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在这里,我向你解释如何在源选择安装到创建工作中的字符。9 j% g3 D1 W9 H5 m+ }9 g
../NEUZ/Versioncommon.h# ]+ s! z* F3 R, x9 t
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在上范围进这里只是这一个:
" C! j6 K- Q- {) S代码:
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#define __JOB_CREATE_CHAR
; P; g1 q5 S. o2 @1 f../_Interface/WndTitle.cpp H: ]& g! T* D* Y
$ ^( a: ]4 s9 i在这里你进入功能
7 E' Q- S" G3 v. f代码:
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9 _2 H# o" n$ U8 \7 l3 e9 q/ mvoid CWndCreateChar::OnInitialUpdate(). h; x2 X& G* A, J0 c8 O# c
并有助于
4 T! e" H3 ]1 ~& M+ Z8 z代码:
4 Y& |& O' L5 ZCWndNeuz::OnInitialUpdate();% a' ~4 J8 k7 i5 j3 O, e% c
这样的代码:
& T T" d( P7 h7 P代码:# T: l3 b/ B+ v5 g5 c
#ifdef __JOB_CREATE_CHAR
2 H2 R7 l% \+ p- V, K1 M m_Player.m_byJob = JOB_MERCENARY;
1 G9 y' I" C i' H4 F) f) y CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% U' m6 C$ @ [# [+ p9 q
pWndJobBox->AddString("Mercenary");//Edit by yannickmama. b/ q: x8 o2 A4 g# y. K# B9 [ ] e
pWndJobBox->AddString("Acrobat");
$ i0 D; t/ C) q, A) G' | pWndJobBox->AddString("Assist");, D6 _( y- A4 u' s0 O
pWndJobBox->AddString("Magician");
. k- b% o# D) _& ~8 g pWndJobBox->AddWndStyle( EBS_READONLY );
" s) s8 E7 W; F, @, w8 A. }, T, o pWndJobBox->SetCurSel( 0 );; d6 |2 K' L l' Q
#endif //__JOB_CREATE_CHAR4 Y( ~1 c% X* [, `
在同一文件中,我们跳到这个功能0 ]1 ^4 ~/ n# A
代码:- t% T) p8 I# Y1 q: S8 R1 z
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
) I% H/ U) \" W3 i; Y* O y并查找这一行:4 R9 O2 |# e+ A
代码:
, W0 I3 R( Y4 o* }! ? case WIDC_OK: // Create9 t6 @5 V( y7 ]! N: R0 l# O( C' _" `
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下面我们就这一个:( d5 S, u; i- L. e) f
代码:+ E0 D: `' y1 a7 m5 E& O" k# x, q3 x
& y5 l# c6 q* H7 Y: Z#ifdef __JOB_CREATE_CHAR
7 y; w4 \0 n4 p( G) q; U# m' i CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );: ?, ~- {- d! b: E& j2 T" k6 L3 u
assert( pWndJobBox );+ Q3 G9 y, v' m( l( H
( @& \% Q4 G1 C- a6 r if( pWndJobBox->GetCurSel() == -1 )
& w2 a$ _6 G4 E3 [ {: v. W8 P# z, Q+ @
