|
|
这仅仅是一个片断的教程,所以我不会解释非常多。 i2 ~, d; `) s* c; D( f6 m
/ ^- ~0 f( q) r2 U
WndField.cpp在CWndRevival类:
8 _0 l8 a1 X# \# |4 m" g- K
6 N1 K* }3 j" K; \) e. w/ ^代码:
: z b: P I, J, Vvoid CWndRevival::OnInitialUpdate() ' U7 d) y o" U# h" r4 I
{
; ~, A- P& q) q/ k% E- c0 ?" G CWndNeuz::OnInitialUpdate(); + `- a; _& o: S2 z
- \9 m- A. i: p6 L# q
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
# _$ M, x) d9 B9 _! w m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );* c# W6 q4 f( \, }( q- Z/ f
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );1 n8 _4 Z: \2 D% f& i) h( C
#if __VER >= 9 // __S_9_ADD
' x5 N5 t$ i" }6 I; D5 ` m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );/ r }7 o% h" Z) e% A; q
#endif // __S_9_ADD, B0 y, g( z4 }" q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" w! J3 _, o: g* M. g& S5 \2 r0 R m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
! q- P0 v3 k& Z% ?+ l m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );% Q; T: H" h5 e& Y; q* B
#if __VER >= 9 // __S_9_ADD
. o( F# H8 O9 E, G6 g m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
) T2 w9 A- t) w7 N7 i% v#endif // __S_9_ADD% C. a. A! T5 L/ T l& Y5 f
) T8 x4 p$ _ I" B
#ifdef __JEFF_11_48 H; t0 e! @" b3 d5 q
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); , b' a4 s5 p7 q. u
#endif // __JEFF_11_4; D- A# V: \: D/ h8 C8 o
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
/ D. f5 X) `8 r#ifdef __JEFF_11_4
* g' |, t) R6 j, r% g/ l || bArena
9 K# o1 g2 z) [0 }2 {) x) y3 l& B8 V#endif // __JEFF_11_4
5 s5 ?' B2 B) ~# H )
% q( @8 Y0 w$ U# X- g3 h+ c m_pRevival->EnableWindow( FALSE );
7 Y, o' _8 }2 G5 k* V9 i9 ] else
+ ^, F$ C# Q! \ m_pRevival->EnableWindow( TRUE );% k: m# W$ d5 s% k) `8 ^
) Q# Q; W; ]( j" f6 x: m+ B CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
5 q. R9 Y/ ~% ?- x
& ]; l4 O2 N2 n e0 ~, G if(pWndWebBox)
. o0 u* F" ]5 ~& x I% [( N* r pWndWebBox->Destroy();
4 I6 i, O' G( i
* B3 x2 t' R8 H% W% f$ {0 K#ifdef __NEW_WEB_BOX
1 ~7 Z+ [' E1 T; G" m! k CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
2 m: ^! M. E5 V% G8 X O2 L% s6 ?7 n [0 g8 o* f, `$ d( B7 Q
if( pWndHelperWebBox )7 x6 g7 v7 S Y2 [
pWndHelperWebBox->Destroy();6 b. @3 | |$ f' {, R" w* p
#else // __NEW_WEB_BOX
0 k' x3 Y7 V% t3 S* B CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );: v( b/ @0 }$ t7 H( u
3 j5 q$ c; Y" z- u( E- j if(pWndWebBox2)
7 r, a$ n( D l* C+ @ C pWndWebBox2->Destroy();4 F+ o8 Q$ }5 Z8 @+ Y3 C7 g
