|
|
这仅仅是一个片断的教程,所以我不会解释非常多。3 Q1 [- o" ~4 ]* e, t8 r
$ f4 c" u5 ^, `' f# {# }) [
WndField.cpp在CWndRevival类:
0 M1 K& [6 ?% H l# B
0 T* W' q4 O. u$ N. x代码:
/ M) j& e2 W5 M" a* m0 Lvoid CWndRevival::OnInitialUpdate() 3 Q" {( I8 @: P5 c5 B0 ~$ E
{
# X7 U9 ~( Q7 F0 P4 c CWndNeuz::OnInitialUpdate(); ; \: |9 |& K" @, c: q/ S
0 u* B) x' ^$ q/ F
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );; R& j5 Z0 J, g$ C
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );1 M1 [6 q* C- ?0 J' l
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 k6 E- l* z" `+ z9 e; N
#if __VER >= 9 // __S_9_ADD
! _2 w# n1 L* I; F# C m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
8 f& w7 p9 H' M3 o1 L#endif // __S_9_ADD
/ U. I* {6 H+ x1 H6 ] m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );" h: r5 g- C0 i
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
2 z1 |6 H+ k5 E m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
, b9 `: H: T& x* D- T#if __VER >= 9 // __S_9_ADD" l# N# A! K2 s8 d/ p$ {) H
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* i ~. G7 T+ y; a' f#endif // __S_9_ADD' o8 g, }. E% \0 U+ h2 w* ?3 y5 m
, d, f- U9 f$ Z# J0 ]% Y3 @1 ~ r
#ifdef __JEFF_11_4/ R2 \2 x1 I4 }0 Y
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); . }: g- V/ z7 @) s% }8 e0 M4 f1 M
#endif // __JEFF_11_4 p; G# e5 }, L" s! i" }% o
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, o+ F [/ R* g5 [' `#ifdef __JEFF_11_4
/ U2 F% d$ `) d, M2 T/ g || bArena6 ^2 x; X9 W& L: I
#endif // __JEFF_11_4
" B+ I1 C8 ^8 n; G& [) Y )+ n3 r) C7 a+ P& D A
m_pRevival->EnableWindow( FALSE );- L4 z/ _7 F( m; B; [/ N; K. @
else
3 T0 ~6 F/ [- ~ m_pRevival->EnableWindow( TRUE );
! R! b7 C( D( L9 t
9 Z" @1 r5 X4 }/ P1 M1 c0 j& Z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
' p( ~7 B: r' o$ W7 m. ^4 {6 [, _9 m9 O+ |2 e+ b' \
if(pWndWebBox)
. E6 Y5 S3 V# |% D pWndWebBox->Destroy();
2 X0 k5 D& q* P6 N* ?' T6 Z0 t/ J# ~, r/ h5 _
#ifdef __NEW_WEB_BOX' z6 n+ D3 j, t5 ?! K) q% B8 r
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );! W+ a9 B, w- j+ Q, P3 F3 z7 T
4 U4 J/ z& W2 I4 l, V M& [
if( pWndHelperWebBox )
8 X& g+ w6 V; `# W pWndHelperWebBox->Destroy();8 K* |6 \3 ?7 D7 M9 o5 y2 H3 Y' M
#else // __NEW_WEB_BOX. r& Q7 s' J. r5 E1 w5 g3 `
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
$ a3 [" `+ z/ B) Z$ `% p8 [: }; w& ?
