莫因E * PVP: Q+ e6 T z& O: `. e2 O
z; m2 s; c1 D2 g3 ]! r, X
) R( G) N. k# ~& S, l
) G: T2 X! L; w) \2 p. o# H' k今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
1 `9 b) j# a/ S* m5 D8 l
9 Q* R7 N; }: Q8 z2 W' t有大量的代码,我已经测试过它,它可以编译自己1A。
2 }" z! o: L/ n' A; C# ]1 a, {) w7 t# o# h! L" z4 S
]; Z' n" i. F* H9 v: @& H现在会如此容易所有的C&P'en
& {* v9 s" m6 H' B8 L( Q6 @
3 X& |3 J# P9 ]8 z( N1 L7 z9 D- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
. ?: z0 g% U z) _# F
i3 ^+ T+ N1 I# H% T* O* @; L" G' E你说我成功,资源应该时装组合系统顺利运行。6 m$ `+ L" C/ [& I) ~$ F9 [- B8 t
, a; [9 j+ ?% B$ Y
3 m* z. n+ u& \: p
0 @! W' H5 w9 V1 F* q& d+ E. p首先是学分:7 b5 z$ v& b: K8 c% ?
: E9 O9 J7 A1 x9 I8 F" |$ ~Etioom(90%)
/ { N+ ^9 o+ [( T9 k3 N1 N5 r' K$ [ J怪物(10%)5 X; w1 L- h2 p
/ \" |& n# B l5 \" T
! l6 A8 f4 U1 K8 L5 K8 J这里的问题,而是“不问任何小型或定义语法错误。”- o& Y; z! ~. l
/ Y4 Z% f( g% f6 r1 P1 _& M; E' m% |. [8 X/ j. @ F
5 @7 R* Y1 H: P/ R4 Q n$ s/ j5 Y( \: ]: M( p* h! Q2 B
唔够讲,这里是答应释放: randomoption.h
3 U c9 B0 V3 f1 z3 j& d R/ }) B0 o9 ^0 D
在 public: ; G7 \2 r+ r) u. |9 d8 w
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
- k1 k7 c6 o2 x void SetSafeFlag( __int64* pn64RandomOption ); @) A6 i5 T0 i4 B
void ResetSafeFlag( __int64* pn64RandomOption ); . L" g( D( u$ ^# g$ h p( M, Y
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 6 G& j# D8 j! C. @0 h7 @
4 s Y4 \9 A+ J. b 这下面插入:( s3 W2 I/ o, v1 G3 R4 N, U4 x
5 T( V) i8 y. C5 ?; ?1 z, Y! {- d4 l
#ifdef __FASHION_COMBINE x: Y& r7 R, ]8 r
public:
9 \; i6 u; x- e int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); . L9 Y* G8 ^+ f8 o
#endif // __FASHION_COMBINE
3 L2 @! L0 g4 k2 H4 [
7 v. }9 s6 K. d) Q+ M+ ` ---------------------------------------------------------------------------------------------------------------------
/ V2 x* V$ {4 P) jrandomoption.cpp' n, H( x3 p. Q) u+ o1 g0 Z
5 y2 {' `) D% `, d- E' i$ s4 j5 v
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
# F" Q5 l: H" [
# q' D X0 {; g- R2 X7 Q1 j$ Z 下面插入 #ifdef __FASHION_COMBINE* ?% ]4 {- P s: |& Y2 _ i
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
: }. _5 g7 |5 V) F{ ! T' v* y, G1 _% d1 ?0 }/ X+ ~1 l
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
G! |+ Y* H. i6 E: z6 m int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 3 w3 h# [- Q# c9 D7 A% d1 t
" p' v! Y- {$ Q* a ]# D if( nMainSize + nDestroySize > nMaxCombinedSize ) " E% \5 y6 e; {( B' U, C
return 1; . A G, T0 u; x6 q" k% |0 k+ X
, }0 G' [( M; Q( c+ Q2 B+ D* d5 i+ \ for( int i = 0; i < nDestroySize; i++ ) ( U9 ?% v" E. e) S
{ ! I: N f# e- X7 [
int nDst, nAdj;
( Z/ |+ i- g; l- b if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) / `7 l1 p( i) p
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
: g' i: T, w' n6 m: e* \! E }
% R) l: M( x- U3 B6 X- w2 { return 0;
7 m( G! k) e; Y# Y} : u0 } x0 a" C$ A* C; a/ s
#endif // __FASHION_COMBINE
8 b4 o+ a: r# G5 w
" v$ T" U9 ^) ]8 J5 W -----------------------------------------------------------------------------------------------------------------------9 W' ?3 ~7 ]& G- p& F. P
MsgHdr.h
0 g' [) r/ B& u# Q% D6 A8 |; m" k- O3 z; c2 o3 ~( K. }& i
插入 #ifdef __FASHION_COMBINE
! ?! U( V; W; i x#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
, @' A* @8 \ Q# g0 S! y# \#endif // __FASHION_COMBINE : q( u% D: t4 C
0 d+ L8 R! M/ M, R -------------------------------------------------------------------------------------------------------------------------( G! C) [& I" S" J7 K
DPSrvr.h, p7 O4 i# N$ U8 G* O, [' K7 ~8 \+ V
( B5 Q) q" _' _1 e- _7 _在 #ifdef __GUILD_HOUSE_MIDDLE* g4 B+ o0 J- w$ y+ Y8 B
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
3 R( Y4 X1 j4 o* c9 z7 U void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 6 L& J, j+ l9 F1 D
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' y' }5 f$ e. C* o8 `#endif // __GUILD_HOUSE_MIDDLE
7 o. n9 W7 V' L& L2 E& i, h3 P0 i# h4 G& N" V. C- R3 \
下面插入 #ifdef __FASHION_COMBINE
/ p: z3 [( c5 G9 O$ k. | y: n void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 |" f8 Z* S' r) ^5 Q#endif // __FASHION_COMBINE
