莫因E * PVP) X3 w |" r, ~
2 P( F6 ~3 c, s
/ t' g9 z. m# F+ X2 j8 l, ]
5 `" W% P+ ]9 e' W+ [( N! T2 b+ W今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
7 o- ?4 {4 J* v1 R T {0 [
) L) Z4 m5 F% r0 H有大量的代码,我已经测试过它,它可以编译自己1A。
7 e9 `$ P7 `, c( F; ^. W+ G( p$ u# X5 z8 j( K9 a* u- _8 C0 t
, C0 U3 s/ `6 a- g( D, A3 G( o
现在会如此容易所有的C&P'en
7 p) H: n, a1 [
+ _0 q$ ?( A! I- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
1 S) ]% F* p* g8 a6 V7 t, d1 O' m/ S. S& I9 k6 I5 X. Y, H3 C( j9 p. o
你说我成功,资源应该时装组合系统顺利运行。
' @7 k$ v6 \! i( e
* Q$ ^/ a( @' M5 q" i5 i: V4 Y* M) m N% \7 q
* y' H# M! P3 B0 h首先是学分:
, g$ \, E8 Y E5 y3 x# K0 N( G' G$ p X7 @9 w/ C0 Y
Etioom(90%)/ b$ M1 U5 T* G) p- e
怪物(10%)$ W) G* ^8 a3 J& G' h; w
5 L1 x0 A6 k: b! z7 L' }: d& A5 r; H5 b! c# v
这里的问题,而是“不问任何小型或定义语法错误。”: ]: h' Z- @4 f; A8 P& u$ ~) S
0 ~+ o( A5 n* T6 g* f8 g" G H4 N* b. Y# z
" G {- n/ H3 I: o% P2 E
9 r3 |6 a; a2 l; d" U* c唔够讲,这里是答应释放: randomoption.h9 L/ v- w6 |9 Y8 A' Y) A& I
# m ?! _0 M( |$ H在 public:
. F. t7 w: E! L bool IsCheckedSafeFlag( __int64 n64RandomeOption );
F) D; f6 t' ~ M4 V3 s void SetSafeFlag( __int64* pn64RandomOption );
8 U0 m4 N8 |/ C void ResetSafeFlag( __int64* pn64RandomOption ); 8 s) g# W7 ~+ j8 J0 X y4 d
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
6 X% d9 `4 V: _
; D, q( e+ n4 }* }5 [ 这下面插入:8 c. {& e) D7 B; T
- @; v, f( B: v+ B4 H# z$ ?- U #ifdef __FASHION_COMBINE
4 v! o. `& ~& q- W2 z8 R' ?3 l: Fpublic: / l& d% l! N* l8 C: U N
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 9 Q$ W1 _; y3 J7 m# m1 ^
#endif // __FASHION_COMBINE
# y- S3 f0 x' L. t! F* r: O8 A1 r0 s8 I3 [( w8 E6 M0 _! F6 m
---------------------------------------------------------------------------------------------------------------------
, \2 P. u1 b5 F; T3 N6 Brandomoption.cpp- e( r, F; c& s
, ?$ D* h3 w8 o5 O/ o在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
0 I2 p4 j `2 c# h. [3 @2 @. b
) N' G0 `% X2 q$ |6 m 下面插入 #ifdef __FASHION_COMBINE
* G- ]3 l$ l1 n# cint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
. `9 z. L0 I: p3 ~; p7 N# J8 d{ $ a6 T5 ^! G! a9 T4 l/ ?1 q
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
/ b1 [/ W0 T5 z6 _: l8 M int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
; q$ d0 V7 {+ @/ \
4 b7 T6 M# E6 G; s- R4 D if( nMainSize + nDestroySize > nMaxCombinedSize )
, J& m8 v) w$ y: b2 q return 1;
R. p; q* D+ u2 L# B* X0 n8 ] x
for( int i = 0; i < nDestroySize; i++ )
( i( v+ B0 i( w {
6 ]5 U9 t4 d, ~3 U int nDst, nAdj; " _% i9 i! x {: Z! p6 H3 M
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
/ R3 [2 y+ X/ ?' J9 ? g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
, l1 [7 r8 s) f- @2 n6 S7 X }
0 D2 K/ z* q5 f return 0;
8 |$ Q1 {7 C: u# e}
$ g; ]! r/ D! v$ I#endif // __FASHION_COMBINE 1 f `8 |- J' k: X: A+ u9 c
0 {- k( A! K4 E5 w9 a$ I4 S) h# e
----------------------------------------------------------------------------------------------------------------------- m! I. D5 K! Q# }4 r
MsgHdr.h+ @, Z9 e- z- Q% @* f- Y. B$ w
; V2 d" [2 c O8 R
插入 #ifdef __FASHION_COMBINE
& h& `: }/ }5 H' Y: m j#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
$ ` t3 U6 v) \- |7 O5 G3 w#endif // __FASHION_COMBINE
! ^7 X! ^9 P. g( @% {+ X) O! e9 v, V$ q
-------------------------------------------------------------------------------------------------------------------------% b( i+ Q3 i3 \0 t
DPSrvr.h
% J6 s7 T/ W( I- K0 {8 E% H$ l2 z( U% q$ R
在 #ifdef __GUILD_HOUSE_MIDDLE2 [# Z- @; m% i' O
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 m; V4 I5 B9 ^% I- [- t6 }) A void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
0 L9 J; k+ r, p( m5 m void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 L1 n. _) P& ^& E
#endif // __GUILD_HOUSE_MIDDLE
0 W9 A, x* C4 K h; @ S( ~/ ^
3 j W# v1 P0 n6 _4 L, Q 下面插入 #ifdef __FASHION_COMBINE5 \4 B: o$ k) {! i+ r5 h8 n" N
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
! c$ A. k* l1 k# T o. _#endif // __FASHION_COMBINE - i3 i" x% a( b9 b. f
! ^4 W& ~4 A F7 J -------------------------------------------------------------------------------------------------------------------------
: M. x, J) ^( c J/ HDPSrvr.cpp
8 P& M v1 b) N/ }4 u/ a B在 #ifdef __GUILD_HOUSE_MIDDLE( \; E% l: L: k: J$ d, g5 m
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ( T7 ?# t9 h9 }: O. L- f
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
# `9 L' W: D0 f: ~3 y& R5 x4 X* [ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); : }! x) P! O3 C/ O8 w! u& t
#endif // __GUILD_HOUSE_MIDDLE 7 L; G g* N+ V! y9 N$ F
+ J/ S4 F" z5 N+ ~3 q
下面插入 #ifdef __FASHION_COMBINE
* h5 p+ C3 j$ p! u( U ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); . e o8 o. Z9 W8 I$ C1 n
