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这仅仅是一个片断的教程,所以我不会解释非常多。
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0 v9 f" _6 F9 C! h/ G' AWndField.cpp在CWndRevival类:
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代码:2 h6 H! Y" [( c6 v
void CWndRevival::OnInitialUpdate() + D& j O8 d# x S, l; W# `
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
1 y- h2 `( a: T0 w3 ^- X2 y1 I m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );$ ^8 k4 ], j2 ~ q. t6 F
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );- e! J8 n4 M6 l% j
#if __VER >= 9 // __S_9_ADD$ ^5 b8 _+ Z2 q# G& f/ e. a
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );9 v& {) Y! n/ A
#endif // __S_9_ADD
! A5 e+ `1 e8 r; Y5 X m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" R l4 C6 x. g4 B& [6 E m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; L. C4 F0 t% p& `4 `
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );% S& C/ s5 j2 @' {! g
#if __VER >= 9 // __S_9_ADD2 ]8 I" p5 N- P) Y- H: d T y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
" ~' E$ A9 |( j4 ~#endif // __S_9_ADD0 Q; A+ j# T/ n$ ]' K( g
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#ifdef __JEFF_11_4
6 P% p, l, ?* D1 M4 n BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 ?8 i( O$ ~& n$ Q( X ~6 A/ r#endif // __JEFF_11_4& R. z% J0 z3 g M# B7 A7 t8 p) b
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
0 A% U, h. ` o#ifdef __JEFF_11_4& U* b+ g4 }1 v& k& a& g- [" D
|| bArena
4 ~, N* |% z# e# s; t: e#endif // __JEFF_11_4$ s4 j; J6 o$ x
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );" A* t9 L0 Z2 h9 I1 L
8 w6 S* n& x3 t0 ?% ^1 y CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );( n. b% K5 M, n; ]& y3 R
1 V& ~! w# h; u: r" V% ^ if(pWndWebBox)& v O) l5 A/ G
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
% T$ K, ]6 B4 d: z CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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7 `- t O! {/ g; } if( pWndHelperWebBox )( x6 @- }9 K' G' H& x7 F( p- O
pWndHelperWebBox->Destroy();
0 H0 y" J% o$ z: o* N# n#else // __NEW_WEB_BOX$ p8 V. y7 [3 u7 P Q2 {
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );+ t# `; Z% C0 L( E6 E
" }5 U2 U9 n- k9 R1 D+ a if(pWndWebBox2)) ^* ^2 I" a' E5 d
pWndWebBox2->Destroy();
; d) {( g+ x Q" g, _#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );% `, Q* a' d- `3 G/ x& a- m
& ]4 h9 w6 w+ P#if __VER >= 9 // __S_9_ADD& d( R% |, d: z; `1 Z
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% J- e) z0 d. K3 T9 k6 Q( U) x
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);. Y+ V' N) h- w9 c4 V& ~4 g
m_pRevival->SetWndRect( LodeLightRect, TRUE );
* K* F3 R) v8 Y8 d& Q/ D m_pShop->SetWndRect( RevivalRect, TRUE );
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8 o5 \! n" a W m_pLodeLight->EnableWindow( FALSE );
. G' @/ g! P9 T k* p/ P //m_pLodeLight->SetVisible( FALSE ); " o& E" X" {* i$ _
8 V& @9 k* T0 M// crect = m_pLodeStar->GetWindowRect(TRUE);2 B2 V8 b$ v( q
// crect.top += 2;, W+ a& t0 c2 A5 z4 ^) l
// crect.bottom += 2;
/ S" y. q$ [9 \% m1 j- t' R// m_pLodeStar->SetWndRect( crect, TRUE );
9 o8 x# `7 h7 V/ e5 i- {// crect = m_pRevival->GetWindowRect(TRUE);) K: v4 A. T* t- t; J9 B, t1 C
// crect.top += 8;
% ~- I0 l" D1 _// crect.bottom += 8;$ f1 f/ B. v2 O' H0 X5 @
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();/ h. p1 Q( E1 D7 B/ M4 _
// crect.bottom -= 31;2 N% [6 I! Y3 y6 t' W' x
// SetWndRect( crect, TRUE );+ O, q, Z6 T9 ?# P7 ?( [
}*/
: x5 A% q& x7 |% u$ E, T0 Y: T#endif // __S_9_ADD
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( E$ ~- p0 c; t) z/ \4 s // °?àìá? à§?êà?·? 3a?à°? ??±a
9 I- j/ [& ]8 X/ M C* u* l CRect rectRoot = m_pWndRoot->GetLayoutRect();9 t3 {. e3 y0 l: }0 k/ `& V
CRect rectWindow = GetWindowRect();4 y2 N: L% D' Y& p! ?0 C0 ^3 l/ }
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
a, R+ |0 H4 T, \ Move( point );: h- n1 A! H0 k, I+ v, ~
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: h4 W6 Y6 e+ u6 B" o# q* Q/ u现在,您可以生成以下的NPC:
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3 Y' V `3 }" d# T代码:( a5 C* G+ o1 p! |0 Z" Q
MaDa_LodeLightSaintmorning
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5 x9 R& A' d' x; m0 k% Y! qCode:
2 ~9 S6 I% G* s, AMaSa_LodeLightFlaris
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* T7 ~% ~: ^$ B F+ ?, }5 sCode:
9 W; R. f8 S$ hMaFl_LodeLight
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- @: U0 S# V! M<-- You just have to add
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& c, V" ~' {9 b7 ]* ]6 N" q) ~1 ?AddMenu( MMI_MARKING );
9 c1 l; t' C) fto an NPC! " A' s% w6 {2 F9 t9 a6 K2 w" W
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