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );% F6 z+ M$ q3 I, d A
return TRUE;7 y' F( w0 j% t6 Q/ S0 r
}
9 Q/ S; P3 _) e2 `& H0 }
$ A6 r- d8 W/ M/ J. O switch( pWndJobBox->GetCurSel() )
3 `/ _3 l8 }' A/ V5 A1 k* M" \7 { {
+ U5 Z' B' c1 y0 |. [( z3 h! | case 0:
% \9 z# k( b' L! d4 { m_Player.m_byJob = JOB_MERCENARY;
% V5 j) u& v" N% q/ T break;/ s% {/ n3 B5 ^5 c! `+ S. r4 x
case 1:
8 F/ \+ ~! a: L" ~3 \5 j2 Z8 a m_Player.m_byJob = JOB_ACROBAT;. F& G9 E+ m- }
break;
- _& v7 w$ I/ s% u' u N case 2:2 d# y1 I0 u$ Y: e
m_Player.m_byJob = JOB_ASSIST;9 l$ p9 b: g- x3 }! Z( A
break;! [2 @7 w$ v) z, b
case 3:3 P$ |$ Q- K: Y1 E' \$ Y3 j# S$ B
m_Player.m_byJob = JOB_MAGICIAN;" v* H/ S7 l0 W' o1 b% C6 W3 v7 m9 b
break;) S+ S8 `5 M& [
default:
2 N1 w* P- ^5 v1 X m_Player.m_byJob = JOB_MERCENARY;
0 [3 }, D. y" u# Z. _# { break;+ @1 d! f: H" D* E% `/ y7 T2 v) \
}
; P* g7 D" x! q#endif //__JOB_CREATE_CHAR; E/ a; A' {& _ q2 }
& F7 M5 J* z+ T4 M+ ?6 N5 N" [ d
../databaseserver/versioncommon.h, G: ~! \! B" ]$ O! x2 K" s
, h% L7 O2 Q5 }0 z- U& i4 R在这里,我们这一个以上的地方进行2 J- ]3 B1 _ L) Z
代码:
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2 g% s4 ]& g6 G) p/ a#define __JOB_CREATE_CHAR
7 {, C- {1 N6 A4 g0 i% R& Z5 i../_Database/DbManager.cpp
$ O$ D5 X7 ]5 R4 g* Y; z2 z/ L% Q* M7 u! I$ X2 W7 R4 w
在那里,我们去的功能7 B8 ~$ ?/ s7 x* i) u. ` v
代码:& h% v4 M- y2 ^- v; z2 O
# Y( s# q2 E( K" L# y
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )8 \+ Y# A% J/ v5 y( m
并搜索
7 N2 B: n* F( B# t; z& q6 Q代码:) F; I" H) y, X4 x
pd.data.nJob = 0;7 u3 r* g6 R+ q! V" v
并替换为
9 T. \5 [3 W P. J代码:( }7 B2 Y" t; C
#ifdef __JOB_CREATE_CHAR: G5 a3 e5 i. @6 L
pd.data.nJob = nJob;( [! V( l* x1 g: A2 y g
#else //__JOB_CREATE_CHAR! D1 X% ~) F0 F6 W5 Q$ S
pd.data.nJob = 0; k$ P, \7 |. V: L* t$ p
#endif //__JOB_CREATE_CHAR- a+ p, p7 F: I, v1 ?
|" i) T# \. A1 K: G这将永远有一个来源的东西。2 O, k" R' N* {% D, Q1 V2 A* D
* [# A5 v2 b( x但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
- m, P# u5 h7 I& M# b5 d" n和搜索
% b! e8 n7 P! p$ F2 @代码:
