|
这仅仅是一个片断的教程,所以我不会解释非常多。
4 m# y( ^6 u- F4 o, E- z* V; N- d; r0 I5 i& x: F6 N: p( l$ p
WndField.cpp在CWndRevival类:* {0 x3 U7 T. G ?0 ~
) Y5 y7 O( e' C1 J* q6 r$ t" m S
代码:
+ N# I; R) W5 ~* j- V, v/ M4 _: ^void CWndRevival::OnInitialUpdate() 3 x6 r- ~/ e3 t" Z7 k. r% G* ^8 a
{ - R/ D2 O8 E6 A7 n: }' }/ S. m
CWndNeuz::OnInitialUpdate();
$ g, N7 |; Q% W f/ `2 u5 L8 z$ p* N
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
; ~3 }, n- B) i) A* N' ?! J" @ m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
! c" V9 ?* r0 s) K1 Q' n8 Y S m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );8 r* f' m3 W% D& @
#if __VER >= 9 // __S_9_ADD
4 k3 O* \) ~" E, R8 n h m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP ); x5 C3 e$ y* Q' K; L/ O; z
#endif // __S_9_ADD
. i6 i# V2 E; F- F' k5 J. c m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );0 r; P* R# o$ b4 x
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
- g. _# v: o3 c2 J( g m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );; `5 j7 `2 C0 S0 S" \
#if __VER >= 9 // __S_9_ADD3 z! S3 J, {% ]" Q8 W% ]7 e
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
- s& @3 c$ |2 M2 G#endif // __S_9_ADD
1 v4 B: r" u! e, J# [+ ^; I$ v/ Y4 c1 Y( H2 t
#ifdef __JEFF_11_46 R! P0 s. F9 M5 i2 b
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 V8 U1 N% d \! H6 A#endif // __JEFF_11_4
2 H/ H) A+ j) k. x8 _7 ` if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, T) V: k7 Q, O#ifdef __JEFF_11_42 r/ e; W" M+ S# {
|| bArena9 C" ~9 t6 |" l3 z. }/ z. w! W
#endif // __JEFF_11_4
& n3 q( R) O" X6 w ); J2 Z7 `4 g4 |1 i9 A, G3 V$ F
m_pRevival->EnableWindow( FALSE );( z) y( L# |. C/ y
else1 I& y7 \* K Q) p7 P
m_pRevival->EnableWindow( TRUE );/ h6 `% N% l" }: _, `
) B! B" O% h; c' N' K* g CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );6 y S3 R$ m- a, }# u9 A
, ~, y' h7 i a# ~' v if(pWndWebBox)5 r M) _& |6 p7 _8 s6 K
pWndWebBox->Destroy();
8 b7 V% b& M3 j' I$ \' c" J) \$ X6 o
#ifdef __NEW_WEB_BOX% j7 H1 H$ l& |" v, |7 z( L+ i
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
; }! r: K8 p* I4 K* x. c/ f2 c! ^) C5 u0 V# E
if( pWndHelperWebBox )
/ c& F8 d2 G* p3 m5 ]2 y7 Y- @ pWndHelperWebBox->Destroy();9 l+ a3 b: {0 Y. L
#else // __NEW_WEB_BOX
% r- H" A5 b4 n8 ]7 }3 P7 K; T CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
, x# R- V2 X s4 |
( }0 k# @8 t. M( p; w' Y0 _ if(pWndWebBox2)
: o6 ?' j4 s7 I2 A) U pWndWebBox2->Destroy();
