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首先打开Constant.inc并且修改所有倍率为1.0+ N# m5 l% }2 _ b2 z2 r B
Code:
' r1 \3 q; Z, H P& z& I* R$ u6 |: fitemDropRate = 1.0 / X! y n" C0 _% x$ c
goldDropRate = 1.0
" u) A7 i8 I# R% {monsterExpRate = 1.0 7 H: }5 s0 @- s; M' r
monsterHitRate = 1.0
P. P$ c( I8 J" U0 F+ \4 t) P现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =3 h% x3 B& _5 i- f: n
你可以在这更改倍率。
( I% T( C' f; J! CCode:0 h6 |" {( C: R/ v& {
function GetExpFactor()3 \3 K v: @9 S6 T/ \5 u* A
local tList = GetEventList()
9 N+ ~8 e! G% u5 ~' Ulocal fExpFactor = 60
4 b) p' }0 Y% ^2 J3 yfor i in pairs(tList) do
; {: y, T! Q/ cif( tEvent[tList].fExpFactor ~= nil ) then
. D+ Y4 L T& z, {: qfExpFactor = fExpFactor * tEvent[tList].fExpFactor6 d" j4 u+ |: i' ~
end2 S0 B( n4 x* r$ P4 A) w
end( D% W/ X, v; G% c1 I
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return fExpFactor
- n/ j8 i( Y; {7 c! {end
( f. P/ c7 E3 Y1 u6 x4 U4 o物品掉率 "local fItemDropRate ="
; Y+ t/ w6 Y- W% y卡片掉率 "local fPieceItemDropRate ="% n( ]+ l( ?% R
飞飞币掉率 "local fGoldDropFactor ="5 N1 h3 b" k$ c: G
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。7 _8 Z2 f# i7 U6 X
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