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首先打开Constant.inc并且修改所有倍率为1.0
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, E. T( U+ Y6 T( R( mitemDropRate = 1.0 ! ~* R3 ]8 h& ]$ }; V, h
goldDropRate = 1.0
- R: n) W& r& d' DmonsterExpRate = 1.0
, h+ H, H4 b6 k$ v. y" L' ?( z5 B, fmonsterHitRate = 1.0
$ i b0 f! s: q( d! E现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor = | [ t: G, C3 {
你可以在这更改倍率。
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, r9 v4 Q' {3 G& Qfunction GetExpFactor()" p/ Y$ M+ T' ?$ [/ E
local tList = GetEventList()) n/ T! P `+ d$ ~ ^0 r) |# R
local fExpFactor = 60
# f0 R, e+ H* B1 _for i in pairs(tList) do6 Z- F* Z) t+ L9 ~0 j2 @
if( tEvent[tList].fExpFactor ~= nil ) then
, F* R" S6 [' ^- ifExpFactor = fExpFactor * tEvent[tList].fExpFactor
1 a8 J6 ?; L' c3 S$ i [end/ ~0 f5 b7 F; O- c
end
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return fExpFactor
% @; p* }* ^/ J+ tend
* z4 `9 o' C+ Q. c物品掉率 "local fItemDropRate ="/ \$ q# Q0 g% b1 P- _9 v! F0 i
卡片掉率 "local fPieceItemDropRate ="/ V+ G+ H d9 [" \" q) ]
飞飞币掉率 "local fGoldDropFactor ="
2 C: Y5 H# K5 O" F7 ]3 R5 E3 I当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。" X u8 z) h4 }' A
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