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这仅仅是一个片断的教程,所以我不会解释非常多。
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' M% X& U" Q3 j5 U- L: rWndField.cpp在CWndRevival类:
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9 L$ J3 k6 {" H6 x代码: s/ L3 K0 }* `/ O# m1 p# L8 E
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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9 w; ?+ y1 G8 g/ {) {4 T m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
: J+ k& `: M' n2 l% ]9 c, \1 Y m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
7 I6 L+ X) d8 f" I, u m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; J, `: G) G+ h, Y* [, Y K#if __VER >= 9 // __S_9_ADD. o D8 e; f; i$ Z/ a' @. ]
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );: ?* W7 s3 w! r* O( {4 @3 c
#endif // __S_9_ADD
' D7 j7 ^9 _7 G3 U m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );+ ?+ k' T J7 J. _5 G$ E6 y# Y; T
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );6 p: k: N' Q) @6 l
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 [ g- l' z N! @#if __VER >= 9 // __S_9_ADD% z& [( g; Z; Q6 U! j) w" \: z. t
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );& [% L1 ^$ h5 w3 L; k9 N; d# v! P
#endif // __S_9_ADD/ \8 [0 b% e9 L. |' |3 N' A. E
1 J8 m0 O0 U! f/ T9 F#ifdef __JEFF_11_4. d7 ^# f& M3 S( H9 D9 `( j1 c& V
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); : a/ l( x, K( W$ n- |
#endif // __JEFF_11_4
" O H3 K' @% i( Y9 R( k7 ]- { if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
) ^- s0 V! q: O2 @/ q/ G) v7 L3 C2 E#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );% g' h, L! ?# o+ m# i- I' A: {: K
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );. b( |9 H' O+ o$ O! j! `1 }: r M
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if(pWndWebBox)$ W$ T! D- }2 }
pWndWebBox->Destroy();
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, Q, E) |4 \6 s4 P/ b3 h#ifdef __NEW_WEB_BOX+ v" Z1 c- B( J# O* j9 D
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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. L5 b( z" c, `* k if( pWndHelperWebBox ): I, X; N2 f% N! Y7 T+ c
pWndHelperWebBox->Destroy();* W) c( T+ w! h ^9 n4 [3 o) Q( _& Q2 D
#else // __NEW_WEB_BOX
! L& J; d7 d0 E) W CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );* K0 q ~: O2 `" @) l% m
- C' V% a$ M7 O3 E& e5 _4 H( t8 { if(pWndWebBox2)1 n; o( b8 H/ K* i, H- g. E; B
pWndWebBox2->Destroy();
8 X0 q9 g0 Z# a( ~" i5 w7 \9 a#endif // __NEW_WEB_BOX, w! L6 M" i$ ]
7 y6 C: O0 R7 |6 o m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
7 x5 _; O, n) M% c2 v | /*if( m_pLodeLight ) w+ ~7 O+ H6 O: `
{
4 h6 E5 w( z4 H# v# ]8 } CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
3 T+ Q, D0 d: S: @$ Q# b CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);1 b) u" o! ^% N
m_pRevival->SetWndRect( LodeLightRect, TRUE );/ M9 K3 { ]9 x0 _
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
: [: q% d) j, o //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);9 p" v6 _( M2 k& |. U) k
// crect.top += 2;' c( F0 T3 ]% m1 r% {/ r
// crect.bottom += 2;: M' Q$ e, I$ K6 e
// m_pLodeStar->SetWndRect( crect, TRUE );6 O, ^8 V5 X+ ?7 M% h S
// crect = m_pRevival->GetWindowRect(TRUE);
/ `4 k- y9 ]7 C5 @; S( Q3 f' e! D// crect.top += 8;2 a: }- e% h1 J# N
// crect.bottom += 8;
$ B* i2 S0 u# [, V/ t// m_pRevival->SetWndRect( crect, TRUE );4 d" ?/ S% J# n5 `: f
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// crect = GetWndRect();
, C/ A* ^5 I# u, w' ?4 [' R// crect.bottom -= 31;- R+ M) a* O& T* t \. b
// SetWndRect( crect, TRUE );9 G* g# j* B( z8 m1 x
}*/
9 v2 C9 U& x$ k2 x+ L#endif // __S_9_ADD' B) L/ l! X3 G; x4 r
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// °?àìá? à§?êà?·? 3a?à°? ??±a
1 r, R% K% X4 F4 ~' \ CRect rectRoot = m_pWndRoot->GetLayoutRect();! V- L* G- V5 w% ]4 j
CRect rectWindow = GetWindowRect();; Q6 }# G& A) Q' W( O! o
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
; @/ m+ h4 y" O2 } Move( point );. r0 Y! G" v+ l$ ~2 T. k
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* i& @3 V- Y, h现在,您可以生成以下的NPC:* r6 n* h6 w' y' }- j, i. J& u
Darkon
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9 E( l# d( `' C7 X) w代码:0 z/ h O% `5 v
MaDa_LodeLightSaintmorning3 G2 t# g1 A( ^$ X% w& w; J( a
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Code: i1 j, @; _6 r% {! j
MaSa_LodeLightFlaris
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Code:
& Y6 J0 i0 E% T$ z' E0 dMaFl_LodeLight, z3 ^: m& n# J& l2 M0 l; J
3 r N) `7 \" @# T<-- You just have to add
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/ g* Y/ U# I. y7 p5 UAddMenu( MMI_MARKING );
' L6 Z; z: o c4 oto an NPC!
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