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莫因E * PVP8 u8 g7 d$ L3 F4 E& a0 q& j
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7 U! d2 Z/ Y, @: a2 m* Z今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
& P! ?) ?) `( `
# X! }8 h" r1 E+ r3 B& P有大量的代码,我已经测试过它,它可以编译自己1A。
$ w; c! p! p- L1 W3 Z/ _* C, R3 @, |* s S* n* \
' q" v% q( T! j$ u( ^* j" U
现在会如此容易所有的C&P'en
& i0 Q [+ b3 z% F. `5 V7 I2 e% r; \9 A; x9 ]* i5 N3 n9 L
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”, F* |- W; i) W- D$ a/ S, x4 B2 ?
' S) W8 H3 @& g6 h J( ~0 w
你说我成功,资源应该时装组合系统顺利运行。3 r4 K: d# \1 b- T
1 c3 e$ i0 H/ f V1 U% R
2 b7 G+ Q3 D# b5 {/ g! d7 Q
7 g7 n# `3 v5 t& }首先是学分:* m, M5 \+ i' a% {
7 ?/ `9 K$ W# b: S0 F) WEtioom(90%)
+ @. c* @ G$ G& w1 w. ~" t8 D怪物(10%). K# d1 N) n, }
# q& {6 T# r6 T( L8 K
- W- V8 W2 R: `这里的问题,而是“不问任何小型或定义语法错误。”
' ~7 Y' b/ x0 L' x1 v* m% L* J6 K$ Y8 V; K
5 X. }7 K: ^. z6 v1 P# ?: n- U" V6 W) G4 B9 `& M
9 H, c: s0 P0 R9 J7 [. n, z; _( }唔够讲,这里是答应释放: randomoption.h0 e/ {: R. [! t/ n1 u( Q
$ O y7 i, x9 t3 N9 X& @
在 public: % W+ [- Y2 t& z( U
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
7 }: O; C4 D5 y) z void SetSafeFlag( __int64* pn64RandomOption ); 6 @8 r* J4 v3 s0 Y2 H, I7 Z( W
void ResetSafeFlag( __int64* pn64RandomOption ); * V( I4 M/ x( I
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
- W) Y: j( M+ I2 H$ X! h
8 S8 [: @' N7 I3 S% |+ v 这下面插入:
& u$ k) J+ v4 m* C# J6 [0 U) K H1 {, A, K
#ifdef __FASHION_COMBINE
_+ a# m6 A5 D8 \( t7 M* Spublic: " E" i- x8 j$ d0 f. p1 q0 F. Z
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); + o/ A! F2 X" C' ]
#endif // __FASHION_COMBINE ( |6 n m! ?) g$ z$ d" L
2 l: Q0 z- y6 H+ E& R ---------------------------------------------------------------------------------------------------------------------
3 `( W( S/ k! Qrandomoption.cpp
9 x" X, M/ W" H% v& s
2 @. ^$ T/ M+ s* z( w在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 4 m, r' ~: ~- l3 _
0 ^! D9 [* \6 S( }
下面插入 #ifdef __FASHION_COMBINE% @. }3 Z* y0 w
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
9 P# h% _& t4 K( Y v8 K8 d0 B{ 1 T, @' G* U. z% x4 ]) R0 D
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); " u& h: f& i' L _7 j- R' C& T
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 7 y" v$ \! s+ ]$ x- X
7 z! A0 Q y2 g3 j9 o1 k
if( nMainSize + nDestroySize > nMaxCombinedSize ) . x* f) C' H A; j
return 1;
6 A3 I1 G" {4 O4 e* T
0 [9 [& c' r: B* T* d0 S! v for( int i = 0; i < nDestroySize; i++ ) ' H0 ?) f4 g5 F. x& [: J; [
{
% X5 |$ Y$ I) F int nDst, nAdj; % U R4 T8 J% p) s9 W4 ?) I( g# N4 \
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
6 f I) l& b( A" o g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
1 Y+ }# S/ ]! T' ` } . s: |. M5 u" B) N- c, Y
return 0; 0 E2 ~- o l% ^
}
9 Y. f1 s+ A! Y# V1 m#endif // __FASHION_COMBINE $ U4 M& C; u+ t+ `* R
+ r; b6 p6 x5 ]
-----------------------------------------------------------------------------------------------------------------------3 _! W; u) T4 D' P6 ?
MsgHdr.h
! U* A! j+ ^% c2 J
; n& M6 G1 U; K' c& O4 y插入 #ifdef __FASHION_COMBINE
' f7 V! x5 W6 c#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002995 k1 o' U1 [5 `6 g" c ~
#endif // __FASHION_COMBINE 8 F! X R( @. s- d1 h- D/ Y, ^
5 m6 T; |) o; j# F3 @) i -------------------------------------------------------------------------------------------------------------------------
# r' G1 O+ x& g H, a- L1 hDPSrvr.h" K) ~7 r/ m# V8 k `- z1 v
4 \( i) Z& B! p( Z在 #ifdef __GUILD_HOUSE_MIDDLE
7 D; I: f; G0 y9 j3 H# n9 r void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 O8 G: O2 U$ Y- m' b# \! d H3 L
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # _% B7 ^9 C/ B8 ]9 h$ Y
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' R- @1 d/ B$ r6 d( q: H#endif // __GUILD_HOUSE_MIDDLE 0 B4 B3 G7 F" W5 t3 ?
