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这仅仅是一个片断的教程,所以我不会解释非常多。
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! k' n, l- t; o4 q9 sWndField.cpp在CWndRevival类:) M4 G; b4 d7 o
c2 M" ?' S, r+ G3 H+ Z代码:% s# B7 w" A+ N
void CWndRevival::OnInitialUpdate() ! i; x7 `, }8 Q( H: x2 E
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CWndNeuz::OnInitialUpdate();
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. k! {/ W. C# w2 ~. \ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );5 L/ ]3 D6 C- W1 I4 P. D N) M
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );, T. v" v" v, S9 t' K: g5 B' E5 Q
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );& S/ d3 B- P3 u6 v) U* \
#if __VER >= 9 // __S_9_ADD2 [+ |9 K& m8 \& v; {3 q1 e8 Z
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 d3 b. ` U$ A5 }3 N) c#endif // __S_9_ADD: C- p) o- H" U: J+ ?
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
- \' J; d$ A. A, y" w& J; p m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
. F2 u: S' I, h2 x# m; ]1 k m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
' \, v, y0 _% B, s#if __VER >= 9 // __S_9_ADD. }6 B/ s8 I- X" F$ U, O" J
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );# x" y( v2 D: }: X
#endif // __S_9_ADD2 `0 [) U; Y+ V& s
J( Z, D, l' M, f5 N& }+ @#ifdef __JEFF_11_42 A% M8 M8 f& @1 V
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
3 b1 Y' _) R1 | I- N#endif // __JEFF_11_40 c" I0 f! t2 z: h
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% p: }. ^! B. P$ c5 j#ifdef __JEFF_11_46 F4 F( b" t( e% g
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#endif // __JEFF_11_48 A+ b* y) ~8 o8 ~* A' y
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m_pRevival->EnableWindow( FALSE );
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& ^" O, ^1 |. D0 l' ^" T) L m_pRevival->EnableWindow( TRUE );
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9 S) r# {9 G- X7 C CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)' O& W0 w0 A" c8 @5 a9 n' s( q9 ^
pWndWebBox->Destroy();
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; j* o) O' y! u/ ?#ifdef __NEW_WEB_BOX
9 K$ U& a) s2 | CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )8 y* x4 r1 e! C- j3 ^# l! g! A4 O+ p
pWndHelperWebBox->Destroy();& c, H3 g7 j4 ?1 }9 V) i
#else // __NEW_WEB_BOX
$ @# V j: W! Y0 |8 `+ \- K CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );3 ]. H% M, O/ W! j8 x
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if(pWndWebBox2)! T" \/ m, K! t) D
pWndWebBox2->Destroy();, x3 H' h( R7 I. P E% H$ R
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );9 u: L$ K( @8 E/ V2 r3 L1 Q' r3 H
2 |( h/ K7 p* `5 j& N# Q* ~#if __VER >= 9 // __S_9_ADD' m: v" h+ A% _0 m6 g; `
/*if( m_pLodeLight )$ k( J0 O! B# W( c. {, E: ]) ~
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
8 J; l7 l& O+ H1 [1 Y: E" S CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);3 {% U& t ?6 P. i( t
m_pRevival->SetWndRect( LodeLightRect, TRUE ); g- a% Q1 \6 r; L w. g9 c
m_pShop->SetWndRect( RevivalRect, TRUE );
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. d/ q. b5 ^" Y m_pLodeLight->EnableWindow( FALSE );5 w' v/ D4 r5 u- J1 q9 c
//m_pLodeLight->SetVisible( FALSE ); 6 r* @& G. B- D) y
' ~/ u+ ~- J; [+ _) p// crect = m_pLodeStar->GetWindowRect(TRUE);
9 B; W1 c3 h9 w// crect.top += 2;
( K# h( S* D) Y" }: U" P! s3 J" ]// crect.bottom += 2;
6 o: D; @; d, ?; {) } |// m_pLodeStar->SetWndRect( crect, TRUE );
% }$ i X! V$ `! c" q// crect = m_pRevival->GetWindowRect(TRUE);! t1 e6 X9 s: M& z) ~
// crect.top += 8;$ l' @$ F% a/ }3 W; Y- l! k
// crect.bottom += 8;
2 l* t; e$ r7 x// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();* @8 Y% }$ W2 z/ s g1 o
// crect.bottom -= 31;1 Z+ W# L/ P+ B8 S2 K; S
// SetWndRect( crect, TRUE );
8 H: R: x8 X! C8 N2 ` }*/
7 u% g: i2 q/ V9 Z#endif // __S_9_ADD, C' q$ r# Q7 k8 g+ V
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// °?àìá? à§?êà?·? 3a?à°? ??±a. k0 @* s5 D) Q, V
CRect rectRoot = m_pWndRoot->GetLayoutRect();% ?" }8 }6 s/ E# S' {7 i
CRect rectWindow = GetWindowRect();
7 D4 |/ m: n! \$ q$ a CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
9 Y8 n) g9 D! ]3 n7 x Move( point );0 I( ]# P+ P8 p" f
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% z4 D1 O1 R1 @+ O现在,您可以生成以下的NPC:
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# k4 @& _( \+ }" C: S, {代码:
; `% x* z$ y. T" X+ UMaDa_LodeLightSaintmorning$ L9 D; v) d( i5 [$ T0 Y
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Code:) G [3 U- _' I6 j" K
MaSa_LodeLightFlaris' R6 c1 ^2 f& F* d( c5 D9 }
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Code:
* p. d2 C, a ]3 r7 UMaFl_LodeLight+ p: H, B. h' F3 ~5 y& J
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<-- You just have to add ) z6 M: ~% C' j, `3 m. q' ^% M( A
Code:$ Q( N. X- K( ~$ G* T" c8 R8 K
AddMenu( MMI_MARKING );
% o' u$ d: e& K% @# dto an NPC! 6 k* s# x8 G" S) V. J1 C
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