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赏金系统恢复
1 u& r) [$ Y+ G* gMover.cpp
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8 O5 J9 ^: w( n" v$ \( ~3 ACode:
( p8 d8 V& ?/ G+ lint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
Z* H! n. D2 j( K/ F#ifdef __JEFF_11_4/ A/ Y# u5 Y; H8 K* d
|| GetWorld()->IsArena()
. S) }. g: c3 U( C& S#endif // __JEFF_11_4. ~! }. x/ v+ E9 c& J/ w; |8 Z
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return 1;8 C) r- T( u( A/ }
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#if __VER >= 8 // __S8_PK! D' H: J$ ]6 K& ?- Y/ k
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )% E* I7 f6 @/ |9 h' ]3 u6 J) i& X
return 1;
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8 @+ _0 B: a3 y if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )2 y( b# V" z% c* |, k$ p
return 1;2 N+ l& s9 m; ]+ n4 z. h6 p2 u8 j! a
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
4 X! @& \7 B% H' |) ]8 d if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )6 x* Z' K% Y1 l' t: N v
return 1;
+ j2 w- J' J; M) f6 X# K#endif // __GUILD_COMBAT_1TO1( [$ S+ P' g, U0 R8 T) b
o- l0 N: x1 o& T5 ? if( g_eLocal.GetState( EVE_PKCOST ) % ]8 i5 q' k" D0 r2 D
#ifdef __JEFF_11_43 B' k( E* A+ w/ c: }4 Z
&& GetWorld()->IsArena() == FALSE: M* n' o# M* h
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) ( U4 _) I x: C1 R. `2 {
{
3 o8 Q& o5 N" q1 ]) m# ?) S#if !defined(__INTERNALSERVER)1 ~7 d$ K% B5 i6 j J
if( m_dwAuthorization < AUTH_HELPER )
! s+ V5 e7 L0 ?6 g#endif
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// ??àì?? μ?·ó : R5 Q! `1 B% e' i( g
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
# q8 v* B/ u6 t CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );4 {- Z; p' N. e' P$ {$ `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' B# L' I y. C4 `% {" ~+ f for( int i=0; i < nInvenDrop; ++i )2 J* o; N2 G0 I1 M2 A
{
. a0 T9 |3 x8 P0 t0 X2 h3 [ if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
8 K% m$ j9 ?7 u/ w8 x break;; C1 s9 ~3 x0 o
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// - à??? μ?·ó; w& ?8 F1 d, \# G
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
/ q) b. | R& i- O7 F$ a0 l for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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}
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if( pAttacker->IsPlayer() )5 s" b6 u9 a2 u( |# k
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
1 q5 ~4 \' R- {+ _8 W if( pWorld )* B' e' i; g) C; B7 z+ i7 i6 m
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char szFormat[256];9 O" |5 O W$ H. E; w
strcpy( szFormat, pAttacker->GetName() );
8 H; c7 s* ~, [1 {0 a strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ s- c- T! a R' g2 R
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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8 ]; F: K; @! Q& w; F. r- {
if( !pAttacker->IsPlayer() || IsNPC() )
" Q) i$ P# z! G1 _" j return 1;
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' i3 b, `. \5 G# @/ k( L/ T+ u. y BOOL bAdd = FALSE;
! N4 v5 ^, O5 ?+ [: E if( pAttacker->IsChaotic() ) // ???à?ó??
! W8 F g8 m! U; u( F- h* n* ^ {
" ~) s8 o: `8 Y' [" e* ? if( !IsChaotic() )
% S+ s' O. P0 r- r* z7 N' z bAdd = TRUE;
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else // ?????ó??, èù???ó??# N. c/ @ M, x3 f2 D
{
) t9 k# Q ?, \3 J. Q/ n6 [- q if( !(IsChaotic() || IsPKPink()) )
$ }2 o8 s/ Z) d! v" P bAdd = TRUE;% s4 I! [7 ` S
}
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/// ???à????, ?o?aà? ??·ááü
' W4 a+ e- `$ B2 N if( bAdd && nReflect == 0 , \5 W" J" b$ d8 k3 M2 N6 n
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
8 x0 ]* K5 G, t9 Y1 v4 h9 G {
) u' z' g- z9 e if( IsPlayer() && pAttacker->IsPlayer() )3 u3 @1 m/ v6 p0 c4 C+ i
{
' [! T* r H* P1 K" b1 T( Z if( !pAttacker->IsChaotic() )9 B% W- ]2 z* [7 W" S2 I
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( e# ?; G4 @* `& t CString szSendMsg;
. i# M, s/ }, _9 ^1 ~' G8 {7 { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
/ z3 W/ h0 }4 ^7 T# @) F+ m. m7 R ((CUser*)this)->AddText( szSendMsg );% O6 G! K r7 ]" V
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
6 `$ O. [( V! i, T ((CUser*)pAttacker)->AddText( szSendMsg );0 T4 p/ y9 W* m6 o9 u
}! ^4 _. i* e. \5 |
- B2 K: L' K; U+ s3 G' a" h; f# ], v pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
1 ]' n# R" E* m9 R ((CUser*)pAttacker)->AddPKValue();# h( D1 j) R' K0 Z) N1 t% \
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );: i2 @) {# b6 [* }
g_UserMng.AddPKPropensity( pAttacker );" c4 d( q# l7 c
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
\- C9 |( l. }) l+ x5 R' M#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
\8 U( I2 s$ H2 I& x; n#ifndef __MAINSERVER, h) H, U6 W q
if(!pAttacker->IsPlayer())
' T$ l, Y c6 [6 s( z& _ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
5 M7 [6 X) Q2 d' W/ n#endif // __MAINSERVER
3 I( z& G5 O# Y$ q% P! C! ` ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);" E3 v3 l2 g% R
#endif // __HONORABLE_TITLE // ′Tà?
# ?1 Y! F, S4 ]$ n0 I" H }
7 W9 g+ g* b& I# w/ d#else // __VER >= 8 // __S8_PK: d) L0 p* {4 ?8 e
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& w2 A c! \/ K
pAttacker->m_nNumKill++; // ?3?? á?°?
d% L! U' ~5 k- a/ U# y! j# r$ I (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );# ~& y- }2 p% J. T* \4 c" ^
if( nGap >= 80 )
; {. P4 j6 [& b. L! t5 l9 P ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 2 {8 ]: n! @& f0 t3 @/ B1 m9 F
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// o??ó±Y ?3±?±a?| ??????′ù.3 ~4 `/ t4 e* q, }( K+ l0 _
CWorld* pWorld = GetWorld();6 P8 ~) k( Z9 P( E
if( pWorld ). l8 Y/ A+ E# [% G8 l$ ^
{
0 s6 Q! ?) N/ ?1 ~ //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."; R* S* |2 H6 V9 [) _ L
char szFormat[256];. C+ j9 l' a" \; L" g
strcpy( szFormat, pAttacker->GetName() );
( P1 a+ M' |5 G; g, | strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ b+ e( H' U2 A9 M! |( t+ c7 k- Q8 H g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
$ K! W5 M/ M, {5 x1 W' S5 e4 I }
1 u7 c$ ~9 C( R& x( E4 {! l! F: n9 D4 L6 h4 l# _
if( g_eLocal.GetState( EVE_PKCOST )
. x- I2 x0 T t7 d( { ?#ifdef __JEFF_11_4
% D$ p7 y# o) [3 e4 ~ R4 o && ( pWorld && pWorld->IsArena() == FALSE )
. \! ^6 p) c; C1 t' B( h6 f#endif // __JEFF_11_4
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{
. ?5 g: j) B2 ` if( bChaotic )
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#if !defined(__INTERNALSERVER)
% K3 L R" e1 Z if( m_dwAuthorization < AUTH_HELPER )" y6 x# ^" [6 X, ]9 I
#endif; A/ V& P7 a6 H' l" {
{# e |6 f7 M/ D P3 ~
// ??3?μ?·ó
# i# }+ _% O- i8 W KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 K* ?: c- a6 F8 N0 f% Q float fRate = pProp->nDropGoldPercent / 100.0f;. ]* v$ ~7 T) f3 [5 P: G5 E1 H
int nGold = GetGold() * fRate;
# C3 n! C+ h' ~, [ P+ }: `2 E# ~; o2 K% z! B6 S0 l' ~
if( nGold > 0 ). Z3 E/ |$ i6 o( P6 p' }
DropGold( nGold , GetPos(), TRUE );
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8 `! L. f* F$ u* J2 Q // ??àì?? μ?·ó 3 ]" r9 z4 M1 J/ Z! S- U
for( int i=0; i<pProp->nDropItem; ++i )
/ J- m, ?% \5 _* Q& `$ @, i {; S1 A# r5 I# ?9 i3 g
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. S$ |4 r' z( h- D
/ B X8 N i0 H+ h8 S: L if( xRandom( 100 ) < pProp->nDropPercent ) ! u" ?9 _% F+ Q" X5 W. T: l' K
{
: U. I- w0 w* b; p) W if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 2 ^$ T: ]6 u5 u4 S/ w" a8 I
break;
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% J1 g0 u/ M) V. }/ ]/ |, q }
* R8 t+ p2 @1 e8 w }
+ X y% p- k, E; q4 u }
5 l3 F) d1 W# q }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.7 o+ l" g' O3 k3 ?% d7 J7 h( l
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
% q6 k/ q7 H, |, H3 M: h6 x // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, O6 p0 E9 O, `$ ]: h& C: m/ ] if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
! s8 P! s, V% J9 D9 L/ ], j UpgradeKarma();+ ^. V$ i! l- {$ N+ T" n9 y
#endif // __VER >= 8 // __S8_PK& I" Q6 A: o# J' k0 }9 y
return 1;/ J7 p4 _8 k' T" {3 V
}
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2 ~6 J# k' O# P6 ?( v-------------------------------------------7 Q" C4 K3 Q* ^
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if( pAttacker->IsPlayer() )# I, h; \8 s" H7 U% y; Y
{* ?3 p0 K8 E1 a3 Y- l8 f
m_idMurderer = pAttacker->m_idPlayer;8 C' ]* I) f, P6 G; q/ ^
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CWorld* pWorld = GetWorld();: J5 K0 s3 C9 \* N
if( pWorld )
/ c& n q# l. e5 e$ F" ` {
/ G% @+ i% F# O2 Z char szFormat[256];
# `9 F4 i0 b3 ]6 \/ b+ M strcpy( szFormat, pAttacker->GetName() );2 z3 L4 }2 [8 p& U
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) ); Z- x+ B) m8 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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