|
对于那些谁需要它 - 谷歌缓存FTW。 :
0 f5 i! I; n: b0 d3 v X如果我鼓掌纯粹是我复制错误时,D
% H9 Y4 [; A( I& j+ q积分当然Pumbaaa。" X" L ~% ]! m3 u( J1 @% m8 O) E
3 R4 J. }" G$ U! l! e; ?; j8 ZFuncTextCmd.cpp:
+ z7 i m5 L( ~" g9 {/ s0 u) z7 n# \
代码:
# `0 P0 [5 ` Z6 s4 d6 h#ifdef __PARTY_FIND
( G5 Y/ ]- U! L# }BOOL TextCmd_getparty( CScanner& scanner )
; v8 ?, u. f) }3 X: q{
/ M4 l& a, Z0 E#ifdef __WORLDSERVER
, M s5 k9 {9 \/ X/ |! E- | CUser *pUser = (CUser*)scanner.dwValue; p! R$ b9 c1 d2 r& t# F1 P
if( pUser->m_idparty > 0 ) N7 C+ ?: z$ Z& ^& q- d
{
, V/ c; ]# ]6 W; A+ X1 Y7 L pUser->AddText( "你已经加入一个公会。" );
3 ~- E0 F' q2 x4 j. _ return TRUE;
2 a1 [) m9 ]+ T( o/ n }1 z2 ~+ ~+ J4 N
CParty *pParty;' ]- c" ^! A2 K( G) H
pParty = g_PartyMng.GetPartyFree();: e8 f1 L! i/ e2 M7 h- U& S
if( pParty )+ U4 t" A2 O" L O2 D, w
{
4 V0 X" a: ?) t( j' x6 m, E. L g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );8 [8 t f3 @8 d; g* d
}else
|9 Q5 T V; X. w {! h+ Y: W( y; X0 _5 m) W1 n
pUser->AddText( "抱歉,这里没有任何一个公会。" );
. h8 I% @3 R1 I }
6 i8 ^4 S" _5 }- @#endif. P# F& v R3 s. B
return TRUE;/ w$ @8 K; u. D8 m% ~
}
- }4 v% I' s1 U#endif //__PARTY_FIND9 g4 W& b& o7 F5 K0 C( O
- k: Z. W' j/ C0 c! n代码:
# X/ Z4 [' \* J% cBOOL TextCmd_PartyInvite( CScanner& scanner )
* r# D4 @3 x: [6 V/ Z{
# @' b+ i# ^9 t; E3 P3 `* J: G' R#ifdef __WORLDSERVER
+ O- {# x Y+ o CUser* pUser = (CUser*)scanner.dwValue;
3 v" ^; c% _ i1 q: W/ d MoverProp* pMoverProp = NULL;
* t3 I: l* g8 B" [" T scanner.GetToken();; W0 g4 t9 t* U/ z
#if __VER >= 11 // __SYS_PLAYER_DATA/ a& X, R" N# G9 ~
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );5 [2 S0 ~/ w6 }( u& s/ y$ t
#else // __SYS_PLAYER_DATA- c8 Q' H' M* B9 }3 U
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
3 ]3 l$ n* g& k! d. z3 r) C#endif // __SYS_PLAYER_DATA0 G6 R( B3 P0 X
if( 0 < uidPlayer )7 K/ Q2 k% ^7 W- W( h6 N$ ^4 k
{
* _ `% w+ U& M CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); * {0 l$ r) s1 L A
if( IsValidObj( pUser2 ) ); g3 ^( S& ^( \0 g
#ifdef __PARTY_FIND
+ ?: a9 _# l5 a- a/ W6 ` F g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
# G: h* \1 i- c% o! R6 o#else
/ |- ?$ @3 M/ X g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );5 Q1 G) S8 Y5 {4 z
#endif //__PARTY_FIND
7 x5 D; L& u9 ^' l7 q8 D; I# ~9 G P else
/ {5 [: Z7 o; P" l1 T$ u# @; b pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
$ z5 N4 K+ O( u2 b, H% A }8 ]) ]7 T7 N! E& q R/ P
else- j+ o1 G6 L& @. ]% S. L0 d
{
]0 `. S1 U- E$ G) E pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
l; t# i+ `# T( A% ~) {; u }
8 |* f- ~8 b7 Q* A# m. F#endif // __WORLDSERVER
, Z2 Y" O% M T" E, K8 y. |
( U+ V9 Y8 Y) b6 A return TRUE;/ D1 j+ H% Q3 n( Y) u. K W
}
0 I: O+ w) i8 j' s s$ n3 [$ V: i6 D) ]! d! {! f) j
代码:7 N+ {* B7 r Y+ X3 P
#ifdef __PARTY_FIND# i' ]& Z( W& n# }8 \, Y# @
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ); A7 C. w2 `8 G' Q$ k7 K% a) ?
