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这仅仅是一个片断的教程,所以我不会解释非常多。
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( ^6 P/ d. D! i, S. n3 }WndField.cpp在CWndRevival类:
# K8 E6 e% v, Q2 _4 B2 U" T' n( @9 o) p9 A9 X
代码:
' q! e* `$ G) h; I. [# D4 X7 tvoid CWndRevival::OnInitialUpdate() & Q2 }5 V7 t" H7 Q% ^; x
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CWndNeuz::OnInitialUpdate(); + @ h6 \9 L: \% ^6 H4 x
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );0 o# h+ y4 o6 n8 {! b+ s
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );7 X: {; T _8 Z* }' ?4 w4 ]! `
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );& F5 l0 N* v/ b8 x' p) i% W3 R- Y4 z6 E
#if __VER >= 9 // __S_9_ADD5 D" ^* N( ~" Y& b* y3 { G
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );4 ~5 t7 I7 s, {& @
#endif // __S_9_ADD6 w9 W5 }% I. K! C- Q! J
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );6 y/ T: W- V L8 @1 S: m' y0 H
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );5 H# w, k/ j) {# W& e U
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
' k- L. S/ O3 E- Z1 F5 H5 K. v#if __VER >= 9 // __S_9_ADD
1 ^! Y1 T, x: p) a7 n- b, y# W" \ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );9 a3 _$ Z0 @; ^2 p+ H
#endif // __S_9_ADD0 q9 L# |5 |# N" V4 W' _
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#ifdef __JEFF_11_4' j4 A. i" W. [) \. @$ r
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
, s9 ]+ P: K& ^2 W' }* s$ P#endif // __JEFF_11_4
9 z" R+ \* J/ n& ~* f if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )2 X1 ^1 F7 v3 O2 L# }
#ifdef __JEFF_11_4% }$ [5 C T/ p
|| bArena0 g, ?1 d3 J; Z d6 V% T
#endif // __JEFF_11_41 u' m2 V# B' i6 x. k, o
)
) ]. f7 M7 _5 c, ]/ M$ H m_pRevival->EnableWindow( FALSE );7 B- R$ P5 W7 L0 l2 y; J/ K
else
$ C1 c+ @4 L! ?; ^ m_pRevival->EnableWindow( TRUE );
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+ F7 l. M! L! m( l' c/ A: Q0 {! X6 c CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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& O1 s( h5 f! y+ x* Z( Y, s if(pWndWebBox)2 W6 l) }* T) N# t3 C0 L
pWndWebBox->Destroy();7 l8 v! N+ ^& t8 A/ F% W2 H
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#ifdef __NEW_WEB_BOX
" `! [, l* V8 I& w CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
4 d; N$ {2 C0 X' b pWndHelperWebBox->Destroy();! n% `7 M& y* x4 h
#else // __NEW_WEB_BOX6 M! O X0 L8 L" s" J j) b
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );$ c, P1 X4 V/ b
) {3 Q2 A- w8 j0 ~ if(pWndWebBox2); w9 J( I2 c: z, p q, c- t
pWndWebBox2->Destroy();
2 y" c& W- I6 U- G: ^9 T# n#endif // __NEW_WEB_BOX! A- X& {8 b7 b
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m_wndTitleBar.SetVisible( FALSE );
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. f" [) i9 s" g2 s7 _2 F/ [% N#if __VER >= 9 // __S_9_ADD
/ Q6 q1 m! @% ?% s1 F /*if( m_pLodeLight )0 s$ H2 `! F0 R* t3 w# {/ }) x% z
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
) N1 a2 |4 y7 L0 W# t0 s+ A CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
# ?# |3 K/ p& _. b m_pRevival->SetWndRect( LodeLightRect, TRUE );/ P4 M- {' s; y7 x. j- S2 M
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
/ ]- Y, `4 g4 c9 |. { //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
) i- t& P5 a0 \- Z// crect.top += 2;
0 N$ M4 X- V4 `% |/ K5 j( T/ ^/ d// crect.bottom += 2;0 i& w: |! W) |+ V1 A
// m_pLodeStar->SetWndRect( crect, TRUE );5 {' _' Z2 p* U5 @3 f' t* _
// crect = m_pRevival->GetWindowRect(TRUE);
2 e' `8 {* K1 Z4 k// crect.top += 8;* g; ^1 }6 R" X" A& E- d! ], ]
// crect.bottom += 8;
; |6 |% t9 {% a1 _: q; `// m_pRevival->SetWndRect( crect, TRUE );! T3 N" [( Y2 Y# E; E- D8 S& o
: H6 f$ C: p. _+ [// crect = GetWndRect();* o5 s7 w d, S% g! k! s0 B' \
// crect.bottom -= 31;, A; F: @8 n" V! a2 V, G8 e) }3 D
// SetWndRect( crect, TRUE );
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) w+ h- m, l! g1 A#endif // __S_9_ADD
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e2 O5 z- k! ^; U ]( n0 Z! T$ [ // °?àìá? à§?êà?·? 3a?à°? ??±a5 i3 M6 h& X {7 a( p& B
CRect rectRoot = m_pWndRoot->GetLayoutRect();
& k% g1 Q; _$ @; W5 s1 h) g7 {& u CRect rectWindow = GetWindowRect();* B! l. J/ m5 m% |' b
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
9 R* x. a7 ]' Y" w# t! \- J/ e Move( point );7 ^# e/ _$ q- J+ B- U% X8 U3 d
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- M( m1 n; @" K7 o3 D* d% f( x现在,您可以生成以下的NPC:* q4 D, s1 T3 [1 ^# e9 N
Darkon
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, L( ~. J# Q9 b. D; w# ?& s代码: S2 W) m& j7 c B
MaDa_LodeLightSaintmorning- ~& D/ N! A( F' ?
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Code:
! u3 r9 @" V6 H! e9 UMaSa_LodeLightFlaris
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4 C, A, p4 O5 S# P; pCode:
3 z. m- b5 |0 [7 O/ OMaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
% A+ y; `$ |0 b+ B' j3 ]$ g: Tto an NPC! ! O6 a. U( \: W |$ q% s. d
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