, ^' X3 i' h' P$ Y& ~" R* {/ M# o4 I4 a
-------------------------------------------------------------------------------------------------------------------------/ a( I. o, N' K- m* H a1 P# R) u
DPSrvr.cpp
! g8 D( a) y! X& m. ]在 #ifdef __GUILD_HOUSE_MIDDLE
, h1 V: C: t: P$ Y- ^ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
3 W) l8 O% x' X; Z- U" A% y& c: Q7 u ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); - m2 F4 c2 m" O# t
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
% q) ?1 a$ b% l# o, R6 g1 o#endif // __GUILD_HOUSE_MIDDLE
" Q% h: n& m) u' F e3 V7 H- o/ i m7 r, `8 [8 f2 M/ o, @, Z7 M
下面插入 #ifdef __FASHION_COMBINE( V! h5 t7 I- U
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
$ f# `$ R* i F1 v#endif // __FASHION_COMBINE " e0 V2 \, F( C8 }; V, y
4 u2 u* d u- ?+ i& u) }/ z
- ?) t) h! P5 F2 Q2 N% N P) q在最后插入
#ifdef __FASHION_COMBINE
4 d$ y6 e5 |4 T, I8 I1 r/ [void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
& J8 R2 s* Y0 Y+ U* Z t* c$ U{ . y- } }7 m' X0 W
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' \* a5 {+ \* w& P) ~, c9 ] K if( IsValidObj( pUser ) )
7 w' J5 d7 ^% X l4 J {
7 H+ a0 P; H4 I DWORD dwItem = NULL_ID;
! G9 d5 g* C8 R& G2 i' G CItemElem* pItemElem[8]; 8 Y/ j( o) p# }1 u6 ~/ X9 ]
% x( v9 a/ u4 n, i+ l, T( w for( int i = 0; i < 8; i++ ) 1 k ?8 Y( I1 A8 p7 @
{
- _2 i( |% w; j/ g ar >> dwItem;
. }" n! ^- ]3 V+ x pItemElem = pUser->m_Inventory.GetAtId( dwItem ); # s1 [3 g% E" B8 O, m& R! I
if( !IsUsableItem( pItemElem))
* T) L7 i( P. [; C: a- o, E6 O return;# W( ?: d: a- O
}
* |7 ?) V4 P! T if( xRandom( 10000 ) < 10000 ) 8 u; o/ L W1 E e9 c
{
" P1 U# l4 A0 \5 ~9 m0 `2 P* { int nResult = 0;
1 m% s7 S% u1 v% q' m nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
( y/ P; g: g) V+ M nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
7 D# L* S1 I+ W$ C' h/ J! ] nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
5 ]9 d; v$ g c nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); + `( n' i+ s: `1 k# O7 m; Z/ {# u
if( nResult > 0 )
5 u" L3 F; T0 F& ?2 }5 Q {
: d y x7 I/ }$ C Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
3 _$ k) B! s$ r/ x }
, D/ V/ z8 s4 G+ s# @' U for( int i = 1; i < 8; i += 2 ) . n1 i+ W$ o( O: c: ~9 q7 C9 b
{
) p7 N: g7 K. O2 G" L pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 0 j/ S4 T* S! ]% ]5 y% m
} . @' W$ q* }2 S# b. t4 ?. ?
for( int i = 0; i < 8; i += 2 )
% l/ \' u' h a) c% O; x8 C { , |& z3 ~. B, h# U5 H/ R; z& [
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
. c J$ `) i* B" E } * m# V4 c( h+ \$ q6 A2 o! r
& ?; V- i4 A( u& X+ a- P( }
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
# R9 v: M$ X" t8 K6 f }else 5 J( \8 R& U0 x. y9 l" ^& B. C
{
0 Q$ w3 V* ]6 Y7 K4 j0 _/ Q pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); * G1 g: T. a! s! W$ n) a8 Y. h; n
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
0 d, M* T/ A2 k J: J; M$ Y, G g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); / b- Z' {, b2 ~3 ]
% ]5 y( m, v! u) l1 w0 y" ]0 _ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 1 T8 M2 [: O# a# @* C( D7 m% v
{
+ q. \' [% P& p: c, i& f5 b4 N pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 3 [( _# z& X& \1 f
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); $ `" T0 k2 V1 c4 L4 D: H3 u3 M
7 p9 E9 o3 t5 \* r3 w- S0 U }else
% o" `& {+ ^3 } { , y) N) {/ e- X! u: f6 J
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
6 X, a, T& Z7 z for( int i = 0; i < 8; i++ )
( h. V8 k2 O4 H! ` {' z. {2 C" B% n7 J( }
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / ?) @- Z7 g' V4 q
}7 O1 Q( M4 d8 s! B; L" m, t
} - X5 N$ r7 {5 `5 p
} 5 |/ ?, D0 @9 J; L' E# Y
}
9 E$ ]9 l0 G' m}
, T6 J' B# V7 x1 m3 p5 K! N! P- F#endif // __FASHION_COMBINE
+ U; S# K* s* ]7 x2 ^+ ~/ _$ S4 @& f* V+ ^9 L. c. \
----------------------------------------------------------------------------------------------------------------------------
/ l7 c8 _) q; u, M0 y* pWndField.h
, M6 Q" _# g9 X- X在 class CWndCampusSeveranceConfirm : public CWndNeuz ! ` L# f! e+ R3 N' P; P