#endif // __FASHION_COMBINE
1 i7 I0 G6 N% Y* P9 m( F
! Z# w6 W* X7 r2 [& n 9 R$ [5 B4 W, r& [6 o/ t
在最后插入 #ifdef __FASHION_COMBINE
( S& {+ Q1 R" z# Avoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
# T& ]' M ~; U) C: I! f2 m3 r{
$ Q9 E$ h3 T. k8 f1 E. t- a CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* ^4 O" D; |* b if( IsValidObj( pUser ) )3 \0 q1 X& q' M
{
+ x/ O8 E# `! {3 e DWORD dwItem = NULL_ID;
; m* C6 _2 C# B i! w! G CItemElem* pItemElem[8]; ' S5 b' R1 P4 c
8 J4 T7 D& Y# C$ O. P# Q1 p for( int i = 0; i < 8; i++ )
' K5 Q8 @9 C1 S. {0 z6 o {
/ C$ B* i9 z' v; q1 z6 I' C ar >> dwItem; ' j; D8 p0 Z2 E9 \" x! W0 A% T
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
' L' U0 u5 o: `) {1 [ if( !IsUsableItem( pItemElem))
' y$ G' }; c6 I* I( O2 D return;4 ^5 _9 L3 D( B5 j
} + X$ L( i9 h1 o+ D0 F9 f
if( xRandom( 10000 ) < 10000 )
) s* H! p+ f% j6 |/ w {
, S+ v5 x- x- b( t2 t, \ int nResult = 0;
- m& s' L. h9 W nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); - j" `3 I% s. y5 L5 o% V6 O" Z+ a' A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); / [- E P3 V. }3 m8 ]
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ; | H3 p2 h( X9 y& K( j
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
# g/ n# ^8 c, [, }3 V' [" ~1 L if( nResult > 0 ) % Z$ v0 U2 b: j7 G3 m( M
{ ; a) n3 A3 P& h* \7 O0 v2 m/ s
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
6 N% ?" i! f, ~) H0 U. ` } ; k, ]4 b' O( t, W" r2 O
for( int i = 1; i < 8; i += 2 ) $ |1 e- G0 i! I+ X) O
{
5 ~' u+ K8 e' p* @% ~ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
0 `( |5 ~8 ]; Y1 w3 N }
' y5 B2 l8 l. `6 V% B; |, E for( int i = 0; i < 8; i += 2 )
7 `% w5 `, B9 f0 G1 I- p { , h3 t* i8 v/ Y$ Y$ a1 j
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 V% J7 K6 z2 F! \3 K
} ( D, A) U% r# H( w0 ]
5 {# ~ d) w6 H0 z1 K
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
" y/ q9 A" H" C u+ d2 N }else
$ I! @# n1 r" u {
3 x1 ?6 q& F6 t pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
# ]( [6 u9 O+ p% N if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) - S9 Y; U6 \; @, m" a# V
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); / {, v0 W# x* ]3 p" |# P
2 N% v% f( _: G: W2 B3 g" q* R6 U if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ) N: C8 j: W7 J+ w9 }; x
{ {- I" G: w2 M+ ?+ d
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); . w( I X( M$ W; o6 Y) u5 L, T6 ?
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
# \5 j4 c9 T5 C$ N
6 Z+ `3 d; u3 `! o2 f* M }else
4 n( m! g3 q5 y" g3 `# V0 f8 `- N1 { {
/ C/ u. ~; f8 o pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, f! l0 N+ |, U$ ^/ ?4 T for( int i = 0; i < 8; i++ )
& h. ~" \1 ?7 E, y0 s4 S4 X {
5 d$ }* ^1 T+ C9 f% e G! | pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
! V; r- K9 T# |( | }7 [0 U# ]; c" J1 m( D' N( Y
}
, w+ I" z" n! i# [ } 7 R, B1 @: g7 Z: u) K
} 9 ~' r" Q, l- _% v' r
}
1 D6 {5 v3 ` ~% z: ]& Q" ?#endif // __FASHION_COMBINE , y9 B& {1 k$ h( m) s
% o- |, |" l9 J5 q, h* {
----------------------------------------------------------------------------------------------------------------------------% g" T [/ @3 b7 r
WndField.h9 e/ C6 ~; A- A* T) y1 z
在 class CWndCampusSeveranceConfirm : public CWndNeuz : p7 p' r: v, t# v1 p+ S
( t l+ l) g" H& T2 i( q 下面插入 #ifdef __FASHION_COMBINE* q6 q" g# T+ E/ d* `: g
class CWndFashionCombine : public CWndNeuz
( k" i5 f& p! Y, P7 n4 E$ S7 W{
% j6 n; J% [2 upublic:
! G; H+ _$ s/ o4 u# z, h- S CItemElem* m_pItemElem[12]; 8 @0 d; T4 }4 o4 b7 L( b
CTexture* m_pTexture[12];
0 ]. B0 W0 d W# P/ h0 `
& [" X8 \, s5 D. x* ~public:
6 L& _ z: m8 K/ k5 @ S2 Q7 k CWndFashionCombine(); + j+ t6 f. a- {1 T
virtual ~CWndFashionCombine(); ! ]$ L1 o3 j: ^! E& B- u8 A2 s
i0 n2 k; @3 P1 y- R virtual void OnDraw( C2DRender* p2DRender );
. E' p" S/ K# U virtual void OnInitialUpdate(); 9 W% x" S8 b! O
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ! [. s- I0 q' U. L
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ! x9 b. c7 X( E% G. Q# T
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); & N p, L$ F# Q. ^9 d* P! H
virtual void OnSize( UINT nType, int cx, int cy ); - E! c/ g* D& n9 m$ B
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
% P6 g2 f' `% f& m0 r- r}; 1 s+ Q9 j2 [& v+ b+ ]2 W
#endif // __FASHION_COMBINE % A% {3 ^9 ~7 K# A2 @. V+ X
3 e& g2 A+ s, F' T
----------------------------------------------------------------------------------------------------------------------------
0 o8 S7 k) E n4 P9 P0 q$ R5 dWndField.cpp
" x1 V/ i7 }7 j( y' K5 P) |在 #include "wndwebbox.h" 7 u0 u/ ]0 `: F- J, J. O" q
