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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
/ O6 Y$ b6 r: BpropMover.txt
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propMover.txt.txt
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mdlDyna.inc ; G* R3 R2 K9 M7 z- g

3 D: ~1 U* d& pdefineObj.h * l! Z& ^+ g5 L3 H  |3 f
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propItem.txt
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propItem.txt.txt 8 h* \) i( v; }7 C$ J; ]& h
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defintItem.h / m3 q6 n  u9 A: A
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以防万一:备份这些文件到你能记住的地方" Q' v. J9 X- u! X9 l  a6 A  s
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我们将制作一个巨兽宠物。$ p9 Y( ^) J: }' P1 K1 U

: y9 p# f4 p$ g3 S( OdefineItem.h & t, }* ]" m5 P9 K7 p/ x5 G4 J! e

" N- b8 L  L8 E$ S3 y/ K9 yCode:2 F5 z5 y4 T6 N( x; U3 C6 y
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]2 e" B5 h: i, t& ~2 D& V2 u% v' t
这是用于/ CI命令的。
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8 m  d: m/ r. M7 J5 s2 q' v9 i所以如果你在游戏中输入/ CI 37539。$ G+ m6 E( ^  C* U
+ [9 A0 O' M- }3 ]8 ]
在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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5 k7 \7 q7 d& _& i- ]Code:8 N" J4 q. k, t
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]2 d/ f& {) i! D9 i' d

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" p* Y5 e+ ?" y9 g! k3 S& ymdlDyna.inc: H) `  k( A* s7 Q
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[ mdlDyna这步有2部分 ]
# F& ^; Q& q" ?& V( x第1步:9 d& S; V6 v" T/ W- p9 f" Z( u

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代码:
6 F1 m' |/ b* CII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 2 F5 G& c& ~; u4 p
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
* a, N0 c/ K* ]第2步:
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代码:/ J' ~" K3 [; y1 P* N- j
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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9 @$ R, {3 |! D' j# s"stand" MTI_STAND 8 k9 z+ P1 t& L, J7 X8 Y2 D
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"walk" MTI_WALK
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3 C* L* S8 ~) v: C7 }+ n "idle1" MTI_IDLE1 ( D% j2 m2 F, X

5 k. G4 n( Z- }"idle1" MTI_IDLE2 ) g* ]( m) v- y/ `2 `

2 `) x2 K1 c2 w3 \6 ^. |% O"dmg1" MTI_DMG1) \/ w9 |- I) a

+ ?* c! d1 k0 c3 W "dmg2" MTI_DMG2
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/ s; S( {& V- x  t# g% b# z "dmgFly" MTI_DMGFLY 0 f9 }. c0 k$ S1 V
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"dmgDie" MTI_DMGDIE
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% W/ q. Q0 p8 B0 @. o, _  X "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1& y& D" p3 k; K- i2 E( Q

; q5 ?( j5 g8 J6 v4 O. U6 X"atk1" MTI_ATK11 T6 C1 k0 k) u, B0 x3 X6 `
$ x: i' N, v, W* @; c4 I
"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY
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// extra 9 I0 _1 Q) c/ x; j( b4 m

% ~$ c- |  D2 W2 Y" l9 v"walk" MTI_JUMP1, k$ M. W5 u1 Y- }/ A: Y1 d8 }
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"walk" MTI_JUMP2
% j+ g8 E& b9 f9 L, b! C* j' |5 k& j9 k; C; G% b* b
"walk" MTI_JUMP3 ! f: Z5 X+ R, M* j  d. ~

2 t/ [4 O% V0 \# I# y5 s; _/ K4 r"walk" MTI_JUMP4 6 K) H$ |8 V5 y
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"walk" MTI_RUN
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}
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4 Q) `3 {6 D- b9 u9 R4 }propItem.txt
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$ N' n, \- r7 G  L7 q$ J代码:
- v( H  Z# {' A' p2 Y1 a6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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【您可以更改名称和描述】( Z5 v& D# G- R9 F; @6 }

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代码:
4 _9 D: k- n) s% j$ b& B& f1 M: M$ QIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
/ ~8 s+ s2 ?& }' N5 b
; _: j$ _2 A9 o- M' a* IIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 : p2 i; W7 x( X, k1 Y8 m2 G* E: i

1 W$ i4 a& r  g& o0 j" npropMover.txt:
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代码:+ @% V$ g1 o. l7 P1 p! P3 }
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ) ^$ i; {/ q$ h' y; m, E5 E
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( R% k+ e1 C, C3 i  upropMover.txt.txt
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代码:$ g) Z( V4 _% _
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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