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你好3 T* M$ r2 {3 t
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。% `6 ]! i" ~3 c1 A5 Q; C, K, s* ~4 w6 o
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灵魂束缚你的武器。
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让我们开始吧。4 V$ [+ U1 j j- B' u& S' [4 C
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。% s% ? c6 z6 G
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并寻找
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% e$ k+ G P0 w$ F! \4 i7 H代码:6 t* P: s3 }# V
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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/ n! z9 P. H9 Q其中,是
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代码:4 ]( ^ ~! N1 E/ h: W
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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1 {7 C8 G2 C9 Z) s6 w( E然后,她看起来到DPSrvr.cpp
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) y4 J# s% Z: |代码:7 W5 T4 H2 h0 f7 i$ i
case II_SYS_SYS_SCR_LEVELDOWN01:
7 u+ A! S$ e6 v& m8 d+ c2 v case II_SYS_SYS_SCR_LEVELDOWN02:
! B7 o# v5 ]7 V4 r, B/ s b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );1 S; z" u) i1 ^ S$ \
break;6 t0 z! C# y+ J2 B, t( f+ o. }& |0 H
default:7 u+ O, x3 s. | k
break;5 Z4 d/ @0 B0 Z M$ W/ \
}
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取代它
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9 q# \! d f W+ h- J; c2 |6 [代码:2 L/ c5 c! V9 V9 `# K) C/ ~
case II_SYS_SYS_SCR_LEVELDOWN01:
7 r( w' y: t/ c) O case II_SYS_SYS_SCR_LEVELDOWN02:/ _ Z8 c7 M& v3 `! }3 y
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
/ z3 Y, }6 c! j/ ?" d* L3 x break;
* N0 X6 y. J0 h% e! X3 q case II_CHR_SYS_SCR_UNBIND: ; g; d! P3 i$ H% ~* Y
b = UnbindScroll(pUser, pMaterial, pTarget); * C1 N8 Q7 U7 L$ w: A' L& w$ }
break;
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break;
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if( b )
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接下来,你找$ a$ w6 }" Z8 v
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代码:) I' V# \& T( z1 S- j! t& J
else6 d! H I; X% L- M5 C
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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- ?. k5 z# ^& ] return FALSE;' {! Z6 L h6 ?' O8 d
}
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其中,是, @0 ]$ |$ C8 g5 i0 q
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代码:9 x, D6 I1 W% D) `5 @. Y8 s
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ; ?' S: M0 z" N: C# q9 v4 x5 S
{
5 z6 }( r& u6 _$ z* l2 k if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) + y3 x: X, P% h" q1 E
{
; J$ I1 z5 F, O# v( z, l pTarget->ResetFlag(CItemElem::binds); " A5 g; r4 b. ^9 K4 u0 @' Y
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ) r( s5 L6 q) W% k1 s2 }1 F( z- S
: V7 t% d0 O: m7 g // log
# g: G3 h. |# d LogItemInfo log;
, U# e" V' f* y9 f+ K: n: T log.Action = "r"; 3 C: t# B. e% B$ p5 L, A
log.SendName = pUser->GetName(); ' G0 a: J) `( ]5 D. O' d
log.RecvName = "::binds";
+ N: _5 A, j9 x8 t1 H" g7 h log.WorldId = pUser->GetWorld()->GetID(); " x* @. }" l M9 F" N
log.Gold = pUser->GetGold(); " r: k) Z$ \# W) _! x1 ]' E0 ?
log.Gold2 = pUser->GetGold();
) w9 i: U8 ~, k, |& b OnLogItem( log, pTarget, 1 ); % D4 }* A1 T6 X* w0 c/ I
return TRUE; - Y4 W7 ^- B7 i* j% f/ f! F
}
7 I b; S. l+ \7 f: i6 E else
7 p4 V& ?2 X' g" j pUser->AddText("Item ist bereits entbunden.");
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return FALSE; 3 y3 P. ~1 C: {" S% g2 J9 I; r
}
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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' a1 Y( i$ W: T2 @( s/ r; p接下来,您在您的Spec_Item.txt以下。
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! ~4 n; w' `7 {8 Y4 M代码:
/ y6 j- j! m, x6 |11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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) c1 O* _5 A4 X5 K u6 r* N代码:
+ L$ M, t& R; z- A7 K4 j. XIDS_ITEM_TXT_101111 滚动的解脱
& b/ T2 E! ?. \; {" \IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。7 J1 _1 o+ }2 f; V, K
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所以这是一个很多乐趣。
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' r/ P( J L3 D) ^. Q: }/ @8 M" P4 M8 s积分:
- u; k4 r) Q9 i" z8 M# A! }incestus为源
& h+ }* M: T. A8 y8 d9 A7 Eshuya83的资源节& G+ J8 \+ x2 U3 l5 N
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