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源码 MoverRender.cpp$ D/ _" [1 @/ ~" c' ^7 N- h
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Code:* G2 @6 T% o+ n5 \- S5 H; z/ r
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
# P9 ^ G1 E2 b/ {' R {% L% N( G, D+ f* l' F
//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 4 x X- Q! b; P1 ~7 q- X
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
# B3 X; g0 V- p$ {: S- w- A4 s pTexture = g_Neuz.m_pHeroIcon;
/ ]. e4 a1 o5 Y if(pTexture != NULL)
9 I/ ~( t: i6 F4 T0 e {
n, ]- N; J) P3 b$ E point.y -= pTexture->m_size.cy + 5;( @" I2 \. n8 j) j% O! P
pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16
. V3 @( M' o& p$ R! \ else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)# d5 C5 K9 H* {# u; r7 }
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");& r8 u$ I! {8 G5 ?# X- h
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );7 R# G- A3 }/ T
// pTexture = g_Neuz.m_pLegendIcon[0];
0 P# E' ?) A0 s if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
d% r5 v6 f" l* |* j6 f! m pTexture->Render( &g_Neuz.m_2DRender, point );; J0 A1 {0 w& E. \7 S0 g1 l
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}
% n* e k# x3 v9 R- W7 g else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)2 ?0 @) X- c$ t
{
8 a( H. Y6 X( o strPath = MakePath( DIR_ICON, "icon_Hero1.dds"); X5 l& l0 f$ T8 x
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
) g/ \+ G7 G' X6 s# \! X// pTexture = g_Neuz.m_pLegendIcon[1];
- v2 S( h3 T3 Q2 B9 p: n if(pTexture != NULL)# s2 n) [: k% _
{( \7 s3 S5 e( H2 Z# h. G2 e. L( X
point.y -= pTexture->m_size.cy + 5;
+ s& R3 l) x3 F' x o pTexture->Render( &g_Neuz.m_2DRender, point );5 v8 K0 A7 Y4 M1 B0 V
}
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: r. C3 c+ S' M. _5 b#endif // __3RD_LEGEND16
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