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这仅仅是一个片断的教程,所以我不会解释非常多。
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, | |* ^6 ~ r6 V ^( NWndField.cpp在CWndRevival类:; Z1 j8 S1 h% ~# m
' W" W6 F2 U; e8 E/ y: i$ Z代码:' N9 x8 R7 |8 t) f! V6 C
void CWndRevival::OnInitialUpdate() + |7 p! k& K, q5 O* X8 g' h" p
{ ' U& s$ A7 U- h6 U- F
CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
4 c# E9 D! H* J( l0 k m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );% B4 S# S: [. {1 F3 `9 q
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );* x I. F& o I9 R# l$ t; P
#if __VER >= 9 // __S_9_ADD* g& f5 Y! v: b+ u" V# ?- o
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
4 |# I3 @1 ~# t5 O#endif // __S_9_ADD3 t7 P- N. ~; D$ k' G& b* Q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); v* T' E: x0 k) Q- c. v! o5 i5 F
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 e, \/ Q1 m7 Q* \1 f m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
9 ~; J7 i, L, |+ H# D( D. L#if __VER >= 9 // __S_9_ADD+ p( P0 m2 r7 y' I7 e4 O. k
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* [9 ~. C5 y7 K. ]0 E+ o8 \
#endif // __S_9_ADD
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#ifdef __JEFF_11_4* Q5 r, x$ l7 y+ ` X& z9 s
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); * y# K: t. ] q$ ^4 o# ]
#endif // __JEFF_11_4. x Z b4 ~; y* R8 S3 B
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
9 r2 r! C3 d. |& E#ifdef __JEFF_11_4
& f& A9 o, a Y8 L" O || bArena
! w8 W; H8 J- L# Y, {#endif // __JEFF_11_4
+ ]! A8 i3 U" o# D6 I* Z( y )
0 v. b, Y& G7 l m_pRevival->EnableWindow( FALSE );: J7 n* n8 V. V4 r
else
5 y! v1 e4 F+ I3 v m_pRevival->EnableWindow( TRUE );2 A2 H7 g3 {/ H5 Q2 a% l
; J# n! r. R I- ` CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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& g9 R/ U( V- f: c6 Y if(pWndWebBox): u) F- X6 K5 |3 y3 K3 j
pWndWebBox->Destroy();& M$ \( \# p( y2 Y/ r: n( f, A" s; j
% O0 \2 V0 `) |#ifdef __NEW_WEB_BOX
" H, v5 I, v* m1 J" r CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );' ^6 f1 P2 Z T$ I3 G. ~
" _* k& l/ m- K. ] W/ q. \: y' @+ O; C if( pWndHelperWebBox )
3 t7 _; t! H+ Z! R" F6 h7 A. ] pWndHelperWebBox->Destroy();& a9 f% H% I" \8 a P6 U9 G
#else // __NEW_WEB_BOX9 c$ l; c) q# x; b! s, {' G4 i
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)6 i# h& M! z6 t9 j8 \, V% t9 g
pWndWebBox2->Destroy();
: J9 K& p' J) R' Y* [- k' ?- y8 U#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE ); n( Z0 h( e' Y6 n" _# q
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#if __VER >= 9 // __S_9_ADD' p, g" |) W' f1 ?- ]7 X0 N4 ?
/*if( m_pLodeLight )4 D G* j" Z9 {' W: w2 I5 Y
{
+ v- o" L" q3 S; M CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);9 \1 Y; y9 V) @" n; @5 Y! T3 p
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
5 r/ w3 h! }' B: k3 S m_pRevival->SetWndRect( LodeLightRect, TRUE );% b( y$ x7 ?" V* Q! w: p' j1 M
m_pShop->SetWndRect( RevivalRect, TRUE );; M( {5 z6 P$ _
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m_pLodeLight->EnableWindow( FALSE );
2 r8 t7 o1 P/ Z# P0 U9 T //m_pLodeLight->SetVisible( FALSE ); ; m; u4 `" T7 E6 _! G' [/ z
# h' Y6 {1 E2 { a4 [// crect = m_pLodeStar->GetWindowRect(TRUE);
7 U$ L% e0 O2 G% j- F% l// crect.top += 2;
! [" {# V- _! M& M// crect.bottom += 2;
a' Y* J/ I* L0 r* |2 B// m_pLodeStar->SetWndRect( crect, TRUE );# `+ N1 ~- D% k. p' U2 W+ ~% J
// crect = m_pRevival->GetWindowRect(TRUE);
; {' t* U/ b5 k8 I( S2 f// crect.top += 8;, ]+ Y' W2 `! B- S7 |' m% G3 Y
// crect.bottom += 8;+ Y8 @+ ?1 m% O' l f
// m_pRevival->SetWndRect( crect, TRUE );
# I% e- U' ?$ @( ?5 U2 f
' G6 G' `" p1 j L" i// crect = GetWndRect();
( B8 U% {) Y! r) O8 A0 w' E// crect.bottom -= 31;: v4 T/ k2 ^: S5 }
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a- I. q9 O: H3 o9 N( v
CRect rectRoot = m_pWndRoot->GetLayoutRect();3 V2 |0 E3 L6 `$ ~ S5 s5 W
CRect rectWindow = GetWindowRect();
D4 H. C" l: ^$ y' H0 m CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
; u/ t5 _) f3 G/ o Move( point );
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V3 J0 s8 u! G现在,您可以生成以下的NPC:, e* T$ y) p4 X+ }. X. R
Darkon3 V/ r' |0 m3 ^( \, ?
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代码:
2 q( z* X" q3 P0 e$ \2 P* e8 ?1 ZMaDa_LodeLightSaintmorning
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2 H9 K, S0 ?7 y3 `& xCode:
4 d4 S. B0 e3 ?3 B2 ^1 q5 P9 k% g1 [MaSa_LodeLightFlaris
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Code:
" A4 |: u% e( _4 DMaFl_LodeLight3 J, b* J; C8 V4 `1 W' W
. O7 y2 W% d9 m! F. f1 o( N<-- You just have to add " |* D( T% B9 ~% V
Code:
& Z1 D# q7 u# I! i8 TAddMenu( MMI_MARKING );
* l) d. c/ R; X% R, I0 A7 e7 qto an NPC! 8 |1 y8 t8 d: q) f3 x, ~
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