|
对于那些谁需要它 - 谷歌缓存FTW。 :
7 A! N% z t$ z8 V/ n, |如果我鼓掌纯粹是我复制错误时,D
}; q9 |& @3 A3 d# f2 ?4 l4 ]积分当然Pumbaaa。2 a; w: o3 G+ b1 H6 v+ i2 X4 k
9 ~0 \' x( h2 o4 W' ~/ J0 dFuncTextCmd.cpp:0 U. I8 `- F& [4 v6 T; a6 F9 j- U
4 c8 f7 ?0 h% Z! O% q6 a代码:
! \ l: o1 k3 j* } L#ifdef __PARTY_FIND
9 ?3 G. _7 q5 ^4 O. JBOOL TextCmd_getparty( CScanner& scanner )* R; i- W5 N% {$ ^
{
( c8 \+ N# S7 Q3 a#ifdef __WORLDSERVER
8 B2 j/ ?! a& u: Y4 Y CUser *pUser = (CUser*)scanner.dwValue;
9 b& P- P5 |( G+ A# f% ^" D, V$ h. W if( pUser->m_idparty > 0 )
0 ]! a8 p( J% ^7 `1 d {
* M# s6 F* S" v0 A; o# x pUser->AddText( "你已经加入一个公会。" );
* s$ U7 N+ z0 I/ z# a" M return TRUE;
! o2 H8 `$ F1 h) T } g1 T# j1 z# T! @, @$ Q' T& j4 q0 z
CParty *pParty;- Y! F* H% G. p5 S
pParty = g_PartyMng.GetPartyFree();. j. H' {/ P) k9 r; w2 K" t x
if( pParty )- M1 s$ d& T2 I! I
{
( @. P' F: W- Q6 _8 Y g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
; N9 r8 o7 F: ]3 E5 k1 x2 z: X/ o }else
/ D# M9 p7 K9 x, P* r4 V/ b {
' ^+ K" I C: X( [0 ?! ` pUser->AddText( "抱歉,这里没有任何一个公会。" );
) U5 ]. F% {- t6 |& P }
0 o( ~0 \- v' _/ Q5 {! ?#endif
P6 w) y8 n% _( | return TRUE;
4 @. l6 B# a& L6 t# N5 L/ \}4 g: C8 o+ N" P' d a
#endif //__PARTY_FIND1 Y6 N8 J3 B) E& V6 S( g
7 F6 H9 b7 Z; Q& K6 i7 I代码:- ~" z P7 K# c' o# H5 c$ _8 w, ]
BOOL TextCmd_PartyInvite( CScanner& scanner )
1 S, i: n& I5 B% s3 p3 j{
' k& q5 ?- G( o. ?8 R C& i3 T# A#ifdef __WORLDSERVER
. l. j, X2 X' P0 e/ z CUser* pUser = (CUser*)scanner.dwValue;, v; L$ f& u3 Q; L) }
MoverProp* pMoverProp = NULL;& Z- P/ F# x* a! C2 S# p
scanner.GetToken();
: N; _: @% n& o, ~0 ~ d% z* T#if __VER >= 11 // __SYS_PLAYER_DATA
& L0 g3 l$ l" C2 ~; `) t8 B" [ u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
8 v( U" L8 c4 u1 i/ F#else // __SYS_PLAYER_DATA# d+ h6 P8 f7 _+ [0 H) e) S
u_long uidPlayer = prj.GetPlayerID( scanner.Token );5 ^% D! p9 S6 i; m6 x- U4 N& R. Z
#endif // __SYS_PLAYER_DATA# S3 z6 {) c; q- u9 E- k4 Q
if( 0 < uidPlayer ); R" U. G' g1 Y" W* n, H. c
{4 Y7 c# h) N+ v1 X# K3 A
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
1 K7 v& O+ v: |$ d: c if( IsValidObj( pUser2 ) )3 K7 O0 U% F( z/ R& A d5 E
#ifdef __PARTY_FIND% F& B* q2 c# S
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
' B( O) k2 {2 K& T2 {0 {#else& `0 j% m5 t" S$ l
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );% G; b9 E6 z9 B" ~3 S
#endif //__PARTY_FIND
" `' r! D6 V: i! a7 k/ d3 v) O else
$ x1 `, T7 r) p L) U: E4 ~; |2 X pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );: }2 p1 G1 v. ? A
}
8 r. _9 ]( G# J" A' ? else; e$ q) L/ s" P/ y$ d
{
7 `$ V/ B- W h1 O; k( z pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
5 n- J( X) ~$ w4 `5 k. Q H7 K }. {3 z2 e# b! z2 ^$ N( C
#endif // __WORLDSERVER
3 n6 t" m# ~+ g) O! W
* R- I5 H# ^0 H return TRUE; R5 Z9 p/ q2 E. P/ d, o# y) s( o
}
