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这仅仅是一个片断的教程,所以我不会解释非常多。
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" I* \4 s* p0 I. k2 l! }WndField.cpp在CWndRevival类:( t* [" l1 z4 i: F8 @( w
8 w' ?% J t, p代码:6 g& C. P: S. K6 P" t
void CWndRevival::OnInitialUpdate() # u1 }( ?, r7 m; Y
{
& A8 C; F* [+ V# e$ Q+ R, k8 \! K. T CWndNeuz::OnInitialUpdate();
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4 b; U S) v2 Z5 s m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
! s5 S$ `# ?2 a0 I7 { m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );! b" J+ K9 e/ M' Y C/ n
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );. ~" L1 F4 Z( ^* I
#if __VER >= 9 // __S_9_ADD
3 |# ~* A. A' m& _# Y1 z N4 Q9 { m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 n. L3 L+ _2 B, D1 e9 Q#endif // __S_9_ADD* i& B6 Z0 Q1 A6 t0 j8 F
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );* F" Y1 r; K7 T/ O' @ h: ~
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );# P/ ?, ~! p" y
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
% h$ g- T4 k0 A. q/ ^0 A; g#if __VER >= 9 // __S_9_ADD2 V, _( j0 s/ N9 E' u1 q( I. I5 l% a1 e
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
" F! b0 |5 ?8 p#endif // __S_9_ADD: f% s# h- b) G$ z, B/ k9 R
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#ifdef __JEFF_11_4+ b r/ d2 W! c. S- W- {, Z5 x
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 9 k9 K. b$ w b& A& _
#endif // __JEFF_11_4& z* n; c' x' P
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )5 ~) _+ W/ _$ k! X
#ifdef __JEFF_11_44 a f9 }" ~7 U' d) I
|| bArena% }3 l) f# U r, O/ w0 ]
#endif // __JEFF_11_4
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6 s/ w/ F1 q$ U. { m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );7 [ d9 _' g# Q( _8 J
0 }& w4 q" w, x# v0 [ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );( G, m6 R3 P7 A A
, }' J4 u# F1 y# n if(pWndWebBox) p' z- F& s( [ [+ H. [
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX) K5 b2 f* f2 ?2 D4 `
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
7 X1 `( S4 V% }* I( d; [) O pWndHelperWebBox->Destroy();
) D4 ], u! ? D0 Q* }- k' {( u#else // __NEW_WEB_BOX x& {; u' b6 V, H7 ]; A: s
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
% _ H# o& |3 G9 V+ @# \" {6 m5 R) _ pWndWebBox2->Destroy();
2 u) H1 T$ |( o+ Q/ o#endif // __NEW_WEB_BOX- C' |- s6 T; ~- C( u3 k
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m_wndTitleBar.SetVisible( FALSE );
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. L$ e0 Q# |) A6 C; P4 g z, a& M#if __VER >= 9 // __S_9_ADD
, R) n, x R8 G3 l /*if( m_pLodeLight )& _. i4 p% G% b2 T& W
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 l0 s2 o+ o& m$ `& R CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* [# W3 m# g, c+ h$ y m_pRevival->SetWndRect( LodeLightRect, TRUE );
& w" c% i8 h+ }8 Y, w m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
% _. e5 @! N7 u //m_pLodeLight->SetVisible( FALSE );
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; Q' ^; _+ c. g' z// crect = m_pLodeStar->GetWindowRect(TRUE);
. } | K4 A5 u: E// crect.top += 2;
5 O% K8 l: |% o' h8 t1 ]// crect.bottom += 2;1 S5 q# i6 W4 ^ Y) V
// m_pLodeStar->SetWndRect( crect, TRUE );
" U8 d# {/ P1 k Y6 [6 s// crect = m_pRevival->GetWindowRect(TRUE);5 u- O! p2 f- a$ |
// crect.top += 8;4 ~" O; {4 ^3 y0 u- s# B0 n) R
// crect.bottom += 8;% r7 h" l Z6 q
// m_pRevival->SetWndRect( crect, TRUE );/ |3 U4 J$ P, H. K( z
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// crect = GetWndRect();2 S4 ?0 R- F5 `( b# C
// crect.bottom -= 31;
" q! d+ ]6 m# |; v. t) `0 J6 c9 e// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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& S: P9 D* ]; D7 ? // °?àìá? à§?êà?·? 3a?à°? ??±a. R' Q$ o M; B( u$ I
CRect rectRoot = m_pWndRoot->GetLayoutRect();
5 W, u2 F0 b; d* ? CRect rectWindow = GetWindowRect();
4 y1 e; Q3 y$ j; Q9 J CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
# G- c' q- y+ G! Q% L0 V Move( point );+ h* ~2 d' Y7 \7 l4 A
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现在,您可以生成以下的NPC:! D7 A( E. f$ Z1 f
Darkon
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! \: J. y& M5 w9 K5 A6 b- q2 W$ ]代码: j- Q- ^2 a, E9 u
MaDa_LodeLightSaintmorning
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* T- V" @9 W. a6 w4 P2 @+ HCode:, z7 w2 Z5 ?. d/ r$ S* h
MaSa_LodeLightFlaris
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' |6 S5 O$ t8 }1 J6 z: tCode:
3 i6 Q, Y; l9 @4 i+ q2 B* zMaFl_LodeLight5 A9 O _& H! V- s6 ^
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<-- You just have to add
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% o$ k1 `* D5 r% Z# k! eAddMenu( MMI_MARKING );
9 q& G e' D7 `2 L5 ~9 h" q$ {to an NPC!
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