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readme.txt# J( D- l) J6 I3 ^$ G. E
修改软件:dyoManager.exe
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-Info-
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Name: dyoManager8 N( g/ ~9 ?1 f
Author: Kimmy Andersson
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, ?. K+ J. C* T# VCredits:
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& `. ]8 k4 l8 ^4 \: QThis version is FULLY functional and is GUI based.7 j, s. H4 O, P: x4 k
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5 z6 g1 N4 i4 L J-Usage-6 \ i" U) `9 y. E' }" n. ^; d P- m" J
$ t$ j0 c) `+ n7 {0 v+ kThe usage is EXTREMELY simple.
3 L2 K8 F! ^+ u: [$ rOpen the DYO file, edit it, save.+ g6 o+ s4 p# W! c3 F
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( c6 G1 r2 L* M& _7 z, W8 l-Explanation-
7 n3 d2 B% b1 o! Z' uLet's take a look at the first block(this could be different on yours):3 g! i$ O/ q @( B* ?
' P9 F! B9 t9 V% ]: P5 对象类型(NPC为5)1 Y4 X5 G5 R5 g+ ]# o. e! k
179.9087 NPC方向
' ^% h$ a6 z' e# `0 下面3个为xyz轴角度一般为0
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7 m# b. x' u& n' y7 V( [3344.027 标识NPC位置的xyz坐标
$ @" e6 _" `; [; j146.9564 Y是高度
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1 下面是xyz的比例
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5 设置AI(NPC为5)1 u3 s7 s2 C* H# w6 D! d0 u+ M5 Z
234 模型ID5 o* A9 J) g q6 _9 w( J' ?/ M
-1 未知(NPC设为-1)
( }) E2 b- f; C0 _% G u0 来自AI类型:0是不可动、中立
( G& N f6 j3 n) |. T% [8 o2 未知(NPC设为2)! ?1 d6 j. a d* x' e5 y
MaDa_Boneper NPC名字(character.inc可以查看修改): X9 v1 {6 o: g: N8 N0 x( ^
1 下面两个未知第一个设置为1第二个为02 ]9 W/ D9 d4 V$ W
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, B0 ?+ u' ^2 @! }, Q; G5 s- V- J--------------- 分隔线必须有
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So the first part that says 5 is object type.( }+ T! I) i+ h. I. h
5 is mover(NPC/MOB).7 @. O6 a7 I) S8 y$ D
; z4 b5 k. ~2 S% n" SThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.2 m5 A: g0 \" R+ H) h
These are usually left blank.8 A% G6 B- s( g& y6 k9 G0 P
& E- P7 l% I! Y' ^3 Z0 t( G, G' iNext three parts after Angles are Position XYZ.% ?" _5 S& t- U2 y( Y) {0 h
Keep in mind that Y is height instead of Z.! n8 | { K' F" ?9 C3 D6 M
- D, k) n* q+ `9 {2 {2 v0 r, kNext three parts after Position is XYZ scale.
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0 l' T- C, p! X4 H* {5 uNext is Set AI.4 k7 l$ o2 @% _" X7 a
NPCs are set as Pet which is 5.5 a9 A% t* W3 E- g
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After that comes Model ID.
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# L9 h2 ^2 |9 D nNext is an unknown int that when on NPCs is set to -1.& a9 p; M6 @" {% s2 @, o
2 P$ N7 s1 `7 J/ K7 hAfter that comes AI Type where 0 is non-moving, neutral.
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8 P! R3 r$ R: p9 O; NNext is another unknown which is set to 2 on NPCs.+ Y* Y5 f. C' C1 O* H- V" c
+ Y1 U0 r* {) [" \9 ^Next is the name of the NPC.
- i+ ^: V: a: [. u) ETo see what name an NPC has, you can check either in character.inc or the dialog files.8 p& m# i( @7 |; Q, W2 \
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.( W3 I9 i9 W2 W$ e
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Last is a separator necessary for the writer.
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8 u R e" p' z0 O& SNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-2 Z) e" B4 P& ~3 z# f
6 k. ^; J) F5 z) I u1 K2 X7 Y5 i9 rWhile editing inside the textbox, you can either right-click or press any of these keys to get
* y- _3 ^- D: A# s3 gdesired function:
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Ctrl+F = Find
& p3 j, P0 Z! y" M$ HCtrl+H = Replace
$ N+ B7 r2 j" c. `0 d( pCtrl+A = Select All
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& K% i' ]/ w b+ e-ChangeLog-2 X4 c1 ]! \/ R5 G
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1.1 - Initial Release.
, e) g1 H* J# P5 |: Y( q( @1.2 - Added options for search, select and replace., t# O6 j4 w) V# w! k+ }+ ~: S
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0 c( g1 ~; x7 X4 J- C) n. [' a* MThank you for reading and downloading!
9 e6 H: Z T& [: D8 IPlease comment all the bugs you can find.- K# X- x* Z K' i M6 ]. n
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5 x0 n5 \: ~7 w; `Proof and a little preview of what you can accomplish:
8 F' h+ g% M+ D( S; J0 D$ f, Lhttp://www.swegrafix.net/upload/files/leafevent.png& B, ^! h/ r: a7 m" L. `& t
(Old-school players will recognize this)3 \- i+ S* r+ v4 z" x" z
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