莫因E * PVP
% D& a% e0 D) A# j1 ]. T" r8 d& `
$ m, i, l. s s8 Y' L( }- x b6 {+ L- c/ H6 M9 n8 s
2 ~3 I; g' k) i( L+ @& s2 D, ?: M
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
9 y" Z) T2 R v, \$ Q0 e# ]
3 ]- R( b! x9 _* [) _有大量的代码,我已经测试过它,它可以编译自己1A。0 z1 [3 u( s/ t' I6 |
. W( W4 n2 Q b/ O F3 Y4 [5 m! O
现在会如此容易所有的C&P'en
# W8 f) f1 W2 o$ e" K5 j% l' M. n/ S* L7 O6 p9 W' u
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”3 K* w, W$ y# D3 L7 |) C
2 D) V& B* D% W9 _1 z: D你说我成功,资源应该时装组合系统顺利运行。
8 w! n# Z8 ]7 \' A+ Y' H9 ?3 q) W
7 l0 H8 N* s& ^" g9 n& m9 y
5 \& A/ J9 e3 a" o, \$ G8 O. v3 F3 T; z
首先是学分:, C9 R8 v" w- E
/ W1 P+ [! i9 B" v& Z+ G
Etioom(90%)
; t# |: [1 z2 v/ z3 D* x0 j) j+ ^怪物(10%)
% u+ ?" ?% F8 ?9 F* _6 G0 Z) t
3 p$ [5 J, ~; _! f
- J# X$ c, U, t( t这里的问题,而是“不问任何小型或定义语法错误。”! g3 ^; y. l# r8 ` s
* s# B6 J* \5 Z; |6 \
# Q6 d/ [3 k5 C. q
J: m/ J9 d1 b; Y; C
3 \+ J' @: P2 j' C- N4 A- E唔够讲,这里是答应释放: randomoption.h
8 C% \/ F+ H2 C7 @2 |$ t& z1 b1 v* Z3 R( y. c
在 public:
?6 h) r5 V' y/ U/ @1 u bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ; V. B: s; A; M. S+ k( w7 P
void SetSafeFlag( __int64* pn64RandomOption );
9 X( |9 }& Q& F3 @ void ResetSafeFlag( __int64* pn64RandomOption );
M$ Q {+ j: O- Y) z // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® % S z8 I( }5 v5 ^* M
5 w6 k& w3 R& }, M2 Q& r, B
这下面插入:
+ ^! F9 R6 O: f$ ]! q0 B/ J: A* J, w0 N( [7 E2 z
#ifdef __FASHION_COMBINE
: C6 y7 r X: A; e$ V$ m! epublic:
' r+ {' v. v; B+ z( S4 n' q$ T int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
$ I/ g7 S7 Y, }8 Q8 [8 b! K* E#endif // __FASHION_COMBINE & _$ m! i" U- ?2 z# m
" P' h+ E: x7 _0 h7 u' o
---------------------------------------------------------------------------------------------------------------------+ v9 J" d( I# x; M4 i; u
randomoption.cpp1 I# q' d. Z( h
! j u& F/ ?- o/ V+ o- Q在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 1 A8 S: h% n6 ]4 r+ X
" C. W$ p5 i3 o
下面插入 #ifdef __FASHION_COMBINE
: z+ R! t2 @; }/ L5 s, ]# c1 Zint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
* c. }( k; Z* ]7 C/ D{
- }! o9 ~6 b9 g7 {: }" s/ E int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
, d$ u( Y3 J3 v int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ; M( ?9 ]2 a5 ^: }, l! U" R
6 o/ Y9 C+ g9 Y5 Q if( nMainSize + nDestroySize > nMaxCombinedSize ) ( R4 U4 }: w% o
return 1;
4 x. _: K$ r3 R% M
0 e% C' z+ E8 S( ~ for( int i = 0; i < nDestroySize; i++ )
# K# c$ f3 ~+ `/ p: g8 O) I8 B { $ J+ a1 h$ T" t$ [2 b. J
int nDst, nAdj;
$ Q: g3 T9 C3 V& p `) ~5 ~) S if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) . i+ @- ]/ ]; N
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
" Z- J3 H* C2 u0 K } 5 S a* I; }, @4 R. r& r
return 0; 0 X9 f: V! K" c& \8 C: F3 t
}
# g' z5 v( L9 _; E3 i* [/ G/ d#endif // __FASHION_COMBINE
0 K8 a' S3 P/ `. [) t) A) z3 [( \9 d0 O3 @, I# F
-----------------------------------------------------------------------------------------------------------------------9 ]- J+ w/ B& V, L" x
MsgHdr.h
2 d8 W. I8 l2 j
+ z3 n2 @% @4 E2 `% A% W, w: U插入 #ifdef __FASHION_COMBINE. s9 M+ }2 @1 a& q5 ?3 L0 ]" g3 y* g
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
2 M% U$ s2 I b- K5 ?#endif // __FASHION_COMBINE
7 j4 F. a- g* s$ m" B, |' R, T& a) C" y* Y9 H( O' S
-------------------------------------------------------------------------------------------------------------------------( B. x7 `$ {" I1 {9 b( l
DPSrvr.h+ R* ?7 R, b8 U
8 J2 R% f1 m$ r; X; }3 B9 i" O
在 #ifdef __GUILD_HOUSE_MIDDLE
0 [6 J8 p: E* z) b/ w2 x void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); u) H, p. B/ V6 G
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: U- |7 M; k& d void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ` {+ ^3 {) e
#endif // __GUILD_HOUSE_MIDDLE
& O8 e& B9 R1 U/ _5 N9 X8 t( P
+ G' R3 y: p# n/ X! e1 m6 U$ ` 下面插入 #ifdef __FASHION_COMBINE
6 ]! N* D7 I* J& G void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # R. c4 v+ L! B- |. x! P
#endif // __FASHION_COMBINE 4 `! V7 P1 g# j$ c
/ k6 O$ k4 p1 N" N5 ^# w8 J -------------------------------------------------------------------------------------------------------------------------8 z% F4 w3 B+ S% L/ r# f: d
DPSrvr.cpp' f" v& X7 B# E) N
在 #ifdef __GUILD_HOUSE_MIDDLE
B ^1 G2 K/ t ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
5 B J. X& ^* y: ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); $ ~. n U7 @+ O3 M2 [7 n5 ?
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 3 K: P, _& Q p$ {4 [8 k- g
#endif // __GUILD_HOUSE_MIDDLE 8 j) C6 ?1 K! ]6 R! y* D* b
; C7 ]. p" V) }5 o7 U$ h" A/ j4 Q1 U 下面插入 #ifdef __FASHION_COMBINE. Q% N. Z# m' k7 P$ Y
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ' c: q# V/ L& E r6 P# f
#endif // __FASHION_COMBINE 6 C5 S. D4 n6 j' p$ [0 h/ ~& Q C! F
- }2 a6 u p3 q& z& E& j & x" ~2 S' j. K. h" q
在最后插入 #ifdef __FASHION_COMBINE; G- W L2 ^5 |, u) j5 E
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
! [; b& V* q. N. J7 I{
* A: J! l! Q; h; X5 ]/ { CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! I" K' |8 { m' p if( IsValidObj( pUser ) )
# ^' [" L; B! {: A0 x0 A4 a+ i {
) y, R" k$ I, g" c DWORD dwItem = NULL_ID;
# v) l- N: H9 D2 ] CItemElem* pItemElem[8];
4 F4 ]0 |; A8 P) m' S" N( L, I: G: }# I: V3 s; j
for( int i = 0; i < 8; i++ )
0 \( T" Q$ K+ u { 9 \/ M; J0 O7 o* g
ar >> dwItem;
4 |, Q0 \% P/ T2 I pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( D* Z! b6 A, g6 m
if( !IsUsableItem( pItemElem)) " K: k3 K1 L* U6 y0 M) l
return;+ p* C2 N% P, A2 Q0 O9 g
} / J: f R5 V5 F. B& v1 h
if( xRandom( 10000 ) < 10000 )
/ r9 x5 o, c. N, b( B/ Y { / D# i7 X6 O# {- e7 T/ x
int nResult = 0;
$ `4 x1 n. w) I( g" ] nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , t P, V; w2 Z9 Y9 ?# r
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); . v9 M# j* b; C" }3 f9 m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ; C7 ]4 F- }" I- q7 _' {' p
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
; X& i" R: P7 M% r+ Q8 I2 { if( nResult > 0 )
+ }4 _& c3 L- Q% M { 7 G5 S8 n( H" b
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
+ Y1 @) M( J- q- J9 y1 i }
* y5 F1 t1 }3 A$ G/ ^# L6 z for( int i = 1; i < 8; i += 2 )
( B% y7 U; t7 x+ \ O, k9 P { k: G; u7 L' P
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ' l% B7 M0 _) c* p( h( Q
} * j5 D {2 ?, g1 P2 m
for( int i = 0; i < 8; i += 2 )
" c' M% O, z- ] { , b4 l; q1 O! y3 v8 l9 p
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ' l+ k0 B# A+ X+ L5 K! H" N$ o' H
} 5 P" S4 q/ I: V0 O1 n: V
! V' k# l; M% ^7 n$ `# W1 t pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ) @9 R. V: W( }1 _
}else * b# K5 K: j2 H4 t+ L4 q
{
( x1 O2 s" l5 K pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
- Y( K9 P* q% V& W if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ) ?4 t8 @8 d) a# ^- J; O/ k
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
. {- R' f& V6 J) ^( o' p& J# }7 u4 o8 A, w" R
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
: [& g! B3 h3 L3 Y' l* c { 0 }# a2 p/ i4 F) U! R, b: H
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 9 B$ N; W0 l4 p
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); & T1 e0 p3 X# \+ Z2 U6 B0 [# c
7 W5 m+ T' j) k- M }else
4 W9 a0 j- d) K. u2 ^5 S. B, D {
' y! c" ], a8 c8 M3 W* \% ? pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
/ l* E9 P- i& @" ^7 U4 }; w for( int i = 0; i < 8; i++ )
2 x& N+ R+ t3 c* @" T {, {- q9 L# y! q& b+ l* X
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
; r& X. P) Z, v5 H* u }
: D1 E, V n8 k }
# e& }" k' D1 W9 } } 1 i: V8 h& j3 `9 D! c7 K
}
5 N+ u1 `9 h, c8 L1 j! [} - k( d" }( n# J1 l. b
#endif // __FASHION_COMBINE
; |; c* P+ ^+ E. a7 v
( {' n5 r O9 y9 c* U: b ----------------------------------------------------------------------------------------------------------------------------
7 |3 B* r- K; p9 mWndField.h
- K k- P9 S- T. w在 class CWndCampusSeveranceConfirm : public CWndNeuz
7 r Y2 z( N' f/ K/ R# r! e. N% N1 ~, C6 d* e7 o
下面插入 #ifdef __FASHION_COMBINE8 L& E( U2 }4 W- k$ @( ?- m3 ?
class CWndFashionCombine : public CWndNeuz " w8 |8 _- v, W
{ # F/ t5 u" V/ G: |/ ]7 l2 R3 K+ V* N8 k$ |
public: " d9 C6 H$ D e, ~3 I; j) V) F
CItemElem* m_pItemElem[12]; ' h5 ~, K t; }7 [' B) i
CTexture* m_pTexture[12];
9 M, g3 b& N6 T4 l3 p" o L1 f4 S4 }. {4 ^
public:
5 \1 j* `" f$ y* U, s CWndFashionCombine(); ; e& H" }! w- c6 @$ l) E
virtual ~CWndFashionCombine();
+ Y. S: A$ } F" Z/ ^
9 y' d6 [9 ^5 \ x8 J virtual void OnDraw( C2DRender* p2DRender );
0 r/ |) u0 [0 r8 k" }: b. o virtual void OnInitialUpdate(); $ t* ]3 i& }7 T. q2 ?( m$ {; X
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
" S1 D B* M* A! k3 _) a virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 2 I+ B( g7 S1 {1 B4 c+ h3 u
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
5 t; b/ f6 G% o5 r virtual void OnSize( UINT nType, int cx, int cy );
/ }0 x, d q$ r* a virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
$ F( @7 p3 S: H# o- B/ \ l6 b}; ! \& [& h: X9 _' o7 J: [
#endif // __FASHION_COMBINE 7 g8 |* H) `4 a
! P/ w: z) m9 N6 w4 B
----------------------------------------------------------------------------------------------------------------------------/ P$ i" y2 \$ [/ }0 L2 W
WndField.cpp5 E" D5 e# ~2 N% ~
在 #include "wndwebbox.h" , `/ u- r- j* T1 Z& H8 U
, O1 t, B/ j3 V M 下面插入 #ifdef __FASHION_COMBINE; D: M! L$ L b# n* o# R; b) a
#include "randomoption.h"
4 b6 g* K5 A6 x* E9 o- c2 ^4 Q#endif // __FASHION_COMBINE
) c! b! b( }# [# J
9 r6 E8 [; N3 ?7 q& ]; _1 B 就在最后:1 q4 I5 g4 W, s- f: r' W
PHP代码: #ifdef __FASHION_COMBINE% X0 K$ A- P) H8 g
CWndFashionCombine::CWndFashionCombine()
) M8 r3 `" S8 v; h' V- q8 G{
: [9 ^5 }, Q6 I# ^ for( int i = 0; i < 12; i++ ) ! F+ Z/ L" J" n5 r$ c h0 {1 R9 ]
{
9 F; P6 K+ x, s) _5 b" D: | m_pItemElem = NULL;
# T- ^+ z3 b1 I m_pTexture = NULL;
7 Y/ B' B" o4 j //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));0 U- H6 w. L$ Y) j" i
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
7 n' {2 A* N; Q9 } }
: u/ W2 F/ L9 s5 Y}
1 H' O) B* [/ ?' m+ d# V/ OCWndFashionCombine::~CWndFashionCombine() ! E. v# o- {: w/ K& S: P
{ 9 {4 E* u0 Y5 W! Z0 S) X) M+ |% N
for( int i = 0; i < 8; i++ )
1 n/ w7 B6 p$ k { 3 O+ m; l3 z! X8 J
if( m_pItemElem != NULL )
) s2 R4 v) t j+ K' q9 ? {
3 ]6 @' [) d' Y0 b Q2 \& L if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
5 B1 g' Z6 n' M) ?' O0 E m_pItemElem->SetExtra(0); P2 s0 S$ g; x ^8 F0 u) e; _
}
3 B) |* E2 }; z: n' G& ^ } 1 L' Z( T8 c' G' R- Z2 F: f
} 6 S7 P5 [) s3 Y' h5 T
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
7 S5 v0 I6 U$ a6 N{ ! f- E5 f, X$ ? }5 {
LPWNDCTRL wndCtrl[12];
D' O2 Z& |2 H3 r8 R0 d; ~6 w C/ i+ L% T4 P8 }# G
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
( D# C/ Q0 K2 {2 t* ^ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 R$ c) p- m" I3 ~$ k* }
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
0 \5 E# R7 _; e$ f, b. r wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
! h8 A- i, {0 B1 e/ X wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
# a0 s5 V! e- ]4 D wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); + \2 O) |) D' n ~: M& {. N
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ O; g5 f) E1 s b% K wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- P! f* O) h+ m0 j wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ; C4 ?2 [) J! L# S' C8 B
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
: X H* E# ]) I( I3 A2 I$ | wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 8 j3 V( h1 K" W3 j
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) V2 {$ d& H+ r7 C% s/ b& B
! M% c) S, d: y$ _7 Z/ Z* ] E
for( int i = 0; i < 12; i++ )
/ j- {8 V3 @! Y! n$ W$ o {
2 r( ~2 F7 ]& W+ b if( m_pItemElem != NULL && m_pTexture != NULL ) * r; l6 ^( _; |# F
{
) l+ Y. g- |. M* F. S m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); + Z: c7 f/ A3 J$ e7 f
}
3 n* A3 p7 E9 h0 d } / J( i6 ~( v, u ]+ R
}
* K0 y- u' C! |5 I% S7 h/ ?# ]) Zvoid CWndFashionCombine::OnInitialUpdate() $ D7 F' O) i# W- K! X/ b
{
, _" P" z4 }) f' q CWndNeuz::OnInitialUpdate(); ) e7 [$ j! h- z9 ]
1 g- V2 r! T! i) I: |
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); " X1 u3 W8 ]" B) H6 }: |
pButton->EnableWindow(FALSE); . y" E9 C$ M# _2 W4 c
$ c9 D+ W) k* j* s0 S* C
MoveParentCenter();
& ]$ l( _2 A5 n: A {; T1 M' Q}
& s$ H2 f6 D. P& y) aBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
! Q8 a; n9 O i" O- n; C; Z$ V7 Y{
U0 z% m& _+ _ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
8 D8 U! r. K% J# B& B O}
" f& l2 w! ?9 b# i* QBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ }& J# \4 m1 ^' ~; |
{ ' h8 {( M+ [+ U. |$ @
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
- R" t. a" j. z" i/ t} S$ I& D5 u, k) Y
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 9 `8 C6 G2 d7 _ O* F
{ / U2 A# M/ y- O
CWndNeuz::OnSize( nType, cx, cy ); : d: t G! E0 Q' w4 ?6 @3 R
} 1 m2 R' b6 j, t3 Y
! a% Q( s5 _# L) @/ t% q
) X9 D2 S/ p5 O7 X: \1 S
+ f4 V% F2 c: F/ V- ABOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
1 m3 Y+ S% |* e T3 L( `& l2 v{
' C, J9 S1 i, i& W2 J/ R$ h CRect rect[8]; # [( \+ ^( b" l
LPWNDCTRL wndCtrl[8];
: t0 R1 Y4 [3 \ @0 B6 S
5 J+ h+ O$ `. C0 X1 r1 K* g wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & S- t N' e* z7 o
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 7 R! x. {" k' e8 U3 Y, X
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
6 I( t7 K" v' h H7 _ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
. G9 {1 f5 U' z% _) Z wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
( k2 G! }) \2 [/ t1 [/ V7 z wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
* t1 y, `6 y2 S, Q wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 t1 F* @; k' e. r7 z
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
: ~0 C" L+ ?7 @6 j- a
y# y0 z# }6 i2 [ BOOL bUpdate = FALSE; ' P# C: @3 o; V# i
6 w4 s2 F6 M: Z9 d3 ?* b0 I for( int i = 0; i < 8; i++ )
' M* D! j, w% r( `- f6 P { / Z+ v1 R u: x1 z: f7 t+ _
rect = wndCtrl->rect;
! [3 p! t$ _; P/ g8 e3 [" X }
7 b6 r: N* _7 N( M1 W5 b3 n0 @1 \ if( rect.PtInRect( point ))
; N1 }8 d4 G3 G- j: ]: M2 ^9 F) @; C { " M' ?- E7 |2 ?( D
CItemElem* pTempElem; 9 A2 P. S* i. F: c0 T5 H2 z" _ X
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ; ?% h: Q+ d" g# \
if( pTempElem != NULL )
7 |* Q2 x$ v5 J% B9 c {
1 y. U/ q" o4 n; y# P, U1 b- @ if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
. G3 s H& C- f8 \ l {0 C/ T! ?3 Z3 n/ ]- u# c' E# S
ItemProp* pItemProp = pTempElem->GetProp(); ! b8 ?! L; x3 a# I# K! x+ z
3 |! s0 O" @) n0 l1 @& | if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) " {6 S, a; I' z
{
" ^* q# a% z; F9 |& G3 [% U if( i == 0 ) 1 c2 U) {' E9 s0 X
{
* k- E3 D& A" }! \ if( m_pItemElem[4] != NULL )
! d7 I9 C9 D1 {5 o$ `5 x) ] {3 S& Q/ I% R) y6 J E# z+ M: c
int nSize = 0;
4 w8 Y$ i+ m& n% K. s7 A. {4 K nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % \; d5 p6 K* b% M/ @* E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); ) z9 o7 D% X' p$ J
if( nSize > 3 )
- \: _: |# q- i6 z {
( l$ G5 g2 d4 K9 v* h: @ g_WndMng.OpenMessageBox( "oversize" ); 9 l7 j+ B3 Y8 |
return TRUE;
% c/ U" x* O( B0 v }else
e6 K1 Q3 v6 Q- ]; F {
. [5 w' p( Y3 u4 z6 p+ `, L' T bUpdate = TRUE; ' ^& a c/ z6 g' f6 R
}" t9 T @2 v4 N+ z
}
f T! c8 ]4 u0 z6 s# H if(m_pItemElem != NULL) # k( E: j4 f/ s& X. D* m1 R
m_pItemElem->SetExtra(0);
7 e9 }' Z! V* D2 V0 `% O# z9 F+ o: d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( D* [' _1 q) h* b+ l0 U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
- `0 R+ }3 `; L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! a3 |0 {& U5 [# N$ Q
; R( ] r. A( u. ~3 m5 s8 @
if( bUpdate == TRUE )
7 A( }4 j4 D- E9 A6 U! O {
' ~* v, s1 D4 A! [% E% \8 M m_pItemElem[8] = m_pItemElem[0];
$ i5 A; `9 t% a( }9 S `: D, T; I m_pTexture[8] = m_pTexture[0]; 7 }+ G3 E4 t: D% \8 ~" M( C& t
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
0 ]9 H$ i P/ w( p5 J }
% n. [/ k' q6 D! B }4 U( E. H. n2 x# `* c% A) R+ G
if( i == 4 ) 8 Y0 b2 z! P; W5 I e
{
+ e- |* h7 R; E2 }7 \ if( m_pItemElem[0] != NULL ) 3 ^. U* I, e# u9 M: Y, R
{
, ^4 J+ i+ [/ p: I# \+ P: p int nSize = 0; 3 Y. H8 Z+ p' ]% R: }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + A! e# J/ u; }3 G. y; s) G7 r, ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ; T& O5 d. m0 n4 n
if( nSize > 3 ) & ~8 e& H# L) V) A% A3 z0 G
{
% Q1 f9 h3 f, q" v6 K: B g_WndMng.OpenMessageBox( "oversize" ); + M3 @- k* P6 D# H/ i
return TRUE;
0 X/ y7 _; {9 ]8 X/ k; |7 Q }else
% ]: |# n! E% K3 d4 z8 n3 O/ @ {( Q z' r( x3 j2 ]/ k5 f6 T% ?& ?
bUpdate = TRUE; & ^* o/ ]$ n# z5 o/ G- i8 e: `0 O4 q
}
8 A* m% s" S' `" X# t3 d5 w8 ` }3 }, O* y0 s" D. V; r2 ], \. p' s
if(m_pItemElem != NULL) + y* [6 b& W' U' {( U* e; o0 g
m_pItemElem->SetExtra(0);
7 g# h( H* v8 I' }2 ~, I. w' ]9 i* [* Q0 z( W! C# d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 b8 b7 R" P3 N( ~4 {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' q" H0 t/ K# R' k4 X6 ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + w5 [3 K6 B! K
. T* l# n8 d. P) v2 L( _. }& D* t if( bUpdate == TRUE )
/ D$ D/ }" i+ l0 {& m' q {0 p. ~% A. o1 j9 W8 [0 X
m_pItemElem[8] = m_pItemElem[0];
$ K3 A: B& T9 i8 ` m_pTexture[8] = m_pTexture[0];
2 a0 P* c3 B- n/ G j* i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
4 P: x' B" B) d( U8 C0 q } 4 F/ j, v H, I
}4 ?5 k. s$ I: E8 n; _8 a5 p
}else
' `" r' f6 H% F if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 5 G, Y! V" ?& J
{
; c8 Z# m. `0 p& r if( i == 1 )
z# N" o" i( t3 H! j$ J {0 ]( o- h7 V+ K) e/ G5 t, M+ l2 A
if( m_pItemElem[5] != NULL )
; U6 E! @, Z8 _+ Q8 Q3 @ {. ]3 B& V$ v5 g6 b4 Q
int nSize = 0;
+ t, K& p5 G; J$ u2 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 x0 k. M& H0 }$ V+ V1 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
, j( {& ~3 i J if( nSize > 3 )
$ Z5 c; h# y5 W' N! _ {9 x8 l8 I) F0 W+ l$ b6 C8 A9 ~
g_WndMng.OpenMessageBox( "oversize" ); + z1 i: D" u; A' A1 K6 Q/ U, i& G
return TRUE;
6 ?0 F( T* U% q' h }else
1 v$ T! u! Z; \/ W {3 R5 V% A0 z% x# U! E# q) M
bUpdate = TRUE;
% B2 ?2 L, W2 P3 ~ }5 G+ f1 y; w. j- X" @
}( _8 a- a( E& B9 H: e
if(m_pItemElem != NULL)
+ H: j M1 X# ?8 f; O m_pItemElem->SetExtra(0);
' B4 m9 o0 ~! g* F& y- q: M9 p% V; m2 B/ p1 L6 l, k! b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ [4 v9 ~* C# [. i8 ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % r6 h( i' D) E3 S* ]# h( s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ U0 N! P& o2 s- ]' r
; _; w/ u" R. W5 O if( bUpdate == TRUE )
( w( ^( n3 A: K1 c% Z {7 j& x! E8 u( z; `: A/ ?
m_pItemElem[9] = m_pItemElem[1];
1 z! D; T" m @& V2 D m_pTexture[9] = m_pTexture[1];
$ W/ d/ c- I5 A# F( a/ l. U% B/ q) I* A$ l( ^( c( }8 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );" L! w: \* ]* f! i
} v' J1 `3 \7 k" l' O2 {' x; `
}
, g; k( Q+ W2 H4 f1 |5 ~7 h if( i == 5 )
5 h X% e: J$ a$ u, g8 W6 F3 Z {, b) r9 H6 P" o& H/ }; e1 E/ ?4 Y
if( m_pItemElem[1] != NULL ) 6 H- J9 ^) Y- L* I
{
2 e' C1 T( _3 M, @* S. B* F int nSize = 0;
9 J3 Q' V7 p9 N* j, e+ Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ g! p/ N8 Z- ]4 I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
4 g8 \: y7 c3 ], U1 [ if( nSize > 3 ) $ ]* k% [) o* s* d c! }4 e
{3 l# B% c! |0 {! Q
g_WndMng.OpenMessageBox( "oversize" ); & _; t+ A3 P; O: E4 R& S4 ?
return TRUE;
/ {7 M; ~" S; G/ {# m }else
8 L+ W+ n& _* @, N6 T+ o {* }, c7 k9 B* J' _
bUpdate = TRUE; $ X/ J6 t9 f- G$ K( T9 C
}( Z$ C9 q0 Y( s8 t) g
}
5 d/ A, u) `% z: Y if(m_pItemElem != NULL)
( U% E+ j) p) m5 ` m_pItemElem->SetExtra(0);
, e$ o* L, x1 X" a! @( ?# B, R
5 x6 {( r$ R- ^! q0 B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 F$ T. x0 V4 X% ^3 G) q1 @* r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 l" ?( u3 Q# Z1 l1 J- n7 ]" }6 p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 R4 z" P1 x; z8 E3 s# g
1 S5 d5 P' l }& c' X
if( bUpdate == TRUE )
4 S- X8 N- C& Z$ R: r ~$ _( l {
; V+ U- i! A3 u' H m_pItemElem[9] = m_pItemElem[1]; & u e+ [' Z' A9 T) J
m_pTexture[9] = m_pTexture[1];
6 P! w. H7 a% L. J |2 x2 a" D+ s% m //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
# K: R; R1 _$ L5 Z6 o; n } b' ]4 `3 J! ]5 [
}
# o4 _/ }9 t/ z( A3 } }else; _) A: i) [, Y3 v, S6 m6 E
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
s' X* c) h, u) @4 h- [4 j# | p {
* A# z7 @8 `6 B! y( O if( i == 2 )
6 {% d& n" S o' j3 |: z {
* T7 l) S5 \; z/ n if( m_pItemElem[6] != NULL ) / R7 o) T2 P- J
{
1 I) q, y. u0 a, } int nSize = 0; % k0 A# c+ r; |( x- R! s% ~" L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 J7 ^5 E6 S& m6 U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); % u& O" s4 W s* i7 L, ]) Y* a
if( nSize > 3 ) 1 b, y/ ?5 W) ^6 y( f- w
{" i+ `9 r% G" K# _
g_WndMng.OpenMessageBox( "oversize" ); 9 G$ _ e" a3 E0 ~0 o
return TRUE; 1 r6 r' ~% g% B$ @
}else
4 s) V2 U9 E4 D) R/ T R {) @2 ~+ @5 o. u6 k
bUpdate = TRUE;
+ Q( Q% t: C2 Y; T6 W }6 A4 t% k6 `6 K* I! w% [
}
8 }8 i4 v+ H; W6 b: f if(m_pItemElem != NULL)
$ d: j" P0 f2 H( Q m_pItemElem->SetExtra(0); 4 j! |6 D+ ^( F, q0 o! |
) u0 O1 L U0 y# d% h3 C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; J2 l6 k, t: h( X/ ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 }& ~- k B1 n$ D1 E4 c! z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . Z; f) }, N" t" g" _
: e/ Q+ t; S" X: q, t7 [3 c. ~4 P
if( bUpdate == TRUE ) / H2 X1 C, v1 }2 x
{8 c2 ^# i# d9 B. b2 A7 X
m_pItemElem[10] = m_pItemElem[2];
: _* x1 {; f/ { X0 f m_pTexture[10] = m_pTexture[2]; ! V3 P/ G5 i& W0 w& d {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 x }- | h7 H4 H! g7 T
} # h- N9 p, M* v. K* C4 t8 @
}
/ Z G6 F h% o" R+ w4 t if( i == 6 ) 6 M4 ?# E" b& |3 w7 s! |
{& J0 Q' r7 a9 W' ^* M
if( m_pItemElem[2] != NULL ) c9 j- c/ g; ?) n! m/ z l& V ?
{
( [7 X! D3 ]" p7 Z; L" l int nSize = 0; / V0 d) q0 ?& H9 i. k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, P; `) t5 X4 a9 o( Q1 @5 w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
( g" I: l. w0 t: |* x5 q if( nSize > 3 )
- h; n- {! ^5 S4 S {4 B9 C. p) ^: u7 _, E! O
g_WndMng.OpenMessageBox( "oversize" );
. K! A B4 |$ @8 h. A4 V! U return TRUE;
' @+ e$ ]2 [" J }else
$ L) [! ^/ e% @) q6 E! x# w' c {7 p9 a" h6 v! A2 u& D7 }* Y2 P
bUpdate = TRUE; ) i$ M4 ]9 N- e& j5 W8 `3 h+ C
}
8 ?/ f8 `) {; W+ S8 w+ j6 g }
1 m _4 N0 U1 _! j# b M5 w, t if(m_pItemElem != NULL)
5 ?9 W* |( ]6 g' I8 |3 y m_pItemElem->SetExtra(0);
) Z9 f. D1 `6 q# r" {( a* G! a( Y% L, @0 _6 L; N9 q2 o4 c
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 n( B5 V- `9 ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 c* r- H; c, q0 n1 ?8 ?$ `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 H9 U! o; g# x5 d' S/ J% X' ?* H
- t# y3 Q& S7 n& I# q" @ if( bUpdate == TRUE )
% A) m5 n: m3 J7 F9 g! I {8 l, n, F1 O$ d7 u2 ~7 E
m_pItemElem[10] = m_pItemElem[2]; 1 r8 R& v" ^/ b, K* @' e c! f
m_pTexture[10] = m_pTexture[2]; 8 o1 J5 [& g, b6 K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; S1 b2 P( `0 u6 s
} - G/ T# @7 N6 W
}6 Z& [" ?' [; q9 U/ E1 V8 |
}else' N: Q. P) J) I' u+ W% a6 Y. Q2 I3 p$ a
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) " b" y$ v6 G8 M5 G9 g. h* i/ E
{
9 a1 A& L/ W) @+ z$ W2 c; [2 z% ] if( i == 3 ) % K6 g" A( v1 {5 {! \, `
{
0 h% H( E' h/ O if( m_pItemElem[7] != NULL )
, o- b5 X# H' V# x {& S% r' {5 u% n3 v% @' E
int nSize = 0; 4 \2 X( f1 Y) W+ c. y* y6 z Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # z0 X* g% [, Z; U- F- u7 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
2 [, }8 x! d6 y9 i# p% \ if( nSize > 3 ) 4 L) u, _7 Y4 R
{, }( ]5 _$ S; Q3 M
g_WndMng.OpenMessageBox( "oversize" );
3 l) J) P* k# c/ J# L return TRUE; % h, h8 q' k6 u
}else
5 g% [, O( z" X9 S* y+ p/ { {
3 g0 e7 @5 @ I9 B; O& u( x& A bUpdate = TRUE;
. N! z0 w. D0 F! d }
6 x+ j a+ Q# j1 h& ~" g5 _ }" u0 I# E( m f& B O; n
if(m_pItemElem != NULL) ) C1 p. y7 K8 {& i( D t1 ?
m_pItemElem->SetExtra(0);
a$ a) Z" g2 P) C, i* n3 h/ g2 c) Q* Y- a8 T# o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; c& i% x+ T3 u* C+ k8 ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 K! h: A7 T; C* [
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 `' p: M( o9 w* Y- a+ [7 I' h9 n J% C5 b8 @
if( bUpdate == TRUE )
& B. U# d- m- W: k$ ` {
9 O+ W* N8 n8 R7 X, a. } m_pItemElem[11] = m_pItemElem[3];
3 V7 f2 |# D. A( }$ f m_pTexture[11] = m_pTexture[3];
. s" n: p* B5 B/ I0 L* U. K // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );2 {# [" {2 N. h4 i9 Y2 y0 q. f
} / S2 Z, m @' a9 I1 s' C; V
}
7 m. B2 w, x E/ v" I. _5 q if( i == 7 ) 2 s) P( c$ x& h1 j
{
. M w# u( i: a0 F9 e if( m_pItemElem[3] != NULL ) ( H b s' M8 A' z: I* Q+ X
{3 N8 t$ V. P8 q$ U
int nSize = 0; # ^4 a/ i$ v8 c6 ~6 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) ~8 U7 }' ?" J- J# V' ]: F# t6 S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ; Y$ f+ \) |* t6 f
if( nSize > 3 ) , r9 ?$ {8 k( K2 F+ x
{2 B& W& z# D/ d9 r, w) B! Q
g_WndMng.OpenMessageBox( "oversize" );
# [9 ^5 O4 j# p, N R, m: M0 l return TRUE;
4 [ O9 K1 @( q }else+ O4 M0 p; \! g
{. N& Y% k4 Q' }& [
bUpdate = TRUE;
4 m( v5 @% d5 I& W5 C }
1 E4 j6 G! R! B l }
1 y9 x4 ?5 M2 y" g if(m_pItemElem != NULL)
1 n: A5 T. l/ X( I I: _- M m_pItemElem->SetExtra(0);
# m/ F0 s' M5 N6 g5 E
( P% @* T6 j, V0 ^* U* D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 q& e a4 I# S2 D; }% z( H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# q+ R/ G! g. Y& F. Z6 G' A m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 L* N1 d6 F0 g- m6 M; k* L
' ^/ x! o$ b* f' t. j5 [" F( x if( bUpdate == TRUE ) 5 ^; w0 f0 B# C, Y6 [
{7 G* x* P6 C/ X" u& ?
m_pItemElem[11] = m_pItemElem[3];
6 [) M, C5 f2 X5 X" V& R m_pTexture[11] = m_pTexture[3];
6 q0 w& m) f {- ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );/ I9 S7 n0 w/ D7 g6 X$ e1 n* U
}
* I/ a6 [" Z/ [: L% w& m+ Z }1 u8 m- P8 t7 c8 ?4 }0 L9 h
}else0 X+ G9 u7 I" N$ e* P4 X4 v8 n
{
7 Z1 ^% U4 y" ?9 ?7 L. E& L# _' c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% F8 {5 a- O) H8 g // wrong tab
9 \. k- l; [7 {1 p } + D3 F w4 M3 w; I3 y
}else: f9 ^2 {+ }6 @/ G
{
: }! q/ S2 l) N$ V; b. \$ @' p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) C- J# m! g( b7 N% V9 ~7 C // not blessed - X2 Z7 h4 e: Z9 B7 L
}
/ j' P( n$ t+ o! }" F } 7 J( ?) h7 o* f$ c6 ~ z* f, a
} ; U' K. d% a$ t0 V
} 8 t( o+ G, L! s; H# ^
% B s4 D0 r4 x5 a1 ^8 ~' q, A int nCheck = 0; ' b2 L% f, I8 _; v. t \( s
for( int i = 0; i < 8; i++ )
2 [5 H3 Z" s# M { p7 G" Q/ X: X) ?* O5 F* n
if( m_pItemElem != NULL )
: d0 N( ~2 e+ r nCheck++; ! j& s/ A. ?2 t
} * O1 A# h! o$ G# o& ^: r7 ?3 d$ d
if( 8 <= nCheck ) ( m' ]# |& V4 v( |7 [) W9 j
{
! Y9 {5 s) g/ r) N CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # E* k8 F3 ?. {2 N% r* Z5 |" C
pButton->EnableWindow(TRUE);
) y: q, x- _# q, I6 Q) ~ } ; u% P* ?# k" F) ^6 e0 Y! f
return TRUE;
! l1 k7 Z* _9 k+ T9 _4 Z} ) B) T/ f9 o0 `: }! h" \
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) # y$ l1 m) V; L- w4 t( m1 \! C
{
: B- g2 k6 ~0 o0 G0 r switch( nID )
4 i2 s5 ], D B' c) D6 J- _9 J3 Z { - `& x! V9 }( Z9 S
case WIDC_BUTTON1: 2 t. C+ D5 w3 u% ?: W7 A% O
{ 6 D1 u# ?5 B& m& n r
g_DPlay.SendCombineFashion(
( S3 Y6 _3 Y) e m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
% L/ `: @' K2 q, _; v1 P! |2 W m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
7 v5 o8 t; C6 R) w- | m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
" k+ C8 S( l0 b1 I/ N- b m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
- @$ B! u4 J4 J );
- k" m, ~1 Y% `- E# k Destroy();
1 y7 h3 E. O$ A) \! ] break; 2 R) b% _2 r! x6 V# x
}
g+ n1 {: T& G& j& ] case WIDC_BUTTON2: 1 r2 s+ l' \2 w3 ]) H/ A1 n
{ . h7 S1 u; h# X6 v& m. ~) p
Destroy(); 8 @4 s \! k1 b# y7 ^( X7 t) d9 H
break; % g- k" d6 u6 I4 c* i% r
}
6 r+ Y* p1 j$ X6 c }
% _+ ~; [8 L2 S8 Y7 i9 C return CWndNeuz::OnChildNotify( message, nID, pLResult );
- N6 j. A, Y2 d7 e}
6 ~$ G& d4 z5 q6 j- E3 b#endif // __FASHION_COMBINE
4 S6 z8 n3 }9 k! p% Z+ _" i7 H% Z4 |! A: R0 W$ G
----------------------------------------------------------------------------------------------------------------------------3 V/ U# } o/ h6 U7 |0 \# v
WndWorld.cpp
+ f! s# ^ O+ u在 case MMI_REMOVE_CAMPUS:
- y1 ]+ k% D1 o$ W9 U7 N {
7 m3 M% l/ N8 T! x$ V if( g_WndMng.m_pWndCampusSeveranceConfirm )
% n8 z' m2 E& b$ J# I7 ^ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
3 y1 C1 _7 m) c0 S g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
% t# ~/ w& E, o/ W* \$ b; f g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
1 s/ m5 I' Q6 |# F& K: Q) u break;( I5 N$ ?0 ?8 Q. Z
}
4 ^* y0 @8 e+ k3 l- z* u#endif // __CAMPUS 5 h7 s6 R$ ]" Q$ t5 K2 @% G$ t: F
6 n. l" ^* m- w, m
下面插入 #ifdef __FASHION_COMBINE
; M9 a7 f; p R5 | case MMI_COSTUMEMIX01:
6 V' {, U' |, X l { / S, E# P1 H3 G. _# T; b* T
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); , V8 L# K! c# L" f2 y! A
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
) F/ ~0 y! ^6 {5 k( d0 M$ Y g_WndMng.m_pWndFashionCombine->Initialize(); # Z. l( u5 G/ u2 o
}
6 \0 ]% U% {/ S" J R1 X break;
; o J: z: t( e, D' m, b% s#endif // __FASHION_COMBINE ( D2 e) U* ]" l- ?6 j
7 C5 U, x: k$ s1 u ----------------------------------------------------------------------------------------------------------------------------) `- j+ I/ H9 q( ^! X* A P7 F
WndManager.h
) X8 ?- M7 S* y$ W) V# U
. U1 H: s3 t" T+ ~; O4 |于:
/ d* R* \ Y4 }% D9 `0 DPHP代码: #ifdef __GUILD_HOUSE_MIDDLE# m1 Q( I4 H Z
CWndGuildHouseBid* m_pWndGHBid;
1 ^$ k6 J/ V; E, S7 E D#endif //__GUILD_HOUSE_MIDDLE 5 s# x2 p' n" L1 z! S
5 |5 T" S( g8 a4 o
认为:% Q$ n: _# F$ i: m$ U
PHP代码: #ifdef __FASHION_COMBINE
5 B! {+ g5 u- X$ v: u; f CWndFashionCombine* m_pWndFashionCombine; 4 Z+ Y9 u7 n- N* ~ W4 Q3 z
#endif // __FASHION_COMBINE
8 E% @. ]6 y% Y( v7 o
+ Z" p! ^6 a4 I3 C4 s' t ----------------------------------------------------------------------------------------------------------------------------
8 F' O% u M2 R& N5 h2 m; w8 kWndManager.cpp# S' K+ p4 c2 v& I0 N& N9 U( M6 T
. Q3 g- V1 {, l在 #ifdef __GUILD_HOUSE_MIDDLE
" H' x, i' h5 b* D else if( m_pWndGHBid == pWndChild )
5 l; o" C" P! v" S7 M1 m {
2 o G {) z d8 R* H2 J, U. ^* { SAFE_DELETE( m_pWndGHBid );
7 L. m W3 |/ g$ J: K pWndChild = NULL; , [7 D! X3 |/ \- i4 F7 B) O
} . M: [5 D# }" Z: r
#endif //__GUILD_HOUSE_MIDDLE
9 L; `% g1 r9 v$ Y ]& i9 K- k0 h
, a! q. A( q8 o/ [2 p 后面插入 #ifdef __FASHION_COMBINE
/ p+ W$ |3 D+ F4 `# J( L else if(m_pWndFashionCombine == pWndChild) 3 a7 S8 h% Z/ {3 h- ?) g, N
{
4 \, r7 p) U: I) r) F SAFE_DELETE( m_pWndFashionCombine ); 9 i/ O- t: B9 C
pWndChild = NULL;
6 @. Y# z' `8 b; U- D/ S }
+ j- P( b+ `3 G0 C6 c0 n#endif // __FASHION_COMBINE
- p* e4 v+ K, Y& j! @# Z4 j g& L( F$ u/ Y3 w P. L9 J0 B, @
----------------------------------------------------------------------------------------------------------------------------
5 _0 o. G5 Z# F; m8 o1 lDPClient.h4 d. U7 f: R3 M1 z
3 y- T2 e3 [1 a$ b" X7 b' `
在 #ifdef __GUILD_HOUSE_MIDDLE7 R$ R: K- q- D0 i, _9 D
private: / a& j- w0 V) j6 C/ i5 t0 Y
void OnGuildHouseTenderMainWnd( CAr & ar );
7 H/ Z9 C1 I7 t% T; H; M6 [ void OnGuildHouseTenderInfoWnd( CAr & ar );
. p# X3 F- \: }; z& q A6 b void OnGuildHouseTenderResult( CAr & ar ); 4 W! I& i( T" Q8 U5 w8 }7 r) |; S
public:
9 W4 m, h n4 [7 t3 [, e8 [+ w$ D void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
( Q- h5 Y, j4 }& N: N1 I" Y* G void SendGuildHouseTenderInfoWnd( OBJID objGHId );
* o( D3 p2 f) n: h& M void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
' X# m3 _. r9 B; l2 X* T0 O#endif // __GUILD_HOUSE_MIDDLE + A6 \1 I0 ]. l: B1 d
5 v7 `; l K* ]9 `
下面插入 #ifdef __FASHION_COMBINE
8 `- v3 G0 @0 G- d# }. c* U3 a void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 9 a0 U- ]+ @* B c! t2 o: w
#endif // __FASHION_COMBINE
0 h- b" |; x" D# ?9 y2 q2 j( s5 c0 l9 Z" e4 U, C
----------------------------------------------------------------------------------------------------------------------------
J/ Z* e( z( A# y; H7 h2 G# R3 N) R8 CDPClient.cpp6 \7 S2 Y$ K. k T& Y
3 C: \" C7 @# W在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 8 J3 o2 O d8 t7 s
{
1 X' _4 Y3 r# ^1 r% u8 E* i BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); + i) R2 G; S- u: Z+ K+ b( q. y! ^
ar << objGHId << nTenderPerin << nTenderPenya; 9 M0 J1 m, ?. U0 @0 v
SEND( ar, this, DPID_SERVERPLAYER );
' U7 Q% T4 }2 c/ ^} 2 ^6 ~$ B( B9 W8 E
#endif // __GUILD_HOUSE_MIDDLE ' a# x0 b: E/ U2 K& _4 k5 l7 |
. d! d0 L' X! e
下面插入 #ifdef __FASHION_COMBINE
# ~) b' t: T+ \, Rvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) , F9 z3 Q' Z- b, W0 ~3 z
{ 7 c" |; n( j; \
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
6 J- }0 x. b$ c! I% T ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
8 W; B/ X$ @4 o8 Q' ] SEND( ar, this, DPID_SERVERPLAYER );
. L5 o% R6 W4 o} 1 P' l, m2 o1 s6 o
#endif // __FASHION_COMBINE / M& y! }% ]# P# u+ J; q
! t# h/ A+ W' s" w; v- V ----------------------------------------------------------------------------------------------------------------------------
+ g! ~6 z( T0 V0 h6 ]' N1 S% I, L2 w+ `" I- K" i4 l* G) B6 q
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
; Q# s5 b' \6 W6 b. P: j% E4 c8 n8 e2 e) d- X g
----------------------------------------------------------------------------------------------------------------------------
9 X8 t8 j! C2 s. _$ t+ j
: b( w5 T' _ n4 A
/ B& B7 q, ]3 ~
4 ?$ N' o# ~2 W$ ^2 ^+ U: x o6 B1 s$ _ c如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
7 J e/ f* w9 P& g+ o" M
% n8 k4 ]* f+ ~
* g* t" }; w- L P, @; W+ n1 ~~怪物
, q; S& p2 H4 x* t! } H |