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这仅仅是一个片断的教程,所以我不会解释非常多。
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: B9 p; i9 @' qWndField.cpp在CWndRevival类:
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代码:
6 v, t' m& k1 pvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 5 n% i$ Z8 Y$ S) U. l3 Y* o% `
0 G& g6 i0 G: o m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );+ C2 n) `. ]" f: R2 l4 q
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );3 L9 h" H w/ n B
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );& m$ x5 d" h/ d- d: O
#if __VER >= 9 // __S_9_ADD
% |9 E1 v x U7 I8 B+ v& q m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );7 i$ z- P9 ^( h4 S
#endif // __S_9_ADD a# R( p7 ^! n# ?* b& R
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );' m7 |# t* W' V$ H) V
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
: C w. U& ?3 p m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );. Q6 @: y, L$ v7 H; C5 I
#if __VER >= 9 // __S_9_ADD4 O) T b6 g; o# T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; a5 r( t. `/ j#endif // __S_9_ADD' q. v' {, h1 g$ V) l
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#ifdef __JEFF_11_40 b- s E8 ^, S$ _2 y' [% E X1 _
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 8 D/ U+ m4 d Y3 {: [2 ^
#endif // __JEFF_11_4
/ v- J" p9 g$ L9 |4 c if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )- d# g% W0 I& ~' d- ^4 p
#ifdef __JEFF_11_4( w: K1 D* J) z/ h* j8 {
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#endif // __JEFF_11_49 L. O4 r0 m) ^3 c+ U$ y
)
) h4 l8 P! {- w" v7 u" o [ m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );0 n: B0 _3 O% O
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );! s" c, }8 l: f
( {8 X. S% w5 Z" d if(pWndWebBox)
: r$ V4 ?0 s4 a" k% b( ] pWndWebBox->Destroy();. j2 H! ^5 b8 [! ?
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#ifdef __NEW_WEB_BOX
+ Q" D8 H, n6 o/ l. B/ h CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )' |% e2 d3 j, r& |+ [7 X7 D
pWndHelperWebBox->Destroy();
/ q/ c5 U+ L& S _7 [#else // __NEW_WEB_BOX
8 E! a' p- s0 ^' b6 e( b0 d8 K- ~ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );/ |/ s$ X; j. U5 _0 Z ~) f. p$ {
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if(pWndWebBox2)2 | |) `* u! @7 L) a( W9 t/ t
pWndWebBox2->Destroy();9 ~# e; ]; Y* x7 V/ \2 t ?
#endif // __NEW_WEB_BOX; G: J6 u0 }, \! P3 e2 I
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m_wndTitleBar.SetVisible( FALSE );
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% ^3 i: \ l0 q( G* _! v) c$ L0 J#if __VER >= 9 // __S_9_ADD7 p" E' ^5 b9 S, V+ ^
/*if( m_pLodeLight )
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( e) g: O7 s+ `' D% D& R" N CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* B3 ^7 A2 M7 z* \2 A CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
- z% b, F+ U# X7 d m_pRevival->SetWndRect( LodeLightRect, TRUE );
3 P9 v5 D [2 M2 \% i m_pShop->SetWndRect( RevivalRect, TRUE );& r, v" B: ?. X) E2 } W
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m_pLodeLight->EnableWindow( FALSE );
" v7 H; e v5 b( j9 v //m_pLodeLight->SetVisible( FALSE ); g) K! g. a) |8 X, J& @
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// crect = m_pLodeStar->GetWindowRect(TRUE);) Z+ n" q0 x7 N1 E. y8 _ V
// crect.top += 2;
@5 s4 C" n6 l. r; j// crect.bottom += 2;+ j8 ~" m# p+ | o# z* r
// m_pLodeStar->SetWndRect( crect, TRUE );
" e. Q7 k( Z9 s) [4 ^// crect = m_pRevival->GetWindowRect(TRUE); F8 w# q/ y+ \: Q& p! |, O
// crect.top += 8;
) _& u) q/ | N; w7 D: i7 K- z// crect.bottom += 8;* R7 H2 ~0 B8 c. \) m
// m_pRevival->SetWndRect( crect, TRUE );
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# n/ ?) _: U* g6 m, B2 P4 Q// crect = GetWndRect();
' e5 I4 V1 [& m' F4 ]% M4 w6 F3 o// crect.bottom -= 31;* E. k+ M9 F8 C: a
// SetWndRect( crect, TRUE );
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, A/ x9 U8 Q' x4 O$ K#endif // __S_9_ADD
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4 z; s5 Z% E7 a+ E! b& ^ // °?àìá? à§?êà?·? 3a?à°? ??±a
+ @* S' w8 o1 k( @/ _1 b, V/ U CRect rectRoot = m_pWndRoot->GetLayoutRect();
" m$ D2 P# g3 C7 @4 Q) q CRect rectWindow = GetWindowRect();
2 x t, P7 U9 r/ \6 F S CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ l; s- n7 t9 n( d% a' c
Move( point );& t1 n! a- N; w$ S+ v: d
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现在,您可以生成以下的NPC:
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* x0 K' X/ P0 A' g' ^# g代码:
# K0 w! j. e2 }! Z) e5 \, O1 qMaDa_LodeLightSaintmorning
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' v+ b! n9 h- @: g- {* J2 n' RCode:
0 a+ _+ ~& s4 `+ W% L- y, a o# J: N- RMaSa_LodeLightFlaris8 l* N7 F3 S2 V% y
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Code:
: p0 n2 a$ G; f `/ HMaFl_LodeLight0 T7 |; {, C; v* z% V
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<-- You just have to add }/ V4 l' J8 P# Y. n
Code:
) x% R& Y( u. l/ V, Y3 n9 P+ x0 pAddMenu( MMI_MARKING );
; D7 H1 r4 r# k) M v% Kto an NPC!
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