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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

& P# ^# l! X8 J+ ?3 Ireadme.txt
) Q  J( j/ h6 E! }3 G, I4 f修改软件:dyoManager.exe
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( P, o; l& ]% @& n/ d
; R/ r+ k+ t( o- W6 @-Info-, t# I( x4 X4 s4 S0 Q: V

$ P, S$ s: O7 @6 V! L' G# AName: dyoManager
- U5 H* u1 z6 B7 T- l+ Q, OAuthor: Kimmy Andersson
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Credits:3 g, K/ g1 |9 T$ ~' L6 H6 b9 m
Xadet, ?8 r' [0 Z5 c+ B& `

8 s, y0 V6 h* {: h8 O7 rThis version is FULLY functional and is GUI based.
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--------------------------------------------9 h' \0 b8 A* k0 S
# U3 g, I2 a) P3 r& @, D3 `4 Y% L
-Usage-
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( A" g$ v" O7 r0 E; q6 K7 WThe usage is EXTREMELY simple.. ^- {: X. t6 H3 L  o
Open the DYO file, edit it, save.+ x6 @- Z3 a$ l) P! {2 g  w

" `% |& `% [( h) T! u5 c( I--------------------------------------------, z" `8 {5 k4 u* K

/ [, X* |8 Z$ i& z; a-Explanation-
8 g1 i: U/ v. X9 A- \6 w# ALet's take a look at the first block(this could be different on yours):2 H( k  h( w2 `( }& i7 b( J! s$ O4 f

7 e1 w1 N! k0 A3 u5               对象类型(NPC为5)5 u% p+ ~' Y6 {
179.9087        NPC方向# \2 O  V$ \2 m! w7 A9 }
0               下面3个为xyz轴角度一般为0; y) Q- W' `$ z  a( z5 I
0
( j! M6 l% }- n04 P1 r( W! z/ c4 y" c; y
3344.027        标识NPC位置的xyz坐标
7 y9 K7 {5 v8 U5 j$ D7 G- M  Q146.9564        Y是高度
, e$ _) T2 a7 W2071.1/ W* s) `  [  q5 U$ k0 c
1               下面是xyz的比例5 B6 P4 K) h% m+ v2 K3 \2 z
1
2 n. E! v: A5 Q3 S3 H  V9 Y5 u1! o: D  ?1 @/ |5 a# Y  B
5               设置AI(NPC为5)" L, p1 L' W4 z2 d' S, X* Z0 v
234             模型ID; P$ f, ?9 V, S' f8 e- R
-1              未知(NPC设为-1): y0 r) U/ b& w9 C) }
0               来自AI类型:0是不可动、中立( }+ t/ ?/ F: D2 r- A
2               未知(NPC设为2). _$ ^  T8 b9 J
MaDa_Boneper    NPC名字(character.inc可以查看修改)/ s. G; }4 j7 \
1               下面两个未知第一个设置为1第二个为0
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4 ]8 Y7 ^+ g) U' E--------------- 分隔线必须有
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! {+ K* V# |8 R- ?/ _0 u- d0 aSo the first part that says 5 is object type.8 i# c% X5 `! c( g! w
5 is mover(NPC/MOB).
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  T/ \* V" m8 i7 K) q% _  U' w' VThe second part is the Y Rotation Angle.* o; d& C! K( W  L
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The next three parts are the XYZ Axis Angles.
4 a& _% B3 n3 `# M0 W; vThese are usually left blank.! ]5 M  _& M6 A
0 J8 Z0 ^  _! L  X
Next three parts after Angles are Position XYZ.1 M# @1 n+ b) x% @5 S
Keep in mind that Y is height instead of Z.+ ^, g4 Y% `; F

2 q5 |; K0 S$ }/ V$ r! O# F5 r; c5 WNext three parts after Position is XYZ scale.
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Next is Set AI.
+ [) Z( e1 z" |) O2 n! lNPCs are set as Pet which is 5.
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.9 N& I" c% _) h2 }( I4 a' s

# o' E, G, @+ g7 R! [7 r0 YNext is another unknown which is set to 2 on NPCs.
4 s( G( E/ Q8 i' N' _/ v; A& |
5 O, }" D2 P% ?/ e( J7 u/ y7 vNext is the name of the NPC.3 O' x) C- w8 g
To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.: L5 o$ r& _# R: W" D) V  w

' A$ {: W# S, p7 u2 }& O, O. d. SLast is a separator necessary for the writer.
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5 G8 \3 `, k8 xNOTE! The last line of the the whole thing MUST be a object type which is set to -1!) x& _5 r! e+ K$ X6 N

; x" K9 E, m) {1 f$ k1 G6 v& i--------------------------------------------
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8 h: h8 C2 ^4 L* ~& R-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get2 L8 ~9 d; E5 ^4 P" g
desired function:
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Ctrl+F = Find+ u% v' g: P. [. ]2 _! v
Ctrl+H = Replace
# O  r. @) b; hCtrl+A = Select All
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9 X2 ?% k' m2 c  z" K--------------------------------------------
: _* L5 ^  M* {& d' u* D* H6 z  r) J) l7 y
-ChangeLog-! S/ \$ ^9 L, Q

% h8 l& M4 C3 Z1.1 - Initial Release.3 v9 ^3 v' m' l5 q
1.2 - Added options for search, select and replace./ m& d5 I2 T* u

$ t% B) ?; H2 h9 K--------------------------------------------
" ]7 r* J- l( h+ ^8 |- M
9 H/ R, N: o. e/ Y" yThank you for reading and downloading!7 c$ d$ v  O7 H% q$ Y
Please comment all the bugs you can find.
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--------------------------------------------
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" `! D& e0 g3 T% R! hProof and a little preview of what you can accomplish:0 `- `/ f' g7 S% y
http://www.swegrafix.net/upload/files/leafevent.png
" g( i1 g9 @1 [8 A$ S$ C8 s- t(Old-school players will recognize this)
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