3 Q8 g# z8 P4 l0 d$ B; g9 g) t
/ Y5 u: L7 B5 R6 q b5 r! `代码:& k' w; Q6 f+ @" g4 D! s
#ifdef __PARTY_FIND5 G9 o' n5 v1 [2 q8 z- a8 m7 L
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
2 b$ ` N! @+ |, Z. b2 n#endif //__PARTY_FIND c8 U, U) h2 y+ j
DPClient.cpp;
" A1 P1 F7 ]# g% M8 xCode:4 R3 `( G1 V# b- n+ G: [# W# l
void CDPClient::OnPartyRequest( CAr & ar )2 f0 }6 T4 X( Q2 P" h7 K1 _
{
' b1 v, y0 ?% k5 g) `; t) J u_long uLeader, uMember;
. x1 r+ X% [" A; `# T t* A j0 C. I p1 n
BOOL bTroup
5 H2 E/ y* |+ T& D& o4 A& h8 i#ifdef __PARTY_FIND
0 o8 T& _& j% \" `3 H9 r2 \- H , bPartyFind% N5 W! O2 y# J0 Y3 Y
#endif// __PARTY_FIND0 H8 J# f- z; x% s1 b
;
4 s* t6 W$ _7 i LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
" X; }' _# X2 \2 P: M BYTE byLeaderSex, byMemberSex;
) R% G0 W y, ?( N3 g# b2 V char szLeaderName[MAX_PLAYER] = {0,};( t i: I% P7 s' V
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;) T9 Y: _1 P1 `1 k, o1 \1 A+ w4 w
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
# U- f1 _0 o: u' X8 e ar.ReadString( szLeaderName, MAX_PLAYER );2 |$ g% I7 U1 a' U% F
ar >> bTroup5 M* F8 {# a7 D( F. V1 Z
#ifdef __PARTY_FIND
) `) @" [4 f3 E( ] >> bPartyFind3 M6 F4 T* s! J3 {" ~
#endif //__PARTY_FIND
0 k" M, V7 H$ `% F; f9 y ;$ R0 ]( M( q4 J. y. M+ h
4 l7 `) o. q' w6 c9 w2 R$ g5 e
if( g_Option.m_bParty == FALSE )
+ R: C0 }$ X0 l7 O) O {, s( k# M' w- d
SendPartyMemberCancle( uLeader, uMember, 3 );. \, j2 d4 v' G4 @$ Z0 t: {3 A
return;
0 A6 B+ z9 Z! q/ h }
( O' b6 _. @, K/ R0 M) b+ U) J# X8 y% G
#ifdef __S_SERVER_UNIFY
; G( e2 H- O. Z i if( g_WndMng.m_bAllAction == FALSE )
* }2 K! N" b ]3 R# ? return;# Z! J5 K) g* a, R+ K) o
#endif // __S_SERVER_UNIFY
2 T0 s* C, z6 Z& M9 x; {% c. V6 x7 E3 H9 w( m7 c3 n; y( g
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
k3 L, C, m6 ~9 |9 A, Z* v % K' }: B. G$ `, P% j9 e
if( pWndBaseBuf ): ?% w3 P2 ]) _- y0 {" b) P
{7 t* l9 C& @# X" F' V P9 C
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( J, N% T( z8 ~5 P8 j4 o
return;
; p& t4 p" i3 |$ r }
( \9 O" H2 G$ w W# y% ?+ I#ifdef __PARTY_FIND
- i: e; h# Z1 H( l! P if( bPartyFind )
. s% I7 `/ j0 H8 G {
+ s' Y; W x6 m( u p, P8 u SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 w. s9 _% E8 h, b, S }else
; U/ q, P6 \! X# i: M* a+ u {
& G/ N, e! `8 A' G$ B! \! B/ j g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( E, Q7 v( V# ~7 D1 U8 c, Q- |- N
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );" J7 c$ a+ [# Y% v" u
g_WndMng.m_pWndPartyConfirm->Initialize();
5 p4 u6 d9 r9 z }8 }0 J" ?4 h) M8 X
#else s* w$ K M3 ?+ x" A% k- S) ]
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;5 h% e5 {$ E# {4 w R
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 r& @7 u2 m9 ^- t
g_WndMng.m_pWndPartyConfirm->Initialize();4 o: G( X" a+ c5 ?0 g2 T2 z
#endif //__PARTY_FIND! y# t4 r- _ W/ ?
