|
对于那些谁需要它 - 谷歌缓存FTW。 :# E5 x( D2 l- E
如果我鼓掌纯粹是我复制错误时,D3 }3 {9 j8 M7 W7 v% }% t
积分当然Pumbaaa。6 m1 Q. G9 f: A2 s0 u
' T# q( L4 M. `/ J, B& B) KFuncTextCmd.cpp:3 {/ b4 A, T0 r& {& j. R9 j
1 }2 M; i E" [1 r! O7 l
代码:. P4 B3 n5 b& S
#ifdef __PARTY_FIND
; R w3 _5 }; |/ Y9 t t7 c( @BOOL TextCmd_getparty( CScanner& scanner )
" m: {9 ?+ C: X6 e{
% ~" f* V$ Z" R$ a/ `#ifdef __WORLDSERVER, J3 j* q d3 i* o
CUser *pUser = (CUser*)scanner.dwValue;
, s4 ~2 V: U9 B% y% W* r" D if( pUser->m_idparty > 0 )/ w3 U! V1 S* l
{
, }+ {5 v7 t2 K6 m pUser->AddText( "你已经加入一个公会。" );
: V$ _4 P2 W7 P6 l return TRUE;
0 _& O$ S/ V- ~- Q7 G }3 D/ m- w, S n5 X
CParty *pParty;/ B- N; p2 [# O$ M
pParty = g_PartyMng.GetPartyFree();! ]9 d9 x; F% C2 H# Y" Q/ ^3 M3 [
if( pParty )) i# h4 a9 j/ L, s. A6 l7 g! G
{1 h% U N& _. K: m4 e
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
. q+ \! D/ R% P8 k" C7 i }else
4 y, B$ @' D$ B# t! l {7 c7 N; e* P$ D* ]7 `
pUser->AddText( "抱歉,这里没有任何一个公会。" );6 [; E6 B7 `3 Z+ Y9 B' c! y
}# V+ _- `7 a2 o+ l: M ]
#endif
- S; W* O( c* c' B) _- S* e" P return TRUE;
2 a0 M4 G b8 h' _}
) E9 N! t' k/ I4 j6 M#endif //__PARTY_FIND
; F& i/ b+ S" T$ j5 z! g' J h
& [, f# \7 ^1 s9 y' _, r; u" A代码:* Y/ \* F4 J# r) D1 d5 G
BOOL TextCmd_PartyInvite( CScanner& scanner )
+ k0 Z$ ?& X2 P7 p) s{
( a" D' A* w: ?+ Y4 [1 @- p#ifdef __WORLDSERVER+ M% J% k8 t* @, B5 R' i1 C$ V
CUser* pUser = (CUser*)scanner.dwValue;
% x! ~/ k( o& V2 N K$ o MoverProp* pMoverProp = NULL;. {1 Y( L1 J' }7 |% ~9 c ~1 j' N9 p* P
scanner.GetToken();) M7 R4 ?. H+ f7 w8 E9 M# b
#if __VER >= 11 // __SYS_PLAYER_DATA) U; d3 P1 N( z6 l& }
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
" O2 B6 s3 i) B; i#else // __SYS_PLAYER_DATA
" f$ K% v" n! |8 [; ~% P7 I u_long uidPlayer = prj.GetPlayerID( scanner.Token );
4 u0 T7 \. B+ p- Y! j#endif // __SYS_PLAYER_DATA2 s( }+ P/ ?# S; U: s- }3 S
if( 0 < uidPlayer )
$ |9 f( l- k. K9 w6 M9 W: v {
: O& d* @8 A+ X" l: v9 v3 W5 @ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 3 n f# h, q. K7 ^, H% E: K
if( IsValidObj( pUser2 ) )) q" B- | H: f9 k
#ifdef __PARTY_FIND2 ?- T1 a1 v7 _! w6 Y
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ N( ^. `' b2 {0 v0 n% j1 u8 N#else
' j: l4 f# K. m, m g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
/ }0 e. A1 J6 ^9 ^6 W#endif //__PARTY_FIND
% y0 n* i( C7 {6 }2 x% M else
" {3 c$ Q* X7 X+ X6 F pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );9 q% |5 B6 p3 } q1 U0 |
}* j8 h6 ?5 Q$ t& e! `: }9 V
else
, {: M5 _- \& h! `& `4 ?1 @/ ]7 T4 P {' J" E' h! H. w9 c- ^* a
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );! _: o* U5 e! o9 T( T/ }7 r
}: o9 p* ?9 e! n9 D3 G
