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propMover.txt  
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propMover.txt.txt ) N( f6 [5 p1 h! W% \ 
 
, Z/ u2 m6 V1 D' I2 vmdlDyna.inc   N6 y8 ]# H% ?0 N3 ^ 
 
2 M, l+ \5 D7 L# R4 Y; o. f1 F: Q" BdefineObj.h ) W% M# y! }9 I) e$ [ 
 
; J* F# a* k1 u! ?/ v5 t5 x3 p6 Q0 ?propItem.txt  
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6 R' n. A; {: gpropItem.txt.txt 1 q2 F2 Y0 m3 Q( }# K+ W! ] 
 
- K" }$ Y* ?7 z( NdefintItem.h 3 U# W* \" v" j7 B% F* o 
 
# V1 z) |9 o" M, L( ?7 ~, D以防万一:备份这些文件到你能记住的地方 
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( g1 ]! @5 h9 W  h我们将制作一个巨兽宠物。* |9 L5 w- {8 ^, T9 S 
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defineItem.h 4 E- I1 I' E/ U7 R 
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Code: 
( Q* }; h1 ?+ y  @/ [0 i7 t! D9 n. o* C#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ] 
5 ^' ~* K: g) M5 L+ f$ y- [这是用于/ CI命令的。 
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( D" p0 f  ~6 V/ o* G' ]7 k" `所以如果你在游戏中输入/ CI 37539。 
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4 V6 _+ Z! g5 ]  J5 I* h2 ^/ G在您的背包里应该??有一个巨兽宝宝。; z0 F  b4 p5 T6 E4 X! f 
 
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defineObj.h  
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Code:  f& A1 U9 g4 B% A: U 
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ] 
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" \$ |8 e2 M& d, G9 c' E3 xmdlDyna.inc 
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[ mdlDyna这步有2部分 ] 
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代码: 
+ z5 n$ K4 i3 k& K, e9 N1 K: WII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 6 f6 N& M. }& j* i 
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。], o5 f% N$ ]  E: K% u% Q+ ~ 
第2步: 
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代码: 
3 B+ ^: c& U* U' k0 `Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 
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"stand" MTI_STAND 8 {$ F$ q- Y; W; s) _7 u 
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"walk" MTI_WALK 
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# S' a7 R$ V8 {3 k6 W1 v3 X "idle1" MTI_IDLE1  
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3 R  e' v4 p4 _5 O* l, v4 r% _"idle1" MTI_IDLE2  
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. N5 j  w4 s- x"dmg1" MTI_DMG1( d9 C% y; X, |3 J 
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 "dmg2" MTI_DMG2 
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 "dmgFly" MTI_DMGFLY  
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"dmgDie" MTI_DMGDIE 
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 "dmgLive" MTI_DMGLIVE 8 p; C0 }! B3 \2 B' z9 a$ k 
 
3 |! W" |) p  p+ E4 d! i. ?"die1" MTI_DIE13 u8 ]+ n# M& \. W 
 
# }4 N) _% Y% p/ z9 f* s; [/ M! }"atk1" MTI_ATK1 
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"atk2" MTI_ATK2 ; j0 O  s5 a9 y3 x' T1 q6 b 
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"atk3" MTI_ATK3# k: `! N. N* X: O# A 
 
5 O6 M: U% K8 x4 C0 I; s"groggy" MTI_GROGGY ( E; M* M6 {1 y! S) I' Z 
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// extra  
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* M( f% ]6 u) z: H5 l! l! T"walk" MTI_JUMP14 Q% t1 F9 t9 S( G7 L0 ?: ]# p/ {$ | 
 
9 u5 J4 p8 Z7 A4 Y; z  x"walk" MTI_JUMP2  
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- y9 `, N6 @& }$ c9 C"walk" MTI_JUMP3  
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% a% G. F) \8 W6 k# D; C& @"walk" MTI_JUMP4 9 v* g# C& ]- D' l; O  L" k5 \ 
 
" v8 ?# Z: Z% P" I6 l"walk" MTI_RUN/ j! |1 S. ?. H$ Y 
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( |+ X+ s2 J8 ^5 h& b0 i: y+ _# XpropItem.txt 
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代码:# A: }- w9 v; y* m; c 
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ) M$ ^% ~, n5 i& |9 L; Y 
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propItem.txt.txt  
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【您可以更改名称和描述】+ K, V7 l9 p- W& L 
 
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯  
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2 J8 y, k# E' X2 e7 nIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 " \* i; V" I/ Z8 U! R" F' T6 i 
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propMover.txt: 
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5 M" W7 J3 Y7 i  C% PMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661   \; i" {1 R( x' ~( ? 
 
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# Q8 ?7 Z) N% i5 D& x3 k8 lpropMover.txt.txt( E: E. J& ?% ~6 V( e 
 
9 J7 v" |1 F9 o0 C# S. a$ c$ ~代码:* M1 Y1 _$ W9 O% ~  b 
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IDS_PROPMOVER_TXT_002660 小贝西摩斯% H) a- \. L0 R9 Z( }% W% W% j 
 
# T2 W  K: J2 C" A- n" s. Q5 \您可以通过研究这些文件,并很容易地使其他怪物成为宠物。 
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