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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ; i4 A( N3 B1 D, _' K+ M' x
4 P3 z0 |" ~# E if( IsValidObj( pLeader ) )
, X8 I4 K2 k3 c {
% q' R' G* f8 W5 L' R% | if( uMember > 0 )9 E8 P6 `) q9 w" V
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3 D9 k7 U f. J6 y9 _0 h
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替换为8 m' e1 d$ a0 r( _) A8 z4 [/ j
if (uMember == 0)
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//没找到名字,将szMemberName当id使用6 Z% F) Q2 h: i. j" M B
u_long uId = (u_long)atoi(szMemberName);' i' G0 c) h3 }) j8 K. A- @) r5 g
if (uId > 0)1 G. ^6 H( A$ f2 c( Q+ P$ |: @$ c! |5 ^1 k
{7 n- `( [) [% Z# G" _
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);* b5 h& @+ F3 B2 G, }( X" O. G
if (pData)$ a0 J0 F L+ _+ n
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uMember = uId;
8 F: \& [$ H( _$ z( C strcpy(szMemberName,pData->szPlayer);8 A# ~) m0 ?. Q# o2 l' ~6 z
}* }# a% w1 a' w. h3 A+ w+ ]
}
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//////////////////////////////////////////////////////////////////////////$ b& }, Q/ X2 d3 ]3 H) b: G$ E
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 2 D } |5 [1 m: c, g0 S- W
0 z) {0 H, }' L8 U( I if( IsValidObj( pLeader ) )$ w4 _* C; F( {5 P0 I+ y, k0 G$ z8 d
{
# w Y( H6 W& W4 j if( uMember > 0 )
1 U* K: |0 t' D* v {
+ A. s* u5 a4 B: I9 L; O if (pLeader->m_idPlayer == uMember). g( t I$ m5 K
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return;) e0 f+ D T ?6 i( e
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u( Z! W. ?0 }/ m9 H' }' |* u |
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