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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
$ x# {( k8 p# \& q. l$ g$ yvoid CWndRevival::OnInitialUpdate() 5 a8 |7 T% R7 L; [, U( p/ I
{
, o' x4 c* s) ]6 U6 p4 |, ] CWndNeuz::OnInitialUpdate(); 8 o; }: U. f n8 h( H; j1 T
0 f# H) W. {- W7 n m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
/ k: S6 x5 r7 T+ ? m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
8 ?* i& |7 x/ J8 \" Z4 g m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 }1 j4 P# P/ v0 B9 s#if __VER >= 9 // __S_9_ADD
3 C3 v" Z5 d1 B7 O( m) ^2 O m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );3 X7 @: ^/ g4 ]- V3 S J: q
#endif // __S_9_ADD
" P4 \& q: [$ W# z m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
5 k0 F5 Y9 o, U+ j: t6 m m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
& [! |. L, F7 b% o m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
) f" B# V! f0 Y3 X% G4 D4 ~+ H#if __VER >= 9 // __S_9_ADD
/ M" M: H Y n4 r) z' K/ P: A m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
( ]1 {" a4 e/ A7 e0 m' j#endif // __S_9_ADD5 U3 }# h, T. z: c/ p. A
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#ifdef __JEFF_11_4' M" g+ l4 ^/ D# L, `/ E4 Y9 @, ?
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); a+ a' C) M: S9 Z' G
#endif // __JEFF_11_4
9 ?* G9 K. z; v3 L if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
& z+ h' a& ?7 S3 B5 a#ifdef __JEFF_11_4" g- u7 M& Z0 j- g
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#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );7 }+ O. H2 A) P/ M
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );/ f6 ?% T- s/ T2 ]: ?% o4 s$ s
, b- E6 P) X, X- K$ Z if(pWndWebBox)" y. g& s8 ^: y @' K4 d) Y
pWndWebBox->Destroy();
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! a" G9 m# l; p1 p. Q8 y# l I#ifdef __NEW_WEB_BOX
* C# T& i$ I! k* n5 c# _ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )$ D/ n( t7 P; E8 T! J
pWndHelperWebBox->Destroy();
- c5 s, [, i+ M#else // __NEW_WEB_BOX6 ~2 _- g& b4 K$ y& s9 |( b) W
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );9 Q3 l4 y# R K+ @
9 |) I* `! v* w" I% W, R) @ if(pWndWebBox2)+ [8 T m9 J% ` i1 u
pWndWebBox2->Destroy(); V, M, y2 H; J# n5 S
#endif // __NEW_WEB_BOX
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0 @1 `9 }! B: R" G m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD7 o- P; D( y; M
/*if( m_pLodeLight )& Z+ u* L( |9 m- t0 U5 _( O8 `
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);6 S2 {# G' D* U8 z$ y' e
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);5 \* O4 U) Z( P) ]/ v! i- O- I) c
m_pRevival->SetWndRect( LodeLightRect, TRUE );
4 e# w0 X& l& W/ j2 }) w D m_pShop->SetWndRect( RevivalRect, TRUE );0 J4 b% j* _: m# M
3 J. \0 l" [+ X% k) O8 s m_pLodeLight->EnableWindow( FALSE );- H; D9 T6 ~% u- z
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);7 X- o' ]3 W/ d/ G$ n/ k% n3 G. ?/ K
// crect.top += 2;/ w' O$ P9 W) N) R
// crect.bottom += 2;
I* g9 s9 Q+ ?- ~, w/ b- t// m_pLodeStar->SetWndRect( crect, TRUE );
# U7 X% v9 o7 `# i. f// crect = m_pRevival->GetWindowRect(TRUE);
6 t; F( o2 _9 ]// crect.top += 8;7 W- W g" a; T2 C( j$ X4 p
// crect.bottom += 8;3 C; h5 {3 h4 s" {8 H; B
// m_pRevival->SetWndRect( crect, TRUE );9 V# H7 {; w8 c- n, E
, t# e+ j% n @1 w// crect = GetWndRect();
4 V: q$ l6 S# Y7 S8 c// crect.bottom -= 31;& R( D8 ]9 O& {0 }
// SetWndRect( crect, TRUE );' Q/ u) ~5 G$ E# Q9 @
}*/ K. j9 S2 C& G* c
#endif // __S_9_ADD
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7 |# Z& ? C9 Z; R8 b% x- i8 B // °?àìá? à§?êà?·? 3a?à°? ??±a/ g6 D2 c2 y" w
CRect rectRoot = m_pWndRoot->GetLayoutRect();
' y8 [# F& U& U/ J CRect rectWindow = GetWindowRect();6 o/ q! J+ F8 w* V, @: h% @
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );+ U, a5 D) ]+ f2 v. J
Move( point );% Z& V0 C) `0 w% n' c
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现在,您可以生成以下的NPC: q; o9 [ ^7 \6 c: v3 l7 O
Darkon
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6 S+ |5 ~. z+ ?代码:% M* L: k& C1 Q' L' i+ i" b4 @# t
MaDa_LodeLightSaintmorning- X1 W, H& K! C2 X, I( k2 P. ~) M
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Code:7 P; Y5 C% A5 ~) ^
MaSa_LodeLightFlaris
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MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );- l8 \9 ?9 D# r& E0 q0 t
to an NPC!
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