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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!) f3 T, x6 s% L
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先找服务端上这4个文件!% z u; \) @. r) j# h* M3 I3 W2 O
defineItem.h
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propItem.txt.txt4 S) i) X }/ c, a1 o
我就以添加一个物品的代码,明不明白就要看个人吸收能力!- E9 F2 `! p5 Z1 h
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书0 v- k" g. g8 y/ x* A2 w9 `
IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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+ N2 W+ r4 ^% Q9 A15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273) q% v d; A. c( m( Y# g5 a Y
, K+ A% @: C, [ s: Z. @第三步打开defineItem.h拉到最后的位置添加以下代码. o# h) a& J* ]/ [4 C, D
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" Y/ C1 m$ b+ X#define II_WEA_BOOK_BOKROMAIN 60000
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; [& D$ h. q$ ?0 |+ F, N1 F8 ^第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
& P8 I* s+ m* x$ u& j你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码4 S, Y+ | C4 T# {& f) k: v
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//V16新武器; E5 d' y" g+ _1 P6 X, y
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1! ]! L% {: y8 a+ ^# s& ?) x
7 A5 z3 e. c9 i2 X" E就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈- \2 I+ U+ ]# u# S' G j7 F
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