飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 16911|回复: 0
打印 上一主题 下一主题

修复交换错误

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
7 k! x. m' ?0 i8 s: d3 ?' yI posted this because someone kinda posted a youtube thingy about it :O.
* a4 y/ A# x8 B' T+ F/ h$ H; b9 r  A$ E9 ~* m% i9 O3 n/ N1 H
Find this in DPSrv.cpp @ worldserver1 N( C+ Z* X6 I& K, h1 W
$ I2 f) u- p3 X' ~6 G* w% C% J
Code:
4 ~* S% v0 p9 L& O9 Jvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
3 l2 p, W# B6 V+ R{' T0 A* E3 n% c+ _, L+ J8 k
        DWORD nId;
& n& M. z* I! S  \6 n$ H        int nPart;
! z1 q. I$ p* |1 M  j& P) |) _! M% {  w9 _" b3 s+ V
        ar >> nId;  a. L# _1 W' `3 z; P, }
        ar >> nPart;                & L& O" ~* D7 M5 m" D5 c  u2 Z. }
        9 t6 K  P7 B8 [5 }& L& f  z$ |
        if( nPart >= MAX_HUMAN_PARTS )        , Y# |( ]1 N# ]& u8 n" v
                return;3 E2 D- n# V' z  ~; e5 y

* N3 T8 Q. X/ p9 W) m        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
3 `5 A: X# O/ i& l+ [
! n9 x7 z" P0 i3 j
7 W9 [9 e! C$ e  OCode:: Y8 C  S: |  o" p2 M& ]9 G" ?* x
#ifdef __QUGET_SWAP_FIX) j' m) S0 X% _& R% r
+ j9 N0 B7 ^6 r4 `- }/ B) v, ~
                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
' s) |% ?, F( p& e9 N                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());0 C6 g% m% _- \8 p8 }5 J9 L: T1 U

: q6 R+ [5 s  q3 `2 h                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )0 c- {# n. Y+ p# [, w3 U; G4 \2 w
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
) z0 n; u  D' t$ w- T
2 f0 x/ w7 F8 g) L# [0 B4 B% M2 x                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
( E$ {. {& V+ ?0 I                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
- L6 K2 g( j6 n/ U5 n
6 m+ ]  k8 i7 [7 C0 A3 i/ S#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
! |) V3 X4 h1 p+ n& K$ Aand add under6 r: e2 u! }: [* }" Z
1 U# d" X9 b) F, F2 n+ Q) t  D, Z
Code:* ]' U' @; g# [! y: p8 I
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )4 O9 }: X3 [% x6 L  Y
                        {
6 Y& l* z& r) d& z6 i                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );  e! e4 v: w& {* g* ~) k2 X; c8 Q
                        }this
# u; c4 H  x% _0 T0 f. Q, n, \
( Z" s% D7 L$ j& |/ P0 \Code:+ `8 ?( i4 N( y/ m
#ifdef __QUGET_SWAP_FIX
+ Z; a8 f- H6 T* {                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )$ E. B1 h4 {" Z2 U0 a1 e8 P
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());1 \9 p( \1 U) F  L" J. R) W' P1 X

, F2 T7 f. w, q% V                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )8 A, F9 P- y" ]
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );; Z; z8 _% m& @: E# F! G' V5 t  j

, x0 R# x! y, Z# q* C                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )  n+ r/ E. [0 x0 Q% h# L4 T% J2 E
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
/ h+ C, P( E* ~- v3 l# u7 [; ~$ y
- h/ F- H0 V8 D/ b% O- x- {2 H" d#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
/ L" C6 S+ P- v& o: e# Y7 k4 Y" w' c6 @2 p: L2 q, O
8 N" [. S/ M* r) B

相关帖子

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2026-1-12 10:02 , Processed in 0.078479 second(s), 25 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表