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这仅仅是一个片断的教程,所以我不会解释非常多。
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0 ]& L. m- r. n! n5 sWndField.cpp在CWndRevival类:
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代码:
0 }3 w* q% T3 Q6 Dvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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6 w$ @: B! t; G+ S r" t1 p- | m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );; o: g7 O& U/ b+ A
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- p2 ~8 ?) T6 Q# s0 H' i1 P" {, ? m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
( W) Q, _* p; X. W6 V, S. V' k! ^#if __VER >= 9 // __S_9_ADD8 ~0 A- n2 W% s" a' Z) Y- V+ f9 q0 z/ r
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- A; ]# ^2 K# u6 p4 x; i0 w8 W* I
#endif // __S_9_ADD
& j7 k4 `8 d& P& G0 i# c m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" G1 R2 k% j8 C7 h' o3 Q5 O m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& ~7 S F$ s6 b
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );9 O- v# Z9 |( r9 _8 ~8 \" X& j
#if __VER >= 9 // __S_9_ADD
" r6 @5 ^+ F5 J$ ]+ G m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );" t/ L M3 H$ ?7 x5 N
#endif // __S_9_ADD9 \( R0 r# ^( O4 k$ b" k- m
; r% y) k \* h6 i+ S#ifdef __JEFF_11_42 J( \' p1 f/ G
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); [7 }! G3 Q2 e0 r1 B
#endif // __JEFF_11_4
3 U( n& J5 W0 }( `( E if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
& j# s; s+ b3 t7 x |: ` F#ifdef __JEFF_11_4$ Y; N. ?9 r8 R) N, Z% T4 }
|| bArena
4 t. d4 t- T6 e% Q9 F#endif // __JEFF_11_4& i! X, g7 j$ o+ x6 J+ K+ x
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m_pRevival->EnableWindow( FALSE );0 g" y% f7 G: t; M% I/ V% b
else
4 c0 C& C3 n* z" n! n6 T- X. _ m_pRevival->EnableWindow( TRUE );* M0 z5 h" M- n* Q) Q/ l, `
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
2 l; a$ Q+ t: a' N! E. w! } pWndWebBox->Destroy();! J+ E, d* T. `: d0 _8 o
7 ? W$ I4 v5 x: F8 {* m! O: F$ w#ifdef __NEW_WEB_BOX
& J9 B5 q" W0 I# u( \ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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7 p. I, c _: W2 K4 Q/ n3 S# H1 ] if( pWndHelperWebBox )
; [ z" j5 o0 B/ i pWndHelperWebBox->Destroy();9 Q* _/ P- ^1 f" F# m% x: d. K
#else // __NEW_WEB_BOX/ r/ Z A. Q7 ?7 L7 \* E$ @- d
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );9 Z# F& p9 c9 [! |1 [
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if(pWndWebBox2)
8 {. Z$ E1 I1 K H pWndWebBox2->Destroy();
1 w S# R9 ~: B0 s: n#endif // __NEW_WEB_BOX
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. h n0 S' E3 V; w' H; P( [ m_wndTitleBar.SetVisible( FALSE );1 E# `+ k A# ?# {, D
6 t6 E# {9 M0 E c#if __VER >= 9 // __S_9_ADD
* l. q3 Y- k& `* {8 @ /*if( m_pLodeLight )/ ?0 d% J# m9 z h$ i6 k
{
7 l+ R) H F+ A% g. C CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
6 M K. e# O0 h% m CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
# \7 K O1 t. q/ [! [3 z m_pRevival->SetWndRect( LodeLightRect, TRUE );/ A* s, J3 h6 n. c: l5 G4 p9 b2 s: V
m_pShop->SetWndRect( RevivalRect, TRUE );
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1 \) _' U8 ]- B) F# k9 [ m_pLodeLight->EnableWindow( FALSE );; R1 h' H8 Z# ~; L! T
//m_pLodeLight->SetVisible( FALSE ); : g- ?& X8 q9 {4 G8 O
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// crect = m_pLodeStar->GetWindowRect(TRUE);
, f I6 o* e1 I1 V// crect.top += 2;
. ^5 ~& ` i% X& S {0 E// crect.bottom += 2; h! E$ |- V( P, K7 m: G) c; ]1 u3 T: `
// m_pLodeStar->SetWndRect( crect, TRUE );+ f; h% j2 E6 |0 g3 Y# h
// crect = m_pRevival->GetWindowRect(TRUE);1 c8 i/ |. Y, u2 A4 k- i9 _+ I, S
// crect.top += 8;
' Z( U! ] H% L" T' ]// crect.bottom += 8;2 a$ q, I+ V9 G' s# S8 A
// m_pRevival->SetWndRect( crect, TRUE );
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# @+ e: {8 X0 O R( I( v// crect = GetWndRect();$ [- B5 d$ Y( s( t3 _
// crect.bottom -= 31;
6 _4 E, X1 U- I5 r0 d// SetWndRect( crect, TRUE );8 Q# L( Q# g" a
}*/9 `6 V' B4 k# a4 T: x; q# [5 Y
#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
: w+ Q. l" f) U3 x" h4 e3 s# x CRect rectRoot = m_pWndRoot->GetLayoutRect();
0 Z% ]8 F5 q/ Q, X) x6 o' E; i CRect rectWindow = GetWindowRect();
$ ^2 M# k* B8 q, U8 e* A8 V CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );' I( @6 y4 s8 o3 [, Q; i1 ~ a3 x
Move( point );$ V9 L" G. p9 r- H8 [2 T- w O' P
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: y' x) R4 X# a现在,您可以生成以下的NPC:$ o( C+ Z6 N5 h4 v& {- U
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代码:
$ i6 q6 B3 e9 L) _$ PMaDa_LodeLightSaintmorning
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Code:
" l. l) G( t0 C' \1 j0 mMaSa_LodeLightFlaris/ ?9 F+ [6 f: v9 r, a* Z, u" Z
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MaFl_LodeLight
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<-- You just have to add $ M% [0 M$ G9 T
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AddMenu( MMI_MARKING );6 F+ W( j; q0 q$ S- n0 t
to an NPC!
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