#endif // __NEW_WEB_BOX3 |$ d N7 [6 W4 s- C- S t3 ^, c
' [" z ]# ~% e6 q- ~5 m9 L m_wndTitleBar.SetVisible( FALSE );
6 G* N) J& h. L P$ P/ E H! D* g6 ~- S) ?0 K8 X" x& }
#if __VER >= 9 // __S_9_ADD) y/ m- ]0 }- |
/*if( m_pLodeLight )
; [# ^ f. _# g# b {5 O0 X& X" X5 z
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
7 a& d; \7 \$ k* D# v5 M1 M2 { CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
) w5 |" J! m" k+ O m_pRevival->SetWndRect( LodeLightRect, TRUE );. A3 w! |; [! \ D9 A. }3 O
m_pShop->SetWndRect( RevivalRect, TRUE );2 n/ e5 O- h; P' y' N& M
1 _" s8 ]4 s) F
m_pLodeLight->EnableWindow( FALSE );
" T' K6 I9 D9 z3 n1 v4 ]7 |% q; p- Q //m_pLodeLight->SetVisible( FALSE );
' o+ K7 ~7 C. ]
( K9 U5 j9 k5 E; B* i; b+ {1 K// crect = m_pLodeStar->GetWindowRect(TRUE);
! ^2 P' Y# }2 {* w// crect.top += 2;
# W, _# T( s. @) |// crect.bottom += 2;1 N+ E9 T* g# T. r( \& M) {/ Z2 [% P
// m_pLodeStar->SetWndRect( crect, TRUE );
6 c) v% W! d4 z) L- ]. E// crect = m_pRevival->GetWindowRect(TRUE);
" B# j$ I7 B5 K$ |// crect.top += 8;
# a4 H7 \! [6 e& V2 B! H// crect.bottom += 8;( ?7 x( g( m! D
// m_pRevival->SetWndRect( crect, TRUE );
2 `: p" j6 V Y2 R3 ~9 |! B% `' ], I, u4 T( d& O) L6 r7 M9 `9 M
// crect = GetWndRect(); ^+ r# X u$ M
// crect.bottom -= 31;
) t! T1 M4 ?" y0 w& d4 ]8 S* e// SetWndRect( crect, TRUE );/ W; z0 i1 k0 |7 \, R8 Q
}*/& {" ]% ]/ P P+ a' x8 N
#endif // __S_9_ADD- Q7 `, h" u, P& r4 p
2 X- J+ D) W* v- c
// °?àìá? à§?êà?·? 3a?à°? ??±a+ i- N. ^( ?/ p" j8 N+ i. P
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, P C! B" q/ @! W. K a. ]2 n CRect rectWindow = GetWindowRect();
) d/ B/ N' H6 ?2 n# X/ z: | CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );* \5 ?( V7 L: k* ^! F' z" y; R
Move( point );7 J1 [2 P1 }( f
}3 V) C0 h) f/ s$ {0 d8 N
. @/ ?5 n$ _8 c0 \1 y
现在,您可以生成以下的NPC:
& |0 x- }8 J( Q( F2 I8 D( EDarkon1 ?! P j2 g6 N5 X$ F" A8 P
) K4 K; [% d% _, h+ @( y
代码:
/ ^8 e4 W' L. q4 J7 mMaDa_LodeLightSaintmorning
% ]9 X9 A, A' X
K1 q7 c$ ?9 n5 f) }& eCode:/ G8 o8 b& P+ t" s% ]' ]8 P0 D
MaSa_LodeLightFlaris" s" s' J& V! w3 X% B q" `
- o' p: T: ^7 F( P6 q# k. G) ]Code:
- H- x/ R# U* V+ I' D2 U& J; ^7 u+ lMaFl_LodeLight$ y+ ]+ G( a- ^$ u0 V
- J! j9 {% v2 [- k
<-- You just have to add 3 ~2 x% D5 n* d9 }2 A
Code:& ?3 @' v' X5 J/ [
AddMenu( MMI_MARKING );3 X& ?- C' {, e+ ^) ], W
to an NPC!
& n/ z8 v' V* U" q7 M! O- i$ v; @5 ~$ b
V: T' Y# o, g# f$ W
9 Q: J1 I3 j/ D' M1 ^; p |
|