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readme.txt9 n/ ?' F8 a* B7 i
修改软件:dyoManager.exe
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-Info-
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Name: dyoManager
, v V5 t1 @ s0 B0 AAuthor: Kimmy Andersson
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Credits:$ }3 i: k! L( j+ P
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This version is FULLY functional and is GUI based.
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-Usage-
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: r7 T" h1 k0 k( T+ J* A, E, ?: \ ^" zThe usage is EXTREMELY simple.
. V" G+ H( G+ c4 o! L6 `$ gOpen the DYO file, edit it, save.- p3 Z* G" r% w) w& J8 E
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-Explanation-5 ]! [- F) Q+ ~0 n) Y
Let's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)
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0 下面3个为xyz轴角度一般为0$ W% ?1 d8 o3 ]. I" h3 o# I
0
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3 b, b( ?* P- z q7 C3344.027 标识NPC位置的xyz坐标
" P+ x e2 l m2 t! W! R; P146.9564 Y是高度
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1 下面是xyz的比例! n* s+ W [+ R2 _& p! q& z" \
1
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: d, g2 N& j/ t2 D/ }6 F& ?5 设置AI(NPC为5)
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: G( l" y4 x8 x/ g! L-1 未知(NPC设为-1)" b9 l0 s# R+ v2 M
0 来自AI类型:0是不可动、中立( p' z- E! ~8 o) a9 I6 b4 D/ T( s
2 未知(NPC设为2)5 K0 l+ T& p% E/ \$ T* W# l
MaDa_Boneper NPC名字(character.inc可以查看修改)" F, ~. M3 r+ o8 I) P
1 下面两个未知第一个设置为1第二个为0" E" ?" F! {; H& `( H
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--------------- 分隔线必须有
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So the first part that says 5 is object type., Q2 J7 m' [- l. j7 }' K
5 is mover(NPC/MOB)., X2 C7 z) Y S. l/ o6 _6 Z
' C) }! }7 k6 I$ P0 AThe second part is the Y Rotation Angle.
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. x6 M: y* L! v% b2 G( sThe next three parts are the XYZ Axis Angles.
7 Y9 Q; w5 H( o3 zThese are usually left blank.0 Z1 ^/ V! c$ x- w1 z) @$ w; v/ c
: u y, m1 |8 U! ?& M8 c& aNext three parts after Angles are Position XYZ.
* W5 f4 e X1 K( @* T6 wKeep in mind that Y is height instead of Z.( [# _7 U6 J' C! [% Y
( ~6 Y3 R/ `: t: [3 r" uNext three parts after Position is XYZ scale.
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Next is Set AI.* U. o$ D* @9 k5 W8 ~: X
NPCs are set as Pet which is 5.! c' l& R0 E5 F( ~% m: u+ k3 F6 f2 a
Q/ g" z% m' D/ uAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.* d: E) l) ?: c, U) g5 E* ^+ ~( |
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After that comes AI Type where 0 is non-moving, neutral.
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J, u: P, P1 ~# i$ YNext is another unknown which is set to 2 on NPCs.' U4 {9 s$ N- y$ r9 A! f# y
( n- t! ^! H6 D6 D5 d* U6 b3 ]+ x& _. Z! ENext is the name of the NPC.3 z- `" @$ I( r0 [* `# O ]4 z, a" l, H
To see what name an NPC has, you can check either in character.inc or the dialog files., ]7 O+ [3 c* x# j* j
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs., O( j5 Y* r+ S7 P) P
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Last is a separator necessary for the writer.! f) [5 o* p, N$ O/ l
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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- t; S3 ]5 {' a. J7 S) I* G-Shortcuts-0 x& z% g' a- U ?7 H: k
/ w. w( V$ d- ~/ T, MWhile editing inside the textbox, you can either right-click or press any of these keys to get. d4 I! L1 V }! c+ z
desired function:' B, E2 p( F) ]! \2 T$ t! F* Y. C
7 [+ L9 ^, E2 vCtrl+F = Find$ v9 K1 a; x" z6 t. g9 y0 b+ a
Ctrl+H = Replace3 Q% b3 i( ~$ S0 g" j+ {4 Y/ _
Ctrl+A = Select All
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-ChangeLog-
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/ J0 I" A% B Q: L! H1.1 - Initial Release.
4 r8 I( k: t9 x' {" B- q% Y9 { B1.2 - Added options for search, select and replace.
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Thank you for reading and downloading! g0 e. j- k+ ]( V
Please comment all the bugs you can find.
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; w/ U9 t ~" @0 K3 _/ o' \Proof and a little preview of what you can accomplish:( @ b$ | Q0 U9 Z' l
http://www.swegrafix.net/upload/files/leafevent.png
- L5 L( l8 A+ R/ |- K( w(Old-school players will recognize this)4 s% I4 L3 d6 J: k7 ]
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