|
|
这仅仅是一个片断的教程,所以我不会解释非常多。. q8 x/ o1 Q8 h. ^8 d
0 y L2 M5 `; s+ m$ }" E
WndField.cpp在CWndRevival类:
- t. X) p5 K( M% k/ \/ g: ^$ P& g' k: n1 R4 @
代码:3 |! v$ S2 e [, W$ t: m" I
void CWndRevival::OnInitialUpdate()
/ v J" V* M" K; r{ 3 ?, ]6 X o) u& U$ F; x' X& n# F: E
CWndNeuz::OnInitialUpdate(); ' z2 k* ^- `( ]
5 ~8 O7 k# `( r8 J* u m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
) o7 i" L4 ?, I) N: Z7 v m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
) f$ I9 B' o( l/ t/ R m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
$ I8 X1 s( S: E8 y2 k; t4 m#if __VER >= 9 // __S_9_ADD
3 e& c/ l0 }" m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 K" _# L% p+ E( e* V#endif // __S_9_ADD; z1 r! h- x8 e& \) j: c6 h
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );# Y& \4 @2 y0 f7 D
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );5 u+ w& ]. P3 H( |
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
' g3 p+ a" D' F0 d2 A2 [#if __VER >= 9 // __S_9_ADD
8 I3 s: `9 u& G. w5 _' _; ]6 S5 n( V m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
9 a7 \: Y, ]: q#endif // __S_9_ADD2 {* ~* r% s% K2 S) g
4 M) W9 ?! \# z) y" U* j#ifdef __JEFF_11_4( K! B9 T( l" W' r- t7 a+ q# Z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 2 c2 R( U# a. }! v* Z
#endif // __JEFF_11_4: I# ^ }' b" a- e7 w; Q
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )2 t: K" s+ @& I0 J3 _- w
#ifdef __JEFF_11_4
; ]: }$ [1 @2 F( s1 L) y1 k7 S || bArena
2 S; ?) d& k5 }# {#endif // __JEFF_11_4; Q# F3 d; F) X: G
)
) ?( z; L& s( N* ]. f* o m_pRevival->EnableWindow( FALSE );
o2 A0 l" u6 j9 u else, s- x( k, O ^! ?+ O
m_pRevival->EnableWindow( TRUE );
4 t! Y6 M& _# s4 f7 v
8 q! p! ?" |4 M4 F# g. n1 Z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
{7 I" z3 x# t+ b [7 b9 u- B8 J" h- } r
if(pWndWebBox)
9 M- W! u9 v! V pWndWebBox->Destroy();
$ `# J! ^2 r0 ]! T' r
+ ^$ F s" x' d& y#ifdef __NEW_WEB_BOX
6 L* Z" q' n( r8 [ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );5 Z4 ?$ c6 k/ `* w2 k* m/ H% W6 F7 s
. y8 c. C7 {3 B& @, _
if( pWndHelperWebBox )
) U' O1 w7 }- \, j pWndHelperWebBox->Destroy();3 d% H" j: z* y# w# r
#else // __NEW_WEB_BOX. s$ J2 \. n5 W4 C
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );/ G2 S5 Y V' |
& O0 I n% \" e# W if(pWndWebBox2)
1 T( o( G) U, I) h/ V+ m* `: j& G* J pWndWebBox2->Destroy();, G0 s7 L; `* k. k
#endif // __NEW_WEB_BOX
- f R6 [" W; H: T0 r
( l3 Z) f$ p% b6 L/ ? m_wndTitleBar.SetVisible( FALSE );' W, Z6 i: M0 C. J
+ M! }5 ~% S6 K% r: q; ~4 v#if __VER >= 9 // __S_9_ADD
( [0 W' i7 A# s- R; f /*if( m_pLodeLight )
) l f0 u" q5 _2 }2 h! y" K5 X {: u. k* m0 r$ Y7 |
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);0 N# f! ~+ _ o3 [
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);( ?( |9 t) Q, a1 }8 g8 t
m_pRevival->SetWndRect( LodeLightRect, TRUE );% |% [ c( a. B
m_pShop->SetWndRect( RevivalRect, TRUE );
. \3 o$ E4 I# G+ P2 R6 |
8 o+ @. N5 X+ \; G2 C* Q m_pLodeLight->EnableWindow( FALSE );9 N+ A# A6 i2 }/ F2 {# m4 {
//m_pLodeLight->SetVisible( FALSE ); . b1 D: h' N4 a( H
; G `/ J3 N6 p8 P/ K% K
// crect = m_pLodeStar->GetWindowRect(TRUE);; l- i3 L- T% W C
// crect.top += 2;: C0 o. J* G7 L# Z1 n
// crect.bottom += 2;: R) A9 b& m6 I' ^
// m_pLodeStar->SetWndRect( crect, TRUE );$ H$ H2 B8 h) x$ p
// crect = m_pRevival->GetWindowRect(TRUE);- W; M, e, _1 k- m
// crect.top += 8;( z* J) Z$ y% L4 d# Q5 u# |
// crect.bottom += 8;5 Y8 T8 ?. {% K; L. A
// m_pRevival->SetWndRect( crect, TRUE );3 ~% h" l) K( K! e
9 r% m/ W. e- q
// crect = GetWndRect();( w# ]# {' x6 H9 B% {% ]! a. l
// crect.bottom -= 31;; G. a2 m+ ^ U+ |
// SetWndRect( crect, TRUE );" I& P, E4 I) J& X4 C! h6 e
}*/
; x. x9 v# g$ h! |# N8 n#endif // __S_9_ADD8 p% c$ {: Y# x5 L
4 \. q9 p7 ^; z- e9 p9 G // °?àìá? à§?êà?·? 3a?à°? ??±a
- \3 a# f, ~* }% t CRect rectRoot = m_pWndRoot->GetLayoutRect();
. J7 e* D9 \5 C; ~5 ~ CRect rectWindow = GetWindowRect();2 Y) m2 V: L6 D7 j5 k t
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
* L. p# K3 O @! n" [0 `8 Z5 y Move( point );
4 C, u$ ]4 H) `" x3 v: u}
3 } n3 u" o" Z& j/ {
3 d2 s) M$ x5 B3 c6 u4 x现在,您可以生成以下的NPC:/ g* k# |9 Q( t1 z' ]
Darkon& G3 W- m2 `9 j, V" e: T
3 b9 J p1 N1 n2 h k5 |% Z8 @
代码:
7 i- k2 F" o; _MaDa_LodeLightSaintmorning! W y1 G2 z+ Q) ^3 k
6 v8 p$ B- P; ?6 A9 A4 V7 O6 j" e- TCode:# n, J( l6 b$ Y& U2 O+ K. n0 P3 ~* A
MaSa_LodeLightFlaris
6 ^' B$ F5 u3 l9 X
! C( W- _, g7 Y0 a8 zCode:
1 y' V9 N0 S: T4 g" lMaFl_LodeLight( K+ G, _, r7 B
5 r+ y- N3 b Z) @4 m; U9 W<-- You just have to add + y6 K, ~1 M4 K' [
Code:9 J- p* o+ z' R) d* c! w+ r/ h
AddMenu( MMI_MARKING );
) A% l) A- m$ k* nto an NPC!
) l# g! b1 x* F; j* W5 H. m$ L: }& q9 b# I
; p6 ^7 o& I! { |
|