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这仅仅是一个片断的教程,所以我不会解释非常多。/ x3 Q. G+ U0 @" z% w" {
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WndField.cpp在CWndRevival类:6 |5 _: l$ y; X! P) { ~- u5 s* S7 j
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代码:
# ^& h' o* r: d$ O1 l1 j' S$ Tvoid CWndRevival::OnInitialUpdate()
4 a0 ^# R& s/ b$ X8 ^ c{
# o7 G2 @% K& V3 C CWndNeuz::OnInitialUpdate(); ) L! P: V' z4 v7 x; V% S3 l
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
& S4 i9 m" s, l. y m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
0 v0 _0 M6 q% R% n8 S; T/ c( y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
$ g! q1 T" c, c/ e, G1 z3 ]; E#if __VER >= 9 // __S_9_ADD y: [( p# @- z+ g/ L4 [; ^$ S# g7 g
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );* \! _3 \- A; y2 @* L9 @7 w
#endif // __S_9_ADD# V2 t- V* a; A
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
: C8 M0 j0 `( v0 z+ I" \' x m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );6 X- \! `, B2 H. x
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );& v# B1 t" t! C; G0 M
#if __VER >= 9 // __S_9_ADD
' m( Z! f. t( i9 w7 O m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );% e1 ]! Z5 m/ {. k* J* D
#endif // __S_9_ADD2 ^. n1 d. Z6 n: _9 D) A; d4 \
: d( n2 ]% L9 l/ Q w, b3 h#ifdef __JEFF_11_42 r+ w3 O% s1 ?# `" r$ y1 i1 F
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 4 X. N+ p' x" D0 @3 E2 c6 |: m
#endif // __JEFF_11_4* T: h6 {6 q' v; h+ B; d- @
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ); k, y" ~4 I: M# \# _2 q
#ifdef __JEFF_11_4
' {& Y1 ^/ M# c( I0 z8 i6 a; H || bArena
4 W# G+ T, ?" H% x#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );: c' w* y% ^9 y/ w( i: I" P% G" x
else' c: R; B( W# h( z$ Y3 T
m_pRevival->EnableWindow( TRUE );
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! s4 P( F0 v9 r' v" J CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );4 j: f7 j' E, h
1 m* j7 N# p, V; _0 w0 K if(pWndWebBox)
) ?8 Y4 T1 ~# Y* I/ X% Y pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX3 j4 |; ?) ~/ c% n; n2 A
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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5 B; n$ [5 J4 I6 l; b6 V0 A if( pWndHelperWebBox )
, z6 ^" V% S/ N/ b4 f9 P9 l pWndHelperWebBox->Destroy();0 N) p$ U# u3 `
#else // __NEW_WEB_BOX4 [* _2 e4 Y" G1 }, l
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );0 `+ S4 ~; y2 n+ Z
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if(pWndWebBox2)
5 g; u7 k9 u8 Z2 D pWndWebBox2->Destroy();
& b6 \/ _" Z" ~4 D2 u8 o#endif // __NEW_WEB_BOX; d+ U; D5 A7 h2 ^! T) `) u( N
/ X! a$ i( R1 W m_wndTitleBar.SetVisible( FALSE );+ L# u0 A* k! ]
) m1 a d. U. [. v4 F#if __VER >= 9 // __S_9_ADD
. g# V7 L3 T6 N4 S /*if( m_pLodeLight )' R# f3 P0 n- p+ `
{
. {7 C# M8 ?8 D$ c+ g8 m- T1 [ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( k' ]' n* G t& E9 j CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);: m O' n+ K; e" I I0 |2 H" g9 @1 L
m_pRevival->SetWndRect( LodeLightRect, TRUE );
7 i: j$ d) l8 _: W, ]5 S: z m_pShop->SetWndRect( RevivalRect, TRUE );6 S; ?+ G8 r; U+ Q. X: A3 o
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m_pLodeLight->EnableWindow( FALSE );0 S) n7 ] O; H7 Q
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);" ~, H H: R" K% [% g7 a
// crect.top += 2;/ P ~, x0 p: o5 H y/ m. ~# S
// crect.bottom += 2;. l% _! P% s& W- ]
// m_pLodeStar->SetWndRect( crect, TRUE );
& _2 P$ @6 c6 E* A// crect = m_pRevival->GetWindowRect(TRUE);
8 F3 J. e/ p5 `- I" F+ b// crect.top += 8;; q1 V$ S7 o8 {2 {
// crect.bottom += 8;
. a7 S; i, S2 H9 ]( M" C9 h// m_pRevival->SetWndRect( crect, TRUE );* j. D+ l, |2 Z) r, B
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// crect = GetWndRect();7 ~# n* v& V( l2 k/ z6 R2 h
// crect.bottom -= 31;
1 h: @1 b0 n5 o8 a$ R// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD3 S9 h/ {" c) f( S* E7 s
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// °?àìá? à§?êà?·? 3a?à°? ??±a/ h# L' {" r( x6 E$ A6 _1 L
CRect rectRoot = m_pWndRoot->GetLayoutRect();
2 g" g% u- n+ |+ q5 U% g g/ n% n CRect rectWindow = GetWindowRect();6 W# B% t2 i; B) q
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
/ L, e' s6 b" u; L/ `! U Move( point );
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现在,您可以生成以下的NPC:
) O3 n' S: j% M' |Darkon
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2 K: W6 T* X; D代码:
. N) `# |1 D1 S( q* O/ x7 l; C4 {6 rMaDa_LodeLightSaintmorning: R" G* j0 G C8 O: S6 l) z
, k+ t9 t# x; ACode:
0 E+ v2 n+ Q6 I" C: n6 GMaSa_LodeLightFlaris5 M# J1 a/ [8 z7 ]$ n9 o# q
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Code:7 t7 g2 l7 p/ y$ Q0 I0 g* k
MaFl_LodeLight7 K' \- E$ L& q V2 @$ |3 E8 g
; h6 ?6 R7 z+ e5 Q<-- You just have to add
+ L% p y# G* O0 \# cCode:; F" S& b1 d' Q5 @3 F0 Q
AddMenu( MMI_MARKING );
0 G' i1 A3 K" d7 v. c F$ ]to an NPC!
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