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你好3 e- a! ]& }7 P
K, A! Z/ k* d0 a7 y正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。( m2 V: H% R$ k+ R7 C
3 e5 G0 ^) X4 T1 m5 }2 B0 e4 [, N2 K灵魂束缚你的武器。
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让我们开始吧。% T3 Y' J! E6 J9 S! L
! m# q- W- \7 i" f- p) j) j* B首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。# t) r% O( z: ?
+ N8 M( y" o; P3 h& i( L4 B并寻找1 S3 \5 s& O8 M6 ^! L) d+ C
& y: F6 `* G% F代码: q, e1 @( t& S' w4 X6 c2 }1 V
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );; b$ S0 r2 E M$ g& F. X+ p
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其中,是
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代码:( |7 A t' N2 T2 ?
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );! U# [1 A' D% R5 u8 n1 N
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然后,她看起来到DPSrvr.cpp& _$ ?! P2 Q4 I7 l
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代码:
, q5 l: B- k1 N% K5 D3 Y case II_SYS_SYS_SCR_LEVELDOWN01:
0 X, M: `0 ^* r2 T1 B% M case II_SYS_SYS_SCR_LEVELDOWN02:
, }# s7 W0 j3 c6 [2 W b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );; f# ^% b6 b5 {2 ]. E
break;$ a) b, p' N' J4 X; G7 D
default:$ K3 _! X7 c. Y! S& f) x: }% s. S
break;
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取代它% X4 h! I) F3 z
0 v; q6 u3 D. ]5 p; A; h* _ N代码:+ n; M$ T k7 _
case II_SYS_SYS_SCR_LEVELDOWN01:. L1 {& U1 ?! B e
case II_SYS_SYS_SCR_LEVELDOWN02:
* g8 T6 r$ P& m* }, | b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
, n* a; I+ a; p break;
) a3 @. T* k7 T4 t. a, E- ~, ~ case II_CHR_SYS_SCR_UNBIND: 6 u+ I1 z+ n) M8 o' l
b = UnbindScroll(pUser, pMaterial, pTarget);
7 Y/ f) W _! b" N1 `# ~4 C break;
% L- z4 N1 [2 J0 [ default:
1 D: ~+ Z. E: z1 w break;
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if( b )0 \7 R. ] {8 l* }2 S( y$ T
! i5 U7 m* n$ \接下来,你找
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代码:# C; G# H" s$ F- b5 m
else: R& s( H1 q5 Q& _
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );5 m2 A: e! t+ N4 X7 y5 B# c
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return FALSE;+ {/ m9 R$ S: {3 @
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其中,是
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代码:
- v8 L9 x; m/ S+ Q! M% a5 T# QBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) " z5 v1 Q P1 x2 ` L, h
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 1 @- R% p, [7 n5 ?6 p2 H9 `# j# O
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pTarget->ResetFlag(CItemElem::binds);
7 ]4 n- K$ ?. I9 o pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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' }" {" t9 A( U* L( F! z // log
) G5 L: s7 c ~' h LogItemInfo log; 8 M/ r9 ~6 i1 N; `% S
log.Action = "r";
. @3 ^0 q; v, A, H/ R' B log.SendName = pUser->GetName();
% _) N- n& A( y! Z$ L2 R log.RecvName = "::binds";
+ J/ X9 x5 h h0 M& @8 ^ log.WorldId = pUser->GetWorld()->GetID();
4 L6 C& P; R4 n2 I* X log.Gold = pUser->GetGold(); . b; `8 ?( X: S7 c
log.Gold2 = pUser->GetGold();
# P) e/ p" j2 L/ q' ]6 I; \ OnLogItem( log, pTarget, 1 );
4 r% C* R& N8 \" g& ^6 U4 v1 E0 [ return TRUE; + i) o Y% t; \( N
}
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pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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& b% V8 x0 S7 ]那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。7 _7 k) e d( f( `* q
& g. Y! P- q& G接下来,您在您的Spec_Item.txt以下。) B* g# V0 j ? @) G7 Q9 W, ?2 ~
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- d) @* A+ q4 U代码:6 r) J ]" O6 F# i2 X/ `
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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5 t. X6 @4 J8 P* \8 J, f6 sPropItem.txt.txt在电路中仍) K U# E" d. H; u
- r5 S2 {& L" V* _ R& I代码:
+ j3 Q e$ ^* r7 ~IDS_ITEM_TXT_101111 滚动的解脱0 r: ~2 C9 C& @. [* T+ u* s
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。2 U/ l+ \* s) g, E# L. o; E8 l
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0 q7 f R/ m5 t* S5 X所以这是一个很多乐趣。. _; N7 y6 |: E# y
) l$ e( _; F2 y& _( {积分:
, |1 O/ z7 C) P4 E3 tincestus为源. ^+ R4 u0 E% t: [& K
shuya83的资源节; O! Q, F/ P9 g6 X& o! F) f" r
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