飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 16814|回复: 0
打印 上一主题 下一主题

职业选择在创建角色

[复制链接]

197

主题

203

帖子

1070

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1070
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。9 j% g3 D1 W9 H5 m+ }9 g
../NEUZ/Versioncommon.h# ]+ s! z* F3 R, x9 t
* G! @0 I' t6 F' q/ n
在上范围进这里只是这一个:
" C! j6 K- Q- {) S代码:
3 N/ ^5 H2 o7 d: M8 z" U& D5 i7 e! h! Y4 h3 [( H
#define __JOB_CREATE_CHAR
; P; g1 q5 S. o2 @1 f../_Interface/WndTitle.cpp  H: ]& g! T* D* Y

$ ^( a: ]4 s9 i在这里你进入功能
7 E' Q- S" G3 v. f代码:
1 c7 Z" A) v4 s$ _  T2 x$ z7 _" Z
9 _2 H# o" n$ U8 \7 l3 e9 q/ mvoid CWndCreateChar::OnInitialUpdate(). h; x2 X& G* A, J0 c8 O# c
并有助于
4 T! e" H3 ]1 ~& M+ Z8 z代码:
4 Y& |& O' L5 ZCWndNeuz::OnInitialUpdate();% a' ~4 J8 k7 i5 j3 O, e% c
这样的代码:
& T  T" d( P7 h7 P代码:# T: l3 b/ B+ v5 g5 c
#ifdef __JOB_CREATE_CHAR
2 H2 R7 l% \+ p- V, K1 M        m_Player.m_byJob = JOB_MERCENARY;
1 G9 y' I" C  i' H4 F) f) y        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% U' m6 C$ @  [# [+ p9 q
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama. b/ q: x8 o2 A4 g# y. K# B9 [  ]  e
        pWndJobBox->AddString("Acrobat");
$ i0 D; t/ C) q, A) G' |        pWndJobBox->AddString("Assist");, D6 _( y- A4 u' s0 O
        pWndJobBox->AddString("Magician");
. k- b% o# D) _& ~8 g        pWndJobBox->AddWndStyle( EBS_READONLY );
" s) s8 E7 W; F, @, w8 A. }, T, o        pWndJobBox->SetCurSel( 0 );; d6 |2 K' L  l' Q
#endif //__JOB_CREATE_CHAR4 Y( ~1 c% X* [, `
在同一文件中,我们跳到这个功能0 ]1 ^4 ~/ n# A
代码:- t% T) p8 I# Y1 q: S8 R1 z
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
) I% H/ U) \" W3 i; Y* O  y并查找这一行:4 R9 O2 |# e+ A
代码:
, W0 I3 R( Y4 o* }! ?                case WIDC_OK: // Create9 t6 @5 V( y7 ]! N: R0 l# O( C' _" `
                        {6 W; H" r% t- G& ^: y! D5 L% T
下面我们就这一个:( d5 S, u; i- L. e) f
代码:+ E0 D: `' y1 a7 m5 E& O" k# x, q3 x

& y5 l# c6 q* H7 Y: Z#ifdef __JOB_CREATE_CHAR
7 y; w4 \0 n4 p( G) q; U# m' i                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );: ?, ~- {- d! b: E& j2 T" k6 L3 u
                                assert( pWndJobBox );+ Q3 G9 y, v' m( l( H

