|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
) }, Y& @) ]! Z3 z
6 y2 _3 C3 }3 }8 dWndField.cpp在CWndRevival类:0 f5 j) U f) v x
8 n6 M7 a4 R6 f! H
代码:
( I( X0 S' g, W7 F+ Y Nvoid CWndRevival::OnInitialUpdate() N9 l/ ?! h- b: j5 u
{
& o2 O: |# _% \ CWndNeuz::OnInitialUpdate(); 0 O! {, S$ Z4 c
5 o0 y$ D: D& R; A9 o
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( N. v: b$ b. u3 v0 ` m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );. r1 d+ w, i$ a. y! g- @: t
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );8 P k7 N; U2 q, ^
#if __VER >= 9 // __S_9_ADD
V9 E# h1 O' T" ?% v7 l, ]) W6 x m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );& W1 }* n- Y$ o! V* o/ {! ?
#endif // __S_9_ADD% m# N5 {4 J Q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
$ @# _" ^8 @" S) I* |2 h" H m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
- j: r- Y; Y/ M$ P m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* a" E+ i5 g7 e6 G( ^#if __VER >= 9 // __S_9_ADD
5 e( G9 ]. v' K9 j m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );! y; Z* E- h' k7 ^5 @( h+ Q$ h
#endif // __S_9_ADD$ {' K& q* l, r3 ~/ G) R4 ^
& f1 I0 ~+ L! z
#ifdef __JEFF_11_4( K$ Q& j! u1 {) M( z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
$ }1 i% g9 B# h; s- x5 \0 j" E4 }#endif // __JEFF_11_4
' J0 |! D" R" ^- _$ | if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )% M* V) f2 l1 v8 y/ ~! T
#ifdef __JEFF_11_4
* h, `6 r. o" `5 G || bArena) l1 C, p2 Z! _ w; }+ g. x
#endif // __JEFF_11_4! i5 A, B; j9 {# a* O
)& t) n6 s' n0 C6 O6 h# x* y8 M
m_pRevival->EnableWindow( FALSE );, d X! S# I; v9 r
else0 h: x5 |' U. N* E. B
m_pRevival->EnableWindow( TRUE );
/ f$ e0 `) `. z( ^* x
z& n/ H" \6 P7 f- j6 T CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );8 u; A. C: ^& y7 ~ ~
+ c: H2 ]0 M2 T# d# {
if(pWndWebBox)$ X/ r* d/ A. c! p! z" U0 f
pWndWebBox->Destroy(); x0 f; x' n/ S. G2 N; h9 I/ y B- J
2 H! |% [5 [ P9 c, u; ^ _#ifdef __NEW_WEB_BOX
& H' ?& ~+ f6 S' |* }3 ^ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
& A1 J o/ Z# {
. E% r8 t6 `$ q- x5 b& |0 x! ^) d if( pWndHelperWebBox )% Q4 {& l, E8 g" d2 C
pWndHelperWebBox->Destroy();
, h& R, x/ k; a4 \#else // __NEW_WEB_BOX0 b# E7 K2 f& W; U
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); G! j! j& x8 r; T
. m) F: i1 g5 a. b4 j _8 I5 o' v8 Y
if(pWndWebBox2)3 X4 A% @( m6 S5 C
pWndWebBox2->Destroy(); E* {+ t B0 i2 h
#endif // __NEW_WEB_BOX
o) t# `3 L' t9 D5 s- U% X, y. m' q" ^( ]" _5 l
m_wndTitleBar.SetVisible( FALSE ); Q& j ~& q, Y+ u# a% T
& `/ ?* M& k! W: s! l9 B+ {#if __VER >= 9 // __S_9_ADD" F* e+ `9 P- o6 b
/*if( m_pLodeLight )
" ]9 j. U3 o: k/ I {
0 J# Y# F. }6 h- Z6 n9 M CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);3 M$ I7 d' W: T. \( H
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);# b: a: z9 b. n' [9 `" K
m_pRevival->SetWndRect( LodeLightRect, TRUE );, N) ]5 Y9 U/ i3 V( ?: H' H# v
m_pShop->SetWndRect( RevivalRect, TRUE );4 u5 ?% C. N+ Y/ q! W, b& g
- w/ h! [/ g$ a- V
m_pLodeLight->EnableWindow( FALSE );& Q3 U5 k% W5 ~! {0 u
//m_pLodeLight->SetVisible( FALSE );
5 T8 U2 C9 m6 f/ ]# r
! P4 Y% a" m4 H// crect = m_pLodeStar->GetWindowRect(TRUE);! s, y0 m, B, @0 e: F* R
// crect.top += 2;& C6 S+ z0 x- l5 O9 G: t- J
// crect.bottom += 2;
5 l9 k. \; B3 {1 Z// m_pLodeStar->SetWndRect( crect, TRUE );
( R7 y" S+ P; @( c# M, `" d// crect = m_pRevival->GetWindowRect(TRUE);
9 T: g1 t5 h# f. e7 V, ]// crect.top += 8;
# U( C* o, Z1 J0 w6 s5 a; Q// crect.bottom += 8;
5 g& {7 {" k3 F p! T// m_pRevival->SetWndRect( crect, TRUE );
p+ d8 N/ ^ r% O; M/ U1 s: o7 S5 ?5 `; u, x
// crect = GetWndRect();3 N- X! g( q" I7 B$ {$ u
// crect.bottom -= 31;8 D1 Z1 E( o% P
// SetWndRect( crect, TRUE );7 s. L; h/ _0 @" u* e9 T' Y
}*/
$ c# E- o C% J#endif // __S_9_ADD
5 x- c' J- M3 N6 J: E
( w! X0 C3 ]4 _2 f, B // °?àìá? à§?êà?·? 3a?à°? ??±a |; ]& U. _, E& @. u! ?- L( n) I, r2 {
CRect rectRoot = m_pWndRoot->GetLayoutRect();8 Y0 W. b# ^& A
CRect rectWindow = GetWindowRect();3 e5 I- X2 x# v! N2 O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
! G! D) ?3 O9 }! B Move( point );
7 ^/ z; j0 w# ^5 n7 K& |8 ]7 K}
- e; p- g" U* O4 F
# M$ [- {5 f# ]) H$ u3 [; B现在,您可以生成以下的NPC:
/ i( d$ h2 A& n# T4 I8 ]Darkon
# i2 a! T% x" m/ J' Q
$ X- K( x$ L# E# g% Z' k代码:. P z& ]" S5 Z3 F; c7 c: J8 b8 n/ x
MaDa_LodeLightSaintmorning
3 F4 h- O( B4 A7 D0 l/ [$ a0 \/ A9 l4 O
Code:
4 g! `6 V1 A6 O2 ?MaSa_LodeLightFlaris6 ^) d8 y* W( _0 l i: q( Y6 P
8 X) L" I0 B( w @Code:) F8 Y# b1 J1 W N' F- U/ j V, W
MaFl_LodeLight7 o# \+ V" k2 p. ^( d% v
& E& W7 [/ |" q8 t, x$ X& t! e<-- You just have to add
) }8 L* J- H* u; ^6 yCode:
) H! s6 i. m; T6 R# m+ wAddMenu( MMI_MARKING );! v/ A" p; W% O5 ^3 _% ]3 z' P
to an NPC!
' |/ W% r0 T$ O" r4 w9 z8 p0 S# e( ?- ^& U- I
2 f% D3 {! l0 @7 C: N* \1 O: Z |
|