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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked * \3 j3 ~5 k( F, {* V. H
I posted this because someone kinda posted a youtube thingy about it :O.$ w' F1 G. Z% _' c- G/ s
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Find this in DPSrv.cpp @ worldserver
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. ~3 W9 I; o% X+ S2 K: h/ zCode:' [8 L! k' t" s  b3 ^/ u
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )5 `  r) q: q* J6 d' v9 J7 ]4 W3 a
{
0 _: V( r+ M5 I+ D1 d) m5 [        DWORD nId;) w. u9 \" A* Q  c# \  x
        int nPart;3 B: v& e; E2 v  d
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        ar >> nId;
; c8 v9 L' F: _- o) i6 X7 O! c        ar >> nPart;               
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        if( nPart >= MAX_HUMAN_PARTS )        9 Z8 z: C5 E) o0 q! u# b8 c1 ]
                return;
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1 W* q& a7 \. `! B1 w, T3 {) y        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it& P, l4 J2 h0 u& s3 Y
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Code:
) y. c* f( {3 O3 A. b6 H5 t#ifdef __QUGET_SWAP_FIX
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2 b  Z- k5 d! f- ^                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
, y, S  H9 c) k                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());9 h3 Q9 [! T0 d1 L- h

0 H, m+ A$ z8 I4 B                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
$ f: L( ^7 K. A                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )" S0 k0 p8 ~/ W4 v0 V. u9 e
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );0 T1 C8 [( E+ |, n+ q3 [
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp$ N5 ~2 P; m2 F" e( T. f2 s; B
and add under% l% d8 z, L1 A8 D. o7 Z5 Q
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Code:/ F& N! \- c, ]& P
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )) j  P/ H0 O' R; r: i
                        {
3 Q! S/ V6 Q5 x+ \; A% I                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );) V! ]9 t( M0 J' z7 X: D2 J8 j
                        }this5 Y4 K8 j  _5 N) H+ ]' b

$ A8 Q! h  l4 LCode:
! w* c/ [4 c2 b0 W3 v- g; ^#ifdef __QUGET_SWAP_FIX9 b! `' J  B' t& L
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
9 o% @! Q7 h2 S- x                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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( u( E) A- }, g                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() ): V& n  \% q0 C! g4 S# U  m
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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" c. R; \4 ?3 u% P' K% }% l                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() ). a' k- `( C$ q: \( p, s6 Y
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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( |- q* u* z3 r#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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