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readme.txt
8 n8 N. K. N' K2 W/ P. k0 H& @. q修改软件:dyoManager.exe
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-Info-
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$ S" |# p; q- b, M5 j+ c+ H% u2 H( HName: dyoManager j) O# a9 M" Y3 ?& c& l- h6 v
Author: Kimmy Andersson
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0 z* c8 u2 Q6 b+ ]; g# x) {Credits:7 A3 q- M4 _! b% i2 g
Xadet5 n( V3 h, c* u( D [# r) F
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This version is FULLY functional and is GUI based.
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-Usage-2 m, P6 I0 H* }, q
h( R" @# l: j _( h2 g- n/ l {The usage is EXTREMELY simple.
* p2 @6 h+ s( e+ ^ E% hOpen the DYO file, edit it, save.
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$ d! {2 Q0 }: _/ P1 V( z' h-Explanation-8 f1 y9 I' R0 l& x A8 R: |$ v
Let's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)
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0 下面3个为xyz轴角度一般为0
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3344.027 标识NPC位置的xyz坐标: K9 f% T$ _3 n% |
146.9564 Y是高度( j7 T, F7 f/ h% h1 Y
2071.1
( i4 w! O' W' j5 h% l1 下面是xyz的比例; t) K. L9 c5 s, W. [( H9 k# S
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5 设置AI(NPC为5)/ V# c( e6 \3 ^2 f- ]3 X
234 模型ID3 ~5 J1 N; m/ @# j4 Q O" N! M
-1 未知(NPC设为-1)' P" n" B/ `. s/ k1 l S: T
0 来自AI类型:0是不可动、中立
3 h: Y0 j! X; i% D; r& F2 未知(NPC设为2)
3 m9 o+ z# J0 TMaDa_Boneper NPC名字(character.inc可以查看修改)
) G5 l) V& Z# N4 ^/ o' @/ ]$ R1 下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有
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So the first part that says 5 is object type.
5 j& e9 W* v4 o$ x4 m$ q5 is mover(NPC/MOB). f% v( S& u& I7 l& M `
" x( F3 L9 S2 fThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.. J7 A ?) p5 L
These are usually left blank.
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" ^- `, e$ h! h& x# kNext three parts after Angles are Position XYZ.
& L# c3 @7 s: R! L/ y# \; m; d) O( XKeep in mind that Y is height instead of Z.- I, m1 M0 B' t( F( q
* ~9 E- ]. }! G: u& X1 { pNext three parts after Position is XYZ scale.
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1 l0 e0 M) ]6 q& U' aNext is Set AI.5 M( p% K3 L/ y( l
NPCs are set as Pet which is 5.
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9 t8 f! h: K# \ Q5 Y( FAfter that comes Model ID.! W% a& k) y) \; q4 A9 [1 s6 N6 x; c
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Next is an unknown int that when on NPCs is set to -1.
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1 c6 v# m6 w# B9 |After that comes AI Type where 0 is non-moving, neutral./ {5 A: ?# o. _8 {* D5 d% R8 m
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Next is another unknown which is set to 2 on NPCs. n/ N# ]' F% w: s
; J3 s8 C C6 h9 l1 S& fNext is the name of the NPC.
& o( h1 Z$ Y# x5 L p6 L2 n* DTo see what name an NPC has, you can check either in character.inc or the dialog files.8 Y/ n }7 q6 z5 V5 h" g. Z
; ~' v" D U' X0 u" Q/ ?- sNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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9 W8 ^# ?, J* }3 q; @1 d. lLast is a separator necessary for the writer.
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7 }( K* C9 L& c6 gNOTE! The last line of the the whole thing MUST be a object type which is set to -1!3 ]2 r1 p2 ?: m$ s( T/ r
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2 ?$ Y! \, u8 ?4 D- h2 K2 y-Shortcuts-
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# N0 [+ R: K, u" g `0 S) C3 H0 PWhile editing inside the textbox, you can either right-click or press any of these keys to get
% V1 T) Q3 \' Z0 a4 bdesired function:
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Ctrl+F = Find; p- F7 o* _* E: f: t( ^6 ?! _
Ctrl+H = Replace
; \/ y% d0 H% r: [Ctrl+A = Select All
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-ChangeLog-
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* j7 F: D, | I3 a% t$ R1.1 - Initial Release.. {, N, A( l) r, `- _
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!
. U5 F' d, d6 r, m4 MPlease comment all the bugs you can find.3 I$ w8 S* L* n: G- k
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Proof and a little preview of what you can accomplish:1 b4 r4 ~2 [, T0 e
http://www.swegrafix.net/upload/files/leafevent.png W3 j' `6 T& E" H3 e, @1 k0 o
(Old-school players will recognize this)
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