}' l7 E4 t/ a2 B: d2 o' R9 b: b
& k$ S f! Q4 |2 s" @代码:% U, }; D5 N# R: _) Z+ [% G1 }
#ifdef __PARTY_FIND
6 Y9 H s' |$ Yvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )0 \" @+ e4 D+ h
{1 J& M0 {1 [5 H
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );$ h0 _1 G: j8 M, I2 X( w
ar << idLeader << idParty << bAllow;5 b9 ]' I" |& m$ A
SEND( ar, this, DPID_SERVERPLAYER );' V3 o2 e. J0 F
M: r. r8 }( |4 F7 C# B}5 F1 }& z3 M% @6 W% D
void CDPClient::OnPartyAllowJoin( CAr & ar )! v& b; U. F& d: ~
{3 C) L2 C! w! X2 X3 \
ar >> g_Party.m_bAllowEnter;
0 G9 i, f2 [/ z. ~6 g}
3 f+ T( o% O1 D; S#endif //__PARTY_FIND. Z: M% J4 T, `, ?% L' v$ d
Code:" @3 ^$ I; U! V6 `5 J
#ifdef __PARTY_FIND
( H. t# c: `4 {8 ]' b: y- y7 D case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
$ I. y" ?$ r$ b* S#endif+ I* w' `7 P8 b- a( L. e) R
1 z% {- Y C$ ]party.cpp:
% t$ M9 J( Y' d, b8 M! P0 t8 R) }代码:3 ~1 m1 X1 r7 m" ~
CParty::CParty()3 K0 f& @1 Q- r- I$ t
{$ s7 r" `5 }4 f( V
m_uPartyId = 0; s4 ?8 G( Q% j
m_nSizeofMember = 0;$ g' G8 c2 A! P/ y; m- F+ i; f1 i% L
memset( m_sParty, 0, sizeof(m_sParty) );: k A* X, H$ k6 ^6 x
m_nLevel = 1;7 j- k2 e& F( w* {- m: Z
m_nExp = m_nPoint = 0;
( m g, e+ h- u$ } m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 d' G8 q; F2 n$ H m_nKindTroup = 0; // ????
