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propMoverEx.inc
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MI_RANGDA03
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/ H; N- Q; J8 D5 G/ |5 M/ _! C Maxitem = 3;//掉落数量(俊俊)) b5 s& r3 X9 G+ i' X3 g* k& `
DropGold(200, 300);//掉落金币, L- Q1 F6 T' [4 L, Q
/ G0 ], i$ J6 |: O7 \! D DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品% H; K, S) W, w' R+ L
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
, Z9 _5 o0 ~/ f; U' N) S* B DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);- G' [* [8 }# w7 P) {" ~
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
6 u! v( }* U& Y! Q DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);% W% W Y r2 j* f' [0 @5 g# c
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);( m" g' B6 ?& f( ^1 D5 w( a
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
8 o3 d$ h X2 }1 t& C DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);; u; t0 C! d4 b; p6 U4 i
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);: ]! J6 g* ]4 d; `' N
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
2 `, H9 ]1 k$ M$ K9 c DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
. p8 p3 Y3 W$ \+ s3 p DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
U0 ^, S( Z* [0 D+ P" i/ ` DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);1 L" P1 Y. v9 N
//说明:30E为机率百分百掉落% K( M1 g* V! a
m_nAttackFirstRange = 8;9 r8 y9 H; t y% Z
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#Scan
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#battle
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Attack / l& v. G9 H$ _, I
Berserk 30 1.5//爆击倍率 A; j4 K& L$ D$ o+ e+ ~
recovery 10 50 100 m //召唤小怪
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#move
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}
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