! j2 O! s+ X" n2 j7 p7 R- i 下面插入 #ifdef __FASHION_COMBINE% ~! I$ K( y# l4 b1 Q& T
#include "randomoption.h"
, N3 k0 C4 z% S( [% K4 a$ U6 M#endif // __FASHION_COMBINE 7 v3 X9 S% D* B. a8 V: W
; n' ~ z% _9 `. Y1 n 就在最后:, k2 }1 A+ D- A, [% h- N
PHP代码: #ifdef __FASHION_COMBINE% z: a1 |7 b4 X- D+ z! {! @
CWndFashionCombine::CWndFashionCombine() ! q0 h1 K' ~% ?$ X* ?6 N- @
{ v, _1 Y% _4 G: L
for( int i = 0; i < 12; i++ ) & ?( j+ N1 q) S* |7 {
{
$ U( W! x& N) Z0 |4 {0 A m_pItemElem = NULL; 9 `. ~5 b: _8 V+ o/ f
m_pTexture = NULL;
! M! {9 G: O3 b2 x //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
' U3 Z& Q% u$ ]$ v! q7 ^9 u2 G //ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 i& c/ [7 [' _1 [/ c$ F4 H
} 5 P- Z8 ?6 ]( p+ l0 f3 L+ b
} 1 t5 h4 G! S( k N! |" T
CWndFashionCombine::~CWndFashionCombine()
2 X: c# F7 A- f$ e) y* h# J{
: J7 W3 B- Q0 ]9 N2 ? U for( int i = 0; i < 8; i++ ) - p6 c! L& h; O$ x' Z
{
2 U. ?$ J: M0 U& A7 Q# p7 K if( m_pItemElem != NULL )
, B% o. t& ~! ^' ?7 Q0 l5 f {
& c' U! J4 J) V* ` if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) % N) s- D8 F& U9 D7 j
m_pItemElem->SetExtra(0); 7 {) k( H8 A& F1 C9 A! V6 v
}
: o0 T5 e& A- Q! R } " v6 ~/ v0 r* b+ N. V h& {
}
' B3 R; ]: u. m" Z- C e4 Wvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
" M2 M2 n3 P0 {* O6 o5 u{
; L a, u0 c- u LPWNDCTRL wndCtrl[12];
2 k& P# _- {7 T0 w/ }, @& O6 @1 g2 p3 ~& O( d8 C
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
4 D( s( f( p& ` wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
# ]/ d6 F" @; w, V' G3 w7 J! F0 B wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 3 G, ^4 r( ^: o( y- V
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
; v% ~& V6 R6 Y wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 5 J, _$ u$ B7 V8 x( `" K2 o4 _4 P! @
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . l9 ~- D# v% \( U! n0 u- X
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 L; p7 a) T/ W2 d" U' q wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
( A5 b' U8 h! T% L3 X2 K% v! X wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
" t) u: I6 A; Q$ ^* |* S wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
0 t4 U6 G& J0 A+ q2 u$ H wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 8 F: S. R4 N- `+ o ^
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); - h& n2 t! s/ Q2 W
- g$ z5 y! m* U
for( int i = 0; i < 12; i++ )
9 {! v5 g+ I$ p" a {
. g1 t4 X! C. e3 T3 h6 r if( m_pItemElem != NULL && m_pTexture != NULL ) ' g3 \# u* G* o- e# r3 z# Z
{
; N" b6 N$ L& t! m m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 9 |5 H3 B. S& I
}
& |2 Z4 E- s Z: t; Y l& B+ Z }
5 |8 d' f: x8 O* i0 m/ l} & o$ l& _. I. y0 A% H2 o
void CWndFashionCombine::OnInitialUpdate()
) z' L- w2 W1 n! ~2 `{
; I: H3 {" B4 u% T. V CWndNeuz::OnInitialUpdate();
, n7 s! m2 ]1 ~
. t0 i1 t4 q- l, T2 q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
7 [; G0 m; R: e- y0 E pButton->EnableWindow(FALSE); 7 i) [3 J, s5 n2 b2 b8 f5 A
1 L' \( Q- `. @* l9 t! X) K
MoveParentCenter(); ' K, t7 L, j1 L: W% ^
} : N X( O y# g
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 0 K' f3 g5 r( {4 d
{ / f; ^% e8 g7 M
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 9 J: g; I: b7 w+ o5 D* z' w, Y; M- L
} 1 ]7 G2 l6 s$ u4 Y# C% X2 S6 X5 [
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 2 q5 q# X! a* Y" a" U. O
{
. r$ u$ C" \9 r3 V. | | return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ( `( E1 K0 X7 O# I5 B& w# k
}
6 h4 {+ `7 W* _+ k9 `. Rvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) / I' } B% B) J# [ | A
{
2 ~; D. K! z1 l CWndNeuz::OnSize( nType, cx, cy );
" s% s2 S/ r6 D. A2 h} - W, F- `' ?( j7 S' d, K
: b- _" c. Y# u' B5 ~0 f6 a: h. k8 p9 }& U9 H
) ?6 ^& v* J' r9 B3 c! GBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 1 r$ x8 e1 T4 D ~
{ 1 e* H) h3 L4 Z# u1 t0 |4 m
CRect rect[8]; 7 r8 a! c0 o3 d7 M2 V1 Y# A
LPWNDCTRL wndCtrl[8];
7 p( U# B9 l* ]( L+ w) h0 g! s1 _* e# C/ c$ d: \, t$ Y4 }6 ?' @# {
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ) Z7 \+ b9 v. W
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) C3 Z3 H: p: Q' q
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ) k: N* ~6 ]: j- w0 E) {$ L6 e% U; @, D
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ) d4 a% ], S; ]# N
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 x) E x. Q u- e wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 6 h b" N( E: O9 k! h: x7 M6 P$ ~
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 ?$ K- b- K1 v% K# ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); & B9 r+ A; s! x2 A+ J9 D1 W
0 B1 k; V& S2 p6 f1 ` BOOL bUpdate = FALSE;
3 h, ?3 f5 Z- x' U/ U" R4 ?
