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readme.txt
" n( q/ {. J( D2 V/ q$ c修改软件:dyoManager.exe$ ~% P2 F- H+ F! A) n
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-Info-
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+ r/ o3 O, w+ h; y* tName: dyoManager
% ?) z) }2 m/ n: ?3 WAuthor: Kimmy Andersson/ V$ L x. i7 E0 M
+ U( ^; r I C7 v* C: c; ECredits:. R- a) I! {. P4 L8 O' I' N8 D! }- J
Xadet
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This version is FULLY functional and is GUI based." D2 j2 ?# ~! U {. ]# S
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-Usage-0 q6 n7 n- I5 u7 Z4 B# G5 ?. M6 ~
/ @% e% k& c3 A T: _" n# N6 ^/ GThe usage is EXTREMELY simple.
! P P0 H3 v1 } w K5 fOpen the DYO file, edit it, save." F' M' @( r, c% W7 Y: C2 k
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-Explanation-
) a0 Z& F& Z/ P5 M& }6 \Let's take a look at the first block(this could be different on yours):# \$ Z1 j: y; i) p1 Z: _2 `
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5 对象类型(NPC为5)9 J2 P5 r5 `& M P
179.9087 NPC方向. _: J; d/ M4 A% @; ]: z
0 下面3个为xyz轴角度一般为0
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3344.027 标识NPC位置的xyz坐标
+ L6 Q- f, P, F7 t4 k5 B. W146.9564 Y是高度
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1 下面是xyz的比例" G5 }* T3 L9 {( q7 K3 Q
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- \* {! c4 h1 ~4 k5 设置AI(NPC为5): O- ^8 X; q' H i2 A9 p& s
234 模型ID
9 [% Y. L( M* N! {5 N' H-1 未知(NPC设为-1)
( V D8 R7 k2 B+ L( \0 来自AI类型:0是不可动、中立1 [" r( u9 J8 k3 v( @# s9 s
2 未知(NPC设为2)0 j4 ]- \& L: Q! F6 m" C! v- E* O
MaDa_Boneper NPC名字(character.inc可以查看修改): n+ N. g2 P5 R+ f/ U! Q
1 下面两个未知第一个设置为1第二个为0, ?# r6 U2 n/ ]9 s; b4 l: O$ ^
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1 C3 ^+ x5 G! c- q) e( [--------------- 分隔线必须有9 `2 h6 ]. r; J7 S; `8 H5 K' Q
, f7 U/ [- a1 R# [! @So the first part that says 5 is object type.
2 Q& R4 R8 c3 Z7 j4 ]) s5 M5 is mover(NPC/MOB).) K p0 \8 y) I7 T% _
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The second part is the Y Rotation Angle.1 k: T s0 J; A% ]. V% e% }
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The next three parts are the XYZ Axis Angles.# S4 H/ e& ]( p8 U1 j# n
These are usually left blank.7 A! w7 j8 B7 n# D1 f
1 A4 @0 B* K8 {Next three parts after Angles are Position XYZ.
! c% Q! J: ?. y& ]& f# ?' [4 H' w/ G$ RKeep in mind that Y is height instead of Z.9 o# W7 O+ f! n Q" J; L
7 q1 }! C; `1 a$ b0 c5 Y, C, L5 gNext three parts after Position is XYZ scale.
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Next is Set AI.8 L" `7 H- Y$ v% V( k& M; M
NPCs are set as Pet which is 5.
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( p" U7 x5 b/ }5 cAfter that comes Model ID.
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6 q' V2 [2 J& ^ K* _Next is an unknown int that when on NPCs is set to -1.; L G: ]6 x: I
# \7 [1 s4 g XAfter that comes AI Type where 0 is non-moving, neutral.
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% W+ D6 i3 C, H# C* VNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
0 w+ m0 U! {4 FTo see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.3 u2 A G2 l; @7 L6 r& |
7 \" C3 ~; f' o( p* D) ^& W5 P) VNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-9 c5 {! V! c# w; Z# d( g9 R
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While editing inside the textbox, you can either right-click or press any of these keys to get
1 A8 w7 r" U( C+ k1 b0 o9 Q2 {desired function:1 k( T; u4 T9 C0 `( H1 |- k
0 m9 }/ ^. U3 {$ b) fCtrl+F = Find* h' a# x2 o% p' G- @
Ctrl+H = Replace: }* f9 Q) |5 C
Ctrl+A = Select All
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1 ?+ H, m* M- m) R-ChangeLog-$ D8 a+ B) _2 S. |# c l
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1.1 - Initial Release.9 q: D# z, g0 R; H+ j
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!
+ I0 b& U8 X. Q' {5 aPlease comment all the bugs you can find.
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, j- o o& k+ n, d, PProof and a little preview of what you can accomplish:
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(Old-school players will recognize this)+ A% Z" X6 J2 O' o& G" I
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