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这仅仅是一个片断的教程,所以我不会解释非常多。
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- ?" F, E. e, C- mWndField.cpp在CWndRevival类:, N$ P. s% t9 p) P6 ~
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代码:
1 k* h2 | Q) h/ e, {void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );3 j5 F+ o& i0 q# T% P
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );! P# b6 f' B) X) `
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
1 ?( |& x: r/ B, M# L4 z, F#if __VER >= 9 // __S_9_ADD
9 [( ?* S! b9 P0 K3 e( e e& m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );$ ~ G8 r$ u3 i+ M8 o& w
#endif // __S_9_ADD0 B/ K( U) P1 J
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
( G2 a$ \; d* H# _7 K' V. d m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );! `/ C2 J( S4 `6 y" k
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
$ Y" K* A* q2 y0 t$ `3 X$ I#if __VER >= 9 // __S_9_ADD4 R' s* |! t2 Y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 r/ E! D# p2 U/ B( f#endif // __S_9_ADD( z; c l9 ~7 | b. A; A
% ~( M/ a& k" s8 `#ifdef __JEFF_11_4
7 J, O# F6 L# r5 w* y% N9 ` BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
$ t/ {$ w" E9 O$ U" U* @* x#endif // __JEFF_11_4
7 C! E" \# M/ Y; }; } if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
+ l+ S: k% T+ Q7 V% ~#ifdef __JEFF_11_49 B, { S/ u- r& H g' g% ?
|| bArena
& U5 l: F1 c7 n* z, d#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );( G9 J2 C# k% W, e
else
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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pWndWebBox->Destroy();
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+ E4 X# _0 b0 i+ J#ifdef __NEW_WEB_BOX
$ Q1 X' T9 r% T2 @9 I CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );( f! }+ J0 h# R1 T( N) p6 ~5 o- J
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if( pWndHelperWebBox )
; H# O' B& C8 B# D7 L pWndHelperWebBox->Destroy();9 v: |+ J0 @7 \$ t5 \
#else // __NEW_WEB_BOX2 T( p' G! g* C0 [$ P; i2 f
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );( Q4 H( ?9 C$ n0 ]+ ^. Y3 n5 b
6 }0 a& ^; t f8 P) M5 { if(pWndWebBox2)
6 f: u: L( \# ^$ l) S pWndWebBox2->Destroy();: V% y4 L ~8 o% j. Y
#endif // __NEW_WEB_BOX- d0 \; |( C4 M) C/ m
- ?+ j( s( s* v9 n7 @% S m_wndTitleBar.SetVisible( FALSE );$ y) @5 A! k# [6 h: |; r
5 f4 D( V- L; { ]+ o2 K9 N#if __VER >= 9 // __S_9_ADD
7 M& b, q3 v$ C& f) V /*if( m_pLodeLight )
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, M- ]# \& R/ f$ Q6 X CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);7 y7 t9 q4 K- i4 ^: I j
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
# a$ t1 {9 P0 v' R+ U) L) W m_pRevival->SetWndRect( LodeLightRect, TRUE );7 e; q7 N k5 m! {, e- `# w
m_pShop->SetWndRect( RevivalRect, TRUE );
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# K% @9 M* O) h% T; } m_pLodeLight->EnableWindow( FALSE );
1 u* s- b: w7 T: P! [0 w //m_pLodeLight->SetVisible( FALSE ); o! ~4 `) I4 y# x
) j0 q4 R/ z. n Y7 J0 p& r// crect = m_pLodeStar->GetWindowRect(TRUE);* N3 ]) T$ |/ V& T+ i% a1 j/ J6 }, M
// crect.top += 2;
" a% R6 y2 m3 t2 ]; M, ]/ ]0 o// crect.bottom += 2;0 T& f4 E5 ~ ?, `! a3 O2 g
// m_pLodeStar->SetWndRect( crect, TRUE );
' K3 L4 f' c V, K' I m// crect = m_pRevival->GetWindowRect(TRUE);
) }+ k! r8 Y3 e5 P9 T3 [ ]// crect.top += 8;" e# a, T4 f3 q, k# J% }8 @; D
// crect.bottom += 8;
: Z8 s* {" E7 f+ v% m0 a' j// m_pRevival->SetWndRect( crect, TRUE );" O3 e& B% ?. n1 Z$ c6 ~
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// crect = GetWndRect();
- l9 S$ I4 D' f+ A// crect.bottom -= 31;4 r. o- d7 X* N% w$ [, R# q
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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- c8 R; R8 p( L% Y; { // °?àìá? à§?êà?·? 3a?à°? ??±a7 C+ a; e6 v; _% U6 @
CRect rectRoot = m_pWndRoot->GetLayoutRect();
" o* o2 T/ e& W) }- i' e: P CRect rectWindow = GetWindowRect();7 Y/ Y# B* x: q# ]- W
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );8 Z+ m4 Y$ f7 T- {% R
Move( point ); f& Q7 J1 ` t2 r( {. m5 h$ e
}
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& _/ ^ ^' o: {; X现在,您可以生成以下的NPC:/ `* K8 |: M) B" j$ d1 n
Darkon
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代码:
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Code: A( v. R" R$ `+ V* ~( h
MaSa_LodeLightFlaris8 y$ D/ _. B( V! L7 w
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Code:
$ ^' ]3 ^3 G, A) v% F8 cMaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
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