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这仅仅是一个片断的教程,所以我不会解释非常多。4 u" W: t) p/ n: P! C8 S
& B$ Z$ m* R# HWndField.cpp在CWndRevival类:5 y# v# N# x7 C6 \/ m+ z- _
+ P/ ^" n, c b" U* }- m8 \代码:- Q' B/ l E2 ], o
void CWndRevival::OnInitialUpdate() ' G$ H! g, o$ {4 q/ N
{
+ ^$ D. L, o4 l CWndNeuz::OnInitialUpdate();
$ R' j7 h6 f; X% G" L2 m" A% e2 ?& @# ^5 y8 }
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );' e% f5 n; N6 |( D7 v5 K+ B
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );% ]% U. |/ j! }! ?
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );" U8 H8 z" z1 ^# M( }1 Q4 j
#if __VER >= 9 // __S_9_ADD
/ N5 N' x! S8 t4 S' F; z- I m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! c0 M z: P: o/ ?* l3 E#endif // __S_9_ADD
. Z( e7 ]/ e' n: C( _+ u g m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );8 q8 Y4 l0 A# J5 X
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );4 |" i$ \, P. a" p
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 G7 C+ w8 m7 f7 o0 p#if __VER >= 9 // __S_9_ADD G% e& Y8 V: L Q0 J7 q& b
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );5 y, J0 s5 u8 B6 B2 T
#endif // __S_9_ADD: B" F+ b7 C$ }2 ]: g/ S/ D% L
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#ifdef __JEFF_11_4
2 t4 g3 u p6 O) B7 `/ X+ X b$ d BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
7 m6 g7 u1 p$ \9 [) `#endif // __JEFF_11_4. ?6 y2 S7 ]; l" \" H
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )" C* ]1 P3 D0 H& p3 ]0 ~
#ifdef __JEFF_11_4
) |4 L8 s6 D1 e$ A/ ]1 [4 D* p! J || bArena
- x1 y! c& u( ]#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );) G" e# L6 @6 k& O& m- E8 o' z
else5 v3 j: m0 ^/ M+ _6 H ]
m_pRevival->EnableWindow( TRUE );4 K# I# L$ k* B# R
/ U) D! m% C9 G2 y0 } CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
- m* \' Z+ O& q' t+ N3 w
: f& q- w$ d( u if(pWndWebBox)
6 i0 T5 g/ B3 m! f) i! X0 P! F pWndWebBox->Destroy();* M0 c9 I7 G0 A ?4 z0 P+ n
! e" z' w7 p$ `" g1 p: P9 A
#ifdef __NEW_WEB_BOX/ {3 F2 O A! Z$ ~' p B& g
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
/ K8 a) W/ T; A3 K, \. E
& T3 a+ d/ R% \& j& x if( pWndHelperWebBox )
$ l& Z4 g @+ }+ O pWndHelperWebBox->Destroy();
# Y# O& T3 h3 K" g' f. B5 @7 p#else // __NEW_WEB_BOX: ^, U& u: o3 Y3 m( O* F; i/ |2 ^9 f
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );3 R6 k/ k7 H5 m: O
/ f! ?; h* }" e if(pWndWebBox2), J" {3 @* g0 E# T
pWndWebBox2->Destroy();
2 A9 N$ x* z" h3 x {3 b#endif // __NEW_WEB_BOX& F9 U1 {" `0 \# N& i( H# V9 ]
1 z2 Z" w* U9 f& g m_wndTitleBar.SetVisible( FALSE );& x: Y. |( _" {1 P# g
" N3 g- Q) n- R: P
#if __VER >= 9 // __S_9_ADD* j2 M f+ l' _' z$ @9 C
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
8 h( K/ r9 r, ]& i CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
9 {. F1 Q$ _; a( f" @. ] m_pRevival->SetWndRect( LodeLightRect, TRUE );
8 D" i$ R! ]1 C7 B5 N+ c0 f m_pShop->SetWndRect( RevivalRect, TRUE );
7 K0 E6 ~ f3 P: c3 K/ n* I* E4 H; [9 I- {
m_pLodeLight->EnableWindow( FALSE );
6 C' A K# Q! x //m_pLodeLight->SetVisible( FALSE );
8 `/ R" R* l# y0 r4 a" i4 T" b s c1 I4 J! Y
// crect = m_pLodeStar->GetWindowRect(TRUE);
1 O( q; b: t' `2 P# i, G' N0 x// crect.top += 2;
$ z1 J3 N4 f3 n7 g// crect.bottom += 2;
$ ?' e2 q/ Y/ o7 s W// m_pLodeStar->SetWndRect( crect, TRUE );
. d9 V( Q$ O6 `: {// crect = m_pRevival->GetWindowRect(TRUE);
* w( q& H; K& i5 |" y+ u9 x4 }// crect.top += 8;
. a0 a5 w9 n' B+ b8 T5 M; M// crect.bottom += 8;6 ^6 J8 v; T/ m4 _* L. f: t' r/ |
// m_pRevival->SetWndRect( crect, TRUE );
; ~, B8 w" a* g B" Z
& @* i+ p' F1 H8 C# A! W// crect = GetWndRect();
' D- ]5 r6 H n+ h6 D" E// crect.bottom -= 31;
4 ?8 W: r+ ~8 o! ]1 T6 [) f// SetWndRect( crect, TRUE );
7 C' s4 D" W# i! o. C }*/
3 ~4 N0 B7 T! Z$ m0 h$ T3 `2 w3 q#endif // __S_9_ADD. P! _( H! N/ q# n2 N% x
7 e$ ?4 e; d7 T) W
// °?àìá? à§?êà?·? 3a?à°? ??±a
4 k3 J8 y7 q9 R8 m4 {+ N CRect rectRoot = m_pWndRoot->GetLayoutRect();
# O1 K+ F9 n1 }" J7 Y; j% J$ k, I CRect rectWindow = GetWindowRect();) E8 d9 I0 l" m( C
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );# l6 F* \" g' l
Move( point );% g3 J; b. B7 k
}1 I* z: x5 t8 \% m
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现在,您可以生成以下的NPC:
U# |8 k6 h2 v N4 w+ lDarkon. F, R5 m4 g% ^8 {5 H8 i2 H* S
5 b) Q% V' ~0 k0 X$ f' X
代码:
* g3 h* s7 s) y$ w ^6 E6 \MaDa_LodeLightSaintmorning" w) Q8 X+ J3 ~" Z7 Y9 n
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Code:
+ t% H4 i/ O3 h7 m7 D% uMaSa_LodeLightFlaris
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/ i1 f# Z, i( i! r; ?! V/ lCode:
2 O8 g1 `9 l% |9 y+ E! ]MaFl_LodeLight
' P% z/ q q2 u4 w) W2 d7 R) s0 i1 K$ L" |) k! ?* u( ]7 C
<-- You just have to add 1 A+ K( @# i% ~
Code:: ?3 H- y- B* D) E5 b4 Z- V4 V
AddMenu( MMI_MARKING );
+ D, c- c! p, v% ~$ ^' wto an NPC!
+ B$ }# {) l: w9 G0 t' L4 H: ~ c9 L' c6 i
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