|
|
这仅仅是一个片断的教程,所以我不会解释非常多。, F4 F Z& U- I3 u
9 W" H. K# Z2 c+ K! o5 |1 zWndField.cpp在CWndRevival类:
+ g) l% X8 M d3 d
: T1 H) s1 }/ k8 T代码:
/ I& B# I% U( H+ @" E Nvoid CWndRevival::OnInitialUpdate() 5 n& A9 a a' o, f9 A Y
{
# P0 D# q6 ~4 ^6 {! \# H5 f CWndNeuz::OnInitialUpdate(); $ V2 O7 ]$ P1 K- m8 P" l; {
$ u& v L1 P+ t2 q% X m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
, D( w. Q/ i$ E m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );0 P; [" W* ]: Q
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
3 |3 A8 _* F/ c, q& i. v#if __VER >= 9 // __S_9_ADD
- X: f* R/ @- W m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
& ?, B9 Q+ r: w3 M#endif // __S_9_ADD
0 [4 x' j, ^' Z, t$ I* o* \9 m m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 ~) b: ]5 F- @: c0 b m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
, [ r' k- ~, q$ A r2 ` m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
- o0 w" b1 ?0 j: B#if __VER >= 9 // __S_9_ADD
- q. q& l% H+ U9 t( a2 G m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 n) q" l+ p2 q
#endif // __S_9_ADD
* L/ S$ y) C" T3 ]. ?9 g
7 }: L% K5 z' q- u& u4 I5 z#ifdef __JEFF_11_4$ G, V1 c2 h! ~# O
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) U( I$ }) V0 ]7 A* H7 P1 e) [$ A#endif // __JEFF_11_46 r3 e, `6 ^$ u: v; R
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )1 \8 y% g# _! i0 H- B6 p/ R
#ifdef __JEFF_11_4
. p" G$ G* A6 y4 z' A v || bArena- [% l' ]0 ]- b7 t0 h }
#endif // __JEFF_11_4( I) h0 W2 a6 p+ m! z% J3 G) ^
)) s) z) r" s: B1 P g( K" n
m_pRevival->EnableWindow( FALSE );( |5 ~$ X0 N3 ~
else" @/ O( Z, ^: k v$ l- @4 v
m_pRevival->EnableWindow( TRUE );) n+ M# ]3 F6 u* H
4 E: Q9 H' U u" T$ X9 p" R1 j7 f' c CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
. D- C: A6 v% v5 ^+ R
' u c1 w' t( u( o5 b5 L if(pWndWebBox)1 @. _2 t, f* o5 b7 I% M
pWndWebBox->Destroy();
' {7 K( |3 r! p5 y0 d: g7 @
, P, `, V' J$ f1 k+ c" [' j#ifdef __NEW_WEB_BOX
7 m; D0 [2 Y# N+ I CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
" }2 h( p8 z1 F$ I, C9 i2 K$ }$ c& o; Z( }6 ^
if( pWndHelperWebBox )
" |) r N3 O$ G% v pWndHelperWebBox->Destroy();
: u3 t4 z7 a# j r( H# y s#else // __NEW_WEB_BOX
, _8 }& s( h% b" P CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );- Z) v( q2 A, _* a2 z2 f
3 d5 C# `' z; h( B* v; p
if(pWndWebBox2)& c5 r/ Y8 a% \; U5 v
pWndWebBox2->Destroy();
* x! a" q/ {8 Y#endif // __NEW_WEB_BOX
/ I8 S2 U5 B1 @! o6 N: ?" ~) r1 v4 l* n' r; ?
m_wndTitleBar.SetVisible( FALSE );
! G9 Y) Y% m3 s9 e4 L1 v. H8 |$ X2 v8 e! q' Q1 b2 y
#if __VER >= 9 // __S_9_ADD" v, ~+ t3 P6 O; f" I
/*if( m_pLodeLight )8 o$ W; w7 A, i3 \( {
{
0 t) b+ g( r4 S C) Y2 G a6 W CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
7 N$ T) i- ]8 t, K# l% V CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
. n- h$ f+ m5 A( k3 C1 ^ m_pRevival->SetWndRect( LodeLightRect, TRUE );* r4 i+ _- f# _, r
m_pShop->SetWndRect( RevivalRect, TRUE );; |7 P7 b* G# Z z* O/ F# e: _
! a4 [; Q# i/ |3 d4 ? m_pLodeLight->EnableWindow( FALSE );
8 J+ `$ ~) I& c //m_pLodeLight->SetVisible( FALSE ); % g( W3 \7 V0 i( M/ l; T
. D2 J+ y6 t/ g
// crect = m_pLodeStar->GetWindowRect(TRUE);
1 K* \. q9 P0 a e// crect.top += 2;
: ^. V2 Y. x- J// crect.bottom += 2;
P# P9 ^) ~/ {5 Y// m_pLodeStar->SetWndRect( crect, TRUE );% M% K6 ?& J! E. D2 i$ Z( {
// crect = m_pRevival->GetWindowRect(TRUE);9 l* s7 o1 _: h. e4 S( U2 O% ]8 Z
// crect.top += 8;
1 ^8 d: o- }( j6 {// crect.bottom += 8;
0 C' V3 h" J5 T6 X// m_pRevival->SetWndRect( crect, TRUE );* m# N2 ]0 c$ v' e8 Y. D( @
: W" }% ^- u; {( @// crect = GetWndRect();
' Q5 c) v5 ~. W: a0 l' F// crect.bottom -= 31;
! N# w- W% u X/ }8 n y$ }5 M m// SetWndRect( crect, TRUE );
9 e/ C' J3 @$ X2 w }*/
* Y! s6 }+ p2 X3 [) r#endif // __S_9_ADD
7 C* ^( O) D4 v: ?0 T* b% h Z
// °?àìá? à§?êà?·? 3a?à°? ??±a \% P$ K3 ^' o, i
CRect rectRoot = m_pWndRoot->GetLayoutRect();
( A9 ~$ d+ ]' g2 h CRect rectWindow = GetWindowRect();* q- `8 q+ T, V* U$ I, Z. W
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );% r7 n1 a) O8 { p1 g9 J
Move( point );
1 k+ H$ f& n/ _6 Y4 W}
3 t) N0 J6 h0 P7 ?' i" }
) p2 K7 a6 a+ Q0 r. a- {现在,您可以生成以下的NPC:
' x8 j. z5 w1 _7 J+ \' rDarkon* y, _0 u, K) N$ O% h0 k. {4 N1 [% x
( D( E/ J) H0 y9 e
代码:
, k0 z. ^2 [5 D; ` ^8 uMaDa_LodeLightSaintmorning
9 T' P% u$ @6 s( L- M. o+ z( G( c) X* t
Code:
% o0 k' e: `, v. T# z/ |0 lMaSa_LodeLightFlaris) w- a1 k# k* t) L/ f
4 G, O( v# x1 E2 H- K2 r- d
Code:
P* N+ v: P' G5 t& }MaFl_LodeLight# G$ p: Y, N2 d, q/ s
* [7 \& ~$ Q; @' ^
<-- You just have to add
- d$ h$ l5 O5 E1 x7 O' B w/ FCode:! a+ v9 g3 e& ]" ]5 C6 D1 Z+ e% F N
AddMenu( MMI_MARKING );% I9 f5 ^% ^9 p2 C6 e, R) e
to an NPC!
( I2 i* }, C+ ^, H, r; x3 T: P8 g: i. H
a) [7 C* Z0 R5 A4 i
|
|