|
V19BOSS添加
4 l) Y+ v+ k/ Y/ X( J7 t
8 c8 F1 N# `( cpropMover.txt.txt 怪物表面名称
6 l/ N6 F, T ^8 z. G& ZpropMover.txt 怪物真实名称3 K: l: {( j4 B9 Z* C+ O2 p/ @
propMoverEx.inc 怪物掉落设置# L* k2 a8 |" L6 m" I
defineObj.h 怪物代码设置
9 x# [" C$ x+ J0 q1 ~/ [4 @1 x% h+ f★mdlDyna.inc 模型文件设置2 F6 c2 e7 D/ F# D
! q! d- O( G0 i6 w- I
网站地址:www.ffwold.com
% a/ Y/ y0 J8 s9 UIDS_PROPMOVER_TXT_002228 伊普里司的手下' l# F- n3 V9 |' z9 [
IDS_PROPMOVER_TXT_002229 - e; [& _" E2 q) y
1 T; b7 w$ v4 W; e8 h4 }7 }* R
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
4 ^: |0 B: X( I; t# C" K0 F& i+ v. L4 O- a8 K" ?. F, z5 n0 ?
#define MI_IBLESSPUPPET 15400 K- I' G0 a3 w( r3 L
4 K2 e# P: E8 t0 g4 r$ i8 I, C
MI_IBLESSPUPPET
( l, i9 t8 q' u* z+ ]& V{
0 E ?9 ~0 Q- e# N5 e6 I# g! W DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
0 k9 c% \2 h4 q# \" C0 ^ DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); " c" w1 P3 W4 g/ u, L
m_nAttackFirstRange = 8; ' F, L) Z$ S2 V9 P9 @
AI # e- g) }0 A6 R* X
{
! m" O5 d: i0 Q3 t3 g4 g3 k #Scan " C* w" j+ a& |" T+ _# b
{
( V$ Y# X! H- \) ~3 w scan
# |8 h4 G& l, W4 `; h }
7 V% C4 ^% x6 }3 u$ m& E" D2 M #battle : J8 w6 J& }3 J6 g
{
6 y' b5 \" t ?$ N/ u Attack cunning low 1 y! _' D3 J& r. O! ~. J
Rangeattack 20
3 Z# E+ |8 u8 w: O, N
+ M5 l, `* p6 K: z; l }
k; x4 c' Q$ T) t #move
: c, `8 u' W, T) Q5 B8 {+ A! w( F1 O& G { % M/ ]- M2 G% [ `4 G! w
Loot d 5
2 W4 L2 T6 x' N }
# K" b Q/ Y# |; Z) k5 A }
) K* A3 c5 X, Q" }- S" | e, z}
- P: Z V9 n& X/ G9 m4 P) P J( ], B) _# j" O
1 A* X4 ?8 n# _, A: f& F IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 z$ ^1 h( Z$ k# Z
{6 Z6 }7 O0 D6 Q; P& N! s
"stand" MTI_STAND . N; O0 U& z8 ^" g* ^
"walk" MTI_WALK 8 `& y" ~" {, l7 [$ r8 a
"idle1" MTI_IDLE1
' M; `7 r2 I! e7 v# e$ Z; c "idle1" MTI_IDLE2
3 ? C: i; f& h, H8 [, h' L+ u "dmg1" MTI_DMG1! g: B6 }. ^* ? K" O1 H" u
"dmg2" MTI_DMG2
" e( W/ x* w. G! M" [) e# B9 Y4 u "dmgFly" MTI_DMGFLY4 O: S) W/ r6 @% [
"dmgDie" MTI_DMGDIE1 C1 v/ l! m Q. N2 O- S# J
"dmgLive" MTI_DMGLIVE
& b6 a$ c& L! o. @ "die1" MTI_DIE1
) h/ E/ ~ b- j8 _6 T- i% l3 g! E! B "atk1" MTI_ATK14 ^0 Y0 y8 D: K( d5 I# t
"atk2" MTI_ATK2
9 J q, C4 ?" N4 N$ e! z "atk1" MTI_ATK3
! Q( A: u# | K. J- m& c$ o4 b- z! f "groggy" MTI_GROGGY8 t4 d, V4 E* U: U8 A! k
. }6 d; n; q) [$ s: g3 D
// extra
4 e2 i4 P0 ~' H0 k: O0 b "walk" MTI_JUMP1
; v/ c) N' w0 T p: s4 P "walk" MTI_JUMP2
% w' B& E/ l0 p3 {9 A "walk" MTI_JUMP3 ; A( k6 w$ \! k9 D
"walk" MTI_JUMP4 8 i m) B) M" p" D" y7 \
"walk" MTI_RUN
, O( M9 Y; Q+ R1 c9 e6 E }
. S, n2 w* U g- U& l
; w; o! W1 W+ e8 `% A1 o; L9 D& _7 ]6 c
. v1 ]4 z; P0 Q: W ^8 D |
|