#endif // __WORLDSERVER5 @5 E3 a: g" W5 L( z6 H) `# k/ R W
* z. f+ @# @ O: M; A
return TRUE; z9 y! J0 w! P* p3 Q
}
9 ?1 D9 h) _! y- f0 Z( V9 ?% `+ k! H, ]9 U8 q, p
代码:! {: E2 |, T; h% r" f* O9 z
#ifdef __PARTY_FIND
3 T* @# c& G7 {- N6 d l1 ` ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )+ \+ \% b- U% W1 T- ?) h# {
#endif //__PARTY_FIND
! c% X9 f3 ~1 SDPClient.cpp;
7 j/ \7 W Z+ PCode:
6 ?# b. K% T& g7 fvoid CDPClient::OnPartyRequest( CAr & ar )- ~" _3 O' x# {; i2 t
{
! V O* e! H1 }4 }& \+ Z u_long uLeader, uMember;
$ h6 I. A/ Y# C F3 p* X6 ~4 ~' }5 ~0 E5 v! ]4 h
BOOL bTroup
2 k% f% _, G, V#ifdef __PARTY_FIND/ ] p2 r3 l) n: O+ f. [8 G
, bPartyFind) j5 u n+ E2 E' z
#endif// __PARTY_FIND
" a( l& L1 e& H+ Y5 I0 i1 K ;
. k7 ^: j& A% x# ~: S' @ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
) Y, Z [ W6 Y, q# A! ] BYTE byLeaderSex, byMemberSex;
) `, F# H$ z8 j$ h- r3 Q p char szLeaderName[MAX_PLAYER] = {0,};
% X+ m( r0 [/ B2 i, D ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;& B6 {9 s# [; S, g* R; l, l& y
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; R" F: ]7 Z5 [7 `( ?5 l
ar.ReadString( szLeaderName, MAX_PLAYER );
5 z/ b# Y" S& \. U1 s ar >> bTroup
7 Z, }# }7 T$ \ o9 {. K#ifdef __PARTY_FIND4 F. d/ M9 [: _
>> bPartyFind0 N; t) R2 U( @" `
#endif //__PARTY_FIND
# C' O6 ~- T& X$ _ ;1 v6 e) B3 S# ^. s( w( z
2 R6 [* [: f6 R g if( g_Option.m_bParty == FALSE )
% @' @5 C3 N5 G% V: U- n& | {8 `. x8 ^2 a% K1 d; v& x
SendPartyMemberCancle( uLeader, uMember, 3 );$ n/ g# H' {! k
return;+ g0 t6 X4 z3 z3 U1 Z
}: c/ A2 ]7 O. m6 o+ ^
; o- j% v. O: M#ifdef __S_SERVER_UNIFY% i- w7 }* t2 I; s: o
if( g_WndMng.m_bAllAction == FALSE ). Y' v! ], j, H. R' U. \ e3 D
return;
' ]. T- M0 ?) ~# t* d#endif // __S_SERVER_UNIFY
3 `; H B) {0 m! @: X& |
5 n6 u# T% [* d' f CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );- d/ \/ Y" M; E# \
2 `0 u8 @! T4 [1 F% a if( pWndBaseBuf )
- C, P" {, }% }: i! S& D {' s6 h5 @" W3 H( W6 } {
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
1 d8 d3 d) c. ]2 I return; s) j9 R% ~, N# T1 d
}9 l8 l# N6 M U% D8 `2 L v
#ifdef __PARTY_FIND" Z" @9 C m; ?- z1 E
if( bPartyFind )
( C4 F5 L2 H2 j9 i' \" S {
9 S. W. S9 C' u/ C$ S# i# W; M, f b SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );0 `1 t2 I' w+ X8 A
}else+ S# \" j7 D9 j0 p& L- @
{
1 ^$ K2 m+ ~3 K g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
* L* I9 O5 d1 o8 H$ h3 o+ T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 c( G' Q( T6 h) e5 g3 m: | g_WndMng.m_pWndPartyConfirm->Initialize();
) }+ i9 T/ |8 k4 h8 ~ P1 L }
4 y8 O. I4 R0 L: s+ @#else
