|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
0 O- e W& w0 {+ A, e3 F
5 [. K& g' ]+ J* e, B0 mWndField.cpp在CWndRevival类:
* V) Y7 U# F; m" W7 n2 l1 @# ^ X
% k2 [: P0 x+ P% L' ^6 Z" m代码:; {, o8 p7 I' k- i9 H4 [) e) }$ y
void CWndRevival::OnInitialUpdate()
! \% j& e- F$ O# i" V7 i* b; B0 Z4 o{ ' D9 q9 z$ h4 H0 P" G, n! _1 ^& i
CWndNeuz::OnInitialUpdate(); - `2 y4 Z) j6 Y* B" D
$ D9 q- _( O# Q: B0 ] J# [
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );2 f2 d5 V* H; l3 y# Q. ?
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );2 U5 m d. r8 d
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
" ?+ ^- {% Y& f# h; N i; j#if __VER >= 9 // __S_9_ADD" T1 a5 K8 d1 d; X# h5 N# Z' n
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
5 W6 }4 Q2 i: J, p( n#endif // __S_9_ADD
0 q1 c7 y/ F. j. R( i5 ^ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
. t2 b' C. m2 u7 Q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );5 I9 X9 D0 v& X' P& ?' v4 W
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );: T. s" j5 ]/ o0 Z4 v& v
#if __VER >= 9 // __S_9_ADD/ H$ N- X/ W0 w: A
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );# h0 `$ \- G9 k0 E K" k9 z
#endif // __S_9_ADD0 `: K% d9 Q* j
4 D2 o. y) X; Y: @7 _7 r& D3 s) S#ifdef __JEFF_11_4
* z" J6 J" J. l0 E. T BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); & D: O& P0 W3 X& u9 q
#endif // __JEFF_11_4
# e. f: v9 X" _! O1 Y if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ); ~. K0 @3 G: |6 k8 V& |& _+ g
#ifdef __JEFF_11_4$ c1 H+ G: B9 B9 [& E4 i7 j
|| bArena, {+ `% b7 B# r$ [
#endif // __JEFF_11_4
5 t ~$ R4 l7 n' K3 z$ | )
7 ]- f0 Y1 w3 T: ~7 C m_pRevival->EnableWindow( FALSE );0 E+ n1 C& q5 O/ C
else8 R8 |4 X4 k; v& ~% \; m+ y
m_pRevival->EnableWindow( TRUE );- x; C: m3 ~& u
; J* a+ Q% |1 j CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
5 ?. J, o5 c3 j# ]3 h+ {' T% T; w# V& C3 C2 s' F7 L! O
if(pWndWebBox)9 e* d% r3 m5 G) J& z
pWndWebBox->Destroy();
2 U. ?' o* m8 m& Y6 T3 J8 R
( }# m( _, Y5 s& _, ~* s! t+ ]2 R5 l#ifdef __NEW_WEB_BOX7 S. b5 Y x& w x- m1 v, I
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
! W8 e- ^0 p: ^6 g
6 A4 u$ w. l+ S if( pWndHelperWebBox )+ P7 M9 G3 K0 Y, v0 Q9 _1 a
pWndHelperWebBox->Destroy();6 l) [, M" z: `. t2 X3 B/ c
#else // __NEW_WEB_BOX2 e: i9 O3 g" d e0 B; c6 O7 _
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );: ~% A' ~$ K9 {/ d
, s" y# ]0 L: t6 I" p5 }( C0 \ if(pWndWebBox2)