0 X) V! ?* r, c# n m_nReferens = 0;
9 Q. ~8 u- N' B, @4 ^" V* Y% f m_nGetItemPlayerId = 0;
2 G9 d' @2 M* {0 S( k#ifdef __PARTY_FIND
1 u* g6 u) H0 D. n4 ` Y& S6 c m_bAllowEnter = TRUE;! ?5 k! z3 _: c0 ~
#endif //__PARTY_FIND' X5 ~) q! z' T4 C4 H. Z" G& E
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 u/ U! N* N, N! y8 I9 c" X% z) D {' G$ _( _( m- P7 Q+ _7 W0 A
m_nModeTime[i] = 0;3 Y2 ?. ^5 h9 \; q& T: J; C
}
8 z$ J9 F7 [' U! y m_idDuelParty = 0;5 `1 q* p' ~8 @1 i* t. u- T* e, q( S
#ifdef __WORLDSERVER6 I* h9 @; R! ]% S# z
m_dwWorldId = 0;
8 j' k; @! n: ?2 e6 D$ R7 b#endif // __WORLDSERVER6 f- R2 ^. T# d! g1 o! R+ \
}- \; a8 i# ]4 M# D5 }. Y
代码:
7 b5 [% c, l5 \- avoid CParty::InitParty()
6 f4 L& n& x0 K* g( u( ]" r. J{
4 w4 m) A: M' {% N8 X1 y m_uPartyId = 0;
9 u( W3 r* C, @# F7 B( {9 V m_nSizeofMember = 0;
) ]2 g2 Y: G. w6 X memset( m_sParty, 0, sizeof(m_sParty) );
z/ V/ b% }! P# V8 n m_nLevel = 1;
7 N; d9 {7 C+ p* ~ m_nExp = m_nPoint = 0;- k1 I7 D8 d1 i7 t1 q+ L; s% L
m_nTroupsShareExp = m_nTroupeShareItem = 0;
- b, d4 O h" r3 ?* ? m_nKindTroup = 0; // ????
. N A$ v+ z- k# A+ P4 b% m/ ?/ H m_nReferens = 0;
# Q! |, A/ x6 C4 Z, w#ifdef __PARTY_FIND
7 y' s1 `# P1 J/ K7 g; m: Q0 @3 @ m_bAllowEnter = TRUE;
" k, N; \' P' w! h#endif //__PARTY_FIND
3 V$ q! @5 [( Z for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
) n% L3 D4 s3 a5 C* T {
2 p2 c+ [% L% x; c4 w4 ]+ q m_aMember[i].m_uPlayerId = 0;! ?& \5 G9 X I/ s
m_aMember[i].m_tTime = CTime::GetCurrentTime();$ f; F) B, {3 M7 J# a( B. U R
m_aMember[i].m_bRemove = FALSE;$ l9 D: `. `* d) @ b: R5 Z
#if __VER < 11 // __SYS_PLAYER_DATA. i( [- L; _, [' j
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ j; {7 W: W ?) p! a2 ` |
m_aMember[i].m_szName[0] = '\0';
6 _# ?+ A ?* i% l#endif // __SYS_PLAYER_DATA9 ~2 h+ B0 A7 y3 C/ w1 J4 ~
}
+ ~. r2 ^" d$ s/ s; o4 o}% T3 f1 M( a* f( D
代码:7 }9 O ~9 h6 R$ E
#ifdef __PARTY_FIND
$ J8 W. E$ H/ @3 Z; bCParty* CPartyMng::GetPartyFree()
1 D) k- [. `/ V9 W: E! A{
" Z5 g0 U$ |2 G- \ [/ ~/ A; y CParty* pParty, *pPartyTmp = NULL;
4 F+ K6 l' s8 r if( !m_2PartyPtr.begin()->second )
6 L& x9 T: H0 J2 O1 P( U4 w; K return NULL;" M/ k: m9 A; y- Y7 Y
BOOL bRan = FALSE;
/ o( ?( W# W8 A$ Y9 Y$ g1 C3 I DWORD dwRand = 0;
! c# S" W! U6 ?/ {7 v! I4 @ if( m_2PartyPtr.end()->first >= 1 )
0 Y7 N, M' J) q* i. @ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ D2 M0 u; y0 Y- U5 y+ e. _; q* l
% x! Z. s7 p3 t D' D7 g8 s/ } for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
% I/ a, U! G4 D5 s! k' x {
6 b9 B/ T' z8 V' U& V. s3 n0 {! f4 D+ d pParty = (CParty*)i->second; e t, }6 k5 T/ l1 |! b! S. b
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
& C1 h4 }( ~/ a {
; `1 r _4 O+ y) M) ^+ y0 l/ p if( i->first > dwRand )
- v0 J) l) a1 A; g% J return pParty;& m1 Z' \8 i! v: ?" [* i# c, k
else5 Z9 L$ L+ k- n- e& _
pPartyTmp = pParty;
