首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
0 R6 U% `/ o1 }4 z* G% g, pdefineItem.h
5 O* ]5 m2 i$ N$ N4 f5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
) R$ W9 n8 ]3 ^1 L# TpropItem.txt
; A7 f8 G+ P% p6 A# `# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
! e5 v7 e0 x' a- c) Umodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
. A* L M3 E! [model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
/ w; E' B' U7 ] k4 a# S$ ~5 a6 OItem目录添加dds图标文件, l, e) F. p# d- l6 }
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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3 K0 h: Q: x% i/ b% f3 y" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID: o0 [! u" K' t# W1 {: ]" q2 A
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
6 q4 Q1 g! K. ^ u, P! QpropItem.txt定义物品数据/ a9 U+ Z0 L; H2 _; t3 u
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~: t: q# `: J; t `0 y
- ~0 D3 ~. w5 i& w$ t4 ^# G1 r( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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, }2 u2 P6 a' n; A* K5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾4 r/ g5 k; @7 s2 A- H
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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( D6 _* `1 Q1 a& ] @) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
0 \+ ]! @7 U$ U4 bIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |+ }- V7 d& D7 c* E9 g- J [' e
IDS_PROPITEM_TXT_FFSTART3 飞剑& B3 z8 @; s+ Q1 s
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
, I9 o' Y: C; S; h- ?* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt # w; _6 j- q: V4 ]+ q. O
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
* A" ^6 Y! W" N' z2 w# S- |# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 9 m" a. P( ^2 s: P- i8 F
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了6 a+ d: p* x6 @+ u) A
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//飞盾
% O1 X) S/ V% q! ~ B2 f! A* o% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1& M/ w* w% v9 O$ K0 G6 V) z
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
4 s" l, U+ W- J5 D' h% s "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
# H' d; Y' K: z( M% h# v9 ^9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |1 q/ o% \8 ^+ V2 D8 |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m+ J9 c: Z: |* f4 H( B* V' V' E& k
//飞盾7 j* w* D4 U! h+ x* I
) e% c3 }$ H9 o4 W, _! X#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
: M. |4 S/ q$ h) Y1 Z2 B//飞剑- t! K; y5 Q0 Q% e5 f
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了7 s0 f8 |/ {$ E; R+ x2 Y/ k4 b
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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