( P o: c1 u$ `. |3 J6 k for( int i = 0; i < 8; i++ ) 7 [% t/ |) Y8 a, w" X
{ 7 t2 j- w' E5 \: l; K
rect = wndCtrl->rect; 7 R3 q1 K8 L- @& B
+ a @- c/ G8 [, H+ q; Y if( rect.PtInRect( point ))
, L& ^ S* a2 ?- `8 q% Z& w {
5 s8 d; |' D- d% x0 ~, E CItemElem* pTempElem; . ^9 b/ F. L' T" g; B$ S
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
N% n" o- c0 @5 c' a2 @. j; H if( pTempElem != NULL )
1 d; {3 q3 d% R2 t( \8 I4 K {
' N9 a% n/ F4 b* _9 d, H4 V5 x if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) i( q/ e. }2 f/ A1 e9 D+ M- u( x+ J
{
5 ?4 X" x/ X9 N6 E ItemProp* pItemProp = pTempElem->GetProp();
1 I( R& \( M" W
- b& \( J9 f8 [$ G6 T I: g if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ! R3 G% a+ _1 P& C/ I2 v
{ 0 ^3 U0 q3 s% l1 Y; Q2 N O( g
if( i == 0 ) 2 g p6 n1 S0 }. N
{* v- I m& T; x4 b$ t7 b8 \
if( m_pItemElem[4] != NULL ) & V; C' n8 N7 Z$ ~5 j
{
. Y4 H5 B- i" s1 j4 H2 @; u int nSize = 0;
9 n5 I/ } c1 _$ ~) H l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 ]' f, q0 B1 ^; v$ C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 6 w& [5 v. q+ C) Q# P. R
if( nSize > 3 ) 2 @: m( C3 {; Z0 j& @
{
4 P' @' B; x% n; }4 M g_WndMng.OpenMessageBox( "oversize" );
% _# K3 e8 O, s2 m! C) b return TRUE;
" c+ n; Y- F1 } D, \; H! v( h }else. m; x" o/ l8 z v! G5 y
{3 A- S1 s# ~) |, t1 |2 v! V6 @
bUpdate = TRUE; # ?8 `, ]# r" _! V5 D: N" c# h+ M
}
+ D* S: V4 C& o; b, ~# s, T. E1 v7 c }
0 p( p* X' b B& X7 O if(m_pItemElem != NULL) : F" y! j' j3 K- L- [
m_pItemElem->SetExtra(0); # f4 w% W" {0 [; z- |
g4 l' D3 e i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
R1 n) x$ y, L, G! t A m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" g% K* A+ M/ L6 `$ J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# O4 H: ], } r X& r, ]+ @. [( v: q/ {( Z
if( bUpdate == TRUE ) - h j/ K$ t3 K' A6 {, b
{4 g; E, }! Q+ m, @$ x
m_pItemElem[8] = m_pItemElem[0];
* S! S9 u2 d/ K+ C* W5 h2 d m_pTexture[8] = m_pTexture[0]; ! _) U; g& r/ Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );7 C$ K! f. {8 k( i2 s% _3 v* j6 ?
} ' i9 U) k2 @: ]" I* H
}
6 Y0 H, r @' `' j6 ] if( i == 4 ) * }" b6 J) w# L- m/ q. V
{
' d3 A0 `. Q9 R* ]1 t/ a if( m_pItemElem[0] != NULL ) / C% `! {" i3 f8 g8 d
{! z) M; ^( V1 P" P
int nSize = 0;
9 |9 }: e3 y7 Q1 q' w nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , Q+ R4 ~; g7 C" A; z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
4 @: j# d( h n& n5 |! t/ l if( nSize > 3 ) 0 g5 }( k+ ?3 C
{
' l4 ]! {% F5 O g_WndMng.OpenMessageBox( "oversize" ); * c" e7 }4 i: |' \/ m
return TRUE;
. @6 ^3 u0 s: N }else7 _9 i2 W2 R( s$ u# H
{
, @4 r; V3 o4 f1 n( [, H3 p bUpdate = TRUE;
! h1 g4 t- M# K3 d. ~3 g6 b8 W }: ?9 r& |2 m( P7 ?/ I+ Y. v J
}3 q/ T& m m8 y% l* A- C: V
if(m_pItemElem != NULL)
9 P7 K7 s% l& _2 J7 g8 X m_pItemElem->SetExtra(0);
* f. [' x$ a; G t6 X1 @
9 o- `8 {7 e$ G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& Q! U# I4 J& ^# y3 _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 P, \' g6 p0 ^) n! V B, Z/ s' ^4 r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , k. ]. k9 v. {1 @/ @& [
& z# M1 T6 K! p; q9 c if( bUpdate == TRUE )
7 z. r" ^7 E" e! e {
* ?- D: ?. r* Z6 I H, W m_pItemElem[8] = m_pItemElem[0];
( `+ B% C- k" }. C; e; q m_pTexture[8] = m_pTexture[0];
$ z$ w! U1 x9 b4 R9 W8 ~ s3 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
9 K0 ]9 a* T4 ^# B2 w3 ?1 ^! m }
2 L4 c, T) u+ Z& a8 z) n }8 x* h; a) g" _9 X: Z
}else
4 S( i) e$ w" k( H0 t$ S if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
# z+ K' m+ q. ]# {+ X! [ {$ B% J2 `9 T& \5 Y: T4 O
if( i == 1 )
# ~8 d. Y" h2 a, p0 A8 v" d1 | {: ^* E/ R. T9 {3 F9 N: b! {# I
if( m_pItemElem[5] != NULL )
+ o+ `4 z& Q, W' q {
4 K+ l( \0 y/ m! |' p( _' m" ?, y7 K int nSize = 0;
" e$ d4 _1 h" _' H6 f. N nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , s6 x& c4 L) h3 }% |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); % O$ w" L0 z6 s ~! G8 ?# e
if( nSize > 3 )
1 q% g2 ^: x1 N {! T8 X, |3 Q5 S7 a) g2 ?$ z+ \
