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倍率,由二个文本控制- e- ]3 y& A) b
1.EventFunc.lua6 e- f' X6 b) T" ^
2.Constant.inc
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1 v( N* `+ g7 X* `' X1 G首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 & C) f) ?% o* K6 j( k: g. q! n
) }! o" @ W/ q6 d goldDropRate = 1.0 : w; Q& g. N1 T# M
5 H+ k9 u" n- j+ c# G monsterExpRate = 1.0 9 F/ k1 E0 { g/ N& r' \
( K. O- L6 J+ W( Z C9 n4 x monsterHitRate = 1.0
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5 G7 I- G; P0 ?5 A0 o+ P现在去LuaFunc 文件夹 打开EventFunc.lua8 _, V8 a4 R5 l" @1 r8 e9 |/ I
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local fExpFactor = 经验倍率
1 S- G6 O7 a" p) G- b: @$ plocal fItemDropRate =一般物品掉落倍率
% v& M0 g2 S5 Clocal fPieceItemDropRate =特殊物品掉落倍率 H0 m/ R, M- m# @5 e0 d
local fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 9 s7 t- d4 j5 c, \) A
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monsterExpRate = 1.0
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3 ^. m9 j! F5 G8 Y3 I0 ~ monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =1 k H# B9 {( b
+ p8 N, C7 Y* h& f! q8 x你可以在这更改倍率。: t6 {9 J8 |1 X5 ?4 `( v
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7 @, d; e# J6 y) f S+ h( P) ofunction GetExpFactor() X/ b$ d& y5 P, @7 a/ A! `
7 H$ L3 E. \# `/ Z local tList = GetEventList()
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local fExpFactor = 60 n/ _: S/ K- @- i8 k1 ^4 z
6 y$ V. e3 J) e2 @ for i in pairs(tList) do5 i+ x" ?& c ~
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if( tEvent[tList[i]].fExpFactor ~= nil ) then# G* y5 ~7 T" x- W/ }( I
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor/ [0 {8 O3 a7 c
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end, @7 e# ^; @5 n
) q( x0 I8 s9 C2 r9 y7 Y" s return fExpFactor
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end
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物品掉率 "local fItemDropRate ="3 ]- z. z3 {, h" q. f3 ` q
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卡片掉率 "local fPieceItemDropRate ="
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% w+ [, G- o" h H4 @飞飞币掉率 "local fGoldDropFactor ="2 O: \/ y. ?5 V, Z% B- c8 W
( V! y. N) o' E( M0 I% B5 V* B$ U当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活+ h0 N. _& L, S
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