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这仅仅是一个片断的教程,所以我不会解释非常多。; K9 p, Q* H0 K. Y7 n! k2 w) [
2 m _4 u: y* X0 j0 IWndField.cpp在CWndRevival类:
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代码:
& Y; f1 n' p- y6 }$ V% J# f6 ~void CWndRevival::OnInitialUpdate() ' V" R6 l) n5 k5 \- s
{
: d/ D- q0 B$ u' d) y: S CWndNeuz::OnInitialUpdate(); " f7 d. ^) R5 C4 p0 W9 n
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
! L! v3 q8 @: R% N. _+ d6 B; C m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
" K. O/ ]0 w" q m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND ); L' m) j% k4 `4 _8 J7 F! W T1 O
#if __VER >= 9 // __S_9_ADD/ k8 {8 x3 K* C3 |; U9 d2 H
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );& x0 b. x2 n" i4 [: P2 p( W
#endif // __S_9_ADD3 {. A7 Y0 n9 P% ]/ I! H
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );5 P) a$ m! X$ O& ]
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );( ]4 \ G+ n7 v& R
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );. A7 B7 a. j" k
#if __VER >= 9 // __S_9_ADD7 ^$ X# T& d" V5 X4 S; V
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );) s0 O0 g) O/ L$ z! v t
#endif // __S_9_ADD
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/ K8 T+ Z8 Q9 F- Y#ifdef __JEFF_11_4
7 d! {; w$ T8 B BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); # l. v, c& ^& J
#endif // __JEFF_11_4
! {+ J+ B" k2 J% ?: e if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )& v# P+ e8 g$ S& j
#ifdef __JEFF_11_4& b- j! T4 _" x7 Q T+ r& W
|| bArena8 n. U0 V/ N) K8 }7 y2 M c
#endif // __JEFF_11_42 P% Q+ D/ X2 @! P& V# O' o6 M
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m_pRevival->EnableWindow( FALSE );
! j) T( o3 a* N! ~1 b" o1 X else
! T4 @8 Y2 L7 Q& B. F+ \& W m_pRevival->EnableWindow( TRUE );
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$ R6 B; {: x5 ^, W6 r8 W) u CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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8 G2 g! T/ O$ h/ K" a if(pWndWebBox)9 W2 r& u) y( ^, d! P
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
* v }6 ^4 ^! f# E CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );% m) |0 | q; p3 Q
* w9 T {. t( N! A; M6 o5 L if( pWndHelperWebBox )5 G+ V. M. n0 j; z$ J) g
pWndHelperWebBox->Destroy();
" l6 o+ u! j$ U#else // __NEW_WEB_BOX, |( W6 {8 B0 U3 k
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );$ f% {) N, c# D
6 m S8 B% k- |4 q if(pWndWebBox2)( \( L$ B4 Z3 j% n: m
pWndWebBox2->Destroy();
* H( Q' S- Z n! O* C#endif // __NEW_WEB_BOX! q6 E7 a$ J% `
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m_wndTitleBar.SetVisible( FALSE );! X3 z9 G8 a* a7 t' d
3 [8 Y9 W$ z$ a5 u* {+ B" T# k#if __VER >= 9 // __S_9_ADD
% ^& O) G* e0 J7 e1 x /*if( m_pLodeLight )
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. m1 i7 Y: `; C% Y; ] CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
8 q' P6 g( }2 H! l' P CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
" }: p& Y! m' v# y7 F m_pRevival->SetWndRect( LodeLightRect, TRUE );
: o N# ?1 Y: Y5 b* b$ q } d% ~ m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
) D$ T. D; `6 q/ T1 j/ x1 b6 r //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);$ R; V' Q' r/ C& V$ u6 W& E) H+ Y& S
// crect.top += 2;
' P$ R5 n" O$ N$ n// crect.bottom += 2;4 s" H3 B7 d2 X4 ~3 f7 J
// m_pLodeStar->SetWndRect( crect, TRUE );+ i! S: i0 U9 Q0 w6 E9 f3 V
// crect = m_pRevival->GetWindowRect(TRUE);
$ Q' {# D0 H0 {9 L3 b& y: k$ S// crect.top += 8;
4 F# Y; [: G2 W7 L3 ^// crect.bottom += 8;4 d) Q: G/ I& q+ E% l' y5 S; W
// m_pRevival->SetWndRect( crect, TRUE );$ M E' ?2 e! F- O+ l) L9 p0 h& N h
0 k* Y' K8 r, w) I6 g' ?// crect = GetWndRect();
8 h" E. u8 y3 Y/ O2 _/ t5 m// crect.bottom -= 31;3 a; a- ^ e7 N, W# G7 ?
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD% q5 n2 K) _) M3 q3 T
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// °?àìá? à§?êà?·? 3a?à°? ??±a/ l# X p. k: {6 P8 M$ k# {
CRect rectRoot = m_pWndRoot->GetLayoutRect();% A9 I9 U: |6 Q
CRect rectWindow = GetWindowRect();
+ n% K" Z9 |: e CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );& ?# z* Z! L( Z+ i1 ?; r
Move( point );
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现在,您可以生成以下的NPC:
" ~" ^. F' y: e$ Y. m' mDarkon. `# L5 a0 Y$ c* v% [
, S0 u, Q# Y; N% h8 O5 }代码:8 e' X& p5 f1 T
MaDa_LodeLightSaintmorning2 |+ N) `- W$ y! H
6 e1 N. j6 W# h9 p; [Code:
w( ~' N; F; W2 u, g6 ]3 d$ qMaSa_LodeLightFlaris6 r- [9 _# U* A5 q" ]9 z' p7 U
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Code:: i5 B- d) h3 }
MaFl_LodeLight8 E& T' s0 B5 g/ l- R- g6 L
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<-- You just have to add
% U$ t# B m& sCode:
( K0 H; Z/ P$ M& QAddMenu( MMI_MARKING );
" N/ P# n; p! e% dto an NPC!
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