|
propMover.txt* s5 \0 A* m! a1 [1 t8 ]$ T! x
propMover.txt.txt3 \ X+ B* D) ~% D
propMoverEx.inc
& X8 ?/ }/ ?- n1 K0 i) b! J0 n0 R3 ~" s4 d& e2 t
在服务器上找出以上三个文件!; D% p# B0 F5 X0 {+ C
先来打开% O: a1 B9 n/ N; ?- }2 x
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
, I$ B; r. V# ]' o5 g& WIDS_PROPMOVER_TXT_000786 优秀的奇昆工头" d) Y& O @ y5 g* R. p
3 ?! }& {3 s; o, [* s
接下来打开表
- n6 F' R+ _. S3 v! g& O4 p PpropMover.txt
- s$ }) @* V1 D7 r查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找. R, S" q6 w/ L1 |+ N
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007874 }- j( j3 E x, V
5 d* z$ M j; C0 Y% W D在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7' X4 v4 w! b4 i3 ]6 l/ L. {9 \: Z) Q
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码, Z7 L3 t# C1 W/ H$ y
MI_DU_DKKEAKOON7
3 u) d7 |) o, L# M. m4 J& u; m{
: _( o, m4 L" y. BMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!4 O& _! T5 K6 p5 P% W
DropGold(1500, 1852);5 B5 c: L, M$ O; [6 [/ p% W$ x
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 4 O7 _+ [! k9 a
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
7 D2 N! ~. R# Z# HDropKind(IK3_SWD, 6, 6);
9 E: C; \6 }( ^$ F/ w! z6 SDropKind(IK3_AXE, 6, 6);
9 M- u3 n/ z3 I4 \DropKind(IK3_CHEERSTICK, 6, 6);# u! x5 F) X3 P% Y8 i, B; [
DropKind(IK3_KNUCKLEHAMMER, 6, 6);7 `) [& \! Y% D4 A6 q8 h6 }
DropKind(IK3_WAND, 6, 6);1 d9 @/ @$ B Y: l" j
DropKind(IK3_STAFF, 6, 6);
( ~9 l t- o3 ~5 FDropKind(IK3_HELMET, 6, 6);
9 z j5 A- o* ^DropKind(IK3_SUIT, 6, 6);: `6 p/ x- a! R: h: S% v( N, @8 ^
DropKind(IK3_GAUNTLET, 6, 6);* t5 b3 U0 v! w; H0 M
DropKind(IK3_BOOTS, 6, 6);
3 P! R8 d0 S0 D8 f3 k- EDropKind(IK3_SHIELD, 6, 6);
6 b# v( d* m* o, _1 l: K4 I$ qDropKind(IK3_BOW, 6, 6);1 @7 z0 e) S4 y( t
DropKind(IK3_YOYO, 6, 6);% V3 W( b1 O9 h% g4 k7 p, ~8 H
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25% w" r: a6 H; C% Z1 }; X
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
8 K, ~3 X' o0 fDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);! L1 M0 r3 u+ [5 \* `- Z
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
3 V2 j" f& w( C" p6 w/ G, Om_nAttackFirstRange = 10;
% @8 [/ D: n! P; ?8 d3 NAI
4 o0 Q7 L( v; Y' I9 E" w{
M7 D( \* G+ r#Scan o2 a( [8 u+ }/ C8 l3 @, z; @) S
{
( `! L6 R. ?$ Z$ x! C8 E$ qscan range 5 quest 70, g6 Q- ?8 w: U1 v9 a$ ?" T
}' y$ q: q5 k. o; X
#battle% M1 N; T" m, K! z$ d1 w
{0 t+ n/ ]. T, j/ E7 F
evade 1
3 B5 H( o+ \2 `) J' m}( s( c$ D! e( B0 v
#move, E4 o% n. I$ R) }6 j
{( @3 y/ F) }& `; N
3 _( e7 n9 J. q
} ! X& h2 b, s8 l+ x$ u, ]" ?- r
} . n, g+ s6 P0 A7 A) P* o2 A
3 L( H* O& `1 u q3 X( x
+ ]6 v* w; O9 T. w2 R& _
9 `8 ^) L5 i) @+ G7 Y, M$ V# Q |
|