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这仅仅是一个片断的教程,所以我不会解释非常多。# n/ Z% B$ w; n3 }& e
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WndField.cpp在CWndRevival类:
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代码:
\7 _' ]8 |: D# t1 @) zvoid CWndRevival::OnInitialUpdate()
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1 z/ Z8 Y# R+ R CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
' w5 n7 Q8 |6 P9 v m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
$ l" ^1 k- i) v m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 Q6 }3 Q+ ~ V#if __VER >= 9 // __S_9_ADD
5 G. \ B( p# j b9 G9 ` A m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
$ z9 y s/ Q3 i. d; ]4 f#endif // __S_9_ADD6 G" s0 g0 N) g5 I
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );& }: j- V5 ]" `$ t' V6 e
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
( V% I& S+ d, Y% w K" G% z! G m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
# ]1 {2 A# b- E* u& F3 c, |#if __VER >= 9 // __S_9_ADD
: r5 N6 ~( l1 g! V. I" f% Q/ C m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
# S2 [( Q; `2 M3 J, d) {) W7 a#endif // __S_9_ADD
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2 b: W, Z5 D# P8 @5 b) D( B. m#ifdef __JEFF_11_4& t8 m" [& m8 o+ V! r
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
: k, X) o- F' ^! e#endif // __JEFF_11_4
! j* o6 @1 y. { f1 m if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ), O8 \& ^( z/ C; u5 }
#ifdef __JEFF_11_4
5 U: K( M) G7 ]# \- i0 A$ `& K || bArena
7 U; w/ ^9 h7 t- ]* R#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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) m/ ]% y# Y% n- P% P# z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );9 Z( a) f1 {7 O& ]3 V! b
: e. b& `. c3 F3 r if(pWndWebBox)
2 V k* @8 Y: `+ T. T; q- {2 ] pWndWebBox->Destroy();
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/ \. g# A% G: d J, `$ i8 ]#ifdef __NEW_WEB_BOX
! c! [' Y* h, e ` ~2 d CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );/ b4 f( o# I% F7 O. J2 \6 I
* p2 y w) U6 ^0 E if( pWndHelperWebBox )( A q$ B \: z2 E" @
pWndHelperWebBox->Destroy();
# h5 ~ V5 q4 Y5 k3 P#else // __NEW_WEB_BOX
4 n' w: P' ], k$ {5 u CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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* D8 ^& t% _8 Q9 d) g! @ e( E, P if(pWndWebBox2)) e0 J4 _* R# m, ~0 ?
pWndWebBox2->Destroy();
1 K) M4 F; p# M$ F3 Q# n. A#endif // __NEW_WEB_BOX; H% {7 C- G0 j0 f$ L
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m_wndTitleBar.SetVisible( FALSE );0 V5 {& m: k0 o: _: T
9 `; S8 W9 |" e; F) c2 P#if __VER >= 9 // __S_9_ADD
: c) N n" z7 Q& ]( B& | /*if( m_pLodeLight )* F- y9 y$ |# G/ s
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 c) X: e+ ~: e4 A: ^! ?0 B1 c CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);6 @8 u( Z5 K$ M, O0 M+ N
m_pRevival->SetWndRect( LodeLightRect, TRUE );
]( W% G$ l. m1 s1 o m_pShop->SetWndRect( RevivalRect, TRUE );6 O3 @) {3 \& F( f- K
! O6 X7 l: k; v m_pLodeLight->EnableWindow( FALSE );: G+ v' _! }' O2 z2 t
//m_pLodeLight->SetVisible( FALSE ); . r0 {1 K1 S7 i3 b; f5 i- K& m
) o" c; t9 f# O; f$ D// crect = m_pLodeStar->GetWindowRect(TRUE);1 S f& j6 f3 y' b) U4 Y
// crect.top += 2;
- d' b) b, s5 N# r& `8 b! H// crect.bottom += 2;5 c' g/ m; T' ^9 e/ L, P" ^
// m_pLodeStar->SetWndRect( crect, TRUE );
0 ^. d% ]# ?1 C// crect = m_pRevival->GetWindowRect(TRUE);7 l% E/ M# ^/ _2 y0 P
// crect.top += 8;$ E+ P1 {2 E: ?' ?6 F
// crect.bottom += 8;5 L. ?3 L1 T7 @! |; P) F0 X5 B
// m_pRevival->SetWndRect( crect, TRUE );$ t+ n5 T0 {- M/ V: G6 a
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// crect = GetWndRect();
1 s" s% o5 k1 `6 E1 p// crect.bottom -= 31;
/ @# ~9 M$ x( V' s3 }% {// SetWndRect( crect, TRUE ); ?; ~, ?( G% B' I" ]
}*/
( o* j m- \) M" _ |1 w#endif // __S_9_ADD0 d. x' l3 M! k+ R; Q$ H
: i4 a2 J7 n3 _/ H // °?àìá? à§?êà?·? 3a?à°? ??±a: p4 e7 A0 V- I t9 [+ @. k5 X* C# V
CRect rectRoot = m_pWndRoot->GetLayoutRect();9 F9 C% d# _2 x8 j
CRect rectWindow = GetWindowRect();) |0 _7 U0 D! L; d. V; _
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );6 C% S# d! M5 N
Move( point );
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现在,您可以生成以下的NPC:
. {* G9 k1 z6 U: N* hDarkon
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代码:
d) b( H8 b( a- @; T/ UMaDa_LodeLightSaintmorning
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h% i; f& i& w" M* hCode:
* z5 m2 Y$ { K2 w" w Y- fMaSa_LodeLightFlaris
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Code:
& ^1 d$ V& P( Z) Y- C8 @MaFl_LodeLight2 P) y" z) T& {8 V+ L" L0 x# |
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<-- You just have to add
% v/ p! k; F u- R# J! E+ zCode:
: }- R! e- V+ @$ d9 EAddMenu( MMI_MARKING );5 f: b! d; ?5 L9 h
to an NPC! ) C7 l* j: N5 I X' f: k0 L
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