4 B. V* P) @! H1 g# | }
; ?' z( d% w. y5 k7 Q8 f' C' O8 z9 M }
* v; `% y. C6 u+ K& d return pPartyTmp;
. ` v. o j7 k ?) R0 d8 z}1 b/ x c) j4 U" R
#endif //__PARTY_FIND3 t6 |. [) `7 h, {( D3 ^
& V* ?( d# p7 R4 n6 F4 s% Q' D7 |DPSrvr.cpp:8 \& n, f" e" D9 q8 L1 i' f
代码:
& B3 r# P- d$ `; C3 t0 D#ifdef __PARTY_FIND! l4 ]+ z* P( o& E+ V
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )6 }! C5 @6 S. a" @. |0 B: K
{4 l" R9 q3 H- o7 c0 @9 g" e" D0 t
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, ? Z. Z( T5 d) ?& U
if( IsValidObj( pUser ) )* n0 F* H, J: t4 l8 i
{/ ^ K! v, u' ~6 _
u_long idLeader, idParty;' j$ T8 \; c4 }* `5 J2 a1 F( d
BOOL bAllow;4 Q! t* y* z g1 Q& y
ar >> idLeader >> idParty >> bAllow;2 s) ^) T' c! w$ K, u4 Z
if( idLeader != pUser->m_idPlayer )9 w0 M% n# M- ?) a5 G; I1 O5 r( g
return;: \8 D% m# _/ a/ t! @1 D
CParty *pParty = g_PartyMng.GetParty( idParty ); e$ p4 |9 v2 r
if( pParty && pParty->IsLeader( idLeader ) )7 ~) u; n; e+ B* }# U# d+ |
pParty->m_bAllowEnter = bAllow;
8 z+ A0 Q; R9 U/ E( |6 Y3 |& p else
" b# v# V S+ h1 V: [ return;
8 l- O* c1 P7 r5 {9 y* H# L m' D2 |5 t2 ~) X, }+ ~! Z
CUser *pMember;, N& ^/ A" F' T5 @
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
! d: x* g4 V! ?% M' ] {/ r" A7 n8 \7 s2 C; S& b" N
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );% j1 Z! }8 Z9 A' l
if( IsValidObj( (CObj*)pMember ) )
6 Z# D+ t. n; K' n pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
* i( f3 C# U7 n' q. c) ^ }
: }: y5 W$ ~: Q! [3 b* n/ { }
" z! V, F( t6 g; p/ v}
) M9 S) c: e6 y( K#endif //__PARTY_FIND, X" I) g( [; \8 N5 B5 [# I
* c( h; o! q$ h- _代码:6 ^* W8 g; ~2 |0 z
#ifdef __PARTY_FIND5 ]% q5 X' L+ X4 t* E/ }
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
- g- V0 T% o- @# l. _5 y#endif //__PARTY_FIND
" i8 Y& U' d6 E3 q8 |4 h4 c. G6 p2 r9 O7 d
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )2 F; U& v8 H' x% i5 ^8 i k
{
& y- m, S# M0 x. S; U u_long uLeaderid, uMemberid;
0 m1 |9 o# u) R7 {' h# L' w. K BOOL bTroup;& D$ j" e+ B. \) D
ar >> uLeaderid >> uMemberid;
0 X8 E6 ~/ Z+ \) g9 x! @% R& ]6 B% B ar >> bTroup;
; ?* v" V# N+ s4 v* ]% K6 k3 P: O4 b* D7 o2 }; M3 _2 a
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 D( \* Z$ [. e5 }! t if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
8 H/ |# k7 k8 z* @#ifdef __PARTY_FIND
+ ?1 I: }8 c+ d3 {% K% {$ C InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
' O) _4 B i/ t" {9 {6 b# `# ~, t#else
7 ]5 G: `6 U8 i8 j" c( h4 u InviteParty( uLeaderid, uMemberid, bTroup );, I- u5 |/ w( p2 _/ A. K6 Z
#endif //__PARTY_FIND* M* r, e+ N: q9 K* V& e
}
/ D/ G l6 _/ D/ \, `& F$ r( F% W5 } l
代码:
0 A# v+ s- S( Q2 a5 n* o) G4 o#ifdef __PARTY_FIND3 u' ]$ \$ {/ Y0 g* g
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )6 C3 C; {$ S) g7 y
#else5 c' U- V0 O; ^- N$ n
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ), N# _ F( J5 {
