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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
+ d# ]" }6 a- Y% f6 AdefineItem.h
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propItem.txt
4 k* F4 ^! Z* k& [# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U4 d4 Q( Y2 w+ U- l0 P
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q% G. e. Z: K: [8 M
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件' @9 u$ @% A; ]4 N# k
k4 a# S$ ~5 a6 OItem目录添加dds图标文件2 @* D0 x% h6 O7 h) |
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" A8 H/ n$ _7 n/ [6 }" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID& y3 F# V0 U9 R' H6 W3 }
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
" P5 f6 t4 }( A: G( s5 mpropItem.txt定义物品数据
7 p' s1 I. ^( B, @3 L2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~( R6 Z( f6 ]+ e3 u) Y/ {
$ e( X6 O2 e) M: w& j( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
- a$ S% J. F6 ^" B$ @+ ]% _. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @- B0 Z/ n( W7 U' x* S
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" {/ l8 P% @# a5 A$ Y) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
! {& H. \1 U& E7 f4 O4 J R; _0 uIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |7 Y' G* c _* @" f, ], ^% U
IDS_PROPITEM_TXT_FFSTART3 飞剑7 X, D0 c' h1 J+ i8 Y5 z, L" h
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。 p* ?$ x. a$ n6 l2 N2 \, Q
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt 4 R1 }2 ^7 | m) p, b
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8 s* `' d: `4 ?- X2 f8 I4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
$ h/ |+ o' u8 O# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 + U3 }9 o F6 R8 r C$ q
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了& B, i* I9 O) t- U( U
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//飞盾
2 i" m4 S+ q2 _" }% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1' [2 p' L. S/ S8 b
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C3 Q/ z# V9 F* W; {& o7 x
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
4 F) x) _3 H( a0 w' F# p' R9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |- O+ y+ m, l: d9 B
& r& A# B, n2 X( `5 s2 q& u( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
6 q" D% h' m/ i) E% V//飞盾7 j* w* D4 U! h+ x* I
- ~, e- V* Z4 \2 @ k#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D" P/ Q) M( t" o) m6 ^. K3 u" N$ L
//飞剑& ?9 i1 u- T3 B. |3 g$ N9 Y8 z
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了' H0 ^0 k7 J6 h* W j2 }0 ^" k! P
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到这里已经结束了,一定要记得 服务端和客户端文件同步!" e# j) x0 Z- v) ^* A
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