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readme.txt
; j1 [) m; a' B' k J9 n修改软件:dyoManager.exe( F; ], m! |8 @/ n9 J6 ` p+ D
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6 |" F2 v `9 p2 Y) S J! E-Info-
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Name: dyoManager9 m5 L4 H* J; U% ?1 g6 ]- _
Author: Kimmy Andersson) y# U# ]* ^- i5 z. E! s. P
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Credits:8 [" h1 Y8 W# P0 s7 O' d
Xadet
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0 Y4 y; m3 P; z4 gThis version is FULLY functional and is GUI based.2 z' @% X( t$ a0 p* Q
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" G1 T) Q2 q( j3 S( Y2 A( s- {% v7 L( e-Usage-4 C8 K& [( f- k7 J+ z$ P1 z
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The usage is EXTREMELY simple.( ?% R/ p) i3 E+ |: K3 a
Open the DYO file, edit it, save.
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8 d" M0 w7 K# |" U-Explanation-
. w: H/ m( Y/ n8 Y8 S6 jLet's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)
2 l3 x6 ~! z7 b0 ~. |/ b179.9087 NPC方向7 D: e* R% F5 h% m y7 Y" A8 I) T6 C
0 下面3个为xyz轴角度一般为0& x) G( w8 D) P4 b9 U
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0
; x( J, a* y! _$ i3344.027 标识NPC位置的xyz坐标7 w: m3 I8 P# l. d* h$ M
146.9564 Y是高度( V6 U, t% {' |2 V B/ H7 `
2071.1
) M5 g1 D x9 S9 c' d0 E6 `' y1 下面是xyz的比例
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8 x1 `/ Z' P: }% `8 _5 [/ C0 y5 设置AI(NPC为5)
( c+ R6 }6 r' [0 R S7 P234 模型ID
! m0 s2 j6 ^: \: i: x-1 未知(NPC设为-1)
/ U! Y* ~+ {* }1 P: `% G+ B0 来自AI类型:0是不可动、中立- [. x( B2 H/ s5 O. v7 Z
2 未知(NPC设为2)
3 W8 V% E# n/ x6 r. V9 t" ?MaDa_Boneper NPC名字(character.inc可以查看修改)
* h6 Z0 t6 B) N1 下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有 [3 F! Q( M. j& m" i2 W% E9 L6 k
. a4 w) b/ l2 S$ e2 I3 aSo the first part that says 5 is object type.9 Y1 X# {7 @6 N% r8 |
5 is mover(NPC/MOB).* U9 v$ x( c0 Q6 z U' A: _
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.' A5 N5 l# d9 ^3 J; V
These are usually left blank.# |) V2 E5 b) k3 ]# ?
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Next three parts after Angles are Position XYZ.) R2 P4 m" [7 E$ e2 E, d6 q
Keep in mind that Y is height instead of Z.
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, i+ H; u+ I3 U; \Next three parts after Position is XYZ scale.$ Q- l3 I+ m* F+ m7 C6 `
! @( h6 r$ Q! h. m6 b& I: S( ^0 XNext is Set AI.
6 D: u5 B `7 B. uNPCs are set as Pet which is 5.
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After that comes Model ID.$ \6 X3 U8 q) R1 O0 t
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Next is an unknown int that when on NPCs is set to -1.: U. ~+ q( G' l! h3 X
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.% a1 C5 e9 d: h G$ a* a1 [+ A9 w
0 ` Z4 `& a; zNext is the name of the NPC.
% }7 i7 s+ f' d# C7 pTo see what name an NPC has, you can check either in character.inc or the dialog files.
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* _ \5 Z" Y7 l% \Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.' E1 u6 I# t1 |) p2 z
$ D& x) \/ d; C8 n- `5 WLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!% r; F3 c/ j, f
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get! C2 ~" y" X' g1 R7 L# f- F% e
desired function:1 W5 B* m1 Z+ r1 Z& u0 ^5 C5 ^
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Ctrl+F = Find
+ n9 r: x, i- O" C/ jCtrl+H = Replace0 f: m# \: v5 H p# A3 N* g$ e) A
Ctrl+A = Select All u* X" m' w0 t# H) B
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-ChangeLog-' B; Q, t. B7 x: }0 _4 p
' D" `6 L7 K* T2 O1.1 - Initial Release.9 }. E" n" n8 U9 n
1.2 - Added options for search, select and replace.% h$ T- k* J+ {. D
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! d/ w- ?. y! v0 v2 R- X8 CThank you for reading and downloading!# @6 l2 ?6 Q6 J5 |1 W) _" ]
Please comment all the bugs you can find.. B) L f2 ~4 ?: i" S# x. E$ U+ n* K- H
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- b8 O4 C# P" R# U; Z R" h, [Proof and a little preview of what you can accomplish:
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(Old-school players will recognize this)
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