|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
3 t& T$ h0 C# q9 {6 f6 r& S( V1 o. i4 W" }. b
WndField.cpp在CWndRevival类:! e/ u' `/ [( h- a+ C! X& w# g
" S; o7 L* I" D" _) Z
代码:
g) N, p1 D% D- o- Q" Gvoid CWndRevival::OnInitialUpdate() 6 p7 t' G6 o7 M. X6 |" d
{
( i) ] N) r8 H: N: ]4 y$ A! \$ R CWndNeuz::OnInitialUpdate(); ! M% N; M8 O6 f) `
/ D& h9 E4 G S% c; F
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
" F. Y8 @% g3 D m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
% u% H; Z) h, N4 W- S6 e- J m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
- O$ q1 R' r, h6 |#if __VER >= 9 // __S_9_ADD
2 \9 o& }. H% W! e m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
3 F( N" @; ]: r2 h2 f2 t- s#endif // __S_9_ADD
& E" f/ l- l, ` m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
4 j' u+ Y4 `+ Q( a* x m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: C; P( S) ?4 v4 l; D4 Q
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" N6 J) e4 h4 |' o% f* c2 i
#if __VER >= 9 // __S_9_ADD
& v! b/ L$ K3 M c; e9 G m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 u& F; ]7 t |/ W! _
#endif // __S_9_ADD7 _5 X% Z8 R6 N; C
1 b# i I8 y* e& h# w- r; H) {7 }
#ifdef __JEFF_11_41 s: `- C* x% t7 B/ v T1 l
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); % u# C, J. b8 L
#endif // __JEFF_11_4
& U# p1 W- A" Z9 G3 S, q2 n, H& ^: g if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )1 s8 a7 i* U4 A2 V7 |& a
#ifdef __JEFF_11_4
7 ]+ C7 G( F% b5 s7 h4 s || bArena
; Q* Q2 X( }, E' d#endif // __JEFF_11_4
9 x: Y! @" Y, F+ |, [1 y )
c+ L4 e1 _% i m_pRevival->EnableWindow( FALSE );( W1 B$ \. ^$ A2 n4 U
else
) R' n) l3 [2 G* |5 H3 I, N! J m_pRevival->EnableWindow( TRUE );- B9 m! C9 e5 p/ |' ?( q6 u
+ M, \- U9 R( c6 Z6 q- r/ M. y: N I CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
) j% W# x4 t0 ~+ V& ^: C" k$ r1 _
( X6 d9 K# P5 a- d if(pWndWebBox)! z, K/ J% J7 U
pWndWebBox->Destroy();
+ r5 X$ z, ^7 ]3 l& m8 k
3 O* E6 J0 m& p; ^#ifdef __NEW_WEB_BOX$ P8 f# g; u* x! W3 {6 u$ O
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
9 b( G- {6 T# v$ E+ ^; s, E9 X6 \: Y% w0 k
if( pWndHelperWebBox )5 U% x7 e2 t+ ^5 ^" I6 L6 {1 N
pWndHelperWebBox->Destroy();
1 R" M' `5 ^+ Y: `+ f! J! E# O#else // __NEW_WEB_BOX
3 z9 O' B# ?4 u5 n CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
5 T6 [& k P; n; y
. l& z1 ^2 x# P if(pWndWebBox2)
" P5 G9 h4 r$ g% q( r: G) b pWndWebBox2->Destroy();
2 L; K6 v! f" V% s" W1 W6 j#endif // __NEW_WEB_BOX4 q# m1 b. f; S
9 u8 T4 J2 F% d* s# c* @
m_wndTitleBar.SetVisible( FALSE );& _+ x1 \5 d. P8 _" m0 x
, l7 g& j% l+ ^
#if __VER >= 9 // __S_9_ADD% {* t; i: ?, ~0 R7 y. @ l
/*if( m_pLodeLight )
9 s1 v* n8 }7 F {
% R" F5 y5 R; |9 x3 a1 I9 a7 S* q CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
5 q( ]& G/ ?0 j& L; I1 W CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);, }* @( j5 c' [8 b( g, t0 h
m_pRevival->SetWndRect( LodeLightRect, TRUE );
' p& R3 }+ p8 H/ J. H! w m_pShop->SetWndRect( RevivalRect, TRUE );- B+ Z% ~" B8 c( e( [2 b1 I& ~& f
0 S" J' z$ F: j; I. e m_pLodeLight->EnableWindow( FALSE );
2 I+ Y; P0 ?) g/ ~6 A/ a/ E& \ //m_pLodeLight->SetVisible( FALSE );
# m) V% P% s: g" d/ `3 d7 r6 v! i
4 C2 z( `- G4 i2 P8 j// crect = m_pLodeStar->GetWindowRect(TRUE); E) c& |, y, W3 q$ A, W$ y
// crect.top += 2;
( w# a. \: A- Z; {// crect.bottom += 2;
& Q1 f6 x! ?7 K/ Z9 X// m_pLodeStar->SetWndRect( crect, TRUE );
# g$ N0 Q3 [$ M' X// crect = m_pRevival->GetWindowRect(TRUE);
Z) \ ?9 U4 z' X. |/ x// crect.top += 8;3 u) Y- H% @" ~3 G" S* h
// crect.bottom += 8;! E' v2 T# r9 Q( R r! j. P
// m_pRevival->SetWndRect( crect, TRUE );
% D$ Z1 s1 k! w# e# j
% B- s: i' ]6 F5 I1 x8 I// crect = GetWndRect();
7 ^0 O: F& @; [% u% s// crect.bottom -= 31;
) _3 L6 k7 j, K! ^7 }# z+ n// SetWndRect( crect, TRUE );* f; o# {8 {7 ^2 o$ x4 E
}*/' @$ ^- h& `# o9 Z* z
#endif // __S_9_ADD
- n3 A4 y; d& y$ v% l" {
/ K" b9 z& Y2 `8 I6 B // °?àìá? à§?êà?·? 3a?à°? ??±a" N8 G9 C/ K! K/ n4 t
CRect rectRoot = m_pWndRoot->GetLayoutRect();
. U( o8 ?: p% ~8 M" K CRect rectWindow = GetWindowRect();3 M n1 j2 Z: ]( O& I
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );" K# G2 j4 B. v" x [
Move( point ); K8 l. T U& l! T: k& p
}
! O9 g7 Q. t" K% l3 a. _. i9 R5 g6 W, t4 g2 B* C
现在,您可以生成以下的NPC:" }9 G9 R; d* p( l
Darkon
+ w& F2 ]# |: I5 A' u# H3 k
) g; |5 G# O0 `8 n- x7 U$ }代码:
$ e- S2 `2 Q- WMaDa_LodeLightSaintmorning
9 `) ^) g/ |, E5 p+ z2 n$ _8 ^! g7 n
Code:
( W3 y, `. u4 k3 e$ qMaSa_LodeLightFlaris
, V" w: r* g- }* ]5 L' d5 o2 d: f
Code:# p6 \3 m4 U, N7 P8 {7 q
MaFl_LodeLight
v& ~, x: Y% K% n& M8 V, c. s. B3 ]
, B! ^, ]& Q! m( H' W. y- {<-- You just have to add
9 [& X% n% \. P+ l) E2 h% g- a g* ^Code:
`7 ~$ i4 p2 n7 L1 ?% C2 ?* `AddMenu( MMI_MARKING );
1 X7 A/ s6 Z2 c; H$ X [/ b9 lto an NPC!
: b( |7 d; S2 S1 E: n3 n1 m8 S7 K: H+ l+ A- Q
5 ~) c' a- _% w |
|