莫因E * PVP% i9 Y2 N6 P9 X9 P# B
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。8 x! E+ D4 n- G7 m/ S" E0 x
4 B9 a- n- M' l; J' T
: z Z7 n* `# ~: T0 }现在会如此容易所有的C&P'en
R0 A/ q$ j3 _4 Y$ W$ Y8 v3 N
+ `1 P! A7 A/ ?4 r$ G h0 Z- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
/ ^& z( S# q/ z2 T: \* p* U+ y- d' @% Q! D7 e& e. G/ I
你说我成功,资源应该时装组合系统顺利运行。5 D0 I! F7 y6 u9 z1 I+ z! [+ f0 H/ @& e
2 j) N/ G; ^! ^; X+ Z' G) d% r& Q
: T7 |2 ]/ s5 x7 j* `: }6 k3 C2 |& ` o( p4 H
首先是学分:
8 y" {* {3 N4 f
$ b2 g6 s( \4 O: }Etioom(90%)
' O! z+ T9 X5 }! `怪物(10%)2 b* j0 Y, n% l! Z- }+ u$ Z
3 G j% `/ _& C! Z7 Z* O6 Z W1 u
) I) z4 ?2 l+ y4 @$ Y+ b9 a
这里的问题,而是“不问任何小型或定义语法错误。”
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+ H' @9 A* t o$ ^/ P( ~7 F
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& k9 b. L6 J; k2 X3 [, b唔够讲,这里是答应释放: randomoption.h& g& T* E3 a. @+ M( s1 F
% [: l. t4 z) C' K& A- f
在 public:
1 p& [; s+ C+ ^# i' d( i% R, m& C bool IsCheckedSafeFlag( __int64 n64RandomeOption );
2 i( C# L% ?+ n void SetSafeFlag( __int64* pn64RandomOption );
$ f- h$ A5 y/ {) V void ResetSafeFlag( __int64* pn64RandomOption ); 7 D0 d' U$ r7 \; ~
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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# x; |3 S. K7 _6 H4 k% N, h 这下面插入:
+ p. Y! t. ^3 u: _" w+ N* U! o4 G, L5 h
#ifdef __FASHION_COMBINE; y( F1 Q+ l* `$ m
public:
# T% a6 G# Q0 _% A. |- R) n0 U int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 5 A' `( m& m, A) Z' |' `
#endif // __FASHION_COMBINE
" B1 V/ H( b* P l9 t+ U* ]. i
7 C6 d1 E8 H2 x4 Q ---------------------------------------------------------------------------------------------------------------------
( r; Y: I) ~, U7 i8 rrandomoption.cpp
. K% \. X( U* [/ k
2 [: e" g+ k" m& b4 u在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ' C2 W4 w7 P- o" s2 E3 V2 z
y5 N- I& c. d; B4 \
下面插入 #ifdef __FASHION_COMBINE
9 V5 X7 h" M9 o! ~int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) : q) {0 y" f& A$ K$ d
{ 3 ?" N) ]2 o" U+ R* l& x! w
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
1 s! O/ r* @. ]4 V: v s7 [ X int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
/ b9 d" l+ o9 R, R6 J0 g
! C6 Y9 |) |5 l1 K if( nMainSize + nDestroySize > nMaxCombinedSize )
$ H5 ]' i( u% ?) p: u( R* E return 1;
@% i- d8 m3 b; Q6 s! P
2 @6 _ N+ x. [8 b9 _1 I for( int i = 0; i < nDestroySize; i++ )
0 g1 J W* k6 C. W d+ Q {
) t- ]9 x% s2 O! q9 H; L4 v int nDst, nAdj; . J. K; I! m1 e: p# J" x2 D2 Q/ b' @
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ! I" W8 H2 g* _7 q" V
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
\3 i8 T3 Z/ p) ` }
, ~. P u8 `$ ?' _ return 0;
8 @8 a) o' [8 o6 \ f# A}
/ R6 O; l' j: J# `8 o+ j#endif // __FASHION_COMBINE
! O& p) z2 n* s6 i% |8 q! p8 u* i5 q9 H$ }
-----------------------------------------------------------------------------------------------------------------------
& B) D, T( X/ D, C/ ?+ NMsgHdr.h, A3 K: q# o& U
, S. S) D, H9 d; y; H2 }& r9 E
插入 #ifdef __FASHION_COMBINE. D+ Z* r" {: r& Y/ k5 U4 C1 k( N
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002992 A7 v+ { F* A, O4 Q q4 ^ p G
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
; \% G2 O3 ` p" }- b1 yDPSrvr.h
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7 u$ n+ F+ C! i/ D- m/ P* h) m在 #ifdef __GUILD_HOUSE_MIDDLE
/ D; ^( ?- E. }4 M8 L void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
5 q5 f- p6 o2 }; a2 S) w void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + v( r6 p: y2 O9 ~8 Z; u& X
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); + k8 c5 ^" P: G* J Q: J, D% N7 l
#endif // __GUILD_HOUSE_MIDDLE $ N$ i" v8 n" q. W$ ]
- `0 j9 L. Y7 }3 E2 a! ]- I 下面插入 #ifdef __FASHION_COMBINE4 b- \& H- ?5 e. p' D
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : ~7 w, ^( g+ g) ^- A
#endif // __FASHION_COMBINE
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: r4 d' y& D; j, L9 @1 j -------------------------------------------------------------------------------------------------------------------------