+ M9 E) O8 J" ?# S7 n( x5 I 下面插入 #ifdef __FASHION_COMBINE
' U |0 P9 ?4 U( b% t- \7 V; | void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 M# |. A$ i& c* B% M#endif // __FASHION_COMBINE ( n% Q0 I; L$ s; o r8 v
9 ^% o5 c7 R* \. p$ W# q" B" Q
-------------------------------------------------------------------------------------------------------------------------
# F ~* D" |5 l& U' o/ L nDPSrvr.cpp
4 B$ I% l8 H6 |0 g1 Y( r在 #ifdef __GUILD_HOUSE_MIDDLE- c/ r* K& K4 v; X) A7 r6 b" s' L
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); * q( ~. B& Q: @' T" @# V& m
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
6 G3 I! ?6 u9 U1 J* o( U7 g3 Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 7 [0 K5 }' u1 y3 M. @ \+ r
#endif // __GUILD_HOUSE_MIDDLE 4 I: }3 b8 `" ~7 }6 c
7 d: W5 B0 A! V; O+ H0 m! c
下面插入 #ifdef __FASHION_COMBINE
& Y0 ?5 Q6 m4 N8 q5 z ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); % e* X7 z+ R i+ j% M6 I
#endif // __FASHION_COMBINE
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" F9 Y; G7 @, }- [" n; @! N. S: x9 k在最后插入
#ifdef __FASHION_COMBINE
( U* X7 [- ]( S! }0 p; R# s, wvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
1 r4 Z5 {+ u. D. s* Y& p{
7 o. i- \" ^% F) d" p: B' x CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 2 j8 B, _8 g0 ?+ `% X9 N& a
if( IsValidObj( pUser ) )
6 k) g" G3 S' v* W; M9 A9 M) T {
2 S3 g3 r, D5 W+ N0 W0 b, o DWORD dwItem = NULL_ID; * l9 t( A* i5 w0 _; E
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) 3 e1 J: J5 ?% M9 [) H2 P
{ - j% I% C) n* Q$ O* R
ar >> dwItem;
1 q/ ?4 t/ b. }$ q0 [2 n pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ' M) P3 r# G0 x2 J; T
if( !IsUsableItem( pItemElem))
0 f/ k* }. V. {) T! J$ o; @ return;
0 P: r) b, S3 x# [0 @- |) ^ }
3 J% y. P( c4 q if( xRandom( 10000 ) < 10000 ) ( h# I/ {1 n1 S5 \! f
{ \: \- N" v! I
int nResult = 0;
# y- [, ?- C( |. j3 p nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); / q1 y n. C7 T2 o* f3 h' x
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
; o; x. O6 R' d0 f8 Q& V nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
+ k! E% p4 K n/ S" Y& k- w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); : G6 x9 p( Z {" N1 b7 w1 Q- u
if( nResult > 0 )
* q' P ?2 c( r: S( o0 ` {
7 q# n( \7 P' t) A8 Q% T* b& e Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); & `4 m* D& M6 y+ R: m
} % Q6 R' G. H4 p \$ n( H, X
for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! z' A7 ~0 ]* x* [- P5 P
} & J4 t8 ~/ R) Z+ }$ j6 A7 }
for( int i = 0; i < 8; i += 2 ) & H& m9 @7 J0 c2 k, J
{ 8 ^% Y, X# g: }$ H
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
$ h% ?4 v( h$ K- S* Z+ @ q }
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); + G# l1 t* `8 z. o$ M: ^
}else
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2 z8 i, I+ }0 Q: N9 u; D, W' } pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); " {. h) |0 Y0 A( R8 v- |0 A
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
2 a' ^2 O& A+ n( H; A g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
% `0 `; n! J: M" v% w6 j( M/ h$ a# O0 j- ]
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
. s( w+ E) W& Q1 P! Y {
: f- G* j- r+ O6 [1 m2 F( a) d, Z% \ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); / \8 s/ E, r7 `" R& W- q2 V5 M
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); $ r( v" J( e* [
* f/ n o+ V& O5 C8 t
}else
2 {/ ?8 d( P" f { / S5 t2 z! i& v; `2 o, J( {
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
; ^6 u; [$ v* h: Y( v$ f. n. K3 Q for( int i = 0; i < 8; i++ ) - h3 k( e8 D1 C& I' r
{4 c: d3 v3 V. M
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
5 R/ L3 N6 e3 w& d" |: O }
# J1 D1 E. U4 j }
/ g/ D" u9 F6 z/ m }
- l9 u( R" d1 T( R }
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#endif // __FASHION_COMBINE - j2 A, X" T, Z. X; ]* F% C0 o0 w
' j4 W+ a8 O* v3 Y T' P ----------------------------------------------------------------------------------------------------------------------------9 X3 b- E( r) A" I4 Z/ T. c- G
WndField.h
+ c3 n* P! {8 C& g% E; R8 G. W在 class CWndCampusSeveranceConfirm : public CWndNeuz 8 p/ H$ a9 V- ?6 p4 W
6 z" {" {, j( r8 ?- }6 h* n
下面插入 #ifdef __FASHION_COMBINE0 N8 k, R8 |" R) y& p
class CWndFashionCombine : public CWndNeuz
( B# q* w* N* Q{
8 m t9 [; d% ?public: 8 K2 \/ _: W+ P p' y
CItemElem* m_pItemElem[12];
/ X: I6 }3 E( Z: L CTexture* m_pTexture[12]; 3 K$ `5 D3 m8 }+ X
1 _7 u! u9 ~! B, ^ u
public: 6 _+ a# _: ~% C7 {/ P; c
CWndFashionCombine();
2 ?4 Q3 M$ E4 @. ^* H- T virtual ~CWndFashionCombine();
0 ?0 f4 E: ]5 t% X* o+ k
: G/ p; ~0 L% Y3 L) g) |" H2 q. F virtual void OnDraw( C2DRender* p2DRender ); 6 B: T- @/ q5 P: q) `8 A# O. i
virtual void OnInitialUpdate();
% s- P! }+ J) p# @ virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 7 \0 Y# W' r. c1 i; K
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); # V5 d# O# K$ @0 L6 e# D8 ?+ U
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ' T8 }4 g5 r* }/ P! u
virtual void OnSize( UINT nType, int cx, int cy );
5 v$ f5 P, [: \7 F/ x- Y; m virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
9 F3 P8 A, l) O4 t# C$ q- p}; ; P0 n! j, @) H1 W7 F
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------8 e, o( _! g' W+ Q- j
WndField.cpp C( m) O" {9 ^) _, N. a! z
在 #include "wndwebbox.h" & { Z3 G ~% O: d- }. f& C$ w" K4 I
% c5 Q+ c9 z' C7 L# z6 N# }5 G4 I. o; i
下面插入 #ifdef __FASHION_COMBINE
5 h: W6 z( Y) z$ X4 b#include "randomoption.h"
, G0 q2 i% a( ~- i% i#endif // __FASHION_COMBINE ) r7 ?- F7 c8 T( ]% G
6 T9 I$ V* p; V6 o 就在最后: m4 v! q# {! G5 A( g: ^& L: [
PHP代码: #ifdef __FASHION_COMBINE" p2 M- x, b; s; ~( {8 x/ k8 F/ B7 p
CWndFashionCombine::CWndFashionCombine()
) t* f! O3 Y0 W9 R$ m- Z5 R6 T! L4 b' `{
7 P0 X* A" D$ O9 I for( int i = 0; i < 12; i++ )
3 ]% ^5 U. P; k7 ]/ T { : Q. x" |6 M8 ?
