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赏金系统恢复
8 E7 e G# |# ?/ [* v, Z9 b0 A/ jMover.cpp4 E2 d& A/ y9 w( C* N6 g$ E: O- ?! G, `
d& f7 n { sCode:
w9 l% `6 a' j& R1 G. i" ?int CMover::SubPK( CMover *pAttacker, int nReflect )7 s; W2 ^ h R. H* L `% v
{
7 C- G8 S3 N+ g* N* V if( !g_eLocal.GetState( EVE_PK ); E6 F$ M, \& u8 K
#ifdef __JEFF_11_4
( y# C' [9 ]: Z' o || GetWorld()->IsArena()& i$ e$ k+ ^ s, ^; h
#endif // __JEFF_11_4
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return 1;/ i: d; l3 e- J% J5 }
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#if __VER >= 8 // __S8_PK0 J4 q" |4 v$ S9 b7 K2 U
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 Y1 S" Y+ r) }# I3 [ return 1;
( T P5 q5 P1 v4 [- p4 v+ T
+ \8 T# p! @' R9 e if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* X! y& C1 _/ n- f8 r! G, t return 1;. r" S0 N S- B. n0 v
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
8 c+ g' G9 D/ F" ? if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
" C9 D' m( H# m' S7 ^& t! W return 1;
$ l3 A3 B/ ]. _( ]/ _#endif // __GUILD_COMBAT_1TO1
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8 h3 a. N4 Y |: a if( g_eLocal.GetState( EVE_PKCOST ) , |) r3 \5 H4 S! g5 T
#ifdef __JEFF_11_47 x- f9 W. U2 o6 b) @/ T
&& GetWorld()->IsArena() == FALSE
, J6 C: m; x3 \4 H: _#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
3 c* u( d3 z+ x if( m_dwAuthorization < AUTH_HELPER )5 R9 s8 I- D1 J; I7 y
#endif. j) `. Y( p' F, B0 V. M; H
{
3 h* j7 |" G# M8 i8 _5 Z // ??àì?? μ?·ó
' D& k* O2 l% ~) ` // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )! V7 r% D) a$ x8 `
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );- [) p5 s* F: t
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );6 K9 w' y- t9 f( k) L6 @% U% D* }
for( int i=0; i < nInvenDrop; ++i )
* V8 O4 F7 \; r& Z {
) _+ c5 @9 [! Y$ Q& Q' d4 h4 V9 T g if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 1 J- ]9 [3 A# I7 B9 W9 ?% u
break;- S/ z0 w- [8 x9 Y2 P7 _
}- i7 S+ r! c* |' H5 f N
@4 E' p k6 R2 G // - à??? μ?·ó
" w% Z/ F) Q% w% i& d8 L int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
. ]! _- C( M" Q4 B) y for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% [* C% ?% n6 c, g$ V* F$ Z; W* m break;) g0 c4 c; L2 x
}
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3 G! |1 f+ N- A7 @ if( pAttacker->IsPlayer() ): J0 M/ \: V* ?) T! X
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m_idMurderer = pAttacker->m_idPlayer;+ ]! o, ^: e8 A8 P" I9 M' Z
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a* ?5 u* z- w/ s$ ?7 k6 d* k CWorld* pWorld = GetWorld();& D: Q$ a" W4 I
if( pWorld )1 E1 N" }- L# i4 n. l1 n# X, W
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char szFormat[256];; y) h2 b0 e! L& g u6 j
strcpy( szFormat, pAttacker->GetName() );
0 i- a6 o( _7 m6 Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 P v* u* C# l3 F( `* W) e
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )8 G' i" y& f% k& e! {0 R- {# D
return 1;
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BOOL bAdd = FALSE;
" N5 |* y. c7 R, p( C7 [9 O if( pAttacker->IsChaotic() ) // ???à?ó??2 c4 L) |+ P! {
{
! D4 w$ M7 k4 e7 ^ if( !IsChaotic() )
: @, Z8 M- G, R$ _2 J9 c* v) V bAdd = TRUE; Y" O. P' E: u" N$ ?) |: M
}
. w7 h. v7 h2 l( G else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
9 x4 Y: f! z0 p) x$ v3 F bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü. G7 c6 u" h2 q2 X! J
if( bAdd && nReflect == 0
$ y* j1 z, l# J4 ? && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 S0 w6 ^! }6 W4 I" c/ K
{
3 q5 ~! ~0 l- i if( IsPlayer() && pAttacker->IsPlayer() )0 x* x/ g0 \) B+ F! l" X6 M
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if( !pAttacker->IsChaotic() )2 z" a: f9 x& R, x% P9 i
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 z2 w K ` n+ x
CString szSendMsg;7 r" q+ }" W- a# |9 |" F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
r5 M; _: T' A ((CUser*)this)->AddText( szSendMsg );
& L8 T4 {4 k) o5 x% x+ a5 x szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );' g; P% H# A& I% r d. f1 A/ t& E. V
((CUser*)pAttacker)->AddText( szSendMsg );4 t3 J1 J6 H1 ~* U
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );. p& |) c. w; |/ D" N6 O
((CUser*)pAttacker)->AddPKValue();9 N$ f6 f9 }# K8 ?6 R+ |
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- o3 U5 t/ L/ t8 h$ g; P8 ~ T+ r- `& y
g_UserMng.AddPKPropensity( pAttacker );* A, @: V; S& v! _1 j S% ^! Y
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. Z$ \& N* \3 A z- O' I! C/ M8 Y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. ^- d' _$ j B! z a" |
#ifndef __MAINSERVER5 y; C3 h/ F# z: r; g* a+ s6 u
if(!pAttacker->IsPlayer())6 |. }# d2 I+ z- g6 h* T4 M0 U
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );' s( X7 l$ n J5 F0 \: a# [
#endif // __MAINSERVER
- ?) C* Y, b7 d; V ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ A/ g( f# U/ t4 k#endif // __HONORABLE_TITLE // ′Tà?+ t8 _3 E# a! c' i+ a3 L
}
( O5 o O6 M. Y1 B- m#else // __VER >= 8 // __S8_PK
; c% e! A9 J& D BOOL bChaotic = IsChaotic();
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. @% c5 U! Q# c0 W! {% F+ { m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& _: w1 P+ y* e3 ?" P
pAttacker->m_nNumKill++; // ?3?? á?°?2 `% \. B0 h" |+ e9 N/ A: [+ Q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
8 o8 C8 f: \- c# ]9 W8 f# P+ k/ K8 O0 v8 k9 I
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ t: A: a+ F8 T* F7 Y- v4 }
if( nGap >= 80 )
/ j& m' X% E8 o$ z; g- C2 N ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ + l# H* S' p0 Z. T
* Z( d }, T# }: g
// o??ó±Y ?3±?±a?| ??????′ù.
