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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt& C# g+ q* _" v8 H% d
修改软件:dyoManager.exe
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- Z' I2 A/ _6 `# d; k-Info-& ?$ c$ v+ U% S, i

' I2 u6 D6 ?$ v* Y: u0 b$ TName: dyoManager
$ B* D0 H2 {* I$ ~$ jAuthor: Kimmy Andersson  ]' M5 `8 ?4 t) l# h
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Credits:
% p, V- g3 s3 T4 }' I& }8 {) o& RXadet
# l4 t+ Y0 t5 p- }1 x5 ~0 Q
& o4 x$ v3 }! jThis version is FULLY functional and is GUI based.
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* l. p# E% T) [5 c/ ~; e--------------------------------------------1 a+ y9 v; W% V, L0 m: B$ B

6 G; C( V3 T2 P8 Y- N-Usage-4 P9 @' M- v# f! T& \

$ ^& `3 n5 o4 T8 E" H6 qThe usage is EXTREMELY simple.. N; j7 d0 O, n$ N) h
Open the DYO file, edit it, save.0 R; j/ G, B! i/ F! T6 k- |
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--------------------------------------------
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-Explanation-+ n! M; B5 P; C# N7 G
Let's take a look at the first block(this could be different on yours):
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9 d+ R% i# h& m# _- n- k& Y5               对象类型(NPC为5)
4 [7 p( d, h$ B  ^7 l% Y6 k# ^179.9087        NPC方向
! }% o% N6 b! C& s0               下面3个为xyz轴角度一般为0. j3 O4 g: k- l: X
0' W% ~5 W/ ?8 c0 f
0& Y- I. |3 x) p4 V
3344.027        标识NPC位置的xyz坐标3 C8 I# ?3 i: x6 v
146.9564        Y是高度
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1               下面是xyz的比例
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5               设置AI(NPC为5)
/ P3 l1 _  `/ h- V234             模型ID
4 f4 j( i, a5 _  i9 r/ T-1              未知(NPC设为-1)( ]0 C  \) H: q/ q2 z0 S( E
0               来自AI类型:0是不可动、中立9 t" ?! T( F: A' \" q
2               未知(NPC设为2)
9 n1 z/ Y4 D: R, BMaDa_Boneper    NPC名字(character.inc可以查看修改): ?2 x" _4 }8 ^. m, Z1 i
1               下面两个未知第一个设置为1第二个为0, \' A, n4 ]8 E! g. ]
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--------------- 分隔线必须有: G: z) Q0 j6 D% c% M/ c+ o! Q

3 `& Y) [2 \% T1 `% @So the first part that says 5 is object type.
9 o7 F% `6 x; o* v3 l% |! D* T5 is mover(NPC/MOB).
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) {# k  p" b& B; M4 E/ f3 x" A' e( \The second part is the Y Rotation Angle.7 @! j9 \5 F# |# @

( i( ]9 C+ T$ z3 O6 W1 k6 ^The next three parts are the XYZ Axis Angles.
( @5 G7 a; G2 EThese are usually left blank.
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* t2 V. e; n  Q# @9 J' H% ENext three parts after Angles are Position XYZ.( ~4 ?, }* D9 K) O5 v, V1 b
Keep in mind that Y is height instead of Z.0 G1 A6 [5 H+ z: ?, A+ w2 m+ ^6 |/ O

' z9 P* e5 D4 o- ]* _* `Next three parts after Position is XYZ scale.# v, C" M5 `$ ^  g* v* C

& @. r, G/ w+ X0 ENext is Set AI.
' ~9 ^- b% ^4 TNPCs are set as Pet which is 5." U3 R- H, F* K% X, b: [
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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/ F1 y7 N  B/ eNext is another unknown which is set to 2 on NPCs.
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% Y& }$ e  V9 a: w1 H9 `Next is the name of the NPC.& a8 o) U# S, c3 V% e( T" F
To see what name an NPC has, you can check either in character.inc or the dialog files.
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+ X& q6 S) j$ g$ mNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.# w& G& @0 k! \
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Last is a separator necessary for the writer.
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( n5 v( ]9 R1 }- |& b& a& mNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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& e4 I% C: l5 k. \, |--------------------------------------------
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-Shortcuts-
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. q2 j+ K* R: U' r; {7 j# ZWhile editing inside the textbox, you can either right-click or press any of these keys to get4 d# \, `6 K! \# e4 ]2 N# @
desired function:9 |8 l- o8 a; M

: H5 b; P( u& G6 n; M6 e+ pCtrl+F = Find! \, Z0 |% l* M9 f6 V
Ctrl+H = Replace
# s0 l2 h1 |( p; p' E1 a8 bCtrl+A = Select All
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--------------------------------------------
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' _9 k9 ^- s$ f% R, H, b6 c-ChangeLog-( q" r4 n4 @- \1 U% I4 X

- a% L7 x" K3 Z! F1.1 - Initial Release.0 Z2 W8 J  c9 Q8 F
1.2 - Added options for search, select and replace.: U/ w% m' ^# n

4 |1 o; s/ @5 G& m; Y0 d--------------------------------------------
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Thank you for reading and downloading!
2 m. J3 ?! l/ E- \4 o0 E: BPlease comment all the bugs you can find.
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--------------------------------------------$ W* P& `8 e8 G9 X% N2 P4 f

& y$ C: c6 c1 }8 _# ]9 qProof and a little preview of what you can accomplish:
; ?! Y2 o0 s* ohttp://www.swegrafix.net/upload/files/leafevent.png0 W/ f/ R( L2 O9 c8 V
(Old-school players will recognize this)9 Q6 X* ^3 f! v- c
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