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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
5 p: I' X* K0 \9 J" m% u, z. B../NEUZ/Versioncommon.h
* J" E) {2 s5 Q$ w. l; A$ r& \, w% R
在上范围进这里只是这一个:' i1 ~' g4 \3 X3 a
代码:3 |- W5 |9 B# }) Z; ?; B$ X
  n2 `3 w& o2 o* c7 l
#define __JOB_CREATE_CHAR9 r( m0 T9 E7 f& I
../_Interface/WndTitle.cpp) i8 P" y  M9 ?$ @3 l- m& A9 }

, h( l3 t7 H2 ?1 L+ h在这里你进入功能/ t- w( E  n. p% I; F5 d
代码:
" W0 A2 |; N0 g) \
" {( h# A; m0 @% ~0 a7 I8 W& {7 ivoid CWndCreateChar::OnInitialUpdate()
7 J% W; z; O' w( ^并有助于
, I/ z  Q$ i$ r( ~8 ]* o. B! |' C代码:# Z' _0 @- a7 a; A( g
CWndNeuz::OnInitialUpdate();
' d4 T2 }8 w5 m/ z, S' c' |0 l. J这样的代码:- _7 |0 f; i8 T% A  @* P3 c% N5 o3 e/ w
代码:
$ }; T' w# C* o9 q#ifdef __JOB_CREATE_CHAR8 A5 N( b6 p4 k: a% H2 k$ H
        m_Player.m_byJob = JOB_MERCENARY;
- E/ e5 x+ w# ?7 x/ w% O4 W5 ?! u        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );6 Q- G4 N' p( |
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama' T: }, ~6 K' c. s: E8 N; n
        pWndJobBox->AddString("Acrobat");
( a0 C8 K, J- e# K9 w        pWndJobBox->AddString("Assist");
$ X$ a. K' W& \. C# M5 \        pWndJobBox->AddString("Magician");
$ u9 k/ G5 G* f) ^* Z        pWndJobBox->AddWndStyle( EBS_READONLY );
- s; k/ L9 W  U3 x; u: ~        pWndJobBox->SetCurSel( 0 );
0 v0 D1 M, O9 ~" d#endif //__JOB_CREATE_CHAR
$ W+ A7 ~2 a0 d/ ], `- \- b: x在同一文件中,我们跳到这个功能, O  n5 O/ t; k/ g$ j$ E
代码:3 \8 L, T9 V5 d5 Z& W  {' l0 ?
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ), {- ~$ f% ^) E
并查找这一行:
0 |+ c! s1 k8 Y* `/ i4 Q' g6 x代码:
0 a3 T- A' L% V$ n                case WIDC_OK: // Create
: L& J# k, }+ g% p5 i                        {
, `2 e2 E$ ]  r& a+ a& \下面我们就这一个:
/ ~3 U1 M8 C% N' M' Y代码:% ]8 ^' ^2 k3 M: S1 k, e0 f, u

0 |# D# A1 E3 v7 u# ]6 w#ifdef __JOB_CREATE_CHAR
( k, }( S1 M3 O. T& s! D                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, v. Y0 P' A# c3 i                                assert( pWndJobBox );& e; a2 ]7 C: z* n- Q! w7 x

8 ], P4 ~' H, u/ a$ R1 l# @                                if( pWndJobBox->GetCurSel() == -1 )
" w6 z+ x8 c$ p. X8 V% K+ |8 R                                {
/ T8 L' f, e* @( A$ @3 M8 t                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );2 ]3 d$ x' j: C4 t/ n: J- |: q9 y
                                return TRUE;6 R- {1 E) ~# b
                                }
. `, f6 K1 k. a7 u' X' r! t! ~$ H; L
                                switch( pWndJobBox->GetCurSel() )
( J( r7 ]: p" e2 X0 E2 ]5 p                                {2 d8 c$ H* g4 Q6 L+ ]
                                case 0:
/ [3 a: a& ~* [                                m_Player.m_byJob = JOB_MERCENARY;+ C/ B# q6 s0 S' m2 K
                                break;
, b5 u9 f% y  g4 ~& ]                                case 1:
, s) h9 O% a6 \" @, E1 L0 _: O                                m_Player.m_byJob = JOB_ACROBAT;  D3 x1 H* k, M- b
                                break;, \4 X( F! K5 k6 \/ \2 G
                                case 2:
1 @8 O  [, }/ q& l' P  R4 O                                m_Player.m_byJob = JOB_ASSIST;
