 H/ d, x; n$ _& Y
( z% a9 J$ O" a( z7 n5 z end
4 ]; u( N' J _! y
4 s3 g2 X! y2 Y: W, ?# Z return fExpFactor. B2 ?, W( b$ _- v* r3 p& \
- Z) P. o! S2 C7 T5 y) L
end4 k/ _2 f8 }% l* S& l, E, Z, ]9 o
6 @- ]% ^$ F: o0 R物品掉率 "local fItemDropRate ="
: D4 A! j+ I$ }$ k/ K+ M2 s9 ?& x9 \0 @* J% i8 W7 E: Y) {4 P8 U
卡片掉率 "local fPieceItemDropRate ="( _6 W7 z* e' k, Y8 R( Y. n
7 ]% u) h7 S5 X" w2 ~( `
飞飞币掉率 "local fGoldDropFactor ="
; [: z' P! B% c7 R- y* w) C$ p; p/ i2 h
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
1 E5 e J; O, ~ P" i( m8 ]% g
. X8 H. U4 h9 ?7 F8 V' d
9 f& Y3 ~: w8 s |
|