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这仅仅是一个片断的教程,所以我不会解释非常多。
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2 j# y0 ~! o2 ^' k& xWndField.cpp在CWndRevival类:# r' D6 _& Q# e+ Z% b2 S% v
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代码:
8 b; Q0 R1 H& `( C5 avoid CWndRevival::OnInitialUpdate() v* z9 N7 ?! A" w% X/ M
{
$ o: X* ^- Z) G' Q* O: ?2 y' R. g CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );+ l% C" }5 }8 R! N: {( S
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: m4 U6 K% O5 n+ X n6 D m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
# T3 f4 J. k- b6 A3 V#if __VER >= 9 // __S_9_ADD
" j5 x, H. d- e0 s5 L& r# d m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );* s# X* \; Z8 g" v
#endif // __S_9_ADD6 e; I8 ~" H' m ]1 Q9 n1 h
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); P5 n0 ]& e! l5 f
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );+ K, L- g. _3 _* M0 H
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" C' A& I( n) B) H9 m% I9 |6 @
#if __VER >= 9 // __S_9_ADD
0 `4 c ~- P2 q; W m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
% \. {1 h4 O3 e' k9 D#endif // __S_9_ADD
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#ifdef __JEFF_11_42 J' ^4 u. N" `9 S
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
/ \: C7 z c% G- A* D+ z#endif // __JEFF_11_4
( z- u' `/ f4 D% Z% ` if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
5 u9 x- Y5 G3 |+ i0 s" s! w#ifdef __JEFF_11_4
& l' |8 ?) K3 j; k2 b3 d || bArena
: Q! g! `8 K! ^2 X#endif // __JEFF_11_4) l; \6 g c; u. {/ K8 p
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m_pRevival->EnableWindow( FALSE );6 K& T' B! H9 D0 T# [) G
else
, v8 u4 x; |- ] C/ n m_pRevival->EnableWindow( TRUE );1 U5 ~; S3 f% j5 {, h2 {
& K6 t; U8 u4 [ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );6 }% W" E% F2 A% j( J' v
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if(pWndWebBox)7 ]; C: @% v- X- g
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
1 |( s7 N$ M2 K+ `! a CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );# |: M6 |. l: l2 ~
; h! m2 G( @3 H- N5 Y& [ if( pWndHelperWebBox )
; B, ] n- d. O1 V& G4 A pWndHelperWebBox->Destroy();1 x/ V9 k3 f! V. I. l! k$ O
#else // __NEW_WEB_BOX
7 m* G! ?0 u- D8 S CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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9 [+ T, a. x9 r- T* q7 e" ?1 [ if(pWndWebBox2)& W6 ?9 q' O7 A0 v& f' L, `
pWndWebBox2->Destroy();
) v6 v" ?% B) p#endif // __NEW_WEB_BOX" y3 y3 o! m+ ]" C: n# x
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m_wndTitleBar.SetVisible( FALSE );% o; [: L% r; f% w2 j
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#if __VER >= 9 // __S_9_ADD _. s. U4 o( z) Z+ d: L
/*if( m_pLodeLight )! r( V/ a4 w7 ^8 \8 a
{
( ]6 ?3 M# @. ^ x CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);/ Q/ q D" Z9 d* P
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
. A, i# L, [% C3 b1 o5 a8 J/ N m_pRevival->SetWndRect( LodeLightRect, TRUE );7 o+ c- i3 ]* U
m_pShop->SetWndRect( RevivalRect, TRUE );0 s) v3 O: }& ], ^) t4 \$ o5 j
: Q, c% j; D& T, \9 } B. i/ [ m_pLodeLight->EnableWindow( FALSE );
3 g% R0 c3 m6 m8 d' l' T //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
4 n7 l! I* T2 z- M2 j// crect.top += 2;) N) m/ \5 J) [3 |1 \" ]( ]- i7 B
// crect.bottom += 2;
3 a/ P4 m1 }0 c+ d5 n d4 ~// m_pLodeStar->SetWndRect( crect, TRUE );( q( O7 p! [. b% o$ C; K
// crect = m_pRevival->GetWindowRect(TRUE);8 y, a/ W" V0 p! a1 ~0 ^/ H7 W. n' Z
// crect.top += 8;
5 n: m, Q( j% y" G- b// crect.bottom += 8;
7 Y& I |, r' B. R; c' s! W5 B// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
1 r9 ~( V5 a9 H( n) _( E4 t// crect.bottom -= 31;
) q' u$ S0 T9 |2 b6 n8 H+ ^// SetWndRect( crect, TRUE );: [7 B9 G `; c% W! Z9 w+ ?- G3 M& T
}*/# R5 k$ S7 \. w- A5 j- j
#endif // __S_9_ADD
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% i+ U0 q5 h8 {& P( g // °?àìá? à§?êà?·? 3a?à°? ??±a
3 e( T* |( B0 l* \: r" G, e CRect rectRoot = m_pWndRoot->GetLayoutRect();
$ m( p* F6 U) p CRect rectWindow = GetWindowRect();2 K7 s9 x' g2 a( N2 Y! ?" ]0 }
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );, T4 e5 g; ]$ N. ^8 `5 U6 r( A2 t
Move( point );2 w+ j9 F+ }% @# N
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5 \, {( M, I/ `2 ~- Q现在,您可以生成以下的NPC:
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+ J( V& p! b1 y' I代码:0 @' l* Q: C8 H0 L/ `/ C4 @/ [2 O
MaDa_LodeLightSaintmorning/ O6 I: h; g/ m! U
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Code:
% R; \' C) H# n1 w4 d; bMaSa_LodeLightFlaris
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MaFl_LodeLight
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<-- You just have to add
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, Q% F. s0 B ^7 H, [! BAddMenu( MMI_MARKING );
/ |* a J+ T; d3 Q/ E4 sto an NPC!
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