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你好
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" \6 T( [( N) R. U$ V正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。( `- e7 Z3 n3 G+ Z4 B9 x
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灵魂束缚你的武器。
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* ^9 y' V2 y( U0 x8 I让我们开始吧。
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; {. f* Y4 J! H2 `- i. Q* k$ _# k首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找$ c* Y! Y" I8 ?) _2 T1 q
' O- N/ g. q, [代码:1 Q5 Z5 k( R0 p9 \
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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' r; A1 @% V8 w- U% Y其中,是
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2 F6 B! d1 C/ I+ k代码:
3 o0 p$ X9 P) g c! h# U$ { BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );9 s) r( V) b2 d$ X
( V: ~ Y# {' u0 J7 ?. y然后,她看起来到DPSrvr.cpp9 H, {5 T: h6 f, u# A5 J' v ^) e
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代码:* x& ~, N7 {: }
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
; j6 v3 T$ x/ Y; c3 O! Y break;) w" N/ s8 a, V$ p4 D+ W
default:
" l; O% m: p4 e% R s break;
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8 ?3 X ^( u1 t2 v7 k5 ?. Q取代它0 L* F& G/ K1 [ w6 M
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代码:
: }1 p1 S5 {6 U9 {+ ]! y1 M& _ case II_SYS_SYS_SCR_LEVELDOWN01:7 k+ A9 q2 S2 F
case II_SYS_SYS_SCR_LEVELDOWN02:
, t* W2 U! Z, n2 R b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );# ~6 f& J# D% g+ a) ?% r
break;
: F7 A9 _8 u, P# i6 S; D# N case II_CHR_SYS_SCR_UNBIND:
$ a4 b& b/ ]! \0 F+ m$ @ Z b = UnbindScroll(pUser, pMaterial, pTarget);
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default:7 c) m( k1 u4 u- F0 ^
break;
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- s' h# e! ^, c; G接下来,你找
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );. J& Y1 H- d! [7 f
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return FALSE;
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' o/ A/ `. J7 N$ M1 O# C2 Z, E其中,是( G: X1 o, x7 o5 W- i J# p6 ]
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代码:! ^% \# l. u8 V0 G* Z2 Z
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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9 y, a) S0 c$ y$ L if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds); % I W# f$ ^5 \; }: h' L
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); % y# ~ I$ U' g+ Q$ Y
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LogItemInfo log;
2 i. n7 z I4 D. u log.Action = "r"; $ }& w# b- `0 z6 A0 m
log.SendName = pUser->GetName();
% U" ~ r' p9 t( ?4 _. {& y log.RecvName = "::binds";
0 q6 I5 H6 Q5 ?8 O! p+ w1 |- F log.WorldId = pUser->GetWorld()->GetID(); * Y5 \# e4 _1 G$ H
log.Gold = pUser->GetGold(); : `" K% a; o7 L& [8 q, G t d
log.Gold2 = pUser->GetGold(); 5 O, K( a1 D4 o/ t7 x
OnLogItem( log, pTarget, 1 ); ; I- e( C$ h( C) c9 ~* Z$ B
return TRUE;
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& E1 }$ A7 T& a pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。# z' K7 b! `& d6 k
+ [, l; ]8 Q. K* R) }7 s& Q6 i接下来,您在您的Spec_Item.txt以下。
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6 X0 K0 e/ C" a$ o+ \ Y% @代码:
$ z5 U2 N% ]5 C( b+ F* ]4 r0 t11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0; ^/ }. F8 \2 H- M* _
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PropItem.txt.txt在电路中仍
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代码:6 s$ m" c. f2 n9 Q a
IDS_ITEM_TXT_101111 滚动的解脱" `! c4 Z/ E2 ^
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。# D+ j6 `4 ^ F
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所以这是一个很多乐趣。" c% [; B8 [" u1 Y4 \. i3 d+ e7 D
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incestus为源2 W% P6 e4 |0 D8 z7 q' _4 q
shuya83的资源节
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