( @& \% Q4 G1 C- a6 r                                if( pWndJobBox->GetCurSel() == -1 )
& w2 a$ _6 G4 E3 [                                {: v. W8 P# z, Q+ @
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );% F6 z+ M$ q3 I, d  A
                                return TRUE;7 y' F( w0 j% t6 Q/ S0 r
                                }
9 Q/ S; P3 _) e2 `& H0 }
$ A6 r- d8 W/ M/ J. O                                switch( pWndJobBox->GetCurSel() )
3 `/ _3 l8 }' A/ V5 A1 k* M" \7 {                                {
+ U5 Z' B' c1 y0 |. [( z3 h! |                                case 0:
% \9 z# k( b' L! d4 {                                m_Player.m_byJob = JOB_MERCENARY;
% V5 j) u& v" N% q/ T                                break;/ s% {/ n3 B5 ^5 c! `+ S. r4 x
                                case 1:
8 F/ \+ ~! a: L" ~3 \5 j2 Z8 a                                m_Player.m_byJob = JOB_ACROBAT;. F& G9 E+ m- }
                                break;
- _& v7 w$ I/ s% u' u  N                                case 2:2 d# y1 I0 u$ Y: e
                                m_Player.m_byJob = JOB_ASSIST;9 l$ p9 b: g- x3 }! Z( A
                                break;! [2 @7 w$ v) z, b
                                case 3:3 P$ |$ Q- K: Y1 E' \$ Y3 j# S$ B
                                m_Player.m_byJob = JOB_MAGICIAN;" v* H/ S7 l0 W' o1 b% C6 W3 v7 m9 b
                                break;) S+ S8 `5 M& [
                                default:
2 N1 w* P- ^5 v1 X                                m_Player.m_byJob = JOB_MERCENARY;
0 [3 }, D. y" u# Z. _# {                                break;+ @1 d! f: H" D* E% `/ y7 T2 v) \
                                }
; P* g7 D" x! q#endif //__JOB_CREATE_CHAR; E/ a; A' {& _  q2 }
& F7 M5 J* z+ T4 M+ ?6 N5 N" [  d
../databaseserver/versioncommon.h, G: ~! \! B" ]$ O! x2 K" s

, h% L7 O2 Q5 }0 z- U& i4 R在这里,我们这一个以上的地方进行2 J- ]3 B1 _  L) Z
代码:
9 T0 @% Y, y" t! r! K, _8 j
2 g% s4 ]& g6 G) p/ a#define __JOB_CREATE_CHAR
7 {, C- {1 N6 A4 g0 i% R& Z5 i../_Database/DbManager.cpp
$ O$ D5 X7 ]5 R4 g* Y; z2 z/ L% Q* M7 u! I$ X2 W7 R4 w
在那里,我们去的功能7 B8 ~$ ?/ s7 x* i) u. `  v
代码:& h% v4 M- y2 ^- v; z2 O
# Y( s# q2 E( K" L# y
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )8 \+ Y# A% J/ v5 y( m
并搜索
7 N2 B: n* F( B# t; z& q6 Q代码:) F; I" H) y, X4 x
pd.data.nJob = 0;7 u3 r* g6 R+ q! V" v
并替换为
9 T. \5 [3 W  P. J代码:( }7 B2 Y" t; C
#ifdef __JOB_CREATE_CHAR: G5 a3 e5 i. @6 L
                        pd.data.nJob = nJob;( [! V( l* x1 g: A2 y  g
#else //__JOB_CREATE_CHAR! D1 X% ~) F0 F6 W5 Q$ S
                        pd.data.nJob = 0;  k$ P, \7 |. V: L* t$ p
#endif //__JOB_CREATE_CHAR- a+ p, p7 F: I, v1 ?

  |" i) T# \. A1 K: G这将永远有一个来源的东西。2 O, k" R' N* {% D, Q1 V2 A* D

* [# A5 v2 b( x但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
- m, P# u5 h7 I& M# b5 d" n和搜索
% b! e8 n7 P! p$ F2 @代码:
% g0 z+ d4 [$ t% {, ^. Q7 x: q8 ^7 I3 [
                               FROM BASE_VALUE_TBL
/ K9 u+ v7 j. `                                 WHERE g_nSex                                                                 = @im_dwSex
9 L$ d# R1 O9 b! N并替换为. u2 t$ |* T8 U: o$ ?
代码:
, T6 S/ E4 n; K8 N  m3 A  _' Q6 v                               FROM BASE_VALUE_TBL) b/ e; A- m, o4 C, [( x
                                 WHERE g_nSex                                                                 = @im_dwSex AND
  Z8 Z" q/ O; ^* T( y( Z                                                m_nJob                                                                = @im_nJob
3 ?1 \8 h( ^  D. ^' S$ M" Z, @当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。0 Y" i4 T$ H4 c+ X& m! i9 |7 v
; R& i0 ^6 u1 L/ c
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
1 ]2 {- P  c3 N4 A7 x
3 w1 q5 h. n/ i- A* Y你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
, r: [; ~$ A; [$ `0 g5 u; J这是那里告诉服务器哪些技能你的角色可以skillen。# Z8 u( d" b- l
可惜我不再the'm懒得现在要做的话:'D
6 J5 \% Y( E3 y7 u/ U7 c
% e' e' i1 s- a9 Q8 a" k5 K( J& p7 U# w

