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这仅仅是一个片断的教程,所以我不会解释非常多。4 \8 R' w$ L* U- t4 q
# K0 k% g; S* q5 \( V, GWndField.cpp在CWndRevival类:2 u" T2 h+ Q3 v" I# A
0 e; f* K, d0 i& C, t& L代码:
5 w1 T8 j4 g( B/ S1 F6 `3 Hvoid CWndRevival::OnInitialUpdate()
: M$ M3 {9 o7 r3 E# A, l2 ?{
( P, ?3 U* M; ]3 j CWndNeuz::OnInitialUpdate();
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+ K; Z- M/ \: N3 I2 t6 o) E9 D' ] m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );: s8 R$ z2 s$ y0 s
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );7 v" k% q" _3 f* y
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. b- M$ J' t2 M: a' _! _#if __VER >= 9 // __S_9_ADD2 u; F) b. L7 V4 x2 L( G
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- Z+ q1 A, A+ v v D1 u: p
#endif // __S_9_ADD& q2 G5 {+ j6 g$ g+ C
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );1 n: f5 w- h/ L$ O; R% o
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% T8 M8 Q- t6 G, }' i% a m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
5 ]; i$ k& u" L& i! \4 _. k#if __VER >= 9 // __S_9_ADD' _, ] _/ b0 q8 y' [# _/ B4 B5 D- f
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 `/ Z: F9 r( [" E5 U#endif // __S_9_ADD- N( f/ V2 K) @' a1 Y
0 n5 F4 O) N! |#ifdef __JEFF_11_4
+ b! i, \$ C- c" \, p BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 f; ]; e# ^5 ^9 d3 k0 A X2 l#endif // __JEFF_11_4- Y6 | U* M, p! x, ^. C
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
2 b; {% h. _( b4 b/ X" N#ifdef __JEFF_11_4
5 E" U( i% z3 H || bArena
/ h+ @+ r9 w6 Y6 h#endif // __JEFF_11_45 D. V) I* q/ l6 S) T
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m_pRevival->EnableWindow( FALSE );
% @0 w2 T9 }/ ]) U else
- l2 b, [, a2 c9 |, t m_pRevival->EnableWindow( TRUE );
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' K' \9 B }! M8 N6 ^7 j CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX ); x* U8 |+ M: d9 X
$ \& l! m" T) ?) [ if(pWndWebBox)5 F! v8 Z& K* f2 b9 ]* v& v
pWndWebBox->Destroy();8 l* c4 [; q3 \3 ?' m
/ m- r9 Q2 [! }/ z: k4 r" b/ J' m#ifdef __NEW_WEB_BOX
" A Y2 |! |$ {) z# G4 F CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
+ ]. W! T" T6 i9 F2 |* J& \ P' k& W5 W9 Z0 E$ G {
if( pWndHelperWebBox )
" J: B5 {7 O8 a3 R4 j) B pWndHelperWebBox->Destroy();
( X& e3 S6 D* ] t" P#else // __NEW_WEB_BOX' G3 z* ]3 X0 G7 A* J" Y4 t6 Y
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );/ |0 b& r. B( v
* k$ r+ h* |6 ?9 b if(pWndWebBox2)
- Q/ W6 [4 S+ L% X8 Z; d pWndWebBox2->Destroy();; ^6 s7 r8 B4 L2 s) U
#endif // __NEW_WEB_BOX* d. a' z/ ^' H5 `3 g, A
6 d% E' W+ P g# O3 A m_wndTitleBar.SetVisible( FALSE );4 d3 c9 o8 }! |( u7 k$ O. M( B0 E
* n$ m7 ^( \# _- b#if __VER >= 9 // __S_9_ADD
9 N4 l* `4 ]: u3 k) t8 A- i n$ Z /*if( m_pLodeLight ); A5 w M1 W2 ]$ W7 i( ~
{
# s) R2 ?9 c! C/ ` CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 d' e/ R2 F2 c4 Z' k CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
: H4 a' z) P- Q m_pRevival->SetWndRect( LodeLightRect, TRUE );/ U2 c" o K$ |9 X7 c6 n) F
m_pShop->SetWndRect( RevivalRect, TRUE );
% c$ N- D- U# N# E# s. D, z4 z& H$ i. a
m_pLodeLight->EnableWindow( FALSE );
* i' h* a' z0 i" T' g( h$ k3 Q //m_pLodeLight->SetVisible( FALSE );
. x' F; K4 z; A3 t
8 r4 g, v6 ]5 J1 ]8 ~" d// crect = m_pLodeStar->GetWindowRect(TRUE);- J+ I9 r* a% _6 ]' k& E7 b, D4 p
// crect.top += 2;
: [: _* K" ?' W0 V7 h// crect.bottom += 2;
6 [& N0 ? ]) f: D// m_pLodeStar->SetWndRect( crect, TRUE );) z6 x' f7 X9 J- w5 G- @3 h. A
// crect = m_pRevival->GetWindowRect(TRUE);
$ y2 b( C, B% u. `/ t+ @, |3 w// crect.top += 8;
8 z! g% q* a3 h( s6 C5 m( O// crect.bottom += 8;" ]2 b. m& ~: b4 D0 G/ D! A0 i( Q
// m_pRevival->SetWndRect( crect, TRUE ); l! Y1 Y _; A2 Q8 D4 v
2 A6 V t! B$ z/ B$ D- W8 n q
// crect = GetWndRect();
, o v1 `1 W" B) j5 ]2 C// crect.bottom -= 31;
/ \9 m& [4 Y/ T* L// SetWndRect( crect, TRUE );% m* @. O' N( \6 b
}*/7 s% \! L7 }4 T' {( c4 t
#endif // __S_9_ADD
# ]4 C9 U1 ~- H) t8 M# S: ~; ]2 A! H' S5 ?5 @$ T
// °?àìá? à§?êà?·? 3a?à°? ??±a
2 b# |5 L0 U9 U0 z3 v: x% a CRect rectRoot = m_pWndRoot->GetLayoutRect();
4 r; `( d$ z! S# J2 M CRect rectWindow = GetWindowRect();
( C: R! j) a' D# u+ W0 q) A CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );* q( u! Y! ^! F5 |1 m
Move( point );
0 n* s, j! ^- H4 ^: Z0 p( H* S) p}$ { O) K$ j* u3 ^/ |
6 o- z# ^+ M9 V现在,您可以生成以下的NPC:
' n. ~* ]( |. Z TDarkon$ K' ?& e+ r" g) v2 e
) u$ z. s/ E+ C0 n* D5 s2 W代码:
# j4 N) W% J* ~MaDa_LodeLightSaintmorning$ X9 f8 M$ h$ ~
( J1 n: F: A( ~4 j5 x& ~: V0 G
Code:# q% k$ `0 y* f9 v6 D6 B, U
MaSa_LodeLightFlaris
2 f/ [* F: C. W
9 s, s! k7 h R' o' y h7 \Code:
9 k- U" o, j* G1 u7 u! ?; dMaFl_LodeLight
& t7 z* h ?3 f* J2 l% t( l- {' N9 o u8 j
<-- You just have to add * E5 d# ], w" U; o6 p/ S6 u& t$ C
Code:1 F7 V" r( x" s' ]8 A
AddMenu( MMI_MARKING );
' u5 a2 a W/ c- V0 G& ^to an NPC!
* B2 R/ ~0 {+ u/ F l9 ^' }: M4 N( R5 {3 Z' p5 o+ O. l8 N x
7 S Z0 {2 o! m0 B
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