, i6 w( H) E/ h pWndWebBox2->Destroy();
# _/ o, X1 d, j( f; E' I; }: y#endif // __NEW_WEB_BOX
/ F5 }) @3 o9 |- W: n2 c0 F C
* g' O4 Q$ k0 N; v* z m_wndTitleBar.SetVisible( FALSE ); ~8 k- x# R% C7 D
% F- a" B$ s) D7 Z3 C1 ~#if __VER >= 9 // __S_9_ADD
% |( Z2 y! S2 E& E% w" z /*if( m_pLodeLight )
( n' c2 x% |( E+ l" U {
8 z8 D2 ^ [. [ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);" C1 m0 l( ?& i
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);+ C! B/ i z- [1 v
m_pRevival->SetWndRect( LodeLightRect, TRUE );! G) \$ {( c( S5 t" D
m_pShop->SetWndRect( RevivalRect, TRUE );
" y9 q9 y4 w4 U4 y' P6 J/ i$ ]1 w5 Q4 i
m_pLodeLight->EnableWindow( FALSE );& S5 V& r0 u/ }
//m_pLodeLight->SetVisible( FALSE );
! e/ s- t3 x$ o' X9 }# ` _ o3 w1 o& y# K2 e/ w9 e" h
// crect = m_pLodeStar->GetWindowRect(TRUE);
0 t" n0 l( C, S& {// crect.top += 2; c/ y# F" z7 c1 n
// crect.bottom += 2;
% i7 V2 _$ c J5 M' @8 |// m_pLodeStar->SetWndRect( crect, TRUE );/ p$ M3 E2 T! U6 W( h/ }
// crect = m_pRevival->GetWindowRect(TRUE);
8 U" |$ b6 f1 H4 f5 w2 P2 R// crect.top += 8;' `( E- V2 y5 @: |* m0 c8 f
// crect.bottom += 8;
4 B7 m2 V8 g: C( ^0 G" S' _$ j// m_pRevival->SetWndRect( crect, TRUE );
, e, K2 ]! B! G1 m& \
" R# \( v& t9 _; E | r8 r// crect = GetWndRect();5 |; k5 ^* T% F6 |7 B9 v
// crect.bottom -= 31;3 q! p5 g. o7 L/ K
// SetWndRect( crect, TRUE );
6 {% e5 O9 p. \0 z! P% s# I }*/4 Z! P e( a# s3 u7 A8 x
#endif // __S_9_ADD
+ N: V8 h5 J8 C/ E) W- M7 D
+ x: T. [- X; n# M/ b // °?àìá? à§?êà?·? 3a?à°? ??±a3 u& ^+ u6 @) B/ o& O) M
CRect rectRoot = m_pWndRoot->GetLayoutRect();
) e1 z3 }* s8 @/ T1 H0 a CRect rectWindow = GetWindowRect();
: l- p" \' t8 C* n/ k CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
0 C6 u8 T2 p! m+ J. A; U, u Move( point );: M9 Z6 L8 x/ ]8 k8 q$ i
}) \2 c# t9 X. b8 M( `* i+ k
4 D0 o# U, ~; p [# U7 h4 j
现在,您可以生成以下的NPC:+ t, d M1 F2 @+ k' e- b
Darkon
; Z, {2 E: V- x, K' P2 _ a C7 p0 m, g1 U; q; W7 a! r
代码:
5 z# l' e) U Q. fMaDa_LodeLightSaintmorning X4 m4 k2 d" q5 P: X6 Q" U) v
# L& V1 a# G: F( sCode:
2 [3 [1 a$ Z4 p9 w: }MaSa_LodeLightFlaris; d( m. I5 ?% i/ q2 M; h
/ W2 K$ o I4 H/ m* b* QCode:
, T0 }( s3 c( o+ eMaFl_LodeLight
3 l& C1 ^8 ^' F( n3 A2 `2 z! D$ A4 c _
<-- You just have to add
1 g. M2 U% \; r1 w2 y' _7 T% QCode:
, N. U% \! |$ L. zAddMenu( MMI_MARKING );
2 I2 P$ y3 J6 y. bto an NPC!
+ w, ?! v$ y: l. i/ [6 j( x' C/ N3 W& j! ]. o$ w" f
% l: I) l4 p" M3 G# j: K8 Q |
|