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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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1 L3 ]: W" A X& q2 g" k3 o代码:' v/ y9 _; [7 l; w) _9 p+ H: O
void CWndRevival::OnInitialUpdate() / @2 o: I, D; \
{
# Y0 |+ L* z }5 q( F, g CWndNeuz::OnInitialUpdate();
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( T: K. P- `3 [ e* T m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
# H) @. ~# @7 S4 ]; q* C. u m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );7 ]+ W" Y# H. C8 e; B" q
#if __VER >= 9 // __S_9_ADD
- _! I4 n `* f" [) s, I; J m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );, F9 Y, x1 z! B N i+ P# l$ W4 O5 g0 L
#endif // __S_9_ADD
: W; {# ~* j/ [+ C W6 }2 p m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );7 W2 _7 ^/ X1 q0 C8 ?
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
* H- w: }8 r& T* K m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );# o7 P8 v& e! p6 M
#if __VER >= 9 // __S_9_ADD
% d5 Y( R* P5 M m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
) J2 W E; }# v; S2 n( `: e3 `#endif // __S_9_ADD. ~! P$ S2 t' Z% j, p
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#ifdef __JEFF_11_4
1 p2 q3 B1 m r7 y3 P) F BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
, B: M# P2 Y$ j0 c; o#endif // __JEFF_11_4
+ ]( I5 W. {) y$ M( b) N5 F- c( B if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )6 p, ]5 e/ ?- c" E
#ifdef __JEFF_11_4
) H1 U0 k; r! ]! n+ S7 t || bArena
3 X1 Q1 z( w& L2 d! X. s#endif // __JEFF_11_49 ?- |+ R, J4 e1 r/ t
)
; |# H; `7 I- s/ ]- c" ~$ c! t m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );6 M% w* K# `" K: |, R3 Y/ A. A
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );9 n+ Y* H. ?: u! y+ |
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if(pWndWebBox)) `6 c& E2 D# d8 z* G4 ^) [
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX$ f1 g+ Z! T# |3 P! C8 @: O( o
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )0 L% o2 A; i4 ~: b/ U
pWndHelperWebBox->Destroy();% N8 E3 B( s2 D0 G3 T {
#else // __NEW_WEB_BOX( W4 g% Q( p* j+ y
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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0 j: ~# |& q$ U. U if(pWndWebBox2)
3 h4 W) n# a6 I* _% [% \3 P& L: C pWndWebBox2->Destroy();
- p; H( W+ M; Q1 ~: d1 [# _#endif // __NEW_WEB_BOX, x% E w4 [. [
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m_wndTitleBar.SetVisible( FALSE );
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, F) Y+ x/ R2 L1 i9 y#if __VER >= 9 // __S_9_ADD/ S8 P5 x+ ]8 W" C8 M* u$ K2 n
/*if( m_pLodeLight )
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2 }. V6 j: u9 E4 I: }, @ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
: {# H9 e7 @; \, Q% k0 h CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);# `; J* Q2 C+ q' K, @8 H! r
m_pRevival->SetWndRect( LodeLightRect, TRUE );
4 d& P$ ^) B0 A* {! U m_pShop->SetWndRect( RevivalRect, TRUE );
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8 `' x" ^( Q1 M0 {/ c m_pLodeLight->EnableWindow( FALSE );1 f- d& p' H x/ r) w1 u8 h0 {/ d6 f
//m_pLodeLight->SetVisible( FALSE );
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* l9 |% }1 h6 V0 y- F8 f// crect = m_pLodeStar->GetWindowRect(TRUE);" C1 ]& \ a* m8 B; T" @0 `) G' T
// crect.top += 2;
# y9 X8 L1 k( c# E0 q. Q( I1 U// crect.bottom += 2;
% a$ \! r7 k: R3 c0 ^* q// m_pLodeStar->SetWndRect( crect, TRUE );$ q' I1 k& Q/ q1 q9 C! v) a
// crect = m_pRevival->GetWindowRect(TRUE); K( `+ w% w' Q3 ?# V u: @$ d
// crect.top += 8;$ M4 b1 j1 R7 e& J
// crect.bottom += 8;+ Y5 E8 y7 P3 c2 [0 ~+ I, C* q
// m_pRevival->SetWndRect( crect, TRUE );
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/ |" B; r4 X) Y9 R// crect = GetWndRect();
! @9 }, P1 G$ Q( e// crect.bottom -= 31;' _' A$ i# q/ D) P: T E
// SetWndRect( crect, TRUE );
& @$ W, w4 U; e' h% j+ { }*/
' C8 ^' t/ X* H#endif // __S_9_ADD
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& f- \6 z4 ~0 H" o c, s/ P8 a7 T // °?àìá? à§?êà?·? 3a?à°? ??±a
& ]6 h9 G3 x- i CRect rectRoot = m_pWndRoot->GetLayoutRect();
; c' U% P2 C; J; z CRect rectWindow = GetWindowRect();
! d- a% S: W# ?( `6 |) R; K CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
; C1 J" `1 s N9 L# r Move( point );
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现在,您可以生成以下的NPC:$ F9 O1 i5 W& h/ O3 k2 B
Darkon# J" J0 w! X( |. u8 n- b
& _. u0 h+ u% I' F) c1 a0 K$ l3 M- `代码:& s9 M8 I9 I: ~ e
MaDa_LodeLightSaintmorning# a# \& U( h2 C7 e; x
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Code:
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Code:
* o. @0 O% c. u( @. fMaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );: s9 S0 P" C1 O; x# f$ S
to an NPC!
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