|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
8 F `& L# j' S$ o7 e" N- l* u% A3 ]( ~. u
WndField.cpp在CWndRevival类:
3 }% C! e- {, p: _: _ s/ z# w" I
' D- z k8 J8 |0 I代码:
1 T% O) l( ]; |. Pvoid CWndRevival::OnInitialUpdate()
: o4 b% q& A- w( X- d# s{ + H ]" R$ U6 U3 I
CWndNeuz::OnInitialUpdate();
: X0 l- l1 A6 z
1 u- S+ b9 N6 A$ ^1 \4 }) Y m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
, |/ K" A2 h7 L m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );/ y7 ?7 H5 }" Y/ V1 g, E
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. ?. `% ~5 { U: x4 E7 ]#if __VER >= 9 // __S_9_ADD9 l9 ^& W, c* Z* W9 E
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );$ ]: P5 o3 ~5 D8 g0 _; x
#endif // __S_9_ADD
# g# Y9 p, S0 {+ p m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& m$ e% g) ?8 | m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: _0 p' D7 d+ h8 J# A! @
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
& ?2 F9 h. L$ I% H) w& F#if __VER >= 9 // __S_9_ADD
- c4 s# W8 X- D9 j m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
) G1 X( n ^; h7 x#endif // __S_9_ADD9 l. S$ G0 L# M' r) |
. e6 A7 N* j ]# B# {#ifdef __JEFF_11_4
% B9 D7 D& E' ?* D BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); * \+ N4 R4 _7 G) S% B) s
#endif // __JEFF_11_4% b0 S; B" o4 p; o
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )9 J/ ^! J: r4 e* |0 z- { X' ~
#ifdef __JEFF_11_4
7 h9 `! ~# v5 ~2 l || bArena4 e" r( R3 J7 G7 ~; c1 L4 C) _) ]
#endif // __JEFF_11_4, V8 X8 A! m6 Y l* W7 p9 P k
)3 g2 p: n* O c L! r4 b7 L
m_pRevival->EnableWindow( FALSE );$ n+ N8 O& r3 o7 l- R! [
else
& P& J9 M" f6 t* A8 M; b9 m+ ^6 [* `# Q m_pRevival->EnableWindow( TRUE );
0 C- \: e% { B
4 _: V+ i& q1 Y- _; d7 L$ d" a1 O8 i CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
& g( q0 f+ U. L. x% _
0 i8 j" }$ i' z! c if(pWndWebBox)
# t3 g6 v! r/ T( G8 ]: {( T pWndWebBox->Destroy();
9 i* r; m+ O6 ?+ o: K0 ^% h ^9 Q; f N- ^& f5 J- W
#ifdef __NEW_WEB_BOX& J. i$ M" S; ~7 t' p, t9 a/ {
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );8 B" B T0 G1 s T% d
$ B1 @- k. S+ q% P" ?1 t# X
if( pWndHelperWebBox )2 `! H2 Q& c# S0 U+ {' t# J
pWndHelperWebBox->Destroy();
4 W! t. z$ ^, D. K+ e0 _! F#else // __NEW_WEB_BOX
7 F8 @: p0 \7 R3 _0 _ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
; H; k3 c( R% [' U }
% j) K9 w! d1 q6 G7 [ if(pWndWebBox2)
. W# p6 z$ a: }9 ^; E pWndWebBox2->Destroy();
1 {" ~6 @* m i& q; |% Y _#endif // __NEW_WEB_BOX
) Y( d7 F6 i1 Q; K3 ]) d3 R5 }
6 C: r* l; E9 J; w8 [) @! t m_wndTitleBar.SetVisible( FALSE );; ^* [5 r& p N! u
9 w3 c G0 A6 k7 B. y# D
#if __VER >= 9 // __S_9_ADD r4 y' k) x2 w# P
/*if( m_pLodeLight )* q. ~* S$ l% B- x i, i9 W
{
+ b+ x( m% S3 j( ^# O CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 Q- z8 k1 U0 m7 ^. T' e CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
- `! Q% } t: D3 l6 Z, V* q m_pRevival->SetWndRect( LodeLightRect, TRUE );
+ p% ]7 i' L+ ]# [3 T, v+ k m_pShop->SetWndRect( RevivalRect, TRUE );
7 C8 H3 b c! b a8 x
! J; c- W4 |7 B m_pLodeLight->EnableWindow( FALSE );
% M3 x3 e$ t8 t3 {3 f/ t2 H //m_pLodeLight->SetVisible( FALSE ); 0 G2 Y5 S; j2 o" X4 L6 r3 g
2 F, o7 V% X* f) V! R& x
// crect = m_pLodeStar->GetWindowRect(TRUE);
9 A! k4 e5 ]% b9 A// crect.top += 2;2 ^7 d& E. t& L' k. @5 c& H( Q
// crect.bottom += 2;- I. D, z5 Q$ I) a7 d3 E y* i" b
// m_pLodeStar->SetWndRect( crect, TRUE );
+ s8 p5 I/ y P- M, c1 J// crect = m_pRevival->GetWindowRect(TRUE);4 e9 U( e/ |2 L4 D: ?/ z& L
// crect.top += 8;
$ h- c1 x1 x" M' ^+ s+ m* u/ `// crect.bottom += 8;
& y# n' k7 k0 d2 J( I% Z0 C; X// m_pRevival->SetWndRect( crect, TRUE );
: F- {" r) U: I1 B3 t4 A7 d! H7 v- `% V5 ?- O L
// crect = GetWndRect();
9 v: v, W$ |& a// crect.bottom -= 31;
3 \4 A0 H* V1 i( ^* V' a// SetWndRect( crect, TRUE );. q2 a2 C1 X* v5 c e5 X
}*/
; Y$ m4 y% U+ ]4 i, ^. o7 {. K#endif // __S_9_ADD M% M1 ]3 V9 a! z
/ Q4 p0 [. @0 w2 K- w( s; Q // °?àìá? à§?êà?·? 3a?à°? ??±a. e) q; E5 {, X* m9 ?- B$ u; R$ @
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, y; Q+ W, Y+ j( S CRect rectWindow = GetWindowRect();
R1 V9 X' m8 B7 C CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
7 T7 J; t+ D+ S Move( point );
: u4 t% ~8 Q2 T# k7 m}
% K4 s) z* C& l5 o" K% W ^0 O% }9 ?: D. ?( B' U
现在,您可以生成以下的NPC:8 H( a* ~5 A# j( Q" E" y6 J: @
Darkon
2 Z9 e# @5 v) k. n9 W5 p! O+ d# j! b0 A$ m3 N. h
代码:
0 [5 y) n' {# L' v5 R& QMaDa_LodeLightSaintmorning$ e" r7 `, S( Z' H# x& v
8 U+ u6 f2 e! h; ACode:/ ~# c. X& v- G( T' x
MaSa_LodeLightFlaris# r; ?9 l3 l, X% O
$ u' Q7 z% Y4 l% Q' I0 rCode:+ c3 O+ B; `% Q! l( s/ D; B/ x
MaFl_LodeLight, A3 O! G; r' d
% I4 p0 B1 M$ }1 }<-- You just have to add
4 T) \4 j% E# [Code:. v9 \( r1 v \* u3 Y! m8 u
AddMenu( MMI_MARKING );0 a: w# \+ a' d1 u
to an NPC!
& G. Z& z# m2 N# m# @3 Z% p
! K1 G) R# p" `8 ~ s1 I$ R% R9 x6 Y: u( }
|
|