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这仅仅是一个片断的教程,所以我不会解释非常多。
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, v* m k, o" `& \& ` U1 cWndField.cpp在CWndRevival类:5 Y. y6 p+ ]/ k/ i
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代码:
* a6 B: }+ ^$ K; q. Z' Cvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ I) J4 ]2 L7 f. c5 M' @! G* g
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );* }" L' ~ K6 a. E* ?" U: H7 L
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );, G) s$ T: \$ M' b* b
#if __VER >= 9 // __S_9_ADD% g/ h" p. |( D5 e4 |. f, @4 {# r
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
2 j% c, K( i7 y; `+ {#endif // __S_9_ADD
0 {2 h/ C1 d$ } m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 q6 H K* D8 w, ~4 H2 h m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
; [* c2 m6 @. [5 a m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
. L% e! q/ Y! ^#if __VER >= 9 // __S_9_ADD2 h9 N/ E0 _# U
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) ); K; H" H) }2 M7 R
#endif // __S_9_ADD- [. {9 \4 n# }
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#ifdef __JEFF_11_4
$ c, x: I7 T6 o/ k BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 6 T' F4 Z: s4 x3 c2 Z. N
#endif // __JEFF_11_4( x7 ~& [; s _! B
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
9 V( F% U0 t2 d$ z) a; m2 v- _4 Q: Y#ifdef __JEFF_11_4
, I7 ]% ?3 e$ T9 g) j) E || bArena5 w8 Q' G1 J% t/ x
#endif // __JEFF_11_4
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7 p" A+ v- {2 p: r# W+ \* z m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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) z' g, t$ u8 H* v4 h1 A if(pWndWebBox)
. k, z; ~! h$ X+ R% W pWndWebBox->Destroy();- x O3 H' @- Z7 ]+ g9 B
% ]2 V& B. r7 f, ?#ifdef __NEW_WEB_BOX! b1 Z; l" r3 \, z1 r5 Q
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );( V- Z$ j, d0 L7 K6 m) R
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if( pWndHelperWebBox )6 x8 K& [9 u1 f
pWndHelperWebBox->Destroy();* {2 u. b2 X! S) H5 S
#else // __NEW_WEB_BOX
) K- ^ j4 p, A+ g! O) P CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );4 ?/ E! e, a Q, w
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if(pWndWebBox2): u2 y/ m K3 `& O
pWndWebBox2->Destroy();
8 t5 d1 O' \- s/ @+ M#endif // __NEW_WEB_BOX( s$ u. L4 d% r" [. f, b7 `
. h* P6 F9 f& P: k# G0 P7 x m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
/ R) q3 |; ]5 ]- i /*if( m_pLodeLight )0 I8 ~ ~0 |/ D# g6 v8 ~ _
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);( G. I2 C, N3 n, d& A' k# z
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
( Z) d, p! z) S m_pRevival->SetWndRect( LodeLightRect, TRUE );+ a4 y2 Z' y+ U$ M6 V
m_pShop->SetWndRect( RevivalRect, TRUE );
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7 \6 X( M, p) |$ S# S" O" G; e# N; j m_pLodeLight->EnableWindow( FALSE );
: Z3 _5 I8 l1 `/ w# e //m_pLodeLight->SetVisible( FALSE ); 1 N3 Z( `9 f, @) C0 F# g
* p: V) A7 ^4 o$ b// crect = m_pLodeStar->GetWindowRect(TRUE);; C9 i7 g: D1 I/ @0 _& E3 @7 s" C" l7 m
// crect.top += 2;
) D2 `* t+ S$ N/ ] l// crect.bottom += 2;, Z- o! Z1 {1 S' F0 p& K0 @
// m_pLodeStar->SetWndRect( crect, TRUE );
9 C) ]: n& w0 R% k( J+ [// crect = m_pRevival->GetWindowRect(TRUE);1 ] n5 A; I/ n0 C; \
// crect.top += 8;* |2 u5 D2 R6 W( e+ ?$ j& n
// crect.bottom += 8;5 R( I6 M, N$ p; o/ o' I$ A
// m_pRevival->SetWndRect( crect, TRUE );
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0 S; w8 t7 q/ c3 x// crect = GetWndRect();6 {2 e! M* q9 C/ H, R: C5 v
// crect.bottom -= 31;1 f7 L0 I6 u7 e" e9 z
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD2 }% X* R' j( m8 A8 _# \+ j
4 [( Y/ K, F$ T, v) B! j Z0 K* W9 T // °?àìá? à§?êà?·? 3a?à°? ??±a) u1 O( _& x: B0 P$ v p& C
CRect rectRoot = m_pWndRoot->GetLayoutRect();2 w$ _9 x" x; |1 X9 r
CRect rectWindow = GetWindowRect();$ e0 o/ X# d8 E
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
6 ~7 } p& ~; o: S7 ]0 o% d& V. h Move( point );! I- P ^$ x* ?
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现在,您可以生成以下的NPC:) E$ ?* Z5 b9 s- i3 W( c: k
Darkon
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代码:
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8 g) f) B. I- g7 l9 q% Y* ?; oCode:
1 @ K6 b9 C1 z5 }, WMaSa_LodeLightFlaris
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Code:
- y$ K" {1 |! h2 R- q: g+ r) ZMaFl_LodeLight
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<-- You just have to add # k3 y' |$ y7 ?- M) g2 @6 j
Code:
8 b' V3 `. S8 r/ PAddMenu( MMI_MARKING );. y9 P2 j2 I( R4 g$ J0 _ r+ k
to an NPC!
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