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赏金系统恢复
7 e# f4 X1 O/ ?' lMover.cpp
7 @1 W- W# d: c; H7 T& |2 N, U7 I. t, u+ J) t! I4 x; i
Code:& `/ Y. R; B. U+ U
int CMover::SubPK( CMover *pAttacker, int nReflect )
9 Z7 G5 t! k5 O9 \) i+ L* ]' i{& O! N% b- i" \. `- h
if( !g_eLocal.GetState( EVE_PK )
: ?: u5 E" L4 z& W1 d* G4 H#ifdef __JEFF_11_4
1 T, P- Z6 Z% P! B! @6 H$ T || GetWorld()->IsArena()7 L8 Q3 v3 M ^5 b
#endif // __JEFF_11_4$ N5 o' u* z' B
)
( N5 k* m; n W/ z return 1;. l( j: R& y7 F4 a8 n
3 S0 v- `; c, |, t" f- V
#if __VER >= 8 // __S8_PK V0 f( b# ]7 V' S$ k* y# c
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
, I# Z- y/ _0 i3 ?! p2 y& u return 1;% D9 g) l& \3 O7 T. z3 s
5 o u- ^( k2 R. W1 k
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )6 W8 [% Z- |* s# @
return 1;3 G% h4 r3 R( r0 f
$ j$ a& a$ x# w) e) \' {#if __VER >= 11 // __GUILD_COMBAT_1TO1& G4 ~: c( i9 Q- h9 F) E7 m) g
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 Y4 z* Y! J( K$ @# F. y
return 1;
8 Z6 E2 D! ^' n/ }+ s#endif // __GUILD_COMBAT_1TO1
+ q% e& ~( c$ v7 P L$ A1 p( H2 \1 \9 Z* u
if( g_eLocal.GetState( EVE_PKCOST )
% n( m& _. b$ L6 E' l#ifdef __JEFF_11_4
+ R0 P/ ^+ d. f! w' w* L && GetWorld()->IsArena() == FALSE" Y" G- E* k8 ]- K$ e
#endif // __JEFF_11_4' u! g' ]. `0 ?6 I
)
; L" L# Y# P* F( L, ~( \' k; R {+ `0 C- m8 b+ l4 A, n5 ]
if( IsPlayer() && IsChaotic() )
/ k0 q& u5 z& q3 ~% Y {
: a( Y; m" l! Z$ i1 ~- ?#if !defined(__INTERNALSERVER)
/ t8 t$ N, C! T' a if( m_dwAuthorization < AUTH_HELPER )
( |% w6 l) t" O/ U/ X% z9 o7 m#endif" v! A; I N4 D+ [2 C( \0 d
{
% X1 h- H( [# s0 s // ??àì?? μ?·ó
1 a; x/ G7 d8 ^+ c- f( a // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) y$ P, O" t3 c; q6 s9 t& y CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );5 J# O! Y3 D+ _( n
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );- q# c7 u; A0 @$ c0 c+ d- r
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 2 ~9 r$ L* \$ W( x# I/ W
break;
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; l4 S8 B5 ?* _ // - à??? μ?·ó k+ `8 W4 f1 |2 u- ?& f6 [7 l
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );: B6 ^! _( N3 o( Q4 w
for( i=0; i < nEquipDrop; ++i )( Y/ m2 S6 u4 `. w5 }7 @' `: M
{: I8 a& ?" D8 z* P; b) \$ _ _
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; Y1 g @4 W' H* I
break;& K3 k- d7 e4 a& A, u q
}
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if( pAttacker->IsPlayer() ). g4 u" A# p, {# A! D: k7 i/ A
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m_idMurderer = pAttacker->m_idPlayer;5 h+ d6 Q% T) D: m3 v3 i+ `
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( Y) F% p) D. P e CWorld* pWorld = GetWorld();- o- c/ S6 b$ V( ]4 p1 z
if( pWorld )$ ~9 @6 C" e: b7 P# X
{) y$ L6 W. s. m8 l
char szFormat[256];
" R" W2 Q/ ~3 l4 ^ strcpy( szFormat, pAttacker->GetName() );6 u% t4 n2 E, K2 y( p' k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) n* X$ ~+ l4 H/ O. H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
. v0 _# U( _' \$ |% G, M* i" R }
/ A/ L$ E% H6 i& p }
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+ N, t; w; a, }+ |1 w) k N' |3 G if( !pAttacker->IsPlayer() || IsNPC() )- _4 c6 U" Z9 B" |9 R
return 1;
) c X3 G/ r% O+ l# B, w; b% s- i
BOOL bAdd = FALSE;
3 \! Y7 P) v+ d7 H if( pAttacker->IsChaotic() ) // ???à?ó??! R2 ~) H/ D: t8 G8 o' S
{
2 v5 N4 l# g2 u8 [$ Q if( !IsChaotic() )3 w4 k& M6 P1 i1 M
bAdd = TRUE;3 ^, X+ D" P0 x0 j2 ?2 D6 R+ ^
}
i7 l @' L" c; a1 g else // ?????ó??, èù???ó??
