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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!; t1 @3 ?( L+ Q( O& }8 h
$ F" i2 V" g6 E2 A! ?* ?先找服务端上这4个文件! E: _% g+ U3 ?/ R
defineItem.h" S' L; \. k) }. b( b- t. g
mdlDyna.inc: u& Z: `$ }) q' b; u% q. N) r4 s
propItem.txt
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!/ u/ m& _$ O# ~/ P" t3 V2 q6 S
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书" ]3 ^5 f: w/ ~% Z$ o3 d
IDS_PROPITEM_TXT_0122739 p2 b, {- Y T
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打开第二个propItem.txt同样拉到最后位置添加以下代码!( K9 K" X! d- t: [6 c
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273 q. D4 N0 r% y
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第三步打开defineItem.h拉到最后的位置添加以下代码5 R. l& {3 B9 j% n2 ]: B$ B) H
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//V16新武器9 ^1 a/ g" O: E
#define II_WEA_BOOK_BOKROMAIN 60000& V. C, @3 p0 y# S9 b0 Z- S
1 W" \! Q, b: C$ c' @" ^" U* E第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找& D- d% L9 Q# s
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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. N1 ^. z, z. A) u( S "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈% e9 e6 e6 `6 l; q3 x
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