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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
& u- {) t9 Q& |8 j4 a) J# jdefineItem.h0 N( F% [8 t1 v9 ?/ ]
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
7 r( F) |# E4 {: epropItem.txt$ _5 ^( ^5 B( Q4 W* H1 e. o3 S: z" G
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
: t. _9 n. }( ^* A6 kmodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
+ A& i6 U: v' r) Rmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件
$ G8 i1 L0 \3 q6 C5 B0 y& P  k4 a# S$ ~5 a6 OItem目录添加dds图标文件( x3 b8 v8 q+ K, c1 U6 @& W
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
& Y" y$ ^' B1 f7 R+ G! J4 h: k$ f1 I' s; C, ]3 ]  n
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
9 z( S% |& s0 C+ T* L+ K5 ^& |5 C4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
8 P. H4 j. B' s# I+ apropItem.txt定义物品数据& k5 V, Z4 o5 t; \1 p, s, X; B% s7 n
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
" n$ ^, a! X4 _) t8 ?( F8 M. e) l+ B( ]% V$ B6 z1 r
( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾& b! p8 P1 x, G; S, m* C; a
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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! |8 T( W+ q4 m8 h单独添加
1 h0 V2 y2 y3 l/ s) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
% d! s6 F; ]! ?5 dIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
& J2 z  v  e+ \) ]7 m% S7 ?IDS_PROPITEM_TXT_FFSTART3 飞剑
1 S1 ^: p& a$ N0 i: @. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
; L& R$ a( n" D- u, J0 M6 ^* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt
6 ]. W$ Q1 X) t6 B2 `$ Y8 d- f. r- ?0 s: z单独添加
* z  t- `) d  o7 z6 n( K4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2; n; ]# l3 T" d8 M7 G9 d
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
0 R1 T, x: D8 G2 z$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了% W: s' _( ?0 n8 S* q
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//飞盾+ c: b9 Q, I* s7 w" g
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  m7 e- g5 @/ d. I+ H  w' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C' g% r9 M( l& W
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
5 s0 X5 @% W# V4 B5 \9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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' O3 Z& H0 V! R& `3 A; q9 W6 ?) N( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m5 z9 O" b9 k* u% ]9 {
//飞盾7 j* w* D4 U! h+ x* I
2 j2 P9 F' h3 l; U* [#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D8 o: @7 ]' i. |% c8 k1 Y: V
//飞剑
0 E) J0 a, n/ b* ?% \( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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' M' C# g- Q6 v' `/ p& M5 C( k到这里已经结束了,一定要记得 服务端和客户端文件同步!
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