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V19BOSS添加* D0 g5 F# g4 `+ s, o- g9 ^( D6 l
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propMover.txt.txt 怪物表面名称" d: f* k3 x; W! Z
propMover.txt 怪物真实名称
* M0 Z9 f# N! a8 Z8 e: x- t7 opropMoverEx.inc 怪物掉落设置, ?7 f! [6 C) Z1 k& P2 [" Q: Z
defineObj.h 怪物代码设置0 F5 E3 p& f! D( Y! W
★mdlDyna.inc 模型文件设置. V- U% }" f7 J# \3 x; {5 n, r
+ Y3 g! A/ |8 f! n7 w# w网站地址:www.ffwold.com
0 c @# U8 Q7 Y; i; M' YIDS_PROPMOVER_TXT_002228 伊普里司的手下
+ \- F" G# W( M# CIDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229; j6 A3 y2 y" Y3 z6 q
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#define MI_IBLESSPUPPET 1540
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( v5 F3 L: n: d( RMI_IBLESSPUPPET
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5 _5 X* ^% H) X1 q/ k DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 2 E2 h0 n% _7 x( s, `
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
3 d: V! M- I: Z1 U m_nAttackFirstRange = 8; 9 [' ], \3 g5 b. q) x+ h0 T
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#Scan , L8 O' T/ w) W5 Y4 h
{
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#battle 0 H! G5 n0 U1 z. @
{
6 u+ ^9 [/ c: P, y/ j* N2 D Attack cunning low 8 {, z6 l: S0 p8 n# Z' z1 S
Rangeattack 20 1 ~- b) H/ C8 {+ F g; A4 U0 g
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}
! C* v1 ?$ I+ D5 V \& L #move + K8 _( E) N0 X N6 l( X
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Loot d 5
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& z i9 M/ F& S& K( R9 A IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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% y; g& e% z. e- s# K "stand" MTI_STAND
6 m2 E' u* c y! D/ c "walk" MTI_WALK
+ W N4 o+ N+ T; |8 O8 |$ I "idle1" MTI_IDLE1
+ e) }" r* M2 j9 G& p* Z1 R "idle1" MTI_IDLE2
" @/ Q# ^ [4 z P @) U5 G1 u "dmg1" MTI_DMG1
4 Z$ B2 u: h% T* b "dmg2" MTI_DMG2- a7 @0 F6 {! C0 a7 v
"dmgFly" MTI_DMGFLY( p# m1 A" i7 l) |% G5 m+ Z9 ?
"dmgDie" MTI_DMGDIE
* D0 |' p; [4 A, j3 K" z. p0 i8 x4 Y8 }, C "dmgLive" MTI_DMGLIVE2 C n. A4 \7 W/ p# w1 ]& \* ^
"die1" MTI_DIE1/ {8 ?) ], o: z9 |! ^6 B6 Z
"atk1" MTI_ATK17 Q; ^) y( k3 ]' i b
"atk2" MTI_ATK2
+ p. s2 r+ M1 @) S0 P3 n( Q' Q "atk1" MTI_ATK39 J7 W/ ^5 d' [/ g" H/ k
"groggy" MTI_GROGGY, m9 @1 e# N" j; z" W* q" `& t8 P# h
9 X0 @2 b$ [) ?+ i% R6 ]2 F" h: r, v // extra
6 b8 Z. X( C2 X0 ^8 o1 [4 G8 Y; H "walk" MTI_JUMP1 ! u1 Z3 y$ s u# b$ U* x
"walk" MTI_JUMP2
% A6 R% [! w3 v9 f) w& N n "walk" MTI_JUMP3
* M, f j7 P: K0 {( |( O6 O1 X "walk" MTI_JUMP4 , V ^4 J$ H( U8 i$ P( w
"walk" MTI_RUN0 ?+ o& S9 B5 |' W- e* [" E
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