|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
; L1 g0 d* M/ N2 N- s$ I! @9 }$ M7 Q+ D. m: P: H& v1 n0 _, u$ P; Q
WndField.cpp在CWndRevival类:
' Z& B- |6 @+ g% |) I' ?: e# u4 A+ J- M( j
代码:
7 d* d, l9 w. D' w2 Y: Z0 [5 z: mvoid CWndRevival::OnInitialUpdate()
! e+ P1 M! Q( m+ z( R{ * P1 s) k1 |1 W2 D: p; X' u* t
CWndNeuz::OnInitialUpdate();
% q+ T& Z6 I" B4 [7 x4 @/ ~* ^9 ?8 }5 V' [. T2 K2 N; K) ~% S
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );5 P% n5 n g: k9 K' g% f3 I
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );9 n, x" [4 Z8 ]/ W: K$ n; S$ ^
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
0 T9 J5 ~- j- j0 K6 k#if __VER >= 9 // __S_9_ADD, d$ ?+ m5 Z9 ~5 f
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );; A" y# v5 _9 Y) N( H5 M0 ~
#endif // __S_9_ADD: m+ j; C- j. [, ]3 R
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );% u5 L+ d1 o8 y- D! K
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );' x9 p) t, F# A& S* s/ K4 s
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );' ]* G& h' R+ y
#if __VER >= 9 // __S_9_ADD4 ^3 N! p9 d0 E: ^; W3 V% }; D
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
$ C( q# K8 j9 p1 S, I#endif // __S_9_ADD, {# w; o. ^! Y. V; m7 {6 m
* g5 _ n' {: v8 g' o
#ifdef __JEFF_11_4' j5 ~7 y6 u' G. t% ^( R
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 0 Z% U y m! Z
#endif // __JEFF_11_43 E; K0 E: {. D' L: J; Q5 S
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
1 f7 ?8 n J# e* j0 k#ifdef __JEFF_11_4! d T9 W: O& O% C# {: a
|| bArena
& J: P; o5 R* u1 r1 d, K" m7 v/ _#endif // __JEFF_11_4
0 p" I' a- @- c- ~$ R1 K+ M7 e )) g) l# V" X& t$ d8 O2 M) J
m_pRevival->EnableWindow( FALSE );- V& z( U( j1 S8 R, F+ h
else
% c9 s% Q& @+ E7 |; n m_pRevival->EnableWindow( TRUE );
# p0 E2 ] t/ o$ L) z
6 d/ [8 P0 n7 K' w) I6 S1 j CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );# T% G3 T& H+ y" N2 k
2 n* J6 l+ w7 x) N" M h4 l; | if(pWndWebBox)2 `4 J; Q7 X$ B& M6 S& ` k$ Z, ]
pWndWebBox->Destroy();* t1 R" p' B! e& q' [
- I! C* x0 t1 f
#ifdef __NEW_WEB_BOX
8 ~' @, g8 x( r r1 u CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );7 K3 Y5 H8 L6 r; }9 d& x
" f' Z/ D' K8 k9 Y6 c4 d
if( pWndHelperWebBox )
- d* Z6 K( U2 M# F$ J, @ pWndHelperWebBox->Destroy(); n0 v9 q3 e2 z: E# ^0 w
#else // __NEW_WEB_BOX& E Y1 {9 Y) W8 _9 N
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. M% b. `$ y. g1 w
0 m" ~9 k' v- a3 J- K# W if(pWndWebBox2)6 I4 f* h! o8 ?- g
