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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 5 a% N" m3 C/ ^+ r c
I posted this because someone kinda posted a youtube thingy about it :O.
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5 O- ^1 W+ o- UFind this in DPSrv.cpp @ worldserver/ |$ p5 `1 x& |; Y: R/ p x2 j
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;7 t: ~% D8 F& S1 [
int nPart;% q) R s5 T1 S
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ar >> nId;
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if( nPart >= MAX_HUMAN_PARTS ) ( D3 a% |8 e. M
return;# y6 {& V+ y; K% K' I% B2 }4 ]
( W- z% y8 N. u, G CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it! H5 f6 ]$ a$ I. k
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Code:
1 s6 y1 f I7 a$ h6 l1 C#ifdef __QUGET_SWAP_FIX% J$ x3 q% [! I, J' W: a" }
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )' c% c! L4 y1 F0 C! O( g6 ^
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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" n$ I% |; E& p3 ~ if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )$ ^% Y4 [& _) u" Z) n: j9 [9 Q- J' q
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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/ c' Y4 b# g% u+ v if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
& W* o- x) `! n: [ pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
1 p3 d0 _# I2 R6 mif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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6 k8 C: J: F9 i+ }9 P CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:8 V9 b# u& [7 v
#ifdef __QUGET_SWAP_FIX
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )$ u/ r! H3 z. G
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );+ T* s' i1 A. J! W. Q: H8 [
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
1 @; Z! Y! |: B: h pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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; @* T, }: X$ a. ] D* P#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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