|
s.txt
- u, h) @9 S; b# h$ k- r \// Schmuck Upgrade Chance 3 w2 p) r3 y3 A5 ~
Accessory_Probability //这里控制首饰精炼机率,如灵魂首饰这类的(俊俊)# }3 [; F' ^0 t% |9 \1 Q) B# h
{ 1 f$ l* F5 u7 f: n9 B, M
100000 // 0 - 1
- ^3 I! m- P. n, ?, S 100000 // 1 - 2" n, }, U* A% F% i0 ~" @
63000 // 2 - 3
% ~5 o2 d) ?/ h | C1 E4 }! _ 45000 // 3 - 4 F& o# s+ b: ^7 h# U; b1 J6 H
33000 // 4 - 5
! f! B1 r& t- \9 M9 X% K" N# s 26000 // 5 - 6
/ V" C/ h7 x7 t6 ] 21000 // 6 - 7
7 a; \, T0 W3 X 17000 // 7 - 8$ M+ ~/ O. g4 Y
14000 // 8 - 96 K. \ E) c# F7 O
11000 // 9 - 10
) ?7 k6 O) S; q/ n1 z- T 9000 // 10 - 11
, `" J$ l% r1 i. p* L 8000 // 11 - 123 U: W! e9 n% ?
6000 // 12 - 13 . P! e) e+ q: p4 t5 d
5000 // 13 - 14
9 i; e! i8 i o4 T* [0 C 4000 // 14 - 15
* H6 w4 |) y4 ^; _) K9 `* x7 x 3000 // 15 - 16
6 U' j( P7 U: }' E7 ^+ U3 @3 e+ M 2000 // 16 - 17 5 H1 M, ^' N/ t, v: ~( i# `9 a9 N
1000 // 17 - 18
& @/ ~. r4 L9 a# w' F9 x: s 700 // 18 - 19 % |6 G0 m: L; T$ f" i* C, `/ ?; M- O
100 // 19 - 20 8 Q7 X7 [; n: H, d% Q2 s
} + \) |) n" l; w, c7 ?3 D0 [# I
3 U* j4 R9 }; d6 G( m* W5 t// Collector Upgrade Chance
) g/ B9 M$ G, Y! L7 T: `' c; dCollecting_Enchant ' F7 W$ z) n, [9 p" a) [$ w3 [
{$ a- I% l+ D/ \
1000 // 0
?6 h+ w4 m' l' q 500 // 1
! @- g# L9 G% |8 G8 R [ 250 // 27 M6 q- Q! P* _+ T4 [) \
150 // 30 p6 r# D4 _$ g/ I/ }3 _2 X2 |
100 // 4( \' e- o9 f J+ X
}
8 _0 B" Z1 i) ?& ^0 A6 V) u+ @( E6 J& y& w3 Q. Y
Collecting_Item
9 [7 h5 d# ~# K; t. h* h4 c7 _8 s{
+ b( Y4 Y2 ?& e6 G- }& I II_SYS_SYS_SCR_MINIWHEEL 144120000
8 l/ @, f8 x% \: D II_SYS_SYS_SCR_SCRAPBREEZE 98040000
3 |0 _6 g+ c; I; j6 k3 U2 @ II_SYS_SYS_SCR_SCRAPRAIN 98040000 $ e- ]! O% k+ o& u, F
II_SYS_SYS_SCR_WHEEL 98040000
' E! u9 ` N6 d# a II_SYS_SYS_SCR_SCRAPSAND 98040000
# x/ K6 W' N* v' k6 ]' T# e II_SYS_SYS_SCR_SCRAPCANDLE 98040000
7 \& V& m+ `5 H II_SYS_SYS_SCR_SCRAPFLOOD 58820000 5 m Z9 H; k5 p2 H0 {1 q/ v5 C# }4 a
II_SYS_SYS_SCR_SCRAPSTORM 58820000 + O7 \- ^: j" x3 |4 s% ^
II_SYS_SYS_SCR_SCRAPSPARK 98040000 ( o+ z, q/ V# g' I8 Y/ b, |; l
' L9 t; ], r( }7 ]- A' W II_GEN_FOO_PIL_GRAY 29970000
]- w/ D& W+ I- O7 R6 @ II_GEN_FOO_PIL_YELLOW 14980000
2 B. A7 V+ A$ S% ^- U% [' y II_SYS_SYS_SCR_SCRAPVACCUM 29970000 . d! P0 G! z" R
