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这仅仅是一个片断的教程,所以我不会解释非常多。
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& w" j6 V9 k% u" r' U$ N9 xWndField.cpp在CWndRevival类:3 x7 y2 T* P7 r* S
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代码:$ y5 e6 q4 Z; I# e/ g' H/ B
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );3 T* ]# \3 c. H% E; @
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );4 Z s6 Q# A, f( y# u
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
/ m. t: z. Y$ K2 {; ^, u. o#if __VER >= 9 // __S_9_ADD: \' [% S8 y# C) d. h) b
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );0 n: W4 W/ e& Z! l0 e% z, o4 F: B
#endif // __S_9_ADD
$ O& l7 j/ t2 f8 I0 ] m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );& [2 r* q4 z5 Y6 t
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; g1 O" R# e% V3 E& W0 K4 s( I
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 l9 O B2 S3 o8 C#if __VER >= 9 // __S_9_ADD' a' W1 o6 }, K- ^- h I+ }
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
. v% B8 n: g! v/ ], R8 N#endif // __S_9_ADD$ k/ V" V7 r% @) \4 Q9 D5 o5 e3 x- g9 o
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#ifdef __JEFF_11_41 E4 t+ ~* V1 j1 m1 W; `4 A* F$ k
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
. D& p( D& S5 j% a9 M0 w/ p#endif // __JEFF_11_4
* U e7 s& M- x3 y& g# @) p3 u0 P) k if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
$ X4 K0 r+ q" z( B#ifdef __JEFF_11_4
( R+ E9 a. f/ u' W8 X || bArena
4 p8 R1 {& U R% \' I! H# K#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );3 x# y1 y) \, E d5 [$ m3 B" \
7 p M% A" T6 L( q/ K* U' t CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
( I/ H- _, e% L2 \6 V2 J; ]6 } pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX* U- f( G: W3 p2 K
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );& H+ f& \0 e4 \5 L+ t
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if( pWndHelperWebBox )8 {0 [1 s, G8 c, G
pWndHelperWebBox->Destroy();
9 [; t8 R" c+ p: X4 |1 V# s#else // __NEW_WEB_BOX
% C- M: R/ o! e' l# g7 Q! f CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );* i/ @; ]9 }7 D# [, ~$ L9 K3 G
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if(pWndWebBox2)( {9 s6 V% i8 _; A9 ^
pWndWebBox2->Destroy();
, c8 ]$ V# l! W0 c#endif // __NEW_WEB_BOX
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0 Q/ r/ [% L& q m_wndTitleBar.SetVisible( FALSE );
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) |0 T8 D o4 ~/ m1 X#if __VER >= 9 // __S_9_ADD
1 P" P# k( G$ ^. C /*if( m_pLodeLight )# s. g- v1 o6 Z+ v5 q' m
{
, B4 `2 n+ T- E. s- H CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);' o' i9 z) v1 i9 q4 A
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);' N* c+ C) G, i% H. B( \4 N
m_pRevival->SetWndRect( LodeLightRect, TRUE );7 O+ i' _: T. o7 z- t
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
$ @; w, O' s0 M" e( k% D //m_pLodeLight->SetVisible( FALSE ); , v, i* |2 }0 r3 `9 w. J8 N/ q
7 m1 ^6 j. A/ b8 l4 q) `$ |1 B9 K// crect = m_pLodeStar->GetWindowRect(TRUE);
* P4 m( L$ j' t# z% z$ x9 M# W7 Z// crect.top += 2;# v5 m. t1 I4 A6 |' V
// crect.bottom += 2;% w9 c' V! B4 ^, F
// m_pLodeStar->SetWndRect( crect, TRUE ); {& L- I# h( L3 [" w! `
// crect = m_pRevival->GetWindowRect(TRUE);
5 W, Y2 P, o- u// crect.top += 8;
+ i$ [+ E K' A* X) j! H& y( P// crect.bottom += 8;
. }& z3 p9 r* N/ |( P& _) V$ _( t// m_pRevival->SetWndRect( crect, TRUE );) z7 Q/ @0 f( |' E- o* E* _
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// crect = GetWndRect();
: s0 v* I' B0 C+ s: |// crect.bottom -= 31;
; h Z d+ q+ Q) T// SetWndRect( crect, TRUE );: N" Y, a( z3 ^6 _* [+ t
}*/& I4 O G. | b( t1 l
#endif // __S_9_ADD
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8 b8 Q, } p9 L2 ?% k9 E' l9 | // °?àìá? à§?êà?·? 3a?à°? ??±a
. Q, o) h& n3 z# h0 l CRect rectRoot = m_pWndRoot->GetLayoutRect();+ a; w3 b3 ~3 ?6 O \( T& W0 o
CRect rectWindow = GetWindowRect();, P, `& f: ~( R( z$ p' ~% A
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 e6 P7 \2 T S/ W$ i Move( point );
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现在,您可以生成以下的NPC:
& E8 ^! ?6 y! l$ WDarkon
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6 v( ?5 ~/ R: T4 `% \代码:+ h& Y3 R. i$ H# f
MaDa_LodeLightSaintmorning/ t# j) j0 Y7 m! U% e9 d& t3 z9 b% K
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MaSa_LodeLightFlaris
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Code:
' n V$ Y6 _0 |8 D" kMaFl_LodeLight
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3 O: v2 _. D1 H% y, e<-- You just have to add 4 v. E4 y9 }; m- b
Code:
( v W+ F* \: L! y# |4 QAddMenu( MMI_MARKING );
. q( o' m! Q9 Y7 S: A6 Mto an NPC! 6 ~2 ^7 [3 n7 Y6 k& f' k
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