飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 13569|回复: 0
打印 上一主题 下一主题

NPC修改

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
8 U' ]- z! @" [9 u2 z
readme.txt" s* y0 @6 [3 d6 C8 [, r" ?8 G
修改软件:dyoManager.exe4 b) |$ T8 `: C$ k  {. ~
5 q* P3 Z) @: A; U

7 h' }0 \8 M' W/ L' J/ A, E/ m+ r7 i/ F% @1 a" R" I! W: f  h% N/ U
-Info-
, m7 a  ^" s# Q3 ^, ^+ V1 T, c7 j7 ^$ K7 R, V
Name: dyoManager, Z5 U! K7 i. v; R1 Y
Author: Kimmy Andersson( z) j7 M) m1 E$ s  Z
3 D. J( T3 C" e( q
Credits:- W& j' L/ J6 ]% I5 \0 w; p6 k, ]- ~
Xadet0 V. ?7 D$ O2 N6 o

. q& E8 B: a. g- a& b8 a* OThis version is FULLY functional and is GUI based.
8 R& S9 U) n" k+ W
- C2 K+ `7 F5 `! f8 t--------------------------------------------1 m0 j3 _3 x- V/ C: S- N0 x

/ @4 C3 \' ^; Y! Z( b# g1 o-Usage-: E; V9 I9 b; m* T: N

1 @. R- X- \+ O8 ?, gThe usage is EXTREMELY simple.
; h# @5 B- R0 X* @' zOpen the DYO file, edit it, save.
8 i6 N" N2 [6 ^' E
) b9 K/ B* L7 T# m1 B3 w) c--------------------------------------------, }4 H0 e. P9 K; v( p5 [% @8 G

+ g6 f, g! _/ a( h; P+ }-Explanation-) p, k# z0 H- O9 F  [7 X! K
Let's take a look at the first block(this could be different on yours):
: r4 {; S* G' f1 m2 w% r  b
, U8 A' T3 X  \5 w) b3 V- m7 l5               对象类型(NPC为5)
# s: K# t; H% L! y6 m2 L. m179.9087        NPC方向5 j. Y% Q% y  w+ K# z
0               下面3个为xyz轴角度一般为0
; h% r. R: C1 Y* E6 v7 T0: h- K7 d' L% ^4 P. O: `0 k
00 p( B5 g) E* o, N% R5 a
3344.027        标识NPC位置的xyz坐标' \9 Z9 h+ a1 g8 ?6 z
146.9564        Y是高度5 Z( |9 f. m2 A; t/ a* ]% I: p- a
2071.1
8 d) t) a7 J" p) ~  J  T: E5 J9 p1               下面是xyz的比例
8 ?  M, e, D) A; f! \1
* X6 d# V" |8 j6 U  j1
. v" b. [6 ]' I* p# _8 _5 J8 N6 C5               设置AI(NPC为5): c/ F, x# ^9 N$ b. _3 p1 B" z$ ?5 J3 ?
234             模型ID8 A# I, n" |; ^
-1              未知(NPC设为-1)( v$ W" T  X* c4 J" w
0               来自AI类型:0是不可动、中立- T7 H$ w9 j5 s9 C5 F
2               未知(NPC设为2)! d1 W' _! s6 [4 _# k$ u
MaDa_Boneper    NPC名字(character.inc可以查看修改)7 p, }( q* H3 t, `' Q; S0 j
1               下面两个未知第一个设置为1第二个为0
, w+ G9 k. o' }6 i! P: G( l0
; m5 C& V8 V' ]1 W) _* a9 S--------------- 分隔线必须有* J% _2 G! t9 r# x1 K
0 f+ `5 j2 B9 Q) v; s6 K- O) A
So the first part that says 5 is object type.5 R0 u' M: ?* J; l
5 is mover(NPC/MOB).  j0 J3 F- s, p5 g
8 p7 S0 \. s/ I8 z7 i' M
The second part is the Y Rotation Angle., \. {2 Q1 b6 U6 R2 O2 s& F5 A) c, m