( @& f7 Y/ ?7 X
' ~* r! K6 D9 O1 K( x) l. B( c: z0 j: u8 h1 K% T7 D+ ^; Q5 P* I

, k( F$ i$ l9 T* f" b
0 @5 V% u1 J' n- J7 V7 {
7 d! Y9 F+ K+ A3 X' k' s! \' eQuote:# V2 `3 Z4 {: H  Q$ v- e
Originally Posted by Divine.  ! ?2 N6 {' k$ i) {+ [7 ?. a1 K
如果他发现我
8 V) S% n3 u. j7 ]  A5 U" w代码:
! K3 P6 o" G% S: c- m! p$ [: d4 Y pd.data.nJob = 0;- r: R6 q" b$ i; `5 j( N$ N3 a- z/ i+ \
并非如此:) K1 q& {/ E/ R" s7 x
所以,我只能看到, g' V# `" k5 W( p; L/ u% i
代码:
7 o% A( j" f8 p0 q8 U //            pd.nJob    = 0;0 e3 Y9 y( @' @
^^2 [0 Y  L# C/ I+ {& F; Q. b( \
Hier, das mussu finden:
6 W5 s/ W8 _4 bQuote:
4 i. [: O* b( P( w+ x- l#ifdef __CREATE_JOB4 V: T5 \' F0 Y9 m
pd.data.nJob = nJob;6 m# d7 H0 s! T1 c
#endif // __CREATE_JOB
4 b. k7 K% q5 ]: q$ h# F% j; \// pd.nJob = 0;1 v( c+ S. X6 K
// pd.dwState = 0;
7 z* U" i+ T( z% X5 o8 d% fpd.data.nLevel = 1;
$ z# f8 H/ A  C# [pd.data.nSex = nSex;
8 s' ?$ j0 w& ?! W$ |7 Upd.data.nVer = 1; 9 n$ Q$ z: g- ~

0 Y, x- K8 _4 v& m' y& ^我仍然有一个问题(:
4 ?9 n! B8 q0 z2 T8 Y5 R下Character_STR DB6 h$ l4 C" [' `! a7 z
这样做在这里
9 Q$ t* {+ u6 M3 g+ Y代码:
, {0 }# N- ~1 h                                FROM BASE_VALUE_TBL
$ f8 S* ]% {: j& D0 r" b                                 WHERE g_nSex                                                                 = @im_dwSex7 e% @: _2 n3 `+ h% M) `
在这里改变
# O+ g$ U5 _4 Q+ x) X代码:
2 i" U: c9 F* n3 X* n) p FROM BASE_VALUE_TBL
- z- A: u% k' ?7 J6 m# ~4 ]                                 WHERE g_nSex                                                                 = @im_dwSex AND
1 E3 [6 P3 s- l                                                m_nJob6 E! `9 i$ y) q
由于还需要什么?.?) `! E% P  }1 a4 J, Q1 C
在第一篇文章中,你可以阅读& [& _/ o. G' l
代码:
1 L! P/ k5 S! W8 F  FROM BASE_VALUE_TBL
6 `" l, B4 _8 k' ]" }! J- j                                 WHERE g_nSex                                                                 = @im_dwSex AND' Q, T# D. q* E' Q* W3 k( ~
                                                m_nJob       
* O; P1 f' T9 X+ H( Y% Y
8 M1 Z1 p6 p3 C$ @6 ~
$ `4 x  ?( Y0 X( Y4 W窗口是什么我忘了( }7 u/ p& i0 e4 B2 h

