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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:1 Z8 `3 N z n) P
7 s |$ h+ s/ N ?代码:2 V! U% ~1 D! U! F
void CWndRevival::OnInitialUpdate()
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: L6 t. s% P* q5 n, s CWndNeuz::OnInitialUpdate(); , I5 E: f9 U% a, _4 W8 k3 c& E
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );& v/ X$ N1 y: o4 ]
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );) ]: Q ]! N. t4 d2 @6 G
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
+ J4 f9 w" ^* K#if __VER >= 9 // __S_9_ADD
2 |+ b9 V* z" ?: Y3 E- `) n m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 S; ?1 m9 |/ A( ^. _#endif // __S_9_ADD
. z* ]# r4 T" ~- d1 |4 s m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& |1 T, S3 A& C8 J r& {! B1 n m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; S% [. P! E: S/ ?7 g, b0 X
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
. ^) {2 u5 {6 P( n* a. y4 f#if __VER >= 9 // __S_9_ADD" K2 @ \% W4 E/ P( n8 O) C
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 O8 ^. Y+ M1 U3 M: E! f9 J#endif // __S_9_ADD. K( F8 d* @3 Q3 S
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#ifdef __JEFF_11_4
8 A/ I/ l' [$ T/ U" ?+ S6 c, ?! O BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( r% r2 B. E. u" ^6 T#endif // __JEFF_11_4
9 M2 m, h- E8 k4 l; ~ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ): N& {! s3 i* j+ G2 C+ X) s G
#ifdef __JEFF_11_41 x. _4 j; w( D1 N
|| bArena
) N0 B5 z! U. \9 f0 b# ?4 s. `' ?' f#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );: O4 ], v# P0 }; A, C# @3 I
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
" C# c5 ^1 {7 W, h* ^ pWndWebBox->Destroy();( x0 q2 n5 s& G! e- l
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#ifdef __NEW_WEB_BOX
" A8 b+ a6 A( ^9 Y1 y6 I7 Y* J CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )' @9 O) X( r& u( a) {2 ?
pWndHelperWebBox->Destroy();
* i" ~2 `* s/ D# Q+ R#else // __NEW_WEB_BOX Q' z+ s$ S; T* r9 E) U
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );5 b' Q. v/ o. ?3 R1 S6 {' }1 z
. t' W3 ~) K6 F9 w* ^7 p if(pWndWebBox2)
! v; d+ l& x) q! E pWndWebBox2->Destroy();
0 P+ l) Z6 H( ]. _" M+ e#endif // __NEW_WEB_BOX# X V3 S' Z. _* }' L8 V) _9 ]
& a: B' u2 H: f" g m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
' _6 n6 h; v: q$ G F% e( k /*if( m_pLodeLight )" Y1 d1 U1 K8 X# ]% k- x
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. T+ O" j' y4 S; ?: L* `
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);2 {% R2 l, V9 R3 L7 ]
m_pRevival->SetWndRect( LodeLightRect, TRUE );: k) K) q# I3 J: M7 a1 a
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
$ i" ?3 B$ v/ [9 P F' ] //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
+ r( f: ? y) ]8 Q0 t* ^' T9 ]// crect.top += 2;/ d$ y8 T0 L6 D: `3 Y4 s. f) [
// crect.bottom += 2;0 M) a( Q# r) e" w1 o6 H
// m_pLodeStar->SetWndRect( crect, TRUE );( ^$ }' \5 o+ j# Q- d2 k
// crect = m_pRevival->GetWindowRect(TRUE);, p# } |4 C0 _# Z6 |3 C
// crect.top += 8;
/ p) y% @( ~6 \. w1 j// crect.bottom += 8;1 G1 I( ?# c# f
// m_pRevival->SetWndRect( crect, TRUE );6 A8 k) q+ L5 ~
( M- d) q9 k9 m// crect = GetWndRect();% w f( S3 V. C1 s
// crect.bottom -= 31;* I: k- w: s" v" K! ` s
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD# C0 M' ~! k$ l8 `: N, q
- E; G5 w( z2 g$ N- }. p: y* }3 I3 s6 p // °?àìá? à§?êà?·? 3a?à°? ??±a2 x5 a# A# v% M9 i( g
CRect rectRoot = m_pWndRoot->GetLayoutRect();
2 K, p' p( _. g4 O$ | CRect rectWindow = GetWindowRect();
9 Z+ H0 V( Z! g$ L& A9 D CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% q. B% B8 N1 j# A9 @+ R Move( point );% \! Z& m3 e& I" D6 y v
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. e0 z1 K" z* T9 c I0 K. E现在,您可以生成以下的NPC:
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代码:
+ m. y; x' t8 e1 {- h3 N Z) ^MaDa_LodeLightSaintmorning4 b/ h2 s0 n* W& K$ E. o
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MaSa_LodeLightFlaris9 U3 z% U* o% P1 C
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Code:
J$ l/ Q6 b' TMaFl_LodeLight
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<-- You just have to add . L! B- l2 D" `0 Q) `2 h5 C: H6 M
Code:
$ Z, ?# N. B4 O- G+ KAddMenu( MMI_MARKING );) T# \1 v. G$ ~) z
to an NPC!
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