) Y. ~' v0 ^# E+ \' v" `DPSrvr.cpp
- F; j4 \% A7 R9 j+ K在 #ifdef __GUILD_HOUSE_MIDDLE2 F6 h+ V/ d; N+ P" L2 ?# K* Q4 Y
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); : ^3 B) r. A$ ^" ~8 |1 h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
! s6 D; N; a, @& ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 1 C* v, Y1 n0 d$ l4 I
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE7 R2 z4 Q0 D) s
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); . ?' X4 V- n& Z! s% p
#endif // __FASHION_COMBINE
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# y/ o. } K+ k( F: c9 i. w在最后插入
#ifdef __FASHION_COMBINE
. p# J. s, v1 |( E! o2 p' Q, V% zvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
8 M* L7 l7 x6 N! a7 F& @ if( IsValidObj( pUser ) )7 o4 _0 T: U+ S. Y7 Z- Z# t
{ : h2 l" Z7 O3 ?/ j3 X- t
DWORD dwItem = NULL_ID;
$ l/ x( u B1 Z5 j CItemElem* pItemElem[8]; ! i- Z S0 T$ g4 _
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for( int i = 0; i < 8; i++ ) $ }: c. ^/ U2 V- z6 j n& F& d+ U, v
{
7 [3 B: L- U; s' r; q9 V9 F ar >> dwItem; ' H9 p. `: V8 `0 `' Z. S A9 I
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
7 P# v: {, e) @6 | if( !IsUsableItem( pItemElem))
J+ q; j" H, v8 U5 v return;9 b4 x c% {9 i5 J' t
}
% ]) q/ g( b+ z% Q if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
# U R: n" X/ y2 S) t3 I nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
+ p( O1 n0 R, ~1 F) ~4 o- Q8 m nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
/ T! I# t: [- k L/ Z. R1 j5 R nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
$ a: R' |8 l- u1 g; l5 P nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
! b6 F2 y: l$ ~9 x1 p7 c if( nResult > 0 )
5 A9 F% r# Q& G& Q$ j: n$ q {
* ^% c, r7 ]8 R! h0 M& P Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); - Y2 A" O( [4 g1 M$ a* ?
} ) \- ~8 T- W# G) [
for( int i = 1; i < 8; i += 2 ) ( V$ l# w Z8 C6 i: G2 i
{
- P$ `; T8 j6 Y1 @, I pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
6 g! ~- K1 _/ _0 t) ~* o9 E+ | }
% h5 J3 e1 N- ?3 P. j4 l for( int i = 0; i < 8; i += 2 ) & A8 O0 g9 ]0 y8 h, v: @
{ 0 b$ M* N% V$ q
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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% u" ^) z* p; b3 ?
2 y& o1 s3 T2 y9 j8 m- B" |& q* a pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
/ D( b, e0 r9 m D2 d2 ~1 h }else : Y, c- V! b4 _7 `7 d. G4 e: T2 b
{ ( K2 R1 s' h% a
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); $ j& n. j. m" K9 T0 [4 }% L
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
, G# C% a7 e, O2 I* ~6 F) z g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) # p% J* A6 k0 D& G4 A
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
5 ^" r$ q- R4 q: v9 Z# x+ S pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
% d' F3 U# c! _0 p
6 ^0 h; N! O0 | v }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); _7 [8 S) k; J
for( int i = 0; i < 8; i++ )
" k6 B6 T6 e- ~ {
8 I, ^# Q! e$ l4 y7 p pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
# Y7 Z* Z+ g8 c }
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} ; X" x7 [6 T+ J" s) O6 G& }9 d
} , Q% g/ A- e6 a& E; ?: T
}
5 {% y6 X" M6 \* w" Q: ?# k5 i% q#endif // __FASHION_COMBINE : K; y9 I, |' n( z C' w
2 p# r3 L! @! K* @, ~4 ]- f ----------------------------------------------------------------------------------------------------------------------------7 x) E/ s& @) q, x0 g
WndField.h
/ m% I2 [+ a4 V& ~在 class CWndCampusSeveranceConfirm : public CWndNeuz 3 {9 d; E( Q3 T0 B( E# s
; F9 M0 t6 a( r/ J 下面插入 #ifdef __FASHION_COMBINE
, Q1 w* m8 W- F8 F' g Fclass CWndFashionCombine : public CWndNeuz 3 m( V% @' f- B ^2 [4 s
{
0 l: x! @2 T! N& t* \public: $ r5 P& `+ E' `# t5 g, J9 l
CItemElem* m_pItemElem[12];
$ ` K8 [0 w; {- Q6 b$ L3 Z! r CTexture* m_pTexture[12];
, o9 F9 U- x3 X6 }2 W0 G3 ]1 {
- S3 R: l; Q! l3 O0 g; Vpublic:
3 q( A: ~$ M$ Q CWndFashionCombine();
$ u) t8 K' a1 F7 n5 H virtual ~CWndFashionCombine(); " B+ b* \& ^" s R
