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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:( a! e, C) v& M% j
Code:
' `0 E! w( [6 F' \. T$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");$ W( e( i/ L$ B# \. Z! S$ x
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
# ?; {7 A! {& ECode:
5 T6 r8 r! b3 g6 e* R+ z# }! k8 w1 c$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");6 C. d. m. v. Q8 y& O" G* @
echo mssql_num_rows($mssql);
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