% g0 z+ d4 [$ t% {, ^. Q7 x: q8 ^7 I3 [
FROM BASE_VALUE_TBL
/ K9 u+ v7 j. ` WHERE g_nSex = @im_dwSex
9 L$ d# R1 O9 b! N并替换为. u2 t$ |* T8 U: o$ ?
代码:
, T6 S/ E4 n; K8 N m3 A _' Q6 v FROM BASE_VALUE_TBL) b/ e; A- m, o4 C, [( x
WHERE g_nSex = @im_dwSex AND
Z8 Z" q/ O; ^* T( y( Z m_nJob = @im_nJob
3 ?1 \8 h( ^ D. ^' S$ M" Z, @当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。0 Y" i4 T$ H4 c+ X& m! i9 |7 v
; R& i0 ^6 u1 L/ c
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
1 ]2 {- P c3 N4 A7 x
3 w1 q5 h. n/ i- A* Y你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
, r: [; ~$ A; [$ `0 g5 u; J这是那里告诉服务器哪些技能你的角色可以skillen。# Z8 u( d" b- l
可惜我不再the'm懒得现在要做的话:'D
6 J5 \% Y( E3 y7 u/ U7 c
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7 d! Y9 F+ K+ A3 X' k' s! \' eQuote:# V2 `3 Z4 {: H Q$ v- e
Originally Posted by Divine. ! ?2 N6 {' k$ i) {+ [7 ?. a1 K
如果他发现我
8 V) S% n3 u. j7 ] A5 U" w代码:
! K3 P6 o" G% S: c- m! p$ [: d4 Y pd.data.nJob = 0;- r: R6 q" b$ i; `5 j( N$ N3 a- z/ i+ \
并非如此:) K1 q& {/ E/ R" s7 x
所以,我只能看到, g' V# `" k5 W( p; L/ u% i
代码:
7 o% A( j" f8 p0 q8 U // pd.nJob = 0;0 e3 Y9 y( @' @
^^2 [0 Y L# C/ I+ {& F; Q. b( \
Hier, das mussu finden:
6 W5 s/ W8 _4 bQuote:
4 i. [: O* b( P( w+ x- l#ifdef __CREATE_JOB4 V: T5 \' F0 Y9 m
pd.data.nJob = nJob;6 m# d7 H0 s! T1 c
#endif // __CREATE_JOB
4 b. k7 K% q5 ]: q$ h# F% j; \// pd.nJob = 0;1 v( c+ S. X6 K
// pd.dwState = 0;
7 z* U" i+ T( z% X5 o8 d% fpd.data.nLevel = 1;
$ z# f8 H/ A C# [pd.data.nSex = nSex;
8 s' ?$ j0 w& ?! W$ |7 Upd.data.nVer = 1; 9 n$ Q$ z: g- ~
0 Y, x- K8 _4 v& m' y& ^我仍然有一个问题(:
4 ?9 n! B8 q0 z2 T8 Y5 R下Character_STR DB6 h$ l4 C" [' `! a7 z
这样做在这里
9 Q$ t* {+ u6 M3 g+ Y代码:
, {0 }# N- ~1 h FROM BASE_VALUE_TBL
$ f8 S* ]% {: j& D0 r" b WHERE g_nSex = @im_dwSex7 e% @: _2 n3 `+ h% M) `
在这里改变
# O+ g$ U5 _4 Q+ x) X代码:
2 i" U: c9 F* n3 X* n) p FROM BASE_VALUE_TBL
- z- A: u% k' ?7 J6 m# ~4 ] WHERE g_nSex = @im_dwSex AND
1 E3 [6 P3 s- l m_nJob6 E! `9 i$ y) q
由于还需要什么?.?) `! E% P }1 a4 J, Q1 C
在第一篇文章中,你可以阅读& [& _/ o. G' l
代码:
1 L! P/ k5 S! W8 F FROM BASE_VALUE_TBL
6 `" l, B4 _8 k' ]" }! J- j WHERE g_nSex = @im_dwSex AND' Q, T# D. q* E' Q* W3 k( ~
m_nJob
* O; P1 f' T9 X+ H( Y% Y
8 M1 Z1 p6 p3 C$ @6 ~
$ `4 x ?( Y0 X( Y4 W窗口是什么我忘了( }7 u/ p& i0 e4 B2 h
) j1 {: w, b( s( {代码:
]' a- u8 @# D# [2 I% V9 E7 [APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 267 [: H4 N6 u0 ~+ K. w
{% r3 y" L7 Z. i' H) d+ X0 C8 ^
// Title String
' A7 U8 o, r {: i8 X( dIDS_RESDATA_INC_003064) i8 {( N" y$ K5 X+ _) P% R
}
- ~) }7 h) ^0 d- y{* I5 g' H7 ~0 O2 X- J4 A
// Help Key% k5 Z& u0 r* ]. @8 [$ C
IDS_RESDATA_INC_0030653 L! O% R* l3 A/ ]# f
