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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
! l s% c w1 Z3 X* z' ]! Q. ]void CWndRevival::OnInitialUpdate()
. v* f! L; M0 P5 N{
' U, m3 Z) W; z, e6 o CWndNeuz::OnInitialUpdate(); . |% A, p/ r6 h
C. x$ O$ P0 ~% x
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );" r1 p6 Z! T6 `! L! j0 {2 g+ U6 D
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
# M6 |( o7 b, p- t' M m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
! ?% u6 X; p9 ~6 Y I) e3 ]* F, o4 H#if __VER >= 9 // __S_9_ADD
% D7 s5 V* f0 @6 a m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 z6 @" F h7 H( R- i
#endif // __S_9_ADD
* J. D; v5 } }( {, ], _. y( L m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );6 ?: `6 L* U; \
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% x6 T* s$ I9 j7 u+ r. P9 p* m m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );7 ]1 Z/ m2 s* {5 P
#if __VER >= 9 // __S_9_ADD
% n0 ~# I4 \ C9 m- e5 o m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );5 S3 U" x: D2 C7 h k; l
#endif // __S_9_ADD
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/ Q/ U8 b, }5 Q, @& P: r#ifdef __JEFF_11_4
0 B& r* [( x: K BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); - Q" |1 W5 ]) N3 v
#endif // __JEFF_11_4
4 S7 w! g/ P' A5 | if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, I& s' ]9 t2 Q+ v7 }1 }: L) m7 v#ifdef __JEFF_11_4
" T' ]5 m9 ^) g6 H G% L- I. i || bArena
4 j; B0 G' W4 Z% M, i#endif // __JEFF_11_45 q0 j3 ]7 k- _4 h: j+ ]5 k
)
8 B$ W# {5 c: D) n1 d% x% g m_pRevival->EnableWindow( FALSE );
% f* o8 B( q$ p7 e) }/ r else
9 v; r. X4 R8 }3 B- M3 A m_pRevival->EnableWindow( TRUE );! ?, f5 W& p8 x! H& w4 S* ~% @
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );5 {- K8 |2 }# o* U
, R; _: \( S5 j9 A7 ^ if(pWndWebBox)
+ l2 k% I% s( b6 y4 k* n pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
$ ~4 ?6 }1 E/ N( G D. R7 P CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );: u3 ~# Q! v# E" S' c6 L8 j
5 {9 m- J8 M- \0 j+ Y- c" M if( pWndHelperWebBox )* r1 S" W; H% Q) w5 F6 p
pWndHelperWebBox->Destroy();1 F5 O/ ]1 b+ ^
#else // __NEW_WEB_BOX
V/ ~0 \. S, K0 h% y CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );2 S- w2 V3 C$ N" z8 }
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if(pWndWebBox2)% w' g- g# K; h. [. k/ y. x2 W
pWndWebBox2->Destroy();
% m& l% C/ V* H+ b {#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );7 ?1 g. c. o; Y2 S$ m
+ \$ B7 \+ Z3 ~; p
#if __VER >= 9 // __S_9_ADD* n( U1 B2 G( q! ^
/*if( m_pLodeLight )8 }6 }- w- N E: U, P
{
3 E0 {4 E) R2 U1 T+ r) @ o CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
/ e0 |/ c1 d. E4 P, d1 \) v0 p CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);6 u3 O% O5 c# L+ e9 d
m_pRevival->SetWndRect( LodeLightRect, TRUE );
5 F4 v# Z, A" N m_pShop->SetWndRect( RevivalRect, TRUE ); n: T) S# p& n2 N: R* l
6 A* M2 Q4 g8 X9 O' A4 a) V m_pLodeLight->EnableWindow( FALSE );/ m2 V8 {/ P6 `; j& s
//m_pLodeLight->SetVisible( FALSE ); $ n) ?% _9 s4 P+ E
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// crect = m_pLodeStar->GetWindowRect(TRUE);. ~$ D6 [: Q' t4 d: u) o: G6 P
// crect.top += 2;
% M1 h& W: c0 V. ^// crect.bottom += 2;6 z5 E6 h9 n7 b5 R& \1 B8 u
// m_pLodeStar->SetWndRect( crect, TRUE );
# T7 y! B4 {1 R) T// crect = m_pRevival->GetWindowRect(TRUE);
9 O6 V N6 q0 J! R// crect.top += 8;
3 w6 Z8 M$ a( G// crect.bottom += 8;# Q8 c- @; n; z u& J- Q$ y
// m_pRevival->SetWndRect( crect, TRUE );
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5 ?- V5 @6 w$ ?. U// crect = GetWndRect();$ X% c5 {+ s6 D7 A
// crect.bottom -= 31;
- G8 i1 I! j7 X; M( S+ i// SetWndRect( crect, TRUE );
% q' N$ M7 R& N# |+ ~ }*// M- ]6 F. K! A7 ?( M- b o
#endif // __S_9_ADD
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% _1 |$ i/ w( A( d8 o: ]4 } @ // °?àìá? à§?êà?·? 3a?à°? ??±a
) j7 j! b# F- D# Q3 R+ J8 D8 _' x9 @ CRect rectRoot = m_pWndRoot->GetLayoutRect();
& W& n( {# j) R0 @ CRect rectWindow = GetWindowRect();( V, o: B5 C3 k: J7 D# z5 O9 W; q( N
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );! J+ a3 D1 ] E9 g; x
Move( point );
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现在,您可以生成以下的NPC:3 V/ I. R1 J# B2 h: [5 r
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A) g7 F8 K! h7 w代码:
8 S! u- i+ E) f( v, sMaDa_LodeLightSaintmorning" _& V/ H7 g# J% x/ v2 q
+ b/ [6 Y2 ?+ O7 s) zCode:
( W8 u* m/ G% [1 v( }MaSa_LodeLightFlaris
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' @( P8 x8 [- n# u. W# LCode:
- u2 T& f+ w, D3 AMaFl_LodeLight& e" h8 G* A5 H/ ]
$ E' Z" c8 }, Z: H<-- You just have to add & A5 u2 U2 @1 Z: G1 c
Code:3 V+ o' P% P: ?( `2 a3 }
AddMenu( MMI_MARKING );
6 y3 K }) i9 H( i: Nto an NPC!
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