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你好1 G& W; \8 U) W& c
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正如最近发布的,因为只有解脱滚动雾。! V( P% ]0 F2 n6 P, d
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在这里发表我现在100%确保运作滚动。" B4 J2 }5 w0 r* W" _
3 y7 S+ Y$ u) ]2 F- a9 f灵魂束缚你的武器。! \0 }. |+ Q5 o. X2 X7 B
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让我们开始吧。
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+ G; D, @( R2 ?+ s首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。% `# j! W% P2 k
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并寻找) F5 i- j6 {% }. Q6 r
% W$ a# t; [) s9 m& y" u2 V代码: [7 W; o( ]4 f! ^' o+ A6 ~0 N
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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4 b8 ?) s3 H# z( V8 Q其中,是
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, C+ U- H5 m! B s+ s& K6 f代码:7 A: f' l; z0 E7 {
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );% O( Y9 N. D$ H+ q9 L: e
' K3 Q8 h2 Z; E+ Y! Z9 z" G6 v0 j, {然后,她看起来到DPSrvr.cpp+ b8 O. I- }$ T
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代码:
+ i( t4 g m7 ^6 @+ j case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );1 H; m7 b$ q) X* k2 ?3 ]/ K% m; c
break;- ?2 M# Q) X9 B. r ~! ^ E
default:: T2 w, G3 \9 l# [5 B
break;1 V o. @8 }/ M, B5 L- `2 Q1 x
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if( b )
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取代它) f% q# Y: H( x) G
: [% H+ T, v5 h9 f& B! N" o/ z代码:- m5 }' |- i( [6 @
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );) R0 n* H# Q( M. Y! t
break;
3 V) |$ P! D- n8 g. W9 E case II_CHR_SYS_SCR_UNBIND:
q7 l& ^7 w: @" L8 M b = UnbindScroll(pUser, pMaterial, pTarget); ; W- E* c$ h/ T. _+ \& U
break;
: E9 @! d) X* z2 v default:
5 C" H0 C7 K% ]3 m* N- M0 B break;
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接下来,你找. T# ^. a0 o7 u- O- X& [
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代码:
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6 y9 J; \% M/ R, h; V1 \. p s pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );/ E7 U1 {$ h/ I$ K' S% Q
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return FALSE;
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2 @8 k" _. M l其中,是- L0 }1 K1 `$ \, S1 f2 _
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代码:4 J0 |$ x' m( a7 B \
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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4 @3 p2 d E+ ]5 g5 V4 W+ ~ if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) # H" J1 g# U* o; Z5 i* K& @9 m
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pTarget->ResetFlag(CItemElem::binds); 2 v" C# @* E! q
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 3 o6 i; W- [ ^" N" N" X
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// log
. \% }2 H9 u4 Z% {$ X0 y LogItemInfo log;
1 q a& Y' I- E log.Action = "r";
; i; S& H4 A/ e1 x. t log.SendName = pUser->GetName(); . u4 q% P- ]0 r( q/ l; T! n
log.RecvName = "::binds"; 6 ~# B. L0 D: m4 {7 q3 ?' {. ^$ h' l
log.WorldId = pUser->GetWorld()->GetID(); ( Q" F3 X) I; M: Z' x
log.Gold = pUser->GetGold(); ) B7 m! ?8 W- N4 w6 p
log.Gold2 = pUser->GetGold();
! k9 {* N* ] G$ F5 k3 O OnLogItem( log, pTarget, 1 ); 0 e* Q ^+ Z& j! g4 z$ K
return TRUE;
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else
2 \" i, m9 |+ E& A pUser->AddText("Item ist bereits entbunden."); $ T0 t" w W J1 y7 R) ~
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return FALSE; 7 D, C: d) |" N) L2 w
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6 K- i* s& i' a8 M% o那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。- H7 ~, h6 [2 s F- A& j! G' A
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接下来,您在您的Spec_Item.txt以下。
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代码:3 ]/ ?; J+ p/ I* u
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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代码:1 U/ X+ }' m1 S
IDS_ITEM_TXT_101111 滚动的解脱
* q1 ^/ M( K2 F: I: J7 B5 NIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。
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积分:
6 \# |$ B& P$ ~, Y% K8 rincestus为源! M* u# w6 U7 D, O
shuya83的资源节
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