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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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) `9 m& g+ V, m9 ]0 Z+ V7 ]代码:
7 c/ i9 P5 C# @; dvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); ; e0 B2 F: J1 Z" G& z# }# t3 s
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 j6 C2 h1 _% e m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );& {0 R. `9 M7 o% z: ?& d
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
+ a3 H3 I' v$ U8 R#if __VER >= 9 // __S_9_ADD* b& b9 {9 X8 C0 h
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );% W( d. a, X* u# o* p
#endif // __S_9_ADD
; R% o6 {9 W3 J, q# O m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
( S* H9 d( M# Y+ g m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
+ h0 {# `$ I, j$ x8 E R3 _ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
5 _! Z( I: S4 r( f p#if __VER >= 9 // __S_9_ADD
* l" y( ?! N8 \1 \7 \) O m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& _, w2 f. Q+ X$ r9 e6 I( ^#endif // __S_9_ADD$ C- Z* ~) E+ l f. M
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#ifdef __JEFF_11_48 ]' t. D2 O5 Y3 H- W! S! H
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
6 a2 b9 ]( v8 w3 y5 j6 q# B#endif // __JEFF_11_4
1 `' w* [+ o3 }+ F if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
' m/ q" R l2 r, d- g#ifdef __JEFF_11_4
. O; k' k1 H9 n || bArena
: E) t0 @6 N# ?#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );9 o: i7 i V8 W% R3 A
else
- R9 m$ q1 [7 [+ H' d8 _) D m_pRevival->EnableWindow( TRUE );: f3 W" y+ y3 `/ \' J" I" g! P
4 U+ b( X: f# k% i: D+ V0 D! D1 ~ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)! V s* N. B- ~
pWndWebBox->Destroy();( }9 k& \5 n/ X, C6 e+ I. c
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#ifdef __NEW_WEB_BOX
. m8 C3 I# Q( k/ D) L* U2 Z2 Z CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );% {2 M" {! e0 {! j. l
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if( pWndHelperWebBox )
+ V- F7 @! R7 i9 g5 j% A pWndHelperWebBox->Destroy();0 g4 K2 E( H7 m! l
#else // __NEW_WEB_BOX
2 R0 j5 z7 Y+ v! ^9 Q! y7 B! P% R/ z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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3 q; G U- [5 m/ M- _0 }2 }5 i& i. L if(pWndWebBox2)" P% g% X' {' }& r. L: h
pWndWebBox2->Destroy();7 h3 p/ S7 `8 V" B0 ?, ^3 y! k6 F
#endif // __NEW_WEB_BOX* A, l; M; @; f( y. W2 w" ]
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m_wndTitleBar.SetVisible( FALSE );
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# `) {8 C* R) V9 Y$ L: ^! ?#if __VER >= 9 // __S_9_ADD8 X6 Q! e9 Y: E4 V* U8 u
/*if( m_pLodeLight )
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, [; n$ v( Y, i CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 j2 P& |9 \# P8 }7 c% M
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
, K/ d7 ?7 U) W* @) c" j4 u2 k& `2 @6 ? m_pRevival->SetWndRect( LodeLightRect, TRUE );
* t, v4 a, b# |' J" y8 ? m_pShop->SetWndRect( RevivalRect, TRUE );; Q# N( J7 i- Y1 `
% {/ z4 [0 M5 N3 i# Y0 N# @ m_pLodeLight->EnableWindow( FALSE );* m/ _4 P. t3 r" o4 L
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);2 l1 l7 r; Y+ `& K
// crect.top += 2;
- [" E: u0 T! m0 p/ b8 C// crect.bottom += 2;, b2 M6 l5 E1 k* x2 W7 |4 ^
// m_pLodeStar->SetWndRect( crect, TRUE );3 L( L1 K5 {( s0 v. ~
// crect = m_pRevival->GetWindowRect(TRUE);
. R* h8 ^$ x2 R8 a5 D// crect.top += 8;0 T& x& I5 ~" p+ {: D4 V3 d
// crect.bottom += 8;
/ M) s* u. x$ h7 ]; U. k5 Y// m_pRevival->SetWndRect( crect, TRUE );: a4 I1 _ n( e6 d- S
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// crect = GetWndRect();! I0 d# p6 h3 ?) j' s% y6 M
// crect.bottom -= 31;
. d, Z7 z d/ M- u( c// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD( u5 z* F( g" A6 a- H! t
$ f7 r* o: x# A7 Z3 m1 g! N // °?àìá? à§?êà?·? 3a?à°? ??±a) V' f: ^) B) B
CRect rectRoot = m_pWndRoot->GetLayoutRect();
* V# R2 v! x/ W, P) J% F8 C @* E CRect rectWindow = GetWindowRect();; f( Y7 K2 |* s8 ^
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
" Z# U# G, t) ~, ]' s Move( point );2 a- x* B6 |, V1 v! t q' ^
}
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现在,您可以生成以下的NPC:
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9 T `1 M; [8 r- r4 z6 L2 d代码:
' f- p: J+ B, q7 R8 v1 m! YMaDa_LodeLightSaintmorning
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Code:+ I( `8 W! Q5 y0 d' T
MaSa_LodeLightFlaris6 Q$ o" z( m& g( w
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Code:9 J4 K# X9 F( p/ n. k( j
MaFl_LodeLight3 x/ t+ B! d) D( Z; h# v
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<-- You just have to add
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AddMenu( MMI_MARKING );0 w% z$ c* s: [' `
to an NPC!
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