! x5 a2 Y$ a2 K! i5 H5 @$ M                                break;- T, c  }( y: s4 l) v& D
                                case 3:, N* F5 c' x7 [* P" Q
                                m_Player.m_byJob = JOB_MAGICIAN;
8 C3 W9 E; w+ _6 `! h% m" j. O                                break;2 n' K$ [/ e& K5 R! i
                                default:
  t9 I! v& u6 q& n1 e# `0 S                                m_Player.m_byJob = JOB_MERCENARY;! {% L/ F/ M/ I. l; B
                                break;
- O% ?, e/ c; |, X( |                                }1 r9 J* v# f7 m& m
#endif //__JOB_CREATE_CHAR
2 p% V$ j) R7 N# ^4 Z% u- }/ k- @' M+ y  ?0 l" I
../databaseserver/versioncommon.h
' k0 O$ x* \# v% r! [8 x' Z" t& U0 v) [2 v" t$ r% m2 f
在这里,我们这一个以上的地方进行
  q$ h2 u: x+ x/ \! i7 G3 v5 U  e* z9 {代码:
2 r4 V3 U9 E- x* m3 |+ y; H) h5 c% q% m; e2 C7 [! a( B
#define __JOB_CREATE_CHAR
5 G6 ~6 T5 J1 s3 k/ u../_Database/DbManager.cpp4 D+ |2 `+ ^' ~, b8 `* N- E  s

6 [; }% r# y) q* j1 l# v在那里,我们去的功能
# I( M% K+ [9 n' l9 r* J代码:
. {$ V: T5 E( ~; o+ c" a$ G, E% X- }+ W$ N
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
5 A0 x) J$ J9 F* ]并搜索' @; h0 R. `; h$ u; O% V( k( l
代码:4 W  k7 z7 W1 s& s
pd.data.nJob = 0;; m/ T  T" ^/ t. ~1 N8 r5 {1 A, X# X
并替换为4 s" |$ ]1 E) o) S. x
代码:
1 `0 J2 I' ^' m3 i/ D& n#ifdef __JOB_CREATE_CHAR
! O  _5 a3 _9 S% \  ~' d                        pd.data.nJob = nJob;5 |% ?$ j& T- O1 C
#else //__JOB_CREATE_CHAR
: G3 E, u6 V$ b+ T# A1 S; e7 q                        pd.data.nJob = 0;
$ L9 M8 {+ Z5 ^#endif //__JOB_CREATE_CHAR0 l$ f( f' [& C: i! D6 @, W

+ {. U/ N/ `1 ~这将永远有一个来源的东西。
: p: v2 X3 i' E1 j/ R- g8 Y, O
/ e. c2 j( `: i: c但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
' L- l( N$ `1 m: M5 J和搜索( K& C$ f7 \. L# A
代码:( W, z& A5 Y. c, E: M; g9 ^
& x+ I% Y+ l* B" G3 y/ r, m
                               FROM BASE_VALUE_TBL
2 |; r/ i1 E6 e, d" t                                 WHERE g_nSex                                                                 = @im_dwSex
/ W( m0 {1 |; ]3 H7 i并替换为
: L/ T9 s, q, n9 k, u, \% T6 @, _代码:: i, N$ x  i- _; i
                               FROM BASE_VALUE_TBL6 ~$ r+ ~  a7 h4 j
                                 WHERE g_nSex                                                                 = @im_dwSex AND# m+ ~# [! \5 G3 T9 X
                                                m_nJob                                                                = @im_nJob, w+ l: H7 p1 N  S) X/ ?4 E0 i
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。$ Q- j6 R% r! V% C8 s

; z# q* v* R( |/ G& d5 n- {( M# H你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
  D3 C* K. o; k: a) j& r9 S' X$ r6 @) |% R4 e7 a
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。% J4 T: C6 ^" l% o
这是那里告诉服务器哪些技能你的角色可以skillen。, E" j' ~# T" Y% L* m
可惜我不再the'm懒得现在要做的话:'D
% }8 R& N0 f0 P: M  t6 N; o  r5 P2 H9 ~4 B% ^# v1 ^1 l

- M, Q  a, ^; {0 j% {4 G; C, V# Z3 D: g4 j; t

% C- `$ d4 A8 }1 g. {! m/ K
# ^$ S8 N, @0 P2 f0 N1 R, _+ K  L0 r* m/ L0 V- `# c( Q# ]) \
3 Q6 C1 s( D0 e+ G. H

& x1 j) r2 m6 `3 G4 LQuote:* y: W& e! }) F0 {% f
Originally Posted by Divine.  
