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这仅仅是一个片断的教程,所以我不会解释非常多。
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7 R y0 O$ ` }& f' T# QWndField.cpp在CWndRevival类:
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代码:
: d: r5 c8 p6 B$ G; |3 u5 evoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); ! E( `' q3 A' @& }9 ^8 c: d+ o
! j! m* o5 ~! J$ a9 t, A0 s m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
# D3 U) T' [& R" J, L1 h m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
4 ]. {" k+ f( d4 j& o% [ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );4 A8 }3 a& y7 t' p6 b
#if __VER >= 9 // __S_9_ADD
* i! _1 P6 Q* b- ?9 L m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );6 ]' b2 Z# f8 J e1 m) Y2 A
#endif // __S_9_ADD
. ]% F1 n* [" w" k m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );& u0 [4 A0 n/ @; l/ J
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );/ C3 c6 }) a8 m B. L2 }$ B& h
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );6 |4 C# v, Q, h! t
#if __VER >= 9 // __S_9_ADD4 ]' O: Y- W6 S1 S
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );1 n9 O8 h+ Y' }! W8 v4 w" D
#endif // __S_9_ADD5 E# `3 K3 P4 L# {. g% u' \
+ L8 W$ E1 J( L1 N- S3 \#ifdef __JEFF_11_4
) y7 U7 i3 w6 f1 K BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); , N7 H# {9 ^9 C( i- S
#endif // __JEFF_11_4
- W& w1 f2 F8 P( L" ~ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
( y, C- T" }! f' ?9 x#ifdef __JEFF_11_4
9 c( F/ v% z. D% z || bArena
, ~. @/ \6 q- B#endif // __JEFF_11_42 }# h8 y% ~" U- C% K p/ s# l
)
3 r: T( h- d+ r4 I3 `3 Y m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );1 |- |2 ]: \7 J' H4 H3 W
# Z7 k2 d3 z. S CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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/ a7 ?" Z3 t" L8 T2 T! t+ { if(pWndWebBox)
1 E" p5 i5 Z( d+ c" n* u pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
( M" n5 ^9 X+ u5 p% _ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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5 r3 N) S6 w" w) Z9 { if( pWndHelperWebBox )
f6 j e% J+ l pWndHelperWebBox->Destroy();
# w) |7 R- \) {$ h5 K2 b: e l$ ?$ D- M#else // __NEW_WEB_BOX# {0 N2 c# d0 z( W! O6 V( k0 X3 o O
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );4 I# V/ V4 f+ X8 i6 ~5 p2 B
: [/ X9 w& f' Z* y if(pWndWebBox2)/ S3 A. d& d7 |0 y
pWndWebBox2->Destroy();9 y, { r) v% n/ G
#endif // __NEW_WEB_BOX; |3 u( Y' `, ?! I5 I
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m_wndTitleBar.SetVisible( FALSE ); V% X) Y7 y x) C
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#if __VER >= 9 // __S_9_ADD: }9 M8 X, y% q
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
9 m" ~8 k f" Y CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
0 G# S' T$ m+ X3 H& `, a/ H m_pRevival->SetWndRect( LodeLightRect, TRUE );
. F5 u- l1 |. n m_pShop->SetWndRect( RevivalRect, TRUE );( O: P6 K2 E$ X! v
0 H0 p6 D. n$ {0 E- h m_pLodeLight->EnableWindow( FALSE );
7 _0 W" o0 F/ v) S9 `9 k/ | //m_pLodeLight->SetVisible( FALSE ); 3 T' N" I' Y- J! p8 c g- E
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// crect = m_pLodeStar->GetWindowRect(TRUE);
6 F4 B! k5 v, n% g( s4 ?# c// crect.top += 2;% s2 i0 D2 f" m: R
// crect.bottom += 2;
/ @( c, ?; ]7 |9 z L// m_pLodeStar->SetWndRect( crect, TRUE );8 G4 W/ {# ~& h# g
// crect = m_pRevival->GetWindowRect(TRUE);
6 @$ g. g [$ D0 _1 T1 k; h5 e0 b// crect.top += 8;
* y. A6 i! s9 j5 L1 m7 f& J+ o// crect.bottom += 8;
8 K9 E5 j8 D# y6 N// m_pRevival->SetWndRect( crect, TRUE );! _; z" \5 Q$ u' w
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// crect = GetWndRect();
& z( V$ @/ ^% x" T9 C0 O" c* M// crect.bottom -= 31;
# E% C* s. e T4 t% v. C// SetWndRect( crect, TRUE );
8 p# T0 N. h+ c/ e+ ?: s( {& T }*/
! H- C1 l) D8 u: k* Z- Z/ S- F#endif // __S_9_ADD1 P8 f+ j: ]$ W* e& N
: L& M3 N$ i% I6 c( j# [* b // °?àìá? à§?êà?·? 3a?à°? ??±a% O& Q7 _1 }" T, |* p
CRect rectRoot = m_pWndRoot->GetLayoutRect();, V% O9 ^- u/ V5 `, |1 w+ e" s
CRect rectWindow = GetWindowRect();
4 J2 H ]0 ~4 b CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 d/ ^9 a/ e- n0 P Move( point );
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) [0 x+ q! ?' [0 x* k- D$ t1 N" ^现在,您可以生成以下的NPC:
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代码:2 M& Y5 s: c+ g. Q8 E& E
MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris$ M6 C1 [3 s: v' j
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Code:# Z; C7 K, o0 c6 x
MaFl_LodeLight
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! `) m4 t- m& a<-- You just have to add
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AddMenu( MMI_MARKING );
. K6 `, j' T! V- qto an NPC! 6 C/ j% \, j4 b
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