飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 10155|回复: 0
打印 上一主题 下一主题

NPC修改

[复制链接]

197

主题

203

帖子

1054

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1054
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
& a0 |& L( ^( g# M2 L
readme.txt9 n/ ?' F8 a* B7 i
修改软件:dyoManager.exe
4 w0 K! A$ Z9 V6 x
' t& I2 R2 {2 a- ?7 T
6 k& ~, S5 Q" }3 T! i. G+ @6 ]
-Info-
$ C2 L& E: x9 A; q" u, s8 R& o" i7 f1 ?+ B
Name: dyoManager
, v  V5 t1 @  s0 B0 AAuthor: Kimmy Andersson
% K- A! X) X- y# R% G* E) b& j: \' D; c8 s/ G2 q
Credits:$ }3 i: k! L( j+ P
Xadet& s, X) f- ^$ C: M& d0 P9 l3 Y
6 _4 l0 l* m3 L, n
This version is FULLY functional and is GUI based.
$ Q! n+ H+ h. e: @" w% M( _1 X# K8 l& ^' v6 y
--------------------------------------------# L9 C" E/ t* }/ U# l& m
- T/ w/ C# P) W9 J# O
-Usage-
% p( ~2 Z2 }9 N3 p
: r7 T" h1 k0 k( T+ J* A, E, ?: \  ^" zThe usage is EXTREMELY simple.
. V" G+ H( G+ c4 o! L6 `$ gOpen the DYO file, edit it, save.- p3 Z* G" r% w) w& J8 E
3 G( t% B( X3 p$ B, x0 @: v
--------------------------------------------( A- c# |# J& P! `
0 C0 B0 j8 c! N& `& P% N( ?. e
-Explanation-5 ]! [- F) Q+ ~0 n) Y
Let's take a look at the first block(this could be different on yours):
; t% ]6 j6 q6 L) H6 Y1 {( F+ x/ f7 m4 k4 o; T: u, H4 ^6 R
5               对象类型(NPC为5)
8 C4 Z4 L9 B4 \* C" E1 {! ]. Z179.9087        NPC方向/ G* p: F3 [' r, z
0               下面3个为xyz轴角度一般为0$ W% ?1 d8 o3 ]. I" h3 o# I
0
0 s, o- l" y2 g8 O0
3 b, b( ?* P- z  q7 C3344.027        标识NPC位置的xyz坐标
" P+ x  e2 l  m2 t! W! R; P146.9564        Y是高度
) f4 t" V5 j8 u3 m" |; X2071.1( @; n0 q+ V6 P0 j
1               下面是xyz的比例! n* s+ W  [+ R2 _& p! q& z" \
1
$ h) s" [8 h; Y* o$ d1
: d, g2 N& j/ t2 D/ }6 F& ?5               设置AI(NPC为5)
& H# t6 z: t  T8 p! e; T1 c4 |5 r234             模型ID
: G( l" y4 x8 x/ g! L-1              未知(NPC设为-1)" b9 l0 s# R+ v2 M
0               来自AI类型:0是不可动、中立( p' z- E! ~8 o) a9 I6 b4 D/ T( s
2               未知(NPC设为2)5 K0 l+ T& p% E/ \$ T* W# l
MaDa_Boneper    NPC名字(character.inc可以查看修改)" F, ~. M3 r+ o8 I) P
1               下面两个未知第一个设置为1第二个为0" E" ?" F! {; H& `( H
05 i4 i# i% L3 E+ z/ K
--------------- 分隔线必须有
6 [7 a' Z! G  c1 {' t5 J( F+ u) X3 n. J9 r, W
So the first part that says 5 is object type., Q2 J7 m' [- l. j7 }' K
5 is mover(NPC/MOB)., X2 C7 z) Y  S. l/ o6 _6 Z

' C) }! }7 k6 I$ P0 AThe second part is the Y Rotation Angle.
" M8 [3 K# f+ d
. x6 M: y* L! v% b2 G( sThe next three parts are the XYZ Axis Angles.
7 Y9 Q; w5 H( o3 zThese are usually left blank.0 Z1 ^/ V! c$ x- w1 z) @$ w; v/ c

