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源码 MoverRender.cpp
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) p1 X* i8 I2 e( _+ n- v; d else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.' d1 @' v1 u5 q! f4 q4 n' e1 S% e: ^
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
* Z# v0 ?; L) O% T5 R* {//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
; A: E4 P0 L# ~3 ? F: C$ k pTexture = g_Neuz.m_pHeroIcon;
4 _& K* I; X; S6 c8 ]: J+ | if(pTexture != NULL) " T! t& b# Q4 e* S" Z
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point.y -= pTexture->m_size.cy + 5;7 f& j' u9 n0 }$ [. k
pTexture->Render( &g_Neuz.m_2DRender, point );% M! r6 \ Q0 @( k
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}
- c9 q/ O6 U% o- G' I#if __VER >= 16 //__3RD_LEGEND166 E) w0 `; [& }: A' Z; H! w8 ?! Y9 d
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");, f0 F4 O' t3 r" D" U
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );8 ?0 O+ P- ]3 T% \) w7 i* }
// pTexture = g_Neuz.m_pLegendIcon[0];
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point.y -= pTexture->m_size.cy + 5;
9 q6 G' k+ L, P4 { pTexture->Render( &g_Neuz.m_2DRender, point );" R6 z F; U% g4 `# R$ u
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)/ { o" S2 u8 K1 v
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");- Z M8 }/ j# A
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
5 [' D6 n9 E# I ]$ w- |0 I3 p// pTexture = g_Neuz.m_pLegendIcon[1];
- p E: ?: y, ^8 [0 | if(pTexture != NULL)6 A0 f6 N& E4 d: f
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point.y -= pTexture->m_size.cy + 5;/ m2 }/ r: r" S5 w% d5 `; e7 i
pTexture->Render( &g_Neuz.m_2DRender, point );
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8 _4 C2 U0 F Z5 h- U1 M0 t#endif // __3RD_LEGEND16
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