, s) |$ f7 |* p2 j* I* v g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm; |- N( J B {# Y" w
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );7 j0 G. g) O9 F0 c
g_WndMng.m_pWndPartyConfirm->Initialize();
2 i+ {! b% X6 R {5 E! ?#endif //__PARTY_FIND! x; @: U& ?0 g7 g
}
9 ?: ]; v8 Z: l7 \% X9 `! j9 Y/ o+ C4 a% Y9 L Q2 [# u
代码:/ ]: ^1 [2 c- a3 u
#ifdef __PARTY_FIND
! L- D6 I& }- d( Z3 Ivoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )7 g1 c# M% L6 g4 |6 p% L+ W/ D' e B- Z
{: n' G# N" [9 N$ K. K$ y6 l
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );0 g0 D6 k( K9 {% Y& _
ar << idLeader << idParty << bAllow;
4 I. _4 [3 D3 ]: k# |* \7 d* w SEND( ar, this, DPID_SERVERPLAYER );" i* i) U4 e& U
) z. X5 X& D6 C, [. L+ A1 W}$ |) q' e7 \. A0 a5 t( Y) |- G
void CDPClient::OnPartyAllowJoin( CAr & ar )
7 M2 E+ k/ T3 Z H) c4 z1 @{
3 B8 s* W3 l% B+ n4 k7 J ar >> g_Party.m_bAllowEnter;
* m0 z; m: \$ b}
4 B9 u2 H$ o& C- g#endif //__PARTY_FIND
7 h" H9 S9 _+ n( M) f) v0 dCode:
5 Y$ E: t( `" q0 S#ifdef __PARTY_FIND
$ u# ~/ b6 c/ V% K% K case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
# q; ?) M( J! L& C#endif( K+ f/ Z1 J& X
6 t2 _, E1 c( G6 Tparty.cpp:6 h. a2 L: o8 _# u) C0 K
代码:
. _' @8 ?+ F8 @, l# _CParty::CParty()
' T3 z% m: \3 `/ \1 b{7 u, F7 B9 g6 f' W/ {* r
m_uPartyId = 0;' s4 l* C' `8 e% h9 r, J
m_nSizeofMember = 0;$ R4 |# j" a& Q8 y5 x
memset( m_sParty, 0, sizeof(m_sParty) );8 ?9 B2 D' q+ j. z
m_nLevel = 1;( j# P/ {2 H. F) [
m_nExp = m_nPoint = 0;) ]. K. X) V, S/ Y
m_nTroupsShareExp = m_nTroupeShareItem = 0;/ M6 F! D; K7 x3 n0 p( c1 y" p- U2 L
m_nKindTroup = 0; // ????
9 g& b% ^% e( E9 {8 h- { m_nReferens = 0;8 J& p0 V6 t3 Q; X
m_nGetItemPlayerId = 0;
8 q: p1 {& A: u8 @; J#ifdef __PARTY_FIND+ Q- Q8 t; c7 U$ U* x
m_bAllowEnter = TRUE;2 _8 c- k' Y- a
#endif //__PARTY_FIND
x3 U, `) z- r+ ~ for( int i = 0 ; i < MAX_PARTYMODE ; i++ ) C% L5 }* A7 d) j
{! s5 m% I" g9 Y% E
m_nModeTime[i] = 0;9 D& H! O6 _ E! Y: E
}
( w% Z, B ~8 z) r. V m_idDuelParty = 0;! U) J+ ~3 }- t9 k3 P; i$ J8 @1 h# d; X
#ifdef __WORLDSERVER
- X3 X! d" R+ P5 t7 C m_dwWorldId = 0;6 a# X |1 q+ i6 Y$ w$ y8 o
#endif // __WORLDSERVER4 P# C* ?8 x% s Y4 B
}3 S; a R3 b" w
代码:( W0 s: M* r t" p
void CParty::InitParty()
7 Z( G! x# a m1 ]2 A{8 l" }; f$ u) x+ J
m_uPartyId = 0;/ R1 Y$ M# \: K- D B, { f# ^
m_nSizeofMember = 0;
) D) w x* j4 }$ @/ W; v" P memset( m_sParty, 0, sizeof(m_sParty) );$ J" t! ~, q% J0 ]( j8 e1 m5 \
m_nLevel = 1;& x% ?& p1 W1 y }2 }1 \9 S" J! m
m_nExp = m_nPoint = 0;; u" E" t9 r0 f9 R& v t
m_nTroupsShareExp = m_nTroupeShareItem = 0;3 Y6 H9 c v( d7 X5 P. i
m_nKindTroup = 0; // ????: G: P) q( ?' o: o/ R: v
m_nReferens = 0; . i. j4 R3 B% s6 ?
