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源码 MoverRender.cpp
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2 ?8 f1 B* N4 d$ Q, F2 v) F else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.; J/ O# [( P1 |7 q) E) }
{
m% {% ]- I' P+ [, a' ] j; f0 R //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
% i8 _. `; E% s7 ~. N/ L4 S//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );8 G* ^' q' }9 `7 A- c% |: L
pTexture = g_Neuz.m_pHeroIcon;
$ e' d: y1 w. |! Q6 W5 m if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
: ]7 s9 f. ^( x [9 V pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND169 ^ |2 ^! L# [, s
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
3 N9 o/ A \8 C* g) H& t0 a) { pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
4 o; w8 ` b, |) Q// pTexture = g_Neuz.m_pLegendIcon[0];' g4 I, K' T3 ^3 V. x2 I/ _
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
( Z* U* u5 O) C' U3 W pTexture->Render( &g_Neuz.m_2DRender, point );
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}
* Z' P, Z8 U4 { else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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. F2 T+ R; o, S# ^, {3 z strPath = MakePath( DIR_ICON, "icon_Hero1.dds");+ Y5 {* }1 {4 r3 \, C
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
% O! K j. @+ q4 Y3 C* C' Z/ M// pTexture = g_Neuz.m_pLegendIcon[1];* W: o8 f8 w' v3 N
if(pTexture != NULL)
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% A4 D# E. }5 K- o r* R& \ point.y -= pTexture->m_size.cy + 5;6 ?, l) F: U% ~6 B' @+ J# R4 W- C
pTexture->Render( &g_Neuz.m_2DRender, point );1 a, \/ C( K1 i2 I( s0 a
}
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#endif // __3RD_LEGEND16
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