#endif //__PARTY_FIND
( A5 Z3 H! f" ~0 v- MDPClient.cpp;
* n d4 X3 Z5 ], NCode:. ~& {" \$ q* t8 W: |- c7 D+ D& K
void CDPClient::OnPartyRequest( CAr & ar )
* E; X$ o0 |# G3 w' h{
$ ]; w# P6 H% F1 m8 B4 I5 {$ S0 _0 Y" L u_long uLeader, uMember;
" K2 y: z1 q2 q# m
3 r3 e9 g' L' A4 [: {1 Z BOOL bTroup, P' M9 d! @" A5 O
#ifdef __PARTY_FIND
1 C. q( n" l* Z' E0 S; U8 B: L , bPartyFind
% n V1 B) ?& k$ x#endif// __PARTY_FIND/ w7 u+ e% p( \. g- \7 j7 k
;% {& K" u7 |/ W- ~% V0 n( _2 L1 @
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
; y. h1 R- S% P; V8 q BYTE byLeaderSex, byMemberSex;- u+ Q- a/ P: q2 e9 J
char szLeaderName[MAX_PLAYER] = {0,};2 C' z' ]7 f( \) H% z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
5 U" @% z' d4 u) p1 T ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
# y! E, R1 F4 [0 M$ T% g m ar.ReadString( szLeaderName, MAX_PLAYER );! S" k" g9 z1 s: r1 f
ar >> bTroup
- l( s& Y* u! q7 p* D#ifdef __PARTY_FIND
) c0 c3 t s, i+ G7 h& I. ~+ ?+ p7 I >> bPartyFind
7 {( ?# e8 C9 J2 |& b" w#endif //__PARTY_FIND
$ a2 I5 s8 S. I# s$ h/ Q ;7 v( g A0 y* ]) B: }/ e
{$ P ^8 _1 \ if( g_Option.m_bParty == FALSE )
, J8 S8 a: X2 M) c9 | {
7 h$ D6 I0 P7 G9 n; x* _ SendPartyMemberCancle( uLeader, uMember, 3 );
3 c% ]* h0 V" g6 x0 ~' c7 H return;! G' P( _8 F& j0 }
}
0 U, W# ?; S1 ?4 ^2 m: {- A/ Y1 e2 ]( v7 B( V
#ifdef __S_SERVER_UNIFY$ B7 N$ n7 L f0 v0 ?2 w; i( L+ p
if( g_WndMng.m_bAllAction == FALSE ), o5 k0 o# ^! x9 c
return;+ n! t- s8 j# y6 a$ ^) R. q
#endif // __S_SERVER_UNIFY
% t" q% W* u+ k, S4 M6 t1 C# Q* Q" M9 M
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );& w5 [6 a; ~5 l. a z' i
6 G8 w4 [" t9 b. |1 x9 |4 u$ K if( pWndBaseBuf )
8 ~+ k3 M9 q* I9 H% ?2 w, G+ C {# F& p1 b0 V7 k, `
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
9 W: @- e" \2 i3 D* X7 V return;5 d3 c$ m" K7 j4 w& Y
}
$ y$ j6 a! l5 `' L, M7 |2 s#ifdef __PARTY_FIND+ Y: m* ]: ]9 g, `' P' l% q4 V9 _; Z
if( bPartyFind )( T) |- ]" L6 ?6 C9 S
{
% q/ t4 v- B- B. P3 K0 C SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
3 R8 C2 v6 G) O/ v }else c5 g- e$ y& K7 U
{) C, i( u$ T' W* i+ o4 a2 Y
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;" z9 a) x% I9 A
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );) q' t5 \" T) A: S! V
g_WndMng.m_pWndPartyConfirm->Initialize();5 j5 d& x$ a( T
}- r4 d$ s# w$ A1 Y* P$ O" z
#else J% k \- d$ Z; U, g2 n3 Z
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! M/ u" k& D! \8 ?0 |4 X% f) T
