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你好
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2 i: s3 q3 }$ \正如最近发布的,因为只有解脱滚动雾。3 n8 Z7 I, M; z9 k4 ]
' ^- p% s% X; E在这里发表我现在100%确保运作滚动。6 c' s8 ^$ T. L* P
5 d# c$ V) q) j" d* ?! B5 y' {灵魂束缚你的武器。% {* X% u/ a2 t5 o$ X
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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$ J- x W# Y D8 J/ n并寻找; i$ v" Y- x( n% u4 h
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代码:
' S4 Y8 H7 f, i" c BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );- B2 s# r; @. e5 j2 a- C
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其中,是
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$ J, J+ C+ S G0 R代码:
/ c4 R! N2 f2 K0 I6 |* B BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );+ |, C' Y, J+ R _. B9 u# Q% }
$ Y, z& \) F: f6 x$ i5 s: S1 E然后,她看起来到DPSrvr.cpp( c" q6 G' L) l4 G) t! \( ^
4 g$ G0 b( }3 q$ ?4 o u6 m代码:
( j' T* g+ m6 d: d. `+ S$ h" J case II_SYS_SYS_SCR_LEVELDOWN01:+ G8 B/ u( @: f
case II_SYS_SYS_SCR_LEVELDOWN02:
- {+ x; H: D: i% ~- w9 h b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );+ @2 I8 Q3 r7 W( W0 {/ X
break;5 @0 E' Q. }1 q) f+ a5 c3 `
default:
1 `8 Z$ Y. x1 ~# S break; s/ P2 L5 i' U! m9 o i1 w: ]
}
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取代它
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代码:' y* Z0 D, n @0 F+ p
case II_SYS_SYS_SCR_LEVELDOWN01:) H' z# B8 U z9 @* Y; U
case II_SYS_SYS_SCR_LEVELDOWN02:
% p ?# U" W) t7 s$ @/ d b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
5 `5 S }: [ A% j b = UnbindScroll(pUser, pMaterial, pTarget);
6 ]* H9 A$ `! k/ g$ z5 q break;
1 ^7 |. O2 H5 `$ F% B3 U default:
: t2 o$ k+ x ]3 { ] break;
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if( b ). B' g* @! y) T4 N- ~
* r1 ], {$ b+ X接下来,你找
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代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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其中,是
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ( T: I- v; E; m; R N' N
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) $ y8 A) F/ B6 B, B3 J2 u) @* L
{
Y- V/ u. I# j% w pTarget->ResetFlag(CItemElem::binds); 4 ]- {5 s# A( x3 i
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log ' G# x/ p; Y0 d
LogItemInfo log;
/ k( ^5 P+ E) p: @ log.Action = "r";
* G2 I5 i$ [' [! ~ log.SendName = pUser->GetName();
) B7 h$ e7 Z1 Q5 ]3 f log.RecvName = "::binds";
( P3 ?$ o3 B0 H. Z ^5 m log.WorldId = pUser->GetWorld()->GetID();
* y& \: I- @8 W2 l6 z3 S# o- Q log.Gold = pUser->GetGold(); 1 v' _% d! L8 ?2 R5 i
log.Gold2 = pUser->GetGold();
! a9 T( {: j7 r0 ]5 V, A8 u OnLogItem( log, pTarget, 1 ); 2 A2 r( e, u$ [2 g) C
return TRUE; # c" \& T+ q3 Y+ [
} 3 }( r5 s9 g. v% X) e' d
else & O7 v+ L' \: [: ?& E
pUser->AddText("Item ist bereits entbunden.");
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% m* b! q1 ]0 L/ r1 p return FALSE;
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: } U+ G0 q" V7 n, _3 Q' C那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。. U9 |8 O. C! F' d8 Z8 S
$ p3 Z7 E. N9 G) I- i' O接下来,您在您的Spec_Item.txt以下。" F3 `/ I& i) w0 X6 O4 e2 n: U
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- E1 [. P" s, G9 E, @- W代码:# l% K1 F# f% L% g- W+ x
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0. p! g- r0 F3 L7 |6 x2 } j9 I
5 k* p* M/ W3 d# s3 {PropItem.txt.txt在电路中仍
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代码:; F7 @! q: X: ?6 d1 O- e
IDS_ITEM_TXT_101111 滚动的解脱' q: \8 D0 s8 n! Y2 _
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。8 d o2 r+ Z4 s$ P' ]% ]
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# J- P! c) ^- G所以这是一个很多乐趣。
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# W" x5 Q) N6 c5 R( i ?积分:! X7 z4 q) K! ], K
incestus为源: _, S2 z) \" b0 D7 e6 W% j2 \
shuya83的资源节% d2 B" g$ a# |% \7 P& [
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