}
$ x1 m/ ]8 L8 z{. ^; M+ t7 N" T' t, }
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
% |/ x* U |' }- @% ^0 D {3 q6 y" Y- N- X) l E
// Title String
8 |$ O Z2 J, n$ vIDS_RESDATA_INC_003066
$ f" b, U% C2 F/ e4 ?1 S4 e }
Z1 ]. F1 D4 b {
+ O. @! T! j+ R: v- i // ToolTip
9 w$ y }" O7 i# s6 M* v! ~IDS_RESDATA_INC_003067% {7 y8 P3 |4 F% O/ [2 P
}
4 C( h* {7 F3 l5 T+ Y WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
$ w+ b, W9 j/ n; I+ h {9 ]$ h# N' H0 U$ C* {/ \2 f9 ]
// Title String- I- X2 T& A5 b9 b+ ]
IDS_RESDATA_INC_003068
! u4 b7 t: e6 _ }+ w+ w0 U, ?+ C( g' e% x4 t
{
" k' g) r5 g5 F2 C) W // ToolTip9 V0 Y C3 V8 M' o# D* V5 |# Q. s
IDS_RESDATA_INC_003069
& @2 {; l' Y5 Z! T; ] }
) w: L( a( y+ m/ ] WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 01 f( Z/ G6 `. x3 X8 N. A8 |( t! ^
{! G1 j! E( @, A: }* d, L. u$ C
// Title String$ _0 l; ~$ ]9 i6 B: T! J0 _8 U
IDS_RESDATA_INC_003070
( ?% l8 {; ~1 n }
; g8 E: o. _4 {( P5 f' q' z' [: B2 \ {
2 |! r/ p7 \4 N/ `0 L9 ^+ ^ // ToolTip
) C4 r5 C2 n8 X9 Y7 T" J( aIDS_RESDATA_INC_003071
, R5 [& [6 v4 F! N }; B/ v; l3 U! f7 B
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0% v4 A9 T N( K( y, W7 _
{* Y/ P+ ]# Y/ S0 Q$ ~( G) H
// Title String
6 V3 C$ W. o1 c1 G2 L, uIDS_RESDATA_INC_0030727 {& S* [1 }7 h& _3 ~3 u
}
' P' F( z# Q, k) a: u! m" C {
, a, M* ?5 y8 ^1 K/ @4 y // ToolTip0 g' n7 u% R+ H% ^; {" u
IDS_RESDATA_INC_003073" x H- }5 Z/ c. B
}% F/ i( n5 u: G0 V$ d
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0, W) [+ o+ S. w2 b+ }3 Q
{# ` Z& Q1 }5 s8 J* W% L) h
// Title String4 u& ^. S' G2 }- ^
IDS_RESDATA_INC_003074
4 F9 d4 Y" O* u, w [# a3 f }
* m9 f& J. w1 t) ]# l/ a; k9 g {+ f% \/ w+ R5 M# ]- J: ^, T4 g
// ToolTip
/ u; S5 P/ D% i$ J; J6 B5 nIDS_RESDATA_INC_0030757 ]6 B$ _) a1 f/ N1 n2 O
}
2 W x, `: d/ w; B) m, v WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
1 N/ m4 ?: D b b0 C* B; S {
3 s+ A9 ^0 Z f! |3 g3 N6 G // Title String/ M5 S# l3 g/ R8 V1 {2 b7 n( H
IDS_RESDATA_INC_003076 U- I) ^/ j" b
}* J; X* s4 ~ ?0 S$ _ z& ?& ~
{* V h- p' A1 e
// ToolTip
' c) a% ]7 B8 K9 g8 cIDS_RESDATA_INC_003077
$ T) i' c0 q9 M% y7 X' A5 s }
( V1 [9 [: X2 k; I- f WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0' e. `- X5 m* x* q! }! p! r
{) I5 y' z; |) @& i/ E* @% T
// Title String
2 I& \- ` w' I3 @IDS_RESDATA_INC_0030783 D" C! U+ l# n+ ~ t' p- n2 H3 f
}$ D: J' \) C$ g4 d: `6 J
{
! e' p, _; ? G // ToolTip
1 E& W4 t h$ |: M0 LIDS_RESDATA_INC_003079- k+ ~; S$ ]& V a$ P7 h
}
, ~5 O# `/ A1 [ WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 05 R8 U P8 M( \
{) s: @9 ] `, r1 ?9 D. M3 i0 N
