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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 8 S8 C% u2 s( D: |1 l$ u& r" S
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if( IsValidObj( pLeader ) )$ G( r7 A* z5 {6 D
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if( uMember > 0 )+ K9 d+ ^- D+ d- i/ f
{
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/ W1 Q, I/ x, }% d; l替换为
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{
$ j; {7 x) w9 _0 F c8 y8 Z2 `: r- g //没找到名字,将szMemberName当id使用3 Y& U6 G8 B3 b
u_long uId = (u_long)atoi(szMemberName);
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);+ Z, ], F6 M" k7 Q
if (pData)% O' c9 r$ A3 n! k
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uMember = uId;. } @1 L0 g C
strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////- n, P0 k+ }8 M$ d; z! b
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )2 r, ?9 n* Z$ A$ n4 I
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if (pLeader->m_idPlayer == uMember)1 y j! M+ M" |! K7 k/ P/ l
{
# n8 a% a) E$ N0 Y) }# x return;
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