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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
# y$ f M$ I) `' q! r1 \. k" r% j
- b! ^4 ?7 w! |3 o/ {0 [( y! s1 D if( IsValidObj( pLeader ) )# q* |( d0 y( C& i+ Q2 e9 s
{
) n% l$ S+ W# }% Y, S if( uMember > 0 )0 G2 I' E X4 Y$ s6 [: |
{% D) i0 c7 ?1 H0 @9 |
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' L, q9 b- q: u2 [替换为
, {6 r. a1 q2 }/ o6 Y" k5 Z if (uMember == 0), k7 A5 g# v( m
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//没找到名字,将szMemberName当id使用% ?# F7 G3 s% n1 _( v' I9 A
u_long uId = (u_long)atoi(szMemberName);
& `" N3 d6 H( x% s, @8 h3 V if (uId > 0)7 g/ B E+ i+ x4 t5 D9 s
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
# R) F3 K- B( R8 S0 ~) e if (pData)
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$ G% f( v9 F9 g, \+ o2 x uMember = uId;
; e8 M. h* d5 o" I* ~( y strcpy(szMemberName,pData->szPlayer);" \$ |: f+ V; W- R
}6 K# E% p6 ]% q2 X
}/ R& ^1 O; ~& r
s C; d+ v1 m) f; | }
& e: }- p& B; |; H8 F, v% l" h$ J //////////////////////////////////////////////////////////////////////////1 G3 z( X. }" p) H
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )7 Y6 s J& C4 \. X* b# |$ N: v @
{
, }) H, o. H3 u$ I( V+ z0 i if( uMember > 0 )% P" C9 I' W0 O
{" g7 A! g$ T) c
if (pLeader->m_idPlayer == uMember)) s; h* l: r8 h7 g) x0 M
{
+ \% r& `; ^! f. c+ C return;
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