; J1 h. ]0 Q% L/ ^7 U8 ]; eThe next three parts are the XYZ Axis Angles.
4 @7 t' q  b( r; E+ TThese are usually left blank.
: }6 q8 e# l! s/ |0 k$ f9 |3 T' D
- P, ?# G) P5 f: ]) VNext three parts after Angles are Position XYZ.
* j; K% n7 R' E: T6 n5 \Keep in mind that Y is height instead of Z.6 ~) n- |) N& |
) v4 ?( c! N; l6 V9 v4 y0 X
Next three parts after Position is XYZ scale.8 C$ Y$ [& }" K0 ~( v) T% v
7 v; H# ^6 o( n. R
Next is Set AI.
: j9 i! b8 X! _6 ]2 K3 [6 Q0 mNPCs are set as Pet which is 5.5 T# Z3 ~" U. R1 q  Q

% H3 r& f' z# wAfter that comes Model ID.2 c5 \1 S6 M4 {1 N' c9 E8 S
; A" A6 A6 Y6 |9 @; d6 X
Next is an unknown int that when on NPCs is set to -1.. g/ d- |5 w0 f2 o

' Y1 Q7 N* M3 \5 a: O+ B& kAfter that comes AI Type where 0 is non-moving, neutral.  x1 G" X/ u3 W7 U
& M) c& H0 k) i" j# R, ~
Next is another unknown which is set to 2 on NPCs.- X* n! P7 J7 _

" T, w; o9 Z9 ]& @" }% zNext is the name of the NPC.
5 R1 u1 N. y9 TTo see what name an NPC has, you can check either in character.inc or the dialog files.
% R, U( l$ [, N  d7 c/ n  G2 `- x$ ^. q; N
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
/ Y- _* o, W* ?9 h0 L7 `
9 I  R' m1 {5 g8 ~Last is a separator necessary for the writer.
+ S! Z7 r5 Z6 f5 i
. w. W9 @+ [2 `2 L4 v+ \7 {NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
1 l8 a6 I" [. n% g- M9 S( D
( R6 ~' P" W+ E' u2 u! e$ I--------------------------------------------& x9 ?" H" C" Z; i8 k$ _/ a

/ P7 N- y7 w4 `8 k8 y-Shortcuts-2 E& w& s$ |  E# b
; l4 _7 ?* e2 k
While editing inside the textbox, you can either right-click or press any of these keys to get
: B4 d! x& P) W- M1 @; M( gdesired function:& @. f2 q5 s  I5 \0 O
& a$ J, |- f* M( M/ H9 T% l9 b
Ctrl+F = Find
1 f. J+ c( K, d" ^: YCtrl+H = Replace
! A: I* l6 `/ [- C- M, dCtrl+A = Select All$ l/ I# @3 _* M% J( T% o

  \( R' _" s& R--------------------------------------------
( u# \; q, E6 ?5 c" [- U
  @( R: }; c) X# \$ v-ChangeLog-
9 r/ L% A9 b5 A' r/ j/ A8 ^  S: @: ^4 Y+ O3 c
1.1 - Initial Release.
: C& H* `5 ?) Z/ w: p0 I  i1.2 - Added options for search, select and replace.  H4 U! Z% F! e) Z

& ^; E& |. v, g0 e( K--------------------------------------------8 |8 R- a5 P* _0 j$ B: I

; g- q  ~7 F* e% \) e; {% VThank you for reading and downloading!
) p, \8 b9 p# e6 j$ cPlease comment all the bugs you can find.! T6 y0 P. A6 J; A" s

# v: B1 a' X' i- p0 f# Z5 c& x--------------------------------------------
- i- w7 Q0 d# g% x" h/ P) i. b7 v2 S
Proof and a little preview of what you can accomplish:
$ J( r+ k  ~6 v7 O3 t. {, _/ ghttp://www.swegrafix.net/upload/files/leafevent.png
/ g- W6 u/ C- o3 k7 d" b(Old-school players will recognize this)3 G8 h  X4 D: s+ `1 b' O5 i
* W1 S4 R: Q, F# d9 s
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2026-1-14 12:44 , Processed in 0.063938 second(s), 23 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表