|
|
这仅仅是一个片断的教程,所以我不会解释非常多。 C- S H# k% I0 d
2 Y5 X/ _! h9 ?- f6 I9 v: {
WndField.cpp在CWndRevival类:
( o7 ^* V `: S7 ?; y
2 I5 r8 D1 B/ |7 Z代码:; s$ }: y0 v0 |+ e$ F
void CWndRevival::OnInitialUpdate() 0 O a4 L$ I* }" T% ~4 G4 z
{
$ W) z& G2 w9 K4 l" T: j4 w( \3 } CWndNeuz::OnInitialUpdate();
/ a' y; C" l- B, w4 V6 f! n4 J+ m7 N& H7 v
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
, W: i, l" P- r5 D1 w m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- }5 n$ g/ `# l$ i& v1 U m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
4 x% O9 O! q9 {( ^+ S#if __VER >= 9 // __S_9_ADD
& k2 i, o3 ~# C& Y m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 ^" g# X: D) F8 A9 F2 U) ~) V- `#endif // __S_9_ADD" }5 G( a3 l9 _! x1 q# h/ Z
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );/ s2 i( g5 E1 ^8 F
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );) O7 z+ M) W2 l) G$ ` j/ \( K
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );+ B; s- N {# P' |' b: ?- D
#if __VER >= 9 // __S_9_ADD
+ s3 \5 I, {/ v& D1 @; M m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
8 }# n7 r8 P% R$ f9 v#endif // __S_9_ADD
. }" t2 j+ q6 ~; Y8 M+ b- {
. y! O; z( s6 z6 p/ g#ifdef __JEFF_11_4 Q* ?+ D5 G( P+ c$ X) n
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
7 W" {9 X0 _/ H# B ?* y#endif // __JEFF_11_4
+ e% X4 }+ w1 [ X8 A if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
0 j) |# L$ {5 z( i, ^% Q#ifdef __JEFF_11_4" Q/ i" ]! F# w! @4 \5 q5 @ c% s
|| bArena
6 s3 @+ L5 \7 @" `0 \ g% T$ k#endif // __JEFF_11_4
- b1 g: w/ N* i. j+ j )
" @- i1 N, H/ G6 R C8 `" u0 s m_pRevival->EnableWindow( FALSE );
! i) m H, G/ L! h, \7 J* w else2 Z, j l1 s0 e/ ~4 O
m_pRevival->EnableWindow( TRUE );4 l: Q0 |) ?3 F) l2 u9 d! |* X
. e7 m* j0 }& h2 J( x
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );' _7 Q! g7 O1 W; Z$ c
% k" S3 x' p1 u, l8 F! X# a if(pWndWebBox)
' E$ g/ } B% m% w pWndWebBox->Destroy();2 K+ p! @# X* f; Q& L! S1 b
# R) A' K4 \2 h2 k, k
#ifdef __NEW_WEB_BOX
0 e# k- x/ ^" H8 q }5 f. F CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 ); b' Q/ F: I8 D; N( D5 s
}3 k$ Z5 Q/ e3 V- G
if( pWndHelperWebBox )
; g/ R* r' U$ }7 T pWndHelperWebBox->Destroy();0 h4 H+ k8 C/ {7 d
#else // __NEW_WEB_BOX
& ]5 x2 R) u$ s6 p% ?4 v. D) s- n( Q CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
8 A3 ]% U& q0 \5 ~- k# C- T. K: q4 N2 Z
if(pWndWebBox2)
+ L% G% ]& I5 x1 F2 c+ P1 @ pWndWebBox2->Destroy(); w6 X& v, z- B! h
