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修改软件:dyoManager.exe
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-Info-" G; S& p& r+ _' {7 L
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Name: dyoManager. h6 X5 G R+ L1 ?' z
Author: Kimmy Andersson& @/ l; J! q5 W
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Credits:
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This version is FULLY functional and is GUI based.
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) V( @7 p) K' A- u$ W3 J4 y5 r3 s-Usage-
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& v1 b9 Y5 n- p* i- ^8 W+ N3 E2 ^" BThe usage is EXTREMELY simple.
" e) V/ \# G; @! I* ?( ^ h, r2 N9 |Open the DYO file, edit it, save.' F. _3 k P7 C, V
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-Explanation-
5 @* n1 c) D% u+ @& k* A U. @Let's take a look at the first block(this could be different on yours):0 s; o, o/ |& H% v1 \% @& g
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5 对象类型(NPC为5)
7 j m" O6 u/ o179.9087 NPC方向
$ c" e) G$ K# U* Z. I0 下面3个为xyz轴角度一般为0
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0
- I# s" W) _2 i& n1 c3344.027 标识NPC位置的xyz坐标% z* W" [( }, I9 l
146.9564 Y是高度7 u) B* A* d' I
2071.1
. I# V* `- }3 I6 E$ a+ J2 [1 下面是xyz的比例; M7 [- [9 Y2 m/ `9 r/ T/ o; e2 D
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6 u- w) z1 ^2 t0 @9 `* E4 I' G2 b5 设置AI(NPC为5)
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-1 未知(NPC设为-1)
- h* Q1 U+ T+ ]1 n: @0 来自AI类型:0是不可动、中立1 U' M) z, o+ r+ @) e# x
2 未知(NPC设为2)
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1 下面两个未知第一个设置为1第二个为0
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So the first part that says 5 is object type.$ N( R) ^* M/ m5 H$ s+ t1 P& \
5 is mover(NPC/MOB)./ s. i6 x( Q3 g3 l
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The second part is the Y Rotation Angle.' X4 I7 Q9 m9 |
0 \, B% l1 X3 C9 U1 l5 t" eThe next three parts are the XYZ Axis Angles.1 R& Y3 S: ?( m( Z q/ F
These are usually left blank.& F0 I$ Y( y d
- n! ]5 o0 O: e: p r, BNext three parts after Angles are Position XYZ.
4 [" Y! W8 |5 I. a. MKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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' \2 l$ L: [" Y! ]6 Y$ w7 |Next is Set AI.
! C& C/ C4 c. j( ?NPCs are set as Pet which is 5.
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2 H2 G% j8 ]- g0 h3 Q% W! x a& MAfter that comes Model ID.. {! [: \' K0 J( y
: L8 m% B) P8 {/ e& K* |5 FNext is an unknown int that when on NPCs is set to -1.
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( y! q; o' Y. }" c' zAfter that comes AI Type where 0 is non-moving, neutral.
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2 \' n( n D7 E( _' tNext is another unknown which is set to 2 on NPCs.1 t9 M4 ?) K/ k
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Next is the name of the NPC.
3 c) |1 R4 x% h6 f, q3 x. [; fTo see what name an NPC has, you can check either in character.inc or the dialog files.
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9 y( a( g9 I! `$ w q, ]Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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, C1 n! q0 d/ s/ y7 {/ p) M8 L9 hLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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2 Q$ L' E ?; Z2 X7 F4 E2 |* T-Shortcuts-0 L9 b( V; H. z/ M* J
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While editing inside the textbox, you can either right-click or press any of these keys to get( B1 [) x7 P+ Z# h: F2 H; M+ b; C4 B6 }
desired function:
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Ctrl+F = Find
9 {7 A" y: R8 X% TCtrl+H = Replace! c% s2 s1 Z) A) m! |, k! z
Ctrl+A = Select All+ J( ?, G5 Z* T% Z
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-ChangeLog-
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1.1 - Initial Release.' q( d$ }6 s5 D3 W6 N& O! \
1.2 - Added options for search, select and replace.! l- ~4 a4 X$ n& _8 U
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Thank you for reading and downloading!/ {2 j# H% [ t& V
Please comment all the bugs you can find.
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2 y ?7 [1 ~3 g* fProof and a little preview of what you can accomplish:
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/ ~5 ]( ] ]2 d4 \, ?: |6 @; h+ W3 C(Old-school players will recognize this); [3 j6 t) w* ?4 E
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