: l D& [; s4 W; g# z, ~+ C O
下面插入 #ifdef __FASHION_COMBINE) B2 Q& Q0 f& k \9 [! T1 K" a
class CWndFashionCombine : public CWndNeuz
3 N) H# H. h1 C{ 3 f$ w8 v) ?5 G7 N9 |: n. u; a
public: / y# C8 v4 _( g4 Y
CItemElem* m_pItemElem[12]; ) T/ W+ e+ c; C/ {$ k% F
CTexture* m_pTexture[12]; 5 k' `8 n4 t% S
0 `( S5 e5 e% j" u% |public:
: z5 q1 T9 _/ Q6 ? l/ k+ E/ N CWndFashionCombine();
" Q! b5 x2 ?& p virtual ~CWndFashionCombine();
) m0 a: [9 J& x& E9 V6 G, u" J' i
virtual void OnDraw( C2DRender* p2DRender ); * h/ X3 \0 @: j: D Q4 X
virtual void OnInitialUpdate(); Z4 U6 Z/ L# E+ ~
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); E& r: ]2 G9 H3 T: B
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); + g' W/ m8 |2 \
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); % o+ V c! D& `: h- ~0 o
virtual void OnSize( UINT nType, int cx, int cy );
- Y' `2 e! z1 c: e virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
% y) Y: l6 o- w$ p}; 7 O4 o# L. H& D4 ~
#endif // __FASHION_COMBINE ; E# \. u7 D/ |( O
0 h5 U4 T; @, u2 D4 P8 r0 w4 J
----------------------------------------------------------------------------------------------------------------------------
- d" T- }5 G( ?WndField.cpp( v( F0 J! c) m3 f" O8 d1 t
在 #include "wndwebbox.h"
7 \- ?6 ]2 M2 W) M+ F
4 A( L( k! O8 m J, q$ V 下面插入 #ifdef __FASHION_COMBINE! @! Z' u" j& @7 l5 x
#include "randomoption.h" ; {! }4 T( \( P: b; u2 y
#endif // __FASHION_COMBINE : q( p& W1 |! N. p4 t. q
# w" f6 S0 F, _5 t" l
就在最后:! f$ J5 A5 C- S4 z
PHP代码: #ifdef __FASHION_COMBINE
% J; h$ e4 t- P+ P: ]CWndFashionCombine::CWndFashionCombine()
# d# o! g0 ?8 y' M7 g! Y) E( ^* l{
6 Z! U# o) F! ]7 O1 ? for( int i = 0; i < 12; i++ )
5 |9 h @3 j; b: W3 k% K {
9 P" ?9 I" \- j0 c; C( W" E5 t m_pItemElem = NULL;
# H# p0 U& a* D/ k m_pTexture = NULL;
/ i/ a6 h% L) z& r+ E7 I$ Z$ R //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
@3 z* E; Y+ W8 ~4 ^1 w+ ^; B //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
/ W! [0 X _5 W4 e6 t: C' g9 E }
' Y4 O: \' r& ]' i} 6 ]. Z" i% ]4 p$ F
CWndFashionCombine::~CWndFashionCombine()
$ q. A+ _' X6 X0 c+ R$ z# h{
1 O: v4 e7 J7 v U for( int i = 0; i < 8; i++ )
; z+ I6 n h" P0 h {
4 {: H \0 |; E if( m_pItemElem != NULL ) ) \+ j2 p( E+ R
{
( G/ f: N O3 m) R8 m+ j$ q if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
2 C& S( j4 l4 c* f# _ m_pItemElem->SetExtra(0);
/ }2 ^7 l- W4 M. b& {" w } # v( \, n+ P' }( C7 O. z5 \
} * f, C5 D/ k% h' u
}
! H6 ?& D# r# K A+ r! r0 Wvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ K8 I5 x3 X" m+ g4 |/ \7 _; e; ?
{ 3 v3 T( \( l% z& o' H1 m
LPWNDCTRL wndCtrl[12];
" o1 q9 Z3 N; [) y9 Z" c: f; N: v1 T3 _2 O; c6 e2 T
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : p% [1 U' W0 P, F
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 6 p# b! W- C( B4 X. O: Y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
0 Q. [% b% ~# D7 Y/ a+ T0 J7 R2 O wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, j0 u- b) M- t, E wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : D% M0 y, z( i4 B; _; n6 G$ p) Y6 U
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 ?" n$ M, E2 H6 w wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); - M* P$ k; k% w/ u
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 5 i7 n4 h: t L
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 2 q, {4 v4 L3 u: m6 l
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
3 ]1 K& R" S8 s: c wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
+ {; g1 V. L( j6 J. e( Q wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); & [3 }3 F: ^# E# O6 x1 Z' T: K
! ]6 E( d( |$ A: ~& ^5 e
for( int i = 0; i < 12; i++ )
" k7 {* M* L1 n {
5 m3 [/ q+ Z9 k O if( m_pItemElem != NULL && m_pTexture != NULL ) " |8 z$ y- _' d& j! ]1 g# X/ Z1 p
{ ( H/ Y) B9 } M# p1 }, Z
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
8 g, E' r# X& z6 s }
/ g) f7 q6 x% G) d2 r' r7 @- n }
2 f, u: t. q0 O} ! Y7 f# U* r$ r; O
void CWndFashionCombine::OnInitialUpdate() J1 P; L! l+ N- T
{ 0 C) v/ @- s! T9 P
CWndNeuz::OnInitialUpdate();
