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这仅仅是一个片断的教程,所以我不会解释非常多。0 z: q( r* X" t0 I
+ m; S7 M& M% x6 a- Z+ j1 TWndField.cpp在CWndRevival类:
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r. T& e7 Z+ l代码:
2 J, e5 ?' y' Z& Uvoid CWndRevival::OnInitialUpdate()
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* V# m5 a8 e: q4 c$ ] CWndNeuz::OnInitialUpdate();
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3 R/ D( j, N. ?2 _- X m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
% c! F S/ X6 z" o9 u. m+ X m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 q* b: {& B4 V, v m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
( R8 h5 M2 j# ?( w" _0 q#if __VER >= 9 // __S_9_ADD% V! l0 T7 [* a# Q* n, x5 K# `; H
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
+ [& `2 C( a/ W# T2 X6 V#endif // __S_9_ADD1 ]0 k" H5 G Q4 r
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
# J! n" S0 F, k0 t# `# O" r m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" S$ r0 S3 D6 v) W" i0 ~ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );0 i$ c' }& ^0 `5 v; s
#if __VER >= 9 // __S_9_ADD/ b4 j# t& b% k# `
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 D/ d& M8 q9 u# t8 [8 y! u1 _#endif // __S_9_ADD
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2 x" ?: ~; |- |#ifdef __JEFF_11_4, i$ c0 K( _; C( H! f4 K w6 j# {
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); U2 Y# p* V! C3 ]; n
#endif // __JEFF_11_45 m# C: v/ [. r
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
" m8 E$ K: y) B1 S0 H0 U$ t3 Q. S#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );; |) V3 [- \8 L2 P* {
else
2 B' k4 u( [) x m_pRevival->EnableWindow( TRUE );
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?5 ?) Z ?0 A6 @! U CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );5 u; r, U; E+ P/ S, u8 E7 Y# z- F- ]
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if(pWndWebBox), a5 k! n1 e1 {# V+ X& G
pWndWebBox->Destroy();3 \1 r. _& h) s. d! h, o0 A, p
2 y& V1 P3 F; [4 R6 x" W8 V% ?#ifdef __NEW_WEB_BOX1 M' O+ L$ e, ^/ U
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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; @. q8 ^) @* }- \- Q* h `; q+ h if( pWndHelperWebBox )8 M% o/ _; q9 u5 O4 w1 H2 z0 u) O h
pWndHelperWebBox->Destroy();
! Q) n& b: E' |- n* V0 b9 w4 T+ ^#else // __NEW_WEB_BOX" r) g8 S7 v: w; }/ A
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2) S! z/ ^ p9 q5 u
pWndWebBox2->Destroy();+ q( |% P8 \$ q/ Z2 j$ `' e
#endif // __NEW_WEB_BOX: q4 Q6 g( B( n7 C: \# q4 M
% h/ Z; _1 |) S1 R! R6 N0 ` m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD1 J3 d$ o2 h" Y; m' `, a
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 B9 v3 A2 D% H, f CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
4 c. B5 x7 e3 m( u1 d5 k m_pRevival->SetWndRect( LodeLightRect, TRUE );) Z2 ]. T: q7 D- N! g b/ V: F
m_pShop->SetWndRect( RevivalRect, TRUE );: v1 B; U( A2 M9 O9 _
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m_pLodeLight->EnableWindow( FALSE );
! V7 w8 t, K9 E //m_pLodeLight->SetVisible( FALSE ); 4 G: m+ q, }* d! y; ^8 r
3 T+ P- [0 I$ B: a/ @8 g( d/ U# ?// crect = m_pLodeStar->GetWindowRect(TRUE);$ K+ t% @5 c* ]$ v: A+ [
// crect.top += 2;7 Y* O8 }" w; T; D' M% d9 H( \
// crect.bottom += 2;# I/ z) G1 M) A
// m_pLodeStar->SetWndRect( crect, TRUE );$ J) o' u. ]; v0 U
// crect = m_pRevival->GetWindowRect(TRUE);9 L9 O, p2 C- [( ^; @
// crect.top += 8;8 K) |6 k# Y, _" X v
// crect.bottom += 8;$ g9 N% k1 g( c9 l" p; d
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
x+ M! e( x H( `// crect.bottom -= 31;6 q2 y% b% q6 y& f
// SetWndRect( crect, TRUE );
# ~9 d) Q2 d& c6 o' W/ _$ M/ V }*/
+ k7 s. v. a5 I' Q0 H3 i#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
: O+ m" F5 }1 n+ Z CRect rectRoot = m_pWndRoot->GetLayoutRect();
2 A% v# P \5 Q: O' B% l2 ^ CRect rectWindow = GetWindowRect();. x9 l! s5 ^! D( `5 [8 ^: s; A1 |
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );5 O( U8 S1 S2 n$ G6 O- u+ ^- S
Move( point );
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+ l! j5 a, E' w" b6 Z; a现在,您可以生成以下的NPC:
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代码:2 I3 y) l3 F/ X1 j; J" J3 |0 I
MaDa_LodeLightSaintmorning% R4 L3 I; W( O- w
7 n5 H7 N+ \ }: X; K$ WCode:# j& L; P) r. ]6 y3 V; Z
MaSa_LodeLightFlaris; }4 g/ m, F0 k$ r
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Code:
5 \; k- v' F2 z; x" ~' V! ZMaFl_LodeLight9 r) Z" c2 W1 y8 V* ~) S }1 s
- `1 N0 t# l4 ?8 \$ V. w<-- You just have to add
* x) G$ O9 m* @2 KCode:
6 I+ U0 M( Q7 ~$ r8 B$ m! G2 |AddMenu( MMI_MARKING );
$ I3 g3 r( Q! l9 G6 Xto an NPC!
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