II_SYS_SYS_SCR_SCRAPOCEAN 29970000 & J4 ~' A5 b3 w+ a0 j9 G
II_GEN_FOO_PIL_BLUE 7490000
0 M" G" Q; M: x- H% J/ [# T II_GEN_FOO_PIL_RED 3750000
( h, h9 T! m' m, v II_GEN_FOO_PIL_GOLD 1870000& T, D' z2 Z- {* a# }" { \( [. G
II_SYS_SYS_SCR_SCRAPCLOUD 1000000 ' m$ G [" B X
II_SYS_SYS_SCR_SCRAPORICHALCUM 6120000 # @& `8 m9 K2 _7 Y2 T
II_SYS_SYS_SCR_SCRAPMOONSTONE 6120000 3 L" J4 n, n2 k; P! g- _
II_SYS_SYS_SCR_SCRAPMOUNTAIN 820000
# B0 ]( k& _4 H3 j* O II_SYS_SYS_SCR_SCRAPMAGMA 4100007 y3 d! d% R' Y4 p* z
II_SYS_SYS_SCR_SCRAPTOPAZ 10210000* v! Q2 N9 J4 z9 O; l
II_SYS_SYS_SCR_SCRAPTHUNDER 200000
- q" S: q( Y7 f8 @; D& M II_SYS_SYS_SCR_SCRAPRUBY 4080000) b3 r" ]2 c& z, N7 }% s
II_SYS_SYS_SCR_SCRAPSAPPHIRE 2040000
( [* X3 r/ v" A- A; f II_SYS_SYS_SCR_SCRAPEARTHQUAKE 2700005 B$ L% E. y X$ R- S
II_SYS_SYS_SCR_SCRAPEMERALD 340000' E7 G* ]0 B! v' p6 R
II_SYS_SYS_SCR_SCRAPDIAMOND 190000
7 R2 V* b3 W4 o; }3 [" e( X$ b II_SYS_SYS_SCR_SCRAPVOLCANO 140000
& G# S3 l+ g: O% o- y* ~% n II_SYS_SYS_SCR_SCRAPLIGHTING 60000
) }4 s0 h0 B0 ~1 ^1 F
1 ~ f0 ~% X2 E0 n0 d( ^7 O( X
}
& M8 X2 ^/ E; P# \0 F$ O7 I, O2 v. x9 d/ }3 V, N/ ^( F. @7 K# u
/** T9 m3 \) D7 W& a2 ]. J O3 P
Collecting_Item ( r4 v. F* @" S- {. [* ^. t
{# Q! p+ a( L! C$ p) y5 z
II_SYS_SYS_SCR_MINIWHEEL 25000000
: T7 l2 w! n; L* M* t 3 q1 w3 k0 z# c9 h& Q" ]5 B
$ p, a8 X2 w6 b' C5 s' S
}
$ E4 h. n! ~. Z1 ~& ]" u7 z) P*/
0 H& J+ S* `; T; }# ^; j
3 F7 r& Z/ h4 s; c// Pet Statuslevel Chance
* G) U' |& R% p! X- xPet_LevelupAvail
% V* C5 ]" F; K( t6 A{ 9 r# \. |7 @: |& C. Z i3 z
// 1 2 3 4 5 6 7 8 9
! s) b4 l/ B; {' x3 ~" q, c% S 10000 0 0 0 0 0 0 0 0
d, [ ?8 w7 z% D 5100 3100 1800 0 0 0 0 0 0! o9 S. v2 t$ X: Q
4000 2800 1800 1000 400 0 0 0 0) v+ K/ F# m7 m
3500 2300 1700 1200 700 400 200 0 0
8 y. h/ W3 D7 N 2700 2100 1700 1300 900 600 400 200 100
* `1 I1 n1 q5 j}
' M) i9 H1 e! R6 z" r i( u
- C- p' [. c0 W) B// Pet Energie Chance) {3 ^3 x H6 l
Pet_AddLifeProbability
: t4 C, }" R, |; Y' ]. a. y{ ; X T! O; J- `& B4 T
35 // +1
4 q# ~7 G- B- P& l7 Y 30 // +2
$ J* g1 w" ]3 B% g 20 // +3* M3 E2 I- m E9 z" u& E$ R
10 // +4
% ~5 e/ l% p$ R 5 // +5. z: A& u, m* C9 `( ?+ l
} % a( \4 ?: E& \- R ~! ~
9 z) u1 ^+ u. D( m! T. k
2 {, Z+ t% c( `* _
|
|