|
|
这仅仅是一个片断的教程,所以我不会解释非常多。* K* {8 \7 |" r, w) S( |7 a
8 v; c3 T; s1 N
WndField.cpp在CWndRevival类:6 J! |2 b! ~7 T/ D% u
/ W; g9 d% e9 V6 Y/ P代码:
- n" s, w2 @3 `) Y0 z6 {void CWndRevival::OnInitialUpdate()
/ P: t3 ]9 S: U6 `{
8 h. k$ d: [& S% H. f" Z$ N4 N CWndNeuz::OnInitialUpdate(); * M) B$ t$ c& b3 `1 h
$ _* [( H. w# Z% O5 r! D' J. x m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );, ]; B5 n8 _3 [( R
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );7 n l7 M* g( k L
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; w8 \7 A6 ]5 s; ]* {( I5 X) T#if __VER >= 9 // __S_9_ADD- l" A4 i! _% h% r' u6 E' t
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
- e0 @' T& n' ]% u7 C! }' @#endif // __S_9_ADD3 T) U8 d. t+ B; f7 V1 Q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );. E) v- i7 b; z* J- j* A
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
/ i9 Z6 s9 i2 j7 i* \- g m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
6 m% U0 V c: J/ ]0 n#if __VER >= 9 // __S_9_ADD
1 Q( c7 n# K$ F9 a m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 F& d& ]9 B9 d#endif // __S_9_ADD$ f8 ?: P) K$ s# e5 L) m
7 w% D9 O. ^; s% L9 B#ifdef __JEFF_11_4- s) g' K6 h. T. R% h) j
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( S! J& ^ ]8 H; E; [5 t#endif // __JEFF_11_4" x$ ?6 m0 ?9 g
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
, q t8 Z# j0 b#ifdef __JEFF_11_46 R2 ]8 k0 W9 @6 l! ` B
|| bArena
- g6 _0 ^. T* e/ s* P6 a" y1 |7 c#endif // __JEFF_11_4# q- D& s8 q% `6 F# D: N
)6 U4 q) P/ t# C% A4 w
m_pRevival->EnableWindow( FALSE );
2 H2 Y) W; L% r! i0 `# s3 N else
% K6 A: \% M) Y s m_pRevival->EnableWindow( TRUE );
K3 F! p5 R/ ]4 `5 W- i9 k) c$ {) I5 j; W
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
2 e' x" Y/ j D* ~! O! C; K$ m2 |* G0 y9 L6 {
if(pWndWebBox)8 p1 T3 z- { X7 X h' |; }; G1 A
pWndWebBox->Destroy();+ V7 a9 B4 z6 W: u: J" {
; @+ V5 j0 Y X5 U" n8 ~#ifdef __NEW_WEB_BOX
. h. [& C# V8 K. | CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );, w3 ~3 p. k# T4 e; Q' |
% f2 e; O5 y1 e; H! v if( pWndHelperWebBox )
9 c; I% b8 h2 V5 Y+ W) K pWndHelperWebBox->Destroy();
% m" ]: @) J- K9 I#else // __NEW_WEB_BOX
0 H) K3 u4 O) ? CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );, D; t2 U1 Z; h0 [5 ~- ~' o
' ~) l( z3 S' t0 s9 R if(pWndWebBox2)1 T0 q1 D+ ]- O
pWndWebBox2->Destroy();
8 ?4 n5 Z, i2 i/ P' G9 a#endif // __NEW_WEB_BOX$ }& |& t3 ]! P7 I* D
; k) p3 l, n4 ?! D
m_wndTitleBar.SetVisible( FALSE );
2 N* e4 h/ K+ t# `
2 M3 d2 |/ r9 i' B5 c#if __VER >= 9 // __S_9_ADD o$ R& W: _$ w9 d' e3 P
/*if( m_pLodeLight )
! Z* ~: u" Y: o' l `$ y& j; ` {
* f* x; L8 U! b6 A8 P CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);' v1 O! c( A) e8 X- F0 d% }7 A
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
Z3 H* c0 n7 L* c2 y* S m_pRevival->SetWndRect( LodeLightRect, TRUE );
$ W2 K- l: p, N" v m_pShop->SetWndRect( RevivalRect, TRUE );
) Q3 I' F3 K E& y( H8 e6 u& |1 P3 Q( _ f+ a9 S! o
m_pLodeLight->EnableWindow( FALSE );- b- u: m, C2 ]1 s" ]) b! Z; V8 q
//m_pLodeLight->SetVisible( FALSE );
5 j. [( S! e8 j0 ^% G7 n) V- e" J4 d
// crect = m_pLodeStar->GetWindowRect(TRUE);
6 w4 [% l' T1 {0 o// crect.top += 2;
9 Y: I/ d+ d+ J* F( D// crect.bottom += 2;
5 V0 e4 S' M+ [+ F& U// m_pLodeStar->SetWndRect( crect, TRUE );+ h0 Q5 E$ M( f P0 Y) J
// crect = m_pRevival->GetWindowRect(TRUE);
3 @0 @2 Y7 r' w: }# R# O+ v// crect.top += 8;
. F# i* O5 j( E% }1 l: X, ?// crect.bottom += 8;; D! G5 o9 S0 a! ?# Y. }
// m_pRevival->SetWndRect( crect, TRUE );
$ {0 J7 `% b0 @! V6 r; c8 _ x- ?* p& E' H4 i
// crect = GetWndRect();- A( W3 r* a. d; i9 Q% Q
// crect.bottom -= 31;
# L5 U( l W/ V6 R n9 x4 \( _( F5 t// SetWndRect( crect, TRUE );
9 [6 A5 u2 D7 k& G( c8 I }*/+ J& V& X# h4 a5 ]3 A" @
#endif // __S_9_ADD
* r/ d1 O9 P# x
) D6 D& z5 D5 N5 [! _6 i; C // °?àìá? à§?êà?·? 3a?à°? ??±a+ ?9 l& s/ V5 D- ~- g
CRect rectRoot = m_pWndRoot->GetLayoutRect();' ]6 n! n" W# Y9 O" W* F# i% S
CRect rectWindow = GetWindowRect();1 U- o- C, w5 R; Y( z* B9 O" k& n
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );3 f5 J/ r& k$ e6 K' ]
Move( point );8 |8 f q! W. D6 y9 ^
}5 Y3 o6 M6 @# r
7 A, [' h, r' o/ q; T" J1 G现在,您可以生成以下的NPC:! i2 R. j9 B; M/ U
Darkon
1 g0 l5 f: F0 F* ~4 o7 K" I) Y$ f; \8 X: o* @% k }5 x
代码:
0 ~2 d& x* L* u9 }1 J0 [! kMaDa_LodeLightSaintmorning, z" t: ^$ r. H; ~
K3 ]- ~/ l$ f- m9 H. ZCode:' z8 a1 \' W; H8 A5 m9 A- G. F
MaSa_LodeLightFlaris
" q# H: H2 d& S; k2 R
9 I( s! O. O6 J. h( b8 ~7 }; N, mCode:+ V7 W# d# p8 _5 |4 P) V
MaFl_LodeLight; `. G' t! V' M8 j" N7 e" }
! N- _- y: k0 I<-- You just have to add / @! ~" q. ]$ @2 X3 B
Code:; |( p3 b/ @. v" z) n
AddMenu( MMI_MARKING );
* q$ E. ^. {8 L9 } m0 S8 U$ t7 Kto an NPC! * p: |& u. d8 C. {+ m4 d; T
6 t/ O4 q; K1 _2 ~
$ B6 }! A- j& T7 |( _
|
|