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这仅仅是一个片断的教程,所以我不会解释非常多。) O3 x1 Y5 v3 p2 D! O
& v* w6 }# P/ Z/ M; \3 GWndField.cpp在CWndRevival类:% y4 j J, H/ n
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代码:0 p9 w! a- Q7 x6 `! P! [
void CWndRevival::OnInitialUpdate()
* l8 ?( z- D5 Q" _- T0 \{
0 _% x, L' L* M2 p% O CWndNeuz::OnInitialUpdate(); : z% I2 U) X7 z/ ]" x4 A+ x
! d9 z; l+ G2 X2 b `5 u* T m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
! x3 @' p" \( X4 }8 `* ] m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
8 e! d* `5 J9 S) m1 Y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 B9 n E9 w9 V' v- ?#if __VER >= 9 // __S_9_ADD) F+ H' e4 N5 m- {% x9 ]; F
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
, i, b9 S) W% A3 E#endif // __S_9_ADD
) E/ l# x& e7 ] m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );5 V) D% U7 q) @' d5 z6 u
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );9 `/ d v1 o3 e6 v0 s7 R8 s% x
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 |- h4 N' A4 \#if __VER >= 9 // __S_9_ADD9 O# I/ O) m* A4 j4 Y N8 @
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 `- F: p* h3 K) M U$ g
#endif // __S_9_ADD. {: C6 B, {. @% ~ Z8 ^5 R; s
/ p" F9 y( z; f4 O" v' ^4 z#ifdef __JEFF_11_4: o7 `. G% `$ {/ F: A
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& _0 p2 f# \3 B#endif // __JEFF_11_44 X; j" ~8 n3 M9 \9 X$ h+ r; ?' I- n
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )4 D+ k# M, J" r5 V
#ifdef __JEFF_11_4/ Y/ K, K' q L8 Y& N) w
|| bArena+ r, ~4 ?/ E* z5 E
#endif // __JEFF_11_40 ^% ~1 E7 D d( N$ J4 y/ V
)
5 e5 j! v& m* f- y8 s3 Z# L+ a+ c m_pRevival->EnableWindow( FALSE );
O. E, i* G- b% q& I/ s& B else
8 C9 N) \+ v/ i( [3 \. h. F. s$ ?5 A$ e m_pRevival->EnableWindow( TRUE );
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- Y* l/ }! q/ A" P# U CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );$ `/ F" ^1 _% V0 @( C" A
l8 {5 j2 {; J+ u/ D if(pWndWebBox)
3 p4 n ~2 z' O% W9 h- h pWndWebBox->Destroy();
& H! y- @8 q$ o6 Z& ^
% t; p1 J& Y/ J( g6 u#ifdef __NEW_WEB_BOX1 q9 ^! i: a5 [4 S4 \+ T5 I
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );( P! \; _. a! Y; w; B6 P7 ]4 D
0 o1 ~. W+ S" y5 d0 O4 {) N6 [9 Q if( pWndHelperWebBox )' W0 \- _) w( m+ j" _" y* A3 n9 N0 u- a
pWndHelperWebBox->Destroy();6 S0 D+ r9 G2 z9 w0 }6 v, N
#else // __NEW_WEB_BOX
, _: } F( g4 F/ x. C CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );6 \! T' \# Z! Q- I1 |( s* u