- }/ X) Q+ a3 X#endif // __NEW_WEB_BOX6 p- v8 g0 T) `- e. ]9 Y# e
- R: d/ S( N! j2 S, w" j" @ m_wndTitleBar.SetVisible( FALSE );
& f, U/ @1 Z9 }3 \+ t' t) d4 q7 g. a8 G( M: i8 L- z
#if __VER >= 9 // __S_9_ADD
1 T8 l$ Y! m2 k) t) D /*if( m_pLodeLight )1 E3 [. Y, `* K5 \; b: y( t
{; a7 Z! ]$ m8 G* f/ A
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);: [) m* D1 P$ h9 u# D, G7 N* l
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% j3 n, R5 Q3 s* J0 v: A m_pRevival->SetWndRect( LodeLightRect, TRUE );
0 N1 S9 }* Q- _2 x. W1 Z$ \* x6 b' n m_pShop->SetWndRect( RevivalRect, TRUE );) G. A" \' q2 m1 P: a7 ~6 |
' }( D& }' T; j2 N2 W- M
m_pLodeLight->EnableWindow( FALSE );
4 A( b; w7 t6 q" ?- i l. O" R* Z3 v4 \ //m_pLodeLight->SetVisible( FALSE ); 9 F. T" l; S- f* ~1 E S4 [# j$ I
5 o! t/ \: @5 C, [# J1 f# J$ ]
// crect = m_pLodeStar->GetWindowRect(TRUE);
4 D8 D( E/ i% z. w' l' f// crect.top += 2;
0 k. M" R% W/ T$ l// crect.bottom += 2;
: p. Z) P0 M/ V" r1 b// m_pLodeStar->SetWndRect( crect, TRUE );( s1 s; [/ g9 \- I2 m- z
// crect = m_pRevival->GetWindowRect(TRUE);. ]- F: U/ A2 o7 r& }7 r/ _
// crect.top += 8;5 L9 @7 P* ^8 [- R
// crect.bottom += 8;
$ L4 y9 \; q- ]7 c) H// m_pRevival->SetWndRect( crect, TRUE );
) s2 b3 d1 a- m' w ^, O
' w/ a8 F- ~# s2 I; R" C// crect = GetWndRect();
/ e3 C2 P) w* F' K% x; b// crect.bottom -= 31;
+ O+ C' C+ h9 L# @& |// SetWndRect( crect, TRUE );. d9 q5 g' y$ p9 `
}*/! R$ v! f" z: H2 u8 e; J! D
#endif // __S_9_ADD4 S4 Z& j ^ H7 b4 S y- k! q
0 z7 L* ?% W2 }, t
// °?àìá? à§?êà?·? 3a?à°? ??±a7 [& w' r( W9 V# J; R( `9 n* |
CRect rectRoot = m_pWndRoot->GetLayoutRect();$ o# _* ~8 C$ t% Q8 ?- L
CRect rectWindow = GetWindowRect();
; a" u- ]4 F$ J( Q+ ? CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );/ K# O7 v9 c# Z5 I* n3 R2 G
Move( point );8 l1 O) M( `, H6 A
}( A# Z4 J j) K
, H2 M% d8 I% b/ {& U
现在,您可以生成以下的NPC:
; {% K5 e( [; r& ~. H4 |Darkon
2 E# T0 q. I& }1 e0 C$ a
2 z* T! C; K L I2 x1 ^/ j( h代码:. `: r8 e W( I" F# U
MaDa_LodeLightSaintmorning
0 J- a* D0 H& L, w) p; s; S+ J" f+ o: s+ a8 N- Z
Code:) g* v; s; a( J7 q
MaSa_LodeLightFlaris
/ v$ e, B8 S& ^0 a7 z: q7 a0 r1 o* j6 x, o+ S7 i/ f% c! b, \
Code:: S. i& a1 w& [) f
MaFl_LodeLight# F5 G+ s7 _* a O( y
) f3 E( `! g+ B6 @. P
<-- You just have to add
8 @9 y9 b! O; n6 @. QCode:
. h @; H( i3 \9 T- nAddMenu( MMI_MARKING );
# b6 `" X: C/ V! r- w7 mto an NPC! ! k& K0 g& b0 y) v: i+ v+ c
6 Z3 ^/ ^, H m0 V
G9 o; L( G* V3 E2 N( F! }
|
|