# c* d* z8 }' a# o
virtual void OnDraw( C2DRender* p2DRender ); * {- v5 T7 k: M# E9 C! q( M
virtual void OnInitialUpdate();
x% L8 s* M' [$ P6 E; [2 m* g virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
, U! f, Z0 x8 k8 W$ R virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
- z, Q+ ?, _/ @ e( q virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
9 I. k& N/ m- Y2 n' k virtual void OnSize( UINT nType, int cx, int cy );
) k# _, i# E- o `3 P% c+ v virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ; |) h9 L N/ M# X- u! i
}; 9 _# t; }5 ^0 W, T |- R$ w- j9 J3 I
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
$ H6 J r1 g9 ]. k* tWndField.cpp
4 d% M, }, b+ \3 @, ?在 #include "wndwebbox.h"
6 D$ G0 n# l; L* m# B
: E; S- s+ [2 Z+ J* O% @ 下面插入 #ifdef __FASHION_COMBINE$ |/ `5 V3 p" R5 ]+ v0 a$ [
#include "randomoption.h" Y9 }. d! ?; f3 i+ Z, ?" }: k, B$ s
#endif // __FASHION_COMBINE 0 T% e# A7 r' H, K
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就在最后:
$ ^4 [' S) r6 V& iPHP代码: #ifdef __FASHION_COMBINE1 ^$ X& Y$ g9 z" v: P
CWndFashionCombine::CWndFashionCombine() - r0 l0 @8 U5 @8 F1 y! W; o
{ % [9 d2 h% ?3 ^2 ?+ ^; X
for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL;
( @% x: @$ Y U8 U, J m_pTexture = NULL; + u9 _+ c E4 M& l @2 l
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
4 V+ G5 Z$ O3 m7 O$ x3 ~1 C$ L8 S //ZeroMemory( m_pTexture, sizeof( m_pTexture ));. k! q; f, ^. G$ k( H' G+ r
} : w" c' P z: t) E. d% j
}
e" K" Y( M; GCWndFashionCombine::~CWndFashionCombine() & |8 {% k x9 G; V: ~" O
{
) \/ O5 w( A$ k& T8 E( Q for( int i = 0; i < 8; i++ ) 2 e8 E" ^7 U3 ^% v7 y7 ?, U+ W
{ / q' V# l2 ]8 P5 d$ A
if( m_pItemElem != NULL )
; W! q' K3 X3 f& N' u i# u { " m- i) ^$ o' Y' k5 `% H
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ' v2 t0 G& |$ G7 o$ z, i
m_pItemElem->SetExtra(0); , i4 N+ [% Z: S+ K
} 5 b+ w4 s* _. T7 o# y% A( T, |
} & ]& h- k- T: |$ s& a1 u
} ) n+ D/ ^4 B2 O% x. b7 p) C5 Q
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
$ u# U3 ~& p8 N$ A{ R$ v W7 t* F( \( R
LPWNDCTRL wndCtrl[12];
4 f! [: v+ j1 b9 }
! L5 D' t7 U; X, V' ^5 l wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 d, z; G3 ^/ P2 O5 Q! g wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
: ^7 ~$ s3 i3 `7 B0 A wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ L) m: g) J+ T: u/ s
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); " u; E+ v' _0 r4 g$ b* g9 z
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) x5 S3 {, r( d. a* U4 ? wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
: s: E% @6 | D" `/ ^# E0 O- B wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ) t, s4 z% P4 Q! M2 _; P
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ( S2 M# N) s; s
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ! K. U% x$ G4 T$ i2 ~
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ! x5 x3 [6 I7 c( a1 q7 H5 ]
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
7 H7 O# B. ?& H" X) U' n$ q% K/ [$ W wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
, ?/ U$ h; y2 t+ n
1 Y; r+ ]7 L! M1 Z& a for( int i = 0; i < 12; i++ )
1 D8 G, f+ C: p, c$ j }& N {
S8 L' B _2 i" t3 ` if( m_pItemElem != NULL && m_pTexture != NULL )
* |+ Q; y( ]- H9 u+ X {
, {9 r2 a2 K' H: i m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ' p4 V3 k+ Y* F* Q; g8 u9 g( C
} 1 A7 @/ m. v! V" ~
} . O0 b$ m. t/ \3 f" j
} # v) ^. I4 @" F/ H! y; o6 p# f5 d/ U
void CWndFashionCombine::OnInitialUpdate() 9 y9 B; K- {% u+ d
{ ) @7 G5 Y* P" t: D4 T5 @- s- T
CWndNeuz::OnInitialUpdate(); 9 m; n$ t9 p+ @1 e
: G0 p+ o7 B7 b* K5 j& Y
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
" z$ s2 N1 ?! d pButton->EnableWindow(FALSE);
& e. U1 c2 c4 C5 X7 ^
. }' F# ]/ [5 w' j MoveParentCenter(); 9 v" ^# c% o$ t8 Z3 E4 d" j
}
* {2 f* `: c! w, eBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 8 @, G7 T- J" f r# L
{ 1 B/ ?, d$ |# o( Q
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
