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propMover.txt2 ` f- {9 {2 Y" K* b
propMover.txt.txt& q# H+ j. n( k( _( {4 ^4 f
propMoverEx.inc2 z3 Y0 _1 e0 H1 L6 q u
. |6 M8 h2 n9 y0 ~0 Q. m1 r' h在服务器上找出以上三个文件!
! S7 S! S3 g/ h1 m1 F先来打开
- H6 W, l+ b$ Y) E ^" e8 DpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头! j v( \3 I; D& Z
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表( r9 _- }6 z( E; Z; Q5 E
propMover.txt
/ ~ j$ ?: g$ W: \查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找4 J) B a7 i8 N/ k( r
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787$ C( @% j: S J; ^
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON72 x- ^) r0 X# f! o) b' u
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码0 @5 U- M% I5 A: M6 G/ n
MI_DU_DKKEAKOON7
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( W; }( P7 Q) F0 p) ^3 [0 ]Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
& s2 z+ J4 O8 N( N! L' Z4 {4 EDropGold(1500, 1852);3 h! q% |- \- T, X; S/ y0 C/ {
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 $ W) S- B9 H2 ~* y
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
# r. P M- f0 n- s4 yDropKind(IK3_SWD, 6, 6);8 s6 e3 A N% w) |5 f7 u8 y$ m
DropKind(IK3_AXE, 6, 6);
+ C' s+ y6 C: Q# uDropKind(IK3_CHEERSTICK, 6, 6);
( x$ p# i8 s& z: Q) TDropKind(IK3_KNUCKLEHAMMER, 6, 6);# M7 o9 [3 I" X* s" H& j& j
DropKind(IK3_WAND, 6, 6);* r; U/ `2 N! ?* c$ W# f8 q) m& @6 V
DropKind(IK3_STAFF, 6, 6);5 |6 |6 _! Q( Z* b% J6 L, k+ F! j
DropKind(IK3_HELMET, 6, 6);# L: C0 N- W1 f$ G
DropKind(IK3_SUIT, 6, 6);
) s( x% j; K, w C& |4 H. `3 eDropKind(IK3_GAUNTLET, 6, 6);6 a) H1 E% H' Z! v
DropKind(IK3_BOOTS, 6, 6);
2 b2 P2 K# [4 a" hDropKind(IK3_SHIELD, 6, 6);% M- j' T- q# D* A6 I( t# l# j6 C, P* l
DropKind(IK3_BOW, 6, 6);5 o7 `' P2 k" o
DropKind(IK3_YOYO, 6, 6);
& I1 O! M& h: i) p9 f6 nDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%7 a, q; Z6 \3 P8 h! I
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%2 D7 I" Q+ ?( n! v0 v
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
% {, ^9 H7 F2 s' w. nDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
# I. l4 F! }$ \ rm_nAttackFirstRange = 10;: [8 v9 t5 D- l
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{
, F3 U- o. M/ ?& p1 |1 ~* d" E6 [#Scan7 L9 x( |7 z; D! V" @! a
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scan range 5 quest 709 @$ h5 b' r1 V' t$ K# A
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#battle
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evade 1
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#move
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}
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