pWndWebBox2->Destroy();
# a7 o4 H" y5 |1 M4 h3 k#endif // __NEW_WEB_BOX% \% U1 g6 X0 o, d4 K8 N
3 P1 r9 a' [; [" y' K! N. D# d
m_wndTitleBar.SetVisible( FALSE );6 |1 t: p, f2 Z7 g+ L/ n3 f% b1 u
- ^; t, C9 d8 m+ y#if __VER >= 9 // __S_9_ADD, L8 F/ `/ {" _, f
/*if( m_pLodeLight )
4 d" h7 g' b5 d C1 L: _ j {$ W% O3 n' l# V$ B
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
# o2 t$ [) [. V! `$ I0 m7 } CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);/ Q8 x. A6 l, j' o' R _ H$ o+ s
m_pRevival->SetWndRect( LodeLightRect, TRUE );
6 `7 a) X% S- z5 c( Q2 _' _7 N2 u5 M m_pShop->SetWndRect( RevivalRect, TRUE );8 b7 c* g% R5 w* O4 l
2 K6 `* W+ B0 l2 T7 \; {
m_pLodeLight->EnableWindow( FALSE );
' t. w5 h; i, h! Z/ g1 k' P //m_pLodeLight->SetVisible( FALSE ); . f% w2 `5 d7 {8 ~. l% L' S
+ h7 g1 b% B8 i& c9 X! _3 g// crect = m_pLodeStar->GetWindowRect(TRUE);
: s+ l1 n( m$ _- `$ F// crect.top += 2;; ]$ s1 X2 m% _" b) ~
// crect.bottom += 2;& K9 u+ r, Q7 `. U! C( V; j( V+ O
// m_pLodeStar->SetWndRect( crect, TRUE );- ~ S0 Q2 T6 {$ S
// crect = m_pRevival->GetWindowRect(TRUE);: T# {4 [+ @, j; a
// crect.top += 8;. `+ t7 q# P( _$ d+ G B: L
// crect.bottom += 8;. o3 `! e& _8 E
// m_pRevival->SetWndRect( crect, TRUE );
( e* ?& S% r2 Y* M/ L2 ?4 D8 U- m* B$ s3 t) O) r6 n0 C
// crect = GetWndRect();; u+ A5 `( s8 S
// crect.bottom -= 31;
' |7 b5 q" ]( }2 p, `0 n// SetWndRect( crect, TRUE );0 Z6 c+ V/ R4 F
}*/
0 g, D2 N& i3 E" ?2 _#endif // __S_9_ADD
4 N' j" z0 y( n' i* T0 d$ t5 g1 Z L5 B$ i9 z- f
// °?àìá? à§?êà?·? 3a?à°? ??±a6 N7 O+ a5 i2 g/ X$ ~
CRect rectRoot = m_pWndRoot->GetLayoutRect();) u0 h- H% F2 C/ V
CRect rectWindow = GetWindowRect();: V8 n+ ?2 g+ k5 O( _& B) ?
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
2 ?4 R" ]% }6 i5 Q* Y/ K$ a Move( point );
/ [$ y4 v& V ~}3 H* | t6 ]7 U! ^) i: V2 d
/ y! B k ?1 N$ ~; N" P
现在,您可以生成以下的NPC: I, D: f+ e! N- t/ q3 ?. F, w
Darkon
8 f2 Z8 a% O8 V. C% Z( d) }
, D7 i! Z) J6 s/ Y6 p* F代码:- ?5 z8 U' P7 _4 q* [
MaDa_LodeLightSaintmorning
3 \9 X/ w* R2 y4 @ ^5 c
, @8 {+ P: g2 y2 X m B7 XCode:
+ v; T- R! o& Y. PMaSa_LodeLightFlaris& t! j4 X9 h6 e; n9 t! r: e0 w
4 ]7 ^, G; V3 @, U: mCode:3 m8 a ?* h4 f2 }* A# l6 T
MaFl_LodeLight2 I6 b' D4 G# v& M( B8 b# h8 I4 D
8 r! }( r) V, w0 C<-- You just have to add
& ^2 U8 H0 A: L3 ]7 t( v6 wCode:
' U5 ?& w9 Q3 d0 D4 n* \* E8 oAddMenu( MMI_MARKING );) y7 f3 S7 g( q- l7 y
to an NPC! i% C& x( x" x4 h; s# M
$ I2 G! f- z5 y+ Z2 t2 {
9 I' I5 W) d0 N1 X2 c0 U' V8 D; X |
|