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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:
. K& j4 w& c- r0 j9 t% H6 Ivoid CWndRevival::OnInitialUpdate()
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6 n% j$ u4 b$ w" T CWndNeuz::OnInitialUpdate(); 0 T8 O* Q2 R+ Z* R& X$ w; y
! x1 d3 I! z: e, `9 H" i9 d5 h m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
% s$ ~# ^7 G. X8 @ m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );, Y5 ?- a) ]4 i" r# X
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
7 h) H; }$ C3 w8 M; r# [; F#if __VER >= 9 // __S_9_ADD6 h( V I9 X0 F$ s' C+ d/ |' e
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );8 x: Q0 n& i% t, D# O6 I: m, N
#endif // __S_9_ADD. G) J! d Y2 Z$ B
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );9 w! f2 D `3 }* \/ W: M
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% U% {- G0 w: S+ N5 |7 n m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
( b5 x$ Q7 L; {+ h0 p3 C. y#if __VER >= 9 // __S_9_ADD$ S3 x, t- Z: d) K8 K& l0 \
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );5 d6 @! @1 |$ A- n# r& O2 O
#endif // __S_9_ADD! x. s1 U7 `0 z& F2 m$ S
, V( k. `# C) R#ifdef __JEFF_11_40 `# V7 C3 x6 ~/ n5 i6 W: g9 a
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 2 u- |& T( u6 c
#endif // __JEFF_11_4: @/ T; b+ r% G$ T6 h- i# ]4 O$ r
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
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2 J) ~+ h. u9 k ~/ _6 q || bArena
7 R, N- r7 Q! H' P2 I+ a; V#endif // __JEFF_11_48 I7 v, c' F' O/ x* G* A: u. s+ M
)
' i% s4 Z0 [- |/ m& h3 H. K! |1 T5 R m_pRevival->EnableWindow( FALSE );
7 D% }- W: ?' f( z( J2 I else
. W$ K. D3 h' ?7 P8 p# u) E( e m_pRevival->EnableWindow( TRUE );) B; v6 a$ E$ ^
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );, X! D+ D4 `3 l' O0 y
% u5 Z/ C) }/ x9 R8 w8 p E0 n if(pWndWebBox)
% `8 t w- ]3 |: e |# h* i O9 D6 X0 s pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX" `2 U/ z/ f- T0 c
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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6 ^2 V$ p+ F$ C! @ if( pWndHelperWebBox )4 b+ N7 V8 E1 q& ?' J4 U' h' j
pWndHelperWebBox->Destroy();
& d. ^8 w; n2 d$ m7 `/ w0 X#else // __NEW_WEB_BOX
( }- {% Y7 i( p3 | CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );$ r( T/ W5 c+ Z5 @8 H/ \
8 |" m4 C* C1 `; y3 v/ v$ V* Q if(pWndWebBox2)) a) g" P/ I) z9 {. h5 u2 [ S& j
pWndWebBox2->Destroy();
! n4 U1 T1 q' g5 R9 t& |#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD2 E Z9 t7 U7 Z; h9 e9 Y
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);' Q% K+ `+ Q0 t
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);: ^9 r ]. g0 T" Q" y
m_pRevival->SetWndRect( LodeLightRect, TRUE );* K) z$ x3 K) ^7 E
m_pShop->SetWndRect( RevivalRect, TRUE );" s0 m& r* I6 M4 Q5 X) C) _
0 i+ N7 w$ e; o" E; e m_pLodeLight->EnableWindow( FALSE );
3 a) X6 ]* C& J7 q0 I `7 `9 q //m_pLodeLight->SetVisible( FALSE ); , U; \2 q; @# F$ c9 m
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// crect = m_pLodeStar->GetWindowRect(TRUE);6 n$ y6 `) }* n7 N+ P3 E* C! q/ W
// crect.top += 2;
: I( R( Q n$ _0 ?6 o: S5 F- p// crect.bottom += 2;
5 @& R8 v5 B) w O. C+ d// m_pLodeStar->SetWndRect( crect, TRUE );
6 @6 G" i) R, \2 S3 `// crect = m_pRevival->GetWindowRect(TRUE);
2 f# n, l0 g. m/ C// crect.top += 8;$ B, p6 t$ J6 L: U8 ]/ K8 _
// crect.bottom += 8;
* A1 P3 w8 v; \% ~8 N( j; L s// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
: c4 ] k0 {8 G a# S7 G% v0 m// crect.bottom -= 31;: I0 t' `% z) d' }1 H# n. X; H6 a- d
// SetWndRect( crect, TRUE );
) l* |: `/ S" j! g }*/
6 g! s; p/ P# e* Q3 U! {. f% F#endif // __S_9_ADD( y/ c; N, \! y3 ~. j! X
5 I+ k5 |- m9 n, E$ p4 H // °?àìá? à§?êà?·? 3a?à°? ??±a9 j; n ?: ]. ]5 q+ ^9 L
CRect rectRoot = m_pWndRoot->GetLayoutRect();3 Q4 n$ m3 G ^ w# K; H
CRect rectWindow = GetWindowRect();1 v. ^4 `1 D8 s$ ~0 {: b# b+ y- h X
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
$ D! Y6 R4 H; @) T. i5 R9 ~ Move( point );
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! m* f; {& N) Q4 {8 n9 s1 x现在,您可以生成以下的NPC:8 Q$ g. u6 V- a5 _0 b* E* V
Darkon
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, w# u0 H+ u' s* l: M2 H/ V4 e代码:6 B2 f v2 h4 r3 H+ P; C' z3 R
MaDa_LodeLightSaintmorning0 z/ b V+ ]1 h
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Code:
& R+ _3 V" F2 A& bMaSa_LodeLightFlaris
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Code:
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<-- You just have to add
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AddMenu( MMI_MARKING );& X: E7 U n8 F, L
to an NPC!
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