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这仅仅是一个片断的教程,所以我不会解释非常多。- ]$ a6 u( U* a6 {! k
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WndField.cpp在CWndRevival类:
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! h- P9 n% Q) k" t0 ]$ {0 T代码:
$ N5 _" {8 s" `# ovoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); . s4 i' R2 z6 d5 q' m! D
$ m; d. B) T% f) W' I4 s% q2 O m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
7 R6 b' b( u/ d" A/ Q1 B! K* d m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: W0 \0 X% @) F8 P0 n6 W! m m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );. {) s& R2 ^' W4 ?" r
#if __VER >= 9 // __S_9_ADD2 @1 o( X. O' e$ H; f9 c
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );3 b4 X) |/ B" e3 M; }5 _
#endif // __S_9_ADD
$ `/ \: a0 K) b; k Y) j m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
/ n' D7 ?( L. s6 D* h, @" M! ~( _# K m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
! o( U2 d. s6 n6 K m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
u. M6 H. y) ?/ O% N9 Q, x' J9 x#if __VER >= 9 // __S_9_ADD
+ T1 |( E1 h- x# ] m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
/ V# a0 u6 _, a G4 q+ S#endif // __S_9_ADD
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" ?0 U4 v) `7 o8 T7 C# J#ifdef __JEFF_11_4* n! y0 X1 r1 v# u: g6 A) O3 _0 F
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 9 E& m4 q+ d+ m# k8 ~+ j
#endif // __JEFF_11_4' n& I* K) u# h/ g
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ): q6 [& _4 L0 h' c% r# m, Q
#ifdef __JEFF_11_4
$ @9 i; Z5 I" d0 Q- D || bArena
& o2 W. y$ X3 J% G#endif // __JEFF_11_4: \( K+ K8 ]& z7 F v7 v+ b
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m_pRevival->EnableWindow( FALSE );$ |% f; w/ d0 f
else, o% e4 j. C6 y1 y ~2 I: @7 B
m_pRevival->EnableWindow( TRUE );# u- Q3 x& n6 P0 F8 Y+ a1 Q
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );8 m) b3 f' ^8 K4 @4 J
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if(pWndWebBox)
! `8 _2 a- L$ P* E pWndWebBox->Destroy();# o7 i; S, X6 c
1 J' a) ^ Q# J r+ o; m% A#ifdef __NEW_WEB_BOX
% h9 f: L7 d- |' y( ~% l3 v( | CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );5 n7 n6 `5 q9 E1 N4 i" d& Y
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if( pWndHelperWebBox ) c+ @- i- t1 N( b' V* x/ j) {
pWndHelperWebBox->Destroy();# [& }2 y* D- G: [4 ?
#else // __NEW_WEB_BOX) @4 @1 ]5 S0 A) d) b: o
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
0 {4 ~8 j2 \, W pWndWebBox2->Destroy();
`1 a1 ]: y5 O- L+ L3 Y#endif // __NEW_WEB_BOX
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( R! \( j3 ^1 ]% D, C3 |2 A m_wndTitleBar.SetVisible( FALSE );- w1 e- Q1 q- z7 T7 V. j0 y4 m8 y
1 }' z: o& Z4 A4 m+ m! _#if __VER >= 9 // __S_9_ADD
; u6 l9 {7 E/ k& }1 }& G /*if( m_pLodeLight )
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3 I' R* c; y: ^ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
9 }% g- `7 t, R8 Z( f3 i; R CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);$ F/ L- N% Q9 K4 ^( A( Y
m_pRevival->SetWndRect( LodeLightRect, TRUE );6 ?# k4 R( K" y7 D9 J
m_pShop->SetWndRect( RevivalRect, TRUE );$ w$ H# e( Z2 F+ ^9 v+ c* R
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m_pLodeLight->EnableWindow( FALSE );
6 G! U, x! C/ P //m_pLodeLight->SetVisible( FALSE ); 3 V0 t1 W- h! l
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// crect = m_pLodeStar->GetWindowRect(TRUE);4 T* k. k$ W. i0 f8 V
// crect.top += 2;
, v* c& ^6 |; J9 r3 {% z5 o( d// crect.bottom += 2;* z/ K$ g8 ]: n# S
// m_pLodeStar->SetWndRect( crect, TRUE );
9 d6 O0 `: I$ o// crect = m_pRevival->GetWindowRect(TRUE);' }2 d, Q+ ~( A6 M
// crect.top += 8;
" O+ e& o5 ~( I5 v+ R- O// crect.bottom += 8; b) ^5 V6 |. a+ @
// m_pRevival->SetWndRect( crect, TRUE );# K2 j, v: o9 x% s* J0 @$ g& [
2 b& D, h' d# {2 k& k/ S9 _6 v// crect = GetWndRect();1 n/ s' {/ Z7 W) G- t3 R
// crect.bottom -= 31;+ C$ {4 I! V- o2 q6 G6 n) o
// SetWndRect( crect, TRUE );$ ~1 e! o, z) V4 p
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a: g: f% J/ M( g% T, Q
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, s" Z3 N0 E. Y) F, K CRect rectWindow = GetWindowRect();
( o) B2 Z# e! R/ O CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); [5 j r( {5 j
Move( point );
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& F9 i3 Z, v: ]2 b# S8 B% Z* _" U现在,您可以生成以下的NPC:
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代码:2 {9 N, j) o( K. b1 N
MaDa_LodeLightSaintmorning0 n, q8 {5 X8 q) i# p
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Code:' _2 W* v2 ?& S9 s/ Y5 ]3 d* G
MaSa_LodeLightFlaris
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Code:
3 C. Z8 m: G, u' i H' nMaFl_LodeLight' e9 Y6 ^- j' V. B: q
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<-- You just have to add 8 V* { X/ ?$ F0 c! M( W: Z, A
Code:4 T5 o; ]9 Y) W1 h: F( v3 `9 E1 U Q+ H
AddMenu( MMI_MARKING );8 N6 E) d1 p' ^
to an NPC! + V/ R4 u3 a: g9 w
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