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
; z% d8 z3 L4 c3 _8 ^+ l: ~2 T g_WndMng.m_pWndPartyConfirm->Initialize();& f* j. [7 I; o0 F" a( U- a
#endif //__PARTY_FIND
, G+ j1 v3 @/ ^# u: `4 [ V% ?" v0 g}
) V) C1 X9 d" M% c9 h; w+ `5 k+ m: ~4 }! U0 H! u, k4 y/ T( x$ U
代码:% Y+ i1 h3 @* t& Z$ t
#ifdef __PARTY_FIND
; ^) a/ v1 u; r0 K0 |) Y- yvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
8 X& o- v0 ~; S( q/ ]7 w{' T# g! o9 u3 ]. m; D0 v ?) d) x% b
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );7 h& i1 B8 c2 E4 [$ I9 V/ }8 ^
ar << idLeader << idParty << bAllow;- t- x" H1 u# G2 e+ y
SEND( ar, this, DPID_SERVERPLAYER );
# F: H5 y9 n! {* d' D
4 _0 T2 h' C" q9 D5 Y% g}
4 G; u5 a7 y- n- R- k- \void CDPClient::OnPartyAllowJoin( CAr & ar )+ a! ]( g+ L3 G! i4 @0 e# q3 _2 ~
{
, z/ X+ h6 b Z. h ar >> g_Party.m_bAllowEnter;
0 H* ^& t+ l5 h$ G; b2 a, c0 p# @% C}
- k1 k% P+ F( }& I) }: `* l#endif //__PARTY_FIND
- C0 M" \( _5 m8 HCode:: C) _; P! o5 z4 W* g9 q7 j( _
#ifdef __PARTY_FIND. }# n$ @, x; ~! Y; N) L
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
) ?5 O9 s0 a* c( A#endif9 B6 s! }9 l/ D: ?
1 g, i8 W) r3 P6 q5 F
party.cpp:
6 V, k! d! ]! j& o代码:* ~* {5 J q4 p
CParty::CParty()
. w9 F# {9 X" C4 s{% f) D# i2 v/ y A& h9 ? U
m_uPartyId = 0;
t( g/ {$ e# _ m_nSizeofMember = 0;& b% S- @3 K1 z; O
memset( m_sParty, 0, sizeof(m_sParty) );9 T( \4 K9 w3 _6 }9 v
m_nLevel = 1;& N" O. ^; O \) r9 Q) g4 z: ` Y
m_nExp = m_nPoint = 0;
# f/ a$ c) m V1 j* i% Y) O m_nTroupsShareExp = m_nTroupeShareItem = 0;
5 M4 y2 _( E- [! \ m_nKindTroup = 0; // ????
* o# d' [+ K* B' y, `; g- b5 I m_nReferens = 0;
) d, X4 H7 b# J7 C0 w m_nGetItemPlayerId = 0;
T1 d b5 z3 b7 l; }" O#ifdef __PARTY_FIND
* O" w% c S. u. p m_bAllowEnter = TRUE;( v$ z2 }- E- y6 Y
#endif //__PARTY_FIND; }/ q, M: H" ^
for( int i = 0 ; i < MAX_PARTYMODE ; i++ ), r& @4 E9 R4 J7 ?. v7 W
{2 z% t5 J" F' |: v
m_nModeTime[i] = 0;. D3 P9 D2 H9 U# k: Q8 y
}& i) V0 {/ `, Y! r) v! v2 b
m_idDuelParty = 0;
+ P6 X% }8 o8 Z. S' h/ I#ifdef __WORLDSERVER7 r6 E( K$ t& b* {
m_dwWorldId = 0;3 K4 C: A6 P" d# o2 H
#endif // __WORLDSERVER. j& l3 b6 L( q; J
}" Q# \; n) b* M U8 v
代码: P: O; ]1 ~& a7 `1 ?+ z" o* D
void CParty::InitParty()
6 n" i" H p6 b# ^& E- ?8 @# h{
, V% z, }5 X- A3 W0 s) D+ Q0 w m_uPartyId = 0;: c8 `$ o- ?0 W! y& A: b4 K
m_nSizeofMember = 0;5 u# i/ o+ \9 k" D
memset( m_sParty, 0, sizeof(m_sParty) );
$ ^! h; Q- i- ?4 O m_nLevel = 1;% w: Z1 p' J4 H1 ?
