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你好1 N/ R$ U0 p+ T8 B6 Q
/ z7 g8 _- R. K6 i正如最近发布的,因为只有解脱滚动雾。$ |$ v0 V/ c: u6 X3 i$ J
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在这里发表我现在100%确保运作滚动。
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" k& @& K5 b0 S4 C灵魂束缚你的武器。
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+ U* ], _8 d# k' i5 P) T" ?让我们开始吧。5 O0 `( q) [/ o0 U5 A
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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3 b# Q- x7 d1 D0 n; q& O1 H) k9 D并寻找
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, F8 T; C3 Z- q4 H4 K7 D代码:
G' O9 C4 V, G# @ BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是: @8 J) \% }' W! x! o2 o
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代码:
) i7 e/ ~' x: s BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );# D8 \8 X% P0 r$ R' l
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然后,她看起来到DPSrvr.cpp
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5 r$ w& h# b. r% [代码:
7 h8 ^: Z: C1 K$ ]! K+ A% F) M case II_SYS_SYS_SCR_LEVELDOWN01:
; a9 v) V* [0 m: i3 @ case II_SYS_SYS_SCR_LEVELDOWN02:
s9 S6 ~: A e+ G: W b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );/ p& h4 J9 f8 L0 i* x4 ?
break;- C7 P" K* N ~: l: d: g
default:. d+ X+ h! Y' o( n5 L: {8 {
break;
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. Q4 v9 a0 V7 a0 m! N取代它 T' X4 `( h Q7 ^
; p* j3 `3 b y8 Z& y代码:
; ]3 T$ r1 `# O+ Y( g' b case II_SYS_SYS_SCR_LEVELDOWN01:
4 n5 b: H J3 K/ \$ `3 q8 S case II_SYS_SYS_SCR_LEVELDOWN02:' P% h* a% Z; @, w' p
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
4 Y) @5 f* S) Z break;6 y4 t/ p. k% k, ^8 q
case II_CHR_SYS_SCR_UNBIND: - C! ?! A l2 D# v& f: s
b = UnbindScroll(pUser, pMaterial, pTarget); 3 L) P/ S P+ Y" t/ l" M" }
break; 8 w6 l4 _* h" p7 ?* I
default:
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}
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接下来,你找
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代码:
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7 F9 d$ I& Q0 p/ q1 I pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );- o3 w1 V: f0 M, S2 \4 [. T
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return FALSE;9 N, `. H' _ z/ V H- J$ U
}
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! d9 a$ g- {; h) ~$ p其中,是
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5 O4 M7 Y4 p! z# s- _代码:
6 w* b4 l: p8 X6 S4 Q3 LBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) : C1 P9 s6 H8 U5 J; R9 _8 f
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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! h) `: V5 n: x% L" r pTarget->ResetFlag(CItemElem::binds); 7 O/ G* m3 `+ V; d5 b' f
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log
% g1 A, @2 u- j LogItemInfo log;
; S4 @$ B( D( l/ U; ^) Z8 T) ? log.Action = "r";
! d2 O2 K, ^$ \$ I+ r; V log.SendName = pUser->GetName(); . ?$ V( @3 t1 O/ [
log.RecvName = "::binds";
# ` A7 q- Y4 {' c$ L log.WorldId = pUser->GetWorld()->GetID(); 1 s! {5 [) ]. F9 v$ Z+ J( T
log.Gold = pUser->GetGold();
9 y+ V2 Y5 j$ M6 r! T% d log.Gold2 = pUser->GetGold();
# B9 S9 k2 R5 n5 _# D OnLogItem( log, pTarget, 1 );
! G8 O# E% W+ t- H# k. z7 H return TRUE;
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else & H& H& m2 t) j' G7 G; \$ u
pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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0 Q- p: M) ^$ j3 L: X# m. v* v% [那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。& @0 Y# w2 Y' t0 O1 h! P- t
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接下来,您在您的Spec_Item.txt以下。
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& u" E, u& R5 d8 v9 r5 q代码:5 s% z# J! g0 l
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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) h0 X- G5 P3 R; b6 `, J7 T4 O' ePropItem.txt.txt在电路中仍% n+ f* K U0 J/ j5 g
1 M7 v) e) z. e# ]代码:
' G4 ?1 Q3 ]* e3 Y6 SIDS_ITEM_TXT_101111 滚动的解脱& ]3 U/ {5 p5 O& _$ W
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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8 A9 v B) j# Q' i0 Z所以这是一个很多乐趣。
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; t7 G5 v" x) i- G积分:0 |: V; f4 y2 L. B' C
incestus为源, c+ W$ z+ F8 @0 c5 B( n% J
shuya83的资源节
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