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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
- f/ K* F1 L4 H9 f" z: @7 Q/ @void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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0 Y' z# `, Y0 }- J( E m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );0 h/ ~, ?) l2 {' ]. [
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
5 |+ |1 h# e, H# @! q m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
% C& R) S- X {4 _* ?8 `#if __VER >= 9 // __S_9_ADD
/ G1 M8 L9 t5 i m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
& H! @6 y) Z# g4 |#endif // __S_9_ADD
# s6 ?( t5 E! }2 k- I; O m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( H6 I) Z( e# F6 i; C6 P! [
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
4 G/ _0 w& |, J' ]5 \2 {/ e7 v: Y m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );$ c+ A# [, p+ F4 l' V
#if __VER >= 9 // __S_9_ADD
; I0 @* z8 |# U, a6 H' K m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
0 x/ H: D; D$ @. }#endif // __S_9_ADD. _, \0 X; d- n! V
8 w8 _' w) q* ^$ x' Z#ifdef __JEFF_11_4
% M0 v2 ]- R7 m: {. ? BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
! O# V7 e9 o/ t( I' T2 m6 y#endif // __JEFF_11_4
, x- t1 x7 d* y2 F+ y; y7 e if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )+ O2 m2 U7 U/ }
#ifdef __JEFF_11_4* _' ^3 B* x5 b' P' v; w/ L
|| bArena- ^6 l+ k6 Y1 T8 `2 l0 i
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );/ e7 c* s, U! O/ u
else
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( Q' k# I& b' c9 G! J$ n5 K CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );* d" p. V4 f; Y5 d* h
) a% ^% M) }/ t" P6 K6 M# O `7 b if(pWndWebBox)
! y9 \# L5 R m: l pWndWebBox->Destroy();) N, F$ U9 C2 y8 [2 ~4 a7 i
9 d- ?* R y+ d# S#ifdef __NEW_WEB_BOX/ R' t7 G* q' w' d: O
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
. l- v/ L$ G L( x# E2 I pWndHelperWebBox->Destroy();
. b9 R8 D: A% w3 |9 J+ U' x9 y#else // __NEW_WEB_BOX$ C: i B" i6 E, d
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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8 X% P1 N$ ~+ G0 ]8 k; t. e if(pWndWebBox2)
% f/ b. ^, C8 `* F/ g pWndWebBox2->Destroy();5 b# I( W5 e$ D
#endif // __NEW_WEB_BOX
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5 E* q2 V$ Z, x m_wndTitleBar.SetVisible( FALSE );7 ?+ R- v' r% {1 T
( H2 A y# A0 |9 {% J; t#if __VER >= 9 // __S_9_ADD
3 @) B- @* Y. f4 A0 |! }) {; u: e) r: z /*if( m_pLodeLight )6 Q: s2 r8 E. H+ l& D
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);8 O7 T; y% m8 b$ H/ N
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
2 Q' n9 k& i/ p! w m_pRevival->SetWndRect( LodeLightRect, TRUE );
_ W; C' o$ ~. U3 l. |2 G3 \ m_pShop->SetWndRect( RevivalRect, TRUE );4 }# w; C7 d( G$ ~4 M, n/ V
0 b: O( ^/ g+ C) |) a m_pLodeLight->EnableWindow( FALSE );
+ U! ]% T+ a9 D% l: p //m_pLodeLight->SetVisible( FALSE ); ; X! X- Y) w& w9 h5 o- u; z
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// crect = m_pLodeStar->GetWindowRect(TRUE);5 S: @( J5 c6 h+ e& R8 L0 b5 z
// crect.top += 2;3 j0 Y1 D) D4 \7 t7 Y: V& f* Q
// crect.bottom += 2;% V ^, d7 `* R3 j& P! ^! t
// m_pLodeStar->SetWndRect( crect, TRUE );; P! K" b6 m1 Z/ L9 e5 V
// crect = m_pRevival->GetWindowRect(TRUE);
( `: k2 Z" E0 j! _+ u// crect.top += 8;3 e8 s2 ^) i, o- H
// crect.bottom += 8;
- w0 K! `* [% @9 |// m_pRevival->SetWndRect( crect, TRUE );- H# M0 c3 u" F& A) S) [
* g/ s/ x3 [9 m: p, U5 L// crect = GetWndRect();
5 @ G& R2 L9 Y/ [( r% x6 g T// crect.bottom -= 31;
' s# N# d# m" R// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD- s. M9 j! `( k$ f0 I& ?) H$ t z: z$ n
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// °?àìá? à§?êà?·? 3a?à°? ??±a% o3 k9 H. s) ~0 u% J
CRect rectRoot = m_pWndRoot->GetLayoutRect();/ F8 A3 }% o. I; {
CRect rectWindow = GetWindowRect();$ P/ n; z8 E' C) n, A% k
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );) M9 g! P" v2 H! s' k
Move( point );9 [# y7 \# v$ ^. {
}
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现在,您可以生成以下的NPC:/ q( `; D! `0 G8 ?
Darkon
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代码:
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Code:
) h- q* e( N! \3 xMaSa_LodeLightFlaris4 E) s$ D8 A+ _$ O5 B1 O& \
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Code:' P( p0 g* q& h5 p/ o7 Q1 x
MaFl_LodeLight, A- l& R& G5 |* q, W: I9 d4 s+ j
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<-- You just have to add
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. J0 u5 G$ |# {% l- \. @AddMenu( MMI_MARKING );$ T: O4 P! U5 D, ?1 ^% k; U: H5 O
to an NPC!
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