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4 w6 L1 v/ @/ e. X9 E8 g& C# PMover.h
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3 J9 L# ^7 x4 [ W. A! L9 k3 w**************************
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6 D# w/ P8 _3 i搜索: BOOL IsPeaceful()这个函数
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; J1 ]& e G# l6 w5 \修改为:) D: h# M( a% l$ m- N0 R. b
# |1 K t6 ~+ @ BOOL IsPeaceful() ; H/ v! T" H0 Y! O( i0 k* B
{
0 ^( G5 |& C5 v0 N; B: M' ~" b7 _ if(m_dwBelligerence == BELLI_PEACEFUL)& I0 h+ E5 h8 k6 D- g8 x
return 1; 5 n1 x( Z/ t8 W8 W% v5 J
if(m_dwBelligerence == BELLI_PEACEFUL_R)
- p# `* s; K6 T8 e( l return 2;
+ b: T0 G. j6 D0 h3 _5 s return 0;
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- V8 P* O# l: j F0 Y其中:BELLI_PEACEFUL_R为自定义的npc状态,也可以使用已存在的。2 u6 G1 \% I8 J4 J
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MoverRender.cpp
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# B' C( |* H! o$ W*****************************
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" O z% Q: d' n5 i- @# l! ~/ v1 H' D搜索:if( IsPeaceful() )2 J' W! n9 g t' M( P( ^) B
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修改为:! A9 G0 F. A# B- m$ x- _
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if( IsPeaceful() )6 T0 X9 j- n9 |1 F% r" s
{
# b' Y* J0 B8 K! q! ^; s. v0 C& A switch(IsPeaceful())$ l5 c& o& B- `1 f6 P, }
{
$ C/ }1 X z$ z# G) } case 1:
) t8 u/ q: }. K! {% K0 x/ d& o pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), COLOR_NPC, szName );//默认的显示5 S [' Y; @1 B
break;
/ x* m9 I, u9 ?# m. B# @6 } case 2:
* {! x4 t! o1 R* l' s8 F pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), 0xffff0000, szName );//红色npc名称显示/ \0 K: E9 S9 C6 b
break;: b/ n( ]( y2 N* G6 G2 I* g C
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}
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{
6 N, t' c3 H: |: L) D Y, A if( m_bActiveAttack ) // 急傍 阁胶磐绰 濒糊芭赴促.6 l- F5 [! X' ^ A' o
{
0 T8 z3 t3 C( A! o0 J* W. ` pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), 0xffff0000, szName );
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pFont->DrawText( (FLOAT)( point.x ), (FLOAT)( point.y ), COLOR_MONSTER, szName );
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; n9 L+ [$ P2 L使用地图编辑器将npc的状态设置为BELLI_PEACEFUL_R,编译并更新即可。8 E( M6 s) E% F' ~) ]- D
; {' q% n; c% p* i2 T& U- W自定义多个状态即可实现多种颜色的显示。7 A0 z1 _: }3 X# k& x- m
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