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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
% u& B- M5 q6 Y/ f6 e8 V3 ~- ~
readme.txt
: D& s, T6 `( K% L- H# z$ j修改软件:dyoManager.exe; |4 M3 t* n- ~6 [
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5 E' d5 Z- g! @! @6 D, b0 [-Info-
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  m5 D# v$ ^1 A6 A' i4 F7 OName: dyoManager
9 y, o+ Y( D" T- T/ A) S& r. PAuthor: Kimmy Andersson# z9 ~, [% C& D% W! f
' ^, P% E+ v1 N: k8 j
Credits:# g' H# i7 \/ t
Xadet$ h8 R0 s; F4 _) d9 U

. D3 I9 k* Z, P4 _5 Y" h, D( _This version is FULLY functional and is GUI based.
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% m9 y( B( x  Q9 [--------------------------------------------
6 u: u1 ]7 R: ?3 {0 t
$ S. l& m! t5 A-Usage-
4 l) M: m- \# S7 V) V% f2 `0 n+ T+ m% Y
The usage is EXTREMELY simple.
( M# \  h" a" D+ U2 M/ QOpen the DYO file, edit it, save.; l1 x: u% U% S6 V
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--------------------------------------------( B! c, M' H7 i# q- P
3 C3 d1 G6 C9 \6 g( |1 S
-Explanation-
/ B8 Y6 s8 d( j4 d+ dLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)
' Y9 r4 o8 `( U" ~1 r4 E4 q179.9087        NPC方向8 ]4 v3 c2 p' v! Q% k
0               下面3个为xyz轴角度一般为0' u2 E# B' ?8 I
00 ]+ y9 y8 W' d
0& ?! ]7 K3 n4 e+ L: l0 J  o
3344.027        标识NPC位置的xyz坐标
% }/ z2 o+ q; Y146.9564        Y是高度
3 H7 Q7 w8 i( Q& f$ k5 Y2071.1$ ?! o: W7 f8 Q: _7 W  i2 @
1               下面是xyz的比例/ b( c2 F( i& G/ t% W
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1
" N: Y) c( @' \0 G& }2 ]( {5               设置AI(NPC为5)
3 O% \3 B- I# C( K( P234             模型ID8 `$ U% t' A  Y; l
-1              未知(NPC设为-1)8 Y0 ?* x" q) C2 O6 {2 N9 ^
0               来自AI类型:0是不可动、中立/ e& I4 R' E- L; Q# Q5 A
2               未知(NPC设为2)
) R0 E6 l3 P% X- d" k+ [MaDa_Boneper    NPC名字(character.inc可以查看修改)" [" r$ c- f6 Q1 O  r8 h0 j6 F
1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有
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So the first part that says 5 is object type.- k# }8 `9 Y, Q/ m8 i1 S" U9 V
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.7 F/ y& Z2 c! S: @! K" M+ j! p4 H
These are usually left blank.$ ~1 d2 S9 \" s3 e3 y

: D3 I4 A3 q0 H/ i0 h% V- NNext three parts after Angles are Position XYZ.
8 P3 z+ P% t& Q& f4 w1 OKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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( e! z( N" N1 H: cNext is Set AI./ Q' @0 r% d/ A+ c0 l7 ]2 k
NPCs are set as Pet which is 5.& C6 [# {# [3 M- F: ~
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.% E. o( H- ~  I' k0 D

" |7 O3 g; u( y8 Z6 d# o" |Next is another unknown which is set to 2 on NPCs.
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$ q0 i1 a! a( ], I. p, y* `Next is the name of the NPC.
5 L9 S( W- e4 J" qTo see what name an NPC has, you can check either in character.inc or the dialog files.
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7 i4 [0 y, q5 f6 B" ]  L5 A: nNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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; d4 e3 [$ `3 `  U( CNOTE! The last line of the the whole thing MUST be a object type which is set to -1!  S& d2 f8 [7 |8 }+ ^, E( e# K6 O
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--------------------------------------------5 Y+ S  U& e1 k) u8 q8 E4 B) b1 I

4 t8 y8 [3 ?6 M' v  _+ `" B$ L-Shortcuts-8 y+ q% ^0 Z* B

' [. O2 E. s: n: X# z% p3 CWhile editing inside the textbox, you can either right-click or press any of these keys to get
: t0 R. c# P) W3 tdesired function:
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Ctrl+F = Find; a% }- {7 o% H0 U! `
Ctrl+H = Replace
0 q4 O4 o# U& z- H' }: b8 d2 |5 SCtrl+A = Select All  n9 O: E$ b) ^5 e8 p

5 w; x  y0 O8 D; p; z--------------------------------------------
1 e( L9 u. Y1 i
. d, v( F# y& a6 G: h/ y" y-ChangeLog-
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/ `1 t& e" g) j% g1.1 - Initial Release.
9 P* F# L$ `3 s$ Q6 ~: K1 C5 }! u1.2 - Added options for search, select and replace.
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--------------------------------------------
" f% B( e# P/ P- @
) `# `( v; s5 K+ NThank you for reading and downloading!
6 k8 c* C* g' ~5 \4 l* j' k7 lPlease comment all the bugs you can find.+ R& n" `' p7 Q. p' |
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--------------------------------------------: G" F# q# V% h; |

: k3 V1 N4 R& `8 t. WProof and a little preview of what you can accomplish:
1 e1 U1 o  V) Y! \  ^5 ihttp://www.swegrafix.net/upload/files/leafevent.png8 e3 W) t7 ^! Y+ s6 P1 d% t6 P6 Z
(Old-school players will recognize this)
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