* k4 E; P# F+ `" V1 [1 m} * V7 ]: {5 y! |1 p n" t7 H% s0 A8 a
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
, N5 {+ e7 m6 l$ X c{
% L5 c1 d, U* f) i3 y( k return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
8 Q3 D, t- V9 |% b, T2 Q} $ F0 q, L/ k% ], i- `/ ^+ N4 M
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
$ B, ? p8 D1 t# X2 q& X5 b9 P{ 2 f2 E) o6 P: q S
CWndNeuz::OnSize( nType, cx, cy );
: b9 U4 S. B, W+ Z' S) m}
( y( _+ ]5 g4 B' Z. p' v/ H8 g: a. g
3 C9 a0 j3 N% r5 \3 H, S
9 U8 ~1 y$ A0 q1 pBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
. c% X: K6 E6 n. w6 z{
8 {% P5 s: U2 q1 H' | CRect rect[8];
3 X8 c9 x i0 _3 f, D' t9 [ LPWNDCTRL wndCtrl[8]; 6 Q8 E2 D6 ]7 Q6 Y# x/ V
' M/ ^! }" V6 Y4 ]) \5 k; g) s7 C wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 D2 M# G8 K2 s* G( f4 I3 t wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
5 j0 ^/ {% `4 }+ N wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! \ k5 F$ D+ S/ S1 v* `
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, w8 o5 F- T5 I wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 5 {; m3 A" `$ c4 l) q0 r: ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
0 F# N' {; |' D1 `) R' } wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); * M6 Z5 Y8 C5 J& }1 |
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
! ?! |+ Z0 R/ R; @% X" I& Y0 K7 _/ e. b$ p4 H
BOOL bUpdate = FALSE; % K# R/ \' c `. K, u9 `
0 t. G; d; P+ h& T ~. p for( int i = 0; i < 8; i++ )
Y5 H$ [1 o* L% m {
, b7 l# @! p" A. S+ X" O rect = wndCtrl->rect; 7 z6 }' c6 ^% o+ q+ n& J4 D
$ r% S' \. f! j6 ]
if( rect.PtInRect( point )) 7 g4 j1 {# r! `- ]
{ 3 x) ?3 f; W& _
CItemElem* pTempElem;
% a) P& t. A! S. w pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
* l: M# O1 S* Z if( pTempElem != NULL )
, w& E ]* b! S) ~ {
2 s. C: m t* M; c( t) q3 K. I if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
2 H0 w' y! y- o5 l3 x6 o# O( s {
/ ~. G7 a. T; t0 V: c ItemProp* pItemProp = pTempElem->GetProp();
, Y1 j. h' Q# g; n
2 y) f& @/ p* q) z+ n: V; [ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 9 o. H- i2 g+ D% @/ y
{ ) J3 L% ~/ r1 r w
if( i == 0 )
# a& m6 a' n3 @; s1 D$ M {2 X& V- s, ?4 u/ \1 D2 r
if( m_pItemElem[4] != NULL ) 4 {$ b% p! Y7 u" S0 \; ]
{
" w) Q7 O0 Z/ T- W int nSize = 0;
- u4 a9 v1 A& M5 M& V) n7 m nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
# Z7 w: S/ V' W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
5 T, F2 b5 u$ D1 X9 } if( nSize > 3 ) 5 K7 I) M) ?/ N; l7 O( g$ }+ S, O
{
2 r: {, k# q- v g_WndMng.OpenMessageBox( "oversize" );
3 X5 Z9 c& _. G; U: u return TRUE; ( @- x0 X8 x, P& ^5 X- X. t/ `! v) B
}else
; `) D0 J( i& o, r; u {" _: k2 {) d( j9 Y( q/ X4 L
bUpdate = TRUE;
( |) r2 r0 r3 a) S# o }
- @3 V$ g: X- B7 v& Z }
4 B' W2 m; \# G4 E if(m_pItemElem != NULL) % A" a y5 @3 e! P
m_pItemElem->SetExtra(0);
$ G9 O: t p1 v. L! ~4 k! M5 O/ e8 J6 W$ Z6 _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ l6 C7 i! ~/ z; g0 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # }: u0 \$ p. P& y4 }* U
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, h" e* K: C' t' M. U% E, S( r2 v p; x. B3 s
if( bUpdate == TRUE ) % Q5 K' d0 v- ^+ W, N* l
{ v# J: E. A5 [* H2 p3 Z! H2 w0 m
m_pItemElem[8] = m_pItemElem[0]; ! d$ P: Y2 Z! H' n" ?$ M7 g5 q4 i. L$ O
m_pTexture[8] = m_pTexture[0]; 3 S( h; s* X5 v4 W4 {" V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );; T+ b. I6 J v1 W9 G7 K( x
}
?0 Y( F4 e- v1 i }
4 U, _/ C! S" b1 }; I if( i == 4 )
6 T+ H# o: u3 I, c2 i1 i& r {
) q" D; u0 L3 J' `9 } if( m_pItemElem[0] != NULL ) 1 f0 z/ A u, l* W& n1 y o
{) [ s5 I- S- l: }
int nSize = 0; * Y+ V/ v, j. s8 h: \& \' K) R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 K" J' C$ C v5 @4 k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 4 i9 |8 ^0 p" ~. `9 ~4 k
if( nSize > 3 ) / `6 y8 {3 o% U+ M! A9 r3 t
{# S3 }( [% w! C; s/ Q/ \
g_WndMng.OpenMessageBox( "oversize" ); B" M2 T$ E& c7 J. q
return TRUE;
9 @$ h& Y% ~8 s; q( M" J }else
% o3 I3 j7 g7 d X {
