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这仅仅是一个片断的教程,所以我不会解释非常多。
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8 B# k, N& |, \, w: a2 h: v2 zWndField.cpp在CWndRevival类:
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代码:
% h" i; h$ N$ ^$ H0 Cvoid CWndRevival::OnInitialUpdate() # |! C" s: F! D' d4 N( @
{
; y; n+ U/ O2 q4 S% W# B a0 a) o# s. U CWndNeuz::OnInitialUpdate();
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, H. u% C: z" V m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
& n) g$ k9 y- ^2 W2 k; l7 W m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
$ T6 c' {* E, }: ~# s1 s0 ^( c m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
# c( ^- J( C4 x0 n1 a#if __VER >= 9 // __S_9_ADD
/ L9 h" j+ w# \7 h" p' |% b m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
; S" V' C# [% o+ C! m( y#endif // __S_9_ADD
" x8 [6 ]" b3 e8 n1 _9 ]. F1 S m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );* y0 e/ L* I5 k" l! C* J
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );1 u, S3 [, W, K, T% z
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
/ l" B. u: ]' P, m/ T( D, z#if __VER >= 9 // __S_9_ADD) [+ E. V' g8 e# c- `, @, T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
$ W' W; `; {7 D4 G5 R% `#endif // __S_9_ADD9 ]$ K' W0 V% M# y6 @$ t
+ O( r4 W8 X2 g* m7 P#ifdef __JEFF_11_4/ j) z( [: J: v6 h
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); " o" x2 R' T" C N* B- ~) T, P8 y( M
#endif // __JEFF_11_4
3 \2 E8 s- n8 C; i if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
/ J4 x; Q8 Y/ M' { w5 Z#ifdef __JEFF_11_4
$ y$ d S) ^+ l6 B2 B || bArena
& E/ Z5 O9 d6 e) y6 Z; b#endif // __JEFF_11_4
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, J" p% R4 z0 [' y m_pRevival->EnableWindow( FALSE );5 u5 P( A0 ^+ c* k G; l+ |3 T6 T
else: u! p3 [9 s+ x
m_pRevival->EnableWindow( TRUE );
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+ V) Q s. D+ Q- D5 n* |3 S9 Z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
' j" c0 B% W1 V$ h, q Q4 j. P pWndWebBox->Destroy();0 V9 M* J# l M" Q& d3 S
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#ifdef __NEW_WEB_BOX
6 ^: M q# z5 H: r CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
! X. [+ z c3 }* O4 Q! D/ v pWndHelperWebBox->Destroy();7 r$ [' n2 [! u, g, c7 p1 X4 d3 T
#else // __NEW_WEB_BOX
- ~. |& c; A0 {8 ?0 t5 f CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)* Y: f& e# K/ K
pWndWebBox2->Destroy();
7 V! p7 P8 S, \) z0 I#endif // __NEW_WEB_BOX6 G3 x( g' h C& R* }
8 U$ Y; i# n' K; b0 A1 @0 P m_wndTitleBar.SetVisible( FALSE );
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8 C2 ?4 f5 m# a/ O9 w% n#if __VER >= 9 // __S_9_ADD0 Z) s* i( ?3 J. Q
/*if( m_pLodeLight )& [* o- g& j! h
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
+ Q5 I4 h3 E/ Q. r& m- u6 P CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
, b1 ]/ G% J7 Z1 X1 {8 D5 W8 ] m_pRevival->SetWndRect( LodeLightRect, TRUE );: I/ r$ G, `$ D2 C
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );: o$ p+ V7 N! N. ?* G# J6 Y+ h y
//m_pLodeLight->SetVisible( FALSE ); ! }0 B( @# M$ m9 v
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// crect = m_pLodeStar->GetWindowRect(TRUE); y( j2 _2 @, Z% L3 a( d
// crect.top += 2;
- i G& J7 ^% J) u f& O// crect.bottom += 2;
2 r% Q8 \, Z5 Y// m_pLodeStar->SetWndRect( crect, TRUE );
6 V- S: i8 E# _// crect = m_pRevival->GetWindowRect(TRUE);8 z! z# k( t! p: Q& [1 C
// crect.top += 8;0 u& a# b: b! ]6 ^4 K
// crect.bottom += 8;5 ]( U! L; y/ S8 p
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();& p S5 H; M& R/ P G, J
// crect.bottom -= 31;
! d. d A- H, S, `. O) n4 I- O* B// SetWndRect( crect, TRUE );
- t& F0 t4 N# C) e }*/
! j+ i' z, Q+ E7 R3 ?$ h#endif // __S_9_ADD7 ?0 V1 k6 j9 R/ P1 \0 x t; C/ p8 O
* t$ w5 e4 \, [6 ~ // °?àìá? à§?êà?·? 3a?à°? ??±a
9 }9 E6 U; B2 h3 e; T6 e, c CRect rectRoot = m_pWndRoot->GetLayoutRect();
- i# b& ^/ e. w4 Z( o. ?& C. o7 D1 ^ CRect rectWindow = GetWindowRect();! e6 E' R1 r! p5 ]! p. V
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );' u* Q* |# J ]5 l* _
Move( point );8 @& n$ C: V1 u0 }
}
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% n5 ?% z7 o3 @5 E4 o7 \0 F现在,您可以生成以下的NPC:
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代码:
) M# U; X) e( A- jMaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris
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Code:/ w" }2 B9 M$ Y: T( O) r6 {
MaFl_LodeLight" h. k( h; g$ V, O) r. D& a
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<-- You just have to add
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AddMenu( MMI_MARKING );7 @$ F, S; A" W s: N
to an NPC!
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