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您需要的文件: ( f5 }) O" i9 d% v1 a: o
propMover.txt
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7 c$ w! d8 `1 H0 qpropMover.txt.txt
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mdlDyna.inc 0 T8 O$ }' x& n( o# v- b. `
4 x( u) y$ n) F8 q5 u2 x2 RdefineObj.h , k* c9 \( A* \, L2 E8 r: O
" e, v6 b$ f9 {3 ^/ p+ @propItem.txt 7 n- b$ @4 [" n( [
) I2 z* q& o4 r5 z4 I- F8 apropItem.txt.txt
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( J( J8 R @( S0 ]defintItem.h
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) _% \2 Q- J/ m+ W) E' L以防万一:备份这些文件到你能记住的地方
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% U- [/ G# C& u$ w2 ~2 R我们将制作一个巨兽宠物。
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defineItem.h
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]) v( b5 \! r# O' Q' i0 F6 B8 C& i
这是用于/ CI命令的。
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2 G3 Z# w' w3 f3 W+ ?+ ?4 e9 A所以如果你在游戏中输入/ CI 37539。! q! T5 r0 @8 \3 G# Q$ y3 h) Q
; i, A, O$ s+ W2 X+ g- E在您的背包里应该??有一个巨兽宝宝。. E8 z0 D3 h2 _- ^! x5 } `
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4 @5 C2 R: t4 _* e( hdefineObj.h
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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6 \- C( c* @' q) ~3 SmdlDyna.inc% n0 A* N$ ^) a" T7 k4 \( K
9 g4 ?7 x4 v# a8 r$ M* o9 E ]% _0 x6 b[ mdlDyna这步有2部分 ]
# }+ G- J* J8 |+ j T$ S5 G) N第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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$ f. l" @1 B( H[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 }+ \7 a3 q7 a第2步:
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- ~5 y1 R. c/ n8 ?7 B6 F; a( n代码:, _. G7 w2 \1 m4 E; t3 {" j
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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' t* A; |7 v2 p4 u$ j"stand" MTI_STAND 8 E4 L' S6 I* P; x) I( B
$ d$ u. W( }3 c/ x% P"walk" MTI_WALK5 K) R9 Q3 A3 d- M$ j" f
9 v* N/ c2 G6 ~4 I% D6 l$ u' [" v( Q "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 / e( r& h' a0 G! K" b+ C
( A- | ?; B. p"dmg1" MTI_DMG18 ]: Y$ l L; A' ^/ q; i
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"dmg2" MTI_DMG2$ n7 D* \( x1 P+ |' R( {
0 g. ~3 a2 d% v& ~9 ]0 K4 U "dmgFly" MTI_DMGFLY
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( ]8 R' s% w% e$ R! X"dmgDie" MTI_DMGDIE
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1 L% ]4 }5 a3 z "dmgLive" MTI_DMGLIVE 4 e5 S: k7 r0 e
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"die1" MTI_DIE13 {9 P2 J5 X' u: G/ E# q
[: V& ? w! E; b' B/ O"atk1" MTI_ATK1
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$ W* N1 `- T# z$ ~1 {# G. s"atk2" MTI_ATK2 1 ^+ m6 x$ ]1 e y a
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"atk3" MTI_ATK3
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7 B6 M; K6 ^! ~"groggy" MTI_GROGGY 0 k1 w2 t( D$ V6 E9 ~: n A
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; M9 U- A' Y- l1 X; Z; B# {"walk" MTI_JUMP1
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# l, Y+ M4 Y) Y. \"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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7 A ?" z. M7 Z) M. G( A"walk" MTI_RUN( n7 O. u" H5 u& g9 D+ x2 M
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propItem.txt
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代码:
" q; N. A$ L) Y+ S( N# Y% n% k6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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1 _) I/ o4 a' O2 |【您可以更改名称和描述】6 i0 r! b$ u& Z2 ~6 R
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 $ x3 t3 m% y; E+ y w% [* C _
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:# Z# {& k: U: w6 H1 G" R/ \
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt O/ m5 k7 L; A" q
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。7 \2 ~: @0 r9 W% v4 F
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