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V19BOSS添加+ U# E- Y# B/ O/ S( w: @
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propMover.txt.txt 怪物表面名称+ \" |' T% U) R
propMover.txt 怪物真实名称4 P R7 n4 K5 P
propMoverEx.inc 怪物掉落设置
U; d% |6 l' a$ }; W* NdefineObj.h 怪物代码设置
2 G( f* }( ^9 q4 v! h- l★mdlDyna.inc 模型文件设置
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" B; @# N6 B) B9 {( e3 H4 |; Q- f网站地址:www.ffwold.com
5 w) W) n0 l+ A8 q" p# O, a4 @IDS_PROPMOVER_TXT_002228 伊普里司的手下
B1 W4 O8 T2 ?& ?! pIDS_PROPMOVER_TXT_002229 " M% p' L5 M6 d7 Z
" }! l: n) k' q4 t5 _1 M9 ? QMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540! ~& ]* n& O1 _
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- {8 S8 H: o( K! `0 A1 a$ m" h9 g# ? DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
; j; m: `9 X7 ~9 b, W3 e DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); . g6 L5 F% ^" ^: B0 b* |
m_nAttackFirstRange = 8; ) s* Q. N6 ~# k {, t s
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#Scan ( c7 ]' ?3 H4 |" }1 F: m; r
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scan
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#battle
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5 I5 K# J, s# t# C0 }% A, _5 p9 X Attack cunning low 1 G' o$ \" Y) ]4 c2 H% f+ M
Rangeattack 20 ) o( a; R/ m: c* _ Z
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#move
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Loot d 5 . U1 j. L$ |$ z& I/ X
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5 z" k! ?3 j9 m! K; x9 Q6 E' v IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND 0 H( B5 g% T" L/ H1 |" c+ h9 `
"walk" MTI_WALK
2 h' `; }! H9 l- U' e8 w! m& u% j "idle1" MTI_IDLE1
6 p9 f7 E8 I+ @3 H- U$ \) ^ "idle1" MTI_IDLE2* p8 ? J! n* z+ Q! z8 N+ O% `
"dmg1" MTI_DMG1
3 F3 B& l# v( i1 @, n1 }: u' J& h" R "dmg2" MTI_DMG2
( o A: f/ W5 `3 ? h "dmgFly" MTI_DMGFLY/ A" }- Q( v# s; M" K
"dmgDie" MTI_DMGDIE
; X+ g5 r! |6 j4 N "dmgLive" MTI_DMGLIVE/ _# a x# ?9 G
"die1" MTI_DIE1
5 r# f0 \; ^, }+ ?0 F v+ {" y "atk1" MTI_ATK17 b# I( e+ j% Q0 ]6 r
"atk2" MTI_ATK2+ h8 \& j7 y. u/ U; c7 P) i+ d
"atk1" MTI_ATK3
, R- g1 o/ p2 F "groggy" MTI_GROGGY4 s6 F8 ~& _" M. ^- n
0 [$ u& N6 h& @. z& x // extra
2 x7 G! ?+ p4 j5 s1 i- c. V "walk" MTI_JUMP1 : h; Z- k& ?" f% e
"walk" MTI_JUMP2 / \) j' ]) e1 o- `
"walk" MTI_JUMP3 7 s" W ]' W, R, j) D9 v ?
"walk" MTI_JUMP4
R4 v5 ^" R- ~1 Y2 d$ Q "walk" MTI_RUN
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