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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
9 n9 v, J0 D6 P5 v& Q2 ~2 }I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver  r& g  M! \- k3 Y  ?- L! Y

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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )  E( F8 y! s( n. w" m5 p' }' |& M3 L/ c
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        DWORD nId;, h' M) {- J8 W5 x. H
        int nPart;
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        ar >> nId;. a* W" P/ g, ]' |; b; M; k& G
        ar >> nPart;                9 J( L0 L/ f; \& D% }
       
9 c' y, K1 d* O$ l: V        if( nPart >= MAX_HUMAN_PARTS )        : a( Z+ _& r3 ?( x6 I& I% V; W
                return;6 V& `4 T; f+ D. Q( f! v& v
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it7 O" f8 c% R) U% `; N

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Code:
; o2 q/ L3 t) T+ y) k5 r0 x#ifdef __QUGET_SWAP_FIX
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2 r) X* D. p0 S( r/ {                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )7 a3 S$ i: z1 g
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());( k2 [( S, L" y; r  E

& r: o9 O8 ^* e( ]) U+ `                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )9 j; K; o* H; m# G4 U
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );' O$ q( L  k. {& O

4 J$ X9 j% n8 @+ h                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
# h% Y" y- g7 V0 I                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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4 S0 q0 ^3 P8 \& s7 ?7 O3 _# y9 B#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
2 r" Q% Z: `) o/ s+ ~  U0 {and add under5 S& L( o9 K9 _- v( l, g

7 W2 v0 P) J  X" U' I2 j( q- v6 u# }Code:) c8 \! t9 W7 Y- ~8 {& R0 s/ b. j
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
1 ?' |5 [, n2 {/ Y' W                        }this
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( \  n3 N( z( Y1 uCode:
- O$ C: ~1 e1 U5 m0 F. `+ A9 N#ifdef __QUGET_SWAP_FIX
& m5 F% @# z. B# D% }; \% S                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
$ x2 U0 L+ E& R  l                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )# B* t% M* n/ y8 C
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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, }, y! m5 T* F5 W) W                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
# C& Y0 K# u. t5 s) d                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );2 s6 u5 {8 J1 F0 {' {- I
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver . _( _0 q( e) U) l

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