| LoadObject : obj_test01.o3d àD±a ½ÇÆD
" K# S- B9 F. X3 ?. W. m( M G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øà½
6 Z$ q+ E, ~; T1 _/ C8 J CObj::SetTypeIndex : LoadModel½ÇÆD 0 00014 c9 K, b) G/ \8 t8 ?
CreateObj : type=0, index=1852, bInitProp=1 |
模型丢失 | FileName mdlObj.inc(9) : MODELTYPE_MESH Not Found. : M |
define.h丢失 | FileName propMover.txt(2) : BELLI_PEACEFUL Not Found. : BELLI_PEACEFUL = = = = = 0 = = = = = = = = = = = = = = = = = = = = 0 = = = 0 0 |
defineAttribute.h丢失 | FileName mdlDyna.inc(1620) : II_GOLD_SEED1 Not Found. : I |
defineItem.h丢失 | FileName propItem.txt(2) : IK1_SYSTEM Not Found. : IK1_SYSTEM = = = = = = 1 = = = = = = = 0 = = = = = = = = = = = _NONE 0 0 0 = = |
defineItemkind.h丢失 | FileName propItem.txt(2027) : IK2_AMP Not Found. : IK2_AMP IK3_EXPSCROLL = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = = 5 _NONE 0 = |
defineJob.h丢失 | FileName mdlDyna.inc(8620) : MTI_IDLE1 Not Found. : M |
defineNeuz.h丢失 | FileName mdlObj.inc(5567) : OI_DEFAULT Not Found. : O |
defineObj.h丢失 | FileName MdlObj.inc(7) : MODELTYPE_MESH Not Found. : MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
2 E X- A: L& |, v! g C" Y) C
. ~- ~" E7 J8 o4 F$ Y8 m5 q9 O3 H "test01" 7046 MODELTYPE_ME |
Masquerade.prj丢失 propItem.txt丢失 | (BEAST QUICKLY FLASHES, THEN DISAPPEARS) |
1. propMover.txt丢失 2. Resource data丢失或错误 3. 客户端太旧,需要V16 | (ON CLICKING NEW WORLD WHEN BEAST STARTS UP)9 W( f7 \% C' }0 \! {, @
[Window Title]
- J1 u7 W5 {* Y- I; P Beast MFC ?? ????
7 O1 R4 V% u. V( R/ @ [Main Instruction]. n. ], Z0 i' W% G+ s
Beast MFC ?? ???? has stopped working m, |% x5 l3 J3 G
[Content]
2 {3 ?( l: R, O2 v% [+ \; H Windows can check online for a solution to the problem.
4 B: |$ ]5 u" \% n6 m2 L [V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program] |
Terrain.inc丢失 | CSfxBase: oad G:\Beast\Sfx\sfx_test01.sfx ã໠¼ö ¾øà½ |
SFX模型或者文件夹丢失 | : oadTextureFromRes : G:\Beast\Sfx\Texture\sfx_test01.dds not found |
SFX纹理或文件夹丢失 | LoadObject : gizmo.o3d àD±a ½ÇÆD$ y, @ M+ X4 }: t; g! k8 \
G:\Beast\Model\gizmo.o3d : ã໠¼ö ¾øà½ |
gizmo.o3d或者模型文件夹丢失 | : oadTextureFromRes : G:\Beast\Model\TextureMid\Obj_test01.dds not found# \0 f- D2 L6 X( w8 L
G:\Beast\Model\TextureMid\Obj_test01.dds texture bitmap |
模型纹理或纹理文件夹丢失 | obj_test01.o3dàÇ 1öàüào 0. ÃÖ½Å1öàüào 20
; w4 H$ q; d4 V- `* Y G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øà½ |
模型错误 | G:\Beast\Model\TextureMid\obj_test01.dds texture bitmap |
模型纹理错误 | (ON SFX LOAD)1 p2 l; F9 h1 {
Beast MFC ?? ????3 W% [$ M& J+ ~, S+ n8 p! d
Beast MFC ?? ???? has stopped working+ l! \) Q- ^) C" ~9 n- I7 G
Windows can check online for a solution to the problem.2 z8 d7 h- H$ \$ C) U4 C2 G
[V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program] |
SFX错误 | (SFX TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV) |
SFX纹理错误 | ¼öá¤Çò ′ë·úà» ¼±ÅÃÇØ¾ß ÇÕ′Ï′ù!(è¤ào »õ·Î¿î ′ë·úá¤o¸¸| »y¼oÇϼ¼¿ä) |
原因:大陆窗口打开以前的地图在新地图的加载 | (MAP WORKS 100% PREVIOUSLY BUT CANNOT BE LOADED INGAME AFTER CONTINENT WAS ADDED) |
原因:没有了大陆上世界。大陆需要被产生使用大陆按钮或只是让他们在你的。不产生碳纳米管会崩溃你游戏。 | line(4) ÆÄàÏ mdlObj.inc¿¡¼- "{" ½oÆ®¸μàì μû¿èÇ¥·Î 3¡3aáö ¾êà½.
7 G# G. F9 u) E0 q8 M$ s (OR/AND), Y1 S; E* N: a
CModelMng: oadScript(6) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : FolderName, " B( L, A% t$ L
(OR/AND)
- o9 O( j$ m J- G& ^ CModelMng: oadScript(7) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : 0, 0
3 K) x* e \$ a' {# g: G (ETC) |
损坏的数据mdlobj.inc。类似的错误mdldyna.inc和其他文件。 | : oadTextureFromRes : G:\Beast\World\Texture\default.dds not found |
原因1:世界纹理文件夹丢失。 原因2:default.dds/misc失踪。 | : oadTextureFromRes : G:\Beast\World\TextureMid\sky_cloud02.dds not found |
原因1:世界texturemid文件夹丢失。 原因2:skycloud02.dds/misc失踪。 | (TERRAIN TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV) |
World texture错误 | (WORLD LOADS GREY SCREEN) |
原因1:兽没有打开。世界文件直接,重开。世界的备选案文,“开放世界”。 原因2:世界的腐败。 原因3:相机需要重置。双击任何导航修正这个错误。 | CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=5 index=1502 bpart=0 àÇ á¤o¸°¡ ¾ø±o¿©.
# U6 a" Y0 P# a, ]$ Z: i CObj::SetTypeIndex : LoadModel½ÇÆD 5 1502 |
Cause 1: NPC's missing in res data.! L3 Q9 X5 t% J' _8 m5 Z
Cause 2: Monsters missing in res data. 原因:一个文件被编译的。并且用新版本的野兽,将不加载在过时的客户。 | (BEAST DOES NOT CREATE FULL WORLD) |
Beast cannot go over 1.7 GB of RAM. ; y$ t% m! L; Z+ S6 h& ?- K" W
|