|
在服务器找MonsterSkill.lua打开!5 r5 P2 {9 q# x, L& B
0 _) {" C; n. ]8 C7 C$ K
--------------------------------------------------
/ n4 Y+ s" A1 N. `* U* ]& J-- ÃʱâÈ* ----------------------------------------+ R! S- S* s( ^8 V e! I$ Z0 K
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
% G8 i O' i f# L--------------------------------------------------
" c! F) D/ P$ M0 f+ {4 @( ?--[[
# I1 |) I2 Z: V0 M( L, P
4 D/ ?/ o! I! z) A: ]2 [ S1 iAddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
3 ]. @8 f% _5 o--{6 ]5 ]% V/ P& g
-- µî·ÏÇÒ ½ºÅ³: z# ?) X" w) m, y
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
( d- D7 g/ r/ a8 xAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
( b' u2 }* s4 f# i/ {AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
. l9 x+ J, B8 E; e% E: H2 ~--}& E+ H1 u( E9 D' e7 S' e: Z/ Y
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý1 n4 P+ b0 ^+ O" O5 Y
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
, T: d% k, K/ T3 v" P--]]
' g) o2 \, ]3 @! g5 t+ R) e& n2 x
) Z* Y3 K1 B' m/ Z3 u0 i: } b+ ^# ~- f5 c2 r
AddMonster( "MI_LUCIFER01" )
) q# F- a% m. V S0 P--{, z4 X" [, y9 G, m
AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )
2 g, L+ }" f1 `2 l0 ~' g, aAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )" t. V- y1 V" E, ^' G& q$ N# w
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )6 ~8 I& F9 x* l
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
, o, j8 t8 h' H6 N: @3 s7 T% L# z7 n) u+ F* q9 S' ?
AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö; U+ c5 Z# c$ o
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ; N7 g) l. O# E2 g% T
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
6 k2 ?" D7 ^0 ]) C$ L" [: IAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
+ D1 j6 n% X1 r! I4 R7 |# NAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
$ I" M7 C- T6 }7 zAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬1 t6 a! L# u) r
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
- o4 X X: f2 s7 a) t& c--}
# l; I9 {* q/ p7 s: X" y3 `1 o7 F J" B0 x( _. q7 d |
AddMonster( "MI_ASURA04" )8 W ~4 V' t! i" X
--{9 @2 `, Y* B( o( w; z" g% S
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )$ \: M; X _( i: k9 }
--}# ?# N; G" R: U% h: E0 i
/ c; `7 ~/ A1 R" {# Q
3 K' Q' e+ l: ]/ S$ B8 ~7 @& J4 e
2 ]9 K4 L1 i; a/ \! n1 v) j8 V8 JAddMonster( "MI_VEMPAIN01" )/ D9 y o# g# ]5 Z1 X; T+ \
--{* D. [: p' o* o- V
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
2 \# n4 P: I2 ~$ N0 i# M1 T# QAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true ). N: i$ w& j' s) h
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
! C3 J- x" D+ C: G4 `6 t" E" v1 CAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
& o B1 h& }! n5 |
2 w3 x/ }! X2 H9 @AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö3 U# A: R+ Q! z$ ?: v" l* T# W8 Y2 K
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ# M+ s. ]2 R: m2 i0 R
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ2 V J q7 | N8 c2 y
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120" ]$ T: J8 d! k0 t2 h- k4 ~+ V
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
4 K! S+ F8 J; g' b: Z0 c& k1 ]0 S7 GAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬3 w Z- {. G6 u/ q7 W5 G
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
& u1 o0 D, a) E9 L& `* Q0 l5 |0 W--}
' ], \3 X1 D: s2 ]3 ^" z7 L* a" H" \ P1 F, P+ Z
AddMonster( "MI_VEMPAIN01_1" )* b( H7 ^8 i4 o" ~
--{
% k# y& Q8 B7 F7 b9 ]9 A0 s, Y' OAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
+ |1 c2 t% A, \3 N9 {' j+ GAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
8 t; T% J- x2 C( {1 k" z4 @8 KAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
/ L! o2 B' l- [$ a3 K/ T0 DAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ% b+ y; ?/ P5 [6 ^( W
1 D0 v5 E8 {5 l+ l! b% V" o+ t7 s4 j& uAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
0 e" l: i, f5 k' i0 \/ QAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ) Q. x, ~; a6 Q, M/ f- q8 C
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
; n' J% A- Z' e, L! DAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1204 V; D. a. \; Q& m# T
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ1 p5 n- k7 G! z& [( S; X
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬+ F, q- s3 o2 ]6 P& N" {& g
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ: K; q& U; }% O) K `. g
--}1 u Y- P; d4 X! { @5 T& v* o
3 O+ U" r# R' Z+ f; g
AddMonster( "MI_SKELGENERAL" )
) W0 F$ B. y: [0 N8 B0 ~3 ?- t--{8 D+ B X+ c( }5 D7 R1 k! B
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )- ~) x% A9 A) q v9 j. h2 O
?4 \- e5 H+ [6 A& O
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ9 D, {+ v: S Q; f# ]# a* \& M
--}
* G4 R6 s8 t* v0 K" ^1 Y
8 |! X% j2 m/ U, C' r4 a+ a7 QAddMonster( "MI_SKELDEVIL" )
, ^8 Q5 u" k9 K- v7 B; G" o--{
0 Y( y& m9 f* P+ uAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
0 ?! h* o; d5 o* ~* D% R: y, }) N6 W
@$ H/ b' Z$ J p& _; hAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ: l: h" a: K- }! d9 E
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ K, W3 i: m9 {% b( w
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬2 ~ l2 T: w6 I) Q# t w! \
--}; R) l; ]9 j# J4 |/ ~8 e/ i! o/ `
7 `, g/ M! s0 ~5 I
+ b$ i0 G$ {- F) Z5 D% D2 g* [; h3 h6 W# L5 A$ o$ v) f9 }
----------------------------------------------------------------------------------------. v {4 A* U. s6 m
' R; S; I: a& zAddMonster ==命令到一个新的怪物
" r0 o. V% h& Q* b# l, J! k- q4 H& Y0 o9 o$ h! X' P. L# }2 A# h) \
MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称
8 ~7 N5 U6 N& y& d1 ~) ^, A1 |/ B0 D9 x/ w0 r- b: [5 c
AddSkill =[size=100%][size=100%] 命令的技能
: G8 c& b3 B1 G
5 s7 i; d+ X. S8 W6 l. wATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文). A, n; d: J2 V# }; Y9 V
1 H- C# J+ H0 s7 I) n7 s+ [8 ~“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。
3 w$ H3 w9 |4 N! J
, [) j; f2 w' _但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!8 u& ~# r" N1 I# W$ e! s, d+ n
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。+ b$ V2 B. c+ ], e5 \
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。6 H3 j: o, A% [, ~, K% |7 b) _
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。. J' b3 W) c" q/ U: H1 H
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
( G; W# |/ ^; s) k! d" ~[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。* g( w9 u1 N" r0 p* h6 V$ x% O9 R
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。
: Y" e/ A" E* y$ d* t[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。* r8 `) f7 L& V& h& n9 [1 @) A6 c
1 k) g$ i$ v# V; |# @
9 s( k! }! s e9 m! R8 D1 D v7 B
|
|