#ifdef __PARTY_FIND
0 E. F$ a/ T Q+ x# d1 G8 b m_bAllowEnter = TRUE; R5 m' Y6 P4 h a0 `
#endif //__PARTY_FIND
& z4 W- p3 z; Y0 M) c: b: H for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )& m! e4 ?- g& h( i
{
3 {( e% a( U2 v& p m_aMember[i].m_uPlayerId = 0;
: O% ?0 g9 I9 h, M0 ?6 F! l m_aMember[i].m_tTime = CTime::GetCurrentTime();- s. a b+ u5 u" u- l- o
m_aMember[i].m_bRemove = FALSE;
! V* V; L* M! @0 N- B#if __VER < 11 // __SYS_PLAYER_DATA
# O( r' {3 f9 k- u: ^# Z m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
4 e% i3 w5 ?, e( T6 I+ C) X8 X m_aMember[i].m_szName[0] = '\0';
9 i8 V" T) }0 e8 {8 w- G/ h2 v0 ]' P, ]#endif // __SYS_PLAYER_DATA# p, U0 x3 s: y! h
}# @! Q" @* x7 a
}4 L5 \% a7 ]! D& ]; L( u* J. ]
代码:
# O8 k: _) P g6 u#ifdef __PARTY_FIND
' A" U/ C. N5 L/ W' ~9 ^! T0 QCParty* CPartyMng::GetPartyFree()
& U j& {( p9 b; T+ P{5 a( ]# h4 k: e1 @
CParty* pParty, *pPartyTmp = NULL;
7 t1 o) X- q" a$ P( Z/ j/ O if( !m_2PartyPtr.begin()->second )2 Y& _; B. v0 A* v! R
return NULL;
& h7 v* E7 ?2 q1 ?: L BOOL bRan = FALSE;, V& U* S# Y; Y
DWORD dwRand = 0;- ?0 n9 C# X: {% j, w4 q
if( m_2PartyPtr.end()->first >= 1 )
% _( w4 I# s- h# J, |, s7 L" F DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
/ N: d% r% o) {: {, Q+ a: R9 u) g" U! K/ |2 \- m
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )! [$ [( b5 Y5 u
{* l: z* N5 B0 f- V$ Q
pParty = (CParty*)i->second;
8 Z7 Z7 A, a6 \6 W2 U+ G7 y8 t if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ), X' G% ?5 F+ H
{
* O! N% j+ u' C- |1 `1 k if( i->first > dwRand )
( `: p2 o) c+ Q; E U3 f, ]1 x return pParty;
% W: d, D% G( o3 S% x. B+ s& x else7 {1 g8 x# T8 M4 w. ~. f
pPartyTmp = pParty;5 q7 P9 [6 `& O N3 D2 k
}
4 E8 z% m5 l2 u6 J+ | h1 J5 N }; G8 |5 u- Q4 b
return pPartyTmp;5 b* @" {) Z) D x" U3 u8 p
}
, }! w; b1 h% u- O# _9 j1 R% {, w#endif //__PARTY_FIND
) |# _: @- K* s+ B
) S& f h, ~' q2 l2 V5 sDPSrvr.cpp:6 W+ ~" h% L1 C8 l: X
代码:
+ O) E9 z4 {$ N/ [' S0 ]#ifdef __PARTY_FIND
3 |. o" E. l T, j6 e% Vvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
; m. m, J* {* a* H{
" P) i0 g" w4 u, ]; E CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
4 {: q7 D/ i7 m0 H0 d if( IsValidObj( pUser ) )' R5 x- \* }5 `% U
{
( B9 Z/ ~" J3 K u_long idLeader, idParty;
) r& J+ d$ m# t' x BOOL bAllow;" o1 z! s+ x6 K2 {6 o8 Q! z1 Z
ar >> idLeader >> idParty >> bAllow;2 |5 J" Q6 D( K$ X" R2 Y
if( idLeader != pUser->m_idPlayer ) N/ _ Z4 @( h, A- a+ \
return;
0 z- d5 ]* g G! [4 H: p+ \ CParty *pParty = g_PartyMng.GetParty( idParty );" p z* C. p3 e0 k
if( pParty && pParty->IsLeader( idLeader ) )' y+ G8 p# s4 F& r9 E. h, x- C
