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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
" O* P9 V' _: U1 H4 ?I posted this because someone kinda posted a youtube thingy about it :O.
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4 V9 P0 X$ o7 O+ x: EFind this in DPSrv.cpp @ worldserver
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6 P+ M+ C8 T: yCode:5 ?( B) L3 ?( F  s+ C7 u* C
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 c+ m* a, O9 r9 x" x7 {. W
{3 i" A' V& `0 T" ?4 r
        DWORD nId;
6 S/ m6 F3 j1 i9 x" L        int nPart;
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        ar >> nId;
4 v% F5 |( b1 p0 R" x$ m) X1 d        ar >> nPart;                # W* i9 f1 ], {. L. Y+ E$ A3 [4 y, g
          [6 Q3 l! x2 c8 I/ ]  l' Y
        if( nPart >= MAX_HUMAN_PARTS )        2 a2 T: m2 g) ]: `, M) z
                return;  A; q- P4 \2 s9 \
5 S) @- X6 _* P( F  ~
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it2 G! B9 F6 Z$ E. v1 W+ C# Q
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Code:8 j2 P" P' ^: Q: o6 z
#ifdef __QUGET_SWAP_FIX. b# ^* ?' V1 M
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
9 o0 G- L+ G3 d" a$ \8 N                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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2 V4 W; X: W# L5 F+ ^                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )7 h5 p( c1 x  R( ~6 @
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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0 C0 S5 }6 p1 g& g  l+ c: D" t                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )& f" H# X, _) _, h8 a6 Z: D
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );' Z' F1 f* S& r2 |6 M
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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. i! W' z1 j8 S* ACode:) t5 x2 l+ q, w: K1 [
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )' T2 r9 Z  `. A: X, _! X; R
                        {; F8 [* L  I9 Y+ O# K
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );$ i9 Y4 i8 j$ T, p0 J: D; u  l: {
                        }this
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7 U9 w: k+ W  @; \Code:0 P, [: ]' s6 L1 {1 j
#ifdef __QUGET_SWAP_FIX9 S* T1 u4 _  B7 x
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )% i' z* Z, V5 i
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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( d% W2 l& l: V6 C/ J' w* ^! O                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
) v7 A. b3 H% L$ q) R                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );9 ?( I$ ~, d& Q

( z+ s' g1 N, W$ S                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
' G0 j0 t' `) k% T5 I9 z! M. d! H0 ?                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );* c4 Y  ~  c8 L% X6 P

; I8 \! A& G. ~$ w2 z% U#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver * l# C) f6 d; N, U7 _
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