莫因E * PVP8 \. h2 T- O5 U" n: b( [9 A
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。+ |" R+ {5 S/ D- K0 C! a0 E
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3 L% S( N. I( m Y& v* p! z现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”" _, o' o3 h: Y8 K! Z/ x; ~1 q
2 h8 c. L: Y, E你说我成功,资源应该时装组合系统顺利运行。
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5 J) r! g* R+ ]+ a, B1 u. H首先是学分:
- c0 e: h1 R5 x, |$ y6 z) }/ ] _" r' ~5 Z9 h
Etioom(90%)
" }3 R5 S; g* b$ x怪物(10%)
1 _- M6 r" b- `* L7 V" ^$ q2 ? Z9 \. o3 \
8 y4 C) F0 D2 Z- ~这里的问题,而是“不问任何小型或定义语法错误。”
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2 c8 y: Z, S; U) ]6 q# e, q$ }' f9 D8 x& t& k' p- Y: _+ a
1 \# `; e( T" G x
唔够讲,这里是答应释放: randomoption.h
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) c: h; H0 f. s7 p. c3 z在 public:
2 o* p8 f v0 m; J bool IsCheckedSafeFlag( __int64 n64RandomeOption );
# q/ W- r1 Q5 B! A void SetSafeFlag( __int64* pn64RandomOption );
; [8 f$ z% t C: _2 n g( M1 ]2 G void ResetSafeFlag( __int64* pn64RandomOption ); 7 V% |- K& n) l9 s
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® + T& s6 n& \& C2 ~
; R( |" l* i/ l0 A/ }. T 这下面插入:% R) j. G8 _! K* \/ F) O: u9 w
- x# r6 ^3 ~- y. Z0 g #ifdef __FASHION_COMBINE
5 ^9 @ R$ \1 {* }( Vpublic:
+ [4 n" W" X1 T5 T int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
( t, h) R8 u* Q; ]#endif // __FASHION_COMBINE
( X3 r+ Y# Z, B# c+ h( H0 _8 L! Y; q7 E1 x* K: t
---------------------------------------------------------------------------------------------------------------------- ~3 Z( N+ \' v! ^" u- p3 V
randomoption.cpp
9 f7 S4 L/ r1 x+ {9 H6 R( y# `9 _5 D! Q1 O! w% |8 i2 z
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
( z% J' T8 S! L3 \1 m/ I7 r- k$ n/ O8 Q' r
下面插入 #ifdef __FASHION_COMBINE
+ {: g, r" X: A! y6 w* Wint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 1 A* R6 b/ y3 N$ ^$ M
{ 7 h, ^3 s# p4 E6 }
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
4 ~. s1 Z6 L$ h. q$ G q int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize ) 7 _% T& x! Y( {3 j) H O
return 1;
5 c( s \7 r. k4 {1 i/ r6 _% _# Y% {8 ]* I* c7 i9 U4 \# N
for( int i = 0; i < nDestroySize; i++ ) . o8 n A0 Z/ G% H! i
{
' o% q9 e a4 r9 p) a) l: k1 K8 O int nDst, nAdj; 2 d; L8 ]2 v" L. A" V. H
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* p3 i0 K: e0 J g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 0 H* a) v T) X# u$ I
} . }5 r" L5 s) z5 n9 G: O
return 0; . h# Q! a1 S) X9 s" R
} ! G Q0 u0 J% N; m! O
#endif // __FASHION_COMBINE $ G6 |/ D+ f$ U% }: C! D; |4 a6 H3 _
" \8 R2 U. z9 N9 G% e: J- w -----------------------------------------------------------------------------------------------------------------------
, [0 b* T! m0 D7 W; G% k0 e) WMsgHdr.h
8 Y& K. T% i( _2 h1 K2 |& ~6 A3 n$ E: g: H0 B$ ^7 ^
插入 #ifdef __FASHION_COMBINE! ^3 b6 z$ U9 x" q5 D3 y
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299) d( _1 J2 p0 i- P8 {( [4 i
#endif // __FASHION_COMBINE # N2 k$ ^# ?8 R7 [0 V
* I+ w8 O0 c! i' v, ~1 x$ ~% \ -------------------------------------------------------------------------------------------------------------------------3 \/ @2 f; D' F4 a) z2 a. m" c2 K4 F
DPSrvr.h
~- ^ k [3 u$ x/ s% q3 N: h3 r
% m: p+ `3 a: Z在 #ifdef __GUILD_HOUSE_MIDDLE! V+ f% C( `& W% P
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 Q r; Q6 u0 G9 u3 s: m
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 ]# I8 e: G- d) b
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . \2 w6 Q- i, s4 ^
#endif // __GUILD_HOUSE_MIDDLE
# D4 L3 A) W; R8 ]0 l5 U: [
( s; W7 [7 @$ ` ]& L' B 下面插入 #ifdef __FASHION_COMBINE
3 x; D1 {* B5 \- q# \. j. ` void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * I8 N/ u* G( ^4 f
#endif // __FASHION_COMBINE
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% K- C- n) E; x( ~3 q -------------------------------------------------------------------------------------------------------------------------( p6 Z: U0 e1 j! w1 I
DPSrvr.cpp
% I6 U( v& o/ Z. O2 y在 #ifdef __GUILD_HOUSE_MIDDLE
4 ^# [9 V- V" w% ?" s) | ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 6 _$ U& I. a. U: w1 i, d; a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
' s9 P' Z% s" m$ |5 }# F ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
6 p3 ]. T, _+ K" b: `#endif // __GUILD_HOUSE_MIDDLE . j+ N& P3 p" g
# E* G8 \* t; }, ]' o8 U+ `' `
下面插入 #ifdef __FASHION_COMBINE [2 ^+ N" b/ B, e+ f7 |6 Z
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
8 D! u/ y1 [: d0 h0 q#endif // __FASHION_COMBINE 9 |* n( N! n# T* H& \
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在最后插入 #ifdef __FASHION_COMBINE
( w9 G- x, K+ o3 E! `void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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7 K* S+ u2 q; V+ y* X CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ r3 b$ M9 o1 Q$ g: I+ e5 c$ [" q if( IsValidObj( pUser ) ): C. @4 M0 s1 Y: g" m% Z0 C. d
{ - J9 [4 s, I: @+ Y9 J! g9 N
DWORD dwItem = NULL_ID; 7 Y! {# u, u. t
CItemElem* pItemElem[8]; + K# e3 F* H7 _. y( v
% v( e9 L% P V4 T for( int i = 0; i < 8; i++ )
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+ H# R7 S+ K- u( r9 D9 { ar >> dwItem;
; A& }) _. t) o/ n, ^1 i pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ' h6 R3 k1 o- X1 s" I/ c$ I" j8 ~
if( !IsUsableItem( pItemElem)) $ S+ U, G) Q5 u; ~8 R
return;
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2 O9 v4 R6 _, H+ o8 \( } if( xRandom( 10000 ) < 10000 ) 4 R2 i) ^, e& W0 K& ?
