|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
! ^+ }1 D+ f# V0 [* \" t8 @' R5 P$ ]4 U* o9 C6 z8 ]
WndField.cpp在CWndRevival类:" s. G% W B& x
! m8 ]2 g) ~4 X* ^+ X+ l6 l2 W代码:
! s3 K3 w% n" K7 \7 T3 l' v/ |void CWndRevival::OnInitialUpdate() . A, o) q6 h0 Q
{ 0 e6 E) o+ p' `+ \+ R1 S
CWndNeuz::OnInitialUpdate(); 8 g/ l1 M, {3 C. }& _; x+ Z; E- Y
) o/ c# p0 K& o0 v: V# V4 K+ A
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ Z8 T5 @( Z$ b& V G+ u m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 s5 W$ a! d% B6 ?. b0 w m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 W( K! @9 U$ g* D% g* [+ Z#if __VER >= 9 // __S_9_ADD
- }$ c! g. |$ \* t9 f: C' O8 @ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
' Q- ~2 A3 C1 K4 L8 A#endif // __S_9_ADD/ I7 ] g6 G( D3 N
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );5 G" s$ q* b4 h
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
2 u+ B7 s6 S. H% L m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 H- f' p0 g: y. T& r( \. b% ^2 t; q8 h8 ^#if __VER >= 9 // __S_9_ADD: G1 G) \$ |4 A: ?: ? z
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );% T" d0 _1 i0 [0 [4 ~6 t3 X
#endif // __S_9_ADD
" p( W$ c9 q3 |$ [1 n( ~: l# O9 i% O) O( o; x9 ^8 m
#ifdef __JEFF_11_4& @! i: x8 S: X5 V/ [6 R
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 3 `7 j: A9 ?6 n n
#endif // __JEFF_11_4. R2 v/ \( [! f5 A, X. r
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
/ V0 |0 l( w6 n( T A3 x% l#ifdef __JEFF_11_4
- N5 V# P; ^4 ]& \8 V# M || bArena6 e4 H' z5 T8 w% x$ v
#endif // __JEFF_11_46 I8 x" N( F$ z$ D _, v
)$ Q+ E' h4 a% b7 }" N
m_pRevival->EnableWindow( FALSE );! z6 N- p9 p4 r: y" P
else
& E' | l5 z; `' T5 r8 ]3 U4 w7 U m_pRevival->EnableWindow( TRUE );
7 _) f$ ]+ n# k% }% A) d5 `6 C8 v
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );6 |) f& X8 `! \0 z
3 Q" h* Q4 P, S1 T if(pWndWebBox)
! U2 g" F l$ [4 L' Q0 v pWndWebBox->Destroy();
6 U6 E: x( }5 [* o0 O2 A+ N7 Y6 Q, E
- v5 I _+ I! M# \* S+ U R* Y#ifdef __NEW_WEB_BOX
" L$ t2 `! d0 L/ E$ G CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
1 h4 g! k# \1 `; f7 N
c7 d3 m3 u* n9 n, ^2 s. D5 n if( pWndHelperWebBox )! T$ I" E/ ]. ]. ^, m
pWndHelperWebBox->Destroy();, k% K; _0 H% M9 A. A) r
#else // __NEW_WEB_BOX
+ u+ y# I) Q6 T5 k; ~% ~ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );+ k/ D* E1 @8 Z$ r7 Z+ d$ d
* ]% \2 y5 d r# r& w6 x
if(pWndWebBox2)
" Y) _+ L' F" Z- H. I, S pWndWebBox2->Destroy();+ }+ c6 M- i. I2 o2 A ~
#endif // __NEW_WEB_BOX2 X# K+ ^" A! A* u- L% |; k( w
6 N: l6 x5 r; b8 j m_wndTitleBar.SetVisible( FALSE );/ U# \2 M$ E7 L2 Q |
* [% K4 [2 |1 o; K#if __VER >= 9 // __S_9_ADD0 H' w% u! ^3 ?
