|
源码 MoverRender.cpp' [0 G/ j6 {* w% K
5 T |) ?. n& [: cCode:" U: S8 `) ^; y k$ C# y3 M
! X; a5 \* T/ O; S' H$ Y else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.2 _- ]8 k# N* H
{
# X* D# p/ o6 a8 v! e# o //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
+ a u1 E& l, z3 A- H9 Z//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );2 x% O0 a+ z4 v' L) x- Y0 ^" d7 L
pTexture = g_Neuz.m_pHeroIcon;
6 r @2 f% ]9 ~% [ if(pTexture != NULL) 5 o4 G" z+ ?' n0 F7 a# d
{1 k+ F9 P' \( z! L' i( I1 k; T5 a
point.y -= pTexture->m_size.cy + 5;
# ?0 W9 Y4 I4 ?' N/ A8 }# u pTexture->Render( &g_Neuz.m_2DRender, point );( P& ~, U2 H3 A% r( D6 k# _
}4 Y1 B: A0 \7 `$ E+ G7 t) f
}4 C/ s" S$ p0 R; I7 e; e$ c
#if __VER >= 16 //__3RD_LEGEND16% ^, Y( z- g: N- I) q* G
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
! d3 S( R q7 l; }9 o8 |8 D {
) i5 v9 Z; i7 r# E$ k" A6 k4 q; a: } strPath = MakePath( DIR_ICON, "icon_Hero.dds"); d/ s/ ^/ A, k+ N
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );# [! a( _# W- J7 c0 x. q4 f5 ]
// pTexture = g_Neuz.m_pLegendIcon[0];
1 H: @# V5 q& x) T; r if(pTexture != NULL)
9 i: F) I0 ?: f) ]# I* ` R {6 @+ F/ m9 [* g9 G
point.y -= pTexture->m_size.cy + 5;- C# ^' S {# s" I3 B! h6 y
pTexture->Render( &g_Neuz.m_2DRender, point );
3 U" y( i( b; o0 S7 i/ k( @ }7 s, y3 ~; \( D9 @1 ]
}2 N# T! R5 q; S) l( X
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
# \% l0 g+ O6 |1 C {
6 s# }+ ]& Y Y9 \ strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
- `* }. n1 u) K: ]* z pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
, E1 b; G7 T, A! c: k2 r// pTexture = g_Neuz.m_pLegendIcon[1];
( @" f1 c) x* z( [7 M# v/ S5 h if(pTexture != NULL)
$ ~, d: D3 o4 a" _ {9 k$ p5 X' C7 h( c& s& w
point.y -= pTexture->m_size.cy + 5;
0 d4 d; k& R0 E2 d$ ~3 J3 ~2 ` pTexture->Render( &g_Neuz.m_2DRender, point );
4 m; f; D! P% d: _ h3 l }8 z, L8 m( S3 O Z
}
# I+ J6 v2 A$ [6 C#endif // __3RD_LEGEND16
4 W7 W O6 E- [( H K, p. L) ~: I# z4 r( y0 B; g1 k
, G) z& t" V' v( p/ e |
|