. @% Q% S6 N; J" w0 H如果他发现我- i; u/ }* _4 A2 ~
代码:
) M+ o* U. v4 n5 ~+ N0 \7 r( k2 L$ F pd.data.nJob = 0;
4 Y- N2 x) ?' W+ R7 n3 A并非如此:! o7 W( _' q% t$ {# o: u
所以,我只能看到
5 s3 ]& {8 G8 m2 L0 O4 L3 x代码:8 o2 s; D. y& }0 R6 S# R
//            pd.nJob    = 0;
! j) K- u/ ^/ t4 v^^
! t3 Z: N6 x7 jHier, das mussu finden:
3 e. c6 i- l& g! Q; _Quote:
5 {7 v2 p! n" {# F+ m#ifdef __CREATE_JOB
- `2 L9 Q/ S  J+ u# ^pd.data.nJob = nJob;
+ N: Z3 o& y6 e9 s4 b#endif // __CREATE_JOB3 }4 l. s/ @& k% E3 Z; _
// pd.nJob = 0;+ {6 @8 m, _8 _" y8 V* c; w
// pd.dwState = 0;2 v- B, v/ r6 U$ X
pd.data.nLevel = 1;) b  A3 ^. W: @3 e1 S4 q* n5 R  e
pd.data.nSex = nSex;
  d; t! Q: _" S' o  n2 v$ ipd.data.nVer = 1; " L1 U/ C& f# e! k# l$ D  p! @
9 q- P; a4 s8 R/ V. _" O
我仍然有一个问题(:
8 k: y! z, |0 r% A; L) o下Character_STR DB
  D9 R; g4 e' y  ^2 f" ]! R这样做在这里5 l( ^& s: _$ w6 w+ J% i
代码:  a: o/ c, g+ R2 a; w
                               FROM BASE_VALUE_TBL; ]; x/ W/ j6 l0 v. M
                                 WHERE g_nSex                                                                 = @im_dwSex
4 v5 u% e+ s0 V8 B+ Q; O在这里改变
1 I  v' W6 F8 J1 h) r+ M6 P) S, G代码:
0 z: C9 K# |/ r- j+ R2 \ FROM BASE_VALUE_TBL4 X8 L3 z# ]6 h6 Z6 |
                                 WHERE g_nSex                                                                 = @im_dwSex AND
. }: b2 W" a9 w/ ~# A6 f. t                                                m_nJob
% W! ?0 o& m. d  }% ]由于还需要什么?.?
8 y) p0 @' r/ d4 ?, ^- Y3 V在第一篇文章中,你可以阅读/ Z( X& k, W" S" \0 H! }- x
代码:
( n) \. C" T2 c8 ^  FROM BASE_VALUE_TBL
+ N  a) I, }6 X+ t5 b9 T                                 WHERE g_nSex                                                                 = @im_dwSex AND( X- c6 F' I( r1 L& O
                                                m_nJob       
' }* h" D. `5 g: T/ S
1 S$ g5 A7 ?9 e% j+ u5 m  y6 |0 A+ ]0 F/ V/ V9 b8 u- \
窗口是什么我忘了
! p: X5 [1 I- l7 f; c- }6 S5 `5 k. ^( l3 f; n
代码:* u" F3 X3 ~, p6 X5 b/ m) ~
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26& v; z5 ]' Q2 O  Y; `& a' R" C0 r
{, Y# W: ?0 f+ B; x
// Title String7 @3 s3 V( _! v' O  ?
