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这仅仅是一个片断的教程,所以我不会解释非常多。2 Z! e I' ]- V0 T' g! q4 ?) H
# S/ m: {4 }- g5 DWndField.cpp在CWndRevival类:; C3 V( t7 E$ X) \! p. c
$ s% |& v/ m. c1 K$ Q8 M代码:
6 E4 `; d8 ]( u8 g" ]/ svoid CWndRevival::OnInitialUpdate() % c4 U* r. p; }/ x" r# ?0 M
{ 7 v( _0 L/ m a2 U: n* X+ _
CWndNeuz::OnInitialUpdate(); 5 b7 G7 l" o4 V3 z
5 ~; ]) D. ^. Z1 o7 B5 { m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );3 {% U+ @. ?; }% H* O0 J# n
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
: s9 e! C; Z+ g% a1 G* B9 \ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
( A O+ y- I5 B#if __VER >= 9 // __S_9_ADD+ L) @2 L/ j% e" V& R/ l( A
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );0 O: S) l( B+ Q% D& ~% _% ^
#endif // __S_9_ADD: P6 u, B6 _2 [ T3 M) V8 K: T q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
6 u; r W6 z; `0 \) O) {! _ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
# u, l- L0 b0 ^ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
2 [: d! I2 O7 v" D8 e4 ? ^) W7 A#if __VER >= 9 // __S_9_ADD7 ?, l4 t3 I! v3 P H B$ _) m
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );& N, u& Q( u# R
#endif // __S_9_ADD3 V5 l/ G9 j: N
9 ], `% L) Y' ]3 j E' E8 F2 W% u#ifdef __JEFF_11_4! A7 _: }' L' q5 d$ G: r
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); , |! N/ W6 X& t; p8 R, ~
#endif // __JEFF_11_4
. b* P) o! b9 Q+ D# X% Z. l( W if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
! `/ o" J, i, }/ q. ~! j#ifdef __JEFF_11_4
2 O) T. X0 V; {8 Z( q || bArena
1 R9 f6 P7 I1 t( [$ o#endif // __JEFF_11_4
/ {8 ~+ s8 i) s; ]4 @: Y, ]8 F )
4 `; z, @4 K/ [% P2 S m_pRevival->EnableWindow( FALSE );
: H& U, W% l# M else
$ u; j, {- d, L, m5 h o! O m_pRevival->EnableWindow( TRUE );5 ^3 i+ m; r. I
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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- q9 s |4 w$ o" W" M. n if(pWndWebBox)
6 n" @6 y' Y3 |& n' T pWndWebBox->Destroy();6 y; I5 i- i& i+ s9 K
$ H; ^, _3 h, G( _. w' A8 S6 D8 `#ifdef __NEW_WEB_BOX
: ~; u* c! q3 J0 W* C CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
# x9 v Z. K" j# g) ?1 `8 D8 k* o7 l
if( pWndHelperWebBox )% u; h0 H: j; G/ i! Q
pWndHelperWebBox->Destroy();
e. ~: @ Y) @7 X; q& c#else // __NEW_WEB_BOX
1 U% B' g# s2 P' D9 D/ g# w CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. ? w q/ R% ?2 s
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if(pWndWebBox2)( n' o3 \- k! }3 d: m+ x- n
pWndWebBox2->Destroy();
! ` e/ u5 S* \- W" ?' b#endif // __NEW_WEB_BOX
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+ F4 h% ~) K. } l. b m_wndTitleBar.SetVisible( FALSE );5 K3 m( ^- |7 L, a8 B/ s: X) G
( Y6 K0 m1 v& M8 Y) P#if __VER >= 9 // __S_9_ADD# U" c/ x( ^! ]7 L
/*if( m_pLodeLight )
# K- e0 C4 P- K/ O4 d8 d" K {
7 r$ }8 f* F1 }/ p3 g5 W% R3 \/ W1 j CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
: P. K5 {! c% z7 K CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);! I9 q2 n6 t; z
m_pRevival->SetWndRect( LodeLightRect, TRUE );
0 W9 s; c6 }6 p$ S) g8 m1 p m_pShop->SetWndRect( RevivalRect, TRUE );
3 @: I! E. a% w/ ?- `# z
, Y6 U4 G! w' G5 _ m_pLodeLight->EnableWindow( FALSE );8 {9 Q I/ ]+ O: h
//m_pLodeLight->SetVisible( FALSE ); + J# w+ |) E! }+ t8 `7 W
7 x* R: h+ L7 {& C! B& q% V8 e# m) x
// crect = m_pLodeStar->GetWindowRect(TRUE);
; H6 ?0 ~* j" \3 @// crect.top += 2;
) H$ ]6 n% t T& `; m# b( |// crect.bottom += 2;
& w4 f+ Z3 F5 V4 O3 w) P// m_pLodeStar->SetWndRect( crect, TRUE );$ M, b- @- y' M, L" w. t% V @
// crect = m_pRevival->GetWindowRect(TRUE);
?$ h+ t" b/ Q# |/ W// crect.top += 8;+ |3 a% h3 V7 I ^2 L" T) @/ Q6 Z
// crect.bottom += 8;
2 x) N6 L+ g v// m_pRevival->SetWndRect( crect, TRUE );
3 Y* y4 d5 O8 A; D9 [1 `
" l* T1 y" B" R7 c' N4 J m3 ?" S( Y// crect = GetWndRect();0 @9 x! R+ U3 @" b
// crect.bottom -= 31;
# x, F; X7 B- r% {// SetWndRect( crect, TRUE );
) v; |0 b2 _& J6 | }*/
8 J/ I: w4 X- e, \8 W' d#endif // __S_9_ADD
7 x: f; Q/ V* V9 J/ l5 r; W2 x3 t/ T
1 L3 N( r; o" \# g1 p1 ^ // °?àìá? à§?êà?·? 3a?à°? ??±a
6 ?5 h& u1 b; Q4 H6 G1 X- o: a CRect rectRoot = m_pWndRoot->GetLayoutRect();
8 k- t+ ]' P; o1 h! r. c/ f CRect rectWindow = GetWindowRect();
( M/ z+ B. B; G, y% J6 I CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
" H6 \# {" N' n1 j Move( point );
4 ]9 x* B" e9 c p1 P! n0 L}4 L2 K: d/ d0 I7 F& E5 A! @2 b
: R* N2 d5 B/ u* e* I2 ?: X现在,您可以生成以下的NPC:
/ @7 k. X8 h; m) |5 b" RDarkon e! t3 Z8 _1 N# h4 q* h# |
1 }2 \2 y0 B7 z3 `8 U代码:0 `. T3 S( r* `& B
MaDa_LodeLightSaintmorning$ P" ` Q) z- J9 H$ u e
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Code:
* _5 U8 C$ T6 d+ U8 u$ t" kMaSa_LodeLightFlaris
: H- K4 a! S( ~9 d+ A- P1 u5 j, J' \8 s$ K, S q' n
Code:
. r! z) m1 \; |" D# HMaFl_LodeLight
9 C& {; @: C: e% q6 R; Q/ |
; g2 _- s$ W5 n) A% c P<-- You just have to add
* _1 k6 p: T1 r* z6 x- p4 WCode:) o% @$ H9 j6 |- ?% n4 @
AddMenu( MMI_MARKING );, B9 ]) R; D/ r4 ~4 Q4 G4 z- g \
to an NPC!
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