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你好& Z, I5 Y, J- E( M; o" @, X8 ?
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正如最近发布的,因为只有解脱滚动雾。
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9 g+ F# e1 V! S0 T$ [: p9 `在这里发表我现在100%确保运作滚动。: q6 R7 e6 L! j( a7 f% _
. E* Q/ e' V/ Y3 D t) W5 u- G5 g3 Q- B灵魂束缚你的武器。
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z, B/ m/ t3 ?1 X8 Z- K: i/ H6 a让我们开始吧。4 U( q# J+ S7 I C! a1 ^/ B- u! E
) f2 j( ?7 g! X: a/ }% o1 V首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。; e0 v4 a" |; b1 ] P. Z9 u
O3 C: r, s! T& V' V% p并寻找
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3 b1 h8 o/ m) ~3 d代码:- F8 X. ~- M2 [" q h( I; @- \
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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2 o! j# G1 w$ l# _2 h3 x其中,是
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代码:& B" d9 m+ {% P8 g7 I2 t; S7 s
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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case II_SYS_SYS_SCR_LEVELDOWN01:
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! U0 R$ y9 L. U: a) h; L- J3 A b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:- |9 z( n' `" A' W; S
break;
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取代它
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代码:
1 B. O6 o! Q* h6 s4 z case II_SYS_SYS_SCR_LEVELDOWN01:
# [; ~' p% a. l9 [ case II_SYS_SYS_SCR_LEVELDOWN02:( L0 O: B; A5 ^: @5 S; Y# A) _
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
, J; L9 m; _+ I b = UnbindScroll(pUser, pMaterial, pTarget);
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: a8 u, V: ?+ ]5 z. k6 i break;% X: k8 W, o' y
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if( b )$ F1 H' J: ?: `+ l
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接下来,你找
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代码:
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" `! g7 h9 M a8 b5 D2 h) T" ~5 O pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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$ D9 i) H0 T9 g& A- s4 y return FALSE;; f0 l t! m3 a _; }
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其中,是
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 6 P! u2 ]# J3 {5 q; q; ?3 D5 Y
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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9 a7 i0 n5 v3 c1 Z4 Q pTarget->ResetFlag(CItemElem::binds); n3 g5 f- x! q& a I( r. A( P1 L
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); % v% p/ e9 U, m6 ^
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// log
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log.SendName = pUser->GetName(); % x- s- h7 k. c8 n: q1 e$ Q8 p4 f2 a" F
log.RecvName = "::binds"; " M5 o h4 I$ D$ V+ ~4 f
log.WorldId = pUser->GetWorld()->GetID();
' a4 f5 o& k, K0 S. T: ~( s log.Gold = pUser->GetGold(); 1 _6 f% T& i- `
log.Gold2 = pUser->GetGold(); 3 ~& o ]- I- P3 m* l- H
OnLogItem( log, pTarget, 1 );
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else * L' B7 }; `. }! k6 w: I
pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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7 _7 I# g% b: x; R; L- g那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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2 R9 Z) ~& @% ?& Y$ ]- B1 M接下来,您在您的Spec_Item.txt以下。
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# I5 |1 C1 R4 K5 v- D! ^代码:/ u3 m% ` H, h# i: a9 K0 K: i
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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7 _2 ^" i' |# M/ RPropItem.txt.txt在电路中仍 s' l9 q1 T( d: o+ C* p/ H( c
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IDS_ITEM_TXT_101111 滚动的解脱
8 V, x4 y! C) v! w5 p( i9 UIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。) }; X& y: f ?% a- m
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所以这是一个很多乐趣。! T1 c! z3 p6 T: E4 `# ]" T
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积分:
/ T$ A9 _* a' ], E* p) Kincestus为源
% ~; [# x" D3 P4 e' p' _7 Gshuya83的资源节+ b8 o( Q( I6 _9 x
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