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这仅仅是一个片断的教程,所以我不会解释非常多。! {9 T5 }: z# d* @* N/ ]
' h7 o2 @* o# kWndField.cpp在CWndRevival类:
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代码:& j) y# p8 z- m1 R7 D4 r# F
void CWndRevival::OnInitialUpdate() ) g; q9 w8 ]5 n0 `" p* v% D+ _0 Z
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CWndNeuz::OnInitialUpdate(); : w) }7 h' V1 g) D6 F- N5 U
8 C. H! V/ h: j3 X% O m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );9 v8 T) _1 G# S9 c [3 w
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
P2 j- S2 |* {' { m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
/ [5 ~, ~8 j% A4 K$ M" }#if __VER >= 9 // __S_9_ADD
9 c, l1 ]' e. p3 `! o1 U% a, R# d m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );! H! N6 R' q I) c @1 R: |
#endif // __S_9_ADD* [% y" K9 |+ a6 l- {! g) a
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." ); u- e! l9 V# T# x- ?1 E
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );0 K, [8 }( o( C1 y5 r% y
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
' V9 A! Z7 |8 x' \+ w#if __VER >= 9 // __S_9_ADD
' V, u. j* \& T2 p m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );8 d1 E% p( i- ~+ ^
#endif // __S_9_ADD
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0 c5 [6 b/ ~/ _9 P0 u/ e% N6 N#ifdef __JEFF_11_4" b5 Z% D' d, j8 ]" n5 d4 e
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); & k7 } W6 X3 [8 m# N$ C u' e
#endif // __JEFF_11_4
3 M6 w/ s, {, `4 s; U" J* A( [$ H if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ), i6 Q3 w; L7 \* f4 A7 W2 @( z: q" X
#ifdef __JEFF_11_49 \ k7 s1 g X
|| bArena
- f+ r& b6 M% w/ |# H#endif // __JEFF_11_4) a, _/ h0 J. s# s$ g
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m_pRevival->EnableWindow( FALSE );+ s; X$ K+ N) K' S1 Q- W. ~
else" |' [: C1 u t" P" m! f
m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );5 U8 W: H7 a+ I
4 h9 T) @2 X, Z; {4 J& G if(pWndWebBox)
: V3 K/ _3 J' `* D: D9 S pWndWebBox->Destroy();
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7 g( O) P- f- F: L0 Y j: S#ifdef __NEW_WEB_BOX
7 I5 G9 ]& ] k8 j' I* |( A CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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; `2 ] m# E+ v4 X0 g. w( _) r if( pWndHelperWebBox )7 O* K2 E& p- D" C( R) i6 z
pWndHelperWebBox->Destroy();
3 y, d9 ^2 c& z7 L: I% ]. u, n#else // __NEW_WEB_BOX
& J2 X1 d% d# G; {7 L CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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@$ c1 ?4 T' n( q7 z, v6 m if(pWndWebBox2)
1 d. R$ d1 Y1 F% d( m pWndWebBox2->Destroy();
" L j" m, N/ H#endif // __NEW_WEB_BOX5 ^) v$ b& _3 `' P$ E/ X
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m_wndTitleBar.SetVisible( FALSE );' \" N4 v" X* F, n- m
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#if __VER >= 9 // __S_9_ADD
5 K# l. _4 u' R4 \4 r /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
3 M5 T j% y4 C CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
8 ~9 i( n5 H. V9 U. p) |3 B m_pRevival->SetWndRect( LodeLightRect, TRUE );
1 ]5 S( I9 e7 w9 n& M8 ] D m_pShop->SetWndRect( RevivalRect, TRUE );
6 i6 B# D1 B$ E Y9 S
9 J8 v% l8 Q5 ~# M m_pLodeLight->EnableWindow( FALSE );
7 G) K1 P0 a0 D2 s: W: X/ u8 M //m_pLodeLight->SetVisible( FALSE ); 8 a" ~3 F4 F! s' c5 s
1 P. t# a/ `3 T$ X# l// crect = m_pLodeStar->GetWindowRect(TRUE);4 E1 ^( N$ s* Y j- ]% R: S
// crect.top += 2;0 F0 K. m; J s/ `2 F! L, L7 b4 N" T
// crect.bottom += 2;8 M2 g5 p& d! \4 V `
// m_pLodeStar->SetWndRect( crect, TRUE );
& E8 r& h1 G. L/ i// crect = m_pRevival->GetWindowRect(TRUE);
5 A6 I5 ^/ x) L1 Q* {& f, Y// crect.top += 8;
: c1 l; O- w! Z# E# ?// crect.bottom += 8;5 B( ]) y2 Q& R) J
// m_pRevival->SetWndRect( crect, TRUE );
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; z+ K6 s- x4 M// crect = GetWndRect();
; Z* `! [ z9 W0 l, f% k// crect.bottom -= 31;5 q% n4 N* t7 W& T& t5 v
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD( y2 `) N" r7 |7 @# q, `: P5 N- `/ E
: g4 t9 e2 L3 O3 ?
// °?àìá? à§?êà?·? 3a?à°? ??±a
( Z0 y9 w& r- W0 j7 h* c5 P CRect rectRoot = m_pWndRoot->GetLayoutRect();4 t% S: h; [, a
CRect rectWindow = GetWindowRect();
5 y7 H q T6 T2 [ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
: |+ q& ^/ b& h Move( point );8 ~" _* w$ L8 |' g# V' m" `# D
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现在,您可以生成以下的NPC:
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代码:
: t: y8 [3 x& mMaDa_LodeLightSaintmorning
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* ]# T' `- r0 G5 J5 I( H& h: MCode:* Y" A2 Q- b W' M& j2 M$ X/ q
MaSa_LodeLightFlaris! P9 W. j$ g6 T
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Code:) |0 t2 b/ N: P( n8 D; t
MaFl_LodeLight
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<-- You just have to add 1 C/ Y3 h4 B! S' B3 Q9 U$ m
Code:
; l. {! I8 z1 W$ A, ?1 P* R7 QAddMenu( MMI_MARKING );
6 X4 r- ]$ p' T$ r! |+ Cto an NPC! ! L# a- y# d: B2 i' L
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