/ l7 a' M" [) @ ^# P3 x {
# c% T. ?# b- l: `& K if( !(IsChaotic() || IsPKPink()) )4 N. t1 q% L. E
bAdd = TRUE;
+ u+ I" X) m1 e; D4 P }
1 h/ H, i$ ~5 j# l7 R: S7 ]! T& U6 i1 q+ v5 I. b9 S0 a5 v
/// ???à????, ?o?aà? ??·ááü9 c1 T: L" Y7 z5 R0 a& g5 \7 ~
if( bAdd && nReflect == 0
6 j6 x6 q0 `( t- ]' a. L$ M && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 a# [8 m) ]' F& P
{0 f p- F2 A- }
if( IsPlayer() && pAttacker->IsPlayer() )( ~' h. J7 b! Z" p( @
{
+ t* R8 i5 x9 K: I* n( s! q( B if( !pAttacker->IsChaotic() )0 Q5 ]: o4 h5 I4 X
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
# V0 {* Z! M& J( W% U) e CString szSendMsg;5 v5 X) U; _. e' Y+ V) t. x! _
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );9 s8 {$ P T% W. U' v; c5 `; F
((CUser*)this)->AddText( szSendMsg );
. N5 k l: `$ a% _( q$ s: x8 ]/ D szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 b2 K& Q, P+ k. e% I ]
((CUser*)pAttacker)->AddText( szSendMsg );
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' ^9 Q$ W. D. U- y0 X) ~! {4 { H& w( l9 v( Y: @1 E8 j! Z" \
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
& {: `6 e4 y2 h7 G3 ^9 y8 p. M ((CUser*)pAttacker)->AddPKValue();
6 d/ t5 O! p3 d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
) e: K/ O3 Z, V( L g_UserMng.AddPKPropensity( pAttacker );
9 x4 [. _: s' m5 \% T g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, [6 _ d7 F; k; S& ~
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( R J, a* o, k$ i/ ~ z* Y#ifndef __MAINSERVER+ M9 }" |! T0 I7 Q A% [
if(!pAttacker->IsPlayer())# n2 k8 }/ l. @6 n- h; Q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 R" L, V: s2 s& v' ^0 |1 z
#endif // __MAINSERVER8 h8 Q: X( i2 [9 x0 O
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
8 F2 H8 s4 h0 L3 q- Q3 g) s#endif // __HONORABLE_TITLE // ′Tà?; Y; N' ^! ]: R& f% \' y J! p
}
" z+ {( R X2 T3 M#else // __VER >= 8 // __S8_PK1 g% t( ~9 d1 O+ ]' I* i, K
BOOL bChaotic = IsChaotic();
' T8 J) ]# i Q& s2 m+ b: g2 }- W- U4 u5 v7 B; C
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
! X% n' t' I" p# P, Q! @ pAttacker->m_nNumKill++; // ?3?? á?°?