// Title String" i$ T3 V/ i* j0 a& v6 z Q) T/ Y2 w
IDS_RESDATA_INC_003080
0 D. C( D7 J- @* j6 @ }
u7 }1 c6 }" `; b {
* @1 p& Y% b" H, P& Y3 \# G // ToolTip* V9 S% U5 V" D- t- X
IDS_RESDATA_INC_003081. x ?! B9 o# @; z5 Y s3 z3 S
}5 A( f# m7 Y: I' F: ?! D
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0* }$ c7 `1 z# B; }; L( X
{
" J% z/ ^% J- B6 Y/ O/ f9 C1 H) V3 c // Title String7 y: m% t. n" v; Z! z% Z
IDS_RESDATA_INC_003082& Q# f6 }7 O; |' w- K
}
' N) s8 {: n9 R2 h9 v$ z% C {
6 z8 P. I; w' j // ToolTip+ q) K# D2 h7 ~
IDS_RESDATA_INC_003083- N. e8 r# c0 o, \
}
: r) O2 P- d8 i) c( f8 X+ r6 J WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0% y t( |8 M! Q1 U* j
{- }+ ?4 O L+ }
// Title String/ N5 |8 g0 p1 V3 N- w2 H: E
IDS_RESDATA_INC_003084
/ f$ w8 `2 j8 S% J) J! @ }7 z5 i, \; q: [1 T# E! Y/ V. P I
{9 y+ q( `3 W+ ?! b2 O, L
// ToolTip
' V! V- k, a' [& C. oIDS_RESDATA_INC_003085 V) _0 O2 V4 s
}! i" `) D; {& d6 j* B9 @
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0$ \( a+ n2 L; Y9 Z" F$ X
{! @/ O5 p8 G. p- b! m }
// Title String' s. V: a2 L! X c# p" L& n
IDS_RESDATA_INC_003086
! f- ]6 ], w( k5 b \ }
1 @% _9 H0 S0 h: n- k {
2 c, V8 l& k+ p1 }+ M( [/ ^. p9 `& h // ToolTip0 ?% U: G4 W) S/ |' I2 N
IDS_RESDATA_INC_003087
5 S. t9 b( \8 T* C: ? }& z0 T7 M) @# i+ V; T$ z) f4 M
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0; o7 u# ?3 _2 u; m' Q
{
) N" K+ B( [$ X: u // Title String
* Q& Y) L1 u+ Q" B8 ]- V# ?4 w! FIDS_RESDATA_INC_003088! T! p1 w# e& S
}
) d( K F5 y0 E3 f5 [/ l7 U) W {6 H# O3 a# @. n* ?
// ToolTip8 p1 k1 z- }3 ]$ v7 d
IDS_RESDATA_INC_003089" @! K- u3 T# d
}& z5 h1 o3 U% x% q: q: z
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0$ z0 E7 A+ y+ t& e( c+ s9 n
{3 o% Y' L& h- J( o
// Title String
7 M3 v) h/ D9 Y. A+ \IDS_RESDATA_INC_003090
' m% z. Z9 Y* a, `0 l }
1 O+ I! n/ F+ T- Y! V {
% \- D9 Y, I' m2 h0 ~% W // ToolTip
' I! T/ I0 a8 w. I# h6 a M! LIDS_RESDATA_INC_003091
" S; T5 l; H. i5 \6 j }
8 ~6 |" F: M+ n$ o! e$ X6 @ WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
' ]9 J1 \6 H0 U8 k; X# P {3 T) e ]3 _1 X& M F; [; ?& M
// Title String
( G- M$ J9 w/ }- _( l3 {IDS_RESDATA_INC_003092
. J/ m0 ~, v1 B2 ^% u v1 b. z8 i4 Q }0 G" \, L- _: c: r( K# T) c2 j
{
) |. ]. i8 K& a' r" Q) f // ToolTip. M. v& i) _6 C
IDS_RESDATA_INC_0030935 l2 ~3 D% x' d. k! h) a5 E/ M
}% \ _% I- y$ }5 g' N6 d- A3 ?$ L
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
* ^, P3 m; D7 ]+ b {
9 c0 }( G: h& g7 d9 r+ C6 z6 O // Title String
7 `7 w4 @. `6 L, X( F! _IDS_RESDATA_INC_003094) k/ ~- v4 }! j/ u9 k+ I
}" w F, M1 O' @+ _1 R! ?