g_WndMng.OpenMessageBox( "oversize" );
! M) s9 ^ h" D) { return TRUE;
* C3 n+ @- Z# c8 R" ]7 A6 r }else- Y5 x. _2 h, F) N; c7 w
{
( j/ K- R! A2 d1 S bUpdate = TRUE; $ j L0 h! H# z" K8 t |% m
}7 h1 X j% X- t" @& s* _
}
# J- c' a( j3 y3 ^7 f3 c if(m_pItemElem != NULL) # J# F, E$ h, U: z
m_pItemElem->SetExtra(0);
, i9 O- `$ d7 x0 B2 l: [. k9 I3 X# f, Z1 S, {! ?8 I0 k! F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) k3 ]* {( F$ b& @( r0 @: l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' b# ], X$ Y! r7 R4 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 d% ^/ n7 x. u' B" ~. [5 p5 i" K
E5 j4 z* F0 q: f1 Q6 E
if( bUpdate == TRUE )
2 m/ k# p" [) N c- w" F. ?6 ^" k {- o/ j, y" m6 q$ c, _, _3 a w
m_pItemElem[9] = m_pItemElem[1];
6 D8 X+ S- G5 J! p+ @3 Q9 Y# H m_pTexture[9] = m_pTexture[1]; / q- a$ a* d" w m. ]9 P. U' ~
4 B6 ~/ z+ ]' v4 x$ R8 S4 P! _// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 T E( _. L! @* l* l4 H }
3 n9 N. j) ?4 p- r/ o% M }% m0 V: h" D3 s" X
if( i == 5 )
. E8 _) i" K0 S0 A$ e; ] {
$ @8 u) a6 M" h. ^' C' M if( m_pItemElem[1] != NULL )
+ z! o. I% t6 @) f {
( j3 A6 A5 ~( u2 Q( F! n7 C. Y int nSize = 0; / e6 Q$ N; |, N4 o7 C5 _* `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 2 y) H9 O, j! K& t7 H" w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 @7 @$ O1 Z N if( nSize > 3 )
5 P4 O% k" B' M' ? {
, L0 n2 w+ A- ] g_WndMng.OpenMessageBox( "oversize" );
3 s, h; X, J& f0 X- e/ [ return TRUE;
% d5 T* s& d+ ~" z& _6 E2 W$ H }else9 [& J8 t& K( k& G# p4 C9 {7 N
{
3 C2 N+ o* M N7 y) u! } bUpdate = TRUE;
0 G- Z X% e7 Z7 b5 K5 o; m }1 T- q s' c q" Y
}
* R' d6 O9 u* S/ E if(m_pItemElem != NULL) 9 I- f- J, ^; U" g
m_pItemElem->SetExtra(0);
9 m- \. _1 p l- p$ u. ]! n# T8 ?. R8 ^: m; U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ S/ t0 \) D: D; h6 }% ~8 W/ l& j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 z Z8 N" U* d: V& Y9 k7 j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 H- p5 d9 F# ]# I$ A
|9 e( ?, ]8 J, N5 f9 k' F if( bUpdate == TRUE ) ( Q0 G! ^4 R3 [/ j$ i/ w. n% ~+ a7 R
{0 T" g |8 u0 ?) z/ `: c6 K
m_pItemElem[9] = m_pItemElem[1]; * e1 x' D: p0 {3 z! C( e
m_pTexture[9] = m_pTexture[1]; 0 X! R' f9 ?3 O+ g5 Y' W
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 V p2 |# N4 o+ @ z
}
$ D9 T, b4 [# s c1 y' w }) I2 c+ T2 j' L1 W) K+ v2 f6 ~
}else
! \6 S* g& G, h/ J# f if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; E4 ^2 E0 d- U6 X. \0 d) S
{
: i; q$ B' Z+ m1 q+ K& p if( i == 2 )
( ^6 [2 j/ h9 P- D {4 [! ~, {1 ^* p& v' K( ^+ u
if( m_pItemElem[6] != NULL ) 4 L4 u y& {0 \0 _$ X' | I
{
8 Y$ l$ [# A A: _9 L' C int nSize = 0;
$ i V2 c+ q' k8 x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* B8 ~, d3 Z- h' t* Q$ S nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
' [9 M! z3 M$ |7 `! x if( nSize > 3 )
. O( [1 \( U6 {0 U0 r {$ W( b9 ^$ B+ Q. A$ P9 h Y
g_WndMng.OpenMessageBox( "oversize" );
- z- H" t4 b1 e. G; k3 J return TRUE;
* g% `0 }9 {- ~: K8 O4 ~* D& i7 k }else! |+ f6 x u- @; m5 o" K7 z
{1 Z) \. K, X: P4 h2 s
bUpdate = TRUE;
! }! W/ Z* h& D9 M$ @7 N" U }
/ Z ~. J# e; I# `8 }8 G! {6 f. D# h }% P- d! N0 A* S! o
if(m_pItemElem != NULL) 1 T4 H8 z& P$ @, k
m_pItemElem->SetExtra(0); % N/ S# G# D) I, T' J- e
+ n N% O6 B! u5 E0 o0 j/ x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 @, E# p& _/ _3 I m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 g/ y7 T3 B U( Y' j# |( X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 X6 f/ R, F& J4 d
9 t3 Q/ T' g' J+ Z# `" t8 r" p if( bUpdate == TRUE ) 8 [ ?) W0 R% a/ }3 v3 [
{9 ~; [5 s8 P7 K5 T4 o8 {8 f
m_pItemElem[10] = m_pItemElem[2];
4 K y6 f. H, V m_pTexture[10] = m_pTexture[2];
" w% C& G# i3 ^* |7 K" `$ B: ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; a# G2 j' G0 |$ y7 ~# e L S3 \
}
' v( ?( D% ?9 ^% r1 O }; n* A; N6 ]6 p# i4 F7 P+ G
if( i == 6 ) ) A# d) i% n7 e. g3 q- ^6 ^2 c4 {
{
/ B" D+ M7 U7 {' [ if( m_pItemElem[2] != NULL ) / {0 p' _. Y3 R( V
{( i7 [6 q* ^* R$ E0 v8 n
