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propMover.txt7 C N. Z* d' c/ T9 o7 h
propMover.txt.txt8 Z" |. q1 |% q- w5 H
propMoverEx.inc
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在服务器上找出以上三个文件!$ Q; p; [4 O! ~; c% d2 U
先来打开
0 y! x7 }& v- S( E; E( j( @0 D/ hpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头/ I' H: c# Q. g! j. B
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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# g1 ]' O& p8 Z接下来打开表3 J3 V0 G0 U' k! N
propMover.txt2 Q3 N, H- |$ w8 W2 Y9 p/ w3 n
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
+ m8 o0 V( X1 n1 A* z2 fMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON74 u$ D2 p7 {" q& L3 W
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量! ~( w+ [, g: n' ]' Z; _' W( O
DropGold(1500, 1852);+ p; e; A% M/ ^/ u3 p
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
7 a: Y0 p9 l; v$ _ S- Q8 qDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
2 b. p3 g( R* `+ Y7 `; @9 CDropKind(IK3_SWD, 6, 6);$ b' \1 Y6 G! o: R. V4 o4 r
DropKind(IK3_AXE, 6, 6);% P" b+ {8 J% }; D
DropKind(IK3_CHEERSTICK, 6, 6);8 ?2 N# @: E" y( `, V; Y/ n
DropKind(IK3_KNUCKLEHAMMER, 6, 6);9 F% T9 e) s: {8 F, {6 L5 g9 t0 g
DropKind(IK3_WAND, 6, 6);: L" o+ H2 q# s: b l
DropKind(IK3_STAFF, 6, 6);
) Y( P/ J' M {DropKind(IK3_HELMET, 6, 6);! _8 Y2 s" h" Z) U1 N M- R2 c* W
DropKind(IK3_SUIT, 6, 6);
& W# E0 y7 k4 V9 w# DDropKind(IK3_GAUNTLET, 6, 6);2 m# e7 i- D% A8 k# Y& q
DropKind(IK3_BOOTS, 6, 6);3 F1 d9 S$ x k6 g$ {
DropKind(IK3_SHIELD, 6, 6);
, R+ U7 k- t) E- P9 oDropKind(IK3_BOW, 6, 6);: q& I3 b' T5 `/ J0 C* K1 R
DropKind(IK3_YOYO, 6, 6);
) }( a& b% i B6 lDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
# ]+ C) O9 V) U9 ~DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%8 ?$ m. N+ r7 f7 h$ I( d" `+ I
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);& @& c6 D8 D, O4 n
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);/ T( w( i% Q3 m9 x! k6 w1 |5 Y
m_nAttackFirstRange = 10;
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scan range 5 quest 70
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{
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}
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{
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