7 v1 n" r0 @ J4 E: _7 \0 x. o' r5 J" N. ?- ]! T# t& q0 _! h
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
- P3 a9 U. F5 ~6 { pButton->EnableWindow(FALSE); , q) g5 V5 K! o$ V3 T& E; v
. b3 H* U0 U8 z J" m/ \
MoveParentCenter(); F2 S5 \+ G" t0 A2 Y
}
+ H5 H' z; O& x5 zBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 0 v& u+ G& q2 L; V8 h1 B
{
# b7 q& G- V3 z) v- o return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 3 A' R# j% A, K
} 6 Z/ h/ n) x; k- S" o5 @
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 6 q7 U7 d: l! p; Y
{ f$ u7 u% j# @/ T# P' _
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
* p4 f1 h8 E5 W$ m z( j* N} 3 _3 |6 Y5 [: T- S& H; b
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
4 ^! h3 W, L1 r- ?{ / H4 h- t$ L" `8 b
CWndNeuz::OnSize( nType, cx, cy ); ; ~8 }2 G7 E" P( K9 Z2 z
}
: o, c# \6 ^ q5 f; L- n% M' k; w% m3 A1 O6 A8 b
% x) W- e1 \# o1 k
% m! Z q/ W7 r4 R, |5 |BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) 4 ]8 X6 o" F* I" A4 v4 T" u) J6 k
{
2 q% \. ]; S& ^' [ CRect rect[8];
1 j/ N4 ^5 R' w G( Q! I LPWNDCTRL wndCtrl[8];
! Y- l" _! j3 J1 C- n) U, ~: Y' f3 h+ m, J7 K2 H) y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 V; O( U- V/ B+ j1 n& m- c1 c
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
$ J1 z8 t( {, W$ a$ d7 u' k+ s wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); , k! k! M2 g+ g* p
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 o, N6 h% C! g$ ]# d2 p wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, E) m, @* K! B* v" @ `! N( i wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 e$ s9 I- t) Z$ T! x- F, r! ? wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 h& W+ T. d& f; v4 i wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); k' I1 n7 ^* c; t2 w% S* z
4 B% D n4 w4 A6 \ BOOL bUpdate = FALSE; / E: {4 u. P8 R" P0 @
+ u! {- Z* n! g7 G' {8 C for( int i = 0; i < 8; i++ )
8 C5 [* g2 s/ L, ?4 e { ; L' W- [( E% I
rect = wndCtrl->rect;
: j1 j+ r7 c O& t/ g+ S . x' ]7 |# J) M5 o, z' e
if( rect.PtInRect( point ))
. r4 S4 t. m; ? {
3 z; E8 V0 ]9 D) T CItemElem* pTempElem; + E" D3 }& i' t9 c
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); " W* w7 M- W3 L6 ]" G7 y' `
if( pTempElem != NULL )
) P& ~% @2 t# t3 }- P% G2 ?" K { 6 J0 Q6 e- P6 y' O
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
3 r9 z; {4 F, V, N9 D {; M6 S9 Z8 V* n! |8 O& `
ItemProp* pItemProp = pTempElem->GetProp();
9 Q' W3 g( B$ [8 i Q- f, ^7 }5 \, Y9 C0 e% X7 t; v
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
3 R3 X: I. }9 v7 D0 p9 g { 8 a$ w4 v# h0 L
if( i == 0 ) 1 ~& G3 M. Z5 M5 U
{) l4 v, X4 @4 u2 Z6 l/ b
if( m_pItemElem[4] != NULL ) ) W, ]1 z/ I" o5 M" }7 a
{3 s4 J* H1 Y: \9 s5 e
int nSize = 0;
8 A0 _3 s+ u1 k3 S) @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 ^7 j# U9 w# S5 h* X8 P% C6 v, N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); . k- E+ F4 J' L
if( nSize > 3 )
; W2 @5 g5 X @) Q7 m {2 ~& ^3 K. ^9 c' V
g_WndMng.OpenMessageBox( "oversize" ); ; q/ v; \) v2 u) t& h8 S
return TRUE;
9 E# `1 ?7 y8 E1 p3 Z }else
) K }( I) p z+ k {
+ F. \) i& n9 U; v$ r( |: O bUpdate = TRUE;
& F9 V7 v Z4 g/ l/ i& k# P; ^ }
" `) `) N) P2 U1 f }) m+ Z/ n3 M9 G# Z3 \ @- J
if(m_pItemElem != NULL)
0 N# Y( ^# }' j5 R- v' | m_pItemElem->SetExtra(0); # y- Z( {/ \4 U. f A6 p
+ c5 D- [5 f+ a9 f& F" ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 R( O7 Z; _- X) \9 y1 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( b _6 m! a1 z# m, n" w& H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 F" N' ~0 U, N& X1 F Z; ~1 [; w+ }$ a! x7 F, ?
if( bUpdate == TRUE )
) M8 s; G1 Q8 K. @9 c0 J {
5 [5 z! P6 t9 k+ @9 D; | m_pItemElem[8] = m_pItemElem[0]; . E; \+ H* W; F5 A2 E8 Y
m_pTexture[8] = m_pTexture[0];
4 R; Y' C: W- E6 T/ E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );; ~$ z% f/ G9 `) N
}
7 H4 H3 ]8 Y* u }
& r/ T) R0 H, E6 {' ?% C if( i == 4 )
- c: L a4 b6 F7 N: n3 X; E, ] {0 |& l9 N& Z. ]+ z; u+ t# J* T
if( m_pItemElem[0] != NULL ) - j# \2 _% y3 z( R. ^! E2 T" c
{