m_nExp = m_nPoint = 0;
2 }8 X0 }, x" `' ?$ m m_nTroupsShareExp = m_nTroupeShareItem = 0;
, z' H5 b1 s# x) W1 z# ` m_nKindTroup = 0; // ????
% ]( g, h: E1 \$ W m_nReferens = 0;
& A+ { v3 v, b% g& k" z4 R1 @#ifdef __PARTY_FIND
) ?/ [4 ~/ O, {0 k, E9 z m_bAllowEnter = TRUE;9 h# Y2 m' U e- W: N
#endif //__PARTY_FIND% R: U( t% c4 c
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
$ }6 @% n. I/ i0 G {% o9 m4 n' b2 A' N9 k
m_aMember[i].m_uPlayerId = 0;+ A2 q, M' C7 y8 S) s
m_aMember[i].m_tTime = CTime::GetCurrentTime();- t; w. Y- L8 L
m_aMember[i].m_bRemove = FALSE;
; M, Q" F t0 U#if __VER < 11 // __SYS_PLAYER_DATA3 L! p" ?0 k! i& m* R% o
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;7 S' W) t9 p3 N& g* @! e$ H
m_aMember[i].m_szName[0] = '\0';
3 R# D7 x! H; [, }#endif // __SYS_PLAYER_DATA& @7 n' f$ w8 m& k: s8 d& j8 M
}" O4 K. U) B/ j# T3 m
}
) c& D! M* `3 f/ ^1 Z代码:
0 ~/ k6 g2 b7 ~#ifdef __PARTY_FIND
# L/ q: I( @/ \. y8 q K# WCParty* CPartyMng::GetPartyFree()
) d+ V5 W6 u: c( Z! F{; { x( T1 @8 `
CParty* pParty, *pPartyTmp = NULL;
' z" G# b( @' V% U1 M' q if( !m_2PartyPtr.begin()->second ) |8 `" a6 n/ w3 V/ }) d
return NULL;7 f- m6 z- A; T+ H
BOOL bRan = FALSE;- x3 \5 ]$ S3 G
DWORD dwRand = 0;
* H3 p0 O% t$ e% M& z if( m_2PartyPtr.end()->first >= 1 )
7 i; t2 V2 q$ c$ J0 ` U DWORD dwRand = xRandom( m_2PartyPtr.end()->first );4 b8 n7 J- H9 y6 \0 U9 b
! I* {3 D5 t7 f4 W. d5 ` for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )+ h4 j; C* u5 |; b/ K) S
{# Q8 H p3 [9 w( a" ]5 p
pParty = (CParty*)i->second;
2 R3 y" q% ~9 l3 Q, @' J- b if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
# G/ C0 j, ] ^ {% X) [! q6 c5 `2 j% U
if( i->first > dwRand )0 c: D6 O. n6 S. d( I/ n, J
return pParty;
7 a2 J$ w5 ] D! A. d/ s, U6 z else. _2 ~- m( j" A' a; g2 h* A* V0 {
pPartyTmp = pParty;
" u( P6 r( ^4 f) h B2 ^9 a# R% M; o }
2 n! C- }4 `, V8 [+ R }! W$ B! Y, A) d6 g% t
return pPartyTmp;
4 r2 t3 K1 e& j# I. R} _& n- Y2 P( C2 [) ^; H8 t3 |
#endif //__PARTY_FIND
- q7 w, T1 I/ |1 m6 C( n1 @
/ G/ V) d; }- F* l" n! I* QDPSrvr.cpp:: `" `& S1 {1 R
代码:
) q6 t/ N/ w) O$ s" J" s# ^#ifdef __PARTY_FIND
6 S/ _/ ]9 k' h! rvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )" O$ J, O" }$ k% W+ K
{
% h( O4 x6 ?9 f) M7 n F CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );( a- _ ?/ w- s9 @ ^/ U, M
if( IsValidObj( pUser ) )' t1 j4 n1 Z9 {4 w4 p
{6 e% B2 a! r+ w/ R
u_long idLeader, idParty;
" D) t2 j7 ~ r# a2 n9 Y BOOL bAllow;) ^, }0 E6 G+ p- [
