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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
6 S3 o- Y7 L# v5 vI posted this because someone kinda posted a youtube thingy about it :O.# A0 {6 s. x3 R1 s
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Find this in DPSrv.cpp @ worldserver# u6 N* A, \4 p* F
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Code:
& m- _. w! u Ovoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 Y4 `3 p4 Y0 d9 R6 I9 K
{
: K. H. w( \2 q, z# [/ Q8 o) I DWORD nId;' w+ y, s. I0 k8 r* b
int nPart;3 z! u: o0 G! |7 i
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ar >> nId;* \5 K6 m" j; t
ar >> nPart; ; S/ v1 n+ r2 y+ l+ [: M! w( a0 i
; R2 ~0 g5 z, e if( nPart >= MAX_HUMAN_PARTS ) $ E6 A. h2 \5 h; L2 @
return;2 W# [/ J+ S! _% q7 R/ I/ O
! Y+ w$ i# S5 b# B CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it( l0 ^0 } w9 `( G# D4 Y# C; y1 g0 J
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$ S) K) w. b3 d6 u+ h5 ICode:; \% P4 n* a! S0 {1 J1 E O
#ifdef __QUGET_SWAP_FIX
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& ^ p; S* X( G& l. ?" | if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )7 L6 N& R) W9 z$ ?4 [' y+ v
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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3 ]* o, f8 F0 `0 C0 ?; W if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
& X3 n P3 Q# l1 C/ T) ]+ i pUser->SetManaPoint( pUser->GetMaxManaPoint() );- C- M" c$ ?* m% y2 p
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
6 g" i2 C: Z$ I: R, m. ^* F! i pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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. n8 S: f0 c; M. ~#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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# k1 e0 s+ l h5 h$ ^, {; mCode:
' e' x( A. k* }7 T6 ]4 _if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );9 f$ c. v% Q3 P- M: _* z) V
}this
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Code:
1 i& C2 \; n* E% s5 v#ifdef __QUGET_SWAP_FIX- ~! n& b6 W+ I" E! i! l$ b
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
# W7 y- E) e5 q+ ^& u! I pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());3 R! D5 d6 F/ h
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
* [* V$ S0 Q) }' s" o pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );% }4 q6 y0 c( Z3 w+ W( w
4 E- e& G9 b* v: b! Q; n' y- x if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )8 j: g* ^% U' T
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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' c5 q$ z' j/ g( T( o#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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