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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked % h5 c6 }; _9 J. j3 J8 t
I posted this because someone kinda posted a youtube thingy about it :O.
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9 V0 @6 S# a/ |6 X* Z. PFind this in DPSrv.cpp @ worldserver* k. e7 @7 Z; ]
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Code:
  I4 d; D1 Q' q* L+ G% Hvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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        DWORD nId;' ~& \% o  \% A: ?- v& k9 ~
        int nPart;1 |, d& j7 s- u) q' o" ?

7 s7 ^* O0 J% ?; m        ar >> nId;- i3 [  [& O6 z
        ar >> nPart;               
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        if( nPart >= MAX_HUMAN_PARTS )        - I. |0 i& M3 ?$ `! z1 ?2 r
                return;
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it; P4 \+ M9 O9 E' t- z% U0 S- S
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Code:. c( n* U- [" y1 G4 l
#ifdef __QUGET_SWAP_FIX
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& e: W2 O1 l! k5 k# D+ R, k' _                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
. j) x9 F* j! I! w$ z$ `                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());5 C; \8 ]( h6 @! O8 L
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
$ N+ L- A, p4 w" H. R7 H4 z                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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2 y0 ~  b7 P+ y                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )) @- _7 n" O" }! Z( Y* x9 M
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:4 I4 z8 Z3 z' Z3 p% O
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
( q2 a9 {4 l* ]: Z& [2 C& A( A3 S+ q8 U                        }this
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& |, c6 U* J7 W7 R5 DCode:2 B" K  C6 H; j9 t
#ifdef __QUGET_SWAP_FIX. l( \" h! }4 c+ [& j
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )+ w' r6 ?2 F  V/ y  t: x% Y
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());: y! _, _7 T2 E. L+ I4 ?2 J+ ~
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
5 T$ ~' E; k4 M- T+ I# l; I3 X, y                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );$ B5 a$ N5 x/ _5 w
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
& k1 x( y% }. {7 }3 g, H                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );8 |( X8 j$ ]5 P) G! A  t

+ s) ?4 D% p0 U- M% i3 k! z#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver / l1 F  r' d* Y& N2 X* v( j& v2 ?  A
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