0 t5 M4 Q4 e- |" f0 t& Z- ~& `7 z0 { (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% J, u) D/ c6 |* e7 D" b7 U( d. h
: ~0 g6 \9 n8 ~! Z. Y
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- Z- I; e' a8 Y7 M' I+ P0 [ if( nGap >= 80 )
2 ?% K" g0 C+ C* |: v/ |. ? ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 R4 R5 [' k2 p
9 r# T9 F; E7 W; i# q1 g" N // o??ó±Y ?3±?±a?| ??????′ù.2 u- b7 I/ ?4 u) x/ N$ B$ a
CWorld* pWorld = GetWorld();
( }; S3 M: d1 E. R$ F8 k if( pWorld ), f2 c7 |0 v- y" c: |
{
+ V" t$ w4 S1 \+ a //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
) R0 P* O D7 ^1 r char szFormat[256];0 W2 D- p4 g4 q- N2 p
strcpy( szFormat, pAttacker->GetName() );
$ J6 n$ @7 b( T1 p2 t- W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ W1 y8 |* N+ W2 s7 T; \& x$ \/ x5 H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
; p F' `8 K& b+ U+ I" ? }
, a% l- _4 F. l Z/ w2 G4 s, m0 i7 |- U+ l
if( g_eLocal.GetState( EVE_PKCOST )
0 n% u' ^; F. ~1 h X$ |0 O#ifdef __JEFF_11_4/ Q1 q* ?$ s% D( g' b" h o
&& ( pWorld && pWorld->IsArena() == FALSE )# _+ s" }) D; e# l) g
#endif // __JEFF_11_4
+ _5 q7 l: u& ~ )0 W/ V) e! M4 Y: ^7 J j4 W6 y. M
{: A* C. w9 f4 l, T4 V+ d3 W
if( bChaotic )
5 U5 b$ |7 w+ n. }! \$ M {
6 G Z1 K& C7 j. F5 E! u+ s #if !defined(__INTERNALSERVER)5 X3 c& F4 O& t
if( m_dwAuthorization < AUTH_HELPER )
8 i. [1 J4 L' G #endif1 N, o8 W" b/ S. E9 i0 [1 N7 z+ G
{
2 d. M1 c/ @: P/ F8 T ^8 r2 w // ??3?μ?·ó
" L5 u/ s* f3 t6 o. t8 v5 C" f* K KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 n t" m% L, J float fRate = pProp->nDropGoldPercent / 100.0f;
: A; C) O$ M; B( o* U int nGold = GetGold() * fRate;
3 c* R0 o% p, R0 \/ y
4 z0 V- d$ X) {# M, T if( nGold > 0 )
8 s- i/ K$ z& z% A3 t/ G8 Y, [ DropGold( nGold , GetPos(), TRUE );. K: x* p* v, w6 X v6 K: u! ?, H" G- b; [
; s2 z6 w( x7 B' P9 \8 x // ??àì?? μ?·ó
/ k- X4 H: U( Y for( int i=0; i<pProp->nDropItem; ++i )
0 S A3 D6 {! g) {+ x {
, ]! c" {' p; \! G; A+ D( s BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.# S; L K! }3 K' S* P4 Q4 a4 C
+ W7 H0 @/ G! s3 \2 U2 G7 z' z# [, t
if( xRandom( 100 ) < pProp->nDropPercent )
7 }# E6 H+ t' E3 } H {
, _0 e" ]6 W5 n. m( h) b; R' f# P if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) : @8 i6 o5 W% M: W0 q' J8 H: w: i
break;1 ~8 C2 x% ?( w9 n
}
: u& ]: }8 ]7 o! J }- C% f: H! T( Y* Y$ }2 @8 e
}
% @7 a3 |' Z$ @ F } & w% @; H' r# Y& \4 E8 o6 T7 C
}8 D g; t* }# C; d
7 R! M6 |, S8 `9 F$ y
//pAttackerà? slaughter°aà? oˉ°????2′ù.) X. x: X7 g6 i0 @7 B; U
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
1 T! r' u$ O+ h7 c& Q // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
& c0 x1 l4 H; z8 q2 S; v& R* s6 Z if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
! n6 t$ J# s. S2 V9 h6 d UpgradeKarma();
3 S% [' e8 n" e* T" Y" O% s: ]) ]#endif // __VER >= 8 // __S8_PK
$ B) g0 }. j4 Y+ i t, b return 1;2 r" Y8 ^" Q Z$ E0 S2 W. I" A
}- W$ ]- \& L* J, a/ B: {
, p3 m5 w9 Q( x4 {
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-------------------------------------------
/ ]6 E/ O+ b6 s/ n( N2 P( l( ^6 c+ r/ h9 V/ _$ D
! \+ d7 {; y& ]: G1 o" {
if( pAttacker->IsPlayer() )
) D- a) x" z- B {9 I+ V$ ~6 E; m) P- J
m_idMurderer = pAttacker->m_idPlayer;
7 ~" L) S7 ]6 s' n0 F0 K9 g, _" o6 v8 Y& J% [
! C9 [( o( J4 P: Q CWorld* pWorld = GetWorld();
0 H2 t6 L! S* K! L. ?4 h: Z if( pWorld )
6 c! Z# q0 j. s% `3 Y7 s3 n {
$ f" L. u/ ] y4 A* J, \ char szFormat[256];
/ U( z/ J, Z" x/ O: F strcpy( szFormat, pAttacker->GetName() );9 w! g6 ?6 A' a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' X: w5 d% R5 k- M; o
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 ?% U$ V5 D6 x! m
}
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