pParty->m_bAllowEnter = bAllow;# w9 s+ K6 ] }1 a$ f
else
0 ^5 A7 f6 E! c" ?4 i: X return;
3 F8 L4 o5 O+ _ F3 r) K1 A$ {5 y3 u# E6 [8 {
CUser *pMember;( ^1 b1 L& p" i2 E F. |2 _
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
/ A- ^8 _; }: \, K9 ~7 R {0 o1 h R: j. x( }/ S. w
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& S* Y: q! |( G5 H3 K
if( IsValidObj( (CObj*)pMember ) ), o: C# t: R9 w
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );. C5 V0 M* e1 z' ~; g* i0 i" z
}
( P2 _9 o2 ]8 U) d }
+ _! \$ }) c) H. x3 z4 |+ R} `6 q& D" o- p. r% K2 t- S
#endif //__PARTY_FIND0 L+ ]# N3 f5 s0 C. p: `
: ?7 @& Z' H- g P4 g) C4 E$ @- v, ?) {代码:! X6 U! \; g0 p* Z% u1 s
#ifdef __PARTY_FIND
/ l! ~0 V( _4 j5 X. b5 w4 M ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );% B2 p* }1 t) r" `0 _
#endif //__PARTY_FIND; y! \6 Q! V: Q' ?" z$ z
8 T7 I' g- i, ~# @6 J/ f
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" G9 w6 d, g5 D. M5 W3 k! z
{4 l# [; R0 q) m5 \ o: F8 U
u_long uLeaderid, uMemberid;
1 m5 ^7 [6 A' F# C* w BOOL bTroup;
( g# f" W# H0 v' e$ d( m ar >> uLeaderid >> uMemberid;2 y; J }4 ?* C9 Q. E; _# J, O
ar >> bTroup;
5 R' Z1 B: n3 P7 H1 L7 Z9 O; C3 k% h# Y( x& K- C- G0 {
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
, t' O" `* h! e* Y6 Q/ E4 L* J# x if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
$ y1 ]' e5 }; P, Q$ Y#ifdef __PARTY_FIND) `' i4 s3 D8 X* T
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );7 G3 F7 `, D3 _3 D) T) |0 D
#else) m5 v& I! O0 Z5 R2 o& G
InviteParty( uLeaderid, uMemberid, bTroup );/ i& j+ m9 W6 O2 I/ l6 E1 A
#endif //__PARTY_FIND# l0 x0 `: J& S* |+ j+ |
} l" d' r G. e
# m/ d4 E) J/ [' T代码:! s" \1 O+ t( V5 ^1 E, Y
#ifdef __PARTY_FIND& f5 j$ h9 B( B" }
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )# B. |1 ]& z* R7 \, j
#else
+ ~. v# \/ L/ r5 h( w7 wvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )7 J+ [- S9 \% w1 U' d5 d! U3 I+ q
#endif //__PARTY_FIND
! W2 p( P; c$ ]0 }2 [ J5 V{
9 I& v6 J7 W+ v0 H* H CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );2 G' a& S& y7 o* n0 w
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );( j. l& }5 V) b0 D2 ?4 C
6 J$ W/ J+ Y. _8 ]: ~' B if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
: g6 I, x5 K, _% [3 }+ ] {% N% K1 ]5 }- z4 n1 _% B! ?& i
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )" Z9 R7 Y. O$ Y0 g0 q H8 {; I
{
6 b/ I, U$ R- K" Y% [ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )" c9 z: c9 D- a3 m; @5 y8 x7 P* m( C
{: F4 G# |, @; ^' Z" o. D" F