IDS_RESDATA_INC_003064
7 }3 S0 b( H9 R}, s1 h0 p! B& V% G, \5 y
{6 J4 l3 G4 ?/ \) ~' T' c
// Help Key
( [  I# N8 t9 KIDS_RESDATA_INC_003065
0 F8 ~; g; p; |8 X}
  G: m7 z4 h6 g! ]: }{
. V& t# w- ?4 B8 x9 j    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
3 ]1 q" \, D6 h3 @7 W5 [* K. F: U    {, o! n( s( `3 b, f" \
    // Title String
3 M* k" b1 r  w0 L4 L0 JIDS_RESDATA_INC_003066
7 {9 j" J) a) S/ Z    }5 `( g- ^; g/ p1 v& B9 S8 Y6 Q- {
    {
; f1 g2 ^; }) E9 y5 q$ g; {    // ToolTip
# i0 Y& A- W' E2 r. m! o; Z( F: N9 _IDS_RESDATA_INC_003067- U2 z, D; B/ O0 E
    }
' E  _2 Z" L. E' W4 j  y    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0* H3 W, c8 t% x, k  ~6 A( o7 \
    {
0 M* d4 L9 @$ P3 S4 P( H7 T' U* V, r    // Title String9 n9 b- V3 L+ X4 S3 F+ `
IDS_RESDATA_INC_003068
% B8 p& T' \* e. z    }
# S) u  Y* @; R8 Y! t: O- E    {' {4 z; F, d. B- J: v
    // ToolTip
/ \/ e2 P4 D! m2 S# Z0 {7 }7 uIDS_RESDATA_INC_003069* N$ b) y. g  `  B" K3 L) F. \
    }- G0 {  I- @" a, Q
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0: V% ]" ?2 Y$ P2 v( |3 i
    {
, E2 \& ^- n0 ^+ l3 J' T1 q    // Title String& A& L2 q# f. E# l$ a; H& x
IDS_RESDATA_INC_003070
1 ~$ {( f% I1 ]. [9 O# q    }5 s- l9 H- w+ b; @8 o$ G" t
    {4 ^3 ]8 S4 F% {- G) u
    // ToolTip( p9 a. O6 P! e6 Q+ `
IDS_RESDATA_INC_003071( N. u; I# M) j; h/ |- W" C4 w
    }7 H4 W3 W/ p$ ~1 b, J; D  R$ n  O
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
! ]) D" J- @6 q( X$ X9 c/ G5 l    {. Q8 i' P  y( G
    // Title String
. Q0 p+ r' X  W% rIDS_RESDATA_INC_003072
9 z( |9 [/ P9 C0 m    }8 R% L+ m% ^# l. m, |2 n. M% m
    {
7 B) Q0 b: M( [3 B$ t8 t    // ToolTip# o! ]: z, I9 K" V& c9 N
IDS_RESDATA_INC_003073
) C6 X+ p* f* H$ G. t' W    }
% H' ?4 U3 U3 h# L8 @7 }    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
: O! T5 t# Y6 }% R    {
) M, e+ M2 U2 O- D3 x' R    // Title String$ r4 L; k. S  n3 c0 E
IDS_RESDATA_INC_003074
. ]- n( r5 ?) x7 K8 S    }9 O$ _5 U+ d# V0 `" h( Z  F
    {7 A  S8 Q6 C: u$ v
    // ToolTip
; u! [+ [" ^( v2 c7 }IDS_RESDATA_INC_0030756 a0 ~! Q$ A9 M1 X
    }4 }  W7 h9 D$ U* [7 z# y, y8 {
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0) f/ I1 }# F" q. l/ C* m2 A
    {
( y" Y4 J# l6 s; k& z  D    // Title String# d  q$ ~8 f' k! U! ]" q! I, p
IDS_RESDATA_INC_0030763 L2 d. @7 u/ j
    }: }0 X, ~/ V/ `; A
    {
2 u2 c9 H) H- S0 v0 G2 z    // ToolTip5 P5 o$ t+ m2 D" v8 V- C6 w
IDS_RESDATA_INC_003077# F% `" ]) j6 f1 |$ y7 r4 P* e0 T
    }
4 f. h3 B: k9 r1 S7 G1 p. u$ g    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0  k/ s) u* a9 }' t
    {
% U7 A7 L3 z& U( ~/ Y    // Title String
3 ]* O4 |/ _3 Z8 S5 R+ c3 _) W2 uIDS_RESDATA_INC_003078
" H; E4 G4 |5 n5 O8 r. q( X9 o    }
6 Y; i0 C% ]- U+ L4 z    {# d; v9 G" w& [1 P. r
    // ToolTip- ^9 ~5 D" G, J& y4 Y6 ~+ `8 @! _! K
IDS_RESDATA_INC_003079
8 F* l, W1 M7 [7 \7 U6 s- K/ {    }
% I3 {& \& R5 R# _! v    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
( t; [: B  J; _+ o7 l' j    {/ J  Y+ n& M. m+ Z2 W
    // Title String
2 }2 C2 h$ p# ^( y4 aIDS_RESDATA_INC_003080% a6 x% F; ]) R; p+ N
    }4 \0 |: q" q+ S3 \& x; V8 e+ ]$ \8 g
    {2 I& T- n. G# M* @4 D
    // ToolTip8 ~+ o/ L6 O+ T" \4 `( t; V
IDS_RESDATA_INC_003081
6 m' k: ~( n& Y4 T* A& I+ Y, s* m    }, a9 ^3 Y. E3 M( L" M
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 06 H& H: H; G0 ~$ h% @  u5 x
    {) w! W4 V( P: v4 f5 _
    // Title String% F  r( _5 b/ w$ l, W# b7 a
IDS_RESDATA_INC_003082
; L, C! P! q$ ]- _; y; s7 G    }
" k3 y8 e! D8 n8 m/ i    {
