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propMoverEx.inc
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{
4 _6 `8 K. u" w) \2 _, ?, T* A Maxitem = 3;//掉落数量(俊俊)
" N, q( ?7 d3 o/ I0 T5 q DropGold(200, 300);//掉落金币2 p0 x' H0 m9 V2 F- L* `
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
& {0 `1 a, H/ W, ^3 } DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);- z" B' z/ h2 c8 H0 m
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);/ F+ F+ d+ U( N; ^0 o' X# X
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);' I. f: V/ u2 W+ C, e6 _
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
5 m% g h ]; |( M DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);- [ V" K5 N7 }0 @ e$ D M. ], g5 A
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
3 }& Y$ k0 u( F5 Q {6 g DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);5 i1 g# e3 p& O0 W3 }" c# r2 Y7 Z
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);7 M& I0 R/ T4 h9 c- ?) x3 a9 ]- C
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
9 i. h! p: [; l) Z DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
) |( q0 E, \4 M DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
) _) P) @0 k# n7 [% I( w+ w) [ DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);* {1 {5 @% l) k, [3 J$ o0 x8 _
//说明:30E为机率百分百掉落
7 Y. ]8 m5 O& W, l/ q- Z m_nAttackFirstRange = 8;
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#Scan
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scan
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Attack
8 Y. ]2 d& `9 O& P4 ^, P Berserk 30 1.5//爆击倍率
* }3 ]3 W( s9 |" C! _/ X recovery 10 50 100 m //召唤小怪' a2 p* L, F) A, o9 m# g7 z9 d; S4 _
}
+ Y! O$ U, o$ S- T; M I+ |4 C, t/ v #move
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}
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