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如何让你的盾牌发光
$ x/ e% j! F( r1 R+ r打开文件ModelObject.cpp, Z0 N7 \7 O7 q- X
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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& J: b/ m' _$ x找到下面的代码:6 m% Y( v6 M% z/ E4 C y
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
" }/ ~- R" ~, _, a. dcase IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;/ R0 a1 m; B9 g, C
case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;: z) t5 _7 f/ S. ?2 c D1 T
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
) j* u0 s- M3 U8 O( o& Scase IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;5 ?' O8 X; |* Q) a3 \! a% R
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;9 g1 o# x4 {- T
case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;6 |) J. H, z+ \" {6 e
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
3 S, ~+ e7 n$ }5 S' o: ucase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
' u( x8 x* K" ^8 ^9 Bcase IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;' F4 G0 p2 k2 @: M7 N! l+ Z
case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;3 M: e9 ? k& O0 h
case IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
$ C+ s, w8 s# q! X' |+ o5 j9 pcase IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;" b' R4 c. X8 r( L/ t. S
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& p4 U3 Y* N" J$ X1 F. _! n7 p添加下面的代码:; g1 k+ b. s1 y; q o
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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8 x& @. m7 S" X v# ?% B*你可以使用同样的方法添加其他部分的发光 ^^8 _1 t# I# G, f( I1 |
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