{
4 ^3 X& X+ ^8 W9 f5 A g int nResult = 0; & X5 i6 R0 I) ^8 s3 ]
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
8 Q5 z* Y7 T/ u2 Y3 \ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , n6 R3 u4 }8 w8 \; `( Q
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ! t6 |! C$ n4 P6 J$ k
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); % k6 Y( B" @ K! B, X9 H
if( nResult > 0 )
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% ]% e- G: k" u" X Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ) N# y, W, ?- I8 e1 c1 [
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for( int i = 1; i < 8; i += 2 )
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% U7 w% X! c$ _1 O. W& I2 z- q7 ` pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); & a8 ~9 }$ g2 d
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); ( w; B' Z; P |2 m8 W' X, P
} : T$ t; {, ]! G. ?0 V% m
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); % p' j1 N# D& j( r1 b5 T0 z
}else 3 h8 `5 m g; S$ ]0 b! |
{
* X' r* X4 n* f" _! C pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
% G7 X5 e* g0 X' Y0 {2 M if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 3 M' \+ W. e% z1 y' {9 D
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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5 e$ K3 Q/ T0 f7 y; l/ _; s* z& b) T if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
) r- u3 y+ u4 R3 i# D {
1 X' E9 ~8 Y2 w: ^; ]8 b' u pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); & Y1 W% L' n: H7 P( q
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ; l; b0 [( t& L$ V7 |3 O
7 e8 _) m9 |5 D: D( @5 } }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
' g+ M: H6 Q% M/ x for( int i = 0; i < 8; i++ )
3 `- f1 W8 i) e( m; k. p {
4 @7 d% G' R+ K pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
, \7 X# B! a* w6 W8 a }
- A1 b2 \: u7 q7 A* E }
8 k# W4 d9 X, p) f, S5 n' y) w }
8 i6 C. Q( c) i/ k( r9 k6 g5 f# G; A }
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) N6 @# w+ w, j7 x' {#endif // __FASHION_COMBINE
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, | e# Q" z$ C$ k2 l( u9 @& D1 t ----------------------------------------------------------------------------------------------------------------------------0 l) i6 ?% w. A( S' D" y
WndField.h
$ K: e" Y) o! F6 l! y# Y在 class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入 #ifdef __FASHION_COMBINE* H7 ^$ F5 V) F0 Y3 p, E" P& c
class CWndFashionCombine : public CWndNeuz
]2 }7 @! V- S1 d1 v9 K{
# @! Q3 s+ g8 _, upublic: ; e: h( J! N. N4 U- d: g5 | H
CItemElem* m_pItemElem[12]; - ^7 _9 r7 @: n! C6 Z
CTexture* m_pTexture[12]; 4 ~5 {5 M% Y D$ R
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public: 8 F R2 e" U3 O; U* ^% P$ \' S. _
CWndFashionCombine(); 7 s' O( q) y1 Y- @' Y% Z
virtual ~CWndFashionCombine();
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virtual void OnDraw( C2DRender* p2DRender ); & J+ N! c0 J* }' _' V$ k" [9 E5 }
virtual void OnInitialUpdate(); 4 m; l; _" {$ w: H5 J3 p5 S) l0 H
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
# C8 f8 c0 G" {! T! s2 n( U virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
1 Y$ p5 m+ m. M( s" F2 T virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
6 r M9 Q5 x5 g virtual void OnSize( UINT nType, int cx, int cy );
& N) w8 K' b( K& h$ b virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ' i: M9 ]5 e# T' I" X/ M9 m
};
+ d k& _) T5 P" ^# A# Z#endif // __FASHION_COMBINE
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V/ _$ }: Y2 ?7 t; `# _ ----------------------------------------------------------------------------------------------------------------------------
* A$ c: E! g; v. u' \7 ~" t, c; IWndField.cpp
3 k& M/ k) r! T( f. i/ `. p在 #include "wndwebbox.h" # ]: k% A" x, j3 I! `) @5 T
5 Q5 I5 o4 }2 V' o$ r7 Z
下面插入 #ifdef __FASHION_COMBINE
( |4 U6 O& F" {. B8 R$ M#include "randomoption.h"
2 D3 W. W) W v7 g+ s4 F, ^#endif // __FASHION_COMBINE 8 r% @; t2 {9 E6 Y3 T: y
5 D1 [* X: m, J; ^3 Q3 a8 Y
就在最后:
! M$ T1 c0 H+ {; K9 U& y4 `6 ?PHP代码: #ifdef __FASHION_COMBINE, h0 y% k( z' O: H- V
CWndFashionCombine::CWndFashionCombine()
3 b8 K3 J* E0 b$ o8 e' P{
1 D# k4 h: x2 Y" q: U9 J) N6 O for( int i = 0; i < 12; i++ ) 4 V2 M) W6 l; [! p# q$ d0 Y% S' A
{
7 a! |5 }) \0 s9 @ m_pItemElem = NULL;
9 e7 W0 E& ?5 w& N3 W m_pTexture = NULL;
. `0 t1 i6 Y1 E; a //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& i" l# D$ `5 U //ZeroMemory( m_pTexture, sizeof( m_pTexture ));7 H O4 l" z+ r# @# p5 ~
}
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CWndFashionCombine::~CWndFashionCombine() 0 k5 H$ w7 L, Z" w" D j8 F
{ $ @4 A* E/ e- p2 t
for( int i = 0; i < 8; i++ )
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# G& M; w' k% z( X1 H1 q+ ~ if( m_pItemElem != NULL )
" L: x- }9 _- z6 [* u) f% I {
& _/ I6 `7 | A( e if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 0 k6 a* ~- ]' V! s1 r. x
m_pItemElem->SetExtra(0);
! m/ I d1 i6 q+ Y5 i6 u) N }
& {7 j# V6 U( Z/ H7 P- y' _ }
2 [, l6 x7 H! I {} 0 ?& D' S; d2 |( }
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
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LPWNDCTRL wndCtrl[12]; ) ?3 _% ?/ {! z$ \: g1 G% s4 D
6 Q+ h! I: g8 F% \: }
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
8 W0 D; r' D r5 w+ `6 } wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # W0 `& f0 v5 z/ ~0 f
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 r& C& M4 e h; U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 o: C; a9 Z6 U( R: O8 b0 ^" H
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); & ]' y& L) x/ N9 ~7 H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , f& C& f! _: T% {* r
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 e8 t: y+ p+ m( u$ x7 E) l& z' S wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); # z9 `9 p% y2 t* F. j
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); - j$ [6 H2 X/ t; s; A; G
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
6 `+ J/ \1 K$ ^9 S! C wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / [5 N$ a7 K1 |0 T% \( u7 M
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); . `, D; I7 m6 a4 m9 B) H4 E
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for( int i = 0; i < 12; i++ ) + I" P" x: i j% \1 e2 Y% M+ C
{
; w0 z6 [" w! Z3 M E6 p0 _& M; b' u if( m_pItemElem != NULL && m_pTexture != NULL ) 2 C& v: a8 h" V+ Z
{ * F) z* ^4 L( y& w6 A
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 d8 B9 y$ G/ z4 x) g* l } - s# j: F% R" E3 Y$ o- M
}
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, R% _$ u8 l+ p4 ]void CWndFashionCombine::OnInitialUpdate()
4 k% F/ J9 X( L6 d& i# r; N2 R{ ( p& t1 m, Z3 z# Z
CWndNeuz::OnInitialUpdate(); 3 P) T( {( g3 @. v: J( r9 i5 p$ g
3 w% z' K; {# [
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! `* T$ n5 x5 V/ ?. s
pButton->EnableWindow(FALSE); * D. O4 S L+ z+ H, R
/ H! T. j! w$ Z* t MoveParentCenter();
: |6 F% v' k. W9 K} ' x* b+ Q0 ]; i% e: U' N
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) . [1 C$ g% ^; |' d& W( X/ _
{ % N- a" l+ I" k1 ^; d/ `
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); / L x6 N+ G; @5 F) I1 w( P
} 5 m9 [ H* _5 j, c3 s# b8 u
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
+ d6 j) r7 S+ O& N' B" q+ V{ 2 K5 s8 y7 _/ a$ S
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ) `% P8 E* Q6 t" q3 ?9 d8 T
} 0 e+ C1 X! N; X6 M
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ; B2 Y8 T: O6 t: `4 X4 k& N
{
. o9 A# E" h+ [- s CWndNeuz::OnSize( nType, cx, cy );
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$ d. z3 U' t q
4 E! V& s! h$ B$ t. g" ]6 m2 G( s+ A- y' Z# k4 y+ U" c* Q% D
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ! I, P4 W6 M2 X1 W7 d
{
; b# O5 F0 H4 g X( [: z' ]1 g CRect rect[8]; 4 `% \3 V, ~& b4 e$ }0 f
LPWNDCTRL wndCtrl[8];
( \2 {3 f! F; O- b/ j# J" H
/ I. u" A' ]+ Y6 l: g% `/ P wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 9 B" C8 S! N/ j8 ^3 R# s
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
, }( M( Y5 M% B wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
