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这仅仅是一个片断的教程,所以我不会解释非常多。
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( |$ [/ n Y, E0 OWndField.cpp在CWndRevival类:
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代码:
- {# z( Q* h1 r- q) Jvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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+ i6 h. W: k6 F7 `3 e9 ^ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );, C! K& S( n9 h0 t# B5 m3 [
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
% M! S8 |1 k. L4 s) m m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );" b: O0 ? i$ \" j1 n- Y+ {
#if __VER >= 9 // __S_9_ADD% \6 ^- }( A! x6 ~5 i, O* S
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );* U8 {: T0 b( `& n
#endif // __S_9_ADD
e! f2 u- n2 x) q7 }+ D+ ^2 Q" B m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );6 a# Q/ a' k0 d7 L9 u3 c$ S
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );! D, J8 O8 T' {
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );# N, C* {) G2 ]$ t% r
#if __VER >= 9 // __S_9_ADD7 ~6 Q- T1 R- ?/ Y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
+ S( o/ L" U4 k5 y#endif // __S_9_ADD
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( H" I( W% {& M) f! y#ifdef __JEFF_11_4
) }$ M' s/ _3 F7 K) @ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ) }3 e, g) D$ }$ E8 U3 |% r2 g5 b
#endif // __JEFF_11_4
1 _; A `: @1 N if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )/ A: \2 ]& `% m; [- x
#ifdef __JEFF_11_4
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+ [( i0 }% L+ [0 A7 H6 y#endif // __JEFF_11_4% B% w0 T t3 f4 b% s
)
9 k0 M/ K( ?( C4 [5 | m_pRevival->EnableWindow( FALSE );$ Y. m, f! L* l
else
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)' l! r+ U0 q# q8 u/ `8 I0 E
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
$ h$ n5 C" j3 L CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );/ S A" G( n+ z- b+ m n
% t- j! |% H& B# z if( pWndHelperWebBox ). H& Z5 E/ L' }
pWndHelperWebBox->Destroy();
/ l9 h2 j, m. \6 n# O Z#else // __NEW_WEB_BOX
4 I! _6 `5 u, \; n! |3 H4 p6 a2 ? CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );& Q/ V; n2 l% U
) R4 D$ O1 c6 Y: d# d# w if(pWndWebBox2)+ r" u8 O. ^+ s9 S2 I/ I9 r. v
pWndWebBox2->Destroy();+ t4 e* o9 D" E# s, K$ D" v
#endif // __NEW_WEB_BOX4 t7 G' ^; x: s7 y8 ~2 }+ w7 X- D
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m_wndTitleBar.SetVisible( FALSE );$ Y E; X4 U+ R, S/ {2 n
$ J3 G# ?3 { Y V# g X8 ~#if __VER >= 9 // __S_9_ADD
7 L( J% {) R/ f+ k1 O7 [/ c /*if( m_pLodeLight )& _8 h8 x) V! m: M
{
. _( B5 k3 p r: H" _8 o CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);0 Y& l' p4 ^" ?7 N R0 [
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
2 I C& u H' l: r1 A: s S m_pRevival->SetWndRect( LodeLightRect, TRUE );
: L4 d+ D/ s5 L$ D# e; M m_pShop->SetWndRect( RevivalRect, TRUE );0 ?$ m! R. ]1 ~
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m_pLodeLight->EnableWindow( FALSE );6 |0 o. R5 e0 O. U7 ]
//m_pLodeLight->SetVisible( FALSE ); 6 F9 n5 L8 i; n# S; u* |1 t& M
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// crect = m_pLodeStar->GetWindowRect(TRUE);" P) P3 e$ b( p8 ^8 ?2 e
// crect.top += 2;8 Z! v( j+ {$ U. G. `! Y o' s
// crect.bottom += 2;5 [! A8 L. q% Z' ]
// m_pLodeStar->SetWndRect( crect, TRUE );' x" h- |# i0 O: ?! s) H( u. P" T
// crect = m_pRevival->GetWindowRect(TRUE);9 [6 a& s, ?6 M% c/ o
// crect.top += 8;" W Z' i2 x0 B$ z
// crect.bottom += 8;
- i {# z' s5 }" q: p2 p' L8 \// m_pRevival->SetWndRect( crect, TRUE );3 Q- T; B+ }4 U7 {: I( y3 k
) B7 ?* G6 A4 q* a0 c' ]# ]$ V+ w// crect = GetWndRect();8 t* q& j: N' `6 K
// crect.bottom -= 31;; C# C, W9 S% D, _8 ~
// SetWndRect( crect, TRUE );4 h* A y6 c% e2 Y( }0 K
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#endif // __S_9_ADD
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- B7 b5 `7 D; w% t // °?àìá? à§?êà?·? 3a?à°? ??±a; V3 ^0 V1 U R# m
CRect rectRoot = m_pWndRoot->GetLayoutRect();
- [" r! `3 ^3 @ @4 e( i8 W$ A( ~ CRect rectWindow = GetWindowRect();
0 O0 m) m$ F3 f( } CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
/ f# [3 Y( L4 r/ { Move( point );7 E* }# s2 R! m* E
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* ^6 O- m* d+ `" Q0 U现在,您可以生成以下的NPC:
( w5 D3 x( y8 y' eDarkon
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' e+ A. `1 H5 V" o( G代码:
/ W0 G& J: n+ C* K# {MaDa_LodeLightSaintmorning/ V- a! \. t$ F- l0 ~4 g' A
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Code:
9 @ ^! _/ I, JMaSa_LodeLightFlaris
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Code:1 u0 R/ O- ?+ L9 t$ D
MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );
* L6 q& o1 }3 Fto an NPC!
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