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如何让你的盾牌发光
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2 F0 g a/ _2 a4 y) Dvoid CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )2 _9 P! u% G( Q/ {( p9 X
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( I8 {0 X. T# d找到下面的代码:& O: a1 z) C; g% ^! B' b' u9 m
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;4 m* E: r7 Z( k j1 z2 a" }8 g
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;8 M ^: i/ \. i7 d
case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
% G- W7 V5 y5 Ncase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
6 ^5 d- \: j1 a% d: hcase IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;
/ k4 C' I( O; F# |: \, {& O/ T0 Scase IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
' Z/ T, \" {: M5 E/ E' J. p9 ?case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;- K; Z/ {/ \* E
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;9 _1 c! V4 b$ c& }' w
case IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
5 y* h3 R# i! t$ ?+ T, Tcase IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
& J, \% H) M! |: t+ T2 X0 D+ ^case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;4 k2 f& I$ \) a {5 W8 K: y
case IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
- R" S! k ^8 I( K& Xcase IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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' Z- v7 F" w E; Q+ L添加下面的代码:
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9 {. m7 t8 e5 V0 E8 _5 @- }6 Ucase IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^* A! c1 v% ~* I0 m$ u$ _
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*你可以使用同样的方法添加其他部分的发光 ^^, V! |* r) \- b; Z0 L# d
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