( I( W0 f0 W" ~! w! V wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 8 t6 a: N' v s' P
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
5 y y( i+ H x% y) T wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / C- C; X+ r3 }+ @
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ; B1 V8 p/ D' b' _& {
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); : V* e8 r }; v# ^5 q
3 u9 `% H3 \' o
BOOL bUpdate = FALSE; ! {- P* i. a' O- n! I4 ]" M; _$ d
( @7 I+ G0 E& G4 d5 O: u
for( int i = 0; i < 8; i++ )
0 C" f. j% V" b5 I: i! J {
3 B0 C% K& G5 ^0 ?; c8 ]3 `5 {1 D rect = wndCtrl->rect;
$ |7 [/ P2 o) P8 i, p# Y1 e- O ' ? a8 C8 F5 s9 C/ V% u# W
if( rect.PtInRect( point )) 4 K( l2 n0 Z& d$ ], Q7 k9 N
{
1 R' A. a& r2 a7 e7 q$ ` CItemElem* pTempElem;
# |3 h3 \; d7 ^) u, y' Z pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); . U' M0 R ^5 `6 q$ s* N
if( pTempElem != NULL )
3 b' @' j9 q( L8 w( j/ U' U" R {
" l* L/ x# d# Z k& w' { if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) & [0 d- Q& S( G7 _% w5 E3 p2 B4 D( ` r. y
{, p* i# p" a$ ~ H- ?6 d* r |3 K
ItemProp* pItemProp = pTempElem->GetProp(); $ _- X$ A/ W2 E W4 i5 E+ V* H0 s
* w# h0 {6 W. O# V$ E9 X# p
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
, y& U; i9 _- c& B' N4 k) o1 I {
/ C. C$ y0 }* t" B4 a1 K if( i == 0 )
, r4 X# A5 v' W' A7 P% G9 ] {' @2 N: y7 c4 ?: H, C1 |
if( m_pItemElem[4] != NULL ) 5 Q' l: ?! v: F2 Z: ?" P% l3 q2 B* F
{
M% X R6 x# E( v6 u: S0 ^ int nSize = 0; 4 S" X) ]. O0 E- y) p) e% D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 W4 b+ o* Z3 v8 a/ |; Q5 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
; Q9 T& V' d3 h9 b v: z7 X! V if( nSize > 3 ) ( l6 c8 P7 ~- D- o$ A( L+ q8 f" b! W
{2 C" ?$ | ^. R5 ?7 {5 M
g_WndMng.OpenMessageBox( "oversize" );
, t! `, o9 {5 Y- }7 S( K; l return TRUE; . R4 f0 z5 m2 w% V3 p/ ~# M. Q _
}else j9 e' K4 L) N9 C
{. y7 u p7 j3 S1 x4 Y
bUpdate = TRUE; 7 y; h: z2 p8 O. J5 [( N
}
4 b. I! N' t. m7 \$ a+ | }
. O1 w7 F& D) z& ] if(m_pItemElem != NULL)
+ F8 Y1 H: K; O5 ? m_pItemElem->SetExtra(0);
9 q( \0 |& y& P0 s2 U& J. V
1 n; _5 K% o6 Q% A7 |: C& ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
M1 v2 P+ _$ |- k m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 U! m! W1 X. h: \' n) W+ R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 R4 T4 K5 i* \! h) e+ x* v S7 z
2 ?: [! f) \6 U$ S1 ^ if( bUpdate == TRUE )
3 M8 K# g) D6 m! S4 G$ ^ {
; _5 p, `" L8 P m_pItemElem[8] = m_pItemElem[0];
3 V F+ K" O8 Y5 i5 D5 A( j m_pTexture[8] = m_pTexture[0];
" M3 h* ?, ?5 R! H% Y! m* y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
2 G/ M2 d' v* f2 J6 v } % E2 r* r3 R' Q4 h
}
u8 Y7 n# j6 d! | if( i == 4 ) 8 C& G) [+ f! l
{8 I$ ~9 H1 d( c6 V9 ?: V
if( m_pItemElem[0] != NULL )
& U8 g0 _. C) S: E' x$ ^/ G+ }% z {
2 x; `+ L; Y& x0 M. P0 I; j6 K3 n8 H int nSize = 0;
( Y( V3 l g$ E: W- `8 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 `2 [7 |7 j: I7 l, Y5 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ' Z" E3 n7 c" P# Z9 g. v. h
if( nSize > 3 ) + u- K9 A2 ]; O9 c
{
2 `5 {: W% ~$ q! F2 N g_WndMng.OpenMessageBox( "oversize" );
" l; H8 W; n7 ~1 r3 E return TRUE; 2 [5 p" A9 i' O& l) I6 Z$ `- r1 g \
}else
4 z! W! A( o. r1 V) Z {
Y0 @: [. E* l6 R. s" S) ~6 R bUpdate = TRUE;
! D; ~! J$ W" r. ?' c }
& s5 }, E7 p+ W }
" K) p& G y' X" e6 W: b0 c if(m_pItemElem != NULL)
6 K M) }: P% R# z m_pItemElem->SetExtra(0);
( p- b, ?/ l$ T) C# w( N/ b$ y' U! G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # O2 i7 d, j6 h v3 B$ q6 J. _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! b0 |9 d8 B7 T. }. U! M9 a
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 C& n3 W N/ N; R( b% o! {9 Z7 h, U* |, X, C6 @
if( bUpdate == TRUE ) 1 q3 h% i0 p. t1 O6 Q
{
( W& K4 m' I; S! T3 \; f m_pItemElem[8] = m_pItemElem[0];
9 ?- M3 H7 S" ^7 k5 F! j m_pTexture[8] = m_pTexture[0];
3 h3 w2 l/ `- p8 I* k // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
8 i6 |8 {* k5 j9 x5 h' J+ Z7 ~ } 5 o/ P3 @8 _' m- ^7 |9 p$ i/ y
}5 d3 L3 D) }, a1 H% ]
}else6 g6 }: ?! y# F3 x$ s% {
