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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
5 S. F6 a# |7 F: _8 r# eI posted this because someone kinda posted a youtube thingy about it :O.
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/ M# `: y& z: L3 a6 dFind this in DPSrv.cpp @ worldserver
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$ G: D. B- M1 u7 }2 g* ?void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )( {# N/ [/ R& l) z
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DWORD nId;7 i9 D2 {$ E! L% U; t& k
int nPart;
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7 d3 R3 [$ I. w5 w# ?" u8 W9 H$ ^ ar >> nId;
; b; s9 W- v4 p: q4 v( h- e3 l ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
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4 `2 K4 b8 r& n CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )8 q, M7 Y) i. V6 z
pUser->SetHitPoint( pUser->GetMaxHitPoint());% |0 T9 P2 V$ X$ f& d) ]4 M& B& b2 S* ]
6 P! p8 f" e4 S1 e6 r if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
6 X# ?" v' M8 \+ ? pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )! u) l$ C* P/ |3 L
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );) R, Q8 L6 u4 q2 X# h; m# J
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
# V, M5 _9 c: d+ b3 J8 Mif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )! r% a& u8 K" t8 |+ o0 y- x6 H
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:, z: ~; l( b+ J7 C, a2 ^) b2 H
#ifdef __QUGET_SWAP_FIX
6 R) h1 n# T" W* l6 A$ c if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
% N: f' n% C) \% c pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )3 _! E9 g+ h/ V
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );4 P! e7 r: A: Y0 o, h3 v$ C5 y" F
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )7 m8 V4 F4 O8 _4 H P) S( b. X
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );3 ~* r7 u+ ?7 ~4 g' @2 B+ Y F
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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