|
|
这仅仅是一个片断的教程,所以我不会解释非常多。* c# l5 z/ k1 C- ?( L
% U/ D+ b+ Z/ B4 g9 L" l$ f K& c/ v
WndField.cpp在CWndRevival类:
* \6 ?9 T$ L7 f
2 v, I. T/ x' B4 N7 I' ?代码:8 Q P7 P4 G' ~* ?. G( Z
void CWndRevival::OnInitialUpdate() $ @$ p9 O) U3 I, J# x& g
{
. k% T; e) `: K' M% C { CWndNeuz::OnInitialUpdate();
6 o$ b. b5 v9 j/ X- o
# E; @0 B; {) [7 S# ]( i m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
; z, }1 K$ u6 B* e6 d a( J; p m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );, \& M8 Z9 Z) t1 {$ F# q2 t9 @2 U
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
% l. \+ a* @4 M8 s' X% Y3 E#if __VER >= 9 // __S_9_ADD% I2 E) Y7 @# }% [2 g7 G! `
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );' t0 H# b# J4 j1 S3 B
#endif // __S_9_ADD+ G! B9 X- l5 ]4 F- S1 _ c8 Z! B
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );' T2 b0 [: B1 \' V" W# n \- ?$ _
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );* |# o. D7 K5 w
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );8 V& P- l, A2 B9 x4 l7 s
#if __VER >= 9 // __S_9_ADD
! ?+ w% E. X# O! J; k$ ]( `1 g# M& k9 U m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );" V9 P) ]/ A" e. p1 r& @( X
#endif // __S_9_ADD e* t( }4 a( e
0 t5 E) G$ D" D" x2 c+ q$ D" h+ j
#ifdef __JEFF_11_4' \2 u/ K& E6 }6 j R
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 5 Q S. Z) F# S2 ]: X
#endif // __JEFF_11_4' S1 S3 J3 N! S. L$ E& `8 j! f5 }
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
4 h; m# p7 G; d/ y% z#ifdef __JEFF_11_4
- A6 Y; x g: I' ?5 n3 I || bArena T A: q. n. K9 N% b4 E
#endif // __JEFF_11_44 n! Z. j7 L0 N6 e d
)& w( B2 E3 F1 ?! M4 r
m_pRevival->EnableWindow( FALSE );- d* M" `0 W' d; Q8 j/ _' o# d
else) l* U# K \, L+ l: K3 B
m_pRevival->EnableWindow( TRUE );
" J" h* k( b' t( O
" [& c( q+ b! o9 p CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
, @4 M" L9 d$ F4 F; o' J/ J' \5 L5 b3 a6 b+ _' P4 q$ j
if(pWndWebBox)
' `, S$ F- [6 ^- N9 Y1 a0 l0 r pWndWebBox->Destroy();
; ^- Z" ? R% A5 }, P* i7 ^/ i; k
#ifdef __NEW_WEB_BOX
( p4 Q7 X" [0 P+ u( O2 @ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ O5 X- T9 O& w6 T
9 Z+ _: w, z% b; C p if( pWndHelperWebBox )* d* l7 ` L2 S( g t8 J. r
pWndHelperWebBox->Destroy();- P. ]3 u3 N/ n* a; A
#else // __NEW_WEB_BOX; ^) S( |' G1 j/ f
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
( G2 g3 |- |. _& ^0 Q/ O; e6 V9 T8 O1 W3 C/ p
if(pWndWebBox2)
+ z/ z. k6 ?* c& _" N pWndWebBox2->Destroy();