$ ]2 d3 G% |1 j    // ToolTip
% c0 X, s" |- o4 w+ |; OIDS_RESDATA_INC_003083
. {- n3 x2 W. k$ A! r    }( T+ w2 o$ m( p# K2 D: O
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0& q; r! h) K4 @3 k* E6 Y. ~
    {0 h) O$ a: W6 c  G& V4 r, ~7 P
    // Title String! a6 c" s  Y4 |, \  @! V3 j6 U) `
IDS_RESDATA_INC_003084
  B( ?$ I8 q2 j8 M% A5 b4 P    }
8 T5 f, ^% O! L* Q9 e0 O8 k/ o    {  L3 {5 W1 e  f+ t: N; I
    // ToolTip% h5 s4 J: E# V% Q
IDS_RESDATA_INC_003085% }+ |# `7 s2 G& n0 u
    }
' I' \6 e) r& z& V4 w7 ^% S    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
* b9 F: g! Q# q' V2 v    {
3 B, K6 y3 Q! }0 n& O% n* d    // Title String
0 w! H4 y* [6 W  M, P' l! ^. UIDS_RESDATA_INC_0030866 d* o5 g' K% ^
    }2 H5 k& A' x: @
    {% J! G( x, v0 `) e, _( v
    // ToolTip4 R  S5 M# _& }# M. e
IDS_RESDATA_INC_003087
/ q/ U- `- L# q0 B% |8 v9 d# l3 p    }# {0 d8 s9 ~7 c) L0 `
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
3 a+ ^1 @( Z' C; ?    {3 H6 z" f- m+ Y& W6 @
    // Title String
6 b8 S+ ^) X* a8 _( pIDS_RESDATA_INC_003088
' |! P8 \, x0 {$ O: ]! r9 |    }
2 v  }  ^# }$ b9 `/ j1 L    {
3 I6 G! P  x* R    // ToolTip; C8 I2 @: ]/ k0 L* A
IDS_RESDATA_INC_003089
  F/ p, f  ]: W6 `1 u    }
0 |$ s7 t4 B9 N$ w. z    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0' z: A- X( V% l% `$ {& V& K
    {
* @, K) X# [9 ^    // Title String! W/ [) j! h; P+ u
IDS_RESDATA_INC_0030904 w! @7 J* ]& B; D! o- C8 v- G
    }! S5 {% T# f5 Q9 e
    {; X- `: o4 l  f3 C5 e
    // ToolTip7 n1 \! o2 k+ q
IDS_RESDATA_INC_003091
$ |9 F  O& t' [* n    }  S6 |- E- e0 y+ z
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
- z- F: j: J3 }    {3 R6 `1 ?2 H1 L: h% O' ^
    // Title String
& x" v5 U3 E% m# K& y0 D" ~IDS_RESDATA_INC_003092$ V% v' |: |% A6 S0 x" q$ |! _
    }
3 r# p) z4 A4 t; n% n    {
( e: `) M8 S" _0 V& ~, g$ q, d& ?    // ToolTip
5 e3 v$ ^0 a3 w& AIDS_RESDATA_INC_003093! H6 D! k- _, F2 H
    }% E) C4 ^& n. v4 G2 I/ b: e  E
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0( P: N6 R# c/ j( B2 T& k0 y4 ]
    {
% U; k# K: C+ R8 v6 N    // Title String$ I' @0 O5 ]) F; e! |, K; y0 y. E$ ]
IDS_RESDATA_INC_0030947 ~: m9 m9 o0 F! Q0 B% }
    }
2 S! N9 X; }5 V, X    {9 J" \! g) i6 R  l
    // ToolTip0 H, X* u1 ]1 e3 S; J' X) s
IDS_RESDATA_INC_003095
- e- e6 K( f: ]' K- }    }3 q. H$ ^  l4 ]6 m5 C# P/ Y4 a( R
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
" |$ G" j8 K8 J0 D# C3 V    {7 U2 H' K4 l& C3 p6 I
    // Title String
- c' b" L2 E/ Y- v5 f+ PIDS_RESDATA_INC_003096
4 l6 u/ ]% m8 f& _; Z) A+ T    }9 a/ U9 ]5 I* {: W7 `2 @: N
    {8 }5 X9 T1 [$ f& S
    // ToolTip
+ b" a1 [; `* s& i" S+ _8 }IDS_RESDATA_INC_003097' G, }! q/ t; d/ j% y
    }/ Q+ d) D: ~/ }. o
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
. |1 d$ Z/ o; b" a1 F    {
/ l' _- ~3 I$ A; h    // Title String( V6 o* m" e" Z3 K, d
IDS_RESDATA_INC_0030985 ]' t! ]. r0 h3 I* `7 l
    }. J- [6 N& i1 T5 ?: Q1 N
    {
! w6 {0 d: B+ q% N1 u    // ToolTip+ m7 v# P& U  k2 r9 V
IDS_RESDATA_INC_003099
+ ]" R2 F7 B9 o: ~+ _+ W    }
3 M1 s. z' y4 y9 s! m    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
4 J, b$ w" x3 w$ E    {# I0 q, f/ e: x6 N: {. k4 ]
    // Title String
4 {. U: E  H' X* eIDS_RESDATA_INC_0050767 _# f3 V. `- s4 Q6 E
    }! H, ?& Y, K# V2 x9 o
    {
+ e: u2 P; ^" O+ D    // ToolTip9 ?2 Z7 u! z& c0 h4 p
IDS_RESDATA_INC_005077
/ f$ X4 f! w+ X    }; R: y8 l/ v. x) B7 B1 t# N6 ^0 D
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0! d4 u+ y0 J5 G# ]0 P: k+ j8 z6 f: w
    {  y" P" I: t( W- a  p