#endif //__PARTY_FIND
; w/ `* n0 V% p5 Z9 R, {{
: h A* R# H/ v9 ?# x3 G CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
8 z. E7 y( B5 z- \ CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );6 [; _6 }% {- M
( r: `- M# C# M2 _9 x& c! ~( X
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )" D+ d% N" w; K1 ~6 @$ z( \0 r
{+ N1 Q9 g% H! A* Q* M
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )' a2 j7 H1 p5 _# u3 b* U0 J# {
{: B8 x. _1 Z3 z# f. ?1 p
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
! G8 ~* ]* h4 t8 ? {$ y6 {8 k! u c" d1 R' r
pLeaderUser->AddText("没有足够的权限。");& h+ K2 B& {6 j; A& w
pUser->AddText("没有足够的权限。");
, O+ d% F# O# m P6 Y; c! i6 F return;$ `" D: X: {/ y$ n6 \
}
6 [, D& m* n# k0 d2 { }' f" b h2 S q: I" s0 n2 _
// ???? ? ??? ?? ????.
: c# w. f" C Q& u; h4 W CWorld* pWorld = pUser->GetWorld();
/ Q: A5 A; |7 c; Y3 A if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )5 O# }) T0 B% Q$ J( b8 s
{ 0 l* U4 A2 J1 {5 @! @* Y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% k6 x' h- e2 W' A# V! [: I8 G: E return;& p" |$ H* {% t: V) }) P6 N
}6 x& E% Z6 N- \: U% V
#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 S2 [4 v( ]( [1 h' [# o6 | if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 W9 u" h" C4 q) B; ]2 g- _ return;
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#endif // __GUILD_COMBAT_1TO1
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#if __VER >= 8 // 8? ?? 061226 ma9 N2 E6 n. e& O, B/ s
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ), G: P* z$ f1 W* |0 W) d( Q
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return;
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#endif // __VER >= 8 // 8? ?? 061226 ma C) t5 ^: D2 `
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if( pLeaderUser->m_nDuel == 2 )6 C( ?* @2 g# h" H& v
{
: }/ T0 Y5 o/ D/ H8 N3 Q pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.% W! s( ?) [( z! `8 {
}
* d2 |% q* k0 q$ E4 m8 d, ] else
1 k2 O! _. U$ X: I/ ~1 V. w {8 d, R# t$ ?8 }' j* ~% D
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???% |0 X# `5 X8 u6 d' x; M9 w2 P
{1 i; g( F: H- Y& p1 p& h
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
7 B9 D4 h9 G5 S& b a7 M* V }
' t* O# C5 ]/ D else
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if( pUser->IsAttackMode() )
8 U, p# z. K! ]* N# q6 Q pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
, [! [6 Z% `6 c" y G9 S else& u1 x6 [ s$ n: o
#ifdef __PARTY_FIND0 H2 Y# O; P- }9 C
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );- U8 e6 l+ v! o, ~$ A) b! @
#else2 P | ^7 \ v7 E$ p
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
, T( j/ t$ [& Q4 b0 j1 m* ?#endif //__PARTY_FIND6 z% [5 v. f# C" r7 g' T
}
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}
1 @' o# L' \+ W/ M" t4 {( L1 v- d. o0 q! D else' _3 n5 ]0 F- B/ O1 e" k4 W- V: `& e$ a
