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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
/ F2 I. F. P3 {4 m2 \5 XI posted this because someone kinda posted a youtube thingy about it :O.) c3 t0 N. p+ E+ Q* s
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Find this in DPSrv.cpp @ worldserver
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Code:
! H3 |0 Q% E5 W/ l# Y8 Z( c* qvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
V, G6 C4 T$ D1 k& {! W int nPart; R. Q" X) V1 N H) q/ }
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ar >> nId;* ?7 j5 x! P/ i4 {* T, h3 p
ar >> nPart; . E3 J& t: l7 S) ^1 `/ [8 u. s
/ |2 @1 `# m6 |9 W& [8 A if( nPart >= MAX_HUMAN_PARTS )
9 `0 z2 P% s' B3 S/ F return;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it4 t ]1 m) @) p }9 z; G$ @
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Code:* p3 I. w P) ]& m& i6 g' F
#ifdef __QUGET_SWAP_FIX
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9 K4 N) y0 p; Z. |/ D if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )+ I7 B- Q! i4 r' q1 D. ^! g
pUser->SetHitPoint( pUser->GetMaxHitPoint());. [1 H0 x; F. q4 q4 s) {& a# o
* b3 P# W* I; |3 \# O5 c& R+ j8 v# x if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
/ {7 j+ ?& e8 \5 N; B7 z3 V pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )9 Z" n" {) B8 D/ U* h
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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- q2 X9 A7 I: U2 {. P#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp8 {/ s# k+ }5 {/ A* Y6 Y
and add under
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Code:
# z. R% S8 L$ U Lif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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#ifdef __QUGET_SWAP_FIX6 l7 V& S2 ^3 p. u, l
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
/ L7 W! a/ B2 z2 c pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());9 |' B! g+ A% K3 S
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
& }$ D" D. M a3 ^$ z I! M( s pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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' v. n0 B5 A9 h" m# F0 s if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
( g* W9 [/ C, h7 Q4 z7 m pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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5 X9 ~* [: j r% F8 G#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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