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赏金系统恢复, U5 ~1 \6 K, W! }
Mover.cpp$ m+ x4 u$ P/ @, @' v" D
2 J" i# U7 W! ~2 LCode:
# ^1 m" k t6 Zint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )0 m# P% j! {3 o& R, P Z9 z
#ifdef __JEFF_11_4
' D+ y z) t7 f- i || GetWorld()->IsArena()/ x9 j( A5 `# Z) Y
#endif // __JEFF_11_41 r$ z9 H& b# j t
)
! \5 b, A2 B. X9 L" O return 1;9 M' U1 I3 a6 l, A- n0 y1 f
3 v: [* W$ F+ E#if __VER >= 8 // __S8_PK$ H9 d8 s, B+ v0 Z9 V% i/ i
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 R5 x# v* Z& R5 m return 1;# D* B2 g7 s7 N8 x. P8 s3 S
# b! j& {- Q1 s
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 C. d1 n( q# E( I T
return 1;$ x. V0 S( E6 d$ i4 `
* W) x$ E/ k5 Z/ H9 V- U#if __VER >= 11 // __GUILD_COMBAT_1TO1
# I( _' G6 @2 ~4 Y if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
7 O( @/ t+ A5 O1 A3 D$ @3 Y return 1;
3 ?6 h$ v5 O4 q# |2 b4 C! W#endif // __GUILD_COMBAT_1TO1: X" a/ n5 K& F3 Y0 w1 |
+ N' c: @! R7 U5 f- H- L& M* G if( g_eLocal.GetState( EVE_PKCOST )
8 C. L, L) }- U) v4 V: p$ V8 {#ifdef __JEFF_11_47 @" t0 D5 ~" P% J: v
&& GetWorld()->IsArena() == FALSE6 ~! {+ S* c" H2 y
#endif // __JEFF_11_4
7 z- d; H4 q' Y )
) D, S* k, }) L' { {
' d7 }) q5 t+ b/ ` if( IsPlayer() && IsChaotic() ) , J7 P; r1 J ~6 i& E. d
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#if !defined(__INTERNALSERVER)/ k2 t7 o' ^) Y: @. H( a
if( m_dwAuthorization < AUTH_HELPER )/ O/ g5 q/ f& n* a6 C
#endif: M' m6 o/ u. S9 v5 C
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// ??àì?? μ?·ó y# h, Y B% C; L& ?5 g$ q M
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
3 M: |1 `& k1 z7 W$ G+ ^# S CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );5 u( T$ i. |: t$ Y# |7 r$ W
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
4 Q9 p1 x. d" e0 ]7 f, q4 H for( int i=0; i < nInvenDrop; ++i )- P% P% o. e+ O$ u3 p: w- r
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 7 H) G- ?4 V/ w2 z2 N5 p: c
break;
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- z+ C& ]# D ^$ T // - à??? μ?·ó" M/ ?: W6 e% |- r, ?. p
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
, E h. ? h: A% l6 b, F/ ~2 Z0 x4 U8 c for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
" l) @3 V0 ?3 w+ c1 N3 J5 n2 H break;& n. O3 e) h+ ~4 o2 ^8 ~
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}
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( u' k f$ g7 Z) t5 }' p2 E! m if( pAttacker->IsPlayer() ) `+ |; ]9 k; y5 x$ r4 I% B% }
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();- X# l! w: ]" \
if( pWorld )' V8 c3 X: Y, W
{, b2 P5 {( F5 {& Z
char szFormat[256];
6 S* L( G8 ]& J8 n+ r2 g5 ?& q strcpy( szFormat, pAttacker->GetName() );& G2 T# }1 J8 p5 c& V1 T
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 c$ V' H4 R% H5 i( [8 i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )* A% m! z. ~& Y8 p
return 1;
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7 w6 e9 h) G% V; @ BOOL bAdd = FALSE;
! @" O C0 k2 ~( x: L2 Y8 T if( pAttacker->IsChaotic() ) // ???à?ó??
