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**************************
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3 R& h7 n6 K$ }Mover.h
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% i8 j4 z9 ~7 S9 `搜索: BOOL IsPeaceful()这个函数* o2 @, }: b8 \
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修改为:
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{
8 f2 t `5 i8 \7 S1 B9 k! Z if(m_dwBelligerence == BELLI_PEACEFUL)
" U4 }# v- L) Y9 ~! N* Q return 1;
$ Y( B; G3 U& P9 Y; y" c if(m_dwBelligerence == BELLI_PEACEFUL_R), Z! F% `8 J% |0 b5 \2 z) O( n# Z3 L
return 2; P K9 A) o/ _
return 0; k3 B7 E; a5 d
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2 g' {+ Z+ y+ i0 x其中:BELLI_PEACEFUL_R为自定义的npc状态,也可以使用已存在的。; H2 x( Z2 E- [' ?1 `1 p" `
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6 x: }! p, k J; |% ^6 [/ j7 ~, \MoverRender.cpp, R! t5 n0 ?0 H9 {' [0 j8 P3 p+ c( s8 W
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*****************************
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" I6 n" K8 a* |: k7 `/ l搜索:if( IsPeaceful() )5 ]" W6 D2 E" T) w; Y
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修改为:' G4 R- W+ P( H2 V
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switch(IsPeaceful())
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pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), COLOR_NPC, szName );//默认的显示5 M7 B2 N' A$ X% A) }/ O
break;, ^! \ t! S8 y7 `2 _ z
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pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), 0xffff0000, szName );//红色npc名称显示$ e" d$ K2 ]* S* e( W' e2 \
break;
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if( m_bActiveAttack ) // 急傍 阁胶磐绰 濒糊芭赴促.
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# I0 O. L- g4 S5 M1 P pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), 0xffff0000, szName ); 0 w8 t4 Z3 S* D5 k2 O! p+ E
} else . w$ C" C& T. L
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pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), COLOR_MONSTER, szName );
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使用地图编辑器将npc的状态设置为BELLI_PEACEFUL_R,编译并更新即可。( E6 V. e% W4 h+ j" b
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自定义多个状态即可实现多种颜色的显示。
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