ar >> idLeader >> idParty >> bAllow;
0 T2 M! V; I& J( a* j if( idLeader != pUser->m_idPlayer )
8 L4 @' p% ?; u return;) d$ w- f$ q: U0 T* K3 `; _# Y
CParty *pParty = g_PartyMng.GetParty( idParty );+ N% |; t2 a: z; L, i- C
if( pParty && pParty->IsLeader( idLeader ) )
! t4 X2 e9 s9 v9 Q, q1 G" { pParty->m_bAllowEnter = bAllow;
- L4 @4 r. Z, g2 `4 e3 D) o2 O+ \ else n6 }% `, a# Y# C4 H; ~
return;8 o0 ?9 ?4 z o9 C* Y& c
- o) I9 k) I" b CUser *pMember;
/ p+ S3 P }7 r) J& ?4 \* h7 k: x r for( int i = 0; i < pParty->m_nSizeofMember; i++ ) J1 W8 @! C G5 y
{, v% ~8 ^, Z& N) N+ G y! D
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
5 A! E3 Q4 v/ u' }- v1 h9 F0 K9 M if( IsValidObj( (CObj*)pMember ) ) |" Q4 B1 ~: z+ t% N
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );3 w0 n) e9 o, I$ ?$ F4 @1 m/ L- A
}/ ]. J; p D! ]8 s7 }& ?" t# r
}
) t" x+ u0 v* |2 E1 N" z}
/ \1 w; g+ {9 C#endif //__PARTY_FIND
7 x2 s- p+ u; \+ L2 t1 R5 Z, v. T9 J8 E
+ B' O- P, b4 J9 f1 A代码:
6 _8 i' h0 L j9 P#ifdef __PARTY_FIND
8 d9 a" `0 O2 {- v# V ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );6 v* V3 U# k+ d
#endif //__PARTY_FIND
2 Z; r6 k2 ]' D/ l3 t# X/ ^$ p, A) a: }- `6 ~+ a \( t+ }
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )* W6 ^5 f$ O3 c$ o$ y5 Z" |
{3 F' J& C& {" O( V( ]9 X& P
u_long uLeaderid, uMemberid;. @7 ?* H" P: O1 r f+ c7 \( ]
BOOL bTroup;/ x- B# e+ Z; H' \. R. V8 G$ N
ar >> uLeaderid >> uMemberid;
4 [6 ~( U# A6 J) q$ ^ ar >> bTroup;
; i- q* l" t1 R4 a) q v; ]8 E M5 O& H- y r% Y7 K3 S6 P X8 ]
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
T% Z) J3 ?( J6 V O if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
3 f7 n& q' v8 T2 }; s3 C8 U#ifdef __PARTY_FIND: g! Q) ? C/ v+ R
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );! ~& p; d% F! @" M' T
#else
+ f' g+ c/ h; l) s$ K+ P InviteParty( uLeaderid, uMemberid, bTroup );' K% X* P( X3 ~# y( M
#endif //__PARTY_FIND
8 G: L& R0 S [; S$ q}
9 O- q0 i/ `5 z0 h
( g. c5 T; B6 P! J* c; {" [代码:
$ a* m2 C+ E' ?" A#ifdef __PARTY_FIND7 J0 a9 `) Y2 J2 }2 C* z
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )! |7 V) \& p0 p& t, E2 e" T
#else
3 m0 W; e6 i1 a% j* Pvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
0 S ?8 C3 m$ w" G#endif //__PARTY_FIND7 D! E: a* q6 s; ?! i% `" |
{$ k) y: B" e+ t- r/ A
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
( W" s' q. t* z# x CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