+ z' w& ~. W6 t CWorld* pWorld = GetWorld();" ?6 ^9 I: C6 h0 T4 Z+ d# h) C
if( pWorld )
% K+ q- g. X$ c2 E/ a7 H {
# A: s8 ^# T4 w9 y //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- N/ K4 e- N( q/ { char szFormat[256];7 X4 T2 U0 b) n, N
strcpy( szFormat, pAttacker->GetName() );7 g$ P- H& S. n. L- X. T4 g) ?
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 C0 E3 Y6 E7 j/ w/ r g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
- j# X- t# U) L2 q, C2 H9 V: Z; `0 j }
2 X5 |0 t9 g! _2 ~0 _7 Z" O7 x1 `# D0 ~6 z* Y
if( g_eLocal.GetState( EVE_PKCOST )
/ C# u% a# w$ M5 Z+ v4 F$ {#ifdef __JEFF_11_4
6 s& A; u3 x9 x8 R1 i: g" z( S && ( pWorld && pWorld->IsArena() == FALSE )" f1 k2 t g, _' ^
#endif // __JEFF_11_4
) Y) d- }8 u$ t1 _ M )% f& O2 o" c+ @2 }
{; R1 c+ k& b) L9 k
if( bChaotic ) / g) O5 L& K% h# C; }" ^
{
! p5 I+ a6 z# g #if !defined(__INTERNALSERVER)
6 D) {( f0 O; T% V: _ if( m_dwAuthorization < AUTH_HELPER )
f+ C, j' \! i, S* T4 @# ^ #endif& O6 {9 o9 y! B5 B' k7 m
{: i0 F8 z! X! K% q j
// ??3?μ?·ó " l. B- T: v- |4 |: u, O4 Z; @+ T
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
& t! P4 V* Q/ ~: Z9 a3 E% [ float fRate = pProp->nDropGoldPercent / 100.0f;- x( ~; a1 r! e% h! k
int nGold = GetGold() * fRate;
8 ~! q& r9 k! S# k8 E$ A% r) |% l0 D0 U$ x9 d1 K2 J
if( nGold > 0 )' @, R/ [* R/ N
DropGold( nGold , GetPos(), TRUE );* i& W6 e+ q; c8 f M! X7 k/ [
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// ??àì?? μ?·ó 6 `% |8 y. v& H
for( int i=0; i<pProp->nDropItem; ++i )
5 C+ m0 C6 V" h {
% K% Q7 ~ Y" J; h- m# c+ M BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.* ?0 \7 g, p/ @6 i0 ~* n( v
* ]5 s, e2 u" q7 Q( {, {4 R6 }' d if( xRandom( 100 ) < pProp->nDropPercent )
9 A# r& {0 X+ c% d: a/ O9 K% Z$ [5 w {
. o# X7 E% j N$ a+ g, i2 d# n if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) - o X1 ^1 L6 N( c- ]! @0 ~
break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
6 r' E7 _/ J( j9 d7 I6 q. o. T- J pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
9 ]8 w! y: G& i+ V0 y+ u k" P // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 A- E$ f; i" e
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ), \% M4 H8 Q: S7 @. e5 x
UpgradeKarma();
# a# ~6 W. d* B* ~3 M#endif // __VER >= 8 // __S8_PK
8 P3 m% \7 [/ G! h1 j' S1 R3 c return 1;6 w1 f; M2 c, f% f6 h% i
}
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-------------------------------------------& a$ E; ?1 T" o, u
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( h, K8 }0 M8 d& W$ R. @ if( pAttacker->IsPlayer() )
2 `5 X: r4 E- j3 O6 F {+ u' F+ S# p) h+ @
m_idMurderer = pAttacker->m_idPlayer;
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3 \ g7 [0 H$ [) w! I
Z. y3 W7 C5 j+ W6 p CWorld* pWorld = GetWorld();5 }6 p- V- \7 i; O, L
if( pWorld )! f9 X4 h5 b9 l) ^/ N% ]7 Z
{9 a: D7 b7 o4 |/ a1 g3 y
char szFormat[256];
9 D0 L! O% `* T8 r; A- T strcpy( szFormat, pAttacker->GetName() );2 L' f( \& \9 g4 U- w8 \
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
5 F. ~/ [- q% C2 U5 V8 c# Q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: h3 q& ?7 U2 q
}
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