- `+ x6 W" u- d k {
5 E. O9 Z' K) h/ t4 w/ ?4 x- d if( !IsChaotic() )5 E0 z) N/ R4 W Y: K) j
bAdd = TRUE;- b, C% T# a% _, P6 m
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else // ?????ó??, èù???ó??! U, \- H/ x# i# k$ l( z" ]! O5 k
{
# T) ~$ }) _+ L1 Y5 N+ { if( !(IsChaotic() || IsPKPink()) )! `& }2 ?9 P& d! Y5 K# z& x
bAdd = TRUE;* o3 V4 }) |- k) x+ v, Q7 _
}
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4 z' k) X3 ?* g /// ???à????, ?o?aà? ??·ááü
: A+ [% U" Y: ^ if( bAdd && nReflect == 0 0 q, a9 |+ f y) \( G4 f
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...) i f& C0 f! t( J- j2 t7 S
{
. H" U; J4 g$ k if( IsPlayer() && pAttacker->IsPlayer() )
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' _) R, Q+ @% j5 h if( !pAttacker->IsChaotic() )1 z! V( R0 g, t
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );" v5 Q! J7 o( W! u& d% e
CString szSendMsg;
# v6 h2 ~& F$ Q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
( H5 B, w! e# R7 `# k3 V8 }# D ((CUser*)this)->AddText( szSendMsg );
' l0 e- O9 y( e) A$ ]& ? szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );3 M/ T9 p: w- x; f* z" ~8 n/ M
((CUser*)pAttacker)->AddText( szSendMsg );5 }) @ h. A( \& b7 b1 O" d
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );' D* B5 M# q# F9 |6 a
((CUser*)pAttacker)->AddPKValue();
* f1 f9 E( B) q7 b# @. \ pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" t5 f8 }1 {+ M: U4 I y
g_UserMng.AddPKPropensity( pAttacker ); |& w- J! G' R" L# ~ y- _
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ C- H6 u" @! N3 `) X5 ^" q
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
8 y# i% a# g+ [+ j% T#ifndef __MAINSERVER+ E' ?' P" k8 A Y
if(!pAttacker->IsPlayer()) |/ x/ `7 o8 L% x; c: f e# E) J
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! d1 p% h' S$ a#endif // __MAINSERVER
5 \& |# g/ Q+ ] ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);( Q3 w y; F* ^4 o8 y: @: o
#endif // __HONORABLE_TITLE // ′Tà?6 }! b' b0 N' u3 E* @ t4 M
}7 Z2 W1 D5 ^) ~$ @5 A8 o8 e
#else // __VER >= 8 // __S8_PK9 @- u: S+ B. H" _* U
BOOL bChaotic = IsChaotic();8 R, h7 n4 V" ?, P0 n
$ F$ J; k5 h. Y. b7 |, n# B m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
. F% u" k4 J% E' m4 i pAttacker->m_nNumKill++; // ?3?? á?°?" v5 }$ s; _6 o( V
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
' m1 r7 A( z" j) }' K
+ {% {/ q0 U1 F int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
2 W3 u; c, x) w5 L2 Y if( nGap >= 80 )
8 ^5 X3 Y) C2 x [' ? ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 0 A* X& {6 o7 ~, v, a
& ? s) w2 d1 N I( y: {6 }
// o??ó±Y ?3±?±a?| ??????′ù.6 M, m) ]: q: h$ H0 x+ U
CWorld* pWorld = GetWorld(); P% T+ j' N! k' ?) t
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ m$ q$ f9 J4 m/ B& s2 z: L- g+ I3 j9 d
char szFormat[256];( w3 s+ F* S4 I5 a+ D3 a
strcpy( szFormat, pAttacker->GetName() );2 f: h% m0 m. y( l: T( d" h
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" L. h; O, d. Q4 F7 ] g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );& Q, S" U7 p( J. R' e% _. \
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/ N, y4 l0 |, H$ B8 b# Y if( g_eLocal.GetState( EVE_PKCOST ) ) |0 z* _( d- h
#ifdef __JEFF_11_4) c' ^0 H! Z4 R( a! y6 K
&& ( pWorld && pWorld->IsArena() == FALSE )
8 G- g j4 W6 ^* h6 O2 r% P#endif // __JEFF_11_4
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{; b/ B- V& U& B3 F$ Z9 ~! e
if( bChaotic )
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#if !defined(__INTERNALSERVER)3 w8 J( ^4 _% F( x2 M) ?4 |- u$ q
if( m_dwAuthorization < AUTH_HELPER )! ^6 i4 I. Y' ~1 x
#endif# |' K3 ~' ]1 G+ u2 B
{- E$ j$ e3 P3 `9 V3 E1 c' q! Q
// ??3?μ?·ó
7 m0 [# w4 O/ B% _ B7 z8 b KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
( E6 C- j9 j# k } float fRate = pProp->nDropGoldPercent / 100.0f;
; v# V! E, h& j D( x" O T int nGold = GetGold() * fRate;5 M3 P: H$ K! y' U$ X
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if( nGold > 0 )2 I* S( Z% B5 |" P; i+ M
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó 0 Z) l+ h4 ]9 P) ]' @
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.$ F2 P2 a. d. `3 y
: X* S. [% m: u. C
if( xRandom( 100 ) < pProp->nDropPercent ) 6 h2 J, J( D% I; d
{
, P# ?; M$ F& G' Y( G! Y. b if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - E) ?4 R6 g4 t8 S7 O" n# O$ C& u
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
2 y# Y: j/ P2 d" H pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );: C: [- q. T- R& c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
r3 D1 y0 x4 Z4 J0 _+ n if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
6 Y$ X' U. ]. ]- ] UpgradeKarma();* ~: i) }. y/ w8 w
#endif // __VER >= 8 // __S8_PK
6 E" N u/ X9 d$ T l return 1;
9 Z* e4 W3 R6 \8 V% s9 {2 C4 z0 t}
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" b/ C: S: W4 W& v* y-------------------------------------------
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, ]2 ?' S/ l- m: ^ if( pAttacker->IsPlayer() )$ {4 g" F4 n3 ]% K
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m_idMurderer = pAttacker->m_idPlayer;$ B/ P' q8 C8 q2 p$ ]
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% f1 A) j8 w! X CWorld* pWorld = GetWorld();
! n) l y8 a1 ]9 p1 P5 ?5 M if( pWorld )5 ~# ~+ G$ x% T$ o1 K: T
{
( S6 r: o' f2 u. _/ ? char szFormat[256];
. D9 D/ z2 X: k& a strcpy( szFormat, pAttacker->GetName() );! I8 t/ T% A& y' c6 Z
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ u9 K( O$ d1 t) s7 E/ w- n$ E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );9 E" D2 n2 Y: Q' @. w
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}
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