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你好: w, N- e0 N$ k4 p& F" t6 \
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正如最近发布的,因为只有解脱滚动雾。) N5 f9 d2 | q. F0 B) Y
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。# f8 Z/ [7 g0 l: i
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让我们开始吧。
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7 H8 V5 k9 y9 _) M& Z, r; {首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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! H/ V' a" I, Y$ S并寻找
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( p, p8 s% i; u' Z' M, X' a6 x# N代码:; J# _( ~/ a* H/ Y
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是6 C% o3 H/ _, G& f4 F' z+ L; p- y
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代码:
9 i$ X6 _& o1 l# K* m- C BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );) _- A9 j- g( ^; w, h
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然后,她看起来到DPSrvr.cpp
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代码:
, g% ]. H y& Q0 V case II_SYS_SYS_SCR_LEVELDOWN01:- o2 K8 a$ \! c" h
case II_SYS_SYS_SCR_LEVELDOWN02: O. u; p- A+ f& K
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );, B9 [; l6 |+ O" S& S. `
break;
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break;- h8 X" C% t+ _& J5 C6 d) I$ \
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if( b )
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取代它
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6 t1 j9 X; y4 ]代码:0 {2 P, c0 c2 c8 p/ k) x+ i
case II_SYS_SYS_SCR_LEVELDOWN01:! q3 X7 P. f+ H+ Q+ p
case II_SYS_SYS_SCR_LEVELDOWN02:2 M: [4 O6 _1 I& `4 d$ P
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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" n; I9 {4 @) Q8 k! }. h$ d% i case II_CHR_SYS_SCR_UNBIND:
% B0 k& q4 v; w: ?' W3 O b = UnbindScroll(pUser, pMaterial, pTarget); 2 z) \& i8 ]1 o# s8 a3 r# M
break; ; T* s& n! Z) ?1 h' \$ G
default:
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}
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! {7 a4 M( d3 _" L) H: _接下来,你找4 P7 J8 R0 v+ ^6 D9 b* c% n& x5 M9 V
g/ |6 z( l* Z代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;+ k1 v/ k: I7 Q+ L$ `- \9 E
}
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+ g* k9 s- |8 _ t1 U8 g B其中,是
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代码:
$ z+ ~( q) @! xBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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4 L) T/ U. N% d/ R if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds); ! ~0 r5 [+ Y5 ]" c9 e1 r% f2 ?
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 3 H1 |1 @! N7 H8 m: m8 f
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// log
7 C/ T+ x' u* v& I LogItemInfo log;
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* }# e& F6 {4 Q( f/ H( h log.SendName = pUser->GetName(); , }/ @: S2 {9 c0 o# B+ z
log.RecvName = "::binds";
9 B, b d4 ^- R" g" p: G log.WorldId = pUser->GetWorld()->GetID();
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log.Gold2 = pUser->GetGold(); ' p! r( h: o+ ]* Y. o3 S: ^9 C* c
OnLogItem( log, pTarget, 1 );
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else . Q" V4 P T4 V5 d, v5 t5 r R
pUser->AddText("Item ist bereits entbunden."); : ~- M$ A# G% I
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return FALSE;
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9 Q* {, D4 u3 h4 B那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。# |. b' ^. f q1 o3 a/ E
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接下来,您在您的Spec_Item.txt以下。
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代码:
" w/ ^( Q0 |6 W& U7 K8 A! z, a11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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代码:
- j* `4 f. C& j" E$ c. S! v0 T% cIDS_ITEM_TXT_101111 滚动的解脱
+ F5 [& A6 R9 c& oIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。. k! H0 N* _$ G8 j5 o
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& ~% [9 N; I: f2 t+ G! ]所以这是一个很多乐趣。
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5 }6 M$ Q4 \7 o% h& s积分:+ z5 z9 j' E) C- Z2 g6 i
incestus为源% B/ A+ a* g% X( I2 _% b
shuya83的资源节
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