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这仅仅是一个片断的教程,所以我不会解释非常多。# O, b, j" o, T/ i# v ?- `1 D* }
9 P" ]( O$ D5 Q2 f) h* ]WndField.cpp在CWndRevival类:
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代码:% b) f. H! L, q/ T2 W6 c: H, M
void CWndRevival::OnInitialUpdate() 7 |. m6 M5 B' o( ~2 h- d$ n
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CWndNeuz::OnInitialUpdate();
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' q& {" I5 h7 S m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
/ g2 {& M' i( s m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
( G% t' ^+ q) k0 f m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );' ^* U1 e$ p& b% K
#if __VER >= 9 // __S_9_ADD
1 `3 e, y' u/ @ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );: y4 L/ x" h0 u& k# [" T: u
#endif // __S_9_ADD% F. f7 c3 K" z ~! Y
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
; U& @( j! o' c: s: C' q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );% ?% W. {5 g: y& {
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 l4 A9 M0 ~ }- v' M$ T) Q& Y#if __VER >= 9 // __S_9_ADD
5 Z7 l" m2 O0 @. P6 s/ \/ ? m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* M4 _7 I% k0 ^" I5 r2 O$ ]#endif // __S_9_ADD' u5 q$ r4 @, D3 r
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#ifdef __JEFF_11_4
# ]8 n' v9 W) ?" I BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); , `4 F) H- Q) K |4 w% b R9 e) q$ Z
#endif // __JEFF_11_4
9 d, o1 m! ?( t2 O! }. r! m if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )# o, X2 X. N1 M
#ifdef __JEFF_11_4' ?+ B/ ~* b& I4 _9 u
|| bArena7 S" E8 V% `* r' X( r: D& C F) E
#endif // __JEFF_11_46 }; d, p% a7 d) I
)
+ f+ ?6 n! F" ~# ^8 _/ ` m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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; `* {8 q R6 G CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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* o, b0 q# `% {. M if(pWndWebBox)
( ?9 g3 x* v, X: [' ]7 ^ pWndWebBox->Destroy();6 u. J! j, L# p! \
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#ifdef __NEW_WEB_BOX
+ m, A8 T# N- o( ]" _* A CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ E3 E" b) Z/ G+ n' y9 b Q7 `: J
! F0 R! u" t3 `, e6 o4 M if( pWndHelperWebBox )
6 d. K4 r! g4 X! i pWndHelperWebBox->Destroy();: m8 i; E7 C" K+ f1 l# P" m! m
#else // __NEW_WEB_BOX6 i8 Z: X! m X* g5 X
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );( a4 \/ @& ]5 l7 I
% f/ {' C4 q2 r1 C0 u if(pWndWebBox2)2 G0 X& a& z/ ]8 X6 v0 g
pWndWebBox2->Destroy();
1 M- S' z* f) G6 t) ?. d1 j#endif // __NEW_WEB_BOX& I C0 z( i! G3 `, U# R
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m_wndTitleBar.SetVisible( FALSE );
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3 K5 t2 S( ? B#if __VER >= 9 // __S_9_ADD \+ m, K5 X) _; l7 A1 _. q% x
/*if( m_pLodeLight )9 A, z! x& S4 |& I6 ~; w
{
# O" ?0 T# F/ ^( P5 S: v CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( w+ T: o* G! H CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);/ M6 o: c' G" E+ S$ L' Y9 I
m_pRevival->SetWndRect( LodeLightRect, TRUE );
: i! B' ?! i! r m_pShop->SetWndRect( RevivalRect, TRUE );( W Q5 _$ j: ^, Z0 Y5 s) n6 ~
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m_pLodeLight->EnableWindow( FALSE );) b v( ?; z. O0 T8 W2 v
//m_pLodeLight->SetVisible( FALSE );
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) w7 D% A8 M3 j/ ^// crect = m_pLodeStar->GetWindowRect(TRUE);3 N$ }, O! v* W8 ~) \4 b
// crect.top += 2;8 O# Y1 k G* y* E& y
// crect.bottom += 2;# M$ A. A6 _0 c7 K9 G2 B
// m_pLodeStar->SetWndRect( crect, TRUE );# ^; c! @/ a7 k6 `
// crect = m_pRevival->GetWindowRect(TRUE);
4 K; Z7 `3 p7 |0 N9 D// crect.top += 8;
0 f( u1 P, y# \$ f9 C+ c: A// crect.bottom += 8;; V) b' a6 c% d& c7 Z2 x$ U: t
// m_pRevival->SetWndRect( crect, TRUE );6 k" k% U( C% ?# `4 F7 E% v
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// crect = GetWndRect();2 b* ?; V% R& e5 h
// crect.bottom -= 31;6 m/ g, s3 [- r: t2 \4 g
// SetWndRect( crect, TRUE );' S) h" n, F! x+ e+ N* C5 T
}*// j. e3 c/ y T1 X
#endif // __S_9_ADD9 `) h' m7 J/ t4 i6 m" O
2 u5 ^$ o$ j; R* q% b0 ~; g7 b // °?àìá? à§?êà?·? 3a?à°? ??±a9 a! `* m5 v" \! U4 N0 Z; K
CRect rectRoot = m_pWndRoot->GetLayoutRect(); T& ^& q* Z% b; ^8 }' s7 r V3 S
CRect rectWindow = GetWindowRect();; m K5 W# w9 Z3 U. h$ s
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ ^! Z* x, B, \8 j3 |. K
Move( point );% ^: H& M' K# I* }: i
}
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现在,您可以生成以下的NPC:
& S# Q. z; V6 o1 ODarkon
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# A2 D$ v9 f- P1 V8 p- ~代码:- @, z4 d" v2 S& l" ]
MaDa_LodeLightSaintmorning- C5 L. D% {! z" C
5 T* _3 F: I" B; z5 `" A# F, {/ q4 OCode:' M0 ^, B# p7 Q% A, z( f4 F1 r
MaSa_LodeLightFlaris1 N$ A$ t6 R2 M/ v9 O
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Code:6 e/ b# ~) r) B. \) w- g; [6 c
MaFl_LodeLight
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<-- You just have to add
, @8 x* ^; U" h0 HCode:
% i: O" I# b. C9 f1 {* NAddMenu( MMI_MARKING );4 m' \, w- B# p8 {( I% w
to an NPC! " N* i, z7 @% W4 I! m
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