pLeaderUser->AddText("没有足够的权限。");& G' L% Q7 w/ `. B4 X
pUser->AddText("没有足够的权限。");, x/ k+ t3 W& f- b, Z( m: C# Y
return;$ c7 c2 s' n2 \( ~( ]/ C( d$ B
}0 D2 o; d+ {8 t Z* r/ A% w
}
/ Q0 `1 a6 a, s- H' @: f; O3 N- K // ???? ? ??? ?? ????. }, O( D' a+ h" m* b; n
CWorld* pWorld = pUser->GetWorld();( H( o+ I+ t4 s
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )) n) n1 k4 N; N8 m7 a
{ / ]6 Y+ P N8 B: M
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
' E4 Q, V4 i5 Q( ^ return;3 J+ |) E/ \7 ]
}
w% ]; X& o2 w2 |$ c X#if __VER >= 11 // __GUILD_COMBAT_1TO1. `. V& u0 [' F
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )! [: o" |4 |7 k8 p
{- S! n* [! k. S
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );% ]- I# M& K& ` G2 {
return;! g, @- i8 D& D+ j( G
}6 J% S/ k: z, I$ G; ~5 i
#endif // __GUILD_COMBAT_1TO12 d1 V. H- p& S9 G8 d9 p
1 e' V- u, ~; m#if __VER >= 8 // 8? ?? 061226 ma
& j- K- V Q7 x* p) X8 I if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 }2 W+ I8 x* o' N% y& j
{3 A1 V( G' U6 b8 L' ]' }3 q
return;/ L6 B6 a. ]4 }3 @" e& U
}% R" h" ^5 ]4 k3 v+ Z' p7 i, n
#endif // __VER >= 8 // 8? ?? 061226 ma# s7 u$ z* D3 Y
5 ~# V4 q* a4 V9 I! M
if( pLeaderUser->m_nDuel == 2 )+ ?1 D) v+ `# @$ m$ J
{
3 U+ Q7 D0 t$ k& N1 f5 P, p pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
: F) X$ o: ~& C) B0 _0 M' L } $ V( p* o6 X2 C6 o, G7 v1 c6 a
else, Q2 g! s' F/ Q( U/ C+ K
{
W5 Q" N3 p1 N" M O4 K/ U% ` W if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???2 J7 H$ ]) K p
{# ~% j! |$ z' W! t
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );; d+ S x) n( y$ y0 [
}
5 E3 A7 I( V2 D) o1 l else
& d! w5 U7 ~5 S9 l4 m5 A {4 a2 m- a5 a+ l/ E
if( pUser->IsAttackMode() )
8 x' W8 E% q v; t) L! Z% X% X pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
& G" j( ~+ h, T$ J5 m- I else1 b2 m8 U6 e6 M( N$ y
#ifdef __PARTY_FIND
3 r5 h. @! `9 s, K- u pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );! w; z" \; `: t3 k( R' B
#else
6 w# o$ M7 _; M/ }- P! P pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 \1 G+ a2 A" C! a( y1 j
#endif //__PARTY_FIND
4 S2 b/ D5 f# r }
: ^& a9 T# t& J( Z- Z }
" u1 n3 w+ H$ o" A) B- _" |: z }4 N9 B$ i* B& _# N" R/ n# y! N
else# k$ \6 Y! M2 g
{0 p) G8 N1 w4 i) K
if( IsValidObj( pLeaderUser ) )" n6 f1 F9 Q) W6 S
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); R0 b- ?- j* M: `+ O2 n
}
! \$ w6 m9 Y1 a! ^# _}
8 C9 ^# T4 u# x( y. v. @
! u: m( X5 j7 d% Z7 ?" i* j, WUser.cpp:
, E9 T2 @1 }+ O$ J' ^; r* ^代码:- X+ h$ x( H4 v4 l" H& R9 C
#ifdef __PARTY_FIND, P0 f* O8 ]2 _$ B" e5 x
void CUser::AddPartyAllowJoin( BOOL bAllow )
