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赏金系统恢复
. p5 L/ Z! [) {- M3 p8 I$ f$ kMover.cpp/ Q5 |- ?5 G' T8 [" _
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int CMover::SubPK( CMover *pAttacker, int nReflect )" W9 ]' t8 U6 D( |5 p
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if( !g_eLocal.GetState( EVE_PK )2 B" H+ s( d# ^7 N+ ?: \: x
#ifdef __JEFF_11_4
. t$ q# g1 {; i8 T- A || GetWorld()->IsArena()
8 E6 O( b# ~ I) b2 n& Q# u& d#endif // __JEFF_11_4
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return 1;. q# N W$ j/ c1 G" {
; E# c2 C' W `$ y& r7 A$ b- u/ u6 k#if __VER >= 8 // __S8_PK
8 Z6 J5 B% X. ? B" m if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
7 H: u6 m, H, ?! O. Y return 1;1 P% e/ K8 }' E
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); y. t4 k- _2 B* F% Y7 o* @
return 1;; x: n/ ]. h) v/ u, h$ [
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
& F2 d+ _! F( x+ h8 Z5 r, f if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )7 x- O% @$ ]$ Z( [
return 1;2 @' }1 g* P: @* X6 B6 h
#endif // __GUILD_COMBAT_1TO1# f& @( p2 [7 r# C( |& I
6 _' J) J% _$ t ^" g( y9 {5 o if( g_eLocal.GetState( EVE_PKCOST ) 2 ?0 X4 }( q% {2 p* N& E" X3 g* Z
#ifdef __JEFF_11_4, [3 P1 f3 O; B* a# ~
&& GetWorld()->IsArena() == FALSE5 A E% n6 _2 B
#endif // __JEFF_11_4% e0 d7 `9 i- c- i# o0 y
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if( IsPlayer() && IsChaotic() )
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3 }# S' s5 W' _$ v& Q1 a' \$ K#if !defined(__INTERNALSERVER)
( ?% p! |; `$ R$ [" | if( m_dwAuthorization < AUTH_HELPER )1 x$ B3 h' i. B& U- z
#endif0 m2 c4 a9 E& a- X: L' s. A* u) p
{
1 @: w, d4 j! O // ??àì?? μ?·ó % i) e w) w4 ], Y
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
& u4 a" S3 a8 y+ r' K9 V CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
- R! m$ w/ w7 }" ?% o2 U% Y1 U, B int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
I1 _# E0 n2 k3 R0 K: ?* k for( int i=0; i < nInvenDrop; ++i )& _! S. V; b( A
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 o) ?- X# a: Q" t3 I4 C+ p0 [; r break;
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// - à??? μ?·ó
$ c( x, [* v; h; a' n/ ^* a2 W int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 ); Q/ w3 N7 h5 M. G$ t
for( i=0; i < nEquipDrop; ++i )
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0 ^& S+ A+ l0 p& n' B- J6 K. [ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) * `5 l( E+ e% y/ M, t/ p
break;0 n) ?/ |' I# m2 c% Z+ z
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}
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- x! C, _8 d& F5 u) d- d" O: j if( pAttacker->IsPlayer() )' r1 ~8 V1 E% M! `- S+ m
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
0 C3 T: v4 J, T$ q if( pWorld )$ G! k D8 {& @& I2 b3 G4 ^% K$ K
{
. M W* K3 F, N( U& }& \4 Q char szFormat[256];
. N2 G u& r1 q. m$ j strcpy( szFormat, pAttacker->GetName() );4 b6 G, {! n2 ]+ O# o0 T P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );7 G* u2 z' v l- ~" Q# O% o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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( y. Y" i! o$ K# j$ X if( !pAttacker->IsPlayer() || IsNPC() )
8 L" H& i# I1 L( P return 1;
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BOOL bAdd = FALSE;
8 v, x% t, m( R+ w7 H, ]& v if( pAttacker->IsChaotic() ) // ???à?ó??
" H! Z5 y" W1 b! x {
\& w7 ~8 h3 ^ if( !IsChaotic() )
m- s" \4 L. ? e5 M* q+ ], Y bAdd = TRUE;
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else // ?????ó??, èù???ó??0 M' W z! J( N! H
{
% p6 X# E0 C ^: h# K( E# H, o6 t if( !(IsChaotic() || IsPKPink()) )2 k+ ?' ^/ r a
bAdd = TRUE;( M! {7 b- d: f6 s/ M+ V
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/// ???à????, ?o?aà? ??·ááü7 T2 B$ U3 }/ V+ D, a, O8 ]4 V
if( bAdd && nReflect == 0 " c+ T0 L# x# g% q5 e3 x$ B
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
" A7 k! z$ g" ~9 f3 W1 O {
- f- A( ?' i( A2 p0 B: e: [ if( IsPlayer() && pAttacker->IsPlayer() )
3 H" Q, ^& U) Z, d {
% T" F) Z! s% ~! M) u: \. E if( !pAttacker->IsChaotic() )0 |0 P. Q4 I0 ^0 ?. H
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );5 f/ n) h/ k% q! q7 M; t, R
CString szSendMsg;
. x. P2 b8 ^0 o! a8 T4 x szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
3 I: ~0 K4 ]* S: n ((CUser*)this)->AddText( szSendMsg );0 R4 B4 x. H0 D4 R$ x c1 t
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );, q$ ?' ?4 p* A. p5 M& U
((CUser*)pAttacker)->AddText( szSendMsg );
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v0 Y! V# Y, B# D, z! Q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );1 g' |4 N# P- Y- ~0 @
((CUser*)pAttacker)->AddPKValue();0 s3 z+ J8 j _; u# f2 }
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
7 G: M, p" t" D" }+ F g_UserMng.AddPKPropensity( pAttacker );8 s5 q9 V% q* S
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 r0 h+ R" Y; u3 b: T
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?6 ]% Y3 Z8 w5 @9 p7 ^( }
#ifndef __MAINSERVER! x8 w8 j1 U) z, h: b
if(!pAttacker->IsPlayer())
: }; S* y5 {3 z T7 ?$ P FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
2 H' J6 f: `6 O; \3 Y6 n7 o( t! ^# h, q$ g#endif // __MAINSERVER: r4 _4 l0 X! @0 E
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
' i9 K% _8 s1 E#endif // __HONORABLE_TITLE // ′Tà?
