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你好3 g2 M0 n* a& `7 e( F
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正如最近发布的,因为只有解脱滚动雾。
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; F4 {) C2 A2 t4 C. G在这里发表我现在100%确保运作滚动。
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* O! Z/ _! |5 \ E灵魂束缚你的武器。2 `+ b o2 {- x
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9 E; `3 [# F5 u: O让我们开始吧。) |7 Y0 ^( x* J+ g
s( B, }( o8 |* Q首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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: X5 d$ A! S2 C& z& N5 ~代码:
" a& U) h) a$ [0 R( B# o BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是$ B! G/ @6 v+ k" W& Q$ p
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代码:2 Y: D/ g, c2 Q; {9 p
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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代码:3 ?5 s. L( J8 T7 l" V5 G, t
case II_SYS_SYS_SCR_LEVELDOWN01:: K1 B( D# ?0 y4 N+ g1 I1 s( P
case II_SYS_SYS_SCR_LEVELDOWN02:8 T) E. Y S7 H0 N' j3 ]+ G3 r
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
1 r( p1 P/ d" _9 A break;! M ~8 k7 R1 N7 z+ i
default:0 o; v" m) I5 N2 F+ \- A. q' Q
break;
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if( b )
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" @2 r5 Z3 N4 l5 M& T; d2 O取代它9 n; |1 @. A) x& d- T* I
% A' h. w: ?. N' s2 x代码:
/ f7 X- r6 x7 m. b case II_SYS_SYS_SCR_LEVELDOWN01:* X( g* j* m0 q2 Y2 J i; y# d
case II_SYS_SYS_SCR_LEVELDOWN02:
$ l, N+ ]8 U7 T# s$ `& e b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
1 ~" A* h2 v* m/ J$ d; Q b = UnbindScroll(pUser, pMaterial, pTarget);
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8 }; k, o9 @1 m6 J* P! G default:
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if( b )
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! w, ^, o7 _- J& G4 ~接下来,你找( o' U6 k R, K- l& R- V1 ~* q
1 P7 P0 {% F7 f' n* h+ `/ y9 C代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;( r5 }9 C* G/ z; F. x
}
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其中,是" d6 v7 Y- |, C$ q, ~9 M$ m/ R
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代码:
$ _. Q5 b* W2 j2 c4 gBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) * t( E! j; I7 J) A8 ]: o6 B" L
{
: p0 T" S1 j/ J if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds); ) z" X+ O8 O3 x- p" g9 V
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); / K" i8 O& Q* }% g- i1 o5 Y2 N
1 p8 v* G. r& M! F2 G | A // log / C1 p. k, T& F% \4 i
LogItemInfo log;
. R9 ]8 D/ F9 Z, g H3 [* y log.Action = "r"; 3 j$ K, Z1 w* z; J; c6 G' z1 f6 L4 d
log.SendName = pUser->GetName();
0 F1 G0 k4 G' [ C* T3 m1 {( K$ N log.RecvName = "::binds"; ; [2 ^9 h& g, t3 s, A
log.WorldId = pUser->GetWorld()->GetID();
* R) ?2 m9 S, A9 s2 y- B' z2 ~- C log.Gold = pUser->GetGold(); , L' ]! P" t/ q4 G; j) J
log.Gold2 = pUser->GetGold(); 3 E1 W5 ?7 G) a% _6 t' t
OnLogItem( log, pTarget, 1 );
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else % @, b+ P' c; g( c+ ~
pUser->AddText("Item ist bereits entbunden."); . j* B" f+ u; d7 R; z
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return FALSE; 2 e# U5 ?* g- s( d
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, z$ E$ Y2 _- p6 c/ h: ~% r4 b" V那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。6 G0 V! Y# O3 Z) K/ S5 O
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代码:6 w2 \1 }; K5 B/ S2 x5 y; n
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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6 d8 Y# }+ M2 c# rPropItem.txt.txt在电路中仍
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代码:0 C/ {4 H( {9 s; A( t$ d O
IDS_ITEM_TXT_101111 滚动的解脱
_* K, p% e; S8 {. d: }; RIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。. V* G) ?/ I/ V2 ~
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8 w: y, M( D% l$ S# w" _所以这是一个很多乐趣。7 q$ p) R, T C3 |* M7 f3 |% b
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积分:
' B0 C5 i4 k! F Y9 l6 a, S) Nincestus为源
) z1 H1 b. R) d- {5 h! lshuya83的资源节
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