{
( z7 F/ R. x6 A. ? if( IsValidObj( pLeaderUser ) )
8 Z' j. |' G6 x0 `4 s pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
: g% m& u0 r# n; S1 N }) {+ z" Y m/ U- A0 y+ i( y+ h% n
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7 w: N7 H; v: k8 S: DUser.cpp:: K+ ]1 X1 Q' v8 K
代码:
8 J2 x- I8 a/ X! N/ l#ifdef __PARTY_FIND* Y: U* `5 x5 O( {0 k
void CUser::AddPartyAllowJoin( BOOL bAllow )
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if( IsDelete() ) return;
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' H' K1 u7 X( b m_Snapshot.cb++;
" ]! o2 Y2 |" y! {' i1 u m_Snapshot.ar << GetId();
" L* ^% z( u3 b V. D+ B: V8 C# X7 }- s m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
! J. m3 m9 P$ c8 |8 i m_Snapshot.ar << bAllow;5 b! D1 t" c, J7 t9 V \/ u4 ~
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#endif //__PARTY_FIND
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代码:; `5 T4 T, X2 G& z' k% D( K9 l
#ifdef __PARTY_FIND. K: v2 F- Q- u
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: O4 b- b9 p8 V1 |8 U9 h#else
% [4 U5 k# b9 ]" L' Z' K& xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 Q7 T* [3 Q% u" Y* b#endif //__PARTY_FIND+ I' }& L! C+ L5 W
{$ T. V/ K; A' M! t/ k; S
if( IsDelete() ) return;
* `0 Q# y9 e5 X
' y" ?) u% r: ?- g3 } m_Snapshot.cb++;) \% o- R' I. I# J! i- U8 g
m_Snapshot.ar << GetId();
* S$ Z# z V d m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;" c9 F# G' _: P+ e+ s0 A8 R; G
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();: N1 k8 E c! d$ ?
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
) E& b& y0 t, g- j m_Snapshot.ar.WriteString( pLeader->m_szName );% l0 I" B+ S _/ ^
m_Snapshot.ar << bTroup
0 g# v- n) V) i3 C, n* d* p: {' N#ifdef __PARTY_FIND
" s+ |0 Y6 v, s' x; V5 O << bPartyFind9 Y1 g1 S+ `% U- ^" _
#endif //__PARTY_FIND
3 Z4 N1 |, B0 Q4 H$ i+ W: } ;
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9 p' J5 |) _& B1 ]}
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* A' W7 q/ J+ o' t% L0 P9 a* FDPSrvr.h(公共范围PLS)$ c' n: a8 \" E3 B9 d# x0 L
代码:
3 N4 F9 r& B" _9 I1 u6 T# k1 _#ifdef __PARTY_FIND* c( z. |% u! k3 C0 L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );3 x4 N' M- ~% _" ? a2 _1 r# d* g% I
#else
( ?: z0 L& S7 r0 h8 H4 n void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
! _3 t, V4 z9 C/ p% f ]; Y$ c% ]/ a, H#endif //__PARTY_FIND; o* t! L+ \1 ~% A8 `5 `
) L5 B5 G$ |& |3 k/ [! R; J0 ^. }代码:
% o* c3 z$ S9 t. a5 M#ifdef __PARTY_FIND- C: i" D6 j0 t/ R2 I+ A7 \
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: Z4 ]" ?+ J7 A! U, i; Z1 Z. |#endif //__PARTY_FIND
5 C! \/ D! m$ J! B C4 P
3 v# Z8 |- D @: t/ CUser.h(以及):
4 I7 L2 t0 k/ z$ m, _; D代码:
1 k$ q- W7 k. s! V: A1 v#ifdef __PARTY_FIND, {. z/ h' l( A5 P: |
void AddPartyAllowJoin( BOOL bAllow );
