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这仅仅是一个片断的教程,所以我不会解释非常多。6 ~6 U7 A( G/ ]; `3 l. m
% d; Y6 O5 l9 a7 U4 kWndField.cpp在CWndRevival类:, Q2 y; S1 W- u9 M0 J! L
/ D; ?- U& f8 X2 l: l6 ~. a+ g代码: ^ g9 b% Z3 o* r8 F
void CWndRevival::OnInitialUpdate() 0 N% ~" {8 f" x7 a1 M, D& h) s1 K
{
1 J4 q, f% S! a3 _8 ^8 T$ O CWndNeuz::OnInitialUpdate(); : P/ e: q) P: D/ j s, o8 t
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
' g$ A* _1 ]7 A/ m8 D m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- Z' X6 r2 |; l0 g& G1 K9 W6 u5 C( E m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );/ U. I( R. j0 s n$ K
#if __VER >= 9 // __S_9_ADD# I' D5 l. p) ^6 U" h
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP ); H' |1 N! n$ C2 m
#endif // __S_9_ADD R* l( |( ]+ ]" [
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 H8 Q; f/ z1 w( K m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );% S$ ^6 j- y3 H" i2 B% v
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );& i4 @& s2 ~* |! B, a: C1 }% }" X- ~0 i
#if __VER >= 9 // __S_9_ADD
! f1 ^, }, N8 D8 u. T, j$ w0 W m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );7 f1 N! p ]' ]1 U9 O
#endif // __S_9_ADD
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4 x. v# F2 d6 N7 k: C$ g1 a#ifdef __JEFF_11_4" H+ F. l5 Y7 ~
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + z/ B2 j& b! c% r
#endif // __JEFF_11_4
0 |/ T* I. w1 b7 k if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )9 y4 E- B- J- \; ]! F
#ifdef __JEFF_11_4
1 E5 h% V- {6 Z || bArena
1 a$ i3 B6 d2 v8 q% `#endif // __JEFF_11_48 V4 S+ u W6 N6 }9 X
)
- ^2 _9 s* c5 _) @' [! y7 Z1 Q m_pRevival->EnableWindow( FALSE );) H4 H) c4 \: T' h; t
else
3 H/ ^" ~6 y( M$ y m_pRevival->EnableWindow( TRUE );
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! c7 r( a) P8 I4 [8 @ c7 X CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );# W v( S/ I$ k N. s. E
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if(pWndWebBox)6 @! s# ?8 V. x
pWndWebBox->Destroy();8 Y; v4 J* X% O
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#ifdef __NEW_WEB_BOX1 b0 j+ k4 Q' t& F
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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/ U: P" \3 `! _' N8 x: e if( pWndHelperWebBox ); G# z$ n+ t' j0 c3 O
pWndHelperWebBox->Destroy();; R, q3 n4 V8 n* ~* C1 u: C* I5 o% ~
#else // __NEW_WEB_BOX5 Y7 C+ }3 Y* H
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
+ B+ Y; Y6 q5 y3 c6 j pWndWebBox2->Destroy();
C3 R% X. \. |* }' T#endif // __NEW_WEB_BOX) o, b+ M/ w$ a! ^
0 D4 j9 k& o. p+ @; y" H m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
/ x# y, L3 }% P# x& @ /*if( m_pLodeLight )1 N4 h9 e9 U+ l( L# w# ?
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);" p2 N f" i" `5 h4 z" j; t4 h
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 {( o0 r" X$ z2 E* Q$ x
m_pRevival->SetWndRect( LodeLightRect, TRUE );1 V7 f/ s( {. e. f. l& \
m_pShop->SetWndRect( RevivalRect, TRUE );
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1 U& f \) C! y m_pLodeLight->EnableWindow( FALSE );! m$ `4 ^( m: p! I t; J) O
//m_pLodeLight->SetVisible( FALSE );
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. s# N# b9 l6 p& h" {3 ~: `$ m: r. ~ I// crect = m_pLodeStar->GetWindowRect(TRUE);8 n' K+ y- ^5 Y& o2 R
// crect.top += 2;9 n5 V! N4 `6 {$ F# D& ]* i4 \* s' y0 m
// crect.bottom += 2;$ ~5 M! A" K, S- r
// m_pLodeStar->SetWndRect( crect, TRUE );
8 H* T4 T+ M z8 }* Z. c// crect = m_pRevival->GetWindowRect(TRUE);% @5 V( H$ }/ b1 K
// crect.top += 8;. J% U5 {* h; W* y l8 l* A
// crect.bottom += 8;& e3 L. ?) j7 L( q8 x
// m_pRevival->SetWndRect( crect, TRUE );
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! M& A) n. g: _' Z// crect = GetWndRect();
- N, ~; d9 c; w0 Q( Z U// crect.bottom -= 31;& O: T; J5 e' }; N# `+ H- G
// SetWndRect( crect, TRUE );
& B8 S8 g% E2 P& T }*/
; A* G& r- b+ A( F( T, a. W5 e#endif // __S_9_ADD* x: O1 A1 n+ q/ U( R* w/ [
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// °?àìá? à§?êà?·? 3a?à°? ??±a2 r; @% W/ c0 z( L
CRect rectRoot = m_pWndRoot->GetLayoutRect();$ p2 b/ O1 P8 y2 \' T
CRect rectWindow = GetWindowRect();
( i) X. ]# }( G( l5 b; A0 H y CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
3 t0 g& n9 ?9 |2 o2 y( |- R Move( point );7 e0 i9 a- M, n0 Z
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现在,您可以生成以下的NPC:
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$ f8 T7 \1 @/ R代码:+ ^- s3 u+ c" J' a
MaDa_LodeLightSaintmorning2 C$ Z# q; H0 T# @
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Code:& _4 j# `, V/ s8 A% A
MaSa_LodeLightFlaris7 n' R |% B( z! r6 S) q" T2 a0 m
' a7 y- Z, D* tCode:3 U* Y+ }+ ]# l" L- `# r7 B3 ^
MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );! D: Y# G2 I9 ?( W, G
to an NPC!
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