6 ~- S( d; o& l/ d9 y0 _; s% t8 x if(pWndWebBox2); j+ o, ?! E( u- P
pWndWebBox2->Destroy();
: r z1 |+ R; Z1 G# F1 ^1 K#endif // __NEW_WEB_BOX' J6 D) {, x3 ~ a( X! A
% P! q. T( A- Q, I% T7 E
m_wndTitleBar.SetVisible( FALSE );" d, P; a1 j* ]0 n& V- I7 w
- b# j) \0 O$ a! i#if __VER >= 9 // __S_9_ADD% T1 h8 o' t( k
/*if( m_pLodeLight )
" T7 Y$ t% m1 J8 Z( j( Z* N2 v; I+ O6 D {4 b3 {: w2 T+ i) O
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. _( b4 z U1 q$ S
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
$ X4 O2 g7 R( u* I- o# [" ^ m_pRevival->SetWndRect( LodeLightRect, TRUE );" O1 f0 c: s5 @( d1 o# \
m_pShop->SetWndRect( RevivalRect, TRUE );
! P6 G$ ]4 L( {# b7 i* T
' A$ Q0 k# K- R6 @+ r( h m_pLodeLight->EnableWindow( FALSE );
& W9 v! w! k- i M2 X# } //m_pLodeLight->SetVisible( FALSE ); 7 x# @& j- _$ o& v8 o2 V
+ b$ ? ^3 |' j/ Q3 ]9 y+ P// crect = m_pLodeStar->GetWindowRect(TRUE);, `' f6 D |; r3 A* L9 ]
// crect.top += 2;. c5 ?( R( w' i
// crect.bottom += 2;
3 T8 S S( z6 H' l/ E" {// m_pLodeStar->SetWndRect( crect, TRUE );
: {4 \" G. Z' Y. n* k8 p// crect = m_pRevival->GetWindowRect(TRUE);$ X/ U1 `8 f6 Q$ J0 i6 U! O$ G9 p/ |' P
// crect.top += 8;' q! O, O# W5 Z: v: M) X' N, K- X1 X
// crect.bottom += 8;+ Y0 |0 g* T3 [+ @8 t! y
// m_pRevival->SetWndRect( crect, TRUE );: g2 m7 V0 `% O4 _7 y
6 e9 }4 D- p5 X1 f: j7 \ K7 e. h
// crect = GetWndRect();
9 G/ K0 T8 E$ y+ e5 i% w; v4 T9 s3 B// crect.bottom -= 31;
: Q, q8 z+ F$ D- Q( @# s// SetWndRect( crect, TRUE );" E3 A1 n* X; v& g! f$ B
}*/& M6 @+ }0 r" L6 U& }3 X/ w. b
#endif // __S_9_ADD' \+ ?- O5 H% b
% b9 B. K0 M& L: [% i0 v // °?àìá? à§?êà?·? 3a?à°? ??±a
5 F- M; R: ^6 F8 n CRect rectRoot = m_pWndRoot->GetLayoutRect();
! O$ U/ n9 t) a CRect rectWindow = GetWindowRect();/ ]( B( [- {8 O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );- J" s1 l& y- U: ^
Move( point );& R, \' i/ g1 r% N& }' X; l* Q
}7 L. H) j* B9 c4 h* i) V7 m: O
' `, P7 T8 g1 L2 S; g6 w- l现在,您可以生成以下的NPC:
: K. w3 V# o5 F& ?7 P) @8 Y) {: CDarkon+ S8 [0 l1 w% `3 r! `/ ?# [
3 U5 I6 A4 I, p& Z
代码:$ n4 @- s$ f3 E+ w8 i2 h
MaDa_LodeLightSaintmorning4 T; `, P# \1 }$ G7 {1 M0 r
3 \; f0 x' N# |6 ECode:) y+ d1 f9 F- T$ }
MaSa_LodeLightFlaris2 W/ V9 `' {& a4 }+ ]
4 v8 i2 a8 H& ?Code:
( W' X" j. S& `( A# u% e% |+ CMaFl_LodeLight
1 x8 f) H$ ~; T, T5 ?+ E0 e. b0 c7 d& r, }4 Z, i# G
<-- You just have to add
- D J0 ]" m1 bCode:8 a. |0 U4 b: }3 m) z
AddMenu( MMI_MARKING );
( b& S# ?8 U$ lto an NPC! 9 q2 R& Z5 ]' e4 d0 d: c$ K6 [
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