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这仅仅是一个片断的教程,所以我不会解释非常多。
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& C) w! E& L& j1 f/ VWndField.cpp在CWndRevival类:
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1 R: r6 ?% C" L- W6 K- F8 d代码:1 h" @ q( g: c O& W
void CWndRevival::OnInitialUpdate() 5 q: h- e7 n4 N7 D. A5 E
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
) w' u: {. F: c" ~ m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: ^, A, J+ d# n m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );# N9 x. p: Q( h" g$ S8 Q# h1 y6 H
#if __VER >= 9 // __S_9_ADD
/ v3 U5 ~% u* |3 e8 g. I y, J m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );# f) R* h) y2 @& K `
#endif // __S_9_ADD
& [2 H" u1 G0 a5 z m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 k. U1 Q7 _6 i* q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
* K* o) c: R* b) g# s( M, f9 p( H m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
: d2 s- \4 w, ]" f$ y8 M) u#if __VER >= 9 // __S_9_ADD
1 O3 t% J! l& V- U m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
- \$ z1 V+ G9 _# v* s: q: w#endif // __S_9_ADD
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#ifdef __JEFF_11_4! O* i# I% Z1 C9 _
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ) w! l6 w( T; Q8 \* G0 C/ p
#endif // __JEFF_11_4' w; F) S+ n8 b: `1 H4 K( M
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )7 N1 I+ h% \! j" I: U* J; f4 R
#ifdef __JEFF_11_48 ~& k$ l( k* P; U7 U
|| bArena
- [( d4 ?" U3 U' I2 j) y- A#endif // __JEFF_11_4
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/ d) ?' v3 i2 H' B, A m_pRevival->EnableWindow( FALSE );& m; c$ W& e: W$ v( f+ h; W
else: B* w, l/ M5 Q% [' `3 R
m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)$ ^0 z+ q' [4 y8 {. n
pWndWebBox->Destroy();7 Y, T. U; v- Q1 p. E
3 a3 r8 W/ Z1 J6 ^& C#ifdef __NEW_WEB_BOX
5 h; l7 Z; t% x$ f CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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! A& }& M* `" | ] if( pWndHelperWebBox )6 y( Z9 p; C) t2 Z5 V H) @. m
pWndHelperWebBox->Destroy();$ C) _' \0 j7 `8 C2 ]5 S
#else // __NEW_WEB_BOX9 ]( w: V8 R8 i' a
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );$ E+ X ^: p& V, P' L( I! S
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if(pWndWebBox2)2 \9 A1 a4 i5 P( J! D( O# c
pWndWebBox2->Destroy();
H2 `) ^8 l/ b1 x#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );' {& G$ [+ T6 g0 R+ o
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#if __VER >= 9 // __S_9_ADD
" G2 K; Q7 c( v1 p, Y /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
; n- ]: c% w: j3 S C CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);% n, d" e, g7 k- j# I
m_pRevival->SetWndRect( LodeLightRect, TRUE );- Y/ U+ z) ~- B& V% T1 [1 s+ ]# y
m_pShop->SetWndRect( RevivalRect, TRUE );" ~6 K- x. r. c
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m_pLodeLight->EnableWindow( FALSE );
9 D9 E. i) Z: ~ //m_pLodeLight->SetVisible( FALSE ); , `7 m+ {0 `$ K* K
8 L, ` O( \* F2 j' V$ R m// crect = m_pLodeStar->GetWindowRect(TRUE);
! [% {( l. i' S9 g9 J @9 k// crect.top += 2;
x9 H: \7 `; u6 ~, V4 b% D3 D// crect.bottom += 2;7 a2 S4 A4 C3 l2 b2 M8 g8 ^
// m_pLodeStar->SetWndRect( crect, TRUE );
4 Z; k% t4 A" W% J4 X+ f* T4 t// crect = m_pRevival->GetWindowRect(TRUE);
. ^* V& W- ^0 |+ @* ?- B+ j- }// crect.top += 8;1 Y# Z7 I$ f' z" ^. A
// crect.bottom += 8;( ~9 J1 a- b0 Z* C5 @& l) Y7 `
// m_pRevival->SetWndRect( crect, TRUE );7 B% o! ]/ H ]7 ~
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// crect = GetWndRect();
, J8 i" e8 n2 U1 Q// crect.bottom -= 31;- m. b# o( E* m0 `: B) V$ E! j
// SetWndRect( crect, TRUE );0 Z, V1 o! w( T* n9 a! a! J
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#endif // __S_9_ADD
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9 L' }+ _; ~6 k4 x // °?àìá? à§?êà?·? 3a?à°? ??±a" a4 R8 I5 X$ w, ]3 t9 @; H
CRect rectRoot = m_pWndRoot->GetLayoutRect();3 P; y" I: S8 j
CRect rectWindow = GetWindowRect();0 c% T( s3 o! {. C
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% b( F- ? U' w, [' Q6 T
Move( point );. `( @+ T U# P( L2 {: y2 ^1 } D
}
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现在,您可以生成以下的NPC:5 W. J$ c# \. l1 N
Darkon: ~, C [5 S w3 I
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MaDa_LodeLightSaintmorning: a2 x* l0 j+ M" i( K
2 N% b* {" I6 g7 a+ u& ~Code:3 Q/ R6 J _3 R; ^
MaSa_LodeLightFlaris/ ~3 r7 w# S$ L4 V6 m. \
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Code:0 F4 q$ h0 X M! M
MaFl_LodeLight
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) m6 X7 V9 G& ~4 t2 W! L' t- \1 h<-- You just have to add
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, r( e3 R" {7 g, MAddMenu( MMI_MARKING );
) j" x& M- H( j j; C$ ?to an NPC!
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