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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
. T3 Y4 W, V9 R0 o/ ?, JpropMover.txt
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5 n2 P& g/ L$ [: k1 q/ f4 @propMover.txt.txt
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mdlDyna.inc ; k5 X! |' a8 h2 s% @
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defineObj.h & o7 Q5 {! y( n, T; k! s* s/ k0 {

6 `# K( S8 y" K7 b' ]- ~4 dpropItem.txt % i" k8 Z8 c1 I/ E  z9 ~! K+ q

& I0 a0 B0 u% L) |# G' r. ^propItem.txt.txt + U8 Y% ?3 k9 d: p' ~

& k- v) V& _; D1 P# I" h/ e7 JdefintItem.h
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2 C- g8 j* {4 j" l以防万一:备份这些文件到你能记住的地方/ t! s" c" U6 H- z
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我们将制作一个巨兽宠物。
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" D. G+ K1 t( \# f7 [defineItem.h   _  e' y" L  U; F9 O" e. M% A) h. o$ ]

2 ^2 }! H, {4 C: _* aCode:3 H" }/ V- ?$ J5 Q3 y
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]7 O7 o7 I6 U: H
这是用于/ CI命令的。
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5 R) M: F( @; E( Q3 Y/ e7 c# [所以如果你在游戏中输入/ CI 37539。
3 i7 k- a; ?9 R, f$ A) m
  s+ u6 }5 p- R3 G* _/ B+ w在您的背包里应该??有一个巨兽宝宝。
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defineObj.h 8 @1 A. F) J' z

4 R4 @) P# H9 Y6 O+ BCode:' i6 q7 \, I8 g6 H3 q, G
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]* q- t! O0 w: j. y: U# I6 M  y

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mdlDyna.inc$ O! j9 {# S) A
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[ mdlDyna这步有2部分 ]
7 y; D; n' r' p第1步:
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9 q9 e2 z9 Q& w代码:& N. t1 r$ N: H1 t6 v
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 # g' ]& w& l9 i6 S$ \
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
9 A0 ]+ n. T: f" B4 l/ S% k1 @* X第2步:" z8 J- l5 g- B: ~1 F$ ^6 w' Q  a

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代码:
5 E4 D% a+ S* S" C, PBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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2 o1 S1 K0 a+ V/ B0 i+ P: n! r{: U6 d$ J5 v8 I) n7 b

! z4 b" |3 F4 s# P$ {"stand" MTI_STAND
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4 c: ~! j& j9 F8 j. D: X"walk" MTI_WALK. e3 d% L) w2 B. T. V  ?: u
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1" }+ Z7 t$ k9 D$ Z

& m3 ]7 X* i' V2 Q( g( I8 s* E "dmg2" MTI_DMG2
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3 f2 ?- n" R5 m. h5 g+ ?( m "dmgFly" MTI_DMGFLY 4 d/ w: ?0 r/ a' s
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"dmgDie" MTI_DMGDIE- E+ x7 d/ e2 I4 u4 c* M

. J1 D7 k% D! V6 P3 M3 ` "dmgLive" MTI_DMGLIVE
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2 X$ V# F) y- O; y! s"die1" MTI_DIE1
3 }$ c5 e$ I; {  M4 [/ Y1 P
$ @' N( D  @, I8 R. P) P2 c"atk1" MTI_ATK1
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- W; Y  e3 A/ A. t9 B2 U"atk2" MTI_ATK2
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, z+ r- R' e/ R- M5 q( e( d"atk3" MTI_ATK3
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# Q" z# H  i; H* A3 n0 R"groggy" MTI_GROGGY / |- E% }0 a$ e4 W5 h& ]* B( x0 p

8 O2 E/ o% G- f6 Y; A3 U1 B% [// extra
1 j8 Z8 X" G* x% ]! t
/ ~" T% w  K, ]& k9 b"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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4 y! Q* H, L* @3 B* p"walk" MTI_JUMP3 . a. v! U8 g/ {
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"walk" MTI_JUMP4 $ Q* \! b' F( w. t# e1 E# t; _9 w
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"walk" MTI_RUN
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propItem.txt
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代码:# P; c' N. L5 B  w
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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- S1 R! N; U) j5 K4 q. j( d  s% apropItem.txt.txt 1 Q! ^, R1 S+ d6 S

. T0 P, t$ @3 L( k9 }: P% ?【您可以更改名称和描述】# M/ `- H5 U9 Q
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+ D2 v7 y: P$ {- N. R7 U+ g代码:( Y5 V6 l* M8 }$ R
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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  q- W. D, J* {; s3 b/ k, MIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 * _3 ]) j- d! m7 A
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propMover.txt:
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- x/ O. R* J; J# n. F! t; I9 o代码:' P! M. B; ]4 Q; ~
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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& A* p' l* H% t, f$ HpropMover.txt.txt
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代码:8 I3 N" k0 l+ [/ a' R8 o! p& {

4 ?2 |8 z+ u0 I4 O" A) ~IDS_PROPMOVER_TXT_002660 小贝西摩斯3 {5 e% w6 D3 g2 p: B) K" D- r( B

, u) m" g$ V, ^3 X您可以通过研究这些文件,并很容易地使其他怪物成为宠物。4 T% h8 R( F5 \
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