首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
2 r, u: H) c, D+ {; S5 CdefineItem.h# Z% N! p& r g0 h& \& t
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z0 M/ T _& H* @: S
propItem.txt, @/ K: g9 R9 X+ g' C! }
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U% x; [: D8 g0 R& e
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q) o5 M! W I1 ?8 @5 S' H
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件9 m* Y' m: f) }2 ]- l( P$ I. w' ~1 \
k4 a# S$ ~5 a6 OItem目录添加dds图标文件+ h3 v$ G2 Y, x9 p9 G
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID% r0 V' \% B6 l7 m& E& c+ T0 x
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
: y, h; u- C" s; \propItem.txt定义物品数据 ]; A3 A& p" m
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~! F' i" E; T4 M
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下4 }. E" c- K" F: ~. Z$ c* H$ ^
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0 d" a4 n2 b' _5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾6 |2 N* J$ m0 v5 b+ r% A' t* P' \
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @/ W) s; e7 o6 Z9 P; d' F" |, ]
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单独添加% M8 w8 o% P" J4 d2 C" ~" b
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i. u( `1 L2 O: r( G8 v4 R) w4 a5 d
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |( `! F5 [! A% q8 N) H
IDS_PROPITEM_TXT_FFSTART3 飞剑+ V( Q. ^3 t; W @0 T, n, l
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
9 s6 d* J7 S. P2 M3 b5 [! r* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt
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: Z$ B6 I! K4 V( |& e4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2) B' Y( ^' [3 o7 ^
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 . t9 c7 T- f" ^% \; V
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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' g' ^" }( k1 n5 c, |/ S//飞盾" }8 A0 v( B) P1 B% Y
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
; f2 \* P1 b- D" k' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
& a. K: i5 I% i2 o "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
; Q$ d- G1 c1 s+ Q$ S) A# o# q9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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3 [- r% M e1 v8 P" m0 ~% J( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m& l% _3 L7 U- m
//飞盾7 j* w* D4 U! h+ x* I
9 {) s" x5 H4 ^ w$ }#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D: r7 G0 f- d9 A0 p3 Z
//飞剑. T4 @# u* h" Z' C# a/ b
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!& F+ k5 W: \' c% {
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