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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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5 r4 z; f1 o P代码:! @- @* b% W' D% ]3 W! D( e8 R
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 4 V% K0 o( D/ X" [7 F
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );3 c' C/ Z2 W O$ y; }
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );& v2 g- X# h+ J v B; w+ a8 h0 X
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );& b& I) N W2 I
#if __VER >= 9 // __S_9_ADD: m0 y& s% }( A: a) m
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );) u) R) F7 e _' J; ]6 A' _
#endif // __S_9_ADD
% w; {0 x7 q* h% V% i' d4 q m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
, W0 {, P# g& X$ v2 Y m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: E7 H) c8 F K; [5 P7 N9 J
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );. C1 D9 ~5 j! K$ y8 a7 [
#if __VER >= 9 // __S_9_ADD3 e* Q# Y+ Q* `+ T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 D1 s. ?% o* ^* K4 E: L#endif // __S_9_ADD2 y3 g& N% }' Z7 ^* ^& s
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#ifdef __JEFF_11_4) i0 j6 x% t, Q
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + e+ U" G6 F$ a- c2 X. n
#endif // __JEFF_11_41 u) `( C! i4 n8 c8 I& o
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )5 A; K7 R0 q( K* L
#ifdef __JEFF_11_4" ?1 u8 t1 j! p/ D8 O
|| bArena+ N" G# W/ {6 p
#endif // __JEFF_11_49 }4 ~" L& A* c6 x
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m_pRevival->EnableWindow( FALSE );
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# x% _& P6 T" S# l8 ]! @1 N m_pRevival->EnableWindow( TRUE );
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8 q9 |0 L0 W' U& h# H CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );( v: u2 x* V- P- W. Z
& @3 k! ~6 ?- d! d1 l) }7 t if(pWndWebBox)
/ [# V" A, W, t6 X, y+ X5 {* U' k% u pWndWebBox->Destroy();- m9 M9 `: x- c% n/ D& I( K
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#ifdef __NEW_WEB_BOX
, z, Q4 [ a8 n0 Y/ _ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );, C: }! E- q. Z2 |( M0 p2 O# r0 d
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if( pWndHelperWebBox )- w! j; c5 o* _5 Q3 c
pWndHelperWebBox->Destroy();/ o$ ~6 [7 B; |
#else // __NEW_WEB_BOX9 ]0 X7 e5 O; l5 H! T8 K
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );3 p; k, ]3 N) ]
* {; J" O6 b/ ~ T if(pWndWebBox2)
?# U" D7 P# W! j' h7 F' Q pWndWebBox2->Destroy();6 w5 Y# }: J% a1 i
#endif // __NEW_WEB_BOX
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% a# l8 J8 B/ h# p4 G m_wndTitleBar.SetVisible( FALSE ); H0 Y6 G3 }1 o& d) K, K8 a
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#if __VER >= 9 // __S_9_ADD
5 H/ h: e( T0 {: [ /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
& ?, H& ^9 n N p CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* [# z9 }9 V, H* M1 p9 T: E! m m_pRevival->SetWndRect( LodeLightRect, TRUE );$ c% e8 q6 z' o: @0 l' H, g+ l
m_pShop->SetWndRect( RevivalRect, TRUE );/ i) {6 y2 a ^; V6 l
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m_pLodeLight->EnableWindow( FALSE );# z- J! b5 L) z; b4 R. R/ E; A+ v
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
2 C% R$ T+ |+ Y// crect.top += 2;9 w9 n; Q- o6 B: x/ a- H. L2 F" b
// crect.bottom += 2;
% i, E6 [/ c& u& z, B a2 L E+ W// m_pLodeStar->SetWndRect( crect, TRUE );, A& x. v3 x4 X x: t) f' g
// crect = m_pRevival->GetWindowRect(TRUE);8 o& [* C _2 k! e5 i# K2 Y" b
// crect.top += 8;0 S' Y* [; c x( D
// crect.bottom += 8;, u: {+ z# U4 ?) m7 N( g
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
3 J9 J- T# X% F// crect.bottom -= 31;7 Z# a7 j3 e7 R4 v" g: L, H& B1 y1 d
// SetWndRect( crect, TRUE );
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. m' S }$ S$ J. X! u#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a0 |+ j* @! J* C C1 z5 E
CRect rectRoot = m_pWndRoot->GetLayoutRect();3 H6 G7 n$ K9 W3 C' V1 S* X# \9 f$ B. N. D
CRect rectWindow = GetWindowRect();/ ~4 Q* P( @" m+ Y8 q6 ]* A5 o" v8 f
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
% x* h* E3 F0 w: q3 p3 x# @ Move( point );
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现在,您可以生成以下的NPC:+ e: O8 _6 x* \2 s e8 @5 K
Darkon, C, ^( i- Y2 f. h5 y$ M
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代码:+ J% }' }* F. G8 t. b: ^
MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris
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Code:" B, P. E2 ~5 I3 V
MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
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