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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
: f/ g  o0 ?$ g4 E6 h. kpropMover.txt 4 @- E/ j1 b0 V+ m
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propMover.txt.txt
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mdlDyna.inc
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9 n) a; U5 z! A' [  _3 j9 i( Z* w& odefineObj.h
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propItem.txt
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propItem.txt.txt # {2 |0 v. C) e; W
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defintItem.h
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以防万一:备份这些文件到你能记住的地方  g" q: X' q5 ~  e: U! n% E' z0 Z8 Z
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我们将制作一个巨兽宠物。; O& Z' V* s( |- n% C2 \/ s6 F+ F7 [7 u
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defineItem.h
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Code:( a8 P$ v/ _3 {. G2 {
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]" Y0 i* Y0 e( [
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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+ x1 o( h) F5 p6 ^4 P2 m' M在您的背包里应该??有一个巨兽宝宝。+ e  m' I  e4 `1 Q+ c% g0 W- C
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defineObj.h ' u1 Q* X$ c- G; D6 {

5 ]' {4 Y) [+ W) ]Code:
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, K6 k' F% M- v- Q#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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- C+ ^! D5 L  w; h% k' @( pmdlDyna.inc
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[ mdlDyna这步有2部分 ]
9 Z& ]3 C7 B6 F  D" I第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 + ^7 p9 h+ \6 r: `6 u  M. V
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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代码:
. n. E3 }! v  B4 r: C* P5 m0 Z# e2 vBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
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"walk" MTI_WALK) M7 a+ r7 i, h9 @3 C
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"idle1" MTI_IDLE1 ! O0 e6 y, Z6 z2 o% C/ H- q

+ }  Y8 Z3 E/ P  b! C2 N"idle1" MTI_IDLE2 6 o; R& e2 o- ?; O1 T
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"dmg1" MTI_DMG1
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7 }0 F0 p; P0 U. S "dmg2" MTI_DMG2; T, m  T( ?% q- R$ a3 o
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"dmgFly" MTI_DMGFLY / m) ~( E, K, O7 p/ R. O
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"dmgDie" MTI_DMGDIE2 J3 U  ?# F* p1 q' z( S/ [6 F

9 y( ^& n5 s1 ~7 O "dmgLive" MTI_DMGLIVE
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5 a8 Z3 n9 f. s+ V  Z"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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3 d+ v, _, r( W- E& k0 D"groggy" MTI_GROGGY
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"walk" MTI_JUMP1
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( z0 K0 Z. y) c' S' W"walk" MTI_JUMP2 % Q) j$ n3 X% ], Z

( {/ C' o( I1 w' V, c"walk" MTI_JUMP3 ) }& v! @: u) Z5 o0 c' ?
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"walk" MTI_JUMP4
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"walk" MTI_RUN
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}
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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5 m( ~, E4 d: E$ i5 fpropItem.txt.txt
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6 F1 h* ]/ ]9 N& `, D6 T【您可以更改名称和描述】8 ^5 Z; d6 u  ^
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代码:
3 Q6 w) K7 r+ O7 u3 x8 Q& {8 q; P  p# KIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 9 H2 A7 h( L, t1 f1 x5 x9 w
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 # T% l2 L  ~1 ?
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propMover.txt:# I  O2 k: C! d, m6 K) y

1 n. B( I0 L$ ]7 `代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 6 n1 A# s. Z+ @! p5 q

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propMover.txt.txt2 c1 O' \9 i# L' X

6 @; p& z# y  \% R. N. ?代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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