int nSize = 0; 5 v' x+ n. P8 C( S( U" ?5 w& P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * K- d! Y9 O0 F' g; ~: v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
0 E$ x2 M6 W6 e4 \! \5 q if( nSize > 3 ) ! ~" Z3 {9 w5 S7 }3 d
{
% _: @, s% b1 T. d5 H: r9 w g_WndMng.OpenMessageBox( "oversize" ); " d( o; n0 ^2 K( C5 D( J
return TRUE; 9 q& p! h- g% M
}else
8 w0 m1 x6 V3 L {3 V7 O: U! s$ H. Y( C- ~' o" n
bUpdate = TRUE;
" y, G3 m8 U3 ^' G( Q# W4 S }
8 y! W; j7 ^+ f4 V J r5 g }
8 D- F* r8 k6 o& g% b if(m_pItemElem != NULL)
* A; n1 D( {1 P m_pItemElem->SetExtra(0);
( R9 h( g$ p$ C8 U6 P' i/ i) H$ s
- y1 O& \( ?& O) z- d5 w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( @8 `6 g5 ` F. { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" f( ^7 z; ?4 E6 o m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
g8 u0 J- x) s+ y% v' q2 L j% \1 k8 K
if( bUpdate == TRUE )
1 o y. e% M, K {5 N6 T. j- C4 N; @3 H8 n& w* _
m_pItemElem[10] = m_pItemElem[2];
( I5 g$ W+ j1 N4 q' F: z' c m_pTexture[10] = m_pTexture[2];
# Z) B9 s# i& y6 B" V' ?2 v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 M* J5 P2 C8 ~$ a9 N
} ' K: t& p3 X& {- r( v! T: c
}
( S+ X# b: l' }4 b/ D! D }else4 c' \; D8 E6 p5 P3 J: }
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) |; @$ A# C1 ]* W; H
{8 j" A! c! Y: c2 K4 p6 _
if( i == 3 ) . \( r- ]. ?- k& F
{* Z5 q& Q" O9 f# p; _( `9 P( _! M- y
if( m_pItemElem[7] != NULL )
$ K8 ] | h7 n# u: |3 n5 K. w {4 U0 W+ i& E% O* D
int nSize = 0; & G0 \, _3 f: P2 `. H, R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " W/ _ W* A% v- \8 \. G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
2 a& Y1 x! z9 v if( nSize > 3 )
- X1 l4 v* ]' D' u- d {
8 b/ j, ~4 ~; E. z6 _& ~( u K! V g_WndMng.OpenMessageBox( "oversize" );
- g8 n) q; [" o+ R, H/ X2 C! [ return TRUE; 2 @- b. N% a# V6 P" C. [
}else
7 \( Q# x# t7 \# o: R {$ X. o Y4 z. j# c# U( {- S
bUpdate = TRUE;
% F7 |+ s& U$ N, x+ E& R$ W H }
5 R! K& [- A2 u6 N) y! q }
- P5 g- _1 F. Z) U5 k if(m_pItemElem != NULL) 8 h5 C2 b. B- t/ Y, o3 B0 c7 ]+ i" A
m_pItemElem->SetExtra(0); 3 M, N5 K2 c/ X9 V
# k+ E. C8 V* F0 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- ?0 q5 m8 ]4 I* ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " v8 o- X, ~/ n( H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " I7 F+ p1 g% B) G8 @- X4 N9 ]/ L
. Z: A' W: X. `9 j
if( bUpdate == TRUE )
* q4 \$ q9 c/ O {
2 b! O* U6 W" \, L+ l$ F& Q m_pItemElem[11] = m_pItemElem[3]; 7 k6 y) B* W+ C- l3 J
m_pTexture[11] = m_pTexture[3];
) `. \$ u& K& C1 r) o9 r2 M) T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
" O& d' t* |3 v7 x } 8 W" ]" r, Y v
}9 @8 \0 E% X% p$ O
if( i == 7 ) . _# Y9 w' K# X9 H& V
{% i6 H) ^' v! H* L, _
if( m_pItemElem[3] != NULL )
5 W, c5 L3 p( r3 I5 W `& U4 `2 h {
9 J5 I0 A6 h! d. _; u0 W% r4 b int nSize = 0;
- y2 J9 e. b& Q- @( ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' k# @6 |: B5 h3 E' K nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 1 d& g* L2 X7 z- |: @1 j
if( nSize > 3 ) + H+ S9 D+ [) |$ L
{6 b0 A1 m, B3 ^: _* @; @$ r
g_WndMng.OpenMessageBox( "oversize" );
) i5 `4 d' `. Y7 R return TRUE;
/ j1 o6 O! W- `8 P3 A" V1 ^0 _ }else+ x- g3 V: l4 N& J! q3 }6 e! q# g
{* O4 z# g6 v+ W4 I3 D
bUpdate = TRUE;
' v& r1 L( ]2 y0 @ }* ?* G+ B- Y0 k; G! R6 K
}2 J7 G9 E b8 z% b- n
if(m_pItemElem != NULL) ( O/ p! {, f- d5 J/ Z6 V
m_pItemElem->SetExtra(0); * y' ?/ W8 c' U' v- N' A
3 v% V% x0 Z6 t# c( V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 M! m* ^- A; M+ W( n6 m/ o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 R0 v& {" ~. ~8 w B! u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 u) N, ~* F w& M. G; `
' \2 n, \ B8 z. M5 Z# G8 L# C& T
if( bUpdate == TRUE ) . q2 k1 J- ]* ~, V/ B' \4 y0 r; j4 A
{8 x9 v( ~+ ~1 }, |" o9 R1 }& w
m_pItemElem[11] = m_pItemElem[3];
: w. ?2 f/ z/ H8 s# i m_pTexture[11] = m_pTexture[3];
* ]8 d5 N w- l7 x. i1 p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* l6 ]$ ]$ v9 s, m3 C
} 5 s6 R3 [& P( j3 i. ?
