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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
. J. d  q" ], T* L6 H! c" KpropMover.txt ! D3 l( y; p: x! F) i+ v) X) Q
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propMover.txt.txt ! e6 ]7 w/ A  u% }, t# w
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mdlDyna.inc ! y) \) f( r; K! O9 O: d7 M7 G. @
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defineObj.h ! f& L+ Z' ]- m; t# _

5 G6 N9 ?7 Y' j! G( k9 kpropItem.txt & f! S* y+ N8 Y  S) L3 j, s
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propItem.txt.txt
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0 ~) b- e" Q0 ^2 kdefintItem.h
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( W. A9 b3 _5 @4 ~5 ]以防万一:备份这些文件到你能记住的地方0 @$ F: k- |! a+ Y
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我们将制作一个巨兽宠物。& N9 f* b  {. e- `& j4 T

1 J" @& j2 u, L- Q  S* ~defineItem.h
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]( F5 z  l: o/ R$ N
这是用于/ CI命令的。
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# R9 C5 E/ a/ i1 r2 B/ H所以如果你在游戏中输入/ CI 37539。" C9 p6 X2 Z5 Q* P2 s8 `# s" ^" @' m
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在您的背包里应该??有一个巨兽宝宝。
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7 \0 r4 [7 N6 ?: p7 v; W3 p9 v  D9 u* A- t1 a+ W  y0 f
defineObj.h
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Code:$ M4 D/ r$ l, B; r
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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" W+ ]; H6 N& ~+ o/ z* k+ jmdlDyna.inc7 h8 l# {% W8 L1 _$ x7 O- M

  ]! s( m+ ]8 _9 Y0 R6 |[ mdlDyna这步有2部分 ]$ H' x3 K: O1 Z( L- |; }! {* R
第1步:* ]3 d8 j+ o$ }/ j; j" a: a

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代码:4 ~+ M; O3 u3 E4 Q( a: |# [- j
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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4 x5 f- E. e9 W2 V' e( L[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
" w1 S; L1 ~8 e/ h4 \第2步:3 Y: D- \$ \+ c7 a

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2 ^+ K! b0 t6 x6 c  J5 r/ v代码:
5 V+ ^4 u' J& \Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 19 r& N3 E; ]1 h/ O1 t4 v- {

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' C0 R9 q2 V. J2 d& J: \"stand" MTI_STAND ) ~$ p7 P; K( d! j$ I( C* W- g

# {3 t! A0 k, q& ~0 ]/ _2 _( @"walk" MTI_WALK6 t4 X4 c0 R& U# {

9 ?9 f; H6 \2 B5 b5 R+ H' z "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG11 m, y: U' G9 d) M6 }" P6 o

8 ]) U; k9 \; k4 ^: d "dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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) F2 w5 o4 H: O% S4 m: Y "dmgLive" MTI_DMGLIVE , ^3 B' o  I6 I, M/ Z

. _3 q" U4 ?& ^1 U3 ?: n"die1" MTI_DIE1$ j4 r% @/ y* U% L, y+ M5 U9 Z
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"atk1" MTI_ATK10 @# B  f* G6 S

. }8 |0 G; {' M"atk2" MTI_ATK2
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$ Q2 ]# y0 V! v9 `7 z"atk3" MTI_ATK3
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"groggy" MTI_GROGGY , l* h9 s( ?- M; y

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"walk" MTI_JUMP17 l  j3 o. b, U# }- a# X5 ^8 u6 r

" n% V3 ]2 o6 V% @1 l( h- \; y0 E"walk" MTI_JUMP2 " H' |8 q, H' C) q9 m: ^; }
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"walk" MTI_JUMP3
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7 |- B% |% {2 T7 F4 i1 F"walk" MTI_JUMP4 ( x5 ?5 o2 |2 R9 b) Q. W  ^4 N
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"walk" MTI_RUN
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! F! }4 A7 b+ y, c) JpropItem.txt- V4 O" D2 D, f  P2 I+ t3 i: H

5 }4 t: \: }: z6 ^6 i. Z" V! k代码:
* |; t) G2 y9 Z; v6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 5 _# c2 L, Z4 C5 k& B
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propItem.txt.txt + h% s# Q. ]4 L) h+ l- g& \
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【您可以更改名称和描述】
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0 ?! v! O; X: V5 I( p$ r' ~代码:
+ F& w; X$ o5 g+ x8 k  BIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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3 u4 B) F# w6 N+ W# \! {8 u' n# SpropMover.txt:, G* }8 g# Y! L: D5 D
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ) `/ }* c" Q7 a& Z2 P

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propMover.txt.txt
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1 }3 B7 Z2 D( C: J# ~代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯# `2 o. T0 K) o. c% N+ S; p- f9 n

, p4 H) `  d9 Y7 }. y- t您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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