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这仅仅是一个片断的教程,所以我不会解释非常多。/ K9 \* j2 }- d/ s4 }
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WndField.cpp在CWndRevival类:
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代码:; ^! t: e. Z, ~, X
void CWndRevival::OnInitialUpdate() % H. J' c- O* J/ J5 l
{
3 m* u: ?9 m5 z# Q4 A+ t u# [& D: Y CWndNeuz::OnInitialUpdate();
% {0 s: v5 L) `- {1 u" c0 l
0 Y- r: M/ [! o1 A- e& f m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
) ?6 i; j+ v2 b, V m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
( t( H9 P) B3 @. s m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );# p9 R7 U |0 {9 }# m
#if __VER >= 9 // __S_9_ADD
2 G) t# H, j9 O; d m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
& T" O# l t2 ?% {9 h#endif // __S_9_ADD
4 E; ]1 A7 {9 G3 ~/ G6 L m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
1 J/ ]2 t9 z j/ E" @" u, o, Q2 x/ \ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );8 x' P X4 y3 x9 `
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
! K. Z3 {- F: L+ D1 }" x4 B#if __VER >= 9 // __S_9_ADD: `' o5 S4 \3 t {6 `
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
" a# }( w) U( {+ _$ `4 H#endif // __S_9_ADD
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#ifdef __JEFF_11_4/ w8 s- b# Y2 }" m: P
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
, N- d9 ] g5 M! v n#endif // __JEFF_11_47 j4 W" M- `2 Q* \
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
: O: Z9 E5 K6 c9 A& j& q#ifdef __JEFF_11_4
: i- ]: J, t, ~/ U' i# N || bArena
3 \! P5 t1 ^9 w9 [" G C#endif // __JEFF_11_4, d4 ~* |' w7 z/ q) r) }
)
; d7 A6 b8 {! \+ C7 R m_pRevival->EnableWindow( FALSE );; a2 G$ z# ~3 L9 J; Y8 p4 Y4 r" u$ a' k
else' t# {$ T! d$ \; D3 Z
m_pRevival->EnableWindow( TRUE );: w7 p/ P& u# Q* d' X8 ^
" y% D1 h- `' ]( U( x5 _0 i CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
" y% w; ]( Z+ e; T4 T
7 M/ @+ x& h; K% |5 H if(pWndWebBox)8 }! A$ E& U& ~
pWndWebBox->Destroy();/ q2 @3 V; m, f. j/ {
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#ifdef __NEW_WEB_BOX/ s* q2 _! S* x! i4 E
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );" W! Y5 _$ }& W/ p- Z% d& A
1 v& R2 }: w- R& @ if( pWndHelperWebBox )
, W% a P# a1 e pWndHelperWebBox->Destroy();% A W' ~! H% \! C. K9 H& b
#else // __NEW_WEB_BOX
2 f; K( T; b2 S% d4 g8 P# M; i$ {+ |: Z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2); o+ J3 u6 U) K- K( B
pWndWebBox2->Destroy();
6 u1 p" r3 B; `9 a" O#endif // __NEW_WEB_BOX: T9 e# S4 i2 G
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m_wndTitleBar.SetVisible( FALSE );9 i2 T- A* x2 F/ n; T
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#if __VER >= 9 // __S_9_ADD
, ?' q4 v. @( G+ h; _$ B3 Y /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);0 y5 J6 R" ?8 M9 n
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
+ u0 @9 I3 R* z) F m_pRevival->SetWndRect( LodeLightRect, TRUE );3 y! \, {, f9 Q# l$ v. ~
m_pShop->SetWndRect( RevivalRect, TRUE );9 W: d7 ^ ?5 l% w3 d) {
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m_pLodeLight->EnableWindow( FALSE );/ U9 F9 C; T- p
//m_pLodeLight->SetVisible( FALSE ); 9 n) J, p, a& F) p- o1 s
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// crect = m_pLodeStar->GetWindowRect(TRUE);( O6 o. E/ ]$ h0 T
// crect.top += 2;
2 d2 L9 A, z( u' _4 O1 i// crect.bottom += 2;1 Q5 T4 z: n, l( `, K. N
// m_pLodeStar->SetWndRect( crect, TRUE );
Z; X6 y- b& U( v9 z. V// crect = m_pRevival->GetWindowRect(TRUE);% k! o8 t* [/ X7 h3 j% o
// crect.top += 8;
5 N' D# q/ \1 i$ Y3 \5 i) K( Z// crect.bottom += 8;
8 D3 I3 s2 q8 i// m_pRevival->SetWndRect( crect, TRUE );8 ?) C( t+ y$ L8 R" B
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// crect = GetWndRect();
" [1 M# c& `; K- @// crect.bottom -= 31;/ D; x {9 c! t0 d8 ?
// SetWndRect( crect, TRUE );: X% J, |) G' M# N `% I' E
}*/
6 p. ^3 t) N D5 \' d#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a' a) M' g' @8 S$ V4 T2 d1 Y2 N
CRect rectRoot = m_pWndRoot->GetLayoutRect();: Z- d+ U6 Q+ O; p+ i
CRect rectWindow = GetWindowRect();, J9 d7 {5 O* ^; P3 c; R( V
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
5 G( Y4 l; D& Z/ s/ C8 y Move( point );8 U1 H2 U, I/ e+ J, H" |6 ]
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- r9 f7 r8 H" j( i, z6 o3 x现在,您可以生成以下的NPC:
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代码:
5 p# l' Y0 ~/ B; bMaDa_LodeLightSaintmorning
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Code:
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8 i5 F, [/ {9 D; oCode:" j* w3 C' m7 I! T5 d
MaFl_LodeLight. s" {# Q' M; p, l9 C
% p& d2 S. }! _ |: P: Q- D; H+ l/ X<-- You just have to add
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AddMenu( MMI_MARKING );
! \/ W0 r4 @' x; S7 z, cto an NPC!
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