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源码 MoverRender.cpp
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Code:
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
) x/ R" ~/ l3 g, m/ F. _/ C//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
" d/ ^* I2 y& @- s* ` pTexture = g_Neuz.m_pHeroIcon; ) O$ Z8 o( u8 K' w/ F7 C7 J
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;2 ~* [1 b6 S0 R6 P2 r7 n2 _ H9 H
pTexture->Render( &g_Neuz.m_2DRender, point );
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4 n( Q/ \) U9 P# E7 k& `* P#if __VER >= 16 //__3RD_LEGEND164 z+ e* J6 o: A0 ~
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
9 P, O, Q; ]5 V, e# C3 j/ W7 g pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );% {) F9 n! M! f- v Q
// pTexture = g_Neuz.m_pLegendIcon[0];
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point.y -= pTexture->m_size.cy + 5;
9 N# q( e3 W; k) V; z/ R pTexture->Render( &g_Neuz.m_2DRender, point );
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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4 C0 H; v& r h3 Y# u strPath = MakePath( DIR_ICON, "icon_Hero1.dds");& W0 |9 j! d, V1 {
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
$ x; [, f- [! ^: u8 A# h% \// pTexture = g_Neuz.m_pLegendIcon[1];3 |+ w1 X6 M. Z6 Q8 r4 {6 q
if(pTexture != NULL)! Q; K1 O; s1 T9 F! c, Y# T! e
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point.y -= pTexture->m_size.cy + 5;0 \9 |. r( w) J3 B
pTexture->Render( &g_Neuz.m_2DRender, point );2 R9 R5 ~, c( o; `* u( p
}
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, Y l# I! P* J9 r$ O. W#endif // __3RD_LEGEND16
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