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. `9 a! S. p! C0 Z6 Q0 f, n$ k发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!) J8 u5 d$ k7 P6 @" V8 \
defineItem.h
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propItem.txt.txt& _" n6 |& W" E
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
2 w! f* w$ m- K# x; q7 s先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书9 t, S" U2 y4 j; ~% T0 @
IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码
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: y+ z% U+ I, ]; v" L4 X#define II_WEA_BOOK_BOKROMAIN 60000# G+ C: |* s' Q3 U
% P: B% V* X8 s; V第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
& L2 y) `; b p+ v/ ]* S你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码, b( G a, W3 _- i R2 I/ Y+ q
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: x! ?4 h4 {3 o8 ~, Y "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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2 ]$ }/ t5 m. }4 y' {" t7 g5 v就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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