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这仅仅是一个片断的教程,所以我不会解释非常多。( a/ C" N% T! U/ Y" M7 x
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WndField.cpp在CWndRevival类:
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( @0 A' L; `6 l' P% S) h! H代码:
G2 V& K$ v; Y7 A, r0 @void CWndRevival::OnInitialUpdate()
) @- |$ M! ?0 J: q{
2 x7 m+ a8 N! D* r CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );" ~+ @9 }% C0 a) |1 n2 M6 O
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );( j4 f2 N5 E: V# Z
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );; p& x o. ?# R! M+ E: l: d
#if __VER >= 9 // __S_9_ADD1 I/ O( k4 F* C
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 X, p8 Q8 P9 `- w! D5 h; P. b#endif // __S_9_ADD- M" q, v( H; {) h. U& u" H6 m/ y" f5 y: J
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
7 u1 c% I7 T, \2 W4 I m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: r8 ^( [5 b( a& {8 N C9 J
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
" I9 w: a5 R& I% V#if __VER >= 9 // __S_9_ADD
; [7 M" ?' e. g m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );9 j5 N8 M. G3 G3 U0 M) i
#endif // __S_9_ADD
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#ifdef __JEFF_11_4( F; v: G& o: p o2 p
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
, y+ z7 @) h$ s. T# |7 z" z" B#endif // __JEFF_11_4: M! n1 _) h9 e
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )1 N( E, F* y8 f* R4 C! s% u
#ifdef __JEFF_11_4
5 t9 q6 n0 e; E0 f || bArena
) \# r, x- e# E" k% Y2 a; o#endif // __JEFF_11_4
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5 V# N' A; ?$ N# H; z m_pRevival->EnableWindow( FALSE );
: G4 q3 y3 j7 J4 J9 d" k( M/ A( T else
0 h$ Q; t5 J% l; l8 h m_pRevival->EnableWindow( TRUE );1 B8 h6 c4 z' t& |* i" Z: Q1 J
& I9 F3 w+ F+ x CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );. @3 e. P, t! B6 N
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if(pWndWebBox)
+ ?, R+ s3 ^; Q) C: T2 U pWndWebBox->Destroy();/ }+ V& r5 w2 B+ r& R8 j
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#ifdef __NEW_WEB_BOX3 H) O+ B9 q* Q% N+ Z) N1 m6 H6 D. @
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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7 W! d4 }: ~. }5 I; q; C if( pWndHelperWebBox )
; j0 A1 w5 I# [! ?) {+ J pWndHelperWebBox->Destroy();* z! s& |6 D# i6 Q2 d- ]# r! K, M
#else // __NEW_WEB_BOX
: B4 q3 i+ m# t% l4 P0 h; v CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
) x2 t3 x, ~( T6 J pWndWebBox2->Destroy();3 {2 |. v% U9 y, D5 h, ?/ ^& c
#endif // __NEW_WEB_BOX
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7 s7 D+ k" Z- x' f9 B) N m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD! S/ ~, n0 o0 S
/*if( m_pLodeLight )( J* I ?/ u7 ~0 N) D
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
$ d7 i, q$ _& h' o+ c5 _ CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);. x# j1 M4 _5 e* j- x
m_pRevival->SetWndRect( LodeLightRect, TRUE );
9 r% t* |* Z! l O m_pShop->SetWndRect( RevivalRect, TRUE );$ _3 `: W# m/ T% h
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m_pLodeLight->EnableWindow( FALSE );+ r9 p7 y7 T- X7 d" d
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);! I( Q8 I) b3 l& V
// crect.top += 2;
F: J/ E. a+ a// crect.bottom += 2;
! }5 _. b) Z8 W" z% v* _// m_pLodeStar->SetWndRect( crect, TRUE );
8 _2 z; B. u7 Z, I5 Q& C2 |$ N// crect = m_pRevival->GetWindowRect(TRUE);
6 Q) r3 O/ g7 W9 R2 s; T// crect.top += 8;$ R$ e+ z! L& c4 Q. d, [
// crect.bottom += 8;
& X. Y* M6 C( ~ E: J5 Q" f// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
7 g" G6 f& z4 T/ \. v. j5 X% v3 T# ^// crect.bottom -= 31;- w |3 d0 e5 X d, F
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD' J9 ]6 S* B( W/ n+ X
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// °?àìá? à§?êà?·? 3a?à°? ??±a7 H. r) s. B3 }, P/ J* h
CRect rectRoot = m_pWndRoot->GetLayoutRect();3 U8 ?6 E0 Y& d
CRect rectWindow = GetWindowRect();
$ t4 C8 {4 H B% L. U( ~) w. t( S CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );* L4 N0 |7 E7 Y3 B; v* Z. H* B% s
Move( point );
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1 w R4 E8 T! L+ n' F& q现在,您可以生成以下的NPC:8 S7 I! p* P# p1 }4 @
Darkon
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代码:& h; o5 ]" R% ]: V" n/ i
MaDa_LodeLightSaintmorning- H. u K4 f* L' S m# w( k
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Code:7 G+ f/ ~6 G/ E# j6 e4 ?
MaSa_LodeLightFlaris8 y3 f" q1 v7 G$ a# l
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Code:
7 I2 W. S2 y; h; m R3 `" hMaFl_LodeLight
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6 Y6 C( ]* y) M( S<-- You just have to add
& d; N7 F z% ^, oCode:
& z- r5 S6 ~7 X" xAddMenu( MMI_MARKING );
6 D/ L5 E! c7 {' j6 A9 _4 uto an NPC!
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