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
1 b( B; k+ C1 }* q4 Y8 X {1 R" d6 s! O# V6 |7 F, W
if( i == 1 )
9 y+ b% U8 \: z- ~8 N9 C {
* C- A8 W( J) ^6 `+ s$ j. L/ U! \, R if( m_pItemElem[5] != NULL )
( d1 [* U& |0 H6 ]; o, I; M {2 n$ ^; c* @9 f6 ]
int nSize = 0; & U5 q$ @: ~/ _% x. ~# C, N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 z: S' o8 _9 \0 o2 {7 E/ K7 X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); , M9 r; G6 _3 E6 P( R* G g
if( nSize > 3 ) 9 ?# o' {: P9 j+ v& T, @; N
{
7 L! G: {; O$ c% ~) z+ K1 W g_WndMng.OpenMessageBox( "oversize" ); 7 g. M7 Z& G' z+ Z8 `
return TRUE;
7 p2 P3 j8 D; q- P* s3 b }else( d/ F( y; Q/ `* y* p% M
{8 u, \2 y5 b% F% L; ]
bUpdate = TRUE;
1 }, m+ J* S9 P+ C }
2 S7 N$ X6 K+ ~* P" @ K- ] }
5 @8 m6 B/ G2 d if(m_pItemElem != NULL) 7 v* l' L& R, n1 d) b3 U% [$ u
m_pItemElem->SetExtra(0);
, C, ^- X# j! a1 m8 E3 ]: F1 M5 U1 @# |. a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , I! i4 E+ W5 o7 f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ F8 s' b7 k3 F+ n. H" F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % ~ F+ W: @7 c4 ^ |( u4 M
' {% `# x+ g, | if( bUpdate == TRUE )
1 ~/ `5 ~9 `" R# J {& x$ W ~5 t! M* B3 O: a4 d5 W
m_pItemElem[9] = m_pItemElem[1];
) |2 @4 r7 J k- v$ L- O8 o! ^ m_pTexture[9] = m_pTexture[1]; % v2 X! o: ]0 j( s/ `
7 T% j. H; E$ A% J8 Y* U H! U- l// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );% k0 M+ M7 i* }* e: |6 P
}
- o' j# b% E( u; T: [$ O }# t8 `3 A. g. e' U* t7 J# A9 B
if( i == 5 ) L+ \* j7 C: O5 G$ v- X2 s! d
{, q5 _, y) X8 ]
if( m_pItemElem[1] != NULL ) : U& e4 P3 g% H2 d O' j
{
) z2 w+ g/ r, b- Y1 z U int nSize = 0; , Y, c1 p/ K( w5 i8 _- y6 g) U& {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); + d0 M5 O; K8 a& K9 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
: M7 B0 X* \! A, x0 b+ v8 K3 z if( nSize > 3 ) 8 D. u" q5 P& L% [# `
{
{- T2 f3 v3 A: @ g_WndMng.OpenMessageBox( "oversize" );
T X# R; }* ?4 P. Y4 g return TRUE;
X! W, `$ p3 ^. C! L9 l4 N6 u }else
' \- X: D5 G7 O {# S' m* k( R) _+ I' h$ _
bUpdate = TRUE;
5 D+ S! a) j" c$ z6 Z }( n; t- ]7 z2 t$ B
}1 p- B+ \& N& T8 Y1 N6 a2 \
if(m_pItemElem != NULL)
% h& n6 @8 }0 L# a1 i0 g m_pItemElem->SetExtra(0);
, x' g1 i, ^- [. q7 R; m
) v3 ]- L5 z: a; u" k8 @' J/ c9 v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 a) k2 b, n* @/ v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% b3 h- C+ m3 h, Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' `% N7 k! E7 V: T8 j
! f9 ]1 D2 B- H! a: Z if( bUpdate == TRUE )
7 F0 p, Y% @' S4 D {
$ Y: u, y. [ J2 ]2 ^ m_pItemElem[9] = m_pItemElem[1]; * }9 b" l5 N5 Y
m_pTexture[9] = m_pTexture[1]; # ~% M) T* B% i5 Q. |
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
1 P$ z: B7 v$ [' h" u' ^8 a: H }
* _3 D+ @5 m5 c( a: K+ G, Z+ h }
. w3 S7 b7 B* Y" u0 t& [ }else: M1 w; H2 H+ y4 z" J+ `
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
0 u, ^! X" a( G6 d4 t {
7 w9 l4 D1 i/ M K# x3 T if( i == 2 ) ) o9 a& o7 g5 r: r# x
{+ m) Q! V! z4 v% p
if( m_pItemElem[6] != NULL ) 2 E/ L+ F, a/ r1 b& s1 Z
{
" _7 _: o5 m# T9 ]. R3 ]- ~4 V- K int nSize = 0; ; ~9 F1 ^7 f' [$ q- }. q& U
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ V& m, @' [( O& o/ o9 y3 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); " Z" ]: l* [% D
if( nSize > 3 )
0 C+ d9 f/ B, N+ C, i. H {3 j: ~! r7 S! C6 A! \
g_WndMng.OpenMessageBox( "oversize" ); 2 K2 ^% L J. A- I9 e; N$ R
return TRUE; " h _/ k- @% ?: l8 `+ e+ i
}else: ]( S8 C7 ^% z7 N8 y- v4 Y+ A! Z
{% t( ?( w4 j' ?9 u: o& h
bUpdate = TRUE;
, ^& R$ } K- o) G# T }
8 L- O, H! {: { }
/ I6 @( q2 x5 ?. |& Q+ } if(m_pItemElem != NULL) $ {2 h& } T1 ~( K: j1 o& \
m_pItemElem->SetExtra(0);
3 u5 l4 o" m% V3 I( w$ F4 k5 h
- P3 d& |- C2 ?6 k2 _5 j h% p9 C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ s, Q& ~, g$ E* R0 e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # F8 \/ d7 r& w! T5 X5 D3 b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 `2 F. q' T+ b8 q4 D1 x1 _% O2 _0 z( J5 m l& |' E
if( bUpdate == TRUE ) _& x6 W& t+ `' [! {+ z7 v
{
