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这仅仅是一个片断的教程,所以我不会解释非常多。+ K3 F- z+ r8 l- M( K' {2 \
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WndField.cpp在CWndRevival类:! Y1 c# N' K! k7 q8 l
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代码:3 f# Q+ v( U3 |; c' i0 h
void CWndRevival::OnInitialUpdate()
# I, g3 o6 H. @( J# @{
9 M0 H5 S" n) {6 A/ O5 c CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
7 H3 r; k1 g, { q" M m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );! V! t5 y0 K7 I$ M
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
$ b. h" g% f& _! {0 n#if __VER >= 9 // __S_9_ADD) G, J3 a- f2 p! \+ k3 a& A, |" Y
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );# D' A' S& q6 b( B0 h
#endif // __S_9_ADD
7 Q# b+ ]0 k, J5 m6 Y7 V* _ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 V+ k0 g4 F& ~# S! O& T8 C m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
8 |8 \& K" A! H1 |, e m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
# H- }) L1 m# ~0 E+ w0 f0 @( X0 T0 M#if __VER >= 9 // __S_9_ADD+ e5 D3 m9 }# ^8 T& e2 m: j. R) c
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );: x' b6 }. _- R/ H
#endif // __S_9_ADD5 ~) h: e7 l9 |$ p6 t
: O0 A, i6 T- o#ifdef __JEFF_11_48 Q$ ?: `$ F; l1 r5 w3 n5 H5 V. `( G' a6 b
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
% | |4 F: l; Z" Z5 ~#endif // __JEFF_11_4, R8 F, q2 \. U. V5 e7 a3 y% Y
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )1 N, N$ d& U9 H' e7 |; y$ S
#ifdef __JEFF_11_4
1 R9 D$ W# V4 u0 g. ]9 O/ }- d( c6 r || bArena
# O9 n9 x& h. i#endif // __JEFF_11_4: b2 S% W" L4 Y, V$ L) L( F. L
)
, C+ W: q0 x$ t% r! J) z/ r m_pRevival->EnableWindow( FALSE );
! R, E$ }/ U3 e5 [# v- v/ S else
1 D8 m, V" V- v9 c' @ m_pRevival->EnableWindow( TRUE );8 ~$ U0 z3 q# [! i
8 ~) t4 C9 s L) n& f, v0 P. _ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );: m- \: G8 q* f# `, V% _, l
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if(pWndWebBox)
( S0 n8 n" G/ a6 a. Q/ A pWndWebBox->Destroy();+ w$ X' x" u( S9 l; R
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#ifdef __NEW_WEB_BOX
! j2 |# _% j7 P7 |0 T$ @9 I CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );" P$ u/ q* O) L f+ @2 m6 R
: W; H9 Y' c4 l) A5 ?% a, | if( pWndHelperWebBox )$ m6 V* d1 S4 Y4 H9 ^
pWndHelperWebBox->Destroy();
, m: W/ E- A0 E9 Y/ S#else // __NEW_WEB_BOX; O9 V. W: c8 X" B4 j h
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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( X6 W" T+ L) y+ B; V4 y if(pWndWebBox2)
! W) t! h- b1 g# m6 `. } pWndWebBox2->Destroy();+ H9 e0 @5 A2 p2 x+ `
#endif // __NEW_WEB_BOX$ q J6 O" E' M
- b2 |/ Q+ n9 ?; E m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD+ E# _# E Q" h* G
/*if( m_pLodeLight )0 Z0 p. C; \* Y
{
+ y" J7 i2 G) s9 g( G" w$ W; Z: @ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);0 B; j: K, i$ _6 j( r7 e- F/ ?8 t' f
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);$ L o/ @6 s4 B8 v9 V, s! Q, V! W
m_pRevival->SetWndRect( LodeLightRect, TRUE );
v! U( ?1 W( v m_pShop->SetWndRect( RevivalRect, TRUE );+ \# i C+ q4 l. D8 a+ C
! }9 e. t6 \* c {: Y! ^7 G m_pLodeLight->EnableWindow( FALSE );* F1 q; H! N! s# ]" }/ d5 h
//m_pLodeLight->SetVisible( FALSE );
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, m. W7 B' L' j// crect = m_pLodeStar->GetWindowRect(TRUE);7 q i& q* _' t9 A
// crect.top += 2;
3 a' W2 \9 Z/ U! j# }) o* B& f% Q/ x0 U// crect.bottom += 2;
/ R. ~9 R* V- w) a% y! v0 I4 l// m_pLodeStar->SetWndRect( crect, TRUE );7 D$ ~' y4 |. s% _$ y4 d
// crect = m_pRevival->GetWindowRect(TRUE);
/ O9 A, u3 x! w: H// crect.top += 8;
0 ?; V: U3 ? p' i% Q z// crect.bottom += 8;% B5 N5 \! r |0 z. ]' n1 P' g
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();0 x" v# ]* S' \4 v! k8 `0 l
// crect.bottom -= 31;8 r2 H0 z, S4 v- F5 j( h
// SetWndRect( crect, TRUE );
% d1 v: r0 v) S% M2 G }*/
5 w6 R4 w5 |" l! t# _#endif // __S_9_ADD0 F# S+ a, d5 K- z9 G0 [
0 w9 c4 }3 L2 E# F. O // °?àìá? à§?êà?·? 3a?à°? ??±a; B4 q' x7 B3 s5 l6 P$ X6 C
CRect rectRoot = m_pWndRoot->GetLayoutRect();. ~9 R- L6 X$ \) m! f
CRect rectWindow = GetWindowRect();4 l7 A- _ _9 \6 v- p/ j
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
$ R4 {) s& ?6 _ Move( point );
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+ G" d; S! O0 l) P现在,您可以生成以下的NPC:# v) Y( G& X9 h3 ~& @# c; ~
Darkon
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5 q' q$ l! Z% j: ^+ `; l W3 R代码:
! Z% u! m. L! q& ]) W9 XMaDa_LodeLightSaintmorning
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q9 i5 Z( G: i$ ~& M& F+ S8 d8 a9 JCode:
; a6 f3 h( E" v0 Y2 DMaSa_LodeLightFlaris6 p' \) l* `" ^- `! y. e8 r
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Code:: h) m$ j. [9 \# n4 a
MaFl_LodeLight
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% M, E) i: e5 a" }( K<-- You just have to add : E3 W; H6 n& A- M- T4 Z+ F6 U
Code:
1 U; c, o3 |3 y- q) _7 _4 q# e' iAddMenu( MMI_MARKING );
4 s2 V! m& g6 r$ R2 oto an NPC!
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