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这仅仅是一个片断的教程,所以我不会解释非常多。8 |. y& `0 i* A
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WndField.cpp在CWndRevival类:% ]& q% R4 c2 [" o# R0 j( y4 J
- N2 |. Z: `% |' G) L/ ]! L# y. `代码:2 A7 n' }3 Q' O6 v3 o/ F& x
void CWndRevival::OnInitialUpdate()
; s5 v7 ~: e$ k& E9 A! f{
$ l, [6 I" [/ O: L CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 K7 h( D N1 k0 s( K% j1 j3 G m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
F1 t2 k3 Y) H* k2 Z; e. I m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );0 @. D5 _- J: d
#if __VER >= 9 // __S_9_ADD
% F* M0 |' y8 K m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );: H# D2 m: u/ K0 S9 P
#endif // __S_9_ADD
4 P$ y. T( ~' n7 ?) |8 N8 e9 f8 P m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );) ^ {# T Y; w5 {$ _& M
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
3 C$ T: k8 x2 {- |, v3 N m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
: h. h( Z* C, J, I: Y4 m2 @& a#if __VER >= 9 // __S_9_ADD
: c8 D; `8 V1 P- a# G0 a m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& @3 p1 Q3 v9 z#endif // __S_9_ADD! U3 C; o. T% E# i0 x
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#ifdef __JEFF_11_44 a" G9 e% w/ t4 L- q( v/ j: O9 q
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
0 V( j5 @1 r( z$ k& G( Q1 a#endif // __JEFF_11_44 F8 M9 A( Z8 M* F
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
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|| bArena
0 B$ O% g, z8 h1 h! R: x#endif // __JEFF_11_4$ q8 y, v0 a# M. t6 c- e
)
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m_pRevival->EnableWindow( TRUE );5 `1 y5 z8 E) D- M
@' r7 r4 D( x$ h, k' N2 u/ G CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox): w8 F9 V% }& F1 n2 O0 ?
pWndWebBox->Destroy();
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4 w; A; q% Y+ t3 U1 ~#ifdef __NEW_WEB_BOX
+ n* k4 M5 U- ]0 }( m* d CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );; c- r8 ~ d: a& z, o/ @$ v3 ?3 A, o! ]
& P: T* D3 A: _& P% I if( pWndHelperWebBox )8 q. X5 Q6 [& d& k0 H
pWndHelperWebBox->Destroy();
+ Q3 H: a* w8 r1 i4 K; S7 k#else // __NEW_WEB_BOX
/ }# _" y) m8 W( V" x" J CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );5 y K9 t/ J, x
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if(pWndWebBox2)
& m9 l$ }- O# C pWndWebBox2->Destroy();
2 Z. ]& @1 P+ G#endif // __NEW_WEB_BOX
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: I: f0 i6 `2 J/ D m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD! u% O! U# b* `
/*if( m_pLodeLight )+ I3 r5 u2 K7 B! a1 @
{
6 q( d1 R2 l G! E7 Y. P: W CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);5 p Y2 s; E1 H! Q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);4 e% ]) A- e4 F) n1 c2 ?6 \
m_pRevival->SetWndRect( LodeLightRect, TRUE );
6 |, R# C! n) _9 P6 ?+ e m_pShop->SetWndRect( RevivalRect, TRUE );6 E; ^$ _* I9 {/ S) k! P
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m_pLodeLight->EnableWindow( FALSE );
. q' P" b4 U2 s. Q! r# { //m_pLodeLight->SetVisible( FALSE ); 0 u7 c" ^6 y* r. u2 b
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// crect = m_pLodeStar->GetWindowRect(TRUE);
5 N4 H- q3 f6 f# G, H& o, M// crect.top += 2;* m( D& B( G' ^0 C7 r5 n
// crect.bottom += 2;, O/ C( l. U+ r! I
// m_pLodeStar->SetWndRect( crect, TRUE );! p* \( B6 u$ ?
// crect = m_pRevival->GetWindowRect(TRUE);
$ T |& R- r; H# @ X// crect.top += 8;1 b: w1 E4 c8 |; t8 G! k
// crect.bottom += 8;$ P; X( [( t3 `
// m_pRevival->SetWndRect( crect, TRUE );' L. Y+ P$ `3 N( p$ j3 e; {* s
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// crect = GetWndRect();' f0 h5 x3 i0 u' E) z
// crect.bottom -= 31;
8 c$ l" P) _% u3 P# O- Y9 C R& R% }// SetWndRect( crect, TRUE );& L1 Q- S/ W! h5 _4 g1 g; a) J9 |
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
" [* x; k1 z5 E CRect rectRoot = m_pWndRoot->GetLayoutRect();
2 N" X. c" \) O/ ] CRect rectWindow = GetWindowRect();
. [' _/ Y! k7 M" A! E! t3 p: A CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 m# C: p9 u/ ~* W
Move( point );
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现在,您可以生成以下的NPC:& O% q# P$ O/ F) E; L) k, s1 F% x
Darkon9 G, f/ R; x* m# A$ W4 k& ]0 f
- E5 h$ Y: M) @. K. `" D代码:
8 r1 k! a& @' i1 cMaDa_LodeLightSaintmorning# F2 y% t" n. x- l9 W1 F' ~8 r7 S
) f, @( G. Y- @/ u, z3 A, U/ xCode:
' V; a# H9 s9 {( O( eMaSa_LodeLightFlaris
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Code:
1 V( O$ T2 `" A5 nMaFl_LodeLight! G# C" |& U W5 _! a6 t5 T" D; i: n
* ]+ ~# B* K/ C<-- You just have to add + Y2 X9 g1 g, q
Code:/ ]; h* b7 p7 f: \, u
AddMenu( MMI_MARKING );
# K& }5 V) X4 m# ]* o& s5 f$ pto an NPC!
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