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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:7 | |8 i6 `5 _: Z3 i1 j7 H
/ U" q$ S, X0 o4 ?代码:
1 Z+ f& \1 {( y1 Kvoid CWndRevival::OnInitialUpdate()
' t4 ~% ?8 U0 R+ U{
7 h" F$ x8 ^! s: U; u$ ~. v& n' } CWndNeuz::OnInitialUpdate(); ! h4 @, R7 m6 u. j
+ }/ S3 l+ T4 R* c# y
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ R- B% W4 E8 c' V& ^/ R
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
4 a4 S1 U' J. K( s7 Z+ d- m m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
2 q' c0 Y# z( U% m% \#if __VER >= 9 // __S_9_ADD
/ W( e4 G! o8 _& B! x0 ~ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );9 H, Y; f) Z3 u0 @5 D
#endif // __S_9_ADD
- }* ?. T& S) c+ E k& d m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" W! {- Y- s2 h1 r m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& L: n2 Q5 V$ A/ f( M! T
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );+ Q: d/ u/ {( b5 [
#if __VER >= 9 // __S_9_ADD
* M3 G5 P6 T f) c2 |* M% O" ]& e m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
6 H! o# a" B2 f) u& N0 {0 R#endif // __S_9_ADD
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0 l6 B+ j6 L: l6 S+ O7 Y2 P#ifdef __JEFF_11_45 S- u$ K5 [+ h) j# ?- P. {" }! z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& W. t, m+ c5 i3 T#endif // __JEFF_11_43 G6 y; P* D9 x+ G' U
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
8 z9 T) {/ B1 e0 o+ B#ifdef __JEFF_11_4& K+ U: V; |) F' m
|| bArena4 Y5 i% i$ b8 \9 ^
#endif // __JEFF_11_40 c K: o/ U# c8 J0 s
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m_pRevival->EnableWindow( FALSE );
+ F0 V2 K3 b7 {; G6 X else
# Z7 I# i2 `( n/ S" c: p; N m_pRevival->EnableWindow( TRUE );% R2 S; N# K8 r2 V1 g, Z7 W
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );9 M& L9 g6 v3 T5 B' K) U0 X
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if(pWndWebBox)5 V" j* s* C$ G: [
pWndWebBox->Destroy();
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) [: t: z6 O0 O4 y6 a6 Y9 q) [#ifdef __NEW_WEB_BOX
$ v$ w# [5 G7 K5 S3 q) I CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )3 ?6 d: b) b3 g; ?: @$ K
pWndHelperWebBox->Destroy();& |, p6 l; i& p
#else // __NEW_WEB_BOX, V. Q! _4 N* a! _
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
% L- Y% \- o0 G. f
" t* Q( D; d. W& l) g, n5 z/ u if(pWndWebBox2)
- ~) Z; R* S! t2 j4 `/ {0 p pWndWebBox2->Destroy();
5 r. |; O* L/ Q3 p; x#endif // __NEW_WEB_BOX) s w5 }( d" |' l
) T3 Q% O% S% d, j- G) S! F m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
. c0 a! j; h a8 V; e' _4 | /*if( m_pLodeLight ): C4 q, p1 t# C2 q( e! S6 q1 k8 {/ \5 b
{
# ?2 \2 N" k( p- @1 A) F CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);) o# S. W. g' l( `
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 k* L8 B6 T/ \, {: g, q m_pRevival->SetWndRect( LodeLightRect, TRUE );
$ E" ^, K, \$ u$ T4 b m_pShop->SetWndRect( RevivalRect, TRUE );
4 I8 ~- P) Q3 N- H# {# o, r
: ]# F; C+ B3 L9 B9 \1 V m_pLodeLight->EnableWindow( FALSE );1 X: R2 a9 i6 ]6 b+ e0 L* k j0 |
//m_pLodeLight->SetVisible( FALSE ); , {2 f) `3 d" {; V" Z
/ C. D: U9 }5 @* P( v. @
// crect = m_pLodeStar->GetWindowRect(TRUE);$ Q9 C6 P6 p# X. g
// crect.top += 2;
6 U. ~4 a: ^& U8 F8 W+ d0 K0 e// crect.bottom += 2;/ D: J) V! Q, I* ^
// m_pLodeStar->SetWndRect( crect, TRUE );, _6 t( _4 g- N5 o
// crect = m_pRevival->GetWindowRect(TRUE);
% O) I1 I7 _2 e% n9 D0 ~! y// crect.top += 8;$ h+ d% c |# X( L5 ], e8 z; `
// crect.bottom += 8;
2 K- F, `) Q# f! e// m_pRevival->SetWndRect( crect, TRUE );
3 @: W$ {: ^- r: ]; B& N# W( i- r- B- E$ l6 ?3 H* @, N7 e
// crect = GetWndRect();+ r. |, D4 G, }, X$ |# U! [
// crect.bottom -= 31;
+ \& F# @2 P3 x" f* Z// SetWndRect( crect, TRUE );( W2 H9 z0 T/ s2 W" O8 C: x
}*/' D+ V: U" N, S$ h5 a! H: h" I
#endif // __S_9_ADD( k4 Q+ a r3 G
& Q5 B' b: y. a4 u' [ // °?àìá? à§?êà?·? 3a?à°? ??±a" m( r8 L4 N+ X; m3 q: e4 s
CRect rectRoot = m_pWndRoot->GetLayoutRect();
* U0 U0 i, V7 ?" B CRect rectWindow = GetWindowRect();
) o1 O% T9 P- V. i8 @ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );, h+ m4 g4 z5 J* E% o3 z
Move( point );
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现在,您可以生成以下的NPC:. v; H1 o8 O% F7 A( E/ Z
Darkon# C4 L7 ?: k5 R$ {
0 A2 |8 V! ^% P6 s代码:$ i; l) U" p* F5 X2 }
MaDa_LodeLightSaintmorning+ p+ n' F8 i, S
0 P7 A% |2 z$ A0 @# ~' R/ ECode:4 E5 z7 Y# G: t) _0 Z# {- y
MaSa_LodeLightFlaris
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Code:& d, O! x: b) ~
MaFl_LodeLight2 P' P0 M" ]' N* d% ?
4 }/ I; [8 y4 G8 E* M+ A9 ?8 }+ Y<-- You just have to add 7 \( Z/ Y% H, c7 Y
Code:
, x9 f j- _* ]. c- [4 xAddMenu( MMI_MARKING );" [& G" L! p' ~
to an NPC! ! D& B% ?3 V! I4 }# J% `4 M. Q5 d3 Q
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