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( s' m' ^& a* X' ?$ c修改软件:dyoManager.exe0 N& q/ F. j# N' O! E$ v
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2 ~4 F/ R. c; {0 W1 @-Info-) k. G0 m6 P+ E2 _9 a
3 w1 K5 U; [* H* v* ZName: dyoManager
. i, D0 g1 r* q- _" W1 }# {Author: Kimmy Andersson/ z3 q: n3 F7 v' F- m- r1 i9 \
9 y P: k9 P$ c3 nCredits:8 _. S- z1 R+ d: Z, _
Xadet
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0 d) |+ F, U- U' ]3 l% x1 v2 `. nThis version is FULLY functional and is GUI based.
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-Usage-
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' j0 }# v+ V5 I6 w7 BThe usage is EXTREMELY simple.
, M0 d+ ~5 K4 ^3 ~; GOpen the DYO file, edit it, save.: N W( B( n8 ~0 u0 q2 p
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. ~: p/ z" O/ t1 G1 y4 s-Explanation-
! V; t- `; ]) ILet's take a look at the first block(this could be different on yours):9 u8 t1 C2 A! \$ }: c+ R( E- u4 ]
3 V j4 Z0 F) l5 对象类型(NPC为5)
) d' u% x# g( ~6 j179.9087 NPC方向
- z5 K' m1 A( y3 n. k% u7 E! y6 m0 下面3个为xyz轴角度一般为0
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: b- N5 d' r; f1 H+ V7 t0 R0
5 F X. m! Z3 v% K3 C3344.027 标识NPC位置的xyz坐标, Q4 Q0 k2 {1 x0 J+ U# M
146.9564 Y是高度
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1 下面是xyz的比例6 t5 g+ P! ]% A2 }# F7 ^: l6 O& _
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5 设置AI(NPC为5)
0 E7 Q5 w, l& P* h/ p9 d234 模型ID
% D1 g7 D& j6 W) Y! e. i-1 未知(NPC设为-1)2 b, p$ f. @: ~8 _2 D9 }( j+ X5 }, P
0 来自AI类型:0是不可动、中立
6 n! t! e ]9 F) X; p5 K6 [$ U2 未知(NPC设为2)8 ^+ U* n6 K. r9 @9 x
MaDa_Boneper NPC名字(character.inc可以查看修改). z) G3 o0 z! e
1 下面两个未知第一个设置为1第二个为0& p% K, ?; N4 D
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--------------- 分隔线必须有' P; G! s, D H5 ~. h5 r. D
; A1 @, ?2 B9 U( O3 M. c6 V( O0 ~0 HSo the first part that says 5 is object type.( `0 w& m2 }. D2 T
5 is mover(NPC/MOB).
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. L* W" f- @5 d. c! iThe second part is the Y Rotation Angle.
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4 l: \9 D( r* y; z9 l9 TThe next three parts are the XYZ Axis Angles.
! a3 v' Z- O; T5 E: G2 T U! HThese are usually left blank.
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Next three parts after Angles are Position XYZ.
9 W/ Q' b p8 T* W K( Q% RKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale., E' {, ]( ]( `* V% h: d$ L- y
3 @# Z" Z; a' k; s1 ^1 JNext is Set AI.5 D! {! k' @# f3 E! ~
NPCs are set as Pet which is 5.
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+ H2 V1 z+ x* v/ @ [% MAfter that comes Model ID.
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9 ?2 C4 f) p6 B' q) Z) [0 XNext is an unknown int that when on NPCs is set to -1.0 i% d5 M3 X: r6 s
% y- h8 \& x0 z8 g* x7 ]4 Z/ iAfter that comes AI Type where 0 is non-moving, neutral.
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3 c y% f6 O: l M" Y& DNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
2 `+ `# o8 `; c& rTo see what name an NPC has, you can check either in character.inc or the dialog files.
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4 M) d8 |1 C9 B# J" hNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.# G$ \: L# \6 e# j% g! Z
0 P) ?# N3 I" p, _NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-
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w3 I+ [6 m ]1 [7 ^# SWhile editing inside the textbox, you can either right-click or press any of these keys to get1 m- e- u- v. a0 h. R: R! F
desired function:2 {" @' _8 S) N& O
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Ctrl+F = Find; m0 Y9 Y8 ^2 F0 y: I- J+ {
Ctrl+H = Replace# {& X8 F2 [6 C* ^
Ctrl+A = Select All8 I& D4 q# U* ~; l
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-ChangeLog-' A2 L k) y, o3 f2 y
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1.1 - Initial Release.3 k& c4 B$ F5 s: `( t
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!1 i" S5 q/ j; G4 `0 V% M
Please comment all the bugs you can find.; A: {2 u7 h. M; h# h, N
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Proof and a little preview of what you can accomplish:# m0 |! T- S& U J+ }! O
http://www.swegrafix.net/upload/files/leafevent.png- p1 _+ K3 I9 d! S9 g$ @: p- u
(Old-school players will recognize this)
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