|
|
这仅仅是一个片断的教程,所以我不会解释非常多。0 j7 B, Z; | k0 }# S3 F
4 N) r, `* D% {8 W
WndField.cpp在CWndRevival类:
8 P, o H/ i4 \& k4 S5 B# ~0 z. ]0 M1 T) R ]; [, j
代码:
7 ]" m/ N3 R7 j2 q+ r9 }void CWndRevival::OnInitialUpdate() - m" o1 I6 T; h* d, o3 d
{ + H5 @! B2 `1 P* v+ j/ N
CWndNeuz::OnInitialUpdate();
2 I, G8 ^# G, w6 g( j" ~; g3 ?" y, a$ F/ T2 \/ p4 ^# I3 A, {8 ^
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 N/ T8 k8 a5 \7 J) U
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
3 T+ ]6 v" a$ y7 Y m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
/ r) j: v# A8 ?#if __VER >= 9 // __S_9_ADD
0 t. c# W1 X8 O1 f m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
1 [: d; L. d; z7 }; X/ R5 s. z#endif // __S_9_ADD
) N }" N2 s+ A# S, ?( R m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
1 ^4 m" Q2 T$ `( i. H3 ?0 `7 R m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );! q: q" i0 y! J* T
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );4 W0 }/ i6 `1 u5 X. s7 d( h
#if __VER >= 9 // __S_9_ADD2 ~( a0 `! q' |2 l8 C6 B
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
: ~) f, f8 I/ d0 k; g#endif // __S_9_ADD
/ M4 [$ h! \" T) ~, G( @3 m
4 U& v' [, t" T1 x: ?, }#ifdef __JEFF_11_47 V6 F3 @$ o7 e; T h1 [
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + N# |* M1 e- L( A q
#endif // __JEFF_11_4
8 | S; n( P) v! d9 G if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 H! w- h. _, j) {
#ifdef __JEFF_11_4' `2 X( P# Q+ q9 d y
|| bArena
* q% c4 n: L* M! L#endif // __JEFF_11_45 E1 c6 @$ Q. e& V! s- ~6 r
)
- ^# x" T7 `4 E" \' F B m_pRevival->EnableWindow( FALSE );
6 l/ v3 N* x& `! I" q& l else; R& O7 U$ w& q, k L
m_pRevival->EnableWindow( TRUE );
. v* _, _& W Y4 p* D1 O
# Z5 i4 O7 D! @: F, y& H& u/ { CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
- _% p+ U6 K+ r3 j ~' S# r! `% s R; U, T% d' R
if(pWndWebBox), @! j7 \4 o [
pWndWebBox->Destroy();
' Y* |7 D& P" ^- E5 g
7 S0 [+ J$ {/ G: l. ~) P#ifdef __NEW_WEB_BOX
" Q2 C0 u( D( N* P6 c CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );* F9 ]2 g& `, y0 p
( v* Q) B) b0 z
if( pWndHelperWebBox )5 {2 R B! i* g: g
pWndHelperWebBox->Destroy();8 v/ f; p# S9 W0 f
#else // __NEW_WEB_BOX
) I) ]4 K1 z+ D6 N: J CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );# g3 k2 W( D9 j
8 O4 [' J. f) y3 f
if(pWndWebBox2)
+ M- T& _$ E& D* g/ G* O6 J4 s pWndWebBox2->Destroy();
+ B: s8 \ p0 ~#endif // __NEW_WEB_BOX
: V' D3 a2 U2 L% w% M$ O6 w+ v, C- f: P+ C' J
m_wndTitleBar.SetVisible( FALSE );3 H5 n: u" B V+ ]8 J
( ]$ J4 M# W/ E5 J* o2 P
#if __VER >= 9 // __S_9_ADD5 L# |6 c9 G; n2 n# G s9 h+ D, D
/*if( m_pLodeLight )- ]$ F& ?) X h$ M c" j3 D6 M" g
{1 |% v E4 S9 |
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);. s2 [* ]$ D1 g) m! b( r
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
7 X' z2 ?/ t; g/ Y m_pRevival->SetWndRect( LodeLightRect, TRUE );. T1 _+ C( O5 D/ a7 f
m_pShop->SetWndRect( RevivalRect, TRUE );
1 v& k: _ R; R4 W# k: Q+ t
2 y6 @: A5 d$ l1 A m_pLodeLight->EnableWindow( FALSE );2 a- x- u d6 U+ E1 J$ o6 b4 D
//m_pLodeLight->SetVisible( FALSE );
/ Z5 a* m' e8 w& w
0 U$ r1 p5 v3 k8 z// crect = m_pLodeStar->GetWindowRect(TRUE);
3 q. S: a# s& k% _5 K2 P2 ?3 u4 {5 |// crect.top += 2;
5 k% p) F* d2 T0 a5 S7 t// crect.bottom += 2;1 `( r! B3 }, Q% ], U( t
// m_pLodeStar->SetWndRect( crect, TRUE );
* {5 v0 u9 e! e- |9 x0 Q' T) G* j// crect = m_pRevival->GetWindowRect(TRUE);
$ m; R! z5 Q }1 A" ?3 A8 G// crect.top += 8;5 \* U$ Y9 i' i; ` c9 @
// crect.bottom += 8;4 Y! E" _* y. y# `! G5 p4 w! y
// m_pRevival->SetWndRect( crect, TRUE );% k, u0 `9 ^4 a1 b; P+ b: \
& c' |9 I/ n" X, W8 `& J9 t6 T1 J
// crect = GetWndRect();0 g5 p& _; ^. k% i' n
// crect.bottom -= 31;1 p6 L9 h! k) i' R! H
// SetWndRect( crect, TRUE );
& X& f! U! R5 ` Q+ u }*/
- G' L- [1 h$ e9 y0 i#endif // __S_9_ADD& ~$ n: k# d* q5 R/ X; J
e# \+ s0 ^ v- \& d \: b
// °?àìá? à§?êà?·? 3a?à°? ??±a
1 O! c w1 m. H. u; v3 D CRect rectRoot = m_pWndRoot->GetLayoutRect();) |7 |0 ^* T# B$ F
CRect rectWindow = GetWindowRect();
( }* h" g% ~% V, ` CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 L8 `% W5 B, _! r' {" A Move( point );
) v( d3 R* H' h3 I- n}) w0 w2 x) [2 R; Q
. @. {) I/ F! d' _* A现在,您可以生成以下的NPC:" o! r# s+ J. {1 W" c5 e o
Darkon2 g. d" ]* H5 s( i+ b2 h8 c
2 h. @ _4 k2 S$ S! l
代码:
3 `+ c6 v* Z/ nMaDa_LodeLightSaintmorning
/ }1 n7 @+ e& X6 \- y& m! | Y0 v7 M# Y) G6 U4 `
Code:3 y) i6 n) C- p7 B
MaSa_LodeLightFlaris- e6 l0 a- ~, p9 J% Z! \* y0 A8 a
' X' ^. ~1 D- h6 x& lCode:
/ ]+ F K' W- m1 j* ~- g% uMaFl_LodeLight
+ L0 b( `1 j1 ^- {, c- Q& d" X& B+ a$ i, K* |% \( ^0 v& O
<-- You just have to add
: i! n. x7 ?6 v& ACode:% d5 U5 G0 V! Y' S. Y
AddMenu( MMI_MARKING );
/ }0 [$ i6 s" d5 _- z* Q$ sto an NPC!
G( o8 n( m. ~2 O6 V$ Z- i: U" u5 Z3 E9 `% L+ i
( Q9 A- s9 p4 F$ S! h |
|