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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:% x% V; m# s9 {4 C0 S$ D1 ]$ @ g6 z
+ ]: S0 q4 e8 a% s* ^代码:+ [# b6 s; i7 t' n" ]; S
void CWndRevival::OnInitialUpdate() & e: w' V3 }+ Z, k' ?+ s1 j0 x
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CWndNeuz::OnInitialUpdate();
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) M, l$ ]2 T7 g9 s/ Q m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
2 F, Q2 u. _- P T' Z, D, Q m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );5 R0 ]( u; X/ j4 u7 C1 s* x
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );3 C) E3 V' s. N, r6 F
#if __VER >= 9 // __S_9_ADD
# B$ t5 q) g6 t0 H* \2 `, z m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
: E' I' V( S. }, _7 t2 Y7 }#endif // __S_9_ADD! m0 y2 V# {+ \# i& y
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 J, o: Q' T7 z. p" O m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
2 |% O- e# v5 a1 H3 O2 B* X4 Y3 r m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );) T6 K8 p( S4 E: o3 u
#if __VER >= 9 // __S_9_ADD% J: r* j8 Z! K) M
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
" z% `+ H/ u7 q; w& ]& i2 K9 q- S+ C#endif // __S_9_ADD
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4 k( h; h ] Z5 ]% }#ifdef __JEFF_11_47 _2 m2 d! }& {* W9 C
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
2 @ `- f& f) G#endif // __JEFF_11_4. r6 f% @ T# N; h
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 D, `4 W- {6 Z7 S7 h; q: I) K) a
#ifdef __JEFF_11_4( m; b! c; z/ L5 V7 d
|| bArena
2 u4 C. U1 l2 c) g2 k: n% E* p#endif // __JEFF_11_4
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( p4 P# H0 s" Q" i j# a' Y m_pRevival->EnableWindow( FALSE );+ {# B3 |% J* D: A( _) O8 a
else
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$ T- o6 F3 z( S$ P7 _ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );9 a, ^8 n6 \, n& H9 b" u- T
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if(pWndWebBox)3 l/ K7 N/ X) D0 G$ U$ G
pWndWebBox->Destroy();( {8 ~8 m9 p8 `0 t8 |
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#ifdef __NEW_WEB_BOX
" z* i" ~0 s- b' E1 }- } CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );8 R: U7 O4 Z( K3 T* u2 r
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if( pWndHelperWebBox )1 r: w) P M) v0 V& y
pWndHelperWebBox->Destroy();; H/ w5 @, n: @0 g$ Q9 E: ~
#else // __NEW_WEB_BOX
2 M6 @8 s9 G0 Z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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" x8 p" ^. u4 s. {4 } if(pWndWebBox2)+ m" F' o, O- V1 h
pWndWebBox2->Destroy();' o$ T1 ^7 p1 |$ n8 \
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD. B. ]6 H2 c" @1 ]
/*if( m_pLodeLight )
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2 K5 g1 g9 A+ u CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
! [/ n. V* S% R. J) @$ b CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);6 x U% O& j$ r- L2 K
m_pRevival->SetWndRect( LodeLightRect, TRUE );
4 {" S! K6 m" z m_pShop->SetWndRect( RevivalRect, TRUE );2 ^, O& z8 z' }9 H6 I
0 h0 m' l' p }, G# }4 A m_pLodeLight->EnableWindow( FALSE );( L$ e, k8 w! _- \8 O
//m_pLodeLight->SetVisible( FALSE ); + R% \1 D, b- b( h% c! Q! ^/ E
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// crect = m_pLodeStar->GetWindowRect(TRUE);, f* O+ G% V4 G3 K
// crect.top += 2;6 J2 q# m: w' H" P- k$ H) T7 U
// crect.bottom += 2;! G8 i4 b/ ^, L9 V' W
// m_pLodeStar->SetWndRect( crect, TRUE );- h( e1 J3 V1 A7 P
// crect = m_pRevival->GetWindowRect(TRUE);) p" R* H. Q) x, I; N* d f
// crect.top += 8;
, P6 ~% c% p6 A( S4 ], v* v- H- {// crect.bottom += 8;" K d6 L: T' o! f) h+ h, K3 s
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
0 [4 E7 f4 g' }- j3 @. X) j// crect.bottom -= 31;; u$ y' {7 c# F U+ P7 I
// SetWndRect( crect, TRUE );0 L' z7 a0 j4 e) N T+ c
}*/
# ]) p4 V5 b/ y3 X$ [#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
3 `" {4 h4 B) _0 n9 s# k CRect rectRoot = m_pWndRoot->GetLayoutRect();
0 o# _* [7 }2 J" m7 b CRect rectWindow = GetWindowRect();
+ [0 F) y' G: R5 w, x CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
: `& {# l9 B: Y K) @2 i @ Move( point );7 T) F. ?: y7 |0 U0 E" {: K
}
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现在,您可以生成以下的NPC:0 M/ D }4 d, k' ~
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代码:
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Code:
. O3 R5 W0 G7 D% r$ v- wMaSa_LodeLightFlaris; H2 h/ A6 g: V5 A3 b r
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Code:
" z$ n P9 d! nMaFl_LodeLight
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<-- You just have to add ' G. M1 j) b% X4 P9 G1 R
Code:4 S9 Q; ?+ O4 v% y5 i, h u3 H
AddMenu( MMI_MARKING );. b6 Q: E. {6 N; y" W! T
to an NPC!
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