|
|
这仅仅是一个片断的教程,所以我不会解释非常多。$ h. K% ] G9 W4 t. t# b; d0 o
' W8 ^1 N8 ?! O) N0 U$ A
WndField.cpp在CWndRevival类:
3 F! Z# G& d! W) i7 {8 v
/ l( V9 i6 \6 A! e1 N- ~1 K/ C. {代码:4 ^7 x! y6 C6 B) F5 C1 L
void CWndRevival::OnInitialUpdate()
5 J! _; c3 S7 O2 c6 e' G{
% I: V" Q' `' C$ F) Z- v; v( @% T CWndNeuz::OnInitialUpdate();
& D( M$ V) M! h, U
2 U5 g) [+ d& }5 W3 v m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
4 U. x0 h2 U' C% q9 K7 W) f5 y; L9 E m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
# k$ I8 K3 p3 F m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. ^8 G. u' N5 ]$ z8 Q7 E) T#if __VER >= 9 // __S_9_ADD; \5 ^' u/ K3 o) @ B
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );7 p: f4 h+ D1 u/ ~6 T1 l
#endif // __S_9_ADD
1 b: `* C- C+ M m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );7 {' \* O* S4 ^
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
|. ? H, q1 ^( A- O m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );0 x4 N% T3 {' T+ r9 A- R1 P
#if __VER >= 9 // __S_9_ADD
+ S* k- m& ]0 u4 r' ?( ^/ v) b, ~ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 c- e) n/ `3 B: {/ p' k" j#endif // __S_9_ADD Y% E _4 [/ b8 Z' E8 C
% |: P8 Y) ~* B3 V; i [
#ifdef __JEFF_11_48 H, n. Z5 v3 L4 z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
7 ]2 e) ?; u, l2 f# o#endif // __JEFF_11_4
! m2 l8 \1 z" X if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
; B9 ~0 m4 T+ V, R/ O#ifdef __JEFF_11_4 ?1 W* a9 _! X% e; f& }
|| bArena( u) n9 A9 w" N3 c1 L
#endif // __JEFF_11_4
* o3 y7 @; n: m4 z )9 m8 V2 I; x* |# R3 z9 p. T0 y
m_pRevival->EnableWindow( FALSE );( P2 @! K- n2 S$ B: M5 T; P8 G
else0 w; H3 G/ {" [& O" _
m_pRevival->EnableWindow( TRUE );
% H! n( B: `' _+ Q/ o
; q z; U2 b1 x f CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
& k1 b5 b" `2 z, _' v0 k4 H
5 A6 T3 ^0 T: w$ P2 h if(pWndWebBox)2 [' }( D, Z* c& m! f- M S+ H3 I
pWndWebBox->Destroy();
. C/ `1 |) l9 B; f" E0 D6 P4 S) n$ Z8 y* P! j
#ifdef __NEW_WEB_BOX' f; M' [# A( d$ x. W0 [
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
, \ D4 S8 {7 u- D% o2 P0 a1 `/ D& w2 }6 y" Z& G s+ C+ B% X
if( pWndHelperWebBox )7 D! U4 f# i2 h* g2 @7 ~ p8 k
pWndHelperWebBox->Destroy();+ C. V W8 P3 t7 X o
#else // __NEW_WEB_BOX
2 \: x+ j9 j3 K8 l CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
! ~% {9 v3 [$ I" ], H) g9 B$ Y8 R
if(pWndWebBox2)# u, G) v7 o7 p4 J; T+ p
pWndWebBox2->Destroy();
( y! M g- ~3 L2 i6 B#endif // __NEW_WEB_BOX
% H/ }) B3 Y4 X0 C/ e
5 O7 W+ ~% E+ c1 u- C m_wndTitleBar.SetVisible( FALSE );" g ^; n0 T) `' s8 ^0 k4 Q! ^, V
. Q( c5 G$ B2 q8 O# U
#if __VER >= 9 // __S_9_ADD U, Z( Q# `$ p4 R, c! |4 G
/*if( m_pLodeLight )8 m& |% d/ [& b
{3 o {4 \6 ?4 D5 a
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 k7 G9 n5 v& [8 E* F; l CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
, N5 P/ O1 x# \; d+ i! d; j: |; _ m_pRevival->SetWndRect( LodeLightRect, TRUE );
8 d) D) u1 `! P) s: X5 J m_pShop->SetWndRect( RevivalRect, TRUE );
) k7 Q5 d+ q7 M4 d2 K- `0 Y1 [# Z, L6 V$ a
m_pLodeLight->EnableWindow( FALSE );; K% F) c8 H! a8 k+ g) m- ?
