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这仅仅是一个片断的教程,所以我不会解释非常多。
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. e+ f( I4 h5 u& F$ r5 rWndField.cpp在CWndRevival类:3 p+ e b- E( I, B' u8 J/ r9 g
3 \* `# E* u7 Z! N3 r: R代码:
' e2 R3 l: T/ qvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 0 ]1 F8 l7 R9 y1 |2 q$ E: o
2 ~) l0 f: A5 Y F m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ o t: ?8 Q$ x9 R m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );% k. ]0 S* W- W6 s/ e5 M( ]
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );7 M! E1 O x- e$ Q2 U
#if __VER >= 9 // __S_9_ADD
+ s6 J: `& Q" p. r2 O% E m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );$ a' }' s7 W9 T
#endif // __S_9_ADD5 R( B& O) E+ L0 d" }9 T+ o
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
M* D& { n7 b8 Z# Z m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% p0 P2 m, X# \# R3 P7 `: [ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );2 T n: e+ N- y L3 J3 ^
#if __VER >= 9 // __S_9_ADD/ ~7 r' C0 n$ X/ @4 L: H$ f. U4 }9 D
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 h9 a/ M( K+ D$ _" v$ I4 u#endif // __S_9_ADD) B$ _" U+ M9 I! L
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#ifdef __JEFF_11_4
& C* x) _# D/ a. I7 C BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
+ O: ?/ y9 Z8 F5 y- D- X9 ~) c#endif // __JEFF_11_4& D8 D* ~4 T4 f; k2 ^1 x
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
0 {8 N, H9 F; l# R#ifdef __JEFF_11_4) q4 a, |; k& V! V D
|| bArena
8 D9 H% r5 [! a" C$ H- J#endif // __JEFF_11_4$ ~& D0 t; ]) E4 s! ?
)
1 N7 M9 C6 z- q6 `* q# L" C m_pRevival->EnableWindow( FALSE );- ~; W6 Z' Y/ L7 ?
else
: l: ?8 U1 z7 ~6 c% J3 b C m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );" |6 _ B# E6 p' z7 q# Y
( V. U* r) S' x- Z t if(pWndWebBox) C# F4 E! ]" w! ^& S2 F# m9 f1 ]
pWndWebBox->Destroy();. e" V9 P8 H- W8 f9 X+ v0 Z
, x1 N/ p3 I: }$ z) G' P#ifdef __NEW_WEB_BOX
4 T' p# a9 o8 c. h0 |$ C. f CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )( E2 x4 B- p9 D
pWndHelperWebBox->Destroy();8 l: g. w y/ j" \1 F/ q: u/ h8 \
#else // __NEW_WEB_BOX
7 N( i# i( D+ X; M) G, n CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
' O( ?4 v4 v! v pWndWebBox2->Destroy();
1 j( i; K1 ?9 I2 t7 a2 h#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );- s- [$ ^: A& Z0 M8 h( \' v8 u& o
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#if __VER >= 9 // __S_9_ADD1 @* N; |2 @; v# Y
/*if( m_pLodeLight )% }/ e4 j/ Y0 b3 K) K; T4 R
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);5 `- ^3 Q4 d7 M4 X2 l3 s
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
2 V' S) w, V9 k+ Z8 ~' b8 Y m_pRevival->SetWndRect( LodeLightRect, TRUE );: o. }/ y( }$ h" E; a" S6 I# R$ Z
m_pShop->SetWndRect( RevivalRect, TRUE );
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, A: p, s6 f) H/ j0 ~1 J m_pLodeLight->EnableWindow( FALSE );( D/ a0 U( t9 X! P
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
/ p8 k+ j$ S; e! T- W// crect.top += 2;6 Q, Y: U) M6 N; E& l7 V; Y+ w7 b
// crect.bottom += 2;
9 @( |# \8 F, [$ j// m_pLodeStar->SetWndRect( crect, TRUE );
6 n9 K, `2 s {/ J" k// crect = m_pRevival->GetWindowRect(TRUE);
* D! z, g# M7 }! ?// crect.top += 8;
( P5 Y; H; v# ^7 y; |. Z// crect.bottom += 8;
% [- x7 w- m j' q. a$ Q8 q// m_pRevival->SetWndRect( crect, TRUE );+ O- ^3 Y6 b% D3 a0 U0 }
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// crect = GetWndRect();
% C4 J1 I: h! G$ @0 n8 Z* I// crect.bottom -= 31;6 Q4 d$ E- S% \1 l* o
// SetWndRect( crect, TRUE );
* t( \5 y, O1 E }*/
; K9 ?0 w7 n' f1 ]5 | S2 O' C#endif // __S_9_ADD6 W7 f8 F) W, n$ V4 m! c4 P8 h
3 N/ ]8 W1 {( ?& n // °?àìá? à§?êà?·? 3a?à°? ??±a8 f, L# r- v+ u
CRect rectRoot = m_pWndRoot->GetLayoutRect();
' r8 ?; Y* s; B0 [' A" H" V CRect rectWindow = GetWindowRect();! V- l: y- A7 c: Y' ^7 S
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
. g% @- {: l3 l6 g8 s: { Move( point );
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& ~" ?! s# K+ [6 r$ v# x6 O现在,您可以生成以下的NPC:
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代码:
8 j* U2 D( R% W2 V9 a9 vMaDa_LodeLightSaintmorning
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Code:/ R& F- D- E8 f1 v8 N2 X' U6 [
MaSa_LodeLightFlaris
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Code:- V' R; g: f: ]" ~* \& X' L
MaFl_LodeLight" C' U+ Y6 E. h* B& J
* @2 @* b* K2 w# x<-- You just have to add N T, B1 v: C' j* a1 W
Code:
( j: b$ p) b( k! H/ BAddMenu( MMI_MARKING );
/ Q+ a2 p+ R, W+ J; b3 o5 \to an NPC!
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