/ q `) j+ H$ e* s3 F* r
. @. Z* Z* _1 c& Y- l if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
' K( m9 P2 T$ E {
$ K! s. j6 G! Q9 ~( s if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 w/ A6 F: k0 V& w6 d9 V! _
{9 z! ]$ Z/ h8 p3 N
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% G2 F( Y& g/ }$ K0 B( i c6 \ {7 c! o: F, J# R8 L4 w! l
pLeaderUser->AddText("没有足够的权限。");8 B1 n. p- u' v7 H
pUser->AddText("没有足够的权限。");* h, [* r8 b x; K/ K
return;' `, n6 d. |+ Y0 g- J
}
1 O% X6 E" x$ h }: y: H; B& K2 `8 d1 h
// ???? ? ??? ?? ????.- f% e v& F6 ]0 s) i }; r
CWorld* pWorld = pUser->GetWorld();
( z+ U7 u8 D& S1 Y! @" m$ _ if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )9 `3 U& U8 u! ^) `8 M$ p, y
{
$ _- u! C5 ^0 O4 z5 P4 ~. B pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& D8 F# [' h5 ? return;' @3 c {6 H, G+ g- @& a
}
( o2 K, l! E* d$ e u5 e0 F#if __VER >= 11 // __GUILD_COMBAT_1TO1. L: Q& k* V- S- Q; s* W- M
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 q6 a0 U m I2 @" r {
" K( O* t0 C. v F pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 R6 {/ i* x' M# u
return;+ s+ |1 A3 f3 E3 B8 ]& `2 P2 {* O
}
7 k0 P `0 }! X: L% S+ t. h! n#endif // __GUILD_COMBAT_1TO19 H/ I+ N" t% `) \; Z
% I' g _, ?# p6 Q5 U/ L+ \#if __VER >= 8 // 8? ?? 061226 ma& u+ ^! R5 O6 r+ }+ a6 G% |$ \
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )6 z6 Y( F9 t q0 a/ P- Z7 z: Z0 _9 l
{
; @( k5 Z6 Z2 G& p return;4 ?3 B% m. z0 U6 Z$ d* ]& h
}
7 t/ J& z) o6 D2 _#endif // __VER >= 8 // 8? ?? 061226 ma. L* L# | |! w0 Z) `
. m- y) ]. b- g+ l if( pLeaderUser->m_nDuel == 2 )4 e* A: t( K: r. L% g6 ^2 Q
{ : R& f3 R" d; H2 @
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
7 p" y+ B( j7 S" p3 t( A3 D }
; W; v% L( z4 |- m; t" {, b6 O else9 M: F4 j( w/ U; ?! A
{
- d; x! @; r7 v0 o7 g6 b+ N if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
' @+ g" B. I6 K- q$ f4 h {
/ l) C2 K* {. N- j& c' D9 }$ @ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
5 t: R0 b- e& r: x; b0 }2 X' U" q }
" ^3 j' J6 X) h else7 l; F: X) m' L, @! g7 z% H
{6 n2 G6 a% J& W4 h
if( pUser->IsAttackMode() )
) T# _, A2 {5 p pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );* | W, f! W' o% | D0 U
else
' L- Z1 u! o5 ?4 u#ifdef __PARTY_FIND
1 v! N* M- D/ n+ Z pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
5 }- g0 i4 }8 q9 W; \#else8 H% L. I+ _$ Q7 Y
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );% d8 L" Q$ P8 v. T; d6 ?