m_pItemElem = NULL;
7 F0 O3 X: `+ T# ^2 P4 F m_pTexture = NULL; . U5 A% R% `# f6 C3 F% i* |: x
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));7 X/ f! i$ h9 U
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
; c2 T; Z4 @, X3 X0 ~ }
6 B: j6 _0 Z5 h# q- K; e9 R}
' @) i7 U& I2 D0 W( lCWndFashionCombine::~CWndFashionCombine()
! j6 H( O5 E% _+ _, X1 U: r8 x7 U{
3 g5 ]0 T+ n, a for( int i = 0; i < 8; i++ ) 8 ]0 f& f! I# L% j$ \
{ 1 O5 w* P# w8 T6 p4 C% i9 _. @
if( m_pItemElem != NULL ) g2 l# t, K' v% y+ c
{
' i% O: Z6 ?' B) _$ ~4 Z3 |' t if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 7 s4 N5 {8 Y/ ~
m_pItemElem->SetExtra(0); . B6 s) u7 E" e/ \9 i7 _$ C0 _
} 5 @$ G" |( e# i+ [
}
$ l6 B( x0 Z6 Z} / _0 Q+ t$ k2 f7 Q
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
, J& }. U% Z- q3 p" N G' ] r' B$ g{
5 ]1 G) n& H0 b2 Z LPWNDCTRL wndCtrl[12];
, u) s) `( M5 P* C+ N M" x! T- |2 Y) A V4 J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
2 W( N& A, V% t/ _7 K; L) u wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 u( e& k8 B2 [; U- q" \ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
- s. g7 |, x) t% ]# q) f6 F wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
0 e$ K, Q: N2 ?8 g( h- z8 i wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; R$ ` q' N* d" ~3 A$ x- L
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . b! k7 W' q. g Y8 x9 ^7 |/ C
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 @5 B% |# k6 v3 t, n- b
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( t9 c$ w1 f1 { wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
9 {5 ` T' u) J1 } wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
& \ a: I% w% E9 n( ^. K' E5 p wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 1 q7 x9 _* J6 y7 R! }7 p9 ~: m% Z
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 3 Z% h) x8 B& T( P
$ ]' j Y3 T3 T2 Y5 K
for( int i = 0; i < 12; i++ ) ( J" h* f0 D. K/ l8 h
{
* }$ v( t/ Q$ v: j' u: m- a if( m_pItemElem != NULL && m_pTexture != NULL )
# j( s/ G2 P" e3 K! P: l; ^ { ' C* ~3 T" H# F p; ]2 t _. @( m- o
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); , K7 l. A. u. j7 f" U. x* k" y
} ( s7 b/ _0 H0 E: V4 M; b
}
, _8 m* L0 \* Y& P: k$ G9 H$ ?} $ v* _8 |" N6 m2 S. @# p( E
void CWndFashionCombine::OnInitialUpdate() . W/ n' O% U, W" [5 v
{ 7 B8 V$ v$ ?- n. `5 J) x* P
CWndNeuz::OnInitialUpdate(); 1 \' r% C+ R( e" Z0 ~- Q" W. @: o
2 A) w7 D& x$ L CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
, c1 [: c6 l& |, |, S8 K1 B0 _! w pButton->EnableWindow(FALSE);
- c3 x. c( f u# |4 h1 i) F' z( F5 L4 r! U/ L8 h. E/ o
MoveParentCenter();
2 c" v/ Z+ m1 A3 S( f} 7 E0 W) Z3 q3 m" S6 K2 K2 U. P+ `/ A
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
7 V4 w$ N: f% `6 D$ ?' w+ ]2 o{ . ~5 n5 b% ?1 y
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 2 C2 ?6 ?1 O0 T$ K4 g* {5 j
}
6 F& }7 R) C5 \6 s0 jBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ( u1 G ~- w, C8 n' w
{
: a! b' D/ ~ ?) P5 s' Z return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
% Z0 l8 C8 J" J}
3 c+ m7 Q8 E) z& \void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
" p0 Q7 R: j; z4 w{ + X* r, j& a7 Z5 z. F1 H) H
CWndNeuz::OnSize( nType, cx, cy ); 3 }! K' a& P1 @1 a$ ^
}
: ]$ T8 G/ X: t2 Z; c( o" G
1 V$ h# a! A" |0 D1 H4 g- y% k$ \" L9 h1 X
$ v S- V) z7 m6 l! h* W
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
1 g& R9 o! {$ z7 y0 M2 D1 D0 b7 h{
$ J" Z0 w# n# f5 L- X CRect rect[8];
6 X t9 n8 j& T0 S LPWNDCTRL wndCtrl[8]; 1 r- \7 R! l/ O% N$ v# L, |2 t) n
/ r! ^1 e" `( B: V5 x
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); # Q# _" w, E, z8 p8 h+ j
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
" ]& {2 C9 Y" w. D/ I; s wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); % C- C4 s$ \! \3 u c2 W. z
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
. n+ |$ g8 c; p7 N- [; q, _# g wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
0 s/ r+ t$ e, {& P n. }$ a wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 7 W; Y+ t7 s, F) s9 c5 g- V% _
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); : g) F2 X$ I: H5 a7 N
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 x% y0 L2 t* S; S0 Y
`4 F2 u/ Q1 o8 j/ p
BOOL bUpdate = FALSE; + F) c' V2 g+ D A. Q
) g/ Y4 M* v, v3 @6 R6 g0 O3 H1 t for( int i = 0; i < 8; i++ )
( Q9 K! ~4 h8 d {
: }, ^2 d/ |- K/ F [ rect = wndCtrl->rect;
; {$ x, X6 Y1 u
# K2 t8 f/ h- @ if( rect.PtInRect( point ))
7 e' O6 @8 E- ^1 P { + v$ Z) s* G a0 r
CItemElem* pTempElem; " l3 o; ^, D: H3 q) X \2 k) p
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
4 T5 k9 k2 } a4 E `; q9 s if( pTempElem != NULL ) + S f- h d2 V. `8 S, x$ @
{ 4 O, V& l& C# ]
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
: J' Y8 e/ I+ X1 _" I: O3 q4 | {/ _: q9 D: h: o' a: g
ItemProp* pItemProp = pTempElem->GetProp(); # e# S8 h# s$ Q3 s4 G$ o* y+ q
5 R" ^! d: x3 X) t, J& u1 b: h if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
6 H3 O- p8 K& I8 e5 m9 C {
( D( l) u4 v+ }/ \. w1 `/ P" T if( i == 0 ) * X6 C% X% Q! Z. C0 t3 ^* z/ |2 ?
