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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )( ^. s" Q) j# `4 @ ~& c
{
' P0 ]3 |' E, ~ if( uMember > 0 ), O% u# n' {1 r" c
{
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替换为
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{
K* O! w* a) y4 c. y; Z //没找到名字,将szMemberName当id使用3 I7 ?% ?: C- Y# {1 p4 k" V
u_long uId = (u_long)atoi(szMemberName);
, b% A( m3 m2 }! O if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
, A; \% z5 d# N' J }, r) D if (pData)
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+ S7 E7 ~: r, p3 V! x uMember = uId;
0 y) c: ?2 K8 F! h) r, L strcpy(szMemberName,pData->szPlayer);9 q/ {7 u* M9 }( S( N2 @7 o9 `
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}
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0 W6 q# w. r! n4 X0 b% {! U; u //////////////////////////////////////////////////////////////////////////, e( [6 U+ x K( [. m% y/ E
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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7 g L4 w3 F' E, D; g if( IsValidObj( pLeader ) ); f- z- O, @# o5 S2 @( L
{
7 z' X1 S/ O2 P+ t& k. k6 @ if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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: Q9 }, N; r n# w8 D return;
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