/*if( m_pLodeLight )1 f# n3 T; f( R
{
* X: f8 f$ e8 S; J' F CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
" s. v+ w7 F; N! ~6 }( t CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
5 s/ l0 H1 J, a7 p' _! { m_pRevival->SetWndRect( LodeLightRect, TRUE );4 y) K& A I2 x* f/ h5 E
m_pShop->SetWndRect( RevivalRect, TRUE );+ b9 }2 P9 V2 J% s9 x9 M3 J' n+ I
7 q, M L7 w5 z! o m_pLodeLight->EnableWindow( FALSE );
\* u) s1 T" d" a, {( o9 M2 i2 l' y //m_pLodeLight->SetVisible( FALSE ); ! d* I1 A/ d- O- h0 `
) }1 r% k' j- I# \/ j// crect = m_pLodeStar->GetWindowRect(TRUE);
- _6 X9 D) u6 u* Q7 d# N// crect.top += 2;, S* a$ Z4 U6 ~3 c( l9 ^7 f
// crect.bottom += 2;/ W' M, ~- q- C b! p H" @
// m_pLodeStar->SetWndRect( crect, TRUE );5 R& a) F6 ]' p
// crect = m_pRevival->GetWindowRect(TRUE);
C" Q% b9 s8 u y6 ^5 W// crect.top += 8;$ }% T0 b) k9 B( V) T$ s ^6 v
// crect.bottom += 8;
5 \- y6 W; K$ w: I' C// m_pRevival->SetWndRect( crect, TRUE );
2 | L0 G* A. Y/ {2 d6 V c6 n, `" [: c; e: m$ \
// crect = GetWndRect();
3 P" F; Q& E3 Z% D+ K: N8 U// crect.bottom -= 31;
% }& c5 k5 i1 G- K6 U ]6 e// SetWndRect( crect, TRUE );' u* K/ U1 F# a$ F! a# C
}*/
6 q( A+ M$ M( i8 D2 |. V% s#endif // __S_9_ADD
( n, i4 z$ o9 t" \! M# b/ l$ d3 \: T b2 M: ^$ y0 x( j
// °?àìá? à§?êà?·? 3a?à°? ??±a
, e9 n2 l9 w' }# ]3 T7 u- _ CRect rectRoot = m_pWndRoot->GetLayoutRect();- \: f* t( l6 f3 u
CRect rectWindow = GetWindowRect();" O. L8 [/ E L' s
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
1 l: u- S5 ~) C' J8 f A- \ Move( point );+ T9 k2 u# b% f. N$ \& J3 f
}% W# x a( L, F3 s
& i6 \0 j) q/ }5 O o+ A: \现在,您可以生成以下的NPC:0 a3 }+ \0 R& [3 B# ?
Darkon, a: g8 ?! J' c: K
) U4 i- |. J/ E; _' q
代码:
9 \; Y$ T9 \3 i9 LMaDa_LodeLightSaintmorning4 h$ B8 H2 V& u4 y3 C
1 J& g) M9 Y' `/ S; U) ?8 oCode:
- Q6 {) G6 x2 l3 U' dMaSa_LodeLightFlaris
# S2 J. w2 A; @# u4 [- N+ B" g# I; W% s
Code:1 S U7 T5 @. E8 f# |
MaFl_LodeLight
- v4 Q/ ]7 m+ |, e4 C
; C6 Y. F0 ?8 }. c5 k5 W8 K<-- You just have to add
8 R# {' j$ f& MCode:9 F2 x' Q& W. L3 z7 B+ W) M' X# i
AddMenu( MMI_MARKING );$ S6 U6 a( ?- _ {7 ]9 A7 m
to an NPC!
$ y' H6 ]7 Y& L# o9 x1 c, r9 ^) O3 j5 C" e& j9 ^6 ~' \2 ]- J
$ f0 a! T F6 J# i$ L' H# E6 _ |
|