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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类: G3 \6 ^ {! b% k0 j! B
t; t$ i3 [4 W& k3 G. v G& A代码:
5 b1 m* c0 Q Mvoid CWndRevival::OnInitialUpdate()
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% P( v& C8 l. o( @ CWndNeuz::OnInitialUpdate(); ' l S( H+ L) E# s& p1 ]1 b# Z4 n
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
5 R" E/ a/ A$ {) R' N% t4 y# e$ W: T m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );1 Q) u/ j' W; _+ ]$ G
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );1 w4 w5 Q3 K) m+ ?9 I2 t+ z& M
#if __VER >= 9 // __S_9_ADD
' Y4 B9 D1 F, o$ ] m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 L9 V+ o: m% Q w$ a' l
#endif // __S_9_ADD7 W) z8 S9 ]: ^& F8 z: E+ }( b
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
) f: H4 t+ y# I m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
( Y3 w5 s" \- r8 i; F m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
. i) L1 G* x# I5 K* W#if __VER >= 9 // __S_9_ADD+ y$ f H8 }5 s' m0 s
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );- \! G. j1 q% ?# Z! H8 k
#endif // __S_9_ADD
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#ifdef __JEFF_11_45 j' \& H, ?) m6 x4 s/ t. [
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 9 A1 D6 P ^2 [4 Z
#endif // __JEFF_11_4
) b+ I4 |5 l6 ]/ A3 m if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )& Q1 `3 @; g6 u$ L( ^% b
#ifdef __JEFF_11_4
& v& O- i' Q T; r || bArena
4 y; G7 @1 I1 w2 T# V#endif // __JEFF_11_43 ^" E- z. M, Q; j. t: u2 r6 J/ ^
)
% m3 z7 v# e8 D' ~9 B/ b- q m_pRevival->EnableWindow( FALSE );& P, y; W/ m; e3 R% o2 G$ c( w% i
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m_pRevival->EnableWindow( TRUE );
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6 G: _) m* h# e$ n" V6 B4 I CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
. C$ U; b0 W! @ D; C6 L- C. L! R pWndWebBox->Destroy();3 z6 a% Z: u. a
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#ifdef __NEW_WEB_BOX% F' Y) E$ Q+ U% i7 J0 ^+ P# g
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );: W2 S' T z* z# Z; E2 k9 o! A
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if( pWndHelperWebBox )
: I: ]/ J/ Y+ G* G3 M pWndHelperWebBox->Destroy();$ U+ v; ~( A: W2 ]
#else // __NEW_WEB_BOX
& R) b p6 u" E2 J! X' E: V& J/ o, q CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );# E. G$ d) q3 W
* Y7 e* g( E8 V9 {6 S- |% K. H if(pWndWebBox2)
" Y1 }: Y3 w ? pWndWebBox2->Destroy();; v4 Z) r% R3 g4 F
#endif // __NEW_WEB_BOX' E. L. V, _4 a3 b d
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m_wndTitleBar.SetVisible( FALSE );- d8 Q3 m! ? {# t1 Z
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#if __VER >= 9 // __S_9_ADD# }0 O* ^; o0 R2 n0 X. x
/*if( m_pLodeLight )
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! E, M H" [: {# i) ` CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);8 [9 {% o) n6 \
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
& O3 k. I1 A; n0 y) ^ m_pRevival->SetWndRect( LodeLightRect, TRUE );) B- b7 G: U. l# y. J; Y M+ p
m_pShop->SetWndRect( RevivalRect, TRUE );2 d9 L9 c- A! t4 s
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m_pLodeLight->EnableWindow( FALSE );2 c, Q- T& A! k0 g
//m_pLodeLight->SetVisible( FALSE ); , l3 T9 k( o5 P3 G
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// crect = m_pLodeStar->GetWindowRect(TRUE);
* \+ E- R6 \* n// crect.top += 2;: {8 M7 I7 ^ p" h5 _' b( X6 O, S
// crect.bottom += 2;
8 S" s% m) Z: U S* _// m_pLodeStar->SetWndRect( crect, TRUE );4 B6 ]/ o3 P8 A6 P
// crect = m_pRevival->GetWindowRect(TRUE);
/ _; I$ D% E7 e1 x" _2 ^// crect.top += 8;
, H* ?% D w) w$ ^ c2 H9 l4 J; k// crect.bottom += 8;
0 b6 H, n( }- ~- w// m_pRevival->SetWndRect( crect, TRUE );
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; J+ t5 I' ?0 ^# z' c' T3 q( b// crect = GetWndRect();* O& H- [4 ]+ @
// crect.bottom -= 31;
9 t: s* o; i3 V( F p- _ t// SetWndRect( crect, TRUE );
' e9 z, X% W8 [' ^* V* ] q g }*/
% u1 e' c- Y/ I9 c" z, s8 e. y#endif // __S_9_ADD6 V6 L5 z0 i; {! R2 r2 a
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// °?àìá? à§?êà?·? 3a?à°? ??±a
9 ~/ L( |7 r4 j9 c1 V. q CRect rectRoot = m_pWndRoot->GetLayoutRect();
6 i" U1 f/ U: H+ N/ ^. J$ K CRect rectWindow = GetWindowRect();
% L e8 @, C8 C a( q CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
0 }$ s$ z& c: Q( L) X+ o! @ Move( point );
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U1 T0 V- k4 P现在,您可以生成以下的NPC:1 w) O6 S' d/ c8 H
Darkon. S% d( V8 u1 \( L9 V, P
) |1 i4 r0 \: U$ c" Q' x; V代码:$ r( E2 S1 H. O: A0 E
MaDa_LodeLightSaintmorning
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Code:
. E# k; s9 U, BMaSa_LodeLightFlaris
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Code:
; B% J% e- E0 K# XMaFl_LodeLight2 d0 }# B# I4 @; K& W
- D" z$ b; A+ A2 m<-- You just have to add
* k4 S& j, G9 ]+ l" L9 F$ M8 v+ KCode:; ?: }% _: A5 S) G$ w. U7 T. S- [
AddMenu( MMI_MARKING );3 I" U& S& ]) H( x1 Z2 }
to an NPC!
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