+ Y5 m n+ N' k& U% W- X if(pWndWebBox2)8 Z- q+ X# Q, Q' o- k! T( F* t
pWndWebBox2->Destroy();
( b9 Y( |; ?% I: B2 z#endif // __NEW_WEB_BOX
8 O+ F6 ^5 B u& X) N9 J* F8 Y7 x; q- ?4 o3 Z; P
m_wndTitleBar.SetVisible( FALSE );
6 z% E; b) M. ~( Y* u$ n) R% J5 E: `3 j6 _
#if __VER >= 9 // __S_9_ADD7 C& _8 g/ _+ J, @3 T
/*if( m_pLodeLight )' e4 T. ]9 R7 y; x/ Q4 ?1 v
{7 A$ \0 @7 x+ B. N8 F! q
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
' b9 S. y0 F. I. z9 L! { CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
3 ]8 r: r# k; Z. o, F m_pRevival->SetWndRect( LodeLightRect, TRUE );" h0 T- \; @) J; g
m_pShop->SetWndRect( RevivalRect, TRUE );1 I9 ^, {+ }2 m, S' J5 h
% ~! ]7 s( h% ? m_pLodeLight->EnableWindow( FALSE );
) ^9 B' ^# ?, \6 }3 F$ N2 ~) @ //m_pLodeLight->SetVisible( FALSE ); 5 O' ~) i* f1 ]) |9 z! X) H
1 N3 }* t9 G' r' }& \6 M0 B/ n& W
// crect = m_pLodeStar->GetWindowRect(TRUE);% R+ k$ C+ u/ n6 a
// crect.top += 2;
( O0 V( u& c: N( _- i0 g' R// crect.bottom += 2;) g5 O0 J. o( ]4 y! G* c9 k U
// m_pLodeStar->SetWndRect( crect, TRUE );
# R7 R4 h9 i/ k! `9 b* q// crect = m_pRevival->GetWindowRect(TRUE);
; d8 O) j( [* e1 S// crect.top += 8;0 R6 o' r' x i9 L& U
// crect.bottom += 8;' `. V5 l7 r( L! x$ ]
// m_pRevival->SetWndRect( crect, TRUE );
: F4 i5 V2 B: Z" n# u4 e& k$ a1 {$ Y/ R4 X5 C
// crect = GetWndRect();
+ }# P* W2 I' F// crect.bottom -= 31;' A0 Q, c& a0 n3 J& e E8 v! o4 u
// SetWndRect( crect, TRUE );* _ H/ C+ I9 w8 p" T; P/ J8 u( L
}*/
! }9 s' i+ g4 a#endif // __S_9_ADD
8 k1 a( g l% D0 t- x
2 r5 c- q8 i0 s/ U // °?àìá? à§?êà?·? 3a?à°? ??±a
; b5 q1 g& X6 d7 i( R; O7 v9 R CRect rectRoot = m_pWndRoot->GetLayoutRect();
% E0 C3 e! F8 l% y, ^ CRect rectWindow = GetWindowRect();( _ i; S( X6 _6 {9 ]
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ z: `* J8 A: u2 b
Move( point );0 a& Q S, h0 s' Y
}
; Z* x* Y. e4 [5 v* s; D7 D: c. V3 g% S
现在,您可以生成以下的NPC:
8 e4 M: ]1 Q: x3 _% DDarkon$ C+ w- X8 I8 i3 t- q
! C2 W. E$ Q1 L8 z
代码:. _0 S3 P3 d# G! l# M. j; n
MaDa_LodeLightSaintmorning
' J4 `( k3 |9 x1 @) q1 j) \' O9 c: G9 s1 K- C
Code:
4 I* U; Z% K$ l0 m9 L. x" nMaSa_LodeLightFlaris% l" g; B6 F- c! \* k1 f. P- e. g/ J) u
9 V4 [- F- w+ GCode:/ n O- \' ]$ V$ x. m
MaFl_LodeLight: R8 u% H# z! c
x, E% O& S3 n9 E/ t<-- You just have to add 9 x# y7 [# K6 y" K3 b( y
Code: K Q$ {4 H1 \
AddMenu( MMI_MARKING );" _) }2 Y8 }( z& Y! X' Z) @
to an NPC! 1 i6 Q- j. i0 T D! A! q( \
* a/ X( x7 G _0 B; r
7 z4 ~0 n+ j2 f/ @2 k- w& n |
|