|
$ w7 a T* W {; J# H
发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
w: D8 M8 l K+ L: A) a/ R1 i
W: b2 J( F- {) }+ w! j先找服务端上这4个文件!
* p8 i1 `9 j+ e, fdefineItem.h
Y# }6 M8 Q' E! @. k0 ImdlDyna.inc! b7 e N6 L/ n3 N
propItem.txt
9 ^ d8 N9 b, ?- G4 w7 zpropItem.txt.txt! j9 ~% A& S: {& r
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
6 J) a2 o: O) N+ c0 \; L先打开propItem.txt.txt 拉到最后的位置,添加以下代码
3 w- y9 A9 f1 c6 g6 Y2 _( w/ b$ J7 p5 U; ?! O
IDS_PROPITEM_TXT_012272 罗曼英之书& t* E7 A- ~2 ?3 R
IDS_PROPITEM_TXT_012273
, u2 D% X: o2 P' f! g: A) O$ Z- a* d1 J
打开第二个propItem.txt同样拉到最后位置添加以下代码!
$ U# \% r k( W2 I! l4 {6 O
, b- k, m1 {- v. H! U15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273- K6 Y+ @9 H# j) J
$ x7 d: ?% n+ n3 I9 o9 N6 A
第三步打开defineItem.h拉到最后的位置添加以下代码9 U( O7 P% T5 u/ ]4 W
8 K1 C. H5 v( O, V1 j$ l//V16新武器: F7 ~$ n% ?8 a+ x
#define II_WEA_BOOK_BOKROMAIN 600000 ~' W, X/ T) Z) g
/ N: c4 S' q2 m7 o' R: {# `1 A: a
第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
+ ~: K3 M( S3 u# A1 x6 U G你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
6 i( i* z+ V3 h* H' V- @7 _' Q" n: Z% I) x+ m0 |& B
//V16新武器
4 |+ o" y1 v+ \: ~: v+ y7 v7 R! Y g5 O* t
"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1& D N" ~, Y* R, k8 L1 J8 q, S8 y
/ P3 M5 @5 ? T& |, r% z6 _就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈& ^# w1 K6 F7 E q2 d* I! P
$ X) ~& [# k5 u/ {4 `5 i1 w/ e k/ P. }( ]% ^2 b
|
|