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+ s: R6 v- W/ M2 B V6 _readme.txt
4 l: l. |9 w& Y/ ]4 F( }8 P" o修改软件:dyoManager.exe( P& |) H, m5 a4 w
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& M, C+ G* g) N7 [-Info-
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Name: dyoManager
' q- Q2 d0 [; `( A$ I2 w' K( OAuthor: Kimmy Andersson3 {+ R% d( p& U2 Z
: D/ o$ Z2 w/ n' H7 S+ CCredits:
7 J3 B: u2 e9 f6 oXadet
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This version is FULLY functional and is GUI based.2 R: e! B" F1 w. F# d
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-Usage-
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$ A Z! d" X% ~" }* bThe usage is EXTREMELY simple.
/ h& j# _* a5 S! t5 t- f' f, ^Open the DYO file, edit it, save.. X! k9 U( l5 W a& O& M; E
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& U. C9 U1 E) J# M6 N7 Y-Explanation-3 h/ ~, P- d4 }" z* {$ F T: ^
Let's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)2 T; Y! E3 X% H. g
179.9087 NPC方向
0 y! X7 e9 F( i+ m: t) K: [0 下面3个为xyz轴角度一般为0
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0
$ }2 b6 M3 n @0 o3344.027 标识NPC位置的xyz坐标
: G: W* q# I% W* w: C146.9564 Y是高度
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1 下面是xyz的比例% C5 t/ y L7 v/ V$ ^/ N
1
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7 j1 }. g5 h. k6 X5 设置AI(NPC为5)' z" L4 z3 t! L, @$ c
234 模型ID
/ ?1 j6 i2 @4 g. _' j-1 未知(NPC设为-1)
8 f" q- f0 T+ _6 Y0 来自AI类型:0是不可动、中立
+ A- C8 w% }5 W. r* J( K5 L4 o2 未知(NPC设为2)1 H6 b/ q- I7 I% N7 `; i
MaDa_Boneper NPC名字(character.inc可以查看修改)2 K: E8 B# I6 S& p; I- }( {
1 下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有
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So the first part that says 5 is object type.
; }2 v- g |* G! P5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.4 Y$ e9 [3 l* D, S$ b6 Y+ F
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The next three parts are the XYZ Axis Angles.
% e2 n# o, Y6 V$ e2 iThese are usually left blank.
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, Y% c7 R5 j# x' w: DNext three parts after Angles are Position XYZ.
1 U( W9 R. u2 i! X5 hKeep in mind that Y is height instead of Z.6 p% n8 l5 o1 S( O
# w, G+ S! \% NNext three parts after Position is XYZ scale.
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6 O7 X- [0 E- gNext is Set AI.9 ]' G0 ~' C; L- W
NPCs are set as Pet which is 5.
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! f! S" {* f yAfter that comes Model ID." M0 E& D8 M. @4 J* Y! b
. T% f% I' V2 ~, dNext is an unknown int that when on NPCs is set to -1.8 H! Q& M. }( b& ]7 Y8 z. e& A
+ h' A' H M9 T) J1 a5 [After that comes AI Type where 0 is non-moving, neutral.
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0 o0 r( V( Z( h4 o: BNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.4 t9 m. c! k' j" E5 v; e
To see what name an NPC has, you can check either in character.inc or the dialog files., A+ q1 W. H+ t
7 G0 E7 }/ D' C% O5 NNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.# a2 D$ D/ G O6 V; k$ V3 {
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!9 v+ {, }, s' ?3 _% e
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' G- V4 {5 t. ~$ N# D* E) f5 A! q-Shortcuts-
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( z" f; Y$ ?: o3 s% O4 tWhile editing inside the textbox, you can either right-click or press any of these keys to get
5 @- D3 U. U, E; N0 U) q6 ^desired function:
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Ctrl+F = Find
3 H+ X0 Q- V# x5 R% W, jCtrl+H = Replace
; N, ^' _: t" l2 ~Ctrl+A = Select All: ^' ^3 V2 _4 S% [- e) }( m
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: X/ x( ?. [& D* H5 Q-ChangeLog-
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0 v" b, A" e. Y, o- P ?1.1 - Initial Release.
- L, \8 e" F3 e( s$ K( L1.2 - Added options for search, select and replace.0 X! }* D/ }+ T& Q# _
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; K# d% V% O6 NThank you for reading and downloading!
; S+ F0 J& \# bPlease comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:, [2 b+ E. {5 y; ^ I
http://www.swegrafix.net/upload/files/leafevent.png
4 w' X( M" U5 B7 x(Old-school players will recognize this)
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