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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

% T+ K# \9 E( creadme.txt: w' b' @+ D7 T  c3 |# ]3 A
修改软件:dyoManager.exe
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-Info-" G; S& p& r+ _' {7 L
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Name: dyoManager. h6 X5 G  R+ L1 ?' z
Author: Kimmy Andersson& @/ l; J! q5 W
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Credits:
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This version is FULLY functional and is GUI based.
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: e5 X( y0 m" \7 ~, Z# P0 _--------------------------------------------7 ?9 H/ f/ l; M/ [

) V( @7 p) K' A- u$ W3 J4 y5 r3 s-Usage-
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& v1 b9 Y5 n- p* i- ^8 W+ N3 E2 ^" BThe usage is EXTREMELY simple.
" e) V/ \# G; @! I* ?( ^  h, r2 N9 |Open the DYO file, edit it, save.' F. _3 k  P7 C, V

* i' m% [/ P6 c" ~, n5 r--------------------------------------------
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-Explanation-
5 @* n1 c) D% u+ @& k* A  U. @Let's take a look at the first block(this could be different on yours):0 s; o, o/ |& H% v1 \% @& g
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5               对象类型(NPC为5)
7 j  m" O6 u/ o179.9087        NPC方向
$ c" e) G$ K# U* Z. I0               下面3个为xyz轴角度一般为0
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0
- I# s" W) _2 i& n1 c3344.027        标识NPC位置的xyz坐标% z* W" [( }, I9 l
146.9564        Y是高度7 u) B* A* d' I
2071.1
. I# V* `- }3 I6 E$ a+ J2 [1               下面是xyz的比例; M7 [- [9 Y2 m/ `9 r/ T/ o; e2 D
1
1 g6 v% f' I* l! L1
6 u- w) z1 ^2 t0 @9 `* E4 I' G2 b5               设置AI(NPC为5)
# y, M+ l6 i" c6 e1 q" S234             模型ID  k- a2 }) C* V3 C. O
-1              未知(NPC设为-1)
- h* Q1 U+ T+ ]1 n: @0               来自AI类型:0是不可动、中立1 U' M) z, o+ r+ @) e# x
2               未知(NPC设为2)
# N) E) v+ W2 ]  E( DMaDa_Boneper    NPC名字(character.inc可以查看修改)( G, m' B. S/ x! N- g/ B
1               下面两个未知第一个设置为1第二个为0
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% s( ^& ]$ r1 m. S--------------- 分隔线必须有
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So the first part that says 5 is object type.$ N( R) ^* M/ m5 H$ s+ t1 P& \
5 is mover(NPC/MOB)./ s. i6 x( Q3 g3 l
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The second part is the Y Rotation Angle.' X4 I7 Q9 m9 |

0 \, B% l1 X3 C9 U1 l5 t" eThe next three parts are the XYZ Axis Angles.1 R& Y3 S: ?( m( Z  q/ F
These are usually left blank.& F0 I$ Y( y  d

- n! ]5 o0 O: e: p  r, BNext three parts after Angles are Position XYZ.
4 [" Y! W8 |5 I. a. MKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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' \2 l$ L: [" Y! ]6 Y$ w7 |Next is Set AI.
! C& C/ C4 c. j( ?NPCs are set as Pet which is 5.
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2 H2 G% j8 ]- g0 h3 Q% W! x  a& MAfter that comes Model ID.. {! [: \' K0 J( y

: L8 m% B) P8 {/ e& K* |5 FNext is an unknown int that when on NPCs is set to -1.
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( y! q; o' Y. }" c' zAfter that comes AI Type where 0 is non-moving, neutral.
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2 \' n( n  D7 E( _' tNext is another unknown which is set to 2 on NPCs.1 t9 M4 ?) K/ k
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Next is the name of the NPC.
3 c) |1 R4 x% h6 f, q3 x. [; fTo see what name an NPC has, you can check either in character.inc or the dialog files.
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9 y( a( g9 I! `$ w  q, ]Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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, C1 n! q0 d/ s/ y7 {/ p) M8 L9 hLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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  N' B7 q) z9 a) B' [4 o- ~5 w' W& k+ a--------------------------------------------  n) G9 h! E' ]! r

2 Q$ L' E  ?; Z2 X7 F4 E2 |* T-Shortcuts-0 L9 b( V; H. z/ M* J
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While editing inside the textbox, you can either right-click or press any of these keys to get( B1 [) x7 P+ Z# h: F2 H; M+ b; C4 B6 }
desired function:
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Ctrl+F = Find
9 {7 A" y: R8 X% TCtrl+H = Replace! c% s2 s1 Z) A) m! |, k! z
Ctrl+A = Select All+ J( ?, G5 Z* T% Z
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--------------------------------------------/ Z3 R! p8 Y* e' v) p% H
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-ChangeLog-
# |5 k/ g6 |- s1 R- o$ b' x! ^- |4 H, ~- Z& H
1.1 - Initial Release.' q( d$ }6 s5 D3 W6 N& O! \
1.2 - Added options for search, select and replace.! l- ~4 a4 X$ n& _8 U
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--------------------------------------------
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Thank you for reading and downloading!/ {2 j# H% [  t& V
Please comment all the bugs you can find.
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* d. D  A. \/ W7 U+ h* ^--------------------------------------------
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2 y  ?7 [1 ~3 g* fProof and a little preview of what you can accomplish:
2 D# L! @1 t+ ?. ?5 C# t+ ]http://www.swegrafix.net/upload/files/leafevent.png
/ ~5 ]( ]  ]2 d4 \, ?: |6 @; h+ W3 C(Old-school players will recognize this); [3 j6 t) w* ?4 E

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