: h. o/ @ K( Y* m, q" S- y bUpdate = TRUE;
# a# K2 f4 p9 T) C9 z4 \- Q }
. W0 R- A" ^% u }& t" G% M$ w' X
if(m_pItemElem != NULL)
5 u* W1 r- o1 [2 o8 |3 ~. k1 H/ H m_pItemElem->SetExtra(0);
, r- C. H( i: |/ B- B4 q: n" I& }! n0 Z! ?6 k7 P8 f2 w
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 e( ?2 `, Q4 A- m4 }. Q6 j2 M; P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 f' g+ ^* g1 r( a* t6 i m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ ?$ t( v/ ]8 ~5 Q# I6 P A5 t; g
+ C8 H) X$ k K; F& V3 R- t
if( bUpdate == TRUE )
: }( v4 B5 O, }5 r% x1 x) ^ {
, ~- I2 S8 F, Q4 v3 U$ q4 d m_pItemElem[8] = m_pItemElem[0]; 8 o6 G6 C# j; e% g) H/ [$ o
m_pTexture[8] = m_pTexture[0];
- `0 ?' R5 h1 g* L- e) ~; r7 R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ V. A1 t2 W0 s6 s) z. _) t. @
} * V# S: c" F% f& ~0 Q. R' w, l
}
) {6 T; y# R( Q1 p6 a5 Z }else
8 a7 G) ~0 r3 ]5 `1 W1 U if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 4 k5 k$ T: t. a9 E, D9 ]3 P
{
- {" r$ {) `. e" K8 F$ \/ G if( i == 1 )
0 ]& B, p' }# i {
7 E" o0 G" N$ V9 z. Z if( m_pItemElem[5] != NULL ) % W2 @, ~! r! i) F7 N' O
{5 O5 _& z! x m5 }" E+ \5 _
int nSize = 0; 6 i/ X( S# K# D( U- [: t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, p9 o! K0 q& L6 F3 v9 J$ I nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
: l j; x5 v- ?, H% I. O+ {! J. D if( nSize > 3 ) . [0 k! r: w$ k& J+ K* Q
{) Q4 S* O0 u# f( F# ~/ v; ~
g_WndMng.OpenMessageBox( "oversize" );
- i9 p+ ~) G# A" l+ g0 }9 t return TRUE; ' N9 L0 H- j' {
}else% t; d) H6 ?5 V3 ]) O4 T
{
! M& F* u9 s/ p bUpdate = TRUE;
- {$ m# Q# W7 h; {& r% a+ {. B; l }$ R. h: T$ z- z$ w1 F5 \
}& o# h) a' z3 M" ]
if(m_pItemElem != NULL)
* ~5 u$ \# J. { m_pItemElem->SetExtra(0); 0 D: e- c# _! f; E) T
' F5 g- q5 D" i+ x+ C! D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
`, f# h O1 _# g* n0 z! {$ U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 X9 K x* ?; ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 L& c& T1 h( O( e" d) D( x7 w/ h3 P
]4 A! N' L3 y0 b4 H8 o% H
if( bUpdate == TRUE )
7 E7 c( `* k: R {
# }9 H" E$ `- A2 f, _2 U: g6 J m_pItemElem[9] = m_pItemElem[1]; 4 }# n ~! A3 x' ]& {$ l
m_pTexture[9] = m_pTexture[1]; 5 s$ A* V8 G" |8 ?# n# y
' }5 ~1 U, k0 o7 c0 l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );! u/ `& `1 @2 y4 c
} 1 S" `) T. X7 `! C
}
7 ~, x: |1 _" u. H/ c7 e: f if( i == 5 ) , b. `- |9 ^1 J
{) `/ h& y5 m% u5 x6 e) p2 g
if( m_pItemElem[1] != NULL )
0 u" _; w y8 q9 I4 ~" T {
3 Y, F" E9 ?' P! `1 T3 S int nSize = 0;
) q3 J% x0 R) Q4 j& }2 o8 R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 |0 M) `0 ~: L+ I# ]. d) i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 4 X) C2 x& K* p3 s6 I" ]
if( nSize > 3 ) 0 u; O3 b" V, j9 }3 d
{6 ~( i7 K5 b) X: I0 \/ F- f
g_WndMng.OpenMessageBox( "oversize" ); " l! Q. o; `7 T' B1 T
return TRUE;
5 ~& L2 L4 B0 j$ h9 |( } }else
! r3 b8 o6 T! d" _) c! x& U, I( f# r {
; N# s: i1 n1 U. H+ A' m/ D# g bUpdate = TRUE; * s+ r" L ] B/ t% R+ g7 o5 d
}7 b( P$ Z. b" ^& C) {% }( |# Q
}! j% s: f. G; y: w" g
if(m_pItemElem != NULL) B# H& t7 c( G
m_pItemElem->SetExtra(0);
& L; F- P L7 e4 {) R& b3 z6 D; K+ j' W! a2 M
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) [4 h( _0 b7 s& B4 o) d4 c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: u8 x l' y# T4 D5 q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' w3 j5 U$ T9 U! k L0 ?. g5 J9 A' t; O3 _: K+ v4 O9 u. q3 |" G+ q8 {5 [
if( bUpdate == TRUE )
/ s: B! |7 U: H9 Z2 ]) _( l& R {, p) U5 s" j8 T9 j* \( y% o
m_pItemElem[9] = m_pItemElem[1]; 7 T# u, H6 i9 c
m_pTexture[9] = m_pTexture[1];
8 B% l' i# \5 J K //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 ]: C9 u5 l2 @! K5 k } % w1 [1 s2 M9 a+ l* A1 E
}
3 I$ L) u( b' `! M3 Q1 Z9 `* z* L }else+ n$ j2 k# {; f. Q' P. l( d1 N. H
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
! e I& _( B) k4 t9 R {; l e0 g& z) W5 b
if( i == 2 ) + a8 p/ v, m {6 I7 ]4 L. Z
{
# A; ]" v. C* S; D) j& P if( m_pItemElem[6] != NULL )
4 p7 o- R2 f/ W {6 z# O* o; m+ l: s5 p$ ?