/ V5 ~+ J2 k* M8 w1 ]0 y. A5 m m_pItemElem[10] = m_pItemElem[2]; ( N9 s. V( l1 Y2 R
m_pTexture[10] = m_pTexture[2];
2 P" W& {6 K, C3 Z; k% r, L // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
1 _! V! F& ^2 O/ m8 l G0 _3 X }
" r( H$ n/ T! E1 L& p }& ^) i/ @* ^8 A' |4 I% F
if( i == 6 )
. m1 r# Z# e* f* c {
, l, k. b5 P. F" i9 l1 a6 x0 y if( m_pItemElem[2] != NULL )
9 }/ G! j4 q" {2 Q( b6 `; W {9 L6 i) q% j- j- Q; i% |
int nSize = 0; % L \3 w% w( ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 U& O- g. H: j3 G' Z+ u3 R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); % ?; U* _' Q* G- z. G
if( nSize > 3 )
- o, Z" @3 M1 G' i$ y! v {
, D$ p: z/ _+ L$ J8 |/ _ g_WndMng.OpenMessageBox( "oversize" ); 4 ?% u9 H5 J, s: n& w5 l, n2 E5 R
return TRUE; 0 L9 `7 B4 M2 Q9 c! v
}else
8 t, i) L; r# j1 [- a- h( {+ v {
/ v- c9 a# k1 h" N bUpdate = TRUE;
6 b3 H4 Y9 O; T4 q }
- c7 M$ v: K/ l3 P1 g }. _% b/ H x! y$ w
if(m_pItemElem != NULL) 6 S7 k( o$ h* T& y+ J
m_pItemElem->SetExtra(0);
, G/ w& P' [% \3 w# w$ z+ F; Z$ e
& \6 E0 R& z7 t7 J3 [% m9 t m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 n' U! b5 B. e" h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: }, j- Q* d! Z( K8 \! O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 x2 `0 I! a5 c* v
; t/ t6 {. b; |2 c if( bUpdate == TRUE ) 3 V' Z* i- e) r0 s
{
; ~& y R" i* p! o, |# q5 Y m_pItemElem[10] = m_pItemElem[2];
5 C r! L* Q b3 v9 L0 c m_pTexture[10] = m_pTexture[2]; 5 X+ p% p. s- J3 z( v
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
* r& P9 X' Y9 R8 T6 } }
2 }1 [* @9 m) |3 o8 A }& L% f8 i. H! |
}else
6 W8 I! Z# m5 F, z if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 9 U" C3 h* N, ~, f, e' N) J
{6 N( J- T% |) r5 q5 [; F7 v2 u
if( i == 3 ) . c" o/ ?% x' r' f
{' t% _5 _& z. @: L$ [' ]. S
if( m_pItemElem[7] != NULL ) % H, L- [, ]+ C6 n* F+ q8 f. e
{3 q5 {+ g! S2 @' Y o9 {' K2 o0 E
int nSize = 0;
# c4 ~( w _, H. G" h1 X" g% _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ H2 C6 D& n, Y. ?+ A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
6 q# G4 t R- i( T% i if( nSize > 3 )
! D3 q* N* ]" a+ L$ f% P {
1 F2 X( C" U9 Q( A g_WndMng.OpenMessageBox( "oversize" ); ! C! h1 t- U7 V8 M1 N3 Q
return TRUE; & M0 P% s& O4 c$ N4 ^6 c
}else' n9 _# }+ p5 ^. x% A
{- z! r, R. ~# X7 v
bUpdate = TRUE; ' ~4 k8 Y. q0 e6 r! S+ F
}4 z" S/ F U9 C9 e( }( i
}
3 Y- \3 b; Z. I if(m_pItemElem != NULL)
* d1 J4 n+ R. ]# Q: v- Q3 N4 w m_pItemElem->SetExtra(0); a* P' q& I+ h9 p f6 H. B
: L' _9 L* } h- m* X0 b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( }# z* s- i5 T3 C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ v2 d6 P* ~& r4 p m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# |, Y, a6 Z: L( t7 l# `4 e6 z
/ f5 g. [1 o1 `+ S if( bUpdate == TRUE ) , d2 o: y" h- T# n9 H
{
( v3 _. w Y7 B- R0 i5 w m_pItemElem[11] = m_pItemElem[3];
5 d0 S2 l0 O$ H" z- B& M. M& F, | m_pTexture[11] = m_pTexture[3];
% B$ d3 f n" [6 I* n, Y1 ~1 ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
; Z' W4 S, {+ n6 K; I% I) p } # H& l( }8 z0 W: p2 n
}% [- Q& J+ x/ l7 S
if( i == 7 )
( z) p7 `/ W* q( x {
8 U" O5 I* K' w$ s if( m_pItemElem[3] != NULL )
4 j& w, p. V G, S! @6 p {
' K: p; ?/ ^7 |1 _ int nSize = 0; " V, x, N+ c& e/ `& h4 R8 g% [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & H4 w5 ^( u7 W3 j2 w+ {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); " I i1 A5 P+ [7 O
if( nSize > 3 )
" P3 f. J2 l" z* u8 w5 }/ h7 ? {" M. n6 f9 y5 L7 O
g_WndMng.OpenMessageBox( "oversize" );
' @& r9 k/ b8 l$ D% ^4 t% C5 G return TRUE;
0 X6 X4 K1 E' e* d4 T( |1 f }else
% `' I$ d2 }/ I3 H; [) h {
( N" u! f5 s+ M$ Z7 K; K' n$ x bUpdate = TRUE; # T( c: s: O% E4 C0 I$ e& k
}- a( l4 u& o F3 x+ H
}
; N5 m9 q2 w2 e8 n# d7 k/ o if(m_pItemElem != NULL) . _+ v' x0 B- H3 L
m_pItemElem->SetExtra(0);
) V& D8 j" [' h* H
3 Z* U" j; e& l) N4 {3 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' ^5 N2 [+ }3 d8 V* u6 Q" `, I# ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) }+ D* {- m+ _6 y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 h2 [ S' K v5 C$ I, b- p, K
