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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked ! [. L! d9 y0 G. `: y5 R) p
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver
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Code:, X; Y: x3 T' u! B3 t. s( w7 j4 A
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )8 C8 E8 {7 ?' y) ~0 P
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        DWORD nId;
8 L# \, s# {! m8 T9 Q        int nPart;3 }1 @: T$ d+ M3 `. l/ V" H6 C

# o  x$ k5 {6 `# c) ]" v$ u% b        ar >> nId;
4 H2 H; _- g+ e$ [" t4 H4 _  t1 G        ar >> nPart;               
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        if( nPart >= MAX_HUMAN_PARTS )       
: N; r! O  X- w. w  O1 [) Q/ A                return;" |% B( d) s5 k1 K' M0 z5 J
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
9 h% m$ l2 X0 C+ }6 M#ifdef __QUGET_SWAP_FIX
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1 I5 C' q0 l9 b/ s: H% l                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() ): }- K# `& r  i6 X% I4 Y$ e. k
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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+ p6 L6 v1 ^: I7 }0 {6 b% Q& }                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
* D; F' k( [2 l) D                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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" K  J8 H/ _6 f; z! G                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
/ ~, N' S: ^+ Z% `0 Y+ ^( k+ @: v                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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/ B( D5 t% s% W5 k) W6 j( q#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
9 _9 V6 ]; l8 g0 a9 jand add under
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Code:
/ v# z+ D# ^3 T( m7 e4 ^6 Z; K0 Kif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
: `- f/ z; I! b0 T1 V                        {
" m. l& q5 y5 \- \5 @                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
' Q" ^9 z! l; d3 N, s- ~- f2 ]8 U& l                        }this! w4 n1 ~; Q; g- W* a) @' @

1 P% n6 j6 D& r& O" H* A* Z" kCode:
- E! k5 o( U% v#ifdef __QUGET_SWAP_FIX. B4 i' ^: e" s3 t  Q5 O0 T
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
& ?  W" p6 V1 e; Z" I                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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& \2 a/ u! w: G( B/ J( S4 u. d                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )+ f% N9 F' T! |7 j9 h
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )- q7 a2 g% Z2 B
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );9 r  L3 b! Q/ z: h! x
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 4 Q; ^# i- y0 c- u
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