    // Title String: J2 D+ V" F8 Z/ J
IDS_RESDATA_INC_0050789 A. A& w# W5 t
    }- W" ]. F  }: f/ Q" Y" S" Z6 g" a
    {% S$ M" i& [5 j9 Y
    // ToolTip4 D' O$ u& ]3 U  H( ?" g( T; Y) ~3 a
IDS_RESDATA_INC_005079
7 L; o' r4 w/ |* Y% c6 e# m& l' x    }
  T1 b0 P' W5 e8 p    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0; d2 J+ s; s" v
    {' U- E, b, Y8 ]" _3 n9 Q7 g
    // Title String$ U' w7 a6 E8 t& D
IDS_RESDATA_INC_006874
4 T7 K2 h# T/ K5 l    }) Z! j% y; ^' `  ~# g6 U2 V- L5 @
    {+ q3 d0 b: f, ^% H2 ~9 l
    // ToolTip
2 {% {- q! J, b+ yIDS_RESDATA_INC_006875
) g( k8 J4 _3 C" p0 a% v4 U    }
) Q- E4 n8 L, Y5 `1 Y& t) A    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
+ \! a  @# O" y1 ~4 _2 r9 R9 h    {; d  E8 }6 @/ R( x
    // Title String; K, p) `; ?1 H  _4 {! q
IDS_RESDATA_INC_006878
# w0 o- `# u' A    }
0 U. q/ e1 t% b/ u5 N  l    {4 ]( k+ G4 ~- Q$ e1 f' u
    // ToolTip/ E* g9 w$ x" `5 e: ^
IDS_RESDATA_INC_006879# t  X, Q) V+ ~$ c3 f7 d/ [
    }! u$ }- b+ x9 P$ X+ i' M8 a
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0& q9 I; I3 v) z8 q0 R: r, G
    {
1 w. b0 X7 ^+ d  n- e1 s    // Title String, V3 \8 K. W& \- k
IDS_RESDATA_INC_0068809 g/ d2 W7 x5 f$ h0 y
    }
( |; v  O: D2 I- i0 P' T    {2 ^& f) Y- u0 o) m' s! q
    // ToolTip0 ~7 K: G0 `0 W7 s
IDS_RESDATA_INC_006881
0 _, v& l' o7 F) G$ e( {7 m1 A    }! O  j% |0 n8 W, t: j) `6 ~$ _- D
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0# `9 v3 d/ \8 M$ y8 o
    {8 n8 U6 x( ?6 w% ~' n6 ]3 g$ x* J
    // Title String6 N5 o  i6 y: u
IDS_RESDATA_INC_0069004 y% b- X: {( l5 T" K8 e, w
    }5 F& o) `, C* G: ]* u2 @* V  ]: d
    {5 ^/ [2 v3 L8 b( Z% |! e8 [
    // ToolTip! r/ J0 W5 e! F3 u' E. W
IDS_RESDATA_INC_006901
$ m+ f! a5 n3 q  p' Y/ @- p  d    }; v: E0 H& O" P9 P: [" P  [
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
+ w3 }6 K* v3 s1 \" X' v& U% x    {
  h$ F0 [1 G9 B$ c, L    // Title String
& d  B- M: [3 g5 cIDS_RESDATA_INC_006904& X) J5 E, Q2 l* M
    }0 i2 C0 |0 [' [
    {0 @' z( Y7 ]; o" A, l+ U; P' I
    // ToolTip0 `9 ~) @3 E7 |3 V$ I/ H
IDS_RESDATA_INC_006905& @: M$ H% w- x1 S2 F
    }& _. ?: n& p. y+ X" |
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 08 z: A1 L; s* [* a$ s8 _
    {
6 K3 R" I/ b. d' ?2 b5 a6 P    // Title String& x7 x/ {6 Q; F8 K9 f) Z/ k- N
IDS_RESDATA_INC_007134- [+ \& {$ W9 J
    }
9 {7 ]. C$ b! M5 m    {! z8 C3 W/ K; r, G! a8 r" u: X
    // ToolTip+ x) o2 X' T3 {, D0 M
IDS_RESDATA_INC_007135
( H" [4 A8 t$ w    }
3 ~8 a! J7 p# Y, Q    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0$ O+ @; m4 f  h+ y
    {
5 C7 Z- k7 R4 e1 E3 s    // Title String
0 }$ |- X  P8 G0 u) J0 p; k2 A" oIDS_RESDATA_INC_0071361 W+ u  {4 [* ?7 H. l
    }. O  M, F% p+ m( Z' C, U
    {
, L5 v1 b, y  R4 l" S' @    // ToolTip
0 d& J4 s/ c: O/ j4 B  u$ qIDS_RESDATA_INC_007137! y1 h7 \1 W% i7 h& e3 i
    }6 f& R9 T7 ^9 D

, @4 W) M) M. t% o* D* I2 B; o}) q' }6 y. @3 N3 B3 O. ?5 V6 f
所以红色的!
& ]. H2 R# C" b/ ~# {
( y$ @' O8 u1 ^2 K6 c这里还tblSkillPoint的条目:, y- O, A& Y7 ~1 E. o, b) V( c3 w/ |
$ @3 c9 s3 p6 z8 ^4 d
代码:& b- U' Q1 _. k3 b$ u0 x
                If (@im_nJob = 1)  C+ B* d( e" M& s
                        Begin
- k& J) }" l' d/ T5 @& t: A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
6 D9 h/ n/ U% B; H5 O" L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)0 {: T* ~3 D5 @$ T* w; u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
2 @$ ~; w: u6 j. ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
+ W+ N( q) ^- f4 x4 G* s& k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)! y$ m. T! M3 B2 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