#endif // __NEW_WEB_BOX, z1 k+ c" W/ a
0 s9 o; D4 o. P) ^9 z
m_wndTitleBar.SetVisible( FALSE );# L4 H! Q u' z5 ~1 C" i7 T) E8 d
- i0 K2 Z( D" g5 t#if __VER >= 9 // __S_9_ADD
' h! c$ _4 U: x/ F# H' h/ _ /*if( m_pLodeLight )+ k% e3 I" ~. C" P Z) @/ F
{2 M. B4 P, x4 s) H6 b) h
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( T# r5 W9 E' p CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
) p9 C/ s( T. @. P% ? m_pRevival->SetWndRect( LodeLightRect, TRUE );
4 V' h4 D. s# b m_pShop->SetWndRect( RevivalRect, TRUE );
1 i# n: u( N3 R- p) @( S2 D. V: c* o) @& h' q ]: D
m_pLodeLight->EnableWindow( FALSE );+ Y) S" L& v" l4 h; P3 a5 j# e
//m_pLodeLight->SetVisible( FALSE );
) q0 x9 q$ _; M9 a1 V: f+ q. j/ r" v7 V1 J3 A
// crect = m_pLodeStar->GetWindowRect(TRUE);
! \0 ]) R# r: j( N// crect.top += 2;
3 }9 y1 w B2 u0 F! i) G7 G// crect.bottom += 2;' Z# {) e0 m/ ]3 n3 O
// m_pLodeStar->SetWndRect( crect, TRUE );
3 ^! J! Y$ u5 a$ f// crect = m_pRevival->GetWindowRect(TRUE);
6 F7 H! q$ F- d4 Q( L8 X// crect.top += 8;0 {$ Z1 n! A5 v, e7 h
// crect.bottom += 8;% I2 E( z8 Z2 h+ ?, I
// m_pRevival->SetWndRect( crect, TRUE );
! Z! M5 z7 |$ B( @% H, r
* J& P, K: ]5 E7 i( F// crect = GetWndRect();
4 }# }% M! P$ M3 |7 {/ R8 Q4 ?// crect.bottom -= 31;1 }6 c. `1 T4 }: B. @9 ~" Z
// SetWndRect( crect, TRUE );
5 |& z& e+ v/ i1 o$ t }*/
2 O* ]- n+ h6 ~8 H. ?4 \#endif // __S_9_ADD
3 M' v6 H2 M, f* o, ]
/ E* [5 N: q; p) ]- H5 `9 F // °?àìá? à§?êà?·? 3a?à°? ??±a5 ~. f; F9 K R( O7 a; V
CRect rectRoot = m_pWndRoot->GetLayoutRect();! x" n+ _! h. N$ S& P9 z
CRect rectWindow = GetWindowRect();
1 E* A9 d1 r% _0 u/ e. z6 s" D CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
: p# S6 Z. {6 s Move( point );" @3 s8 }0 ~; n3 Y* h( X. C( `
}
, }' t& Y4 I& x5 r, q$ [$ p2 E6 u% K& D4 c2 F$ W) {* |
现在,您可以生成以下的NPC:
! W7 ~4 }8 E _+ nDarkon
. J3 g* Q) {! s: V0 v: G; \, v6 V4 p+ A9 Z+ g+ |3 j5 b: d
代码:
$ b/ B/ d* t8 D2 ^: Z* t$ W+ XMaDa_LodeLightSaintmorning2 x- w" k- |" `0 ?; _! u
; s5 ]$ K S: M9 `! f& Z
Code:& j R5 l9 i2 U7 |( z% C9 }: H3 {, }
MaSa_LodeLightFlaris
( q# T! Z N$ |3 q" {' Z! a. q) _( ]3 g% u+ q, C
Code:
% Z) S+ A" j) h) r m* y0 yMaFl_LodeLight4 l; m& o% ~9 i+ ?( l, h! K
$ k3 O/ P7 t4 r9 j8 Q
<-- You just have to add 2 r, m) j F2 P: L9 t
Code:
+ t6 D; j" S+ T9 Y$ G& w. |AddMenu( MMI_MARKING );
1 K1 q% h% L1 [) _+ @5 xto an NPC! ) g' i, Y0 O9 W5 X; V
7 h0 I: g) O7 c" C& n& @* P! o1 p
- f0 `0 G2 u+ Z/ i7 o |
|