) u! h% _4 U u$ h( U ~* w if( bUpdate == TRUE )
5 o: U' f) w! R. M4 M {3 p' R# C K+ N( c1 o: k3 e/ n. y
m_pItemElem[11] = m_pItemElem[3];
, N9 G1 V7 ^- c7 `3 n: |9 T m_pTexture[11] = m_pTexture[3];
9 G1 X( z+ M. M, o# `3 @) `0 E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
! P2 v/ h- s' e8 V, O }
9 A2 \0 O, x8 \1 G/ ?& [ }
; c$ x: i, a& w/ l- K+ `- s }else0 b1 X) d& ?7 k; l
{, ]9 X: T1 \% x% ^5 C; B g
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ; O3 Q {* o k: {& V( m% `- G4 `
// wrong tab
$ t$ e% d8 ~8 M }
1 s7 c Y" Q& K( h, I7 G" n3 p }else
* f& K. i& b) ] \ {
% N2 M% k9 v( l- T o( O g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
$ Q6 d" r/ M j // not blessed , u& b( M) U! T M
} % l* ~8 |/ @1 }. q$ l% y. f4 e6 I9 T8 p
}
4 d6 s U% V( `- k& N V* P0 L } + v6 r2 h; z8 A! S3 X
} ) ?. E) h! @* G* N
" [" C3 _' V1 M, e! ~3 W/ w
int nCheck = 0;
' P2 m! Z/ _* o; v) B1 A7 H" N+ | for( int i = 0; i < 8; i++ ) 4 f: X3 i1 K5 l$ _3 V w, F
{ . W2 s W9 O, w' n) f1 |
if( m_pItemElem != NULL ) $ l! Q* N* c; L1 V, B
nCheck++;
/ \4 \; e$ Y8 d" w2 E }
! Z7 S' d4 R, M: R if( 8 <= nCheck )
' ^: u$ T$ f! n* Q {
! z! z/ l. ^5 }$ ~' } CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ r, Z% r) t8 y
pButton->EnableWindow(TRUE); + J6 r e( R0 o s
} 2 B; p3 R6 W" x, y! ?! J! ~
return TRUE;
5 U/ I# j4 h3 f} 9 F% M" W ?* ] a
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) ! e4 j m! v0 L3 Q
{ 5 [' X. J& o# r/ Q% z) p3 {
switch( nID ) ( [' B4 a5 o7 j5 ?) r- F
{ : g h/ k" E* }& B" [5 M
case WIDC_BUTTON1:
# a9 u% c' X! T7 [ {
: F8 q; X u! U& e g_DPlay.SendCombineFashion( / @3 u8 e$ f1 Z+ T) t9 W
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
2 D& e' R# V) b m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, n8 f! H/ q* x* R& D- E* H3 Q
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, / F) P& i8 E4 a9 g9 x9 K
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId f! z, k7 Z9 ?4 T" N9 h6 @
); " j6 J4 R3 b6 O! R8 b ]/ f6 M# r
Destroy();
, ?) ?% @" r' p6 I' {2 n break; 4 W/ B7 g, q+ F1 X. Q s- a! J+ _: \
}
+ X, \$ k, x& w case WIDC_BUTTON2:
3 r+ b& m# j! K4 n, W% K {
" A7 Z9 B. |+ \' O) Q2 w1 A" C Destroy();
2 k& k: N% A7 W/ G3 X( E break;
/ A; z, k1 N$ X) M- f } # r) c1 \3 F% r& F
}
! K- \+ f" l' j3 l C! T, y* \2 u return CWndNeuz::OnChildNotify( message, nID, pLResult ); 0 K# {5 s: P9 A
}
7 L8 u7 F7 j: S( q: F#endif // __FASHION_COMBINE ) i1 }3 f' q3 k; p" \& a. J
" H2 Q& P2 R6 ~7 e
----------------------------------------------------------------------------------------------------------------------------" I4 f3 E# ~9 |6 k9 k
WndWorld.cpp
" A3 T* a B+ g, U在 case MMI_REMOVE_CAMPUS:
; j: A& a* v' j. [& l! r' ~ {
8 |5 j9 d- K0 x1 S/ P [ if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ X2 @8 t' A4 D SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; C* Q) h3 J# D5 v. m g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); / d3 g3 u* c3 ]( y
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
9 H9 @; h3 E% Q( h/ t break;
8 ]& y! d6 n& k# z }
1 ~7 r( O; R4 T; E" \+ [4 g6 S; P#endif // __CAMPUS $ x' q$ T4 n: p r2 s
- Z2 h; B6 b4 a
下面插入 #ifdef __FASHION_COMBINE( d# C. C: P1 [. |# B
case MMI_COSTUMEMIX01: " U: f7 C* j- M' q; j
{ - }" E& N9 s% }8 N
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); . ?9 N- ^% X4 } U; B
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ; e6 W- s* r; ~4 \2 ]
g_WndMng.m_pWndFashionCombine->Initialize(); $ p/ ?2 N, M+ e- E% J/ Z H" r
}
' L' j% H0 S1 n' d' y break; * W5 [' C6 [ D# `
#endif // __FASHION_COMBINE
( e5 \1 ]$ s, I9 |* K: i. F' }) B" o! l& @. K, b$ x& Y2 T# w. u4 b
----------------------------------------------------------------------------------------------------------------------------6 ^. \4 p' w# f; s; ]
WndManager.h ~( h4 M( D: O! e+ z
) l+ d. m k4 e& |$ Y4 j. k于:' k/ c7 w! m [4 P/ i* B0 [
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE y. ^! z; G! K
CWndGuildHouseBid* m_pWndGHBid; / f Z" m/ a3 e, N2 _5 j
#endif //__GUILD_HOUSE_MIDDLE # L7 I. W# M' |8 [: h! U# z