' z |# z# O2 @4 i5 E+ K7 T int nSize = 0; & |" e% q3 ?7 W0 n7 s+ X3 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ U0 _% G; |& ~+ z3 u$ _ ?5 N; g nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
, G: U" B0 K$ Y1 D8 b9 S/ s" v2 J if( nSize > 3 ) " K1 ~( i# ~$ Y5 N) l0 m
{" I+ y( g; f: H- t. c
g_WndMng.OpenMessageBox( "oversize" ); 4 v. n2 _$ P0 j. ^
return TRUE; c- f. P1 ]* M9 @2 _' Z
}else
& B& e: }+ M) d8 L {
: C7 R% z/ N4 B1 i2 r5 [$ k" L$ R bUpdate = TRUE;
: x: @# U3 D0 `( { }
) ]( [. ` T0 P0 b5 K9 L }+ K+ x9 E$ z* L8 `+ N! C3 c
if(m_pItemElem != NULL) / c' u( |9 d0 T9 S& j
m_pItemElem->SetExtra(0); % z$ y9 f) w* ]5 ^2 I, g% t: c6 m
: V% v: H5 v- P) F0 L6 o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 _% A$ R( R5 i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( H2 ?+ [3 f2 ~+ g( T3 V7 @/ h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * X, H( O9 e5 U, O; f
6 u0 I# W4 V1 @" W9 s F
if( bUpdate == TRUE ) # y0 `7 m4 d1 ^6 V5 b' D9 A: K4 |4 m
{1 s5 m! O6 ?8 T& ^+ f7 f/ \
m_pItemElem[8] = m_pItemElem[0]; ( ]4 Z4 w+ x4 y- H/ C$ F
m_pTexture[8] = m_pTexture[0]; 7 l4 x' {9 }8 m9 r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );; j+ S* M/ |9 I7 Q
} 9 Q: H; y8 m1 n
}
- r3 c/ K5 U* Z }else7 _/ T* X& g* X' z
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ; G- p L7 z& v* N/ l, _: ^# L
{
0 \1 i6 y, {( o' Q6 s9 u* Y if( i == 1 ) ' i" H' |, x! J4 r
{ |9 G4 ~( t# Q: ~' V' F
if( m_pItemElem[5] != NULL ) ]& z* x$ ^( d o* t
{
) F; ^4 M( ?' w' o, S- n int nSize = 0; + a! H5 p- i3 z3 j8 d5 `9 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 `+ M$ `# F8 N6 g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); I8 |& {$ q! [! g7 N" w- d8 n
if( nSize > 3 ) " A+ J2 k' ]; q2 k- I' u
{; ^; L' n2 A5 S, i* U
g_WndMng.OpenMessageBox( "oversize" );
+ @( H8 ]1 J, d% X- l return TRUE;
9 P5 h$ A; s( x* L$ a }else# j6 ^% w0 l2 h
{
2 t4 Z7 d. v$ E5 C! u: i0 f bUpdate = TRUE;
- o/ \: E: g4 }, w( R$ S6 Z }3 l( w# }8 {6 r# a/ ~2 a
}! U! p% I/ `/ S1 a
if(m_pItemElem != NULL) " H D6 v- C2 `: [
m_pItemElem->SetExtra(0); + g1 v8 i5 n2 }7 ]) ]- X' X
) g0 y1 _* c! {; i( o8 R8 `
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 y; u( h) ^* r, J9 s6 `" H. _1 H! m m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ E. u% W1 k- Z( c6 g; | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , A# F9 }. h: f
1 w5 f$ T6 w+ ~4 @; ^
if( bUpdate == TRUE )
+ N+ ~' U I1 e' _9 P {
& a9 K7 a" g6 Z) c8 o m_pItemElem[9] = m_pItemElem[1];
% }: |, s) J: F) i m_pTexture[9] = m_pTexture[1]; $ }# n6 ^! x7 K5 g( ?
% t. D/ x: L- o// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
5 ^4 @2 P. V+ Y# t- g/ k1 d' F } 4 U5 L) G; v0 \+ a$ X* f& T6 m7 `
}* k( E2 a# |0 c2 j; p
if( i == 5 )
; G) L$ x% F2 q% c {! G' r% {+ l* ~; J- p
if( m_pItemElem[1] != NULL ) . ]2 {; d8 p, m- A; I2 R
{& Z1 `5 S- k7 I
int nSize = 0; ( F$ m4 K) [/ v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 z& S2 t/ [' r% H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ! N3 f' {& N5 k$ l |
if( nSize > 3 )
+ R$ k* ~1 K; a* G- u( n {
0 |( J/ }* O/ Z1 c3 C+ e g_WndMng.OpenMessageBox( "oversize" ); 8 U$ ?! s6 D, a9 Q0 }" L
return TRUE;
! e X5 ^+ s+ G: i* P% F. E+ K' z }else
( K, G0 X( Y a F) M! @' i {
9 C5 B8 h0 ]1 K! _ bUpdate = TRUE;
. k( o$ e- c6 V2 H, f }
7 J0 h8 R: s) H& J8 m# }: t, ^( C }
0 ^* L/ j6 U9 ]: \& r if(m_pItemElem != NULL)
6 }/ r( v) ]9 l9 T: V m_pItemElem->SetExtra(0);
/ W+ R) O; @5 n. S2 h$ }- L6 M+ ~2 U& o6 h" b& i1 g
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 W- C& l: O" }. h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # B E# M% i0 x- k' x
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% T3 L0 E- |7 G g8 i6 d* z: s7 t2 D2 n- B
if( bUpdate == TRUE )
$ s' v) V! ^0 X! o {
6 m8 L7 {0 W& p. f4 D m_pItemElem[9] = m_pItemElem[1];
1 M8 K8 U$ ?2 W3 o% I m_pTexture[9] = m_pTexture[1];
u" M% Z1 A. t8 f2 Y //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );9 a8 w' c, \& e- I% J1 j9 p
}
2 [+ x3 X' i% M7 m2 R2 C }! `3 I7 v# e" d# ?$ i
}else( c8 h8 Y# X* [3 U7 q5 n# ?