#endif //__PARTY_FIND
! S5 U8 O2 w/ D u4 _7 U1 G }
- H3 ]9 B! F# _ }% H$ U3 f2 G- r
}5 W% C4 g0 a0 _
else
# l4 x: {+ D9 F0 S {0 n/ N3 l7 m( ~3 n$ Y
if( IsValidObj( pLeaderUser ) )
y, a: x2 I$ |) i( S( w pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: `% I' X% z/ m$ B0 O# `
}
0 g, i& v' W2 @9 E( \; E2 k- f- M* A2 s}
; G/ {$ v: h8 v( Y, _ Y- n* i) C/ _- a# } v W ]4 `
User.cpp:& G4 E! O- A4 y4 D5 S. [
代码:
% X3 h* l) f& a! ?7 z3 J' e#ifdef __PARTY_FIND
3 h; L" [! `& |0 cvoid CUser::AddPartyAllowJoin( BOOL bAllow )
- {( ]! L3 ]3 j. j. b1 V7 e9 A! J{
) |" X8 F0 R4 h( G& t if( IsDelete() ) return;
9 s* @% N: }! o3 X6 s) j+ K) s7 V. A/ `
m_Snapshot.cb++;
: }# m& C4 F1 h. g3 h2 x' i m_Snapshot.ar << GetId();% c4 X8 t% W9 O' O: q9 w
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
/ G; u0 e0 ?: v* H m_Snapshot.ar << bAllow;
+ n- t7 K+ m. D/ f# D3 U}
- E6 d+ F9 b y, }#endif //__PARTY_FIND
+ n# J4 M& }1 i( n3 g5 w8 P( U! b4 J) r( R$ C8 }& i/ c0 S
代码:) `; T) a- c4 O# c( f/ k
#ifdef __PARTY_FIND' Q( T& N; ]5 C* n) H V: ^
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
3 {+ {: e% ?* a. W8 z5 @#else
. M! q/ e# l# K7 M z8 ^void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
. T( n9 _; G' i' G#endif //__PARTY_FIND* C& S" O, q$ p; K- D" x
{: F/ s0 K1 U2 o" [* v
if( IsDelete() ) return;" i& q/ G% ~; I0 N1 w# w- F3 `
+ b4 M: ^* Q, E! M2 h
m_Snapshot.cb++;
, g, t+ w3 p% q/ H4 _% v m_Snapshot.ar << GetId();, ^" R) P: J1 ?: F: z) u
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;4 m7 ~0 z3 w3 J" q0 @& w7 t, G
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();, ?2 u. G5 x( P" Y4 ~
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
( Z3 p; Y1 u! q m_Snapshot.ar.WriteString( pLeader->m_szName );
% b+ u8 `) |" a9 C8 k3 d& Z6 l- u m_Snapshot.ar << bTroup
5 @5 G% p% [( e; F#ifdef __PARTY_FIND* ~- j! ?' y" h% g
<< bPartyFind
8 a; h i- c9 e' X+ c7 w, T3 h- Q#endif //__PARTY_FIND
' f0 r! y: g, q/ W ;
, }, F% g9 p1 ~% H# k 9 q) J6 K& W( }0 d0 T
}
' j5 f0 C2 _0 s- s2 @5 W" x
8 {6 b% \( L% \& \* t, vDPSrvr.h(公共范围PLS); h- d7 j. ~5 m; K$ y) o
代码:: @* }/ z5 p1 D; ]) j" F
#ifdef __PARTY_FIND" R3 b6 O) v G4 w _
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
# h1 a0 Z2 ]# ~( M#else
& d4 G0 i8 H1 ]' F8 B void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );9 p9 K7 x1 z4 E( E
#endif //__PARTY_FIND
, G) _# Q- t7 t3 D4 o. L7 ~8 I% Q/ E' `9 ]' d$ O# @' ? C
代码:5 _' p- k, w# g' }! @( f
#ifdef __PARTY_FIND
? a) H& O/ {& ~8 I+ v! C9 B6 Z" G void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 _& f$ ^9 E; ]/ F, F! e4 y#endif //__PARTY_FIND
$ v5 r$ [- A; M5 R9 t# u7 K( O8 }3 B6 [8 {# M" x+ x% y
User.h(以及):7 W" c/ ]' g2 r4 f' o
代码:
9 G5 _# v! M/ ]# v#ifdef __PARTY_FIND6 r6 K. `1 ~! u
void AddPartyAllowJoin( BOOL bAllow );