) j1 {: w, b( s( {代码:
  ]' a- u8 @# D# [2 I% V9 E7 [APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 267 [: H4 N6 u0 ~+ K. w
{% r3 y" L7 Z. i' H) d+ X0 C8 ^
// Title String
' A7 U8 o, r  {: i8 X( dIDS_RESDATA_INC_003064) i8 {( N" y$ K5 X+ _) P% R
}
- ~) }7 h) ^0 d- y{* I5 g' H7 ~0 O2 X- J4 A
// Help Key% k5 Z& u0 r* ]. @8 [$ C
IDS_RESDATA_INC_0030653 L! O% R* l3 A/ ]# f
}
$ x1 m/ ]8 L8 z{. ^; M+ t7 N" T' t, }
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
% |/ x* U  |' }- @% ^0 D    {3 q6 y" Y- N- X) l  E
    // Title String
8 |$ O  Z2 J, n$ vIDS_RESDATA_INC_003066
$ f" b, U% C2 F/ e4 ?1 S4 e    }
  Z1 ]. F1 D4 b    {
+ O. @! T! j+ R: v- i    // ToolTip
9 w$ y  }" O7 i# s6 M* v! ~IDS_RESDATA_INC_003067% {7 y8 P3 |4 F% O/ [2 P
    }
4 C( h* {7 F3 l5 T+ Y    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
$ w+ b, W9 j/ n; I+ h    {9 ]$ h# N' H0 U$ C* {/ \2 f9 ]
    // Title String- I- X2 T& A5 b9 b+ ]
IDS_RESDATA_INC_003068
! u4 b7 t: e6 _    }+ w+ w0 U, ?+ C( g' e% x4 t
    {
" k' g) r5 g5 F2 C) W    // ToolTip9 V0 Y  C3 V8 M' o# D* V5 |# Q. s
IDS_RESDATA_INC_003069
& @2 {; l' Y5 Z! T; ]    }
) w: L( a( y+ m/ ]    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 01 f( Z/ G6 `. x3 X8 N. A8 |( t! ^
    {! G1 j! E( @, A: }* d, L. u$ C
    // Title String$ _0 l; ~$ ]9 i6 B: T! J0 _8 U
IDS_RESDATA_INC_003070
( ?% l8 {; ~1 n    }
; g8 E: o. _4 {( P5 f' q' z' [: B2 \    {
2 |! r/ p7 \4 N/ `0 L9 ^+ ^    // ToolTip
) C4 r5 C2 n8 X9 Y7 T" J( aIDS_RESDATA_INC_003071
, R5 [& [6 v4 F! N    }; B/ v; l3 U! f7 B
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0% v4 A9 T  N( K( y, W7 _
    {* Y/ P+ ]# Y/ S0 Q$ ~( G) H
    // Title String
6 V3 C$ W. o1 c1 G2 L, uIDS_RESDATA_INC_0030727 {& S* [1 }7 h& _3 ~3 u
    }
' P' F( z# Q, k) a: u! m" C    {
, a, M* ?5 y8 ^1 K/ @4 y    // ToolTip0 g' n7 u% R+ H% ^; {" u
IDS_RESDATA_INC_003073" x  H- }5 Z/ c. B
    }% F/ i( n5 u: G0 V$ d
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0, W) [+ o+ S. w2 b+ }3 Q
    {# `  Z& Q1 }5 s8 J* W% L) h
    // Title String4 u& ^. S' G2 }- ^
IDS_RESDATA_INC_003074
4 F9 d4 Y" O* u, w  [# a3 f    }
* m9 f& J. w1 t) ]# l/ a; k9 g    {+ f% \/ w+ R5 M# ]- J: ^, T4 g
    // ToolTip
/ u; S5 P/ D% i$ J; J6 B5 nIDS_RESDATA_INC_0030757 ]6 B$ _) a1 f/ N1 n2 O
    }
2 W  x, `: d/ w; B) