莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。5 z0 v. H( [( h! s; L. c' k
9 V& } G/ V- D# x0 n有大量的代码,我已经测试过它,它可以编译自己1A。
* W+ J4 Y0 r/ P. l7 ^2 R6 y5 n2 ?! R0 E2 H3 R+ q& J, I3 _( ^
# n0 ]* Z8 U/ |7 [* m5 g现在会如此容易所有的C&P'en$ x9 F% H0 k2 m
1 ]% ~5 J. { |- 你需要的资源得到自己,因为我不决定一切你“推屁股。”; y, a% l* j% U' u' I: M, {1 H
( j0 z+ n% G7 u& N: ^4 C你说我成功,资源应该时装组合系统顺利运行。
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/ K' Z' \% X2 z; s/ U1 _首先是学分:; U6 n7 \* W0 D& Z& U
" I. d# T0 J# {- y5 vEtioom(90%)
! _- W, J& ?# j. B+ e% P" \怪物(10%)
# f+ h! l" U% ~; E0 c$ ~1 ^' q/ V8 B& ?4 t. Z8 U% n: w' m& U9 ?/ q6 ~) f
) J5 v0 |* U. F) ^( [6 ^这里的问题,而是“不问任何小型或定义语法错误。”' j" i) H/ s$ m5 U6 A% V- ^
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唔够讲,这里是答应释放: randomoption.h! w5 \0 S' @# b2 f& P
: P; C7 n- ^( b5 M( q. {7 x在 public:
0 C( h8 }* Y& n5 o+ F) }+ i bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 6 g6 n9 w s; ]3 k; D- _. W
void SetSafeFlag( __int64* pn64RandomOption ); " w& k( ^4 h( r, [& L& N6 o
void ResetSafeFlag( __int64* pn64RandomOption ); * L4 e: z5 j' v& V, E8 M% J
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 1 E# J, b W( l; `' H
( K3 D4 v$ S9 E+ J0 ]1 @ R
这下面插入:) [; Z; L2 S. M. d* o; M
3 E& M0 R/ f8 v1 k9 Y# B
#ifdef __FASHION_COMBINE+ l0 Z/ I! O2 K+ O- ]
public:
# x4 y; ~& H4 X/ a1 K% k int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 9 _1 S" \- W2 C$ H1 O. K
#endif // __FASHION_COMBINE 9 I! k4 P3 R3 E- o* Y
# n7 x3 {: r+ e- o
---------------------------------------------------------------------------------------------------------------------, Z. h( E* {" Q1 p' O9 d/ b* G
randomoption.cpp* d$ a& w6 C% _3 t! _4 ]" k
2 F# w5 D3 T! N
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) + G4 o7 I( \, W6 M. I4 c4 a- V
: F0 i+ b. b! U3 q5 j) i 下面插入 #ifdef __FASHION_COMBINE
/ Z# f$ c6 R# \+ I0 y7 I& c+ pint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
: _' e4 R& ^5 L{
& Z- ?( C" ]/ ]+ m& r int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
1 {" j! t+ j1 v# g6 y- g, l0 I int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); . S+ }+ U& v$ G# i$ d. w
9 m5 O& C' ^5 R: }% D: `. l
if( nMainSize + nDestroySize > nMaxCombinedSize ) + |+ G1 S# n( q1 b9 Y
return 1;
( O; H; I' S5 q; h' Q% V" t
7 f9 ~ X: H& Z4 g for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj;
5 m# m, m" G ]- @# x if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 6 {: q$ @ W1 D% q
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
$ P7 `/ }" l. v! e- V. t, ` } U0 g6 l9 [1 Q( x3 m
return 0;
& y6 q; J0 X. b- ~+ A0 U% @}
! `+ F9 y. ]8 i! W+ n7 F( R#endif // __FASHION_COMBINE , e i7 P/ O. k5 K9 V" q
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-----------------------------------------------------------------------------------------------------------------------
) G) a$ Q0 y3 f7 [3 J2 XMsgHdr.h$ I1 L2 V5 S5 _
/ `3 {5 T, ]% ^; ^6 t7 a插入 #ifdef __FASHION_COMBINE9 {" Q- Q- v/ S/ h/ w7 [. z4 A
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
) p3 V0 G0 V) G; [#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------# l- w1 w8 u0 k, k: M& ^
DPSrvr.h4 |. {1 Z" a6 r7 F. z6 j) k
; S8 T- z- m7 m! ~- e在 #ifdef __GUILD_HOUSE_MIDDLE
) G1 p! }- b5 w- d1 M* q& Y' X void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% }9 j4 ^5 y" o1 r$ \ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ [( \* x7 o( i, B. D void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: K- y' r5 o1 R#endif // __GUILD_HOUSE_MIDDLE
2 s `$ f. R9 e# D
, {/ `/ @; }" [) n) R 下面插入 #ifdef __FASHION_COMBINE# W8 n. I; g6 O, N/ U9 H
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! d& v) g" U2 f$ j" m9 O/ J' t7 Z* b#endif // __FASHION_COMBINE - z. R1 p* e- f8 l0 ~( a+ o, ^7 P
' a, l A; T& |0 g9 W$ j -------------------------------------------------------------------------------------------------------------------------" c' [& B1 X& i# Z& x- Y0 W0 G Y
DPSrvr.cpp
4 I4 s. Y; g+ `在 #ifdef __GUILD_HOUSE_MIDDLE$ h1 r' u" E$ X- k1 r/ t6 ^* w
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
# O. H3 C* \' `& ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ! \' N$ T7 @! F8 B( e
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
' h! g5 D* H7 W% \& |#endif // __GUILD_HOUSE_MIDDLE , O5 x- Q) g. ~! |
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下面插入 #ifdef __FASHION_COMBINE
: O) ]! F( w1 u# y4 b) S ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ H, `$ V/ R* L; j+ Y#endif // __FASHION_COMBINE
5 t9 b* t [# [$ H8 ^6 r( i' E$ ?' l5 h! u( o
7 z7 D- f% ?8 `3 @0 T# V) Z在最后插入
#ifdef __FASHION_COMBINE
) k# x! y) Y2 g) V8 P+ u+ tvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ; i& n* Z( p3 ]
{ 6 ?1 X: m" P0 } |7 |$ @! Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); " S5 l8 l: b( `1 i6 x
if( IsValidObj( pUser ) )
9 ]" J) E( q8 F" i: l; U {
3 g7 Y' c# R J% w8 P DWORD dwItem = NULL_ID; 0 ^; G% D, a7 t
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) % C: i3 r/ f, J' P
{
) K2 v0 P3 D/ g8 B5 V4 S T ar >> dwItem;
7 F2 q0 Q- }, g2 |7 z8 b9 C7 G2 L pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 7 _5 a; x& Q" x8 D
if( !IsUsableItem( pItemElem)) 9 {8 L7 V8 T) ]' h' a: ]% u
return;
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if( xRandom( 10000 ) < 10000 ) + a' }& [ K" `7 H6 r* i$ J0 O" h
{
* E1 O2 B4 ^$ ~) A int nResult = 0; ) N) z) F T4 p% c! d9 W5 @9 ^
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); & M! `' [9 O' A1 @9 l! q
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 8 a: z/ P4 F1 c ~3 {3 ?. E
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ) [" U' Q; R( Q6 f6 J8 E& J; M$ G+ m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
6 L) g, m9 ^& Z5 L- } if( nResult > 0 )
Z5 u8 u* \( M' j {
) [* U6 w3 P& o$ T9 M: m( O! O5 N Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
6 I) V6 A9 D. j3 z: p/ D }
- l0 Y+ ^1 @/ J5 B5 }- r ^' G for( int i = 1; i < 8; i += 2 )
- u1 m& G9 \! F. N# e {
* a4 R+ c$ G5 ~5 w9 R9 L9 r/ ?$ V4 i2 _ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
% L6 `2 d {; H# H- \$ k }
5 ]9 N& z/ w% Y3 P- i% y' y% Q+ {- ~9 `9 C" e6 M3 [
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 7 H5 o; c; G1 Y) ~% `) f6 P3 [! {
}else
3 A! E9 M# {5 a$ l E8 L4 L# e { ) s; M0 s) d( d) E& } P& H; r/ G ^
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
+ e: F$ R; K' j6 o) N% q if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) + V) p! E4 Z, [: j. S7 ^) u+ E v
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); & s/ n9 _: a6 M! D
7 u/ {" f- g5 M* U2 Q& J% v2 H) i if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
% J+ Y- v' A0 M Z8 w9 k) R& V {
4 I# V6 X: o8 f+ f+ [9 ~! { pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
- b ]' g- i1 \1 X+ u$ m7 W! @ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
! }- E# U/ `1 I9 F
# E6 m5 Z( A V5 }) X, H9 f3 j7 o }else 8 a# Z9 f: _5 w: U( }5 T, m
{
4 o9 X1 v. F9 Z- a pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); * @' k( ~, W; ?
for( int i = 0; i < 8; i++ )
: @ p6 B3 l5 n+ U {0 s1 ^( D1 p* a5 T, p% [& U/ e
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
. @3 q0 y9 Z0 E }
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}
* [8 M0 F9 Q4 h, ]. E }
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#endif // __FASHION_COMBINE
1 v3 Q Z. G7 k' R; T1 n
2 ~, U s, x0 a" o1 P. l5 g ----------------------------------------------------------------------------------------------------------------------------
/ B( z. {& c" e* E3 e2 i1 ?$ b9 UWndField.h" w" F+ ?" f) _: t; e- M9 j8 w' S
在 class CWndCampusSeveranceConfirm : public CWndNeuz
) \6 }: U- X7 o2 ?3 [
, t% J% |9 u1 X+ @ 下面插入 #ifdef __FASHION_COMBINE
" ~6 ~% f& Z5 X% C/ y f0 {4 Fclass CWndFashionCombine : public CWndNeuz
( V; L* W X1 D2 \4 M# F{
" G& t. }! S0 P/ Xpublic: 6 D0 m8 H+ t7 H0 ^
CItemElem* m_pItemElem[12];
. z. i5 p$ M& I1 P1 ^: f CTexture* m_pTexture[12]; ( j1 @! v' m0 i) ^( \
; b( I9 W5 g5 C6 t$ k8 spublic:
% O- D- l0 z) ~ CWndFashionCombine();
) Y3 U& M- ~& V, Z Q8 l/ C* Y virtual ~CWndFashionCombine();
; y; c2 ? M. Z1 i
: e% ^7 u) t- i virtual void OnDraw( C2DRender* p2DRender ); - B- r! A- n, P
virtual void OnInitialUpdate();
6 N7 c; c, p6 C1 p$ G0 U virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 1 z2 {2 i6 F0 o
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 1 f! B% k* p) u/ v" {8 O G
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
: O( M0 j$ H2 L; _) G virtual void OnSize( UINT nType, int cx, int cy );
0 ^7 I- W9 f' o5 t) p virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
: f! J) F+ ?6 Z, r0 y. x};
' T7 E( r3 k( t& I" w9 g( G#endif // __FASHION_COMBINE
2 S" {/ d0 |9 M: i. Q" G5 G9 m5 Y4 G2 J3 A, }; U {! E
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0 C* [" N& G. r# C$ d6 k Q6 yWndField.cpp3 K, ?" l) E: f
在 #include "wndwebbox.h" ' l9 O7 C# u9 |7 h4 b/ d
0 h+ W. U$ `' y; R 下面插入 #ifdef __FASHION_COMBINE
7 {. C/ i0 E8 H& d, m( w+ w/ }#include "randomoption.h" : s5 n6 v6 W7 N# @# s
#endif // __FASHION_COMBINE
. `4 }4 N. g- A9 f
g4 B, b' E1 [* Q 就在最后:$ J4 a3 @9 g; A- U: b& P
PHP代码: #ifdef __FASHION_COMBINE
+ u. k g9 E; l6 ]6 X" F* ~CWndFashionCombine::CWndFashionCombine() , N, r! l+ `) E$ L3 J' r
{
' O6 s4 h# j% U9 Z6 D% e# Y for( int i = 0; i < 12; i++ )
, N6 E3 v5 I4 G3 b { . F/ }" [7 q# C# }1 H
m_pItemElem = NULL;
" f- U3 M% t; b# X( Q* A+ O9 b- z m_pTexture = NULL;
; A, p8 @1 a& d% P: [* X //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));1 j; J! Z2 n, Y2 c" u& l/ E3 V2 Q
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
, d* z9 J9 d+ z, I" X } 2 ~$ S% c1 G& t k: ]: ~
} ' @6 Q2 t) H1 [ k
CWndFashionCombine::~CWndFashionCombine()
6 g% I; Q* t+ h* R{
( w5 W! g- x6 K I- Q for( int i = 0; i < 8; i++ ) 0 p- e4 R# O& z9 ]" B" K' x
{
% ?9 f/ O3 c# Z% p' Q2 O$ Q if( m_pItemElem != NULL ) # i% j( N. k$ _
{
5 V. V2 P& l6 I% x' m8 \, C' y4 ~ if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 1 O1 y, z! u/ Y7 `* k
m_pItemElem->SetExtra(0);
5 R: ^5 R0 \( f7 p } ! S+ W/ }! P0 y* o) g- E
} * I0 {1 p8 D: R' Z, |/ y5 B8 h
}
, l& S1 U0 ]# I! _( K8 svoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 4 R1 N$ t' J7 N# n3 C0 z B$ m) v
{ " }2 @8 u2 N1 Y. O! w/ c
LPWNDCTRL wndCtrl[12]; 9 @- p$ Q, p7 v$ g; G+ J! i
. d6 `9 [8 W1 r( W- v! c- U
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; i, _5 u% L6 g9 t; g8 o, e4 Z; K" o
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ h- h8 N: W3 m6 \+ ^
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 y$ X. T: t. k" W8 _2 \
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
7 x6 H5 t* g5 I& i K& U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); " s% c2 B/ L& u7 q* l
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
1 }" z* V2 P4 V! _8 S" d" q wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
& \" L! B$ ]+ T5 A" |! R wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
/ \0 y5 n; m+ l* k x% g: X! A f1 z wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
7 S, o+ t1 F, \# q wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
7 `8 Q0 c3 B- X* y' @/ N7 B ^ { wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
( ]% x8 `7 L; @: N7 e0 [% p9 x wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
" g* V; o2 S' E- D6 w8 s" j |% B' @7 v, G
for( int i = 0; i < 12; i++ ) " r5 R7 v! F. n# n/ H _2 U
{ 3 c; Q @& b) e' z
if( m_pItemElem != NULL && m_pTexture != NULL ) 7 Y5 v- N6 `/ K1 f- N
{
9 n6 m" ~ }% F5 \7 i6 `7 t; ~; K8 ?. ^ m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); & T5 \# Q2 j1 J7 Q- E! w
}
8 v8 O7 N0 V! X" s } " E& l' s5 G7 c
}
! x9 d$ s2 t9 z+ X. fvoid CWndFashionCombine::OnInitialUpdate()
! R- q9 F% m* N{
8 i4 f; G! U5 c4 k5 m9 z8 { CWndNeuz::OnInitialUpdate(); 9 R2 C3 B2 I9 s# h. ~- p! m. m
4 n5 R& X \5 |: O; V9 p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 y; Y. W- Z+ |2 Y5 Z pButton->EnableWindow(FALSE);
$ {2 B0 Q/ [6 {3 e6 t6 \3 l/ H6 d+ E; q" Z
MoveParentCenter();
) J- p+ Z( g9 b z} " u% ]# u/ I) k% D V5 g: @
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) & S9 Z Z2 ?3 a4 m/ I' Z
{ : }7 C9 k9 M! i- M; g" r) c
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ! }8 {2 u# `4 l, k
}
, d1 h& i% h2 o$ H E- NBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ; N) B3 C9 t5 a# E
{
. N+ o( Z3 A0 z7 O1 ^ return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); e* _9 j( [# @) ?! n1 M0 C0 A
} . t( E* @* F5 G; }- V% G8 |9 ?& s5 l, [
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
+ ^" l5 R) `- |) g( H; v{ - g% K3 M4 C6 Y- P8 Y& R& |. }
CWndNeuz::OnSize( nType, cx, cy ); 8 G4 r( h, X* P
} 6 ]% o- O3 p5 ]6 Z2 t/ K. {" W
4 @ d" w1 u* D7 g
, ?" `3 O' \( R& ?0 U7 W$ S
/ W$ S. J& G, c9 z4 yBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) # _( f( g$ L b' w5 r) C A1 g6 r, z
{
* u# L) a8 r. K) Y3 d CRect rect[8];
- |' Y D' W% e LPWNDCTRL wndCtrl[8];
3 f4 z& Y3 p: T
7 g2 T4 G# h9 l. H wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; r9 p# p: d8 ^$ ]7 |8 |( ~3 c8 I wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ' M7 q1 ~$ T, U# Y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 Y2 P& ]& D# H5 u$ l9 ~ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); . h ~- \" \# E9 b8 X! H
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
6 K3 @4 f& S; k8 K wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 _) u; l7 R, x& e/ ?; } wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ! B9 v' n o3 b( k( [# H( O' `2 X
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 b7 y3 s% i$ ~
+ i# K9 Z. u" G1 w* F BOOL bUpdate = FALSE; 2 h9 m4 O' F4 v. u+ j6 w( @0 W _
6 D9 n/ r, L% _% u) L# E
for( int i = 0; i < 8; i++ ) . o2 s$ }" Y3 W. f
{
9 [' v6 z: q0 M5 i" S rect = wndCtrl->rect;
- h. E- B) Q2 G7 U 1 E( R- |- y. @# Y% ?
if( rect.PtInRect( point ))
( x" k7 W Y) H { 9 J7 Q' V; S2 H9 G3 O; y* A
CItemElem* pTempElem;
% x1 p# o H- _( _8 w6 x( J! E pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
: i3 f, \& y. x if( pTempElem != NULL ) - o' g. s" F' G4 J4 H: @
{ ' Z) S; u0 _2 m2 C; Z: G: R: Q
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ; P' ]8 c* H, S* c
{
% r% N& A% j" @ ItemProp* pItemProp = pTempElem->GetProp();
# \, _( W% ?- q3 p* a+ p" D ]" P
( _5 P( L0 W1 [ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
" D& z; [% Q. e+ e2 T- ^$ C {
% e; P7 g8 F; S9 Q% O# |5 f% H if( i == 0 )
* r2 f, H4 }7 k& \+ E1 b: `1 M4 s' T3 z {6 x. D: b8 I4 }, K" _# @& Z
if( m_pItemElem[4] != NULL )
; R) L+ ~3 C. @! M {
; D8 q3 K& \; U int nSize = 0; . e& A. E* {$ y( Q n
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / R; `! j. P: A( k6 p* a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 5 c1 K6 g/ n( v- N h
if( nSize > 3 ) 1 p+ u/ V% K& L! J. S4 j' h& x3 y
{5 ?. y1 U. j. L8 }' t
g_WndMng.OpenMessageBox( "oversize" ); ( a; b) p, m/ O3 R/ p. g$ T6 ^3 U' l
return TRUE;
s6 y5 S3 [7 Y6 g7 d% { }else
4 K" J+ ~$ s$ P& f$ N {' f4 e# {3 |6 W& m9 C( y8 I
bUpdate = TRUE;
; h, x0 T8 d& p4 G5 }8 g }
& q4 }( W6 [ O0 n+ R9 b0 B }
1 X. d6 w$ ]* b& t if(m_pItemElem != NULL)
, A4 ]0 Y. z' G& D4 e3 f m_pItemElem->SetExtra(0);
. Y2 P* l/ V. k* M
9 ?# h. \' U$ V6 \8 J5 A/ j1 a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 f. n: x6 m+ s3 u- J; W( T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 n" ?/ c, }: c3 L# G% G4 L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ y, C, p8 T0 |6 | w/ A b) {! k2 n+ y
/ P! I/ H* o; E& |! X if( bUpdate == TRUE ) ) X# F! j& s+ `+ a" V
{8 ]1 \* q+ Y0 b
m_pItemElem[8] = m_pItemElem[0];
5 q3 z7 Q- N) B: v" G m_pTexture[8] = m_pTexture[0]; ( r+ c- @+ w$ N: K" ^$ [ B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! K2 n( O, S( y/ v$ n0 V
} 4 g7 k( V* O. Y8 _
}0 T1 {2 A' {* U6 q- L
if( i == 4 ) " n8 g* a Z# r! ^3 v
{5 q, O# Q/ m1 D, M
if( m_pItemElem[0] != NULL ) * V+ ], U* t( a6 g7 L4 h! K
{
+ O7 w0 Y, [/ C; h4 u int nSize = 0; ; v/ q5 G* R5 T3 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 }" B5 i3 \* M a" |/ ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); : K$ r* R4 S7 _) s( |) N6 }
if( nSize > 3 )
9 v( | ~$ H2 a1 {) A! f {
1 ~5 f; e4 ~3 _' z8 p( X2 [ g_WndMng.OpenMessageBox( "oversize" ); ( ^5 `! E9 h- L1 y
return TRUE;
/ D( b; E! X8 u }else
. p- `; [ l7 U" r7 G {" T" x3 {' g* [: w
bUpdate = TRUE;
, L6 { ~- p. X q0 o7 ? }: n ?& h% A* |8 {
}
I' k! J [0 }! ? if(m_pItemElem != NULL) % Q9 u1 _, r& q/ s& o1 \
m_pItemElem->SetExtra(0); 6 ^: _0 a6 M. u8 t# ?4 @
% l; ^& h( ] ?4 l3 M( n s. j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! g6 e0 p- D6 h# n; W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 S: l( @, C& s6 s8 T! g; R h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( y. F0 k# ^ t+ L" K+ R
# z, w2 h& ~3 | if( bUpdate == TRUE )
+ T: g7 m: e* M {
8 i# Z/ o( {& I1 b. g% f m_pItemElem[8] = m_pItemElem[0];
# t& ?, R/ W& U- w2 M m_pTexture[8] = m_pTexture[0];
- i- f: f! B) K' v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
$ N% L8 t3 g3 a- p9 G4 D } " T- x; x% C- i8 q' t9 ^" |
}6 I. G8 w6 n/ A, E: a
}else, j' V& I" U A0 O
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) & d8 J% d: N4 J6 p
{
( M, R f4 M$ i3 @: f; r if( i == 1 ) 2 Y' u! i, K4 I
{3 |) M8 V) L! G6 S5 r+ |! x4 i
if( m_pItemElem[5] != NULL ) ( l- W# T+ S" ?: j9 Q; h
{
" D) z0 a% k6 x int nSize = 0;
: r+ b- O6 e- ]- G" d7 c1 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . A V3 B- q3 P2 N* x( |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
2 o9 r6 U" X9 u0 Q2 G7 w if( nSize > 3 )
. L: B) x3 ?5 @. Y" l/ _ h; J8 h {
' m; d7 p. ~( p8 ? g_WndMng.OpenMessageBox( "oversize" );
! F5 k& \0 N" Q0 N/ z return TRUE; 8 D" A1 V! F9 d2 l
}else
) x( U2 y# z* O) i {9 ]/ X( H$ o# Q2 A0 N
bUpdate = TRUE; - V/ V$ G( Y3 s4 _$ [. _- H
}
6 G$ L. c' C. b7 C7 v/ c. H }
+ n5 c; s. Q. t# J( D* z% A9 K/ B if(m_pItemElem != NULL) 2 p) [ I- y6 K- X1 a( {, A/ i1 ?! k
m_pItemElem->SetExtra(0);
( G; T: H+ v N. j1 ~
7 U. M* V$ {0 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 T5 ?8 ]' {. q) Y3 P4 q* g! k: t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' B9 r9 {8 K# T( ]# Y+ `/ w4 }
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 b) r5 k% X7 [/ S& d
$ l% ^+ b. f w: q' I+ z3 Z
if( bUpdate == TRUE )
& _- J' a% f9 C' O! h, g$ L {3 ]9 m0 {: B- T) ?. M% }
m_pItemElem[9] = m_pItemElem[1]; 6 N8 b N. H( S# u
m_pTexture[9] = m_pTexture[1]; ' T% w( q6 T0 i. A$ f
0 p: V0 U- a2 D3 i1 c
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
; R2 E0 J) ^+ S- O } 9 ?; E6 V5 f2 [6 u# D
}% f( n- E _# A) W: S+ x
if( i == 5 )
' f, d9 L1 W) y0 m+ R, x {% |9 X( [. p% [, a2 U7 q% K3 G2 b3 W! X
if( m_pItemElem[1] != NULL ) 8 J6 w; B; H- W9 H* Q- o; a
{7 C' R0 j; ]- J8 u# T! ^ v5 d
int nSize = 0; / n9 n k' d/ G/ T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 j( W e# i. e* z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
! ^( p) c* k. x6 W5 a0 ~. C if( nSize > 3 )
( E! ^4 ]$ r# [ {6 }6 w4 S4 [9 K {. d U# n& M% L% Z3 B; N: v
g_WndMng.OpenMessageBox( "oversize" ); ( H' i" G/ u7 C8 q' R2 R8 ~! a" z
return TRUE;
( Z2 B# E! `/ Y+ } }else1 b! n% M: n' [1 C$ Y# x
{
3 p1 v; ?; c7 v8 y2 Q bUpdate = TRUE;
3 J( q% u" g1 P$ k. U }
6 A( v% i6 B4 D& c }3 q3 K y v9 U7 R
if(m_pItemElem != NULL)
1 Z6 J3 e$ K4 \1 _7 S) _ m_pItemElem->SetExtra(0); 1 \$ L6 x3 D9 w6 f
. s7 w2 X, k' H3 |1 }4 C% l. e+ a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & B7 {' T9 M5 V8 E9 h! v. T6 T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ Y. ]: W+ ?9 s1 N% z5 c5 k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( M. u4 Q/ n3 b ^
" F. K) X9 `8 J& \, t
if( bUpdate == TRUE )
$ r( ?; C! o+ C9 p {* d B8 C1 M: e, V1 \. u) h7 t
m_pItemElem[9] = m_pItemElem[1]; 2 O S" L$ m# e6 l0 W
m_pTexture[9] = m_pTexture[1]; / n- h. e, Q, u" E, g4 }
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% X8 \/ P) [4 { ] {) F4 a1 {
} + A6 s8 Y0 }6 e8 p+ i
}$ u$ m! I- g: m* K* B
}else; ^& R" @. R" y5 C# V* z& c% P
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; y: }6 V! _9 v# P0 A" z; [
{7 _8 u5 w$ j* O- j* _" T: H$ Y" u
if( i == 2 ) ! h A7 V8 F2 P! N% }" e
{
$ N2 A# l) X4 E7 Z c6 U* j8 C" Y if( m_pItemElem[6] != NULL )
' v/ S) _6 d$ h$ K3 v+ y {
* _+ W3 s; y- J4 C$ h int nSize = 0;
5 G, H4 u6 V4 Z/ v. D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 p) D! l+ ^8 _/ } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 0 P6 f m' @' }; P- D, Q
if( nSize > 3 ) 8 s9 m$ H/ `6 ?# t& ?
{
- L* C7 a) P2 Y ] g_WndMng.OpenMessageBox( "oversize" );
" Z+ A& o5 j& b! b) }7 |7 [: f) @) v return TRUE;
1 W7 ]" Y V5 m$ `9 | }else, u) o- o7 b; ~* ~' x1 f c5 o
{
+ F" J+ _ v" { bUpdate = TRUE; 4 K" o6 G5 k0 P. C& t+ S7 h
}3 M( ]: B" z, R# V9 M& m% T4 E, L
}: F) P5 j- A6 a1 n( G$ G( W
if(m_pItemElem != NULL)
$ }7 l0 P% ~$ A5 V" O# Y m_pItemElem->SetExtra(0);
n& Y/ M1 V; U" r6 c8 q
+ o" N& J* N J& y* C/ J5 ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 _* }# V# Q$ ?, K' z* `: z
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * l6 m1 ~4 L/ G9 ]! ]9 R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 q! G" u0 x J0 v0 P
/ [$ Y. H6 P! l/ W5 G
if( bUpdate == TRUE ) + W) L; W9 c$ @, r
{+ {9 p5 f( k6 z% ]3 G
m_pItemElem[10] = m_pItemElem[2];
2 u( S( H- ^1 Z' w m_pTexture[10] = m_pTexture[2]; * m& c' Q7 Q. g1 K# y+ \* w3 u1 {
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ u# W4 s, k _6 i4 Z+ F0 n } 0 G3 p/ ?! A& X y# [
}
5 R) i7 S: Z/ J! g if( i == 6 )
( \6 Z2 ^9 U/ z. l; e {* O* n0 T' O- q$ G- T2 T* f
if( m_pItemElem[2] != NULL )
2 i4 y, x% `# g6 T/ N" s {
7 U0 G! O- S/ T7 Z int nSize = 0;
# v1 Q1 o7 g+ h4 k/ B- @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % y0 i9 ^0 u; X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
# n3 d) R9 b4 w; |: H if( nSize > 3 )
1 {3 @2 ]' `/ p+ [2 f* [ {6 y4 y7 }5 i, T) Q. z2 W
g_WndMng.OpenMessageBox( "oversize" );
' L2 \) G9 W! N7 F' V: p& M return TRUE; j% L. _, B. c( s* R
}else
) E7 N! L& H- G0 `1 q# P0 [3 G/ S4 z {) x# \/ q% }2 T* v$ k% b
bUpdate = TRUE;
7 g1 I# g) f* N8 ]3 e0 O: U, D }
$ K; m% a# L9 }8 G* R+ m. |' _ }% R/ w: Y! X8 ?! N5 ^' @
if(m_pItemElem != NULL)
0 `- x$ T- a9 }9 L$ e m_pItemElem->SetExtra(0); 8 c; d% n) Z$ H5 H7 Z4 _: o1 t( j
; m+ l* f* m1 H' m7 k$ h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- o2 T/ Z' A9 G% ~" q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ D$ i" Y, f2 T9 e, }3 p z, ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & [5 H( h: r3 {" S w! B
. q2 A( C. w2 k
if( bUpdate == TRUE ) 5 i5 _4 @! f- C( n
{) \9 N/ B7 P8 P0 L% @: X
m_pItemElem[10] = m_pItemElem[2];
# d. D: t+ D" h; j* p3 H" j; w m_pTexture[10] = m_pTexture[2]; ' ^' S; _6 P1 i5 r! `( R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. x# i+ t1 ]1 Z8 V' n3 ] } / J8 _ C. g6 e( ]
}3 m( {2 f) y+ P% }! b9 M
}else
2 ~ s6 X0 I5 X3 ^6 k+ ^ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 8 e5 f0 m* e$ w& @7 n0 d
{. _9 X% F: h0 R" @$ r# O2 u
if( i == 3 )
& c& a1 Z% l) J0 }) }8 k {& A3 M: o' a6 C# Q/ V, S
if( m_pItemElem[7] != NULL ) 1 m6 _- A( @* a, v- |( ?- ~) @
{
0 O. o$ |+ L% z7 m7 V, `2 M int nSize = 0; 5 R! S1 ^0 v) }4 J' v P! y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 ^; i$ ^+ n7 E% M% o( r# H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); * n, z" X, q- w
if( nSize > 3 ) ! F% B$ u: p/ A
{
w1 z; `: l- h g_WndMng.OpenMessageBox( "oversize" ); 4 }) X8 |# J9 }5 c4 o- r* F5 E% v0 I4 P
return TRUE; 6 D8 f1 K: c7 o0 i* j
}else
# |- X0 c4 A( y5 L4 t. [ {
3 b' o6 D/ n* _, P% ^& c) e bUpdate = TRUE; ; t6 [7 A* V* \% z. K
}
. N* B1 T1 ?% r! V7 z+ S- P+ ? }( V% b8 i4 J1 N% x$ _; P4 F) ~! {
if(m_pItemElem != NULL) # @0 g; M' t0 Z5 M
m_pItemElem->SetExtra(0);
. Y+ ^& X3 m8 G7 X+ O0 @/ ]
, E' I7 @3 r. B# Q+ K. S7 `! X" g! l* y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 |3 H, S% ]9 s# \) i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 C2 `7 g( R5 ~$ v6 g" _5 w
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ P7 F. K {/ Q8 P
2 k# L1 a! Z- n7 m: y: m) G if( bUpdate == TRUE )
* l% v& [+ M; `9 @4 S+ D {" T* O6 I- F/ T! A
m_pItemElem[11] = m_pItemElem[3];
& ]' o& [! ^7 P2 F0 V- ]7 P! p m_pTexture[11] = m_pTexture[3];
" H7 }9 b) p# a9 h d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
2 x V% }* H2 d( I8 G) V }
& S) C& s. I$ l! y, G }3 f6 S7 L; d9 N
if( i == 7 ) 6 I& g! A( d5 H9 q U1 @7 G
{1 o( ?4 ^+ o/ y4 @& m9 G
if( m_pItemElem[3] != NULL )
b: P f% y! c5 R8 o {) g7 R* E3 ^/ S% ]6 ~
int nSize = 0; 8 m$ @; J0 u! W) N h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) W; _6 h. M: X( O6 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); % a7 @7 I9 S& ~8 c: `' s
if( nSize > 3 ) ! \2 X, D ?) t1 u1 R
{
1 J1 c' L9 D% g g_WndMng.OpenMessageBox( "oversize" );
; p5 \6 P9 X6 {# J$ H return TRUE;
! o( j, k7 h3 @# r: g. } }else
) b {! t/ J$ X, Q/ `" p9 G4 v {& m+ s& b, j) u5 a0 v: s0 g' w
bUpdate = TRUE;
+ H% t1 ^6 J: P5 O. i7 a ` }
! f8 w* ^6 V- z, V7 R% t, n }
) O* W3 E& G* |& b# B# [! t3 R if(m_pItemElem != NULL)
/ ?1 z/ y! F4 Z+ G+ J5 Y m_pItemElem->SetExtra(0); 1 o1 R7 l2 Q% z; S; c
2 V" J# i" w1 d/ ~/ u5 _- k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , x1 a# q9 |. _( U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); H3 s5 }& o- X1 C' f5 [! E: Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 k& P/ }# A0 H, m+ r: \
. m5 c) W7 n* A! p; d+ y: r' A
if( bUpdate == TRUE ) ) J5 u9 y) s' M$ Y
{
/ e0 E% f! {& A) Z m_pItemElem[11] = m_pItemElem[3];
# l1 \1 K$ v7 G m_pTexture[11] = m_pTexture[3]; ) Z, A+ C& B+ o- V; \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 E& S1 @8 x7 x. x1 C4 h
}
. B+ }7 c8 z+ S0 o0 n: y6 |3 h7 l/ ~2 F }% p- S$ d+ C! A* j% }
}else
4 t4 V; M6 x8 ?( v) X {% f# w; I/ y3 e* r( N
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
4 q$ _, f3 M) J) ^9 G. X // wrong tab
! P0 X- o4 O; L }
8 o: s) M) a/ d3 a: S# e4 | }else
1 w9 e1 [. u/ D+ j e8 K {6 p1 U4 O p+ p$ G
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% ^2 k3 q2 Q2 e& u- w) o- L // not blessed 3 a& A, y* f* c! e( D" o8 s
}
7 |: }* U& Y8 J }
7 f. n l$ S4 R7 D/ b, _' V8 V1 N }
7 _4 W& e3 ^- A9 \- N& u, `% ~$ \ }
: t# b( ?( W# x& D, j5 q0 s/ b; n+ j, O8 B& g2 `
int nCheck = 0; 1 V& J0 b" c: z$ `5 W+ Q2 v
for( int i = 0; i < 8; i++ ) . G4 n4 H' X% f, ?* W
{
" h# ?, @9 k( v# D5 \8 ` if( m_pItemElem != NULL )
5 X |) T+ H) V3 t. l ?! o nCheck++; ) G- Q* `7 s0 N' w3 N
} 9 E% c9 \. X/ p7 E8 @- x
if( 8 <= nCheck )
/ K9 _3 l# T, w( P# L2 d/ T {
2 j1 T- n' X% k4 f# e! S# p CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! }1 K% S, z% t3 L* v) x4 R: h% n
pButton->EnableWindow(TRUE);
: \7 p7 s5 u+ g$ P- h; B+ P } " Y8 j+ ^6 G- I9 t8 J
return TRUE;
' q: S: a B2 V} # R9 v# S+ B( G4 ]) D" K
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) # @: ]1 d: T8 L' T/ m3 C! u
{ * k1 f/ b9 z. D) O5 r
switch( nID ) 6 A! s+ ^& ^8 P/ d0 I8 t- e
{ 5 D, Y" }3 S! L0 j8 @ E" X: z
case WIDC_BUTTON1: ' c8 c6 U- v2 C9 _- @3 l
{
7 I0 }4 h0 U# d g_DPlay.SendCombineFashion( ' Y- o/ p) _: e4 j
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 9 S! a& x5 d/ X
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
) w3 {. i7 p" P/ u m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
6 a+ w0 x) D2 t+ n6 R7 J' z m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
4 \6 t: Q. N3 F( x5 n ); 2 X1 y% G6 A7 u& K' ~, Y
Destroy();
( |4 ?: }% K9 y! Y# ]9 _ break;
+ r+ W4 T3 D1 [: w1 \2 Y0 o. h* q- y! ? }
" b* [" s% {0 ^/ E2 r9 s case WIDC_BUTTON2: ' @/ @/ j. Y% ?
{ " @2 Y p) e) J
Destroy(); $ z5 Z# l2 x# \* S6 G
break;
% _6 F1 G. z8 c" t# \" L e } 1 m# d6 }1 B! q @8 v: Q' h* m
}
3 u+ V* C V9 b, P9 W& A return CWndNeuz::OnChildNotify( message, nID, pLResult ); 2 l y% S) _% U [
} 3 P9 }; Z' J# I/ E: s
#endif // __FASHION_COMBINE - _( ~" n& ~: W( l) N0 v+ y
. h% S1 r, N8 G; _9 u
----------------------------------------------------------------------------------------------------------------------------
+ ?( S0 q$ ?% Z* M- Z; MWndWorld.cpp; g) l; V/ Z' U' F' u
在 case MMI_REMOVE_CAMPUS:
! f1 T4 ], | y, z+ l {
% m. }2 `( p* D Q# D' f* b! U if( g_WndMng.m_pWndCampusSeveranceConfirm )
1 D& D) j. Z7 O. g$ e7 Z9 C SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
9 |# e$ C) w) L2 I g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 1 M* d, p7 A, O1 b8 B+ F+ P3 t
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
6 r, d+ X$ z/ r8 G+ X' a break;
! }- r* U7 d" t0 E8 W9 p1 b } 9 i) F& u \ N$ @7 ?
#endif // __CAMPUS ' G- ~) P( @7 d9 A5 C/ K
' |+ t0 o3 w; p# R 下面插入 #ifdef __FASHION_COMBINE; B: f4 o, r2 p& X4 r
case MMI_COSTUMEMIX01: ; g" ^* E4 f- T M, j! t: R2 m
{
4 c" N+ M+ C7 l1 b SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
S6 P) E2 U6 t% x g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
6 B1 L# z. F" ?% } g_WndMng.m_pWndFashionCombine->Initialize();
2 A* S# ^# h5 [4 o. O& S/ l1 r+ c } ) `+ ~+ X" r. @" ~6 g1 y5 I f1 {
break;
( h9 k9 ~+ r- i) h8 }7 c8 s4 T#endif // __FASHION_COMBINE ) x5 w5 b8 ?0 {, h$ Y
; j7 Q; B2 j& D- i
----------------------------------------------------------------------------------------------------------------------------" k8 u* y3 o7 n8 a |% o, s. f
WndManager.h3 s; Y, e+ r5 z, F) y1 Q! s
6 ?- R: ?0 [* j& I
于:
. I& q5 v8 }7 P R/ `PHP代码: #ifdef __GUILD_HOUSE_MIDDLE( E2 {/ B! N3 P$ i
CWndGuildHouseBid* m_pWndGHBid;
) t W+ i) F u# r$ [# A7 E8 o#endif //__GUILD_HOUSE_MIDDLE / V$ v# B: q b9 a
1 s6 v6 S* W( a
认为:
}) g8 U$ i. k6 x" M9 ~PHP代码: #ifdef __FASHION_COMBINE
! B. J% Y* [4 r9 Z: k$ c* P CWndFashionCombine* m_pWndFashionCombine;
% L% T" J5 x% k, e, ~#endif // __FASHION_COMBINE " p6 i7 K: D" y$ [
1 q4 z8 F2 ~. G, ~7 x1 I; U! ] ----------------------------------------------------------------------------------------------------------------------------6 I/ X" {- q/ ^4 V" N0 H; ~
WndManager.cpp8 E- ]! F! l. {4 F
3 k7 ]! p4 h( x! O( D4 f4 I3 m
在 #ifdef __GUILD_HOUSE_MIDDLE+ {( E8 J6 A. y" U
else if( m_pWndGHBid == pWndChild ) ' P; \7 ]8 R" e& y# l; A
{
- z0 ^& T1 M j9 O3 o SAFE_DELETE( m_pWndGHBid ); 9 z6 Z E L; I/ [% w
pWndChild = NULL; ^5 B" O4 h7 u3 Z2 b
}
5 }$ B \, x/ }* f#endif //__GUILD_HOUSE_MIDDLE
. ^2 c+ I1 f) N: k
. j, N) c7 _, _$ G+ M 后面插入 #ifdef __FASHION_COMBINE
. T' @, ]1 ^- h& ^2 V) E, p else if(m_pWndFashionCombine == pWndChild) - n4 E' J- r6 G, O
{
! M7 D# F: _" \0 J2 ] SAFE_DELETE( m_pWndFashionCombine );
0 R0 S; O( y9 V" d; w8 t pWndChild = NULL;
: k+ f$ X4 z8 L q& P6 [ }
4 N5 P. T8 S+ @5 P" L. Q! o7 U#endif // __FASHION_COMBINE
6 x2 T- d1 F$ R8 o7 N' @8 Z
1 V# u# M* @8 v, F* ~5 c ----------------------------------------------------------------------------------------------------------------------------
% Q( B6 U; L* n2 Q% H$ S: N0 l6 mDPClient.h
. ]9 D2 l( q- ?
- o1 |- u% d! d8 i+ Q在 #ifdef __GUILD_HOUSE_MIDDLE$ a% c: I5 c( h N6 T5 u* p
private:
8 `) m8 W6 N' E& |" O3 y void OnGuildHouseTenderMainWnd( CAr & ar ); # y9 J! X+ Y1 w. v$ }
void OnGuildHouseTenderInfoWnd( CAr & ar );
' a, A; _0 P* @9 B! ], X6 s V void OnGuildHouseTenderResult( CAr & ar ); . x6 I& f9 X; e0 \9 F7 C
public:
7 b. h+ b- ?* f void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
! Y4 i+ |% B* }0 U t8 L void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% j7 t" u( \# f2 ?7 n: b void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
1 v# C& y& y$ G W+ z; @#endif // __GUILD_HOUSE_MIDDLE # ~$ @; ~; u+ ^. ]. f
8 `. Y+ ~& V; o" c, _ e' ^( n
下面插入 #ifdef __FASHION_COMBINE1 }5 b( ^* d, }. J
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); " o h( ]" Y- {% ?" N9 @5 i
#endif // __FASHION_COMBINE
5 J: l: c) ]. P
D* X, u, p* [, f: N ----------------------------------------------------------------------------------------------------------------------------
+ w h9 H1 M9 f$ w* z2 kDPClient.cpp- E9 ?. l0 P+ l
5 @( ~; D! s7 W' u- a
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
0 S) r0 J7 [" a# `5 {- p$ i$ U{
& p1 C" K8 w' n6 b! n; x BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
6 ^: q1 e; b7 A/ l! O, Y u ar << objGHId << nTenderPerin << nTenderPenya; ) W' B& I1 ]/ D+ ~
SEND( ar, this, DPID_SERVERPLAYER ); , U) H4 Q9 ]7 G* A
} % t+ |! \% \( I5 F; X1 {& L C
#endif // __GUILD_HOUSE_MIDDLE 3 k8 u' u: V) U5 B
9 ^ p8 E* s6 _9 y) K0 K
下面插入 #ifdef __FASHION_COMBINE a3 g1 n6 |; Q2 m) N& t" A5 Z0 A
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
% f% w( g. } a; ?+ I{ 8 P* o* P8 {5 _1 }
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 7 s7 k H& ?+ R* D; q* X9 v! p- A: s
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
7 ~5 n _/ p! Y0 Y# e- A SEND( ar, this, DPID_SERVERPLAYER );
$ ^: n6 b7 K7 J: d, ` X. G" s) v}
- z) _1 h9 T6 c9 a#endif // __FASHION_COMBINE 5 l b8 G: t1 c# c0 \
, j6 j4 b- k" f- }- y* L8 Q0 L
----------------------------------------------------------------------------------------------------------------------------
2 i5 N( d" I" ^' B2 b# w. e& c7 n2 n- v6 ^6 }# }5 X% V# l
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 0 Y5 N0 }+ J9 C9 ^
1 @- M# u! Z' M- ?
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% U, N t/ D+ }+ n
* A3 r1 b5 c* y' d4 b9 U2 l) T, s! y
! e, Y2 x5 L7 W
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
/ O$ Y$ \& C. i9 P+ u/ a5 V" K# p8 M3 k: Q/ i$ i$ d
( |" P5 v: F/ q b) C8 a+ ^~怪物
6 u) e) k. O- I1 r) }1 S |