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这仅仅是一个片断的教程,所以我不会解释非常多。
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! \$ \% i/ g) mWndField.cpp在CWndRevival类:
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2 k, r, i4 p# s, U; J8 z M6 `$ C代码:$ r) Y/ z8 ?2 w+ G/ m9 n0 H
void CWndRevival::OnInitialUpdate()
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3 u% k- D q: |9 {/ d' Q! X CWndNeuz::OnInitialUpdate();
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. @7 f; W) H& J- B" W m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
2 e0 P. s1 C5 ~* ^ m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
* ^) Q4 H' ?1 B- ?' H1 d4 s& A m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. y V x3 K& R ^3 W#if __VER >= 9 // __S_9_ADD# ^' S1 L# D) T, O- Q H7 b0 e
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
& S. H- V; B6 E& v, p' z X* ?#endif // __S_9_ADD
* k( \1 v- {0 i m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
: A% Q7 I7 q3 o( O) d9 o m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
+ c, R/ ^9 W! I, @ u m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );0 n" y: t) _$ n3 T' s( j4 v
#if __VER >= 9 // __S_9_ADD7 B9 q4 i# Z4 N# a, k
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
( Q6 J$ X+ t, ]; A; W" |: @# p#endif // __S_9_ADD
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#ifdef __JEFF_11_4, ]- N/ P h6 |7 V" |' b
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); % c& i$ C+ a/ `9 p) A
#endif // __JEFF_11_4+ m- ]1 y L' T5 y" T- U' j
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )5 F: y! h+ n! |& R6 D
#ifdef __JEFF_11_44 z9 J: ^- D" |
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#endif // __JEFF_11_4
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! q' s/ I- `' C8 ?3 H2 o8 [ m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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2 O; _4 U% t* t K2 H, M if(pWndWebBox)
F" F& P, X( v8 `( ? pWndWebBox->Destroy();
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7 y9 l' o. y* }5 s, x! ^2 i& @8 e#ifdef __NEW_WEB_BOX
7 ~. \5 s8 S7 p( h8 D CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );9 u$ B2 E |- i" m6 q6 d" o
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if( pWndHelperWebBox )
* o6 F" n j4 r' A8 Z pWndHelperWebBox->Destroy();
' E/ ~, d# c$ K% ]#else // __NEW_WEB_BOX7 w4 `8 u I- J0 Z1 W
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );3 `! z4 F) h+ F3 H& S. s
/ ~. k$ j- E8 V. J if(pWndWebBox2)
1 S( B# Z4 E8 e5 Z/ R5 u/ z% O pWndWebBox2->Destroy();
8 O8 U# |# D0 Z#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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- C" E9 q6 J* q4 \# I#if __VER >= 9 // __S_9_ADD
; v- J( N0 Q J /*if( m_pLodeLight )% A1 v9 s- s- L
{
2 q, P3 ]) B7 z. k4 z CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
6 v A$ }& _2 s- F1 W6 S CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE); B2 w8 Q3 ?5 E, g
m_pRevival->SetWndRect( LodeLightRect, TRUE );$ U0 ?$ R( S3 M3 p( S* E; |. J1 j
m_pShop->SetWndRect( RevivalRect, TRUE );
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; v, Y2 f x1 ~ m_pLodeLight->EnableWindow( FALSE );
9 ]6 N* r0 k# d& @4 n //m_pLodeLight->SetVisible( FALSE ); 5 D' b# R8 L' u( d
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// crect = m_pLodeStar->GetWindowRect(TRUE);
- ^2 m1 s s2 F9 w, t// crect.top += 2;+ d- I, N" L7 M* M: W: p: O$ X
// crect.bottom += 2;
! n, I2 }' {" I, v6 X// m_pLodeStar->SetWndRect( crect, TRUE );- N- H3 k# }% {1 y! e- I
// crect = m_pRevival->GetWindowRect(TRUE);+ G$ \, T8 s2 ?; C. [
// crect.top += 8;+ ^0 E$ q* F0 c5 g# U
// crect.bottom += 8;& l, i7 _8 `* t: K6 E$ K
// m_pRevival->SetWndRect( crect, TRUE );
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. R( G9 d& ]$ R/ ^3 z9 S3 p c// crect = GetWndRect();
3 b( H3 X3 |# x( m; V// crect.bottom -= 31;
$ N, C% N# Y9 k, Y: b) j// SetWndRect( crect, TRUE );( W2 U' P+ M. _. k2 l% f& p
}*/! K- b5 V* G* U7 @
#endif // __S_9_ADD
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- b5 a* m" |4 X // °?àìá? à§?êà?·? 3a?à°? ??±a
) T) e0 J) o# I- M CRect rectRoot = m_pWndRoot->GetLayoutRect();9 Q8 c& K8 P( o7 @& J" p
CRect rectWindow = GetWindowRect();
$ A8 p2 g+ r7 W2 ?5 O+ ~ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );8 D2 X: }& \$ U% V8 b3 \1 p
Move( point );
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6 S( K3 y7 H( S, D* N( o, u, |$ g* V1 I现在,您可以生成以下的NPC:* L; M y* X; G+ M: Q. N
Darkon
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, T1 d' [# ?0 `. Z# F8 Y: m代码:
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Code:, J+ O, `- N0 J/ n7 y: g
MaSa_LodeLightFlaris
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0 T5 C4 g3 W i L$ t2 cCode:
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5 Y$ q& h+ N) z% I3 I# s& Q5 ~<-- You just have to add # @: o1 I/ f$ i3 p- i
Code:, a' d% ]# l$ ]5 U/ n, I" s' n$ `
AddMenu( MMI_MARKING );
6 J; W8 ^* o7 {4 [# q) d' u: ?to an NPC!
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