//m_pLodeLight->SetVisible( FALSE );
! V. t8 G: s" q; z6 C* P& }3 u4 A. {' |1 _! C" q! Q
// crect = m_pLodeStar->GetWindowRect(TRUE);
# h' b; C1 y$ y// crect.top += 2;; X: a( h9 r7 A
// crect.bottom += 2;
. M8 C" P' X7 L- j; c// m_pLodeStar->SetWndRect( crect, TRUE );
9 h" U8 t- m+ v: S% t// crect = m_pRevival->GetWindowRect(TRUE);
, c$ F5 f, @+ r( ?1 n4 [9 P// crect.top += 8;5 P. D# q0 @2 ]- W6 J
// crect.bottom += 8;
" t9 h9 L3 P& y6 U. Z/ H// m_pRevival->SetWndRect( crect, TRUE );
) j, ], a3 {( x- u. s$ l' X/ h- D. u. l3 l( F, e* P$ e4 e; Y+ J
// crect = GetWndRect();. Y( Q2 L+ _' Q; v) y
// crect.bottom -= 31;
8 Z2 B3 V2 n4 W( a: Q' r7 S// SetWndRect( crect, TRUE );
/ M7 ^' [; Z5 R: @7 E) x }*/( |: ~ i7 N6 _# j( @, E
#endif // __S_9_ADD6 A' i) z* e; w8 J
; O/ u( S! b, [; ` // °?àìá? à§?êà?·? 3a?à°? ??±a
1 {1 ?$ |7 v) G0 E- P CRect rectRoot = m_pWndRoot->GetLayoutRect();
6 |- u. p7 s9 J6 x1 D/ | CRect rectWindow = GetWindowRect();/ d Y! R4 z+ C3 S; L
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
; U1 j, R6 ^* V1 F Move( point );9 Q1 U/ @& |' @
}
$ K# ]6 J" v N) _$ U* u' t
( u: x8 [/ O. @ s2 o/ k现在,您可以生成以下的NPC:
* `1 t g: P3 DDarkon, l) b5 Z7 v, Z3 Q9 z
% ?7 }% M9 r$ ]1 H代码:. }2 @/ |, c$ Q( \, c- i) L
MaDa_LodeLightSaintmorning, a0 Q; Q6 d4 x+ t
8 p9 [4 h4 Z# X, {% e" l1 cCode:
% \: E( K" j/ gMaSa_LodeLightFlaris
4 I# W$ A6 _0 |$ a( j7 L1 ]* i- H2 x$ ]7 d; U) @) C
Code:
7 K. p* ^* }7 d5 e7 jMaFl_LodeLight
2 n7 j Y4 D; {; T8 B/ T" }" t' T
<-- You just have to add 9 x; {& h' s( B7 X1 ^7 l
Code:
! A) k9 z! z' a/ `5 uAddMenu( MMI_MARKING );
/ y3 v( F8 @( z1 j5 @to an NPC!
; x/ ]- V/ {# j1 a/ }, q5 ~* j9 f$ K, z; h8 s+ r* |% y
1 V8 J' S6 E K' @. L3 t: S& v
|
|