{
4 Z4 D$ q) W( X+ h% \+ V! Y! E5 F // ToolTip# U1 n( l, _' e5 U, X3 H* c+ [
IDS_RESDATA_INC_003095
8 ^4 r+ H/ s" b; e1 I6 ~ }
% M& h5 O# b+ u0 ?& F WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
5 I' F& G( J/ c: P& u {5 u5 d2 \. }& O; F, x% T* b
// Title String- H8 X- ]2 m: ]) `% W1 j% E
IDS_RESDATA_INC_003096
' a3 A9 Y9 @2 r0 F V6 ] }# p7 {: i( v8 Q4 @" s( J
{
( t5 \ \1 v+ b: [! h1 o5 w6 { // ToolTip9 A! a% `- @$ s5 [# I5 y7 `2 A2 S
IDS_RESDATA_INC_003097/ W4 ?+ o6 b- H& ?4 a: ]. M6 [
}( R+ z: y9 ^! @* s9 A. @$ ?
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
) L) U% y; h' t$ Z5 d {
$ E( d) H; K$ }$ o/ r // Title String
% l$ H4 L5 _2 h! |+ m& iIDS_RESDATA_INC_0030981 J3 v) i$ n0 @" g
}3 E2 t3 S1 Q1 b. ]
{
% A' f9 J+ r6 x( F" _+ u // ToolTip, |6 D% D& z# Z
IDS_RESDATA_INC_003099
! P" X$ \: ~( l8 C# ^ }
( E' K: V6 ]4 ]5 V* j! e WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
, j0 @; `6 f2 @1 k9 b {
! l1 I6 M5 f" N // Title String
' ], C8 K0 W5 ]4 S0 d: JIDS_RESDATA_INC_005076
+ R* R7 B- W" E1 m. R) e4 I }5 u, A( p* P! J7 a; u- B
{8 C7 ~% s D' M# M. h c
// ToolTip i* o+ {; Y8 X. m1 ?7 l z
IDS_RESDATA_INC_005077
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( C" x3 u# A, j# B! x9 V7 J/ D, M WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0( t: `: r* {: l. z0 o- Y: _
{
/ y" j6 Y6 I6 \# V6 w0 b% ~ // Title String
" v6 w% z [+ B9 Z& z+ x% hIDS_RESDATA_INC_005078
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{
" T( a" I/ F7 h6 [1 Y/ S // ToolTip$ ?/ H6 e8 I. |; s
IDS_RESDATA_INC_0050792 ]+ c+ A l- m( g4 k" H
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WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0- [# J7 Y7 h5 h5 y& n
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// Title String
, s, O. l9 @* R4 z3 g/ A- o- rIDS_RESDATA_INC_0068743 }6 H- s4 y* \: Q9 Z7 i
}
$ H. O- P' f3 |% I {
3 r: U1 S" [$ N% a% T# r$ J" w' v6 F // ToolTip9 o2 p$ n; H9 l0 g2 e5 q
IDS_RESDATA_INC_006875
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WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
* I* ~+ p: b; _! i/ s9 v; ] {
$ q# S+ ?& e. R1 ?1 t `5 } // Title String0 W0 q( X9 P; W
IDS_RESDATA_INC_006878! S; [# K* b; x4 U
}
0 h7 o x& W( n0 O4 n D- u. j {. T* I. K5 \3 V% W ^
// ToolTip" b! T7 s0 t* A4 F
IDS_RESDATA_INC_006879
! G; U: G9 ]9 L: Q }
! k* ]: M q1 L1 d" b WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 08 h6 {9 n: N. D! o' |
{; i3 ^6 w, H$ j& K) {
// Title String" ]) N: B" U# c' ~
IDS_RESDATA_INC_006880
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) W6 I; F: o: |: a3 _ {
0 \9 O/ V" M& p! y // ToolTip" i- N# {+ \% P' b4 l& [% x: |
IDS_RESDATA_INC_006881
V* {- I+ l |7 {& B3 a+ h' F }0 F5 x$ q% u6 W" o
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
1 }$ y/ i4 d1 e3 x {/ W/ h- L3 w8 p3 j( C
// Title String7 \0 W9 h; x m
IDS_RESDATA_INC_0069003 u7 g& U6 t6 j/ M
}3 v( d9 Z( i; Y' o
{
$ P: @. p* C; u* X5 i7 h // ToolTip
" S1 V% C4 @8 m+ aIDS_RESDATA_INC_006901
7 }: ~1 i# P+ P }
2 m9 C0 j# P: w; \" c WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
& u& x# K- c, i. j {
( D3 @4 q1 _" ?1 e* m$ I& [ // Title String$ t9 S* k9 y L' P
IDS_RESDATA_INC_0069043 A0 r& y1 Y" X+ [/ L
}
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// ToolTip! a+ \. v z: `) x
IDS_RESDATA_INC_0069054 U4 ~8 y5 h' ?
}
1 E+ y! A8 f7 T& l9 O. l! Q0 a+ y% c WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
4 o. g5 U# q$ N: S, e. \ {
! [& n5 b5 k( Y% T9 ]7 @/ V% ? // Title String
0 P# c) ?" J( M8 v& iIDS_RESDATA_INC_0071342 `* Q. [/ ?5 o. w) d# j
}! K' d* b& O' M
{4 g9 U+ }- M! d( S9 n: ]
// ToolTip
* z# p6 O6 x5 ~3 i8 XIDS_RESDATA_INC_007135
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WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
$ `$ i% \/ z" U3 q+ }5 G {6 ]) j) S1 I( C, g: |5 Z5 {
// Title String& w9 D6 D9 o* `! {7 a; Z
IDS_RESDATA_INC_007136. J- Q$ \& Y4 X3 M
}
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// ToolTip( |6 F3 m' R) a& G! j
IDS_RESDATA_INC_007137. I$ _( w0 Z5 s2 y P# e
}
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}
0 g9 F. |: o% x( K所以红色的!
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这里还tblSkillPoint的条目:6 }1 B+ b8 }& y, E" l6 E( O
U4 V4 O2 H- ?9 F: }+ @; I+ r
代码:
5 J: r& B+ A8 R* D! V: g If (@im_nJob = 1)- o! p( h' Q1 b; m# t: j% ?" Y' N
Begin
+ l& s9 J* M% P& j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
# Z- H* [8 K$ o0 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
8 i) K5 |+ E% v b1 X2 W1 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)- a! r) m$ B- w0 n& }: j) M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6); R$ N# P2 P% E' `5 u. O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
- j' n( X0 R+ M4 T; f3 p- H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)0 w9 q3 S" P$ E8 p# F3 N( z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)9 C, a+ a/ y# M' ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10); |9 p1 z, \1 f) z' Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)6 O% `, l5 I* r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)& m( k4 R5 C! {5 T3 Q6 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
2 n: ^9 G6 b3 d9 |1 U1 q' N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
; P5 y+ l, o0 o3 a& v4 e( ]2 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)+ M) {& F6 e/ m" C" y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16), M* r) G- _! ^( `% j" s6 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17), J+ ~! e2 w0 H$ @5 k/ h
end
( w L2 m# ~7 n If (@im_nJob = 2)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)1 Y7 I6 M5 y* f: y2 o$ y: w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
0 V! R9 M, I- J; g! Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5): R6 q3 B. w( p5 p N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
/ V% g: b- V# E' O. Y, Z1 _) ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)% X+ ?0 Z" k7 q' L4 O1 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
- f% U" V. J6 {2 k" Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)+ J* r! Y6 [& E/ } n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)/ s/ }$ j h& ?$ a5 o3 p* `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 ~4 `) U7 @- }( C! e" [( t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
6 \- l, U. m8 U4 K/ `9 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)& ~" r" \+ x+ ~/ H8 z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14); B r- {) \7 [8 g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
( B- U1 ]% R8 a+ n1 J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16), x/ F2 c0 K. x* p5 G" C6 o! L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
4 T! y4 r% r- Z1 T# O% w5 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18): u; D; r& [( J+ U, e( F
end
4 ]% n# C# N$ a2 n% j If (@im_nJob = 3)! U) Z- }. s% W* ]
Begin, q7 l: ]3 x X. a h2 K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
( M1 _8 Z2 k6 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
8 Z# A+ ?+ w8 Y. [# g8 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)) V5 h4 H; R5 ?& O5 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
- c: y% ^( }0 _+ \; Q7 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
/ W$ C- u( G+ ?7 f* j% M, r0 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
% P4 ?2 L# X. J3 X0 `6 \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
- _5 h) @7 @: I$ z% s# ^- [( a" _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)# m$ Z+ r+ R% i) p3 {3 v4 g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
0 {6 a- q0 k2 h- [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)2 l0 I9 R/ \7 M/ m8 I8 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)/ t" G, Z0 _3 B4 W: n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
8 M- ]! f8 B2 I* p/ r# [( L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
, N! k+ Z6 \/ X) X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
2 w# N8 G0 z" i0 j( O- O9 V9 f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)3 n) N/ N' s: i Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
2 X! ~9 J J- F3 Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
( E3 t. P: B* K) |1 @ end9 t3 @( p( O/ d& E
If (@im_nJob = 4)1 X0 }* U; D. L, z6 _" Y
Begin
) v* N% a& g! O% H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
7 i. ^% R) t) f/ A5 Y3 j$ Q s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4), L, N! Z! M0 U3 m* P4 v8 c! \& C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)# r s. f5 U* h8 ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)4 ?, ?/ t2 n0 T& Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
' `2 z4 m) ?7 j& s6 J0 M( A$ c- A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8). X/ Q( [7 @- S/ M; X- y2 S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
* j) h7 X4 `8 n1 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)+ D: O! d/ D3 @4 J) y5 Z- N/ ?9 ]0 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)5 l8 K7 v( Z, ~7 A7 Z* j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)% O+ W/ w, `! c. U5 x4 P1 _ P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13) q) {" A& g" P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
: P: S1 Q; ~( x9 l+ v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
# p7 _$ [3 U6 ^' x# I0 X! \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
, q. F+ n, A7 C' i3 ^' B6 U, { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
4 e7 a$ u# \. a, ^$ L* w7 J) L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)# s/ P" L% ^. ~; S0 H" o( Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)% ]9 m4 R* I) V3 b- t" v/ B
end4 g- D5 C1 z2 @
只需插入在此插入" X" ~: e$ {* y
代码:
0 _8 a, e/ O. ? INSERT BANK_EXT_TBL
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. m& E! B1 }2 _ m_idPlayer,0 ?' T3 h& q: f- U3 @& ?; r
serverindex,
) z0 H) J8 s4 H: m$ w, ?8 \ m_extBank,
3 L8 d! w" N$ }8 A) ^ m_BankPiercing
' S9 b; K8 E$ `# Z( C H( j ), D" |; e. D( ~! L
VALUES . w( F, C- M1 f; Q/ F1 t
(+ v8 Q1 ]4 s# R4 I% B" ^% q" F( ~* z
@om_idPlayer,
4 {% L* V! u1 y% k+ B @iserverindex,; \! _$ d" f, p8 x' f9 X
''$'',''$''3 h( O7 D& R$ W- }0 M; }! W5 ~
)
. |; Q$ M4 Y; P7 ^. b f; n9 j! ~3 Z# q( M5 y8 [' K5 `+ _
6 i6 x, p; K" n0 i9 m# y' j#define IDS_RESDATA_INC_007134 28816* e2 U) d# `# c6 w. ~( P, `$ D8 Q
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DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,$ H, N, P2 F5 M% c) J0 o
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
- n0 e, [6 c# j* {; D7 B r#ifdef __NEW_JOB_SYS
( |0 G( J! _8 \# {7 n* ] , 0.0f, 0, 0.0f,
7 t* m0 D" r1 B 0, 0, 0, 0, 0,
7 M$ q- |) e" k; h! C, t& E s nJob
2 n4 \- e4 a: N" X, h9 y0 P- v$ |#endif
# I0 |1 X, U* x2 P! [$ p
7 M6 ~3 x; i- f. s
; G0 M# r8 q! Q" c |
|