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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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9 }8 ^5 T- K4 X代码:# B( B" ^5 o9 ?8 L; [* ^; K5 R8 E
void CWndRevival::OnInitialUpdate() ) H( h. H4 u; e }2 F
{ + {# _: O( g b: \; U; t* m" K. W7 W
CWndNeuz::OnInitialUpdate(); 5 q- V$ M# ~4 S( C1 X$ A8 ?$ g
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
0 V. y9 | R) ^) x m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
; B# a4 w. A7 f7 E7 Y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
\/ }" S3 \5 ^+ q8 A# b2 H" k#if __VER >= 9 // __S_9_ADD, W4 Y2 \+ {" e G
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
" |# a+ V" l$ h3 w2 t. O#endif // __S_9_ADD
- E; }: D( t x m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
+ X) x; i* F A; ~ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
! h3 n* u; Y; f6 L3 K* `) o m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
" g6 z# {2 s" F#if __VER >= 9 // __S_9_ADD8 R: m7 o5 ~- M& j* h# K3 U, B- U
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );' H. M, A$ J$ ]8 b8 X1 I, c
#endif // __S_9_ADD1 \- B3 B& ^# J+ d" x. C
( d6 y3 e0 d" S: L* I2 C0 H3 O#ifdef __JEFF_11_4
; g4 y4 T# O0 d0 ~9 d BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); Q4 z9 ?" `' L x% w( o
#endif // __JEFF_11_4
! X6 }* V/ o5 q& G# ?/ m( j if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )1 ]$ R+ U7 N( h0 R- C
#ifdef __JEFF_11_4
( `+ M8 p& y' r || bArena
: |" _. j& b+ A) [4 U. ~! P; X7 s3 v#endif // __JEFF_11_4; [! n% }8 ~2 v1 @2 x
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m_pRevival->EnableWindow( FALSE );
! r" |0 ]1 ?9 ^: s/ S else
) a9 Y, e- }5 l' ? m_pRevival->EnableWindow( TRUE );6 q2 j3 w3 o; i, n( {
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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pWndWebBox->Destroy();
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5 y( O: Y6 m! h% g0 D3 {5 K#ifdef __NEW_WEB_BOX
+ y) c' a" R" }6 A! Y CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )/ D Y, H0 W8 b. [
pWndHelperWebBox->Destroy();
! n! B3 V. `: f. p" G" K6 T) X( l#else // __NEW_WEB_BOX, \+ G% {3 n* f8 K% c8 C
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
! b5 j# ]6 X7 M3 A- I P pWndWebBox2->Destroy();
4 S; }7 m- w* b/ z* y8 F#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD, d! f4 w7 h2 C8 r
/*if( m_pLodeLight )9 T- h' P: n6 J3 ]
{
" `6 o/ H0 _. N/ I- n9 p" j CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% S0 g& _. _$ s' t e' k( v$ _
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);' H9 w: K( \; a: g3 U$ H
m_pRevival->SetWndRect( LodeLightRect, TRUE );8 f# G) ^5 S0 M( L
m_pShop->SetWndRect( RevivalRect, TRUE );7 Z' Z# c# n n! o$ p
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m_pLodeLight->EnableWindow( FALSE );; I7 \( A) y5 z5 B
//m_pLodeLight->SetVisible( FALSE ); 2 t( O. {, C2 `2 l& _
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// crect = m_pLodeStar->GetWindowRect(TRUE);
0 J, `6 l, n) m1 q5 D) d// crect.top += 2;8 O% H* U) \- x) G1 m
// crect.bottom += 2;
% q6 c$ g8 G. y/ q$ y// m_pLodeStar->SetWndRect( crect, TRUE );6 Q" E3 }- z/ _5 E
// crect = m_pRevival->GetWindowRect(TRUE);: c0 b3 I6 b: N, p* [* }
// crect.top += 8;
! D5 D6 [0 |. _7 ~8 y9 u// crect.bottom += 8;; ` P$ @8 T, z# N
// m_pRevival->SetWndRect( crect, TRUE );9 R) b: j/ ^* `+ J! k E
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// crect = GetWndRect();9 m: o7 I7 W$ L2 {/ I
// crect.bottom -= 31;
& k) N V# o9 q; M. X% Z// SetWndRect( crect, TRUE );0 ~# C j% [/ V- Z6 x4 F. q4 U% j
}*/6 e- r% |( O Z$ B% k4 a5 h4 Q
#endif // __S_9_ADD+ K9 h" w1 S) f5 p$ g# d( b+ d
; F* \$ u* j1 g // °?àìá? à§?êà?·? 3a?à°? ??±a9 z4 `# }8 F. A c" m- A5 n4 ^
CRect rectRoot = m_pWndRoot->GetLayoutRect();
$ r# p; e( U8 p CRect rectWindow = GetWindowRect();! u# }- l! s! ^, ] P: k
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ Z$ U8 w4 Q7 u( i, B
Move( point );6 f; P+ q* f' K
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! \) R9 g! Q! D# W) [: Z" p现在,您可以生成以下的NPC:
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代码:3 }& L3 b! _0 G4 D! ?( y
MaDa_LodeLightSaintmorning* {# |" R4 h. p% }# B0 V5 G( Z1 P
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8 k. L' D4 c% z F! S1 R0 R1 R; c* dMaSa_LodeLightFlaris
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MaFl_LodeLight3 I1 Y# c% S+ }
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<-- You just have to add ! D }% Y! |1 f4 _$ F5 Q
Code:
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to an NPC! " J* |/ b2 l4 d: v# o
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