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V19BOSS添加
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3 [. e& m, K5 Z6 ]0 s4 \7 epropMover.txt.txt 怪物表面名称6 G3 B! O1 a# b8 M1 A2 a
propMover.txt 怪物真实名称; S! W/ J9 ~0 `5 L7 t" d( Y3 l5 p
propMoverEx.inc 怪物掉落设置
7 j0 @+ ~" l4 R6 @4 H [; |defineObj.h 怪物代码设置+ M O! h. x7 b0 D g! L+ S
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com. C& w" S, D. a0 n8 n! _! X4 ?
IDS_PROPMOVER_TXT_002228 伊普里司的手下( q' \6 T* l l0 ^6 w7 r% A! V* k# l
IDS_PROPMOVER_TXT_002229
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. l; j+ i U+ s \9 E" S$ oMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 15406 u, b3 r! }! W t) O
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MI_IBLESSPUPPET
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6 {1 G5 z$ s% c4 ? DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
5 v) t: G5 o2 H' c) @8 \5 V DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
& V. R: b( M! B; j/ f1 ^# X5 K m_nAttackFirstRange = 8; 6 N, a: i. |/ |
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{
1 `. Z1 z! x4 i5 @3 O #Scan
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scan
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* D) P k* C( _2 t$ D8 r4 P) B #battle + J) R: c4 ^& \9 w: Y, l
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Attack cunning low ) u5 N- N6 F. J% k6 Y \
Rangeattack 20
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% Y/ P* ~0 j4 j4 B5 B #move ) E9 A% j- i4 U: M& D
{
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9 }5 V" C/ M+ G: o4 z% Q; c0 N4 `3 x IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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5 E# g$ _3 h: x7 K( I; Y6 A "stand" MTI_STAND 1 c6 b# O( N% z' V7 J: m! j8 G- ]
"walk" MTI_WALK m+ Q; t4 ^" T1 \- Y: {
"idle1" MTI_IDLE1
$ P/ q* i% q, s! \ "idle1" MTI_IDLE2$ d1 ] }9 a! p7 @# j# }
"dmg1" MTI_DMG1- v! B0 }* I& D/ g7 f+ C0 q5 D
"dmg2" MTI_DMG2. G. S0 U: r. y w' \. [
"dmgFly" MTI_DMGFLY
; h; T9 E8 F* l ` "dmgDie" MTI_DMGDIE/ M4 K% ?3 b0 f: j6 K
"dmgLive" MTI_DMGLIVE! S6 u4 D) E7 }, G; U& i! T
"die1" MTI_DIE1
3 l. J8 u9 z+ d# ` "atk1" MTI_ATK10 a( i" j5 F& D# Y2 e6 \
"atk2" MTI_ATK2
) I) u# @4 ?& {# s6 b8 ^8 f. | "atk1" MTI_ATK3
& F" g' h i2 d4 k7 w "groggy" MTI_GROGGY! t8 v& I. @) g8 j8 O
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// extra- U" H0 S( k: P3 }3 L; m
"walk" MTI_JUMP1 $ _# ?. t3 n; \* y
"walk" MTI_JUMP2 4 i* P g% l, r( U
"walk" MTI_JUMP3 # \3 z) m% q( b X1 u! k
"walk" MTI_JUMP4 ( ]8 o9 P, O& b8 y: V& k
"walk" MTI_RUN1 ?! N5 S6 Q; u4 l: e( S
}
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