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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
3 H; @4 P1 k8 O, R3 a3 r! _void CWndRevival::OnInitialUpdate() 2 l$ J9 E2 f7 ^& Z! p# @3 ?
{
3 o1 U' O, {) M) w- I8 s! H CWndNeuz::OnInitialUpdate(); & Q! c/ x% |5 _2 e( _
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
2 M# \1 z J; K m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );$ M; T) z9 v$ w0 K9 C
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
0 y: R* w1 `) r9 [5 c#if __VER >= 9 // __S_9_ADD' }/ C2 D& W( e/ W( y
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );. X7 i' [ U. T+ E, {
#endif // __S_9_ADD, Q5 \) p- P* K8 i
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );* Z. C6 [' u5 ]* p
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
1 p) }" Z8 c" C8 p m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );1 S7 \- P+ g8 \" P
#if __VER >= 9 // __S_9_ADD# X. g* Y7 g2 }1 L$ y. \ }' `" w
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
0 w( J! M( y" R* O" `: B, T#endif // __S_9_ADD
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3 |2 q$ c' z5 Q2 W5 E#ifdef __JEFF_11_4
% f" p9 Y. W6 { BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); % n7 I. ]* M" N2 Z$ m( ?$ ]3 I
#endif // __JEFF_11_4
7 R; h$ V: _. G) H+ r2 ~4 q if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
; j8 s" e# B5 h! R#ifdef __JEFF_11_4
6 Y8 X+ o( c" H7 }+ q || bArena
. w& w( e7 E3 }1 ` g#endif // __JEFF_11_4/ l( ^, y! c5 p! g6 p
)
7 L0 j1 `" p) z0 Q' Y# o2 K. u m_pRevival->EnableWindow( FALSE );$ {9 l7 e! Y0 V/ q; g
else
6 l! Q- }) _5 H' w$ E: E. ] m_pRevival->EnableWindow( TRUE );3 o0 l0 i% h. ?! l7 O, Z3 r2 F
6 e9 G% i% j& t8 }4 {& c' W1 ? CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)/ Z8 P0 y/ e' x% R: n) o7 p
pWndWebBox->Destroy();3 s7 w. z5 H6 m; g
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#ifdef __NEW_WEB_BOX
6 q2 I; y+ D) J7 |! ?* e7 W CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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& b* x: Z6 _! K' X; W if( pWndHelperWebBox )* z1 V2 P, e* @. ?
pWndHelperWebBox->Destroy();
: Z* i7 w* ]& O; ?& ~9 P$ t' K0 S2 E, P#else // __NEW_WEB_BOX
* S' C; A) i1 p! _4 a3 F: V CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );* j7 X. j) b' ]1 c
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if(pWndWebBox2)3 q( M5 J3 c( C8 B2 R
pWndWebBox2->Destroy();2 x8 {' g$ w" f2 R9 Q& q
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );2 H3 ^+ K' B( R* b$ F }
* V5 Y0 C7 y' J#if __VER >= 9 // __S_9_ADD
' c4 G0 `2 y$ ^# F2 q3 Q /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
6 `$ A3 }' l! c# F9 i- i CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
8 ^# D1 k$ Y# X) c% v3 i3 A m_pRevival->SetWndRect( LodeLightRect, TRUE );
; p4 E: d/ s: J: x3 o9 @ m_pShop->SetWndRect( RevivalRect, TRUE );/ Z- `, u5 {" L( t8 ?: B* P( I- `
, f$ ~$ J( I9 n( ` r3 c) y m_pLodeLight->EnableWindow( FALSE );
2 M$ O+ i) @6 ~ //m_pLodeLight->SetVisible( FALSE ); . i" v) i* k+ y# z% ?/ [7 _
- m& I. f7 a; ~& U" |% e y, O/ q1 \// crect = m_pLodeStar->GetWindowRect(TRUE);& y3 `$ K& T0 V: f. _
// crect.top += 2;
, l0 m7 H7 j/ d% w% a// crect.bottom += 2;% o) U! }; `6 J9 U6 z9 K
// m_pLodeStar->SetWndRect( crect, TRUE );
! C/ m6 u$ M7 H* Y0 i) n9 |// crect = m_pRevival->GetWindowRect(TRUE);; I8 ]; Y/ E: E& T
// crect.top += 8;
+ h% Q' _5 X4 Z// crect.bottom += 8;
7 m' q$ U2 b+ B& l6 g" B8 q// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
7 N w. t r V4 F. D- O// crect.bottom -= 31;
0 I, X3 P7 \1 D/ r4 R- k// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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8 K+ R4 w/ B4 s/ [ // °?àìá? à§?êà?·? 3a?à°? ??±a
7 E5 N4 N: b+ K; x4 t CRect rectRoot = m_pWndRoot->GetLayoutRect();
* r' j( ~# Q! t' v- B2 y1 K Z CRect rectWindow = GetWindowRect();. Z' ]+ i; L/ }/ e6 u Q- i) H
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );! Q6 X! g3 f" d' j
Move( point );
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现在,您可以生成以下的NPC:
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代码:
' W6 E" k7 s# X) v* w1 `% iMaDa_LodeLightSaintmorning
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Code:$ [6 }. r/ w' M6 P8 }8 @% `( n
MaSa_LodeLightFlaris* j; ~' A8 D* u
3 D& M! _! r1 g5 O/ MCode:
' S1 \7 ?. r# O+ Q8 y, }! s+ bMaFl_LodeLight0 g3 A* e$ F- K; K, _9 C
& l* S" k) C- B) B/ u9 [' i t: y3 R<-- You just have to add
5 Y1 ~% n* f( r6 l: mCode:
- N* S; @) m/ S# x" C4 k8 M7 GAddMenu( MMI_MARKING );
0 e0 y4 R1 Y2 mto an NPC! ! S+ k/ m- c. g' |0 C
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