{3 L4 V- \, ?8 Y9 `
if( m_pItemElem[4] != NULL ) + J ]( }# D8 P4 @3 q6 e7 U( t
{$ |6 \8 Y1 K( V' D& a& G
int nSize = 0;
6 A& ]$ Q. d' @* u) |8 H) j8 u0 i8 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 `4 _4 L3 b8 s2 \- [9 l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 0 M: p9 ]* T6 {( A
if( nSize > 3 )
, S8 Q/ X2 q3 o" e& v H6 ?' ^/ n1 x {! B8 X9 w% ^4 l. S C1 o
g_WndMng.OpenMessageBox( "oversize" ); & {, B% `1 H! s B5 {4 c2 n' u- L# q7 e
return TRUE;
" C$ w* ^' ^7 L I1 W5 K }else
8 ?8 D3 [2 |# K {9 `9 {7 c3 }3 D
bUpdate = TRUE;
' s2 G$ X5 V7 N, x7 K( C) o }
7 A7 d1 Y; U6 E( ^% N0 W- k }
. ]+ I, X7 w' Z& a: r2 d* H if(m_pItemElem != NULL)
/ m3 @* c9 f: T% l. h7 n m_pItemElem->SetExtra(0);
$ ?' f' D2 I& i: ^/ J M7 x
9 Z& @5 B; t- I/ B& M+ h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ }" s- C& [4 y& O8 \9 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* r" V) l6 S: f, c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( T( v0 D7 I9 z# G
8 o* V9 \$ [1 l. a$ X$ K if( bUpdate == TRUE ) V' {4 X ]% S! R8 i: t
{
2 j ~' V& L$ a" `. a m_pItemElem[8] = m_pItemElem[0];
+ J* k3 N) m. }1 M3 t8 F- D m_pTexture[8] = m_pTexture[0];
. z a& N6 }# @) T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );) Q6 J/ n2 K3 k& v
} # v0 x' f. S) g. ^6 ^+ d8 n/ o
}
$ D- T5 {6 O6 b# {3 w6 I* A if( i == 4 )
* L, P& n# C/ x+ s- f, ~ {& V$ c7 T4 q( U9 e2 Z
if( m_pItemElem[0] != NULL ) , _$ k- Q; W8 w4 W b1 Q& i6 u9 _
{3 a5 `6 X. m1 @5 v g% [
int nSize = 0;
+ T6 H! F1 |# ]8 B: e5 K. k1 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + i2 n9 C/ ]( F' m4 C4 T6 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
0 x8 o, Y6 R& ~% a' s6 P0 H5 p if( nSize > 3 ) 2 m/ E& d: j% A& H- {: f y
{: q9 `; Q- k* g! I& ^9 B- ~
g_WndMng.OpenMessageBox( "oversize" ); ( m6 ~# H( W: c4 `5 o
return TRUE; " @! A9 E3 l5 D+ t6 ^! S2 v; `# C1 I
}else% o9 q, _* Z' ]4 e/ w3 @
{1 Y9 S% j7 G" M; y& ~% C! j( x
bUpdate = TRUE;
0 Z/ u6 L& w9 Y/ S- j }# k5 x. V% [$ g: ~" D1 O
}8 N& `8 M/ d, N
if(m_pItemElem != NULL)
* z9 U' c5 w& g; a6 h m_pItemElem->SetExtra(0);
2 p2 l7 P. {3 L' y8 V C# s( F1 r1 {# V/ B6 j
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" A4 k- @5 J+ m4 y1 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + ~8 b/ L0 z0 p5 y* _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 U4 {% o6 Q; R7 G
/ n; W' M4 y: T; y. d5 O if( bUpdate == TRUE ) . }6 M! I" T7 K
{$ @2 l2 x3 ^0 P1 {) L% ?* @
m_pItemElem[8] = m_pItemElem[0];
' g5 D% _( `* a m_pTexture[8] = m_pTexture[0];
n5 o" d, |: S d% X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );; D5 l+ M2 O& }
}
( d1 Q% P( d" ` }
- \6 |; R; t9 u$ h9 C6 [ }else
5 w. Z9 ?& ]6 E! i5 I& D if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 6 C- M# S9 \$ B8 w2 U
{, \# z5 q0 Y4 G, t+ e
if( i == 1 ) ( v0 f# x/ h, n9 X+ ^% y
{
+ i1 D( B. f8 n' c6 e' w6 g& y0 D if( m_pItemElem[5] != NULL ) 9 P9 d( [: l/ m ]' f2 `
{; T4 G! A& W0 P
int nSize = 0; - N. [* ^! c4 o0 W) s7 g, @% Q* r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 e7 \! O; U- s- M" l$ x) y; S8 p) { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ G) F, F# w4 A0 h if( nSize > 3 )
. X) Z$ M3 ?9 c& U {
9 g2 O2 ?2 w+ T/ k/ B) i g_WndMng.OpenMessageBox( "oversize" ); ( Y$ `! q p% V. V5 c' F
return TRUE; % e2 A8 Y* m7 }% s% S4 ]2 {
}else8 k; v" R9 m4 O t9 ]9 E) ~. V7 _
{
) g2 t0 _' @% T9 H bUpdate = TRUE; 0 ]+ h4 F, Y+ [$ T/ d2 K
}3 n: Z4 U, l! n6 u1 K5 F: A
}
9 L3 X+ G! b0 f$ s. o if(m_pItemElem != NULL)
0 Q; s6 n0 a& a6 C, f% A5 T. b m_pItemElem->SetExtra(0);
, ~7 [; c; z- V% B$ U$ V
! A+ h- H& r$ l' y9 g! ?( ^, _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. y# ~6 s- b( p2 V }9 i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); p; Y: c. [6 i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; }4 m7 @4 g1 F% m2 @; R/ N5 t9 t Q/ y
if( bUpdate == TRUE )
6 z- F8 [( P" p$ J# p/ m6 Y {0 }/ q. J- Y/ K8 x$ g' ?$ n d
m_pItemElem[9] = m_pItemElem[1];
! X+ M) L W3 z( n# D5 d) f m_pTexture[9] = m_pTexture[1];
" K0 |* v( {& u
* k$ Q; K' N1 l5 u% b7 W// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );6 D5 z8 Z8 E# u/ J3 c
}
5 O) v* G8 L& P! D" k" f }% P# P$ ^8 G3 h6 t
if( i == 5 )
- b0 U1 i; Y! ]7 g/ \ {
% o& Q% i4 O9 v$ n& Q if( m_pItemElem[1] != NULL )
, T8 {- t& X# f: `* @' @ {& o# a7 y( c r! d: f: i" S# b
int nSize = 0; 4 F) x) L: y0 B; M' p( @$ A- I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 b& i9 \' W, t0 {4 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 5 s6 O$ v' [3 U {8 e4 d# ? U
if( nSize > 3 ) ! i) W6 M( U' b$ g5 p7 E
{ p( Q. E6 J; ^
g_WndMng.OpenMessageBox( "oversize" ); " Y) {9 {6 w3 H5 ^( K! M( x/ J
return TRUE; , h/ C- Z; G" H2 p7 P
}else
" j' P9 ]9 ` D. G9 Y {
+ f. y# X- M" A% r; J! |) a- o' Z bUpdate = TRUE;
7 Z! j8 F+ Z B }
! C3 C- P/ `* G9 V! s; s& |$ T4 v }( @# Z8 ^0 K4 K- P+ b- j
if(m_pItemElem != NULL) " ^, J) F7 M4 N Y( V; J
m_pItemElem->SetExtra(0);
7 u" d* k8 `: `" [* e1 a+ X T5 y, N
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) |7 ]3 _6 \- j$ K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* e( @* C9 L: d; V" t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ ^4 X. G. [6 \% y# Q; Q* u" M: Q" H
( O; V/ i' L" z; k4 ~$ N3 |
if( bUpdate == TRUE )
, G: h5 } Z$ A7 u {3 Q9 S1 F* A: d a& G2 P
m_pItemElem[9] = m_pItemElem[1]; ( X. K$ B0 A$ c" B/ C, ^* C
m_pTexture[9] = m_pTexture[1];
0 a" D/ v5 x9 A$ j+ _ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: M* F3 a, n( p& d# |1 z* e# C
} 3 v; {. K: {7 J1 ]; |& A1 X8 f
}8 d! y3 [" @7 \
}else
. k+ Z) i& V8 l0 _( o$ {0 r if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) / a/ `. S! S8 u2 k% J" l
{
I7 L( u0 d1 R9 S; b if( i == 2 )
% b/ w( B/ G# w6 ^! T {
8 j) y1 C" V& I0 G; M if( m_pItemElem[6] != NULL )
+ b8 l. x6 Y- M1 ~* b {
8 {" a3 @2 y% o# u1 \7 ] int nSize = 0; / f: L* ^$ L1 Y; {2 a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 \( k5 w, b ]. V. S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); . w- {& d% R i3 D4 d1 ~ C
if( nSize > 3 ) * ]3 J1 Z) a2 p' [- I- {, i
{
2 P' ]. j- g- `* [# E# { g_WndMng.OpenMessageBox( "oversize" ); * S: f9 g! {% {$ \' |- H
return TRUE;
4 F2 x- [- | O; N) G- @) d8 d }else
% ^ w8 P# }% B+ d; q& y2 T {
% x9 T- }2 m% s# j6 _2 b bUpdate = TRUE;
' N( j8 o' A9 }5 Q. f" B }6 N" z, ]4 Q7 M# l6 R! F
}
* P: i1 P7 Y2 A: T2 |. o if(m_pItemElem != NULL)
! I: h0 ?. a. H2 _: K @ m_pItemElem->SetExtra(0);
3 [+ z; r i J( }+ L( Y" \! E8 m: U- z0 o. \7 }. C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ Q' j, C, e. x2 Z2 W( [" Q* g* g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 F, y; f7 Y8 }" X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( k5 J& A2 ^ s7 F( t, M! A% S: ~/ I) R$ p
if( bUpdate == TRUE ) # M& z' l$ C4 X P7 Q9 W2 w
{
0 i! I# C0 u1 b1 S% @ L* h m_pItemElem[10] = m_pItemElem[2];
% m o. i% f. c( d m_pTexture[10] = m_pTexture[2]; * O6 `0 g# P: R- ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );! W# L8 b, o# f" ^7 u: F
}
0 @2 j# r5 a: D0 e, p2 V" { }* w- A$ A N3 b. p. |1 _) x
if( i == 6 ) / f2 i# z4 e9 C* d5 D5 l1 |
{* ? S5 s; X& a' K0 }
if( m_pItemElem[2] != NULL ) 1 L9 M' E3 m7 r2 t
{
6 Z) s0 J: Y$ K/ N0 c- ^ int nSize = 0;
1 m/ W$ x# q4 V9 p4 D8 o4 N4 C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 d0 b" H, w+ s/ E$ ~1 S- I/ ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); % C( L0 S, L- E$ U) q
if( nSize > 3 ) % ]5 l4 f% h$ M! B6 n
{5 k6 j/ f3 M! M2 I/ y( }3 }
g_WndMng.OpenMessageBox( "oversize" ); * t! L4 C; y2 t" f7 m- ?7 ~; J
return TRUE; ! \& d0 J! g0 `5 {
}else
9 }, B* O5 P" z# q; ?4 |+ B {1 X+ W/ ]# [) z: {9 r& _: B8 C
bUpdate = TRUE;
T6 j& Y, {- L8 G; _ }
+ j& g: _4 Q9 \0 C }
& I+ s U" i: [ if(m_pItemElem != NULL)
. u* u5 {3 F9 }/ `0 x) g m_pItemElem->SetExtra(0); 6 r2 d( @8 H- }* O4 _/ E$ j3 j
( k: O8 Y' x3 e: T( D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 W0 E# c4 b0 d d7 o7 v5 [1 }
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " C' k k0 v8 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& D/ ]7 Y' G( A# a ]2 u/ ^, W, ]3 O* E) E8 e
if( bUpdate == TRUE )
2 M0 L: R! K$ p/ t8 } {2 `+ j7 ^% p& J3 Q6 B3 ~
m_pItemElem[10] = m_pItemElem[2];
- w$ D+ Y: o) w2 p m_pTexture[10] = m_pTexture[2];
: y6 k0 z* N* \) P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );/ t0 U& u k: U7 v3 Z
} \8 r/ N& v- j6 a2 _ ^
}
9 ]: I5 h: t0 E4 v; n$ {2 a }else* i0 o8 [, m r% D5 p
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 0 b* i+ ?, Z1 p# l
{: t) d7 Y$ J' f& |7 B6 V2 C
if( i == 3 )
8 E- A! ~8 k F* T; {# L5 w: x* F {% ~* F' T4 d- k( H: u
if( m_pItemElem[7] != NULL ) % F, X, ]3 J7 h& U7 e
{6 {4 `2 o" B, [1 W: D! x
int nSize = 0; : V7 O% I1 s. B/ S a; Z6 J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. c8 A1 J9 [. b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ( K1 ^1 y9 |% ]% O# g
if( nSize > 3 ) 8 S3 E; ] Q$ w0 j& ?
{
1 L4 ]$ C2 M. K l6 ` g_WndMng.OpenMessageBox( "oversize" );
, Q" L& B7 W& h' w& R! I; { return TRUE;
2 S8 L& Z1 Y5 c% J }else
0 q7 ?/ c+ ]1 Q+ Y V( G2 u! R1 F {
- U" r+ y$ _2 ^4 J1 { A q7 @ bUpdate = TRUE; 8 Q, _" {& @" ~
}% F Y% J# N( B; V) }# |
}$ f' A* o+ i2 X2 R, ? J/ U6 q
if(m_pItemElem != NULL)
* a# g6 J( ^5 P2 r' K% V5 U m_pItemElem->SetExtra(0); 7 O0 \8 o# k/ A! @7 L' I) F
7 O8 D: ?3 k6 U7 G- |+ k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( q% m& B z) k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % I. [3 o/ f. u7 p9 l+ [1 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* a6 c7 z# [4 P0 S
* N7 d* K" L' |5 B+ V+ M# F- R if( bUpdate == TRUE )
* j# y( ^" s; n! q {7 N8 T* f" D, t
m_pItemElem[11] = m_pItemElem[3];
) y1 F" g, b: P6 o8 z: u; s m_pTexture[11] = m_pTexture[3]; # t) E. w% y8 }' r# [5 L0 K# z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 I1 U @# Q. i+ \; Z: w& Q3 L+ c } % ~+ u$ |5 Y# Y4 Q) \4 A" L
}
1 T' |; P! p" E$ J1 r1 K) n if( i == 7 )
3 S- e7 P! x' H( Q( \3 L$ n {9 [) {: m2 G0 z- z1 o
if( m_pItemElem[3] != NULL ) . J1 [ |: v! C6 b2 S
{6 S, V8 P; [" a ]2 C
int nSize = 0;
* z0 X- u: R* ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 W' l3 U$ t6 e4 s* x4 p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ; v# N" |: Q- ~" w8 x
if( nSize > 3 )
$ _& @/ [' G% B( E: h4 S {/ q; t q" C* G) P% t
g_WndMng.OpenMessageBox( "oversize" );
! e- ^$ w8 E- |- B0 R; i return TRUE;
) S: z3 F9 u- j! M" `0 p! u, X }else
6 k, X/ ?, H% ~, R0 D" Q {8 u q! _0 Y' u, J# x
bUpdate = TRUE; + A- H& U3 q+ x H9 r8 p
}
5 [3 T- K0 C& F2 J" ~, p! W% | }7 u- _6 [0 b" b- z
if(m_pItemElem != NULL)
) q8 k6 i4 Q# R4 a @5 Y4 f% ]9 h. | m_pItemElem->SetExtra(0); . k. [* {( X- }
& v E5 L5 g% b5 g9 V) k4 M) `% s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 q. N: P0 [' M+ f0 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 w: z. c9 c1 L1 V/ A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ G0 p b( o# a, ?
' D# S: `9 l% W, ~7 p if( bUpdate == TRUE ) + V8 |+ r2 Z2 c$ U, T
{
6 O, j3 A; Y2 `2 q! L5 u8 G6 y$ W m_pItemElem[11] = m_pItemElem[3]; ( q. E) d# d% o2 A6 N+ S7 b+ V
m_pTexture[11] = m_pTexture[3];
, I9 S% P2 X& n1 N# w! S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );' e; n1 p# @& B
} 6 C" [& `8 E* H6 G1 I5 ]
}- k5 S: H7 |' z4 V% f$ `# g
}else; x& D9 l) }0 j2 _1 ~, [5 q( w8 C
{9 S5 I& f: R5 t$ Y1 a2 v8 |
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
5 `2 b) T* H; f# c) |3 G // wrong tab
: z% j* n5 D; u. e& M: g }
' S2 x+ u( h6 h, N; k. l6 V }else
; O9 o0 V9 A# S# Z7 m7 K$ n {* l, `* x L% i6 ~4 ~) Z' e
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / T" T/ z3 F" Q. }4 }2 Q% Q6 l' Z
// not blessed 7 \5 n* m- T9 P5 V
} / y, m! k( A9 O: w9 j6 T4 d* u
}
$ D% T1 L0 I5 \' V }
; x# }* C& K9 V2 } } / ~; J) s; R6 k7 p/ f0 I! u
# s- y Q; h5 U& ~0 T, L, p N
int nCheck = 0;
* s6 e8 Q( D8 o4 K7 t' x( s for( int i = 0; i < 8; i++ ) $ J/ q: t; t5 D2 f- \
{
& \) P) T3 m% X' ^0 B! {: j- y% ~ if( m_pItemElem != NULL )
1 E' |4 R! p6 g' o' t! [3 _ nCheck++; 7 k6 s4 U/ H6 l V$ s9 ], K
}
: ^$ z+ [8 v) ]5 m9 V: M0 i# N: M if( 8 <= nCheck ) 4 j" L) p5 c0 a- X
{
2 A4 q9 @$ b" F5 l4 y# E( x/ K" x CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ M A" G# l! I2 h, d
pButton->EnableWindow(TRUE);
+ n- r' N% @* y. |8 S) R* h } ) c" i7 _7 [# w/ E3 `
return TRUE; % d- m, v$ `% Q" l; D
} 4 G, \) Z/ ?" X
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 5 N. E7 D5 b3 Q2 L$ H: d; f9 S
{ ) v \% N9 `* H9 ]/ j9 K
switch( nID ) 8 d: I' L5 F* H( @) C4 N
{ + S: \) |- z6 S1 `" Q# \
case WIDC_BUTTON1: v1 F7 k3 d Y+ y. F' Q7 l
{ 8 j! t# m/ q4 r8 h& p
g_DPlay.SendCombineFashion( 5 X* O' W9 p# i5 d( c2 d7 o! i$ p+ `; j
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
( ?% S1 d X1 N9 } m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, " f9 R' O4 U- {0 R V3 E
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, $ T; j) w' w% L% _7 m7 W) y. @# Q
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 2 V9 I9 Y1 X( T: h- {
); $ l# s% N( _* R- n
Destroy();
1 \# o( u( W# K$ z/ b break; E; c$ R) S5 E$ v2 @' o
} ?) a1 t+ K# h0 Q/ s8 \
case WIDC_BUTTON2: . a" ?# D0 {* ?. z
{ - V+ \, ?7 A) E( S. h5 o
Destroy();
3 `: X2 m$ }7 _0 \# X0 f break; ! T- X" C' T1 c& ?
}
: B7 M$ v$ w0 [2 u }
l& b. W6 o6 U return CWndNeuz::OnChildNotify( message, nID, pLResult ); ! ? i% ^* k: F. E
} , C7 @* _7 R. b# W2 `
#endif // __FASHION_COMBINE ( O" ~# `# H" |" S+ E- u ^2 N4 a* n
! V. [% y; {( c* w) @* ^" T8 E8 c ----------------------------------------------------------------------------------------------------------------------------
7 ~) h) b7 f, A- HWndWorld.cpp
3 N) O2 [8 `, ]8 U! x* E在 case MMI_REMOVE_CAMPUS:
9 e z+ v) F$ C; B, F& W {
, t) d% C: p/ }6 n) }& h if( g_WndMng.m_pWndCampusSeveranceConfirm ) 5 x k, b( I5 t0 N5 j
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
! Y9 z1 x) b1 J) P. r g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 V0 J S0 I* L, q/ o% c* V g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
% I) V! [6 Y- o( z( p break;
4 u0 z& c# F9 ?4 u- [. ~ }
0 G; N7 f# |( T#endif // __CAMPUS # I E# W q* ^: K
; a8 N# L' G. |+ o3 \ 下面插入 #ifdef __FASHION_COMBINE
7 ~; A8 e. U+ C2 M) ] case MMI_COSTUMEMIX01:
3 P7 \, c8 O* I2 L {
/ }3 y8 J6 ?1 _7 `1 b8 ^ SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 9 T0 a7 C' e6 W+ n) Q7 @
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
! J! a- T1 ]- j+ j# Q g_WndMng.m_pWndFashionCombine->Initialize();
5 S7 R4 P+ y" m6 L; x }
& @ V) G: I. a; s- G break;
. ?6 M0 l7 q, }( ^ s8 D$ s#endif // __FASHION_COMBINE
9 p5 ?* d2 Z8 e% r) T# e7 D9 j Z! P; b
----------------------------------------------------------------------------------------------------------------------------- J' Y5 k" y8 k% m% {/ R5 k, O
WndManager.h
3 `7 F7 A* k7 C3 }% H8 D* q6 Y- ^
# ^; @8 |, t4 k% n) R& O" \于:0 Y4 ?$ v, ~5 [1 j) B L( Y! V8 H4 s7 n
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE% _% M( p( A9 }4 f3 W3 j8 k# I& I# {
CWndGuildHouseBid* m_pWndGHBid;