/ f- D8 [7 @' |+ Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
' W: R( {6 Q$ l2 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
1 N7 L3 ^. v3 s* o  x5 a) I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
9 [& ]5 |" k+ F8 K& T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
0 e7 s6 b& U* i; p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)$ [+ P9 @" ?' H- y8 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
+ `: K$ R; z& X; u' c6 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
. A: y3 |6 w, M, \3 U* d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
% k' c2 I1 m/ x  j3 V8 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
9 U) R) ]) G. I4 ~                        end* Q9 \* S5 g2 r! {5 I1 s
                If (@im_nJob = 2)% H9 u8 P" z/ `
                        Begin3 y4 l! Q3 C& w5 a+ J# h2 o8 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
9 Y$ m& R, A! y" m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)+ @2 i2 ^( ?1 D4 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5). B* K; @% V* I, Y# m6 J4 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)3 X& I" r$ [6 j; f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)# l/ P. i# M  Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)8 {$ [! A& b# X3 t  r9 X; h1 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)- z* }# `3 N3 m5 S6 R5 X' R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)6 g' L% u& r) c3 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
1 Q0 [: \# s& C/ {& c- F- i& v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
7 k" ~5 {1 U( X, B& R, I) o3 s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
1 r- P4 U+ Y( L: v, D- f# v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
% R0 d( B$ _1 S, }% ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)% e; r+ N$ R) q" j, |2 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
( p- l! g% W" j1 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)- U, Z1 K8 X- v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)! {! ]% V) i# w& ~" W' @
                        end
& Q" o3 ]8 L. K. B, x3 U; B                If (@im_nJob = 3)
6 }; [- m: _0 A" v: Y( t                        Begin  N6 J/ M) C+ D4 j5 c0 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)9 x& e1 |7 a5 L/ c' u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4): \5 D3 x4 q5 _* Y0 w% u! p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)0 q6 l7 k. r7 D' G' m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
5 j% [$ i) Q1 ]; }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
* \/ x' @3 b# F/ Q/ @: H7 L" O) G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)9 @) B) j5 ]2 S1 |6 f7 Z. f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)4 A. {2 J/ S; y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
* x5 n0 @9 W0 Q4 a7 A, `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)) Z$ `9 @! ?# j# Q) F: X+ t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
! n  R. _5 H' p+ K- W3 d7 ?* f; l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
4 k" d7 f- f0 ~; h! \6 V$ u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
  l2 ^1 f7 E) t1 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)) o' \/ H$ j1 h. `2 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
9 T0 f' m- E1 T! y9 U' o! f9 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
4 ]) r0 [2 g2 h; \' a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