int nSize = 0; 3 |% }* q! l8 T$ W2 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! A8 Z# B* Y E' g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); $ u! g* W& M# o( L7 x
if( nSize > 3 ) & j. d; Y) Y7 A
{3 J* @1 m9 k, f- \# t4 G, n
g_WndMng.OpenMessageBox( "oversize" );
& t: o0 b+ r+ y- c% H2 x return TRUE; ! p6 P* g9 d$ D v* N& F
}else
! X, C& u9 O# h: Q* z, t {0 h- N# s( i5 a+ O* ~1 x/ v- k
bUpdate = TRUE; ( V. w. J1 l1 {2 S' U6 [
}
1 `( f0 u+ m1 u }% d0 \3 D$ e8 z2 r7 F
if(m_pItemElem != NULL)
2 m- O5 `7 E; f/ E F6 h2 q) s m_pItemElem->SetExtra(0); ; O% Q* z6 Z7 d; C
) s/ {8 w5 ~: O ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 p' q9 I0 a) U
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. z8 o/ { P& _; A+ r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 0 q( f1 V; R+ Z+ Z6 z
+ I1 G" k4 M# `. f) G
if( bUpdate == TRUE ) $ t' `0 A. P: B7 c6 Q
{6 N$ T' }; H7 B5 `
m_pItemElem[10] = m_pItemElem[2]; 1 s: K+ n7 K" J) C+ ?7 c2 z$ a
m_pTexture[10] = m_pTexture[2]; 3 X0 |& C7 \9 W% @: Q+ {* o
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
' u& g/ r- p6 H; b2 b }
1 ?9 e6 U7 u. q0 v! H L3 t }3 d) z! [: g: n
if( i == 6 )
! E. t8 H) u1 {/ Q+ m) S {6 L4 k7 c4 F# Z: h' w- P8 b
if( m_pItemElem[2] != NULL )
: u% ~( Q B; M. s0 Z& N. ` {
& m6 Y2 E& |- J, l, j$ O7 c' u0 i int nSize = 0; 0 ]1 A3 _: ?% b+ f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * ~$ f w% X2 \6 y: v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
1 j$ `9 ~, P% u) q1 R if( nSize > 3 ) . y2 a7 D0 n& u1 z2 d7 t0 `
{
7 w k! V' d/ T. N! v5 P g_WndMng.OpenMessageBox( "oversize" );
9 r9 w. O, K* H4 K" A M" X return TRUE;
7 p2 k- E$ h) l6 U }else8 e! P7 H# Z4 Q( [
{
. i7 }7 w- S- y/ t bUpdate = TRUE;
+ ?0 [3 n6 r- D$ D4 s; u& J) y }, A2 y; `( o# B. v% S- y0 `
}
% K" M* z! I2 N) X; R' L) E0 a+ ?0 g1 n if(m_pItemElem != NULL) 8 E2 S1 K: X& e
m_pItemElem->SetExtra(0);
5 C. Z5 O* k% f2 L0 A% K, w* R6 `& X, c; L& y$ h1 d) @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * b/ G8 `3 W. G4 w
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# H; x* p2 N/ B9 ~1 n/ L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 A- b+ A/ G2 w, z/ M
& n$ K% G5 `/ t4 C8 F if( bUpdate == TRUE ) 8 [1 x& w8 m& q( d
{
5 L" I {( _. s. y, `4 R m_pItemElem[10] = m_pItemElem[2]; , `7 t7 M; V7 F% J/ W7 g
m_pTexture[10] = m_pTexture[2]; 0 w8 B4 H7 Z# S6 m) f2 t5 p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
2 P$ J* c8 ^# a, F' U- q } 6 l2 z# b& S3 T: M$ ]1 t
}
1 t3 R0 g, B: G$ f# i }else
2 W9 N4 {( Q. E; S* \) V! u if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
z5 D* G0 y0 }/ H% X; c- b' V {1 w% o; f. u/ _' N- f
if( i == 3 )
2 Q: q7 @4 h& A8 k {
/ [) C6 w$ z* g if( m_pItemElem[7] != NULL ) 0 S5 C3 a; H+ ~8 t7 D
{
: A9 R+ Z0 z9 L$ g int nSize = 0; & J$ H$ h( W. e$ ~7 n3 `# I1 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 P& C* b' P! }9 f, Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 7 A/ z- ]' u5 k2 d
if( nSize > 3 ) / e( D2 r& ~* S( V
{
2 g" |9 m8 _. g) f' W, T g_WndMng.OpenMessageBox( "oversize" ); 3 r7 I/ E9 Q+ F6 ^4 e8 }4 q
return TRUE; % x& H: Y! ]; i7 E6 Z" B
}else
3 p3 f: Z& r. D) Q; o- u' [! Y {
8 f: [3 L! e6 r1 E( F8 y bUpdate = TRUE; - P% N* j4 w% ^; ^, S
}
2 \( e/ ]- _* N" F, c2 _& D5 j- Y }( {5 W- x! l5 A E
if(m_pItemElem != NULL)
) P, q! y8 c( Z0 q8 U4 D* ]+ } m_pItemElem->SetExtra(0); 3 ~$ P9 d A4 ^( W
! R" t, ]$ K, ]: v# a
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / B" A& z$ l, s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
h% x2 D% Z9 @2 O) G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ H u# Q! {: v1 r! x7 Q9 }$ k3 G" k, S' w# _! V0 K) c, ~$ h
if( bUpdate == TRUE ) 0 I& R# h# u& b) `/ }
{( D4 |* |) Z/ b7 p- m
m_pItemElem[11] = m_pItemElem[3];
: f: c6 H& J+ e m_pTexture[11] = m_pTexture[3]; 8 j f9 y. b5 e+ O
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );- a' Y. |( b! V& h$ o; x. L3 R
} 6 V f# d( c. {- R! l; l' Q+ O: U
}
6 h( Z/ j$ ?" [3 Y1 |2 k+ B8 } if( i == 7 ) 4 ^% A+ M( V1 _) x. d$ t9 {6 L
{
9 _9 L- p1 v6 o/ L if( m_pItemElem[3] != NULL )
- ]2 K T, n% {5 d2 X% }8 e {
^* T! M" Y6 j$ m$ Q int nSize = 0; , @1 _' h0 M0 y8 R* k6 F- B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . _- i0 n* z6 q, `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); # n2 j9 f! j' A0 ]
if( nSize > 3 )
0 \1 y3 O5 Q. g1 } {( b0 [4 Q. y$ Y. w, p d, D
g_WndMng.OpenMessageBox( "oversize" ); & o: `& ^( N- z8 P1 j
return TRUE;
2 `1 {( W* C1 ]4 s# H- v h3 I$ S }else2 Y# V" ]2 H H
{
" |/ y' B" Y- j& L- ]* h bUpdate = TRUE; % R( ?3 r7 k2 t' L/ V) ]
}
: ?# z/ c6 q4 A$ {$ A7 U/ d6 z }% J/ W' t) N3 Z6 s+ ?$ X
if(m_pItemElem != NULL)
( O% ^" O8 }, O" M& y m_pItemElem->SetExtra(0);
' U5 U2 w, l( m3 k5 u: v( [* q G/ B# o( A/ ~( C
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 C R: X' I3 d- E$ R
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 [ A6 Z6 f! N3 N+ ], Z9 o* F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - S* u4 P, l2 x- {# |
: W. c; a. G7 C5 z& ~
if( bUpdate == TRUE ) . ?$ f" m# [3 M# L; j
{8 A9 _5 ?+ E* \( a* |3 D$ e" r9 ~
m_pItemElem[11] = m_pItemElem[3]; ( |4 K1 K% i& {" d: [9 J
m_pTexture[11] = m_pTexture[3];
0 u0 |' }& G# o // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );: N( h# Q. K* Z$ |- h
} ; L! r3 ]" t/ C2 s# T8 M
}% l0 ~. N7 x3 y4 f
}else
5 N! V0 ]: n% B {
6 o# x: @; {( h; u g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ k' z6 W2 p9 Q // wrong tab
. m4 ]8 n0 R- D* z5 X+ @" o } 4 g1 t7 Q3 m% M" V: R
}else. s4 Y$ W+ o( p
{
) a2 N0 u; g2 O4 E E g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
3 h) Z! N/ h( a5 O9 W/ } // not blessed
! w7 @+ ~. D% G& `) J* V }
+ z6 g: [/ \# C2 M }
; O+ i) y* ~% @" a9 I }
7 `* f7 G5 ~* f: j8 ? }
( o" J2 R1 b3 @9 X8 ?& ?
2 M% Q# O! F; Q+ ^- c int nCheck = 0;
# O& v3 m% D: A: @ for( int i = 0; i < 8; i++ ) - P2 K% W' D' W6 _+ L u
{
) P' I$ P; E' T3 g if( m_pItemElem != NULL )
) U8 V D9 J% b6 h" F* D& z nCheck++; % @# ~ V3 \1 ~
}
9 o! m$ C! Z; y z! _- O- k3 ^ if( 8 <= nCheck )
7 V4 E) ?- }3 {/ k { / P# p; f$ I. m8 u* J3 h$ @( V
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 ~$ H8 \2 w2 A# C3 P: g+ n5 j pButton->EnableWindow(TRUE);
6 B# w9 u# D2 H4 G9 V) ? } 0 |' R% g9 K, }; O1 F: d3 [
return TRUE; 1 g- q, t3 M: n* c* [. r
}
" V8 H" T, Q, O/ ?- yBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: \7 _2 p: }& s0 v7 ?{ 8 f7 j( }9 k! s! U% y
switch( nID ) q" _% o* ?- ]/ U
{ " a& M7 K+ E i+ l
case WIDC_BUTTON1: ; f; t7 h1 k" M
{
% o- m# r5 i, `" D3 h5 u g_DPlay.SendCombineFashion( : y* a" c& j1 D t! B0 k
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ) U" W4 v- h4 c2 w$ Z! @/ K
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 1 \7 J7 b1 n5 S" ^1 d3 x; N: k' w
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
8 O6 }+ W' R/ |# Y m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 9 q. J# H' v* S, {, g
);
* @9 f8 o9 F3 s) [ Destroy(); 9 U2 V4 Q5 c6 t, E9 \6 t+ p% n
break; % B+ m& H- n3 U. E% x2 r" {; w
} , d1 A) b u, x: [
case WIDC_BUTTON2: : e: L+ H# { Q# t+ v
{
+ \$ z$ I4 A4 G2 F' Z* A3 y Destroy();
/ ] H( J' p7 S, j' Q) k4 }! y break;
2 E+ a6 r8 q/ |$ \8 { }
7 U" O p8 E l } 4 W# b2 d- z' w8 T1 s
return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE $ }: L9 v8 A% v6 w' F
3 S" S- X, t/ u% B ----------------------------------------------------------------------------------------------------------------------------
1 r( f! w; Y4 ^0 yWndWorld.cpp, n( m" y4 |, ~* S- p) E J
在 case MMI_REMOVE_CAMPUS: 9 ~8 L% P! ~ h; Y5 Z" N
{ 8 ?6 _) r- J- n9 I4 P1 Z
if( g_WndMng.m_pWndCampusSeveranceConfirm )
2 N, Q* Q; O: [$ X SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 0 A% ?* Q( c5 z% o
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 b5 n* e. y. \0 m0 Z g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
0 ^ z: ?* J2 F2 i7 i% F! F, c break;) @9 o' ^# |2 j( X* }) V- t
}
' B) s; j6 N: E1 B3 P#endif // __CAMPUS
# ?! C2 V1 I4 a& F' {, j6 j& Y8 V, R" u9 u+ m# N4 r
下面插入 #ifdef __FASHION_COMBINE
6 J$ Z! g h9 v: M* o case MMI_COSTUMEMIX01: & Z- w$ C2 J; b: \
{
& N8 i1 ~3 p- b/ f$ y1 t SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
, r0 v; E6 h9 I# g* i g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
1 L1 t9 \, I9 C2 i g_WndMng.m_pWndFashionCombine->Initialize();
0 R4 |0 D9 k' F3 E* p1 k+ y2 Y; v1 k$ v } ) F& \* [0 a3 ]* A6 t, m" u' `
break; # A3 i, o0 D0 Z# a
#endif // __FASHION_COMBINE
S2 I) U q/ ~$ w
* P& T% D( q! [, j* `! |" ] ----------------------------------------------------------------------------------------------------------------------------' T0 H/ _+ N" D$ J2 Q
WndManager.h
& r1 `1 H' J; z$ i+ t- a! u9 {
; c; {3 O( W1 y% V K: H V于:
% _" p6 e! w' J: ?3 s( IPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
, \& W" ?' q$ I6 X. } CWndGuildHouseBid* m_pWndGHBid;
" z: i! }. `" P' q5 a) Z3 b#endif //__GUILD_HOUSE_MIDDLE
0 o4 y; c, D" U2 T$ S5 d3 M4 w4 V9 b4 W5 H* u) c. h" o& ]
认为:" B$ P/ \! t1 _: \0 g
PHP代码: #ifdef __FASHION_COMBINE& P. I; q; O* e( |3 l
CWndFashionCombine* m_pWndFashionCombine; & |: ~ A+ @% I4 [& V
#endif // __FASHION_COMBINE
: P; E4 F/ h `' l9 ~
7 ^4 n' e b# q# w, r6 I$ t ----------------------------------------------------------------------------------------------------------------------------! c+ p6 a0 _$ D/ f3 Y$ t
WndManager.cpp6 }0 r, g* Q0 M7 t( e
