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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
* H5 b6 T. }3 h# V% m修改软件:dyoManager.exe, q- M- C. x4 Q8 K- i  ?

  m2 E) d/ t4 r. V! q: J9 r5 L* F" i$ v: i
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-Info-
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Name: dyoManager
" `$ ^; g2 [: n: CAuthor: Kimmy Andersson  |2 j  E% h; b7 H6 Z( o
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Credits:
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This version is FULLY functional and is GUI based., C9 M0 l5 U* I
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--------------------------------------------
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  L) E. _3 [; \: k-Usage-: J. u/ j; K) ]
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The usage is EXTREMELY simple.
, U+ p* _& m" E7 I+ C8 G) MOpen the DYO file, edit it, save." O. u- Z9 R) Q- m/ S) S- d

7 x& L0 p# \; e0 y  k2 e- Z--------------------------------------------. m2 q* b0 x. M

  }( N2 P* _( }0 s# n-Explanation-
6 O6 R; k" R! L8 P' lLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)7 J; |* t7 t/ x
179.9087        NPC方向
5 Y1 k% p$ y' _0               下面3个为xyz轴角度一般为0
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# i) P' d; z+ d  }. w8 ]0, _% d) H. B# v, g: P" a) `
3344.027        标识NPC位置的xyz坐标# |# `) }: |* C, M7 A3 S" _4 ]) u
146.9564        Y是高度
( O: L9 M$ v* P9 g  u, O, G# K/ Y% h& A2071.1
+ C" K" V) d$ [1               下面是xyz的比例# ]. R: h, E' e& n
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5               设置AI(NPC为5)
6 _- q6 m% o' D9 ^234             模型ID
' B& Y2 Y5 G7 l. m" H-1              未知(NPC设为-1)
+ B4 N% J; L% f0               来自AI类型:0是不可动、中立
3 j- g& e5 B8 \2               未知(NPC设为2)
8 N) O. W) h$ y, E9 i+ JMaDa_Boneper    NPC名字(character.inc可以查看修改)
" K; f4 `$ b& ?4 t1 t4 E1               下面两个未知第一个设置为1第二个为01 q1 F6 s$ I7 J. G
0  l- R( C  N# ?$ e- E+ K2 z
--------------- 分隔线必须有
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So the first part that says 5 is object type.- Z' y  |# v8 b8 V. U+ w& i
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.) j  g/ e, p9 x- L: E

6 H0 z' @2 ^( K1 bThe next three parts are the XYZ Axis Angles.: Z- U+ z- Q$ u8 ?. T9 K
These are usually left blank.
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* k; W$ M* a4 v7 |2 sNext three parts after Angles are Position XYZ.
( \* k+ \2 [+ F2 u5 a" U/ uKeep in mind that Y is height instead of Z.
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) F/ g7 m5 U3 BNext three parts after Position is XYZ scale.2 U$ ?9 {- d: W0 g8 x+ h
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Next is Set AI.2 d) l2 d1 j0 N) l
NPCs are set as Pet which is 5.# b5 B& s0 q) O6 `8 k& a/ F# j2 A, o
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After that comes Model ID." |, x3 T) p" T$ F) u- }9 |

, R. D, T# R* ~- B; W- R1 `Next is an unknown int that when on NPCs is set to -1.! Q& {) n/ \! x6 T
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.& @2 z; @( B4 d8 |

8 g( Q" h7 l% x1 L9 L4 T$ lNext is the name of the NPC.
, J* W4 O" V* J8 u. n& L- aTo see what name an NPC has, you can check either in character.inc or the dialog files.# d5 S+ E$ h8 ]) Q. h: \$ J4 e9 [
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.; _+ k( S2 [3 B
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Last is a separator necessary for the writer.  W7 S; y+ O4 f" k; G" q2 k5 r$ E1 l
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!6 s3 k- E2 a) o* ?! F

$ ^+ x* a- f* r( |5 c7 u--------------------------------------------; V$ t4 o/ M" y3 R6 c# w
: F7 x1 d- O8 V
-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get6 A+ x9 |0 a0 ?# E0 T* g+ ^
desired function:
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, V- K9 @6 Q# ~Ctrl+F = Find. T/ P! y% S2 y  K& K* G# }! b8 D
Ctrl+H = Replace
* w8 p3 h7 _2 xCtrl+A = Select All5 X3 {1 W" |( b
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--------------------------------------------. ^; l" m4 S" X  h5 S

$ m& u& T: G& t3 |-ChangeLog-9 u: T* Q6 s. v! \

2 }: U8 u! s- e3 x) m! }9 U1.1 - Initial Release.  a6 b6 q. J. G* F, o9 ^' e: z
1.2 - Added options for search, select and replace.9 v2 r# d& l! G& J. G: j
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--------------------------------------------
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Thank you for reading and downloading!0 z% d4 V! a  ?% z& e
Please comment all the bugs you can find.2 R1 C! h4 ^+ U! S) `) g
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--------------------------------------------
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Proof and a little preview of what you can accomplish:0 \' t. r) V* ]' |, W
http://www.swegrafix.net/upload/files/leafevent.png3 h0 N( L' s" p! M$ _  o# z; |
(Old-school players will recognize this)1 X) D9 U8 c- ]$ P
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