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
% s" t' d$ P/ r8 q' z+ ?5 ], ` {& N- Z5 k1 x5 F( r6 ^0 H2 c o
if( i == 2 ) 9 t; Y) @5 ]9 i1 m
{3 Y0 c$ G$ p* f' K2 C
if( m_pItemElem[6] != NULL ) + u" I! ]0 s+ G, }- @+ i
{$ m2 s+ V2 C, R3 u6 S
int nSize = 0;
. K1 W5 D# B3 c- ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: W/ L6 p# b! M' | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 2 v9 R- S7 T% Y
if( nSize > 3 ) " D- `2 `9 ~* D v0 `
{0 U8 R" J7 g0 ~4 B0 d, O
g_WndMng.OpenMessageBox( "oversize" );
4 i) u2 v$ c8 w2 C8 ]6 l return TRUE; X! {: a9 A1 g5 f* E; o
}else; u4 w* s6 R. h1 P2 J' \
{- C7 r- Z) {6 K' b' M
bUpdate = TRUE; _- ]) D1 x" A3 @0 w$ X
}! c' a" b9 J5 A) s. [& I: F
}0 ?1 e. c. z6 b3 y2 c
if(m_pItemElem != NULL) ) _# ?1 t+ |/ D B' I
m_pItemElem->SetExtra(0);
! P3 y5 A Y. N9 e( C- S
; F" U: i3 i* _9 b, ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ [6 x, c( c& ], t) A% w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) F. f5 U D4 u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 e8 v; q# }; y! J6 j% U5 P
6 f% o& h/ m' A( F( E+ p
if( bUpdate == TRUE )
& X2 B; e9 I/ c* c9 n' U {
$ }" ?$ P: G; p# u8 A# T" ] m_pItemElem[10] = m_pItemElem[2];
. R3 l3 p; S) v0 W" f0 y1 W m_pTexture[10] = m_pTexture[2]; 9 R4 x! C1 H4 a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
- B' i) M- G- K" @( Z- c } $ G. ?3 i" D4 R( f4 `
}" ?5 |8 n; A1 G }
if( i == 6 ) * F3 M) R7 }4 A, a
{1 G T8 g% f; t/ {8 \
if( m_pItemElem[2] != NULL )
) G; R+ U$ l) _, d {
) k9 N6 g! d" G int nSize = 0;
9 a* X; ?6 }1 E6 s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 e% ]) u6 y& e `. k) V& Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 1 D0 U4 } l* P5 D5 g$ H8 `
if( nSize > 3 ) ; I+ `3 K3 I5 d; e
{
1 ]: _) G; `* d! A- R7 o& n g_WndMng.OpenMessageBox( "oversize" ); & t% n9 }& [2 Q' e
return TRUE; - i0 p, w* }: _/ E
}else+ s8 V" d2 ^, X; e8 R
{
3 q, H W1 V- \" ^ bUpdate = TRUE; ) X8 k* L) w7 C5 t+ ~* Y* U4 v
} E& [/ l5 w) @ L/ h( L. q) X8 w
}
# J' ^: |6 Y* Z6 N" O if(m_pItemElem != NULL) " ]7 `$ r% h4 Z N* @4 q
m_pItemElem->SetExtra(0); - Z! f3 t) x d4 a
& O G) d6 `$ R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # q X4 z0 v* `; g3 W8 d6 s+ ?. t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 \6 a+ A( [* W) b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- m' o* m2 E3 e7 z, c4 @: g& W- L$ q( ~& ~0 A: z
if( bUpdate == TRUE ) - P/ F4 @ {' n. m, b# H1 i( t
{
& }! W$ B9 e( P: ~" W/ Z m_pItemElem[10] = m_pItemElem[2]; 4 P: c% d9 Q& n: B: z3 C- X
m_pTexture[10] = m_pTexture[2]; 1 |% B* s9 t4 \6 p5 f) J8 t8 K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );7 m, z4 M+ |/ D" u" T- K
} 5 Z! R: ]0 U! `, L
}1 E& C) S$ c9 Z0 n1 g9 Q! B
}else
2 ]2 C: W# `& T9 v$ c, \ if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
0 h# A& D0 t/ R% B {% h0 ]; d+ [* ~) B2 X
if( i == 3 )
* s# P. _7 H0 s0 X- W9 a& Q. V {
) c1 L, t. V, M0 h! z if( m_pItemElem[7] != NULL ) ; W( x- w2 A) C6 L
{: {$ M4 O! R) H' O. Y
int nSize = 0; 2 I8 v( ~$ B- L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) C1 y2 n: I4 h- w2 \4 Z7 A9 Q- p J
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
`3 D* e8 o# |, \4 c0 R if( nSize > 3 ) 9 y- U) L) |/ h: D2 a
{& b* l f! x7 d9 L' ?3 |
g_WndMng.OpenMessageBox( "oversize" );
% L- ^! f0 |3 ]( w* `+ d return TRUE;
, N( {8 \6 T9 _* b! i }else
2 d8 M" a& _ C F {
0 _- w: i( _7 r. c3 R. C1 C bUpdate = TRUE;
- A @" U' M# a3 p }% r/ Z' [9 `% I
}' I$ M& v/ N v/ s' `" h
if(m_pItemElem != NULL) 1 Z1 x$ D& R0 j& p1 m3 R
m_pItemElem->SetExtra(0); ; e' e6 z/ \) l& N
$ o: l2 M1 \( U2 V$ I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * ]0 V: }' }1 a& z' h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* C! ]/ N% Q1 C8 j+ r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % G; G* L/ @2 ^- u! z% b
: u- y- {$ p, R$ x
if( bUpdate == TRUE ) 9 R+ I4 u- I; H' ~" ~- W ?4 l
{
4 `. R- v1 N J' O2 z m_pItemElem[11] = m_pItemElem[3]; " a W' ]& T. P. d+ m) G' T _/ w
m_pTexture[11] = m_pTexture[3];
' T i- ]' \1 ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
1 S4 h% \7 j- _1 v3 v7 \" [3 _/ y1 ` } " O2 G: D$ M% K6 o3 a. C3 C7 N# n$ i
}. `7 h3 J, Q; A9 a; Z3 ^
if( i == 7 ) 2 X4 @" W( \; v$ Z* L
{
X# D& q+ o( A8 C1 a if( m_pItemElem[3] != NULL )
) _* F) a& m3 }, C0 v9 h {! I) Y B0 p' M" z; F4 s4 l! @
int nSize = 0; 0 O; u3 f2 g; V+ |5 C3 H4 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 R' S. j4 F- W$ z7 o" F nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ) N$ X1 M) e9 v2 O$ X& o7 l$ [
if( nSize > 3 ) b% `8 U" p8 R% D6 p( `9 f
{2 ^' Z; f1 W# v: U( m5 q
g_WndMng.OpenMessageBox( "oversize" );
9 o$ k/ P/ J% I" ?$ q3 { return TRUE; ' D, N* b1 g. | N( X$ G4 a! b
}else2 T" P$ M) G( T
{
: S* o+ S2 ?1 [% `* n bUpdate = TRUE; $ l' ^; i; W; e9 k" V! H- b* i" @
}
+ D# m/ H! ?9 d }, F, B' E# A& o+ u' g( O
if(m_pItemElem != NULL) - y$ r+ k6 M3 l# d; T* L$ F
m_pItemElem->SetExtra(0);
; D& v, `8 r9 u8 ]) b! \# @
1 x; B/ c( M7 b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! k9 Q" a$ n4 W, n+ Y, v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# v; Z3 W; l" k2 X' j; x5 o- u8 { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% j5 ?1 `4 r9 O' h) ~3 Q, I& Z! U7 }1 r% o! C, e- W0 o; ?
