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propMover.txt6 v7 ]9 B' w9 Q4 ]' n3 G$ ?) \
propMover.txt.txt
7 S% j) w8 M7 O8 a' NpropMoverEx.inc( W; _# L0 k3 E4 ^
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在服务器上找出以上三个文件!
1 d7 Z# P7 z0 o9 {$ B9 i1 Z# `先来打开
& F6 `; `+ i9 c2 r* ^propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
" |* S4 J1 T# H& Q5 y+ O6 tIDS_PROPMOVER_TXT_000786 优秀的奇昆工头! h1 R/ x1 w6 G1 r
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接下来打开表
" i1 V. E& @5 f6 Q8 t6 LpropMover.txt2 \9 P) n2 e: d. G
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找8 l, K+ e; _* \3 r
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007877 m& ^- y9 m' o7 Y* I; N* r- a
3 f5 p# W' i- t I2 |8 Y/ a7 b在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
. \1 [ Z$ f6 Q% A现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
) V6 d0 g# o. J3 `& jMI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!% K6 W0 ]1 e' E) D4 W
DropGold(1500, 1852);3 P' {* |' ]- }) U, T( Q9 [
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 $ ?8 Q, c6 m4 |" D
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
" \5 r; d) M: g: O7 `% L2 \2 NDropKind(IK3_SWD, 6, 6);
; c( } T( G0 z. `7 P- a: |DropKind(IK3_AXE, 6, 6);3 } E9 u0 @( m
DropKind(IK3_CHEERSTICK, 6, 6);8 _7 b( R( ?$ A
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
! n8 }6 h; M/ A7 V+ XDropKind(IK3_WAND, 6, 6);
2 s" I- \! W& k, FDropKind(IK3_STAFF, 6, 6);
1 D7 }: X" L6 S7 ~2 ?: i, {5 @DropKind(IK3_HELMET, 6, 6);
n* }9 g5 u# dDropKind(IK3_SUIT, 6, 6);
$ c/ ^5 r3 ^* ?* i' q( A a* TDropKind(IK3_GAUNTLET, 6, 6);3 c& v3 B& m* G$ K/ w- X
DropKind(IK3_BOOTS, 6, 6);" o& Q, B% W. D# W
DropKind(IK3_SHIELD, 6, 6);
C0 Q2 K7 L t }DropKind(IK3_BOW, 6, 6);; F3 I2 t1 E( C, R6 q: O
DropKind(IK3_YOYO, 6, 6);
( p7 D/ M7 W8 }DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
1 X. n0 u7 H! r" a. q3 {% `% \DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%% F% W+ n" X/ n: j) k5 a( X* O
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
$ [, o0 u( D! SDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);) ]' e k% v8 H. R
m_nAttackFirstRange = 10;9 D U: J ]) h- X. G% ~, B2 j
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{
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; g0 ]8 ?3 U+ c, q: a P: rscan range 5 quest 70% f U# q( Y/ z2 R
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#battle0 O" y7 u$ q3 H% t0 f
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evade 1 : T0 F1 X( y+ X: _+ `
}
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{
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}
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