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这仅仅是一个片断的教程,所以我不会解释非常多。% S8 o5 K6 g9 J! Y2 e" o
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WndField.cpp在CWndRevival类:" o. B: d ~5 ?0 W4 y
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代码:
* F" w& O2 e- m0 O* d3 d! c. [void CWndRevival::OnInitialUpdate() 4 `0 r5 v5 p$ }+ Y
{
8 Z; v8 K5 G3 `8 {% ~+ C8 C7 x) U2 d CWndNeuz::OnInitialUpdate(); - w Q5 P+ ]8 @( l0 k
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 u# W& Z# [7 W4 `" z& ^+ d$ |6 B) B
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );# s( L4 H' {; a) ?/ r3 f
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );2 j. W5 s# c3 Z/ W e
#if __VER >= 9 // __S_9_ADD
$ ^& S% @ a" z( m) B; E9 D- C2 e m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );# n! v! W, p5 G$ h4 z
#endif // __S_9_ADD
( Q+ r- A; W3 V: U& A2 c- f m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
2 q" ?( |% b) V m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
; q4 H: x+ H$ _& a9 g- V1 D3 v m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
1 f" n2 V1 U' k+ ?#if __VER >= 9 // __S_9_ADD
\3 K) U2 A5 O# y0 X1 A m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
, d& i3 j9 J+ s- ?#endif // __S_9_ADD
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#ifdef __JEFF_11_4
+ F/ u: I+ z; b ~0 s BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + p% e( w! _; T/ \
#endif // __JEFF_11_4! a2 a* c( y2 _1 |; @1 }! z/ |
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )& Q5 d L% g! Q2 p6 x: u' `+ r
#ifdef __JEFF_11_4/ I/ @% j( [ \6 r
|| bArena
8 Q3 b+ _2 Y. A) {5 _#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
# J, j$ X& V1 h/ M5 o+ f) n else
- @+ U8 P- S# v$ N m_pRevival->EnableWindow( TRUE );
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% K/ S+ V3 x; M+ L9 {2 U8 a- y CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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& Q! Y, `% A' z: ?5 z5 l, t" _ if(pWndWebBox)
* B: R2 Q5 i- u2 i7 m$ b pWndWebBox->Destroy();
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: {1 z. }8 A1 u. F5 G#ifdef __NEW_WEB_BOX% ]& A, O; ]- F. Z0 K
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );7 U9 P' _, i# k
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if( pWndHelperWebBox )/ O0 Z$ J$ d7 l1 Z' B% \. x
pWndHelperWebBox->Destroy();: x( E% q( V4 l/ [" u: i; F
#else // __NEW_WEB_BOX: m1 ], x- y4 Y q# P* w
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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. Q" Z) v) w& g6 l, |" d if(pWndWebBox2)
0 Q4 i4 A! L2 z" \5 _" @3 p) z9 ~ pWndWebBox2->Destroy();
# A7 d) {1 O+ G' @+ E4 O0 C8 a) @3 F0 V#endif // __NEW_WEB_BOX/ l3 W; u9 Q3 x. d" S! X% T
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m_wndTitleBar.SetVisible( FALSE );
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% q$ L3 R- \3 n0 B. d#if __VER >= 9 // __S_9_ADD7 C$ p( `/ Q! s
/*if( m_pLodeLight )( q x- l* [* `: ~- F
{
8 d- i; P5 w$ _# F2 ]5 E7 |6 d& Z CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); n2 I* U: b! N& ]1 X, |! e# v' ~
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% K6 m7 j$ ?$ ~: F# @0 H6 G, a m_pRevival->SetWndRect( LodeLightRect, TRUE );. u* f1 p0 @$ t; A, B9 W
m_pShop->SetWndRect( RevivalRect, TRUE );$ Y4 A$ d2 T. [; j) N
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m_pLodeLight->EnableWindow( FALSE );; S& ?6 Q7 t5 q, X: M
//m_pLodeLight->SetVisible( FALSE ); 2 w( g4 q3 l V
9 B& F+ a# O2 f1 h$ I// crect = m_pLodeStar->GetWindowRect(TRUE);0 H0 t+ N* J+ a
// crect.top += 2;
8 M* l f( T1 U5 y. H: y/ {// crect.bottom += 2;9 I# G" ^, y/ ^" ~" ^
// m_pLodeStar->SetWndRect( crect, TRUE );) d M( c% P4 X @6 o
// crect = m_pRevival->GetWindowRect(TRUE);
3 I C: D) ~7 ?& ~/ @7 _// crect.top += 8;
0 b. Y* y1 R1 p3 i; K// crect.bottom += 8;
& N# E: z. i% ?3 c/ f+ h5 v% M4 @// m_pRevival->SetWndRect( crect, TRUE );6 \" Y5 M1 _+ U, X% L. g
; B2 X! c7 @( r; j// crect = GetWndRect();
( q2 _$ p0 i/ H8 s' }7 M. S3 B+ l1 }// crect.bottom -= 31;, i* c5 |% q( ^3 q/ f
// SetWndRect( crect, TRUE );3 U% q3 f. U4 T7 E6 I
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#endif // __S_9_ADD2 e/ S2 C& v7 b4 Y% r
. ^: D; b2 [% y# y: h* u$ F // °?àìá? à§?êà?·? 3a?à°? ??±a# C0 G) G9 T# P- i, b/ Y$ K. w6 x
CRect rectRoot = m_pWndRoot->GetLayoutRect();) |9 c* a& r1 |9 x
CRect rectWindow = GetWindowRect();2 s" U) b$ z# ~6 [$ M, m' o
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
$ T6 x b0 V# F# V Move( point );9 C( J6 F9 l# N4 K- w7 D
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8 c& |: u* E2 H7 r; z6 H现在,您可以生成以下的NPC:
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代码:% G- y: K( ]! a+ D, e0 Z4 ^5 x
MaDa_LodeLightSaintmorning
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1 {: s2 }" j: t Y# I' }' ]Code:
9 K' U; d, }, Z: ZMaSa_LodeLightFlaris6 Z- f9 f# D, r* Y9 a. a
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MaFl_LodeLight
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1 D3 ^" E3 b) A. o0 \<-- You just have to add v6 X, K3 P% q4 \( I
Code:
/ j) D& [1 ~0 a9 ~ D2 a( _AddMenu( MMI_MARKING );
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