if( bUpdate == TRUE ) 5 z4 J5 z! H, _2 M8 Q! G
{! k$ Z$ s: k6 O6 r3 c9 }4 P4 x/ |* q) ^
m_pItemElem[11] = m_pItemElem[3];
. y2 j: H- i3 T, \6 O: Y! c6 }8 h m_pTexture[11] = m_pTexture[3];
( q, K; W- m( S/ P' v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
% {" P+ ]2 v# x! f/ ?6 ? } 6 m: e5 ~5 [ S; S4 i$ ~2 W; l
}" A( l1 Q/ u0 [! ]! p' V" [+ w3 C
}else0 D) |$ [4 v! k# U) j. D
{- N6 z3 ]. d8 {2 @9 P V. W1 I
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 Q2 ~# R/ o; E# z
// wrong tab
3 D5 K: W- P2 ~7 M" a$ D; y }
8 I/ Y8 v j$ o6 z& @4 L% k }else% P! c# @3 k# F
{
' x/ ]9 T, ^" _& }9 k$ P g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * ~5 ]# J' ~0 p j& S2 l. g% @9 `- X
// not blessed
?/ y' U6 K2 j' y# J, J }
X! o B' D0 R } * j4 r9 \ i$ m3 @* O
} 5 _, x1 f4 ?0 U) S% }2 w; {1 ?, u
} & L- {; z2 H$ J9 g: L
. u5 y# I3 O( C% i/ z. `4 [; ^
int nCheck = 0; $ D- m3 L0 X! M! U5 [) ~% V
for( int i = 0; i < 8; i++ ) 6 m5 s* y+ U" q) m/ D6 D0 ?2 j* s
{
) P; _" p. O0 m! e( G4 p6 s3 L if( m_pItemElem != NULL )
% [6 B/ `/ O! r- \ nCheck++; : C/ j& C/ s3 R2 o S& f
} 2 Q$ J2 K) l3 W+ b% B4 A
if( 8 <= nCheck )
) K! P3 Y4 S6 z# }' P& x { . @, u0 d/ e* b6 Q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
( ^- X' [2 v+ j0 R! { ~% B7 s1 v3 f pButton->EnableWindow(TRUE);
& q) `0 ?. V$ t3 j( @! G7 i } ' V4 \, K# D! u/ m$ h& o8 Z3 ?
return TRUE; 6 `# C6 c* K2 l% i
}
3 @4 y# |# p4 m0 V Y2 NBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 7 t* j4 e0 a4 e: g& l! |( N- z
{ " B; F5 X6 R( F* F/ u! i/ v
switch( nID ) / h! L. I- C0 }8 |, J: h. G( e
{
3 R5 {2 r6 O# s' i/ \. k case WIDC_BUTTON1: + j0 P3 X* Y$ ]* }
{ ) V( {4 [; o: {2 ? Z
g_DPlay.SendCombineFashion( : \8 U R' f( i; u' A& O+ a
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, $ [* W3 ^& Z8 j- K8 U
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
+ p' \. f5 b% g8 g8 q# O m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 5 ?" Y' z) {' u2 f r0 U+ U" z
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId , J% O7 I$ z& U9 t: \
); 6 R/ T. ~% ^& v% E
Destroy();
( l. I' a7 e6 d' E7 k9 I break; " R3 ? B& M4 n
} 0 b( ~9 a3 n+ U+ @, @
case WIDC_BUTTON2:
! ~% h! } ?6 P0 t4 p; W9 t ~! y {
) W/ ^5 W1 a9 p9 a1 s& o) m* [ Destroy();
( e- t6 W9 a' z9 B m4 y" K; W break; 2 l+ O) C! t* Z5 t6 B' p
} : ~. P1 f2 r; n0 }) b( b
} * x$ D/ m) k& a. @( d$ o
return CWndNeuz::OnChildNotify( message, nID, pLResult ); " {) d& T. W) z3 ?
