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你好
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' Z, b9 y3 Z/ U1 \0 k& m5 s正如最近发布的,因为只有解脱滚动雾。% ?. ^, X/ [* f
/ ]" G2 X- V* m/ z! C' G/ b在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。
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& A. p/ R! F0 u7 [1 w首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。% ?2 E j( Q4 m: X( G5 H. h% h% {
K% R0 g% S+ A) u并寻找
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3 T9 v7 I" Z, I3 _6 r$ R k5 k; J- t代码:
- o' S, B, @: ?* _ BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );8 @5 v# J; N7 R, I: J5 j
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其中,是- d" l! B1 J& @8 E6 a: a8 ^
- |5 Z$ L9 m+ X8 i代码:
3 O2 F4 [0 O) N9 [ BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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- S8 c& A7 ^, J4 |然后,她看起来到DPSrvr.cpp6 _: j, j/ u G$ q: B9 ]6 K) R/ R
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代码:
8 y9 K5 n# ~0 s case II_SYS_SYS_SCR_LEVELDOWN01:
3 h7 Z. j- J& W7 W2 n" z c case II_SYS_SYS_SCR_LEVELDOWN02:( d) Z0 Q- ~/ H4 \1 y$ M0 C5 F
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );5 O8 o/ L# Y, u/ { u' o' n1 X
break;
6 W. u: v+ A9 k+ o/ V+ x default:
* U$ G* i4 \ V2 r$ l% K7 u break;+ A7 u! {' L; L6 _4 U" J! Z# @
}
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1 V- B( L% e, v, ^1 Q5 y0 a& D取代它0 F1 `3 X! U) g( A4 _" s
" Z; A& H- D, @3 Y; {6 c6 W代码:, \; y( y9 A$ M+ Q0 z
case II_SYS_SYS_SCR_LEVELDOWN01:# Y4 a5 \/ i0 W8 s7 A2 z
case II_SYS_SYS_SCR_LEVELDOWN02:9 k5 C. w. m, J7 j: B
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
* B# K! C* M2 X& D break;& n: a6 N, Z& L( T" M7 ?% W
case II_CHR_SYS_SCR_UNBIND:
/ P4 E% K& _& \3 ^& `; V2 V s1 H. l" r b = UnbindScroll(pUser, pMaterial, pTarget); + U. [3 b/ a1 u1 E i
break;
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break;# o$ V" F4 S& f# C
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if( b )+ _6 G, ~# y( N; q7 ]4 c, T
! F$ m' j2 U# p) |! m& _% I接下来,你找
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代码:
: J) V% }" [+ Q5 G) _ f0 N1 B& x else
4 L1 L5 b+ G9 j0 G; K/ b pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );, N+ `# b. }3 ^% X1 o- v8 k$ L. e
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return FALSE;+ d7 q) C$ d2 X1 e
}
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其中,是
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+ g# [4 n0 R3 L, c代码:
' L# _* F$ b- j& s7 z5 rBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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& R4 I3 ?3 b1 B9 R% B0 M9 } if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 9 x" p+ r4 {0 U
{
N0 v& a! W5 l" P& n2 Z pTarget->ResetFlag(CItemElem::binds); , { v5 k$ h. c* A
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 9 D' ~2 s7 z5 @7 O, q0 y
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// log
$ ~1 s$ o8 w1 s8 h0 r$ p' n$ \ LogItemInfo log; 9 C6 |5 r& A; M) J' P! w
log.Action = "r"; 1 Z, b# T) _: q- k0 ]
log.SendName = pUser->GetName();
" y+ J0 r, C" n q& A+ ] g log.RecvName = "::binds";
0 ~* e0 V5 b% t5 b1 U D" r# q- c log.WorldId = pUser->GetWorld()->GetID();
9 e+ ?8 B( g8 V$ t1 F log.Gold = pUser->GetGold(); 3 B. z$ b9 z0 [5 P2 v% U- G; }
log.Gold2 = pUser->GetGold(); 3 k7 }& i9 y7 W- i! Q6 A
OnLogItem( log, pTarget, 1 );
$ p3 Q+ W' h9 J! c5 L6 E3 V return TRUE;
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" Y! }% }8 \$ ]7 b! h( H' ~ else
+ c5 \6 e9 ~. e1 X* V" }6 m8 R pUser->AddText("Item ist bereits entbunden."); ' ?' `4 W6 S& F! g; X' t8 a: \
9 A h; z9 I5 d) b return FALSE; & m9 g! W8 @6 S( x9 d* K3 ^" w1 H2 T
}
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+ p6 e; E" l- S6 Q- ]$ M* G那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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& _4 `# |8 S$ ]5 F& q, Z* x接下来,您在您的Spec_Item.txt以下。
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q l. z+ `5 x. a: J% C; \! x代码:; I0 [1 c3 V: T
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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; D# [5 ]8 y( {6 X4 u5 Y9 ~" n: jPropItem.txt.txt在电路中仍7 ]% ~) t/ j4 I& i4 o
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代码:1 @" S3 @0 W# o( k
IDS_ITEM_TXT_101111 滚动的解脱
. u' N# r2 X1 Y9 s/ Z8 hIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。; y2 f( f8 m! F9 d
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' {% B. ^' d! {' v7 c/ K- G7 _所以这是一个很多乐趣。9 ?6 `: i3 b+ q$ v
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积分:
1 w' `4 r. |+ @; Q9 {, ]incestus为源2 z- P2 U& [$ Q
shuya83的资源节' F4 _2 }& W% ?
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