}' V, D3 P, b: C5 E3 }2 n& Q
}else
3 `) i* r0 ]! h3 j: L7 w, r {/ i$ E( s8 h# o' g+ I0 y+ d% B! N3 h
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
6 h# t: W+ [' D( g! i3 Q0 K // wrong tab
( c, ^, d* {' w) J7 g2 z } 3 \ C( C0 f% s6 Q
}else0 j1 T; J6 o1 Y$ x$ B
{, k- \7 E) B4 A
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) T2 }9 D7 N4 g1 k5 X6 M+ x$ I. l // not blessed " j- B6 R0 p- g2 a V6 m
} : _& a4 d! P, _/ q1 R
} 5 J) ]- a- `, R3 M" |/ T
} 4 B+ O# T2 ?7 D s& S l
}
* j, L( f/ k# n8 }# X& |) T
. Z5 o" E% B, Z$ p. ` int nCheck = 0; 8 Y7 @$ k& t5 \! Y; {" t
for( int i = 0; i < 8; i++ ) # n+ P* s5 }+ s/ [6 `
{ # a n j3 d- i9 t" W& G6 L
if( m_pItemElem != NULL )
5 N; X! y6 q; U, q5 f! e8 j nCheck++; ' _/ U8 K0 ], o- ~5 {, X
} * E$ A2 | D3 S* x% p3 r
if( 8 <= nCheck )
* Z5 t, r. v. _* ` {
( A* S5 I5 H% Z/ N CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 8 w- ?) N+ u$ w( Y
pButton->EnableWindow(TRUE); & p2 W! A- J# x' i5 K. ?/ l2 Q. ^1 \& R
} - c+ _/ f1 X9 O2 H+ s* w+ p3 g
return TRUE;
3 u# A, w" Z6 |}
6 p6 S" j: N4 B3 g9 G' o. XBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 D, L; v5 ~8 G4 v! T2 z9 o{
5 ]/ {0 k1 R0 l; C. ?# I2 L1 i switch( nID ) p5 k1 T$ I. T7 c; ^" q" t
{ + @) k; n1 M% T* Z* l
case WIDC_BUTTON1:
+ F3 n8 S, `- x: V { + d! t+ R# e- ^ s1 V3 W. O& D
g_DPlay.SendCombineFashion( ; k& _+ k5 m7 u* n9 B2 J* B
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
- K! e5 t7 W3 q5 n3 r5 m m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
8 _% K4 H9 I+ Y m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 9 f2 d3 S8 s/ h# v g. M' w. b
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
& I! b* p% o( @9 x ); # s6 `! R" g* w* y4 P
Destroy();
3 t+ n) T+ h) j% w4 J break;
* z/ x- u" j* n* l }
* S+ g) u& C; w! G/ ~ case WIDC_BUTTON2:
K- X6 ^" ^3 a { 9 H' g2 m! E& X- k; y M
Destroy(); ! Q. E/ N& t1 s5 ]/ Q
break; 3 D. | O! U( h) \6 {2 u2 T
}
: p2 @) B/ N$ \# j1 { } * E8 |1 i: V, V
return CWndNeuz::OnChildNotify( message, nID, pLResult ); ' \! R* V k/ q' \% x+ p
}
) W: w& J% D3 b7 z' k#endif // __FASHION_COMBINE 9 r$ w+ |0 S: Y- h9 H
- A1 N. q, I+ S ----------------------------------------------------------------------------------------------------------------------------, ]2 w% I0 L' z( e4 ?