6 V# Q4 k( `% Q/ {/ S* m& X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)& I+ v7 c' c% w0 d
                        end
; f1 H2 H7 i; i% b+ Z6 Z                If (@im_nJob = 4)
' f' y- G: g; A" T. w8 W% A; [; U: d                        Begin
) z- u* x, h% h" [% i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)1 G  o: q0 X5 A) a( l" L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)! E  `* f- p7 z1 i  N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
! p# W2 f$ k; G+ _6 _+ B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)' s$ V! H8 f7 F) N0 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)+ S! r+ k2 R& Q3 `3 L( h9 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
+ ?* b4 c  c& @/ C3 G  I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)6 W% s: Q; S- a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
- S' R- U! S. |  v0 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11): O  q2 v3 Z) j9 V$ b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
0 r8 o8 ]$ A+ A6 f) e7 t2 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
4 o. s3 `/ I3 h$ f4 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
' i' \; V( f1 v+ i3 w9 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15), @; w' L- F, \9 @- C  \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)( n6 o/ y7 G5 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
" N( |8 ^; K% L$ c8 R3 E) T4 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)" i  J: f9 s+ A& C* r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
5 n" m2 @) I9 U3 o. I                        end
1 E; I1 G' K: _+ h, N" }% U7 `8 R' T只需插入在此插入% `; p/ h* J5 S7 `* ?3 Y
代码:
: G  W8 W' E, c, {3 n. [0 r& @                INSERT BANK_EXT_TBL* P# }7 K: \& G
                                                        (                                                                 0 r# e: n5 ]' N3 u& o
                                                                m_idPlayer,
; K# }& j, _" d; d2 U% k                                                                serverindex,
& z# p1 y& I$ D- j! x& J                                                                m_extBank,8 J7 g' Z) t# H! @  T
                                                                m_BankPiercing
5 Z- Q8 S/ e/ @                                                        )3 n1 b# v/ |% h- d- |8 o
                                VALUES ; C7 v) I* n# _7 \4 K
                                                        (, l1 I1 V  ]* B" o/ v
                                                                @om_idPlayer,% C  `! v2 e" J* n% e  v
                                                                @iserverindex,
7 p# u  z: E# j2 Z: R                                                                ''$'',''$''
$ K/ G  f0 `" G2 `0 H                                                        )
2 y! I8 L! I: j- ]2 F- F3 q/ @$ H) X; p6 ?0 E9 E8 Y
* Z/ e5 m) q- [2 ^
#define IDS_RESDATA_INC_007134 28816
7 E# U# f4 U$ i2 v: S% J( h- E+ n, Z3 V2 A: Q  i) N4 a2 I

; j: D6 m/ e- `/ {- B3 f        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
* X" g! g; G; B! u. a, Y% J9 [1 n                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
# P8 J/ y1 y" ?! O" E#ifdef __NEW_JOB_SYS
! z. a; d1 T1 @8 L: V                , 0.0f, 0, 0.0f,9 l& ]: O* ?$ D
                0, 0, 0, 0, 0,8 r; R9 ~  j$ c# F3 }
                nJob ! v0 A: i! l" A  ~8 g& e) {- F
#endif  o7 G5 s. D! R0 V2 ~
% m4 B; D# Y, P, z* Q
3 y: l! L  b2 I! Z
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