1 Q8 m' K4 E# K: T{
7 @: L1 o" g! J+ }9 ] if( IsDelete() ) return;6 p% a9 F) j }. w/ W. f$ c, Y) W# V
. Z O( q2 z O: X4 Y
m_Snapshot.cb++;
/ @% [& o4 K0 J2 V2 I+ M m_Snapshot.ar << GetId();% B0 ?8 Z3 q* ?. @# V( b2 f
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( c/ g, v) q% s7 y5 q
m_Snapshot.ar << bAllow;# I* S6 g, {1 n0 J
}; t5 P* a# _3 C, c' P
#endif //__PARTY_FIND
7 \' [3 ^( d& N
# A# {0 C) I7 E' e代码:
8 i! P) x; s& h; |- i' T#ifdef __PARTY_FIND
6 Q, T0 L! A2 y% J; ^% k; Nvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )% ~: Y: S: ` N8 j2 S4 E, d6 U4 b
#else Y- T6 F2 ~$ B: s# y" z
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ); U6 C$ l. m3 o4 h
#endif //__PARTY_FIND7 g& \. ^- U# G! i) Z& j: }' _4 h2 A
{, ~% c3 l$ C1 {- W
if( IsDelete() ) return;
0 m5 E2 h" w7 O8 F- l
$ v1 t& J( j2 j# t m_Snapshot.cb++;
! A' L. h$ `5 Z @ m_Snapshot.ar << GetId();5 Z- D, b6 ^/ F. N9 y4 q
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
) z/ | J- V% D- D" R' J m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();6 s( z% n6 |* @' P6 c9 H
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
! K3 M* H8 q0 F/ ^ m_Snapshot.ar.WriteString( pLeader->m_szName );& d& ^6 s" v; {6 q. q! d1 X
m_Snapshot.ar << bTroup, O! i. q0 n4 U8 [+ i
#ifdef __PARTY_FIND) b* P7 p0 X0 G7 x! h/ |4 O- y% B% ~
<< bPartyFind" x' U( U9 v$ M8 L) @3 Z/ U
#endif //__PARTY_FIND0 C9 q o* \; {% @, z
;0 a* H) l1 L2 T, y* h- p7 i
n! p# S0 z: B4 @- C \' d}: b' o2 z, V; Z3 [" o
6 |: B* F: j2 X8 e1 @- U1 s
DPSrvr.h(公共范围PLS) q7 ]( ?$ B5 ]0 `) ^1 ~" R
代码:6 U, `7 \0 E! C2 }/ x s! j
#ifdef __PARTY_FIND3 r. F5 @) v f' m9 W: j
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ A6 b$ p6 J% n: a7 a- h5 @# p# S6 g
#else% n. y) p* K$ M6 s+ n5 L
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
* [" i$ {5 j+ ^* Q" [. @* ~#endif //__PARTY_FIND
, P! F" S0 L( f) V; V7 ^0 E }) v, d' {1 m3 C8 z" U" E
代码:0 y. \0 K' A2 {2 s
#ifdef __PARTY_FIND
: z3 q, j; `% D9 ] void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );& ^+ H3 O$ F; G1 Q; s) \' `2 i& ]
#endif //__PARTY_FIND/ O9 s3 A6 }6 z9 L8 s* A4 o% i9 W
1 k0 p" N2 ~# C. n
User.h(以及):3 H# U6 y6 }2 G- K1 l6 S8 {1 s
代码:8 g* W5 Y6 }9 n/ K, w( p
#ifdef __PARTY_FIND
' W' }; M" W* {8 l: L+ y5 @! e3 b void AddPartyAllowJoin( BOOL bAllow );
5 y4 X0 n* T5 ~+ ~& [ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );' }& n4 J/ c1 @
#else4 D [! r w0 L$ ~& \
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
; v1 E; @/ w% p; n#endif //__PARTY_FIND; }4 ?" J3 G0 G0 W6 ?9 b
$ Q0 n+ p& D( z& [; Q
party.h:- ^1 C8 X* L. E; ~8 a
