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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); $ h F$ F6 M% O, ]
) _, v/ F/ {6 J( m/ P8 z if( IsValidObj( pLeader ) )2 J9 }) t0 F" k9 f
{; I: g. S+ H; q
if( uMember > 0 )- E1 M; P5 ?$ O/ d9 g# l- ~* y
{
+ u2 {( f6 [2 ] P; M2 B7 I3 D ^5 F6 J4 }
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* |4 [5 k! |" F5 C! V. Y* g替换为) Q# `* ?0 V$ g1 i, T
if (uMember == 0)! ]+ x, J1 T5 H9 j
{
f1 L' N- y6 v# V& `( ^8 @ //没找到名字,将szMemberName当id使用
& F5 ^) u0 R( ~ [! `' E; X) ? u_long uId = (u_long)atoi(szMemberName);0 f5 d) Z0 V+ {) m4 P
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
7 h1 c0 ?7 d2 V# q7 H2 i } if (pData)
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uMember = uId;& E% ]. j2 [' F
strcpy(szMemberName,pData->szPlayer);" ?3 u: i+ z& x1 ]% S5 ]) g* `. [
}9 o. \; B6 S- }: u8 f* f, L1 O, m
}
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//////////////////////////////////////////////////////////////////////////
( B3 A# ~" D& y, A$ f7 y' O CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); + F9 o+ K7 J u, X& L- N( m% [
# A% ]4 A' ^8 x6 h! q: l
if( IsValidObj( pLeader ) )
7 ^7 }0 u' a# V- F: C7 C3 F {' l# |) d& W" |+ n% P! ~! O9 z
if( uMember > 0 )
6 d4 Y N6 f) I5 b" d {
5 \9 @2 X+ E' ?' V if (pLeader->m_idPlayer == uMember)
' `9 o" @' z7 ~; F4 K$ U {8 ?! n* u6 U) _2 v1 G H
return;
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: {" k5 U {( m0 C9 m |
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