} 9 M6 R9 W; O0 ^
#endif // __FASHION_COMBINE
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2 {5 e; n. s2 W. R# k ----------------------------------------------------------------------------------------------------------------------------: O6 t3 S, E4 f3 n
WndWorld.cpp% m$ H* C5 _1 p$ c8 @- b# G. m2 I
在 case MMI_REMOVE_CAMPUS:
. v1 L: `/ {0 x6 T2 @% T6 B {
8 {* M$ g, W+ F9 u. W/ P! H% Y if( g_WndMng.m_pWndCampusSeveranceConfirm ) , O x5 l+ e. z- U% Y
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); + b+ `+ s9 D7 I- h
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 9 n" n% b" A* `& D8 d# R% q- J( v
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
8 D9 E. z. X9 h break;
7 l+ b5 O5 W# g } 5 V) e' {7 L/ h. J- Y1 G" i' a
#endif // __CAMPUS
) f" \5 K+ T2 G8 q/ Q, }4 K1 e
下面插入 #ifdef __FASHION_COMBINE! l. G8 b8 X+ ?; s, j
case MMI_COSTUMEMIX01: D$ R! |! W5 R6 {( f9 ]$ Z/ s" g
{ + X- c/ r( g2 A" M6 _
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
0 a0 ]4 U' _) i g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
7 `) W$ m& c" W$ N- r3 ?1 z g_WndMng.m_pWndFashionCombine->Initialize(); * c& B3 s6 j1 u. [4 R0 N! v3 o! f
} ! {9 _& K- B- A. v% M/ L6 F
break;
4 ^% e8 f$ l* E3 T7 a8 M#endif // __FASHION_COMBINE
1 Z; r( v1 s8 e- Z# w. L
9 s" ^9 W) n7 n* e ----------------------------------------------------------------------------------------------------------------------------
( p! D5 c% M) b, J5 j& T( A: }WndManager.h
7 \9 p: k3 F. l( [
, y2 I4 w4 G m于:
8 G5 ^# }& y" l% n; X- \PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
, a5 m/ C) ]# B, \3 c; d6 [3 t' w* | CWndGuildHouseBid* m_pWndGHBid; / v/ X' A* T3 A1 F2 {
#endif //__GUILD_HOUSE_MIDDLE & F' S. p) s- u" [# X; R
; p& {( }+ u, J 认为:
4 \ O3 c' O- `6 OPHP代码: #ifdef __FASHION_COMBINE# |2 b. U" V3 N' b' e/ a8 }. U: m
CWndFashionCombine* m_pWndFashionCombine;
* r8 L* U, |) S3 @5 s% n9 [#endif // __FASHION_COMBINE
1 E5 P0 P+ K7 M5 c/ L7 |3 G' y3 J/ N9 J; I
----------------------------------------------------------------------------------------------------------------------------$ o' g* g! |; N, R9 v
WndManager.cpp
$ Y1 {' F) b& ~0 A* G" `- }
[+ w8 G- h9 d/ V3 {. S2 B; x在 #ifdef __GUILD_HOUSE_MIDDLE
/ ^, E/ w7 i W- k1 t$ B else if( m_pWndGHBid == pWndChild )
- x! s6 V" G% G1 g% b; K { % Q: H6 i# Y/ E0 A
SAFE_DELETE( m_pWndGHBid ); f9 T* v, L' x" B, o; q
pWndChild = NULL;
* D3 a, c [: P- H6 O } % Y% s+ f" Z/ l9 V
#endif //__GUILD_HOUSE_MIDDLE
( i* i( b" u' ~& G0 |4 [
- u" ?4 W7 @" W% b 后面插入 #ifdef __FASHION_COMBINE1 d- u$ u0 _% d' j; k3 Y6 U
else if(m_pWndFashionCombine == pWndChild) : H5 I7 V- l8 M
{
# z4 I8 @! Y( N# a; Y) o4 H SAFE_DELETE( m_pWndFashionCombine ); ' S. ?0 B, _! x. f" F' A8 ?1 H( m$ [, z
pWndChild = NULL;
7 J& }! N2 f! c' q0 P% F }
6 ?8 x6 P C4 V* k#endif // __FASHION_COMBINE % H, `. J" ^$ h0 }
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----------------------------------------------------------------------------------------------------------------------------' v$ I; v* {8 _* P* o! V: K1 }+ k% j
DPClient.h* V! Y. L' c: N# v4 Z3 t
# `( h. {4 D1 D) \在 #ifdef __GUILD_HOUSE_MIDDLE2 Q; v& p a" J8 f/ p8 G* { X# j
private: 0 `6 |( b% K! ]" X% y
void OnGuildHouseTenderMainWnd( CAr & ar ); 0 J* t+ _" x# t$ D$ c
void OnGuildHouseTenderInfoWnd( CAr & ar ); 1 Q1 b0 e3 R7 C# E
void OnGuildHouseTenderResult( CAr & ar );
1 t( {" E' q% w7 A/ upublic:
& ]& ` \% \: x void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 2 h$ R* H' i8 e8 M2 P- m; D
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
8 F9 B+ b. G$ J: ~# X. d9 c# V8 l void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ) G0 i; B5 r/ B1 `% U- C: ^) J
#endif // __GUILD_HOUSE_MIDDLE + g4 y$ Y0 l/ n4 B
) N7 G$ v2 E. y e
下面插入 #ifdef __FASHION_COMBINE" J7 D/ `: B$ }' k
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
: m' @* b8 o! h3 X3 O#endif // __FASHION_COMBINE
+ D0 R: g$ y$ }3 C* e; \) C$ w2 i9 P: P
----------------------------------------------------------------------------------------------------------------------------
' E' z) [; Z0 `5 B2 S8 _DPClient.cpp
J: Y4 y6 \5 O t! ~0 M; J8 R v$ c: e0 s0 I+ D
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) * M: C3 O3 `) E' p
{
3 C& p% {. R$ @6 v% b BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 6 ]0 q+ e' g( a) S6 e
ar << objGHId << nTenderPerin << nTenderPenya; : H& l J4 ]7 l x( `* ^$ t3 r
SEND( ar, this, DPID_SERVERPLAYER ); ' E) v3 c# ]2 w. P7 c2 l
}
4 G" s$ I- t- y1 p#endif // __GUILD_HOUSE_MIDDLE & Q4 i( _" p. M6 z Q# }2 h% |
9 t2 t5 @3 J2 K, U 下面插入 #ifdef __FASHION_COMBINE; H) `/ a8 g+ A- f' g9 [2 \$ e
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 8 j" z- Y7 W: ? I" k) J2 d7 g
{
5 g6 F( G U2 z+ d& @* t5 ~! \ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); - F% i+ b" D6 O* H
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; - U' z# M2 d! U- }
SEND( ar, this, DPID_SERVERPLAYER );
* Y i5 A! P3 P} 0 k0 v i3 y8 V0 r2 N/ v1 r
#endif // __FASHION_COMBINE
! J" n, b( @; K# O7 o# N! t% i8 t* G" \+ B. f6 E9 T8 I
----------------------------------------------------------------------------------------------------------------------------
1 i# U0 a& S9 A ?" N/ N T z1 H0 E) S- s! e, @7 [
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
2 t/ q9 u2 W& w
* D6 j1 `! v" b- D1 Z ----------------------------------------------------------------------------------------------------------------------------/ q h& O0 [3 d. j2 H# G
- z& Z; Y; [8 Z+ ~) i
h X7 y# _. G0 e$ m6 o' D! x) C- J" d
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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8 ]) S* r4 T5 n2 W7 N6 M1 K4 \~怪物 , e8 t _( h, h/ v! w8 C
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