代码:
1 d6 b/ q. U' f/ o7 \#ifdef __PARTY_FIND
1 y2 Z% u) y4 D8 v9 W BOOL m_bAllowEnter;7 F/ D6 |1 Y* k) u( I" T
#endif
# c4 g" h# T7 {5 P
+ F: g1 K3 X7 |& g! t: a& w代码:# y% M% i4 t& B8 e& A* m) o
#ifdef __PARTY_FIND
( Y$ c# H+ J e% X* _. E0 | CParty* GetPartyFree();
) A$ I/ u: Q8 d, s) ]( ?/ L) z#endif7 T3 t4 n, ~ ?* I% T* ^
/ g# \' W: h" w" y4 t3 GWndParty.cpp:
% O% w3 n/ C; l& }OnChildNotify:
- ? M& C- R$ S: F0 p: b Z* D代码:# n* l9 w2 N$ g; l
#ifdef __PARTY_FIND
1 B# y3 B" T" i! ?6 K. n else if( nID == WIDC_CHECK1 )
: w4 @* D, }9 w {: J) x1 N4 T+ d3 g
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )6 _4 H" h* K* o6 c
{$ b- w1 A1 J# R0 G
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );( ?+ N$ Z+ D4 d
g_Party.m_bAllowEnter = !chk->GetCheck();
) K F$ O B) x7 V* G2 a- K( Z C g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );/ B3 I2 T5 i) I1 r& r1 Y5 e4 S9 F
}8 g: `7 @0 W8 n+ E R$ n5 r6 L
}' i% } B# b* M S
#endif //__PARTY_FIND
/ I8 y: _; ?0 W1 G4 i! Y3 C4 E, ~
代码:. B/ w- f9 u1 q( ?& w
OnDraw中:
, c7 D+ c7 o) ]# Y& A3 h代码:
' r; O: x3 |0 z: ^* |$ F#ifdef __PARTY_FIND
7 W& {$ y9 k ` CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
( `3 _3 S/ y* n# \ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )2 u8 z- l* {6 p5 J0 |
chk->EnableWindow( TRUE );" v- g, A4 J7 B& P" h
else" o6 ^; w9 A) W( ?# a! K6 O$ T+ ]
chk->EnableWindow( FALSE );
9 X$ U/ G& f. l chk->SetCheck( !g_Party.m_bAllowEnter );8 {4 y. S0 ], |8 H# ]% @% P# p# ?
#endif9 |- q' A, L3 q( t% _; R/ U$ Y
9 C$ A7 ]9 l6 B# f, D0 G. P
DPClient.h(public):" p) K6 {! O( v0 R. Y+ `* r6 o
代码:
# L( }% B) Z. P7 k#ifdef __PARTY_FIND
; u& E7 Q4 Y% f$ Q void OnPartyAllowJoin( CAr& ar );
& C8 e; k3 H( J/ A7 Q void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );0 s ^) s' _" `" L8 L( f% b( i! t* P, n
#endif //__PARTY_FIND
: a0 @* ^3 N7 a. _ y9 w
& f0 R0 t |" V/ B1 \5 ?- [- V; I! u R2 f* q! q% W
WERS hinbekommt没有,请让赫克的权利。
2 B0 P. P7 y7 g不支持左右,所以难不...
2 P( Z$ O5 I- r党k的Windows NT甚至编辑它自己。
. k4 Q/ R* D! d+ f) U% L" Z包也,因为我不erschreiben进一步如果我你的。# r1 e( p7 i, a+ o J
由于缺少Quantité k n个代码是什么升工程前。
4 ]- h; W/ b. H! f如果是这样的。请发表。/ x$ h# ]8 b. H6 j3 ?
到目前为止,Pumbaaa
|7 @) G2 p0 P' y, y/ P( I+ p 9 g+ r% s8 M8 B Y9 O/ M* @
& Y+ o9 E: U5 E$ N+ F; Z/ T$ C
MsgHdr.h
" _: k& ]# a4 `) K) q# w$ q) `3 U#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88633 t7 N( H0 p2 Q1 c
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
4 t! p/ d* m* u% |- d
0 D, p" E2 I' [( N3 q: \; r2 ]/ g( |' ^3 t; a: P* v& e' f4 k
+ Z3 a" {6 Y7 N/ z$ {2 r |
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