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propMover.txt
2 k4 Q3 _1 h7 _# Y" _ J9 C# ]: ^propMover.txt.txt) ]1 Y5 P- j3 @! f8 \, h
propMoverEx.inc) d5 g0 \2 f8 r. Q0 J) u
2 b; P, n+ y* Z7 X6 o% s! [在服务器上找出以上三个文件!, A1 X( o6 R+ D, ]& @
先来打开4 k* k, P2 U7 N& I$ ~, U* P
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
! P; L/ J b+ |, z* d: l _ b. z' UIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表
* b) S H1 `5 Y" F7 {propMover.txt
; Z" V# n3 i& V7 P3 A查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
& A) T, |$ U, ]3 j* D3 b# KMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007874 \- `) ~$ K4 S2 [ B
% Y2 z3 U" X1 L, {在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
1 g2 G$ E# s' r. c2 z- I ?- `. C现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码6 Q0 B+ x8 O Z
MI_DU_DKKEAKOON7: G; X; c; Z G
{
4 u3 {2 R: g0 P; C& p6 y" }Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!; d" D% m% H) x% G6 |& B
DropGold(1500, 1852);
( A9 T# \- }" B6 T! aDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
' }' r/ ~+ w4 ?8 lDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。+ s3 a' ?7 L' W5 Y
DropKind(IK3_SWD, 6, 6);
; y! ` q! p( w2 z+ V) ZDropKind(IK3_AXE, 6, 6);! w( z! H6 _7 s6 D
DropKind(IK3_CHEERSTICK, 6, 6);; r: m9 f1 ~# _: ]
DropKind(IK3_KNUCKLEHAMMER, 6, 6);/ A) ^" Q6 ]9 k5 t n# h0 |
DropKind(IK3_WAND, 6, 6);# I- k0 G4 _. z* G
DropKind(IK3_STAFF, 6, 6);
- M, u7 r9 h/ L6 c3 O( I" _) S' VDropKind(IK3_HELMET, 6, 6);
* d% I$ |0 }" |8 l2 p5 XDropKind(IK3_SUIT, 6, 6);3 n! f$ ?+ z4 Q) V9 p5 {' f
DropKind(IK3_GAUNTLET, 6, 6);, \1 g& k) K \+ D# A2 v
DropKind(IK3_BOOTS, 6, 6);% z% Z' p9 f0 o
DropKind(IK3_SHIELD, 6, 6);
& [! m* x" D( D# hDropKind(IK3_BOW, 6, 6);
( P- j2 M9 Q( V9 w- jDropKind(IK3_YOYO, 6, 6);2 K& Q2 Z, k4 D9 `; }: ~
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
( T3 r7 M' _0 D! C4 G( iDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
; [% _5 K8 H9 L7 b4 M4 O ?DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
* \* g# |6 L: ?DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
8 X! u/ R( _) P5 b* q# Y9 o3 `m_nAttackFirstRange = 10;
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{
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scan range 5 quest 70) z+ y* ]+ ]* `
}
) j2 r8 h A7 K#battle
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- l/ M5 k! l* _evade 1
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#move3 F9 p5 ]/ k9 D) r
{
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}
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