/ D2 y) p8 K. C" D 认为:
+ C' j* o# K! q$ s {PHP代码: #ifdef __FASHION_COMBINE
7 X& w# A% l. y CWndFashionCombine* m_pWndFashionCombine;
Y X O( R8 c$ k; `' X! ^; C% G#endif // __FASHION_COMBINE 5 s: x ~: B9 N* q
) |0 u; _- X3 l+ ?/ u
----------------------------------------------------------------------------------------------------------------------------1 O/ I! r+ b5 U# E+ X
WndManager.cpp2 p# k7 a% d; ^1 a
. G/ K P/ {4 T8 K# W: r$ i% Q7 N; B在 #ifdef __GUILD_HOUSE_MIDDLE) I' G( \$ d6 g z
else if( m_pWndGHBid == pWndChild ) 8 n7 s6 m5 d# _% C
{ 6 H2 w. R5 |3 _! Z' J* ]$ ]& V+ T" Y
SAFE_DELETE( m_pWndGHBid ); : ~9 }9 Z3 }! w+ ?4 E+ s
pWndChild = NULL;
+ v8 l/ t' y* B& M6 I3 j5 T+ f# Y+ O1 D } " O8 |% E j5 I" T6 n: g
#endif //__GUILD_HOUSE_MIDDLE
) }( C1 N! E6 x
* e/ e! t$ n! E/ W, a2 k6 d5 O5 S( D 后面插入 #ifdef __FASHION_COMBINE
# r6 W2 ^2 N5 x* O6 A/ j( W else if(m_pWndFashionCombine == pWndChild)
. `% n: V& z) b9 o' ]2 T, y$ H1 l6 e { 8 m+ Z/ g4 p. ~8 U
SAFE_DELETE( m_pWndFashionCombine ); ! C7 |" Z$ Z( X ?' ?) v' s% K7 i O
pWndChild = NULL;
. f& {4 R& q: e. a. j# l: D }
- `( r' n C- P/ R* f- K" J6 d1 X6 o#endif // __FASHION_COMBINE
. g0 {, k; Z0 g* Y U2 n6 v3 G" k9 M! @2 o U+ v) m
----------------------------------------------------------------------------------------------------------------------------
! W! C5 f }; v, O( _' KDPClient.h. q2 R; }( e& r" p
( b# \9 b) G6 t4 Q% k. s2 R在 #ifdef __GUILD_HOUSE_MIDDLE: M" v9 g6 J' p$ S$ p3 g
private:
- E. l# Z r& g- u void OnGuildHouseTenderMainWnd( CAr & ar );
$ V) R6 @5 J- ]. j void OnGuildHouseTenderInfoWnd( CAr & ar );
, Y1 @, a/ W8 Y/ {, p* f void OnGuildHouseTenderResult( CAr & ar ); ! d# N$ A* [5 w0 P9 B5 ~" ~8 O
public:
# L' }5 D- Q6 S1 }( u void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
/ H9 ^5 R! i$ v0 X, I3 Y9 V void SendGuildHouseTenderInfoWnd( OBJID objGHId );
( e; a; d7 r1 ?1 o0 R2 D void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
2 J- [: ~% Y8 s N4 k+ d* I' f#endif // __GUILD_HOUSE_MIDDLE
4 E0 M! f$ W& u/ F3 J1 L
# \! Z% V1 Z- W+ w3 q# T 下面插入 #ifdef __FASHION_COMBINE8 R3 R- k$ W0 n
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
: b( K( j: W8 n) V; J2 B& W2 ^#endif // __FASHION_COMBINE
# D: R1 I1 |5 V/ w' K( A2 ^
" I% l& O' _0 ^ ----------------------------------------------------------------------------------------------------------------------------- e5 q3 O2 B- _& `( x
DPClient.cpp; m3 @9 \# F K+ T
; {/ i/ z# f, K3 j0 d9 O在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 4 B0 i4 W5 \& `8 m
{
# ?7 F( _0 y& S0 }6 X6 G' e BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
8 |: w& W7 m& Y1 E' U: R) b- r ar << objGHId << nTenderPerin << nTenderPenya; $ z& {/ \' e+ j, h0 ?/ J; U! ^
SEND( ar, this, DPID_SERVERPLAYER ); ) h/ C% `3 l* [4 r: H" D4 W6 e
} / ]5 f2 a& y4 B" Y
#endif // __GUILD_HOUSE_MIDDLE
6 w( i, e8 o" L4 J7 f, v+ @7 b% T i. c
下面插入 #ifdef __FASHION_COMBINE
' R1 d) Q j( E c- s( m8 H2 C* Hvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
9 z* \( R9 D# B' {) u V% s{
$ Q; P% S6 Z' Y1 L BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 2 x7 M2 _8 |* }; w1 e
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; # U6 d+ S( L/ o& G& C& ~) a6 J
SEND( ar, this, DPID_SERVERPLAYER );
! N& ^/ ] K' d! S/ p0 U! m2 ]}
. D3 x9 ]. e* B. O4 {2 s" R' e1 T#endif // __FASHION_COMBINE 8 U7 t8 A" B- i9 E
% x4 s% n, X* }- F, q$ P4 o
----------------------------------------------------------------------------------------------------------------------------/ O# \ d9 A7 O2 J% }4 }+ s
/ c8 @6 h, |- T* Z: Q* r9 U7 z现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
2 h" O ^) s; v8 u3 @0 M! o
7 N* I% h5 R. z4 a+ @; L- k) t c ----------------------------------------------------------------------------------------------------------------------------
6 E" b9 F. E$ v( U4 s/ S
( |3 z! |4 Q7 ]' [, j1 h7 n% A- V0 f/ b8 Q
0 R. r& d$ V, d) M0 [& H: P [9 e
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。# w6 [$ {! d$ z9 u
4 Q4 } S. m* d' @" b. K( n
0 ~7 {7 j6 A- ? c4 h! r6 w4 {~怪物
! ^* [) ^, W. d$ {' u }3 f1 W |