+ p F' t! ~% h#endif //__GUILD_HOUSE_MIDDLE 1 V" K+ S: K# ?$ x k! L
2 |2 `8 S8 K" _! r& I 认为:( P: g# S% \* y' y
PHP代码: #ifdef __FASHION_COMBINE% W x. w! c; I* ]8 ]
CWndFashionCombine* m_pWndFashionCombine;
1 w$ z; S* x: v9 \( T+ @#endif // __FASHION_COMBINE
0 B. e& u6 s9 y% x/ r' c! B7 M( |: ~
----------------------------------------------------------------------------------------------------------------------------' `0 E) v, _. L4 N
WndManager.cpp
. g% k2 m3 V% i
5 d2 g, @6 ?9 X& S+ `/ \+ y9 w在 #ifdef __GUILD_HOUSE_MIDDLE- ^3 J3 n0 o$ `7 Q8 r9 }+ ]
else if( m_pWndGHBid == pWndChild )
8 J! [1 Y& T9 H# R8 U# x { 3 y( C9 C J" B1 D" f5 m
SAFE_DELETE( m_pWndGHBid );
4 k ]' U" _& R2 T" q pWndChild = NULL; 9 C4 r0 }* M( T& E4 B7 l( d
}
e# U, L( \' s#endif //__GUILD_HOUSE_MIDDLE
* T$ |; @! B, b+ ]* _9 Y. z) y8 [5 q y/ o
后面插入 #ifdef __FASHION_COMBINE
* X& Z( e; H. m# H' } else if(m_pWndFashionCombine == pWndChild)
" w# Y* S2 b4 t& E& F/ Y* T {
0 K7 r7 c! ]" l. y1 e" { SAFE_DELETE( m_pWndFashionCombine ); * A9 }% b4 z0 Z- Y1 c0 K
pWndChild = NULL; ' F5 p" P7 j: s i9 f- H- o
} $ \' P$ w: w7 R$ U, c
#endif // __FASHION_COMBINE 3 S; }9 K" `- A; j& ]3 @5 t
: r* Z/ Q/ m- E2 t0 n
----------------------------------------------------------------------------------------------------------------------------
) w3 o' i( ^, O$ P4 e6 c# o8 d/ wDPClient.h
# i0 R8 A! J& s0 X+ e5 j+ o- P: o. o4 c4 w6 x' U! N6 b! R8 [
在 #ifdef __GUILD_HOUSE_MIDDLE
3 z/ O2 r7 R# ?. T4 B9 Sprivate: / Q4 _& I! K( g; k0 _9 s1 a
void OnGuildHouseTenderMainWnd( CAr & ar );
# T6 z( \, M, [% m) @' j) T. ~( s void OnGuildHouseTenderInfoWnd( CAr & ar );
/ j: n# o7 r. Y: a: w& [2 R8 G void OnGuildHouseTenderResult( CAr & ar ); : V, e9 W" E$ }: I& j+ Y
public:
3 P( M* F K$ r5 d void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); # }. Z; {. b. k5 i* N
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ' E; T) Z1 {! ]' J# p( T" A
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
. v V5 Z( d; d7 |#endif // __GUILD_HOUSE_MIDDLE : n: B7 D6 [: |& F
6 K1 V4 M7 X, p; B 下面插入 #ifdef __FASHION_COMBINE
2 d& G1 L& k1 R. H( o( o' j% A void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); & i! }3 L7 S( x
#endif // __FASHION_COMBINE 2 Z$ D! L+ x( X. y9 F9 d/ l* n
0 U' K. j6 |/ h, b$ A
----------------------------------------------------------------------------------------------------------------------------$ o; x5 Y5 N" S
DPClient.cpp* R) A3 L K% T8 e( C
) ^3 O% U0 f' i. E' S. Y5 d% \. Q在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
$ ^) t9 l) E5 Q7 a+ A7 k" i{
1 g$ k0 ^* {4 J+ j( B2 K) h, K BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
/ j, _! X9 _: Q! w ar << objGHId << nTenderPerin << nTenderPenya; . G+ d% a$ P' v8 Y2 P& z
SEND( ar, this, DPID_SERVERPLAYER );
& N2 Z0 z8 F! x- F# x; k}
3 Y9 \6 m( D, L! o3 v! G% o3 o7 n2 S#endif // __GUILD_HOUSE_MIDDLE 7 ^/ @: G2 i) r/ L
- ~; G1 x5 I( y2 U* S p) m/ m+ n 下面插入 #ifdef __FASHION_COMBINE8 R1 U$ Z) G: R! j; a& ]" I0 l: o
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
2 y$ S/ c; R5 s. b9 b. t{
9 w- {% z, X* g BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
: I( {. O- r9 p ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
U/ o$ p$ j/ e; U; X SEND( ar, this, DPID_SERVERPLAYER );
$ {8 q" ?( g( u} 2 w5 F& E; Z$ c( r% N8 T. b
#endif // __FASHION_COMBINE
; A* g- h, u% q) r1 a; O/ f) H4 O7 C; t1 b3 T
----------------------------------------------------------------------------------------------------------------------------
. ^# ^( D. z9 F i) k; }# n- D: T; p5 t0 U A# w
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
5 V9 i& ^3 {& \& Y; b# i9 y# A9 ]8 v+ R, k2 x: n4 ^4 f- t+ V
----------------------------------------------------------------------------------------------------------------------------6 L, ]" I# L3 \5 v5 u1 D/ W
# l; _( n! x/ [) @7 e7 h, J
% e! D, i! x1 k" w- A
% j$ _: |2 T: X( @+ ]如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
5 y6 [* a4 M) r# o. q6 Y1 v* v
* ]" X6 H5 Z2 ^( M6 K
! t3 |* ~0 x( i! p) o+ ]2 {1 m~怪物
0 `1 B/ X8 b- j8 s |