( X8 k z' o8 U K#endif // __NEW_WEB_BOX
$ X" u! }0 c6 z* A) S8 ~7 m% a, p% w: P0 o0 T' x
m_wndTitleBar.SetVisible( FALSE );
8 {8 }0 b4 }& @ R6 w% g3 P, v
& M6 e" \2 l* g: K; J#if __VER >= 9 // __S_9_ADD! {" ]* W5 d+ Z& u( N. X _
/*if( m_pLodeLight )
$ a( j8 y1 u8 c, j4 S' T; ^5 j {
; h# I& q- K- V1 H3 ?$ J5 `2 n$ s CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* a! j. j9 i1 Y( W7 `6 N CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
6 _: ^" D9 f) l; l$ q" Q m_pRevival->SetWndRect( LodeLightRect, TRUE );
1 E+ ?' o- N, F/ I8 Z% ]( `! G m_pShop->SetWndRect( RevivalRect, TRUE );8 o" g: | |/ F5 U6 c
; ` [; R+ r T5 {3 P
m_pLodeLight->EnableWindow( FALSE );
2 X/ c" v, ]! }" s8 L: j //m_pLodeLight->SetVisible( FALSE ); 4 k5 u+ D3 y" o. p% H6 X
5 r7 C# N& {4 N1 T// crect = m_pLodeStar->GetWindowRect(TRUE);
% D( S' w' j2 w// crect.top += 2;9 w! n9 d* q( S8 g; r
// crect.bottom += 2;0 r. g! {, Z+ M k2 ~- d! v
// m_pLodeStar->SetWndRect( crect, TRUE );
3 } Z2 n! ]( d- `. Z// crect = m_pRevival->GetWindowRect(TRUE); R1 y ?" i. C
// crect.top += 8;
, q Y) g6 h( z// crect.bottom += 8;
: X0 K G& |/ i2 q- R, j// m_pRevival->SetWndRect( crect, TRUE );8 C/ I3 n" B( b5 z# k e% o. `
, z: O7 w$ M5 a4 W5 q: r// crect = GetWndRect();
# ^. _; `! P4 z! Q// crect.bottom -= 31;
' {% X4 F; j/ b$ b1 }// SetWndRect( crect, TRUE );
# I/ d" x Y1 V# J }*/# W1 X P1 r9 ?) p* G+ d
#endif // __S_9_ADD
' {: A6 m; f) }. ~% n! N
! P- J' O+ z) }) ~ // °?àìá? à§?êà?·? 3a?à°? ??±a
) p n; B: `0 d2 s) e3 r CRect rectRoot = m_pWndRoot->GetLayoutRect();' h0 [4 S) U0 T8 ?' o/ i j4 O
CRect rectWindow = GetWindowRect();
- [$ I7 B* |; ~! @* |9 T CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 |& y( |5 M" u4 K# K6 s Move( point );% h* g& r5 e# F9 v9 Y: |
}
8 _; B* E2 C4 k2 M7 q: _: `/ i' U! ]+ e$ D) |5 l) j
现在,您可以生成以下的NPC:* e) Y: Z; R/ V
Darkon
+ L& h& N+ c* c# r; `* i& v/ o4 z
% D* l8 `2 |3 p! A: Y) E代码:. {# ]5 }0 J% J. {/ L4 U& G
MaDa_LodeLightSaintmorning
! R- v& Z$ h; M* z+ C" L7 h- ^6 f" I5 @" L/ S6 q, h+ q" O6 L
Code:
* K: E2 [6 u, l/ D6 JMaSa_LodeLightFlaris
& y. O: s/ U9 |/ t Z* Z
5 q& I) e5 \ X+ e3 g& e7 NCode:
6 O" b; j2 @9 t0 |, Y6 KMaFl_LodeLight7 e% ?6 }# v3 v
/ p. {' e! Y/ }- G" d/ h& a! [<-- You just have to add
( e5 a6 F: Y9 v" c) t4 cCode:' V$ h; D, V* O. c
AddMenu( MMI_MARKING );! v1 M) b3 L7 b# z3 x8 \4 L
to an NPC! + h; l* ?+ s- k, f/ P9 v7 u
% o" B% T$ N/ g# i( {5 `* r9 [ `- K8 P1 b0 o0 l) j
|
|