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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
; j1 [) m; a' B' k  J9 n修改软件:dyoManager.exe( F; ], m! |8 @/ n9 J6 `  p+ D
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6 |" F2 v  `9 p2 Y) S  J! E-Info-
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Name: dyoManager9 m5 L4 H* J; U% ?1 g6 ]- _
Author: Kimmy Andersson) y# U# ]* ^- i5 z. E! s. P
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Credits:8 [" h1 Y8 W# P0 s7 O' d
Xadet
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0 Y4 y; m3 P; z4 gThis version is FULLY functional and is GUI based.2 z' @% X( t$ a0 p* Q
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--------------------------------------------( ?$ N! F8 w0 N# Q, f( i

" G1 T) Q2 q( j3 S( Y2 A( s- {% v7 L( e-Usage-4 C8 K& [( f- k7 J+ z$ P1 z
9 y, }* a  C+ |$ K( n- T
The usage is EXTREMELY simple.( ?% R/ p) i3 E+ |: K3 a
Open the DYO file, edit it, save.
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( d7 G- o6 \7 `$ P% f& m--------------------------------------------
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8 d" M0 w7 K# |" U-Explanation-
. w: H/ m( Y/ n8 Y8 S6 jLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)
2 l3 x6 ~! z7 b0 ~. |/ b179.9087        NPC方向7 D: e* R% F5 h% m  y7 Y" A8 I) T6 C
0               下面3个为xyz轴角度一般为0& x) G( w8 D) P4 b9 U
0+ x9 ?1 a6 N8 V0 m1 w8 l
0
; x( J, a* y! _$ i3344.027        标识NPC位置的xyz坐标7 w: m3 I8 P# l. d* h$ M
146.9564        Y是高度( V6 U, t% {' |2 V  B/ H7 `
2071.1
) M5 g1 D  x9 S9 c' d0 E6 `' y1               下面是xyz的比例
9 m8 }* o! {! j1
' Q" r$ I! Y( p  _. U4 w2 @1
8 x1 `/ Z' P: }% `8 _5 [/ C0 y5               设置AI(NPC为5)
( c+ R6 }6 r' [0 R  S7 P234             模型ID
! m0 s2 j6 ^: \: i: x-1              未知(NPC设为-1)
/ U! Y* ~+ {* }1 P: `% G+ B0               来自AI类型:0是不可动、中立- [. x( B2 H/ s5 O. v7 Z
2               未知(NPC设为2)
3 W8 V% E# n/ x6 r. V9 t" ?MaDa_Boneper    NPC名字(character.inc可以查看修改)
* h6 Z0 t6 B) N1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有  [3 F! Q( M. j& m" i2 W% E9 L6 k

. a4 w) b/ l2 S$ e2 I3 aSo the first part that says 5 is object type.9 Y1 X# {7 @6 N% r8 |
5 is mover(NPC/MOB).* U9 v$ x( c0 Q6 z  U' A: _
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.' A5 N5 l# d9 ^3 J; V
These are usually left blank.# |) V2 E5 b) k3 ]# ?
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Next three parts after Angles are Position XYZ.) R2 P4 m" [7 E$ e2 E, d6 q
Keep in mind that Y is height instead of Z.
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, i+ H; u+ I3 U; \Next three parts after Position is XYZ scale.$ Q- l3 I+ m* F+ m7 C6 `

! @( h6 r$ Q! h. m6 b& I: S( ^0 XNext is Set AI.
6 D: u5 B  `7 B. uNPCs are set as Pet which is 5.
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After that comes Model ID.$ \6 X3 U8 q) R1 O0 t
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Next is an unknown int that when on NPCs is set to -1.: U. ~+ q( G' l! h3 X
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.% a1 C5 e9 d: h  G$ a* a1 [+ A9 w

0 `  Z4 `& a; zNext is the name of the NPC.
% }7 i7 s+ f' d# C7 pTo see what name an NPC has, you can check either in character.inc or the dialog files.
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* _  \5 Z" Y7 l% \Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.' E1 u6 I# t1 |) p2 z

$ D& x) \/ d; C8 n- `5 WLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!% r; F3 c/ j, f

- v5 Q3 V5 k* W5 n0 m: a--------------------------------------------
) H) `9 {: _2 f' V9 S: u/ |) y$ U4 `0 E) }5 `! a
-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get! C2 ~" y" X' g1 R7 L# f- F% e
desired function:1 W5 B* m1 Z+ r1 Z& u0 ^5 C5 ^
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Ctrl+F = Find
+ n9 r: x, i- O" C/ jCtrl+H = Replace0 f: m# \: v5 H  p# A3 N* g$ e) A
Ctrl+A = Select All  u* X" m' w0 t# H) B

' z1 W' w/ K: m( J--------------------------------------------* O4 \" _1 y2 m0 S7 q
8 F5 @/ b2 F& Z% G! Y
-ChangeLog-' B; Q, t. B7 x: }0 _4 p

' D" `6 L7 K* T2 O1.1 - Initial Release.9 }. E" n" n8 U9 n
1.2 - Added options for search, select and replace.% h$ T- k* J+ {. D
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--------------------------------------------, d* P6 d3 W# J. W. {

! d/ w- ?. y! v0 v2 R- X8 CThank you for reading and downloading!# @6 l2 ?6 Q6 J5 |1 W) _" ]
Please comment all the bugs you can find.. B) L  f2 ~4 ?: i" S# x. E$ U+ n* K- H

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- b8 O4 C# P" R# U; Z  R" h, [Proof and a little preview of what you can accomplish:
4 M0 D! p( g1 M. T! Yhttp://www.swegrafix.net/upload/files/leafevent.png/ R, E% X2 Y8 b3 k' o# [
(Old-school players will recognize this)
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