WndWorld.cpp
- w- e! t9 Z7 G, ?8 H在 case MMI_REMOVE_CAMPUS:
# X8 C, {% c. ?) x {
4 c; V8 ] W/ p0 y, i) A, k if( g_WndMng.m_pWndCampusSeveranceConfirm ) / @* R' I( a J7 \& o4 `
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); , Z' W U- K/ g( F, u2 l. K' L! U* R
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
9 X$ h/ V9 \% _/ g* V- ^ g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
2 X4 T, {) r7 q, o break;
8 ]2 r' ]4 K4 R6 A" k9 x' l }
( [% ]. z' c. }7 s#endif // __CAMPUS f+ u# n; A+ `. t4 s3 q
+ i3 k: F0 U8 ?1 Q 下面插入 #ifdef __FASHION_COMBINE
) d0 |/ `$ W8 f( q' Y' \ case MMI_COSTUMEMIX01: 0 W. o) Z1 W1 Y/ D% O7 g
{
6 i' i$ f# c1 m5 ?9 \ SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 8 e0 }) c# X" u$ ]" y) a3 [* D
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
! G# f2 C @' D- z' Y" _ g_WndMng.m_pWndFashionCombine->Initialize(); m; n) [& w q1 Q
}
% |% @" C9 z0 ~ break;
: w; n# u) E3 U* c" x% z$ H& a#endif // __FASHION_COMBINE
4 D/ s5 Q2 y9 q3 x
8 L' r. s/ [4 y: F& D6 H: r ----------------------------------------------------------------------------------------------------------------------------
$ ]6 |$ z- s& u) G+ j4 _- z: |$ l3 I FWndManager.h
1 k0 m/ x6 C; ] ^; [2 {$ ]+ `) h8 D T6 d/ L. X! A+ y* q
于:
E9 `* [- ~) S5 M( ]PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
# G. v& h1 Q, X- X, o7 f; h) h CWndGuildHouseBid* m_pWndGHBid;
7 j9 i2 {* [" A, ?5 n#endif //__GUILD_HOUSE_MIDDLE $ F( j$ L" W9 q" a5 G) T
/ i1 g4 D9 G0 O {+ ~8 }; S
认为:
3 I$ k/ F Z* a- f. e7 z; | J% iPHP代码: #ifdef __FASHION_COMBINE
0 H8 {( S: G! }- ^+ `. V$ d! B CWndFashionCombine* m_pWndFashionCombine;
; V7 q" O# u* ]. Q#endif // __FASHION_COMBINE
0 `: R6 }6 \7 V4 q. _# @, @& u" e; q+ }
----------------------------------------------------------------------------------------------------------------------------! E7 T( m i" z* c6 T) k
WndManager.cpp
( k, n1 V$ T6 }4 R$ e' a K C) v
在 #ifdef __GUILD_HOUSE_MIDDLE
. G! [* @# U. M. _2 k else if( m_pWndGHBid == pWndChild ) & m6 @* @( |2 v( J! i
{
4 {8 ` o$ L8 D. A0 | i SAFE_DELETE( m_pWndGHBid );
% l& r, n3 H1 v% a& E8 j9 } pWndChild = NULL;
9 k, |4 }8 B% }4 H- W7 i {. z } : l5 z7 @6 b+ `2 h% o
#endif //__GUILD_HOUSE_MIDDLE
4 o/ J U0 S, c! w3 P& l" r, ]* d4 ]8 o+ r
后面插入 #ifdef __FASHION_COMBINE
8 Q6 R+ e2 |1 ]9 G; O else if(m_pWndFashionCombine == pWndChild)
% e# p# b/ n# n) ^4 W; | {
7 R5 Y$ j5 _2 B0 I0 H& Q SAFE_DELETE( m_pWndFashionCombine );
6 j; T& L/ k; [" r! \ pWndChild = NULL; " r2 l( Z; L9 m2 f7 E
} : F1 m% l' G5 P1 t% F4 ]1 f! \
#endif // __FASHION_COMBINE ' h p* g# u0 _' D) g0 b
& e: e/ J3 v& O. B' [/ h4 `) g! f ----------------------------------------------------------------------------------------------------------------------------& I+ f2 a9 j! E: b# k. M: d
DPClient.h" A/ Q8 s: h8 K8 V5 g
6 j$ u9 p3 o. @6 Y
在 #ifdef __GUILD_HOUSE_MIDDLE: J# M p1 D8 a$ ~5 p3 H( ?
private: , k. y* H1 M+ l4 f; b- S
void OnGuildHouseTenderMainWnd( CAr & ar ); ! y9 x- w4 c, A! I
void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 _3 v q4 C& i) F3 }
void OnGuildHouseTenderResult( CAr & ar ); " d% h7 N7 Y- Q
public:
! m0 x# q6 V5 ^1 ]5 Z% {0 Q void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); - I" ?6 y; X+ g% l& i
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 1 \. ^0 g# f: ]2 }+ T& _
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
& {6 \. v4 D# O i) _- Q* k: n#endif // __GUILD_HOUSE_MIDDLE
1 i% q8 i6 e) l3 u. g* ]& R, M* [
' }, G7 G4 j. c) Q' o) D% @& s 下面插入 #ifdef __FASHION_COMBINE$ F" t0 `. m% L. V
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
5 H' c1 x- B# _' q+ G+ p#endif // __FASHION_COMBINE 8 ~) ~* W# `7 K& O* a
6 D$ r8 u! B+ g ----------------------------------------------------------------------------------------------------------------------------
6 U9 y9 I7 [0 {9 u2 C! |DPClient.cpp
3 h2 M: i- r* x1 w7 @) W
8 s. j i" h1 O, R+ _ ]在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) + B( K& Q2 e1 `4 E0 x1 S
{ # Y7 z+ M( @# o& r$ `7 M9 \7 E
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 1 ` H& |2 ^# {3 y1 a% q' S6 L
ar << objGHId << nTenderPerin << nTenderPenya; , m8 z- i' m+ h# \
SEND( ar, this, DPID_SERVERPLAYER ); ! f) B7 |. v( D* G' d! a+ H
} 1 `1 ^. r' Q; [% e! I! T) a
#endif // __GUILD_HOUSE_MIDDLE 4 T7 l1 J8 H9 ~
! e8 i: b. Y& D0 y ^9 \7 S0 u 下面插入 #ifdef __FASHION_COMBINE( j& X0 V& i) p0 G0 E2 u
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
1 N, F2 c( s9 u{
6 f- Q2 M6 A+ ?) } BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); % H0 p, s, i: G$ K
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
: K, p0 Y7 z* d/ \$ R$ e SEND( ar, this, DPID_SERVERPLAYER ); & g& T3 i* R+ S4 I' ]. `
} ! o% Z0 ?3 g {
#endif // __FASHION_COMBINE
! S7 |6 z2 r8 q& g! u% Y( X. B& y0 T4 u/ N4 J6 M5 R# w
----------------------------------------------------------------------------------------------------------------------------
5 r- u% G. }7 B7 ^, c
7 D R u" Y1 S3 Z; C" J5 |, [6 F现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
8 @6 V0 ~% c# ^: |8 u) |
2 Z* y4 r- L) S w5 H; } ----------------------------------------------------------------------------------------------------------------------------
2 ]; \4 {# u% E j( w+ {
. X! l4 \( D h
T$ Y2 c: i4 q' K! u! N2 _
# @2 A* T& O C! ~- ^: G S/ f如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。 {) h7 Y+ p) Z' u' f; T
2 l; r" u( X: H/ g
+ W m( B$ m E1 m: {+ J2 p~怪物
~4 b& _5 V( H+ w1 q* ? v |