|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
" G& m9 T8 d' Q- e- ?# M& Z* M+ z3 H2 k" Q5 s( C& x
WndField.cpp在CWndRevival类:, U6 u4 Y- F& J
1 i7 n$ z) C) H$ d: F% u& A代码:. A, W- l0 o' b+ @
void CWndRevival::OnInitialUpdate() - y! S' B4 X# B; X5 g
{ " J+ n S1 i2 c8 D) M
CWndNeuz::OnInitialUpdate(); 4 E" y* ?" N4 T; A( S9 K( X$ t
; c* f0 J, y' g$ ~- Z3 g" r+ z
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
3 _1 T. {. i4 l5 |8 v m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
+ Q! u h& N( f. }. \) h \ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; K) U& [: t; }' A#if __VER >= 9 // __S_9_ADD" c2 r6 E1 S$ z! @$ h: G# t- X4 S
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 v* l9 `; \! ~7 s7 x' `& q) q7 k#endif // __S_9_ADD# {7 a) @3 K3 ]$ o9 R
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
) A/ f8 J7 ]( r m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
8 W& v$ E1 V5 [) y6 l m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
! c0 U1 Y: y! j1 P/ P" m#if __VER >= 9 // __S_9_ADD
+ g* d; o, p) e0 K8 g m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& L. Z4 o9 v" D$ `' h' l; s#endif // __S_9_ADD0 K3 F5 R) M* ?6 m, w
) {: [+ M3 ^- h4 |: f#ifdef __JEFF_11_4
8 @! u7 k' v* L- ?* U. n d BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
* H% m2 c. _% n#endif // __JEFF_11_4% ^- ~( s$ z* ~3 |+ g* f* ]1 B1 v6 y
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% g) F/ l6 f/ f3 a3 N#ifdef __JEFF_11_4
1 t% r5 d" K& E5 m& r( X' {" Q1 z || bArena5 ]" v! t4 o$ B7 ~" v( {$ N$ q
#endif // __JEFF_11_47 C. b9 D& I4 p* X" t* ^
)
% a1 p9 x* k. h7 V0 I; J5 Q m_pRevival->EnableWindow( FALSE );! D$ f) R$ P/ A8 D
else
+ i; v9 C% q& g7 X2 ~ m_pRevival->EnableWindow( TRUE );
6 Q5 d; p0 a1 ~, U/ ]1 g! K0 E
6 H0 J) c- d! J& N- ~) U" J/ w" F CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );+ w: l3 t- p: g! o) p$ B6 K& k6 k
8 o( l; ~* ?% V8 Y if(pWndWebBox)
/ ?8 J4 }7 j( F4 ]" M5 u pWndWebBox->Destroy();
6 |6 t- f' [9 O* ]
( { K4 H6 y1 f) W& P1 q O7 A$ H#ifdef __NEW_WEB_BOX) j* A8 L& m+ X3 N* b$ J4 X& {
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
; b" @; C& N' Z( w1 a" j0 k
! K+ Y2 j& ~7 D' L; t if( pWndHelperWebBox )
* d! P0 O7 \# H. Y6 C! V pWndHelperWebBox->Destroy();% E2 P: m3 }% m/ _
#else // __NEW_WEB_BOX( L. w4 d' @9 A- u* M
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
" [4 y6 V& q/ t* x2 I0 t0 P8 b
+ \4 i: E2 ~; e4 |* r% d if(pWndWebBox2)) P" k2 d! Y/ j) C
pWndWebBox2->Destroy();
" \, J; q7 Q4 F& e$ ^+ [1 J* N#endif // __NEW_WEB_BOX
4 E! ~( k! v1 D3 n( R2 S9 L
, f& R1 j% J7 A' Q m_wndTitleBar.SetVisible( FALSE );0 X7 A8 y5 G/ m9 j
, w% R: j( [$ E" P% x& N* m$ X' y
#if __VER >= 9 // __S_9_ADD
) y4 ]4 w# c2 ?6 \ /*if( m_pLodeLight ), k9 ]: _, E: v K
{' }7 W# M9 C( S R l! E
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 E4 `1 C8 H) j3 }
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 `1 T6 y, [) v' q `. w
m_pRevival->SetWndRect( LodeLightRect, TRUE );5 X% {1 v- M i9 V6 }
m_pShop->SetWndRect( RevivalRect, TRUE );0 ^/ o$ `! S: q0 \- \& B
2 o2 t2 T: p7 N6 y
m_pLodeLight->EnableWindow( FALSE );
0 T$ e! b: h% o8 T/ }0 n$ r //m_pLodeLight->SetVisible( FALSE ); " m) y7 r4 g L
. L A4 j6 |4 A8 a
// crect = m_pLodeStar->GetWindowRect(TRUE);0 ]6 A5 y. h s. x+ u7 V
// crect.top += 2;9 G) n8 \5 L |: T, t) t" V
// crect.bottom += 2;
' t x/ P0 r" c// m_pLodeStar->SetWndRect( crect, TRUE );' z$ A" I6 u6 M- v. K! B
// crect = m_pRevival->GetWindowRect(TRUE);
4 h2 e+ q8 X: V# {// crect.top += 8;
( v: ]6 ^0 i' W/ V// crect.bottom += 8;
' Y! m2 W' X9 W- d# E// m_pRevival->SetWndRect( crect, TRUE );( Q- y! L* ^ L( k. ~8 V
! f' j3 {" J- C; H* l# ~ G
// crect = GetWndRect();
% n6 ^' X/ i: J" C* u4 Z* U# U8 o" f// crect.bottom -= 31;
1 A0 N$ ~1 z" R# v( }; }// SetWndRect( crect, TRUE );
& L5 K, Q' w7 Z+ Z. D }*/
8 K d+ Y$ \8 j+ R#endif // __S_9_ADD' d7 k0 S/ k: \4 ]
7 _0 `& ^& a# `9 Z+ Y
// °?àìá? à§?êà?·? 3a?à°? ??±a2 f, F5 m4 h+ A% S, f' J. N% | _
CRect rectRoot = m_pWndRoot->GetLayoutRect();
5 N( h N7 I& ` CRect rectWindow = GetWindowRect();
9 y. L+ z1 O; Z; d1 E CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );3 |: v1 ~) X# A# O6 U8 u
Move( point );* v D9 {$ `% ^' V/ G% K- s4 X
}& \3 k+ \- b8 M2 T+ H
* y* g8 ?" k/ @0 d0 {& ~. p, h# A现在,您可以生成以下的NPC:2 i" z0 y3 A. E( G
Darkon0 x0 M% h: T1 ~1 U- k
: R% S8 E( n# N( D8 V9 S- \9 N
代码:
/ w" f! J! i2 r* xMaDa_LodeLightSaintmorning
: ~8 o3 y1 ~& a& t3 Y
$ E1 l# O0 s* w. {Code:) y) ~) V- q: D4 e
MaSa_LodeLightFlaris! i% O" B+ F, C* s
7 }1 T1 \1 q0 v+ r( ~9 {
Code:9 {' J: z/ G1 ~, L F- ~
MaFl_LodeLight
+ f+ G# @& u& g, B' o5 Y6 g/ m
) R, f: w! a( k; G/ Y<-- You just have to add
, `- o% B- b: H) ?Code:
$ ]; N8 k5 \% \; `: YAddMenu( MMI_MARKING );" Q! N, z+ j, T, V2 f! F* \
to an NPC!
% k: |1 w2 }# r2 G) o" b$ l+ _- L4 `3 T( A9 `+ \& P1 N/ W: z6 D/ I
0 k% s. j6 g4 z
|
|