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首先打开Constant.inc并且修改所有倍率为1.0- k* n9 ^* }0 u T
Code:
, u4 L6 r! c5 ^/ VitemDropRate = 1.0 3 T0 y8 h9 P+ d" s
goldDropRate = 1.0
. H4 Q( V" k J( q0 RmonsterExpRate = 1.0
7 h* V7 L5 r3 S- fmonsterHitRate = 1.0" |2 K, @& E7 x! k, c7 q7 ~: a5 `
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =+ C* f" o0 m7 _7 s+ @
你可以在这更改倍率。5 r, B# x0 [* |. ?% w$ M. d" ^
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function GetExpFactor()
4 L+ ~2 ]4 |, x# w, Klocal tList = GetEventList()8 J/ P2 X/ u; r, ?$ f- E
local fExpFactor = 603 |* X' n8 e$ k7 i3 Q' b+ J2 E
for i in pairs(tList) do
4 @! R6 X( h' Tif( tEvent[tList].fExpFactor ~= nil ) then
) @* `: W0 } o5 h0 C; s& vfExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end( t8 _: i' C# D8 D# j: U7 E- C
& P( ^! c& c7 w3 H/ |' Breturn fExpFactor8 t- c" J0 P! {* |
end
' S1 a( c/ d* R/ G0 B物品掉率 "local fItemDropRate ="
2 Q3 A1 ^% [$ z( ~卡片掉率 "local fPieceItemDropRate ="
' ^' t. C/ Y. T5 F" _ i3 ~: G飞飞币掉率 "local fGoldDropFactor ="
' R5 S& b/ _9 s; `当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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