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| Hi I fixed the swap bug a long time ago it got tested on my server and it worked 5 v6 ^% m: y  R: G I posted this because someone kinda posted a youtube thingy about it :O.9 f& W6 T2 G; T, x
 
 . R; v1 ^: ?' e4 \Find this in DPSrv.cpp @ worldserver  O2 \  i- l6 c- y$ A$ l8 J
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 void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )2 B( `1 n* ?/ Z, F* x
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 DWORD nId;* P7 h1 |' Q  }) ?
 int nPart;
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 ar >> nId;
 & Q0 H% o/ k4 a" \, m        ar >> nPart;                5 [" T* r- q, s2 l
 
 r! C# A( G) r1 \        if( nPart >= MAX_HUMAN_PARTS )        2 Z3 f! \! b9 L8 |3 o
 return;
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 CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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 % b% z8 t. ~% }& L% I- ?/ _5 R% qCode:5 b9 i% b: G. h* O. N
 #ifdef __QUGET_SWAP_FIX
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 ; S6 j% V3 L6 d7 x+ C: P% b! D                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
 ( V. D4 b# V2 r4 [                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());9 W. c; |, N& F' ]0 f
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 if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )% K% |% a2 |- z, p# ?
 pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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 / O1 v) D$ }# W# J! T: p! P                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )2 o) w6 m' J0 N+ ?) A
 pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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 0 s: @4 o) a* t1 C/ `9 ?" P; @#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp$ T, b! O1 m: l4 Y! Z. q+ s6 o
 and add under
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 5 U. o! Z2 ~! ~2 a- F! m' }1 hif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )( E5 o! d% B3 X9 k9 x3 m
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 CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );- d1 |1 e8 }) j! [
 }this
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 Code:
 ) j, t3 Q3 ^; \$ ~% O: l  U/ w0 f#ifdef __QUGET_SWAP_FIX
 0 y  _$ j/ P( s, p                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
 5 f0 B/ i# j# u                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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 8 _2 w9 ^* U9 l                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )7 U+ M+ u8 l9 D; f
 pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );  p. _3 v) z7 K4 E
 
 . x0 c" Z* B: u, w                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
 6 L  C' z% [$ N                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );- K! Z  s1 @3 @6 W
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 #endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver $ U3 l6 h0 `9 K5 Y' A1 R# P* s9 J
 
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