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如何让你的盾牌发光
5 a) j; O x- g打开文件ModelObject.cpp' {# ]7 P- p0 y2 ?3 v
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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* P0 n7 P4 {- H3 K4 A找到下面的代码:) H( m8 @7 J" T/ \$ K
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
, ]. o$ }" w1 q% [2 i3 J' vcase IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;& z2 r+ O. Q7 [8 {
case IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;
6 {6 W* w( c6 q, n, dcase IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;- }/ b7 T* u$ [" U
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;
& I& P- @9 [! C5 S: j+ Q3 Mcase IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
) A" R s: X, O; z/ hcase IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;8 `8 f: P3 T6 }9 I! T4 y4 y
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
9 Z9 @9 K& E4 ~9 Scase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
# a$ s7 ~ l8 Kcase IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
' i6 V2 F' ]6 F& f' u) Kcase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
/ M/ K4 @/ R+ g( Ocase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
+ ~! ~8 g) H4 `2 ? Dcase IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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添加下面的代码:
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^/ [" r( V; r! a- k/ x
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*你可以使用同样的方法添加其他部分的发光 ^^
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