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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
/ h4 J0 N2 c/ x" LI posted this because someone kinda posted a youtube thingy about it :O.' z* }/ B% _0 J2 u9 G* l- [
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Find this in DPSrv.cpp @ worldserver0 r4 f) j7 S" p q# o9 b
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Code:
9 e' k$ i7 g7 @: N8 {; [void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
) ]$ P* N5 ~: D8 I! h+ S int nPart;
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+ Q8 \9 K# L! M8 t/ ]# o: ^ ar >> nId;
" ?$ O8 E) o0 I ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) 9 G- S8 g, C1 P. F+ d
return;9 j* t) p; Y+ G
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it, i% V0 B: [8 J* C0 K/ t, t% e
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/ X1 e8 ~0 w2 S8 E8 ~Code:
2 g. y4 g# t) E#ifdef __QUGET_SWAP_FIX2 M7 O7 a+ x" {& e6 T. ?
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )1 `+ _( C" s. ^9 D) e
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )6 U2 }& R4 @# L
pUser->SetManaPoint( pUser->GetMaxManaPoint() );+ K1 l1 d: ]5 ^" z2 T
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
& s' f }5 E0 p pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp8 s* r7 ^9 O* Q6 v2 U h
and add under
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# ?6 v6 p0 `9 F: WCode:
6 W& Y# n \9 J4 H% gif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ) L. k' @: X- X6 X
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );$ b& l( B5 m5 s7 r; d7 k5 q- d
}this
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9 |! Q; W! I8 i5 S#ifdef __QUGET_SWAP_FIX
3 s8 u. b3 B7 k/ ^+ @ if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )8 t: |6 A* t5 _) i
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());- W. }7 l" r; ?: d
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
6 d( Q( C7 ~+ g1 f9 ]$ { pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );( K2 r0 y/ K1 h+ v0 y# l
. H% d, N: h* V3 A( G) A if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
/ I& A& R& n/ Z pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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$ ^) W( T8 O" {. x$ q9 c#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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