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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: ! y9 K0 l+ s6 s8 q2 D: X) R4 _
propMover.txt
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propMover.txt.txt
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  L1 w) M6 e; [  HmdlDyna.inc
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defineObj.h / Y. @3 d; I$ c  L) b
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propItem.txt
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3 i8 P, d6 E2 f- j" h* ?propItem.txt.txt * [# h* A* I# B
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defintItem.h
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以防万一:备份这些文件到你能记住的地方, Q" A# \7 h, g+ Z( S
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我们将制作一个巨兽宠物。
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( m1 D" z$ k6 M% \) F) G/ WdefineItem.h 6 H! p, w  I5 q# @" N

) K% _+ p6 @& [; \Code:% h+ ^: U6 Z9 z
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
& L, ^# U$ x4 i7 f8 t4 P% q这是用于/ CI命令的。
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5 p: m2 f- ?& U9 P5 D所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。! V3 J9 R3 d- h* m' W; O
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defineObj.h ( ]/ L8 G* q8 U' Y

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0 t; _$ I. @6 y) s3 o; H/ A#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc# o* s" D& \5 ^* Y! `( k
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[ mdlDyna这步有2部分 ]" H' A; ^/ h8 Z. T
第1步:
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代码:
7 @' Q4 U$ r: E1 k) KII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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6 L/ v  a) d- k[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 I. u0 B. ?* N6 k$ ^* e  T! O* t4 d# F第2步:8 Q+ c9 R3 j2 V
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代码:
0 X: y% w8 Q- b  u  g, U3 ABehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1* o& j, v: p* y, F2 k8 `! z

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4 n+ Q$ |; s1 t5 J"stand" MTI_STAND
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7 t4 `2 Y- p5 m/ l"walk" MTI_WALK
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( m( Z3 E5 K; R) ?1 a "idle1" MTI_IDLE1
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4 z" |8 k: f) A' b& Z"idle1" MTI_IDLE2
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+ N/ k, s; d4 Q$ z' m"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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9 x- Z' c7 Z: H. S% z "dmgFly" MTI_DMGFLY 3 s/ K& O% R$ o$ r2 i: k% p

( M) U& f" S- o8 B8 t3 `7 j' p$ O"dmgDie" MTI_DMGDIE1 E1 K7 U( \' Y9 F

: G3 \" [* g+ I5 v, k "dmgLive" MTI_DMGLIVE ' |6 ?2 q$ B2 T
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"die1" MTI_DIE1
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. ?+ s) L. r+ ?2 `4 ~4 G"atk1" MTI_ATK1
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9 g* ?' j+ @# s"atk2" MTI_ATK2 ' ^! S# b4 e4 ^$ n/ I

9 h5 Y1 T5 l0 {8 }  j. o; N"atk3" MTI_ATK3
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% x& U! z$ k" w9 J* l2 r7 ~0 `, Q% J"groggy" MTI_GROGGY
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"walk" MTI_JUMP1
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& r, [; w" {0 ^( Y) ^" A( X"walk" MTI_JUMP2
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8 T& t+ a( f" n, \" o' r8 a( {"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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; b* e; R; K/ ?' h+ UpropItem.txt6 o9 w9 E5 ]6 \! H" H8 V8 ?
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代码:
5 B) J! |8 h0 H  s0 O3 n* v5 G6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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! V7 P1 Z4 S- ^; e5 u* m【您可以更改名称和描述】' \" s! b& w# J2 f7 L' r$ q, `) r
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代码:
$ K* C8 k! ^5 R* m% R6 YIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 , X+ h. M! _0 v4 G) @

$ t+ |; |4 x, t& QIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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  ?& E# Q" H( j/ p& R" GpropMover.txt:2 j+ k2 D: K5 k% f5 l( `1 j1 Y' d
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 $ Z; P% A" l. g* G. Y  [( o

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propMover.txt.txt
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯  W' w3 {1 D7 b3 N' {" j

7 |& @: H8 d) n+ @3 t5 t, {, O您可以通过研究这些文件,并很容易地使其他怪物成为宠物。* d3 Q. @( h1 i2 |8 p: @' O9 V5 _

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