: u  y, m1 |8 U! ?& M8 c& aNext three parts after Angles are Position XYZ.
* W5 f4 e  X1 K( @* T6 wKeep in mind that Y is height instead of Z.( [# _7 U6 J' C! [% Y

( ~6 Y3 R/ `: t: [3 r" uNext three parts after Position is XYZ scale.
0 h# Z; o5 _/ L1 e) ~4 ?! Y8 p1 n( D+ `# @5 `# e0 r/ b
Next is Set AI.* U. o$ D* @9 k5 W8 ~: X
NPCs are set as Pet which is 5.! c' l& R0 E5 F( ~% m: u+ k3 F6 f2 a

  Q/ g" z% m' D/ uAfter that comes Model ID.
+ s% w4 f; j5 I( z) A( B; |$ U3 d4 U+ ], m3 i$ n
Next is an unknown int that when on NPCs is set to -1.* d: E) l) ?: c, U) g5 E* ^+ ~( |
! t# w! `$ r8 ]# {& Y+ ]( E
After that comes AI Type where 0 is non-moving, neutral.
) t" [' \  h3 I! q4 B4 r4 O  e
  J, u: P, P1 ~# i$ YNext is another unknown which is set to 2 on NPCs.' U4 {9 s$ N- y$ r9 A! f# y

( n- t! ^! H6 D6 D5 d* U6 b3 ]+ x& _. Z! ENext is the name of the NPC.3 z- `" @$ I( r0 [* `# O  ]4 z, a" l, H
To see what name an NPC has, you can check either in character.inc or the dialog files., ]7 O+ [3 c* x# j* j
5 E1 c8 }, z( ]: l
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs., O( j5 Y* r+ S7 P) P
! a: U0 H2 k( o1 E. ~% P+ B
Last is a separator necessary for the writer.! f) [5 o* p, N$ O/ l
# \; ^3 s, H% y) z- a, z; }
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
- m* K% k7 d4 p# |9 }# S" E! `, {: {) p
--------------------------------------------
9 c4 M" |+ E4 J+ N+ j
- t; S3 ]5 {' a. J7 S) I* G-Shortcuts-0 x& z% g' a- U  ?7 H: k

/ w. w( V$ d- ~/ T, MWhile editing inside the textbox, you can either right-click or press any of these keys to get. d4 I! L1 V  }! c+ z
desired function:' B, E2 p( F) ]! \2 T$ t! F* Y. C

7 [+ L9 ^, E2 vCtrl+F = Find$ v9 K1 a; x" z6 t. g9 y0 b+ a
Ctrl+H = Replace3 Q% b3 i( ~$ S0 g" j+ {4 Y/ _
Ctrl+A = Select All
* v: v, k' j) s
! G$ u' H3 f* H. R6 R--------------------------------------------+ D, [& o8 m2 }# j: {
4 b7 Z; w, {$ E3 R: F
-ChangeLog-
1 d. N3 \3 R- {+ ~; @
/ J0 I" A% B  Q: L! H1.1 - Initial Release.
4 r8 I( k: t9 x' {" B- q% Y9 {  B1.2 - Added options for search, select and replace.
/ n3 M4 h9 a+ u; J) f3 R
, X0 N# L, F( ?/ _--------------------------------------------4 j" I7 c! j$ [. G# Y
6 O0 ]5 c2 w; s. B  Q# S& F. w
Thank you for reading and downloading!  g0 e. j- k+ ]( V
Please comment all the bugs you can find.
! k) P, O  }' d" v" R1 ]  r; o
* X! M1 O, {, U--------------------------------------------$ ?( u( Q; P' S1 o. ^9 N- ^! {2 a

; w/ U9 t  ~" @0 K3 _/ o' \Proof and a little preview of what you can accomplish:( @  b$ |  Q0 U9 Z' l
http://www.swegrafix.net/upload/files/leafevent.png
- L5 L( l8 A+ R/ |- K( w(Old-school players will recognize this)4 s% I4 L3 d6 J: k7 ]

2 ]; V: I' ~( v  C; ^
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2024-12-23 01:56 , Processed in 0.062778 second(s), 23 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表