/ {" d/ g- y- s; {在 #ifdef __GUILD_HOUSE_MIDDLE
: w0 t5 A7 V3 j( o9 V% R else if( m_pWndGHBid == pWndChild )
! H6 {) ]/ I; z' G9 @( O. B { 3 }& T2 n# C$ m$ `
SAFE_DELETE( m_pWndGHBid );
4 t( b1 t2 ]3 r d2 o ~/ m pWndChild = NULL; * x% B/ l8 z$ Z7 J
} % @8 t, C; E" H' \4 F. o1 B3 B
#endif //__GUILD_HOUSE_MIDDLE % u! Z3 p8 j/ Z& r' x- y4 V! F% N
7 d) X4 @3 I* I+ V
后面插入 #ifdef __FASHION_COMBINE" `7 M. z: l; B6 h3 q
else if(m_pWndFashionCombine == pWndChild)
. b$ [9 t) S* p2 v {
+ J( d) n. U1 x+ T: u& x0 R SAFE_DELETE( m_pWndFashionCombine ); ( R5 [- z4 E1 c" ^; Z
pWndChild = NULL;
8 Y- M; Q: Z3 {4 c: [ }
, ?9 Q- O" q. m" e- g8 G: c% K2 q#endif // __FASHION_COMBINE
. Y, @/ M; S( @: a6 O2 e& m. q% e8 D6 ?$ c) K' s7 q
----------------------------------------------------------------------------------------------------------------------------) y- Q" s& D) m* y: Z2 h
DPClient.h
5 V) E5 z9 V+ D% E( u7 q- U6 o8 J3 J. A( h" S. V0 ^8 i* s6 [+ q
在 #ifdef __GUILD_HOUSE_MIDDLE
, V& t3 M, m' q7 @private:
+ y0 U" z, K# U* i J void OnGuildHouseTenderMainWnd( CAr & ar );
2 b5 U! U0 c5 _4 b! l0 D2 s void OnGuildHouseTenderInfoWnd( CAr & ar );
2 Z/ I+ C- d; j) L void OnGuildHouseTenderResult( CAr & ar );
) [: O: Q0 h& t& r" s" g3 q3 Vpublic:
3 Y8 Y, p* O& c void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
- K" [( l( \% R" K) q void SendGuildHouseTenderInfoWnd( OBJID objGHId ); / i) ^- f/ t/ ]
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
$ u" c8 Y* e7 n) Y! B: L#endif // __GUILD_HOUSE_MIDDLE
5 C: V! O8 y3 N* j4 \
+ p1 x. [. {% W; H; F6 d) e 下面插入 #ifdef __FASHION_COMBINE( U7 C- D, Q0 U- v' m2 s
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); t4 s7 Z8 h+ v, t# n. W( b- U
#endif // __FASHION_COMBINE
. q. L: U; w9 \( D% s9 [* ^; v: }2 c
4 g( r- O0 |* A; h5 b# C ----------------------------------------------------------------------------------------------------------------------------' b% _$ b7 r9 d' Y2 m1 G4 Q
DPClient.cpp- f) \) \: w2 {- c u9 C
9 I, Y" R' x1 W) m: ]! e! l在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ( x0 y, n0 B! _
{
& Z- v; P' j5 g" w/ ^2 { BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); & n5 J/ i* o7 x' Z6 x8 o3 d
ar << objGHId << nTenderPerin << nTenderPenya;
8 {' Y0 L* u, H: X SEND( ar, this, DPID_SERVERPLAYER ); 8 F* w. b$ l$ D. X- s# e7 N
}
3 m$ A6 v8 S# n, q1 I% U#endif // __GUILD_HOUSE_MIDDLE
8 T$ G. y! T" I" ?$ o/ g+ |0 ^9 K. H( b1 F& l
下面插入 #ifdef __FASHION_COMBINE: y0 p' N5 }8 A0 ~7 e) `
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 8 v/ J& }9 d m
{ 3 i2 u' v5 t* Q: I% e
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
2 C$ Y8 ?! |$ D: e- C/ H3 x ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 2 k' ?4 W. F* |
SEND( ar, this, DPID_SERVERPLAYER );
- G d2 K) }! T# u; V0 q* h}
2 I) E. n j! y$ L$ v4 y3 |0 q1 b' s- E#endif // __FASHION_COMBINE
/ p( j- ~: R/ a; E8 P9 p: O( M3 q/ G, b- |0 B# D
----------------------------------------------------------------------------------------------------------------------------
+ D$ T Y; e8 w8 M7 {4 j6 J' n, Z: L% O8 y
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
9 j2 l6 D4 D; a. Q% L* Q2 {
/ e8 p: b: P. o" i. D! x2 V ----------------------------------------------------------------------------------------------------------------------------
/ V# {2 [) g Z: x" K3 `/ P3 @4 W1 Z6 \7 x- u
3 O+ t# V6 W: F1 ^0 w8 w3 _5 J+ K
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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& n+ T8 R7 @( ?* ?( B~怪物
6 V- p. ]# P1 L" r! |0 _ |