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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 1 M0 C2 Q8 U1 i
I posted this because someone kinda posted a youtube thingy about it :O.9 {4 y- F& {) _9 b+ d" A
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Find this in DPSrv.cpp @ worldserver
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Code:
2 E# Q! L% J& q nvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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@/ t0 s3 d6 }$ X4 g/ r- S0 O DWORD nId;5 a8 O' N2 i. H* w; Z2 \' e$ [- P3 c. x
int nPart;6 A- R2 M! R3 n+ H# q
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ar >> nId;
& N6 H! U% v5 L5 ? ar >> nPart; $ [9 H3 @, o3 y* m5 @: l9 A
9 ] w- V- _7 e( ]- u$ j' G; b- r# P, ]5 x if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX, C7 u* Y8 E9 t1 v6 H
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
3 @/ q2 N* ]+ k: X8 z pUser->SetHitPoint( pUser->GetMaxHitPoint());
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2 q- x3 a$ s5 c$ s0 w if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )% n0 M. K- _0 }/ a0 Z. A
pUser->SetManaPoint( pUser->GetMaxManaPoint() );6 m' J4 b! b$ M2 i2 u# o
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
* n" ]$ U$ ]7 b/ \ pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );0 f) K. n* @: {( P/ c9 l
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
4 T" t; E; T4 F6 p6 S3 b" c8 Aand add under% Q S6 q1 T7 V+ c+ n' k$ i- q
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )- g3 Q0 J, p4 ~5 |/ f( P
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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#ifdef __QUGET_SWAP_FIX
+ n7 G, e) F4 g9 G' U0 A& V6 C. l if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
. i) U: x9 T" [& s pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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& J4 s# d( A* q" i! O1 O if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
7 [1 e3 \0 D3 x2 ^ pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )7 s9 J0 W* }& q6 m. G
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );- s1 {9 v; @- @- [, u
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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