+ B, M6 L3 X; P void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
7 L$ p1 _; E1 @0 c& o" I. G/ r#else! G3 `2 U, ^( ~" S) ~- \2 \0 V
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 }6 P8 F _/ x! D$ Y' _#endif //__PARTY_FIND
. |9 a" `. i( m2 ~# s
7 N+ f7 s: c2 I0 Y+ A/ K: o2 c- O4 \party.h:, Y. }# _# H, f) [+ S
代码:
) ?' I. |6 f: C5 }( K* e#ifdef __PARTY_FIND
# D6 @- b1 ~" y% r% q5 }* _ BOOL m_bAllowEnter;( k: \5 K. N& l4 y0 G
#endif
# l% {* H) j0 L
! C1 N* h1 N" Y4 K5 k代码:/ y- A; d$ f9 f B3 ]% k" G, W
#ifdef __PARTY_FIND
, O, T& V- }) ~) y D1 T: ]# Q CParty* GetPartyFree();, H# M/ \& ^: O1 V% L
#endif
& i5 t% y( ]5 n$ T1 {8 k6 x
7 V3 P! h# j. q% b+ q" v5 L) BWndParty.cpp:6 a. {' l7 H$ O& B
OnChildNotify:
' B4 v. x8 `6 h代码:
# _3 u0 n: _0 f! g. A#ifdef __PARTY_FIND
: I& ~! e+ E {! G, O* j else if( nID == WIDC_CHECK1 )
m" J! \ O9 z! k! ]: t {
% L; \0 X- P* n, s6 Y; E/ e if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
! R- i) z+ }0 c' E {
( b0 G8 X4 k. C8 t( y CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
7 ~% d3 n6 I8 n( d( }6 O: ^1 j g_Party.m_bAllowEnter = !chk->GetCheck();4 h) J( c# u& G. I
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
4 W1 `0 E m4 h6 u* |' ]* V- f6 O7 j }
2 G; c! N! Z& s. g1 q6 Q }
. S+ S3 X6 \% ^0 r, @; L#endif //__PARTY_FIND
4 w/ j2 M3 P' q9 W+ a0 }+ R6 a) }5 _
- w+ B- u' x/ d) | v代码:2 Z" c! l( O- _8 \/ |9 H' S
OnDraw中:8 p( ?4 |+ [7 a0 D
代码:5 F/ o% `: ^- E9 H i0 K, L, h7 z
#ifdef __PARTY_FIND
& o6 r* W( A; O, W) G. |) V# L, O CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
% ]9 B. L! `: z" f) e- W. e, c if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )9 a& L8 i J0 }8 C
chk->EnableWindow( TRUE );
) y: Y A! w+ x; } else; j5 w" Y9 f0 Z9 f8 Q
chk->EnableWindow( FALSE );
+ L. t+ l2 B5 t/ n$ M- t chk->SetCheck( !g_Party.m_bAllowEnter );
1 h# h2 y$ F# \* H# K4 W#endif2 B0 |0 C- D, f# d# C
) t# I6 C: \5 v! g$ v
DPClient.h(public):; i. V+ Z3 G0 I5 P. s: y. @$ @
代码:
, M8 W# z4 H0 h( d. P9 _0 Z% S#ifdef __PARTY_FIND) D7 [1 r4 k$ Z4 P6 |3 E! a" A
void OnPartyAllowJoin( CAr& ar );% i, [, B8 ~7 I, E4 |+ |, L0 Q
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
/ L1 x- b; P; R$ _7 n% p$ _#endif //__PARTY_FIND1 Z) M5 w9 D( a# `" a2 y/ w+ F
' G( c$ K3 U1 i5 E1 ?6 q7 X* m: O8 x* F/ _/ b3 e* \
WERS hinbekommt没有,请让赫克的权利。
K0 {. V! h+ J4 t/ X9 Q% E不支持左右,所以难不...
6 l: W; i: H4 c) m- r党k的Windows NT甚至编辑它自己。
# T# {' S% P/ o7 z包也,因为我不erschreiben进一步如果我你的。
, K: `) z2 d' e由于缺少Quantité k n个代码是什么升工程前。
3 v' h% o# I! N/ }如果是这样的。请发表。5 j3 A9 Z5 s* }/ g6 I
到目前为止,Pumbaaa
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) {% R. j3 @$ l9 @/ e
. C$ Q1 c0 I: Z7 y+ o8 @+ {MsgHdr.h
, e* z4 F; H1 ~$ W#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
3 R+ n* C' s) L1 f9 h% o* s#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
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