( i: Z2 B6 ?; G9 Z6 v8 f void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
4 r% H) W: i8 {' g#else
; q' g* s. J% V* ]& K3 Q; m+ P+ T void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
9 J* u/ J. L, N9 @#endif //__PARTY_FIND1 c; R' s" V! _" N) `5 U( N. A
- i. H! c5 h8 h) E6 sparty.h:
/ G/ }. v1 x3 n) R% y" S( L1 t代码:1 G2 c$ i3 x8 m0 ]
#ifdef __PARTY_FIND
0 Z8 c8 a' `8 e, \! z6 O BOOL m_bAllowEnter;- M& n& L$ t7 ]: V
#endif
8 U1 X0 z; _4 R" @5 X8 P; Z* [' |, m, p% m
代码:
6 t8 A4 v/ b+ Z8 {#ifdef __PARTY_FIND2 M0 w( {- D6 X( _. V! W
CParty* GetPartyFree();( O# @, D% N5 y$ s! s/ \
#endif; w2 v, e3 U" W7 W8 z
! R z9 i$ ^ R4 A
WndParty.cpp:0 F- w% j9 ~. W8 {: \9 B$ M
OnChildNotify:
" Q2 D! S- ^) i1 A* Y代码:
2 q5 `$ m( | _6 f' ]' Z/ i#ifdef __PARTY_FIND
+ b0 J5 B4 o7 D# v- ^ else if( nID == WIDC_CHECK1 )
* o5 ]; d- l$ e. L! h$ n0 m- L {( Q" O, K( a0 C
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
, g% w% |% T' a3 F x4 r {
* T" t8 f: b: @' K! e8 e( m3 {/ J2 c CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
8 Z9 @* M0 Y+ n5 I) W. g g_Party.m_bAllowEnter = !chk->GetCheck();
4 {6 F0 Z+ {% Q: z g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
" d7 I/ w% ]6 \% ] }5 L( w" x, R5 D9 a" O* T
}$ D4 q. H/ o9 ?& c
#endif //__PARTY_FIND
$ i& B9 Z& n) v2 d" d: K
5 S. F& t1 C0 z, N4 u* ~代码:
8 d1 O) G0 s4 h2 r7 K% OOnDraw中:# u0 c0 D( ~8 S, P7 f- ?7 ~
代码:
4 w, P8 ] e3 `$ J#ifdef __PARTY_FIND
, q4 ^" r. k* i- B h CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
1 \4 r% [/ n* @( x/ w( k% i if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
* _5 `3 m9 U% E- E" b chk->EnableWindow( TRUE );
, a' p+ V/ `, \5 K( P8 W, K else
/ C) W4 ^9 Y1 \4 ~3 E chk->EnableWindow( FALSE );8 P( ]" @, ]* T5 d: c. N; z- f' N
chk->SetCheck( !g_Party.m_bAllowEnter );
+ J% S- E1 `- O6 s#endif
. L4 M5 n9 G# T' s% N6 m" a- g) h. l8 s4 ^9 S
DPClient.h(public):! G$ Z& o* ?* k( }
代码:5 \: J d1 l( P. m4 d) Q4 y. a2 A
#ifdef __PARTY_FIND+ ^0 G9 a7 Y( v) ^# m: K' \
void OnPartyAllowJoin( CAr& ar );' {2 h6 F: c5 b
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );& y$ X9 T; @ I
#endif //__PARTY_FIND) p: g. u& t+ H% `- i
9 x M" t% N. O
. c0 W( \" ~0 m
WERS hinbekommt没有,请让赫克的权利。
8 z6 U" Q! w: q% M# W! c不支持左右,所以难不...$ \: r0 u/ G4 h) R# v7 h
党k的Windows NT甚至编辑它自己。
1 H6 p* H" R+ @7 N" h" W& \包也,因为我不erschreiben进一步如果我你的。
; S6 R& ?# L' U/ n5 B由于缺少Quantité k n个代码是什么升工程前。
( Z* q4 i p' | b# O如果是这样的。请发表。
4 g# }% w/ v' ]/ {0 M+ c$ Q到目前为止,Pumbaaa v9 _3 V0 U* i& R: R( t: @/ A
. f# X: x# p/ v+ M
8 }5 N6 G; |: r7 f
MsgHdr.h. V4 U/ I/ ^% t; X) G" w
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
$ W1 I5 a4 p% _% W& V#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! {/ r' Y0 d( X _4 r8 U9 F T7 M
- |/ o% r) ~$ Z) ]& c8 z6 `
( K6 Z6 i" L1 ]% y
% T* R3 I6 H' n |
|