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propMover.txt, H2 o( K7 n+ K4 m6 ?
propMover.txt.txt
! z$ n/ P% \4 t+ NpropMoverEx.inc
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在服务器上找出以上三个文件!
% L' [3 n0 U8 g' o先来打开
* E) j3 ~9 i/ }0 q* e2 {" j3 `8 LpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
$ Q# k, `+ g" c1 t" J1 a7 ?IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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* c$ Q. Q( Q( n2 ?9 b. d: j P$ P接下来打开表
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7 ?$ l1 S+ m" b( q. h& |查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找8 {. i' m0 n1 o7 W
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007871 ?3 e. h1 w3 e( a, @
6 z5 C; O- w+ S在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7* [7 ^* N/ L$ F. H# Q5 y& q/ r
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
: v" g" |$ {- nMI_DU_DKKEAKOON7
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8 L1 R6 K- E. |/ _9 G/ J. zMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
: X5 e4 ]1 h6 e5 e! C9 @3 vDropGold(1500, 1852);* H1 D% ]/ M) B2 \7 ?
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 # \5 S6 U* p3 ^8 u
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
& c, ^/ L. k [+ H& R7 cDropKind(IK3_SWD, 6, 6);6 Q+ X6 a1 _8 k6 s- ^
DropKind(IK3_AXE, 6, 6);
# v, U0 r a4 J5 ^* GDropKind(IK3_CHEERSTICK, 6, 6);
! v2 m' O( l- M! s9 d ]DropKind(IK3_KNUCKLEHAMMER, 6, 6);8 e( A v! X; ]
DropKind(IK3_WAND, 6, 6);7 }( m. l- W) ~# Y
DropKind(IK3_STAFF, 6, 6);& _/ H0 Z, D8 t: U1 }; B
DropKind(IK3_HELMET, 6, 6);
' U4 Y- E+ }/ ]: A7 A7 mDropKind(IK3_SUIT, 6, 6);
5 ]2 j4 A8 \0 \& V; |4 G" rDropKind(IK3_GAUNTLET, 6, 6);
1 @* {+ e( Y6 U- V1 U" g5 y' RDropKind(IK3_BOOTS, 6, 6);% L H1 G% y: C6 N
DropKind(IK3_SHIELD, 6, 6);+ E0 t7 H9 l8 `, E6 H6 u. F( t
DropKind(IK3_BOW, 6, 6);
* d8 d6 @# N4 Q) o5 u# TDropKind(IK3_YOYO, 6, 6);9 Z. H0 H8 X: }5 }& w E
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%: L% u; U; ? D7 ?& a
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
( x1 ]6 }) \0 E5 X8 |DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);3 P4 e# _" B, p) m
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);/ N. \! o0 i5 L" \+ Y% \0 H/ a6 _
m_nAttackFirstRange = 10;) {8 c3 V/ s& y6 W# f
AI
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#Scan
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scan range 5 quest 70
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# [0 d% g* j) @: T# {#battle6 C2 `& M! n2 Z% e3 e
{
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}
& R$ L! D% W1 Q& W) e, z2 s- A) ?#move
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