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在服务器找MonsterSkill.lua打开!8 @" Q8 `2 f, o1 k. T
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-- ÃʱâÈ* ----------------------------------------
4 v, x7 ^* c% M1 z$ k. Idofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )" r" ?0 g" J* k# ~3 B
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--[[
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$ D8 C& r' g! vAddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.8 O! r+ ^" a7 s3 g/ A2 N+ [+ f
--{; F) S5 _5 A6 l* X
-- µî·ÏÇÒ ½ºÅ³- N6 B- f* [/ B
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹ø°ŸÁ¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
& @2 t* k5 V9 M; V; o6 SAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )% ?) f5 n" t- i( K' ]9 A
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
8 R- [7 l" W! r6 y5 s2 C; F--}
, ?% c0 ]$ `# R; `* y1 \3 H+ U7 @¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý# f2 r9 f1 t; B9 m. D8 K
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ4 Z9 w a' C; a2 M3 H
--]]
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% ~$ n2 ^) Z8 FAddMonster( "MI_LUCIFER01" ). C+ ?8 N' [* C8 M
--{
5 Y" _! y5 `9 [$ Y, b+ M: |. ?AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )) H, n! ~& ]; X" ^, u
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
h: i8 J" s1 pAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
7 i) J* r9 l% K, O3 U, }8 ^AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ- Y) D. p" k! K1 Q9 K6 @$ S
% z* X+ p' M5 H! ZAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
7 L5 C- i/ Y) h1 V* SAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ2 W9 j* v5 y. f7 V
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ2 a4 p& F# |: h+ m: w) Y+ p/ Q
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
4 b+ t1 j# h m0 x& D: G1 XAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
0 {& L! e; d3 g- u: zAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
* r1 Y/ ]8 V4 q3 ?: c2 _AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_ASURA04" )
/ u9 r7 x) O3 C7 A--{
8 G3 t8 j0 w4 C7 g% Y' T6 ] N8 Z5 YAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) n4 ^2 B* R' ?5 X
--}
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AddMonster( "MI_VEMPAIN01" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
: s5 \8 W" o+ `AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
& M8 {: e3 P- UAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
% ]9 r- X0 p! @' {AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ# K. Z4 \8 w% N! p* f
9 j. b* ^: B0 {. M: _ H8 p( oAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
7 @ \0 u K& Y0 ]$ {0 g* SAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ8 _- J8 e7 e& U1 C
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ( c# M( r( j. B# n
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
U4 Y9 v X) o! }' Y8 TAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
% P/ W% H$ d+ j7 s* c+ k$ \AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬4 c& z, Q7 s2 t# T, w1 l
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
% N1 x/ C* x: ~/ q' r" S+ n--}
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5 t. ^1 z9 A& S+ ?3 |7 nAddMonster( "MI_VEMPAIN01_1" )
3 V! \4 ~% T0 c& a J, P) G, N; g--{
G# z( u1 q$ k$ Z, I1 h6 B8 d8 v7 ]AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )6 M- ?/ {! p8 d" p/ w! [
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
B5 F$ x1 w& a$ @; R* }" uAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )+ e4 Y( U( a! R# b7 Q p
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ# _& F% g$ @2 S2 E. k; M2 C
. y. M+ X: Q. b9 }+ F: w8 \AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö' d6 a- L! R! S1 A
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
1 f5 m8 H0 v7 v! y1 m6 J2 }AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
$ x: Z, E' ~) q8 U m H! E6 NAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
$ u! q+ P5 o: ^2 [6 zAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ! q/ e' }# Z, [; v0 i9 }
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
x. C: r3 y& xAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_SKELGENERAL" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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4 C M2 Z( _2 X* @0 L2 qAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
$ P( Y# F/ c2 v3 U' F; }--}6 D( l2 V ] J, ~- {
9 m8 t% q; j. r H3 lAddMonster( "MI_SKELDEVIL" )# Y3 B( K1 W' l0 x! E/ P
--{4 M- {1 G1 w$ x4 Y8 r
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
! z4 T7 E# Y& {4 p# w; }AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ2 |1 F6 o7 e0 n
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬8 `' A9 M2 N% P: y- U5 o
--}
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AddMonster ==命令到一个新的怪物
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7 p8 |. A; k6 A; N6 PMI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称5 M5 e, k- Q ?" W/ C( i k7 E8 p
4 e4 @& g, i! n LAddSkill =[size=100%][size=100%] 命令的技能( Z) F, q4 }# d2 t* L" b
$ S4 ?4 d( P; |7 ?. ZATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。* Q7 g9 ]: @0 L, X O% \$ n* |" B/ @
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但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!( s! W4 S) K5 R
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
. V7 {: ?0 t; }[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。2 \. V# c; v/ K0 ?
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。$ z7 `8 ?, Y2 I5 G' t
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!4 }: o/ D" j9 _) e- H* ~6 V. l
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。
$ l# d7 Q# Z- j7 I2 s3 h* `+ G[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。3 ^9 O) c: y! I3 s8 j! i
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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