- N j' p* H: `. e G# c }
4 u4 h; M) w3 [#else // __VER >= 8 // __S8_PK0 {5 P8 Q9 L: C9 R
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.8 K; D) H' F3 A. N2 I E# n( J0 u- n
pAttacker->m_nNumKill++; // ?3?? á?°?
& X, W6 ^- v+ g+ {% e (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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6 M7 d9 ?! D6 t) ^; y# h8 \1 N int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
! d I- m7 e- H* b4 i if( nGap >= 80 )+ N! u- x8 ~+ h. `
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , G1 ~( L& |" T* D; V
9 b7 w# C; x. A8 W4 k9 x // o??ó±Y ?3±?±a?| ??????′ù." c! F' \5 W, K/ o
CWorld* pWorld = GetWorld();
" }6 V7 u8 P/ s `3 y5 o/ j if( pWorld )' p" y5 w/ d0 O. _
{
9 I' }" I2 q% s //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
5 V" M. j6 n2 M% R, U char szFormat[256];6 n, x+ k% r, w; K& S; J4 t
strcpy( szFormat, pAttacker->GetName() );
& k" r5 H5 k; F4 Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 |8 F/ u8 Y' o8 F# V' y g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );9 ?/ j3 n7 Z: [. j0 u8 q: j( h
}
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if( g_eLocal.GetState( EVE_PKCOST )
1 N% E8 X( p( M3 T1 q! u#ifdef __JEFF_11_4
+ o0 `0 _' l8 ^5 q; z && ( pWorld && pWorld->IsArena() == FALSE )! ^9 L7 B% Q1 T8 m+ u. ~5 ]; L
#endif // __JEFF_11_4: J6 {. Y5 b# N% j2 P
); n+ B9 ?/ O l0 p
{/ V9 |9 g/ T# I9 n
if( bChaotic ) & E: C8 O$ E0 ]% Q6 V+ J. e8 Z1 I! o6 m0 l
{
% q4 ]5 V& M+ C) g. [ #if !defined(__INTERNALSERVER), f. ^4 M- v- _& y# K" u
if( m_dwAuthorization < AUTH_HELPER )
' E$ ^1 g$ [8 G% x0 ` #endif
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// ??3?μ?·ó
4 G, w1 N1 j h4 u2 X KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );0 N5 {6 N6 H$ f8 B' e2 k
float fRate = pProp->nDropGoldPercent / 100.0f; G" Z: P2 S2 U+ g" n$ n+ J* f& C
int nGold = GetGold() * fRate;1 X6 S o9 k0 A2 Q& e, O
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if( nGold > 0 )% Y+ `; f. c! l. M6 `. }" ~
DropGold( nGold , GetPos(), TRUE );" Z2 A! _2 R. ~7 K! s& }% E. \
4 y+ k2 k2 T5 A$ A) k // ??àì?? μ?·ó 3 X i5 s) z( q/ B) b& s
for( int i=0; i<pProp->nDropItem; ++i )
& Z" v1 F6 T2 K {
, M/ V$ f5 u: U, u6 _- z' Q" ` BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 }! E1 [6 i4 ~
0 ~$ D# w d! j7 Z if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) % j3 Q6 P H3 r) M' |6 Z+ n8 X
break;+ q5 t4 D" R* H2 A
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
# d. p, b4 C# \$ u& \1 l pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );; l: }% w$ p# a
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 z5 [- q- ]1 q& x$ D$ d8 _" s
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )% \: I* O8 x8 L
UpgradeKarma();
8 V6 M" c9 ^2 g. v3 e1 O#endif // __VER >= 8 // __S8_PK) ~( w0 M) @* P# l% i+ E
return 1;
) C, ~$ w/ H- y. ^. f}
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- O+ f! z* { j* r: D! N/ V9 A if( pAttacker->IsPlayer() )
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9 r; i! ]6 e1 r6 k: K* K) m m_idMurderer = pAttacker->m_idPlayer;6 B0 h: b; Y7 Y$ V4 p0 F
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! g" D' I% i4 E* h, H CWorld* pWorld = GetWorld();
$ a6 [/ }8 a( c5 G if( pWorld )
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char szFormat[256];: R2 s: T" O8 j6 Q, u0 j0 y
strcpy( szFormat, pAttacker->GetName() );
! P; _4 o( k$ u- V# b8 ` strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
. F2 W# N0 W: _/ W: W) C0 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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