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赏金系统恢复& ]9 k$ `$ y' q! ~1 ~
Mover.cpp
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+ ?3 z9 @3 T$ DCode:
3 V6 Z; H( e. Z* ?int CMover::SubPK( CMover *pAttacker, int nReflect )
`0 _+ r( d3 N) h4 }) `' [7 a% F7 y{
5 M/ h6 m5 z. A( p; l, ^) e if( !g_eLocal.GetState( EVE_PK )4 o7 [% L9 Q% U9 I! Z
#ifdef __JEFF_11_42 @( s9 [( [9 q
|| GetWorld()->IsArena()' G3 R. o. s+ X, m
#endif // __JEFF_11_46 m! i# B1 k& Z! C4 l# a
): N- s/ v7 u4 F1 p! Y1 D; `
return 1;
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#if __VER >= 8 // __S8_PK% r4 q; g8 H( B. [; \
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 }9 Y1 p, U8 y' N. f
return 1;
! O6 Q+ N/ ]( E; k- i; Y" I' c4 a# b5 w
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 G7 R+ L& G& E0 Q, I, s
return 1;6 {+ X) C) p! K8 H- q6 M
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#if __VER >= 11 // __GUILD_COMBAT_1TO1+ w% r% ~3 y" ~: [( s! A" @$ A7 r
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# d6 b& g* ^" s' _0 H" U$ A
return 1;4 D+ M6 u0 Q( l4 b, a1 {+ a! ?
#endif // __GUILD_COMBAT_1TO1
( U8 f7 H8 G# p+ Y0 g6 e
+ Z/ h( X/ r& B6 h+ y" o if( g_eLocal.GetState( EVE_PKCOST )
& }! w; V( k o1 W9 I#ifdef __JEFF_11_4
0 t: D* C$ o$ S/ o" q && GetWorld()->IsArena() == FALSE
1 \' a. [1 K/ o& C. {#endif // __JEFF_11_4
. R$ Y7 O! K/ v% S )
5 Z, V0 V" Z5 X5 ?# B {
8 [* L! G! A7 k! _# i if( IsPlayer() && IsChaotic() ) : d7 i- o5 A6 p4 s4 n' w I
{$ x3 c" I2 w1 ~0 v+ h$ W$ C
#if !defined(__INTERNALSERVER)
+ x: K& A- m( f/ ~$ S4 Z | if( m_dwAuthorization < AUTH_HELPER )
/ K" w8 U& d7 t$ Z: D. J#endif/ [) f2 B6 r" m# O
{
( T" P8 S \2 S/ F9 c3 i // ??àì?? μ?·ó
' O0 X3 Z: o1 I- s+ b% N# _2 Z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 a8 u5 f: T. b' A2 K% u# I3 T CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
$ h P) D2 i/ I5 h9 c% T/ D% W. h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 u- ]7 B5 y+ c7 v0 w; d for( int i=0; i < nInvenDrop; ++i )
! [* r- _) k. c5 R {( x+ j4 e5 U! a3 p1 j4 k" t' ~% ^
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 h2 N" T \! I0 g break;
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// - à??? μ?·ó5 z5 ~" O/ \4 n. u2 m/ m
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
& q s5 C9 z! M1 C' H: T+ e: Q for( i=0; i < nEquipDrop; ++i ). G, @# n5 a/ D4 L: C- L- `
{
+ b9 u3 s5 s5 E6 \) M if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ I! K" y- ^1 l! O break;
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}
+ x9 { u: p: O' g: }" Z4 A } 0 p* `2 ]0 {# O* `4 P
}
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+ t7 r/ U! r' \; n if( pAttacker->IsPlayer() )1 Q! ]4 I! `- ^& }: `
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m_idMurderer = pAttacker->m_idPlayer;
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, n+ @8 d" ]7 _& t3 v; d0 ?7 j CWorld* pWorld = GetWorld();
1 O; |: s) ^: N if( pWorld ) u4 A% t0 a. q& M; U$ l0 p. ~3 V
{
e: U8 m% y7 d; b, v char szFormat[256];
/ ?' @1 K5 H8 V, Y: Q strcpy( szFormat, pAttacker->GetName() );
9 Q+ X7 O7 p& g" y4 v( X5 z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 {' A, ^- ?5 d( o, W( n3 _5 } g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
5 l8 ]& ~0 X& @8 q }
- Z9 r+ h$ R6 L( X7 a9 ]6 E1 q) E/ N6 V }+ Y. [. {/ A4 n1 u z* t% E p/ d
! O9 y6 A# j; z- Q8 D if( !pAttacker->IsPlayer() || IsNPC() )4 r3 s$ }) ~$ [! I/ z
return 1;
% p+ I6 ^0 w1 U6 U3 }# o- W- H k- L
BOOL bAdd = FALSE;
$ {8 o4 c) s D" V+ G! O if( pAttacker->IsChaotic() ) // ???à?ó??
' T6 v1 \) M6 @8 N! |6 E {
: l, s3 @5 s7 N# B* a! ` if( !IsChaotic() )
: `! {- f5 ~+ l3 {/ S4 l9 T9 k2 X( r bAdd = TRUE;
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else // ?????ó??, èù???ó??- x- i' q; }9 G. G
{
^) k. ^# h6 e9 Q) ?& S if( !(IsChaotic() || IsPKPink()) )
5 T/ ~3 g7 O( S. L+ A bAdd = TRUE;. x. s9 n+ }! X, x. Q+ m: C
}( w3 \, L3 x& v
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/// ???à????, ?o?aà? ??·ááü% j- J& v0 M% f( x# u
if( bAdd && nReflect == 0
2 n# l- D* Y. X# C, \' n && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
& q& D$ ?; s! p9 Q: J# f- d# Y {" C0 m. g! u5 A) F6 i
if( IsPlayer() && pAttacker->IsPlayer() )
) h X9 R: j- ]5 E5 V1 c$ R8 v; a9 _ {7 Z1 z: p* \# p: u7 B
if( !pAttacker->IsChaotic() )/ q5 m+ {( ~9 L* j8 O8 [
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
( c$ F4 l7 V7 j. I7 i5 O CString szSendMsg;
4 z4 b' k3 F. V szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ ~% ^' |' Z8 Z) K3 O# b: I. s' H
((CUser*)this)->AddText( szSendMsg );
" K' M4 w0 z; ~; P7 } szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 D# v ~8 z( \1 q ((CUser*)pAttacker)->AddText( szSendMsg );# N O7 _* F4 D. v& `* S
}, i$ {7 R. G/ `* \4 w
o) O$ v1 k6 y$ O1 m- G( ?
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. e4 |5 w! h* ^1 s% H2 P W3 V, r
((CUser*)pAttacker)->AddPKValue();
! q5 q1 ~ _* i: _; Y7 v pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
5 [3 g% x; ]1 n4 ] g_UserMng.AddPKPropensity( pAttacker );) q) c3 g( W. E* y. x0 {
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; _. _* Z0 u, s5 S
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?# S' T# y4 L( [7 E3 M F4 g, }
#ifndef __MAINSERVER" Z5 k! T0 y2 h l' n
if(!pAttacker->IsPlayer())
' U/ _0 {; F( O6 F3 Q+ q$ ? FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
6 M% H, Z# m5 U% p; U#endif // __MAINSERVER
1 m+ q. X" h3 z ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);. f; a) X0 ?5 x$ l9 }+ e! c
#endif // __HONORABLE_TITLE // ′Tà?' O7 F' X7 g4 \, H4 j; `7 f" Q
}5 A i: N7 \2 {- b' t+ W
#else // __VER >= 8 // __S8_PK0 j/ e0 {/ J2 i( `/ [
BOOL bChaotic = IsChaotic();+ A' v5 e6 |* u6 {
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò./ n0 B) i7 J' v8 @- ?& W
pAttacker->m_nNumKill++; // ?3?? á?°?
3 h# C [" P" |9 z. b( j (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
$ h N+ Z% m4 u. q3 u! V' L
& ]7 g' ]: z) I1 h int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );2 i8 ~2 c6 H) y
if( nGap >= 80 )0 ?9 S. F: T9 g
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 o. G3 o$ z* s6 G% a% l; U5 V
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// o??ó±Y ?3±?±a?| ??????′ù.
, b: i) `. l, I* g CWorld* pWorld = GetWorld();5 k. Q# l: C+ J# P" }
if( pWorld ), Y: g) Q+ e0 p
{ j: h+ l) T _6 b' k3 Z
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" @, a" m# t; H( z8 |' P5 y& q char szFormat[256]; v) _6 a$ l# Q
strcpy( szFormat, pAttacker->GetName() );
9 }* W8 z3 b3 u& h( O. |0 D. G* u strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, j* m* {) g, R5 E \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );& K: A- h) f5 U8 D, N
}
`( d/ \$ z8 G! K" z2 J6 C3 S; {1 R P' o5 ?3 L
if( g_eLocal.GetState( EVE_PKCOST )
/ Z6 k: [3 t. ?$ v. K+ O#ifdef __JEFF_11_43 g/ U; t- U: b+ Y) b
&& ( pWorld && pWorld->IsArena() == FALSE )
; C" d5 G J1 `" a#endif // __JEFF_11_4/ ]9 U0 V! H" t
)
+ |; P, D" F1 U. f' t9 l {- _4 k/ d* y2 c4 @
if( bChaotic ) : B( Q$ n7 T' ^& q
{
; P) a4 a3 V b% m #if !defined(__INTERNALSERVER)
! X2 l/ {& t ?, Q7 E0 b- d. I if( m_dwAuthorization < AUTH_HELPER )) T/ @; H- _# e q* q
#endif& C, ]! b% }) R R2 h
{
+ ^* l0 q H0 U8 Z* F4 V // ??3?μ?·ó
% \2 i- b; P2 r- k0 N0 y, N; c KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
% R; E' H# e w5 L" b4 L* ~' B float fRate = pProp->nDropGoldPercent / 100.0f;' v4 I" f( n% D% [# K( o- C
int nGold = GetGold() * fRate;( h0 _5 I$ l" P* _
/ ~9 s/ ~+ X' D) d9 X4 X; b1 k
if( nGold > 0 )
. z; [+ x0 \+ O4 u2 B3 ]6 f DropGold( nGold , GetPos(), TRUE );
, d, o4 g- W% V
5 W, Q. g% V( O8 K+ D5 E // ??àì?? μ?·ó 3 R$ h3 z, J+ h$ T W, N/ m% a; I
for( int i=0; i<pProp->nDropItem; ++i )" s+ v5 H/ [# @7 q1 f
{$ n. h3 h; A( ~ \
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.8 w3 e( K) N' L8 F( }
8 O9 @* ^% q, ~7 M
if( xRandom( 100 ) < pProp->nDropPercent ) 2 }+ w; h0 E; n: Y |
{
4 G! @' ^1 E- m1 |/ t9 s if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
" P. J6 n, s; P7 d/ A7 z9 r break;
5 U( a1 p. \3 K! j# d }. l; H \. S! ?% m
}5 Q0 K f. G/ M+ @% t
}
" e) I2 q' i/ V/ ]$ ` } $ X6 ?7 V9 V% Z5 K5 Y5 I
}
) t) O8 j9 P( S- e6 j6 G4 {1 }5 f
//pAttackerà? slaughter°aà? oˉ°????2′ù./ _6 e6 A6 p2 x1 N) @$ C O/ {9 c
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );$ I" Y8 [+ h0 F' I
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.' g- [6 T) k d2 l/ u
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 g9 Z9 P9 X, q3 E2 C: e1 f7 @( | UpgradeKarma();
* R. \: f' v# p#endif // __VER >= 8 // __S8_PK& D3 Y. i" |" a* L! W9 I1 j
return 1;
" ]1 f8 J, ^! r* | y}
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9 ?3 i' q/ r# i' T$ h/ H) A- G) L, y) o4 l; ?
. a: T& Z8 |1 G& e/ a; j5 b( V8 W6 y& S8 b9 P/ z+ e5 {8 f) Z
9 J0 j% j5 H( |# F' |% r
1 S& W$ J# k! U. W$ f-------------------------------------------9 z( z; R6 A A/ P8 x u2 F
- ]! Q$ g. } d. T" x I/ v0 ?; U, F! N& g7 Q
if( pAttacker->IsPlayer() )0 s9 A# k) d* z" }
{' c) x! N' L/ c _6 [7 P$ @
m_idMurderer = pAttacker->m_idPlayer;
+ O. Y2 a9 r/ k, t! J( C* f4 q, w @/ Y0 L9 l/ l
8 x" c2 n7 p- _& v CWorld* pWorld = GetWorld();
5 `4 ~1 `6 D1 S: _4 q2 X& e if( pWorld )
0 {9 m! v9 V+ n. b& [5 _8 Q+ X {
5 o7 @9 \6 I9 S/ N char szFormat[256];* q- Y9 b1 ]% m
strcpy( szFormat, pAttacker->GetName() );3 ], k2 a; S3 ~! k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 F- A3 o! x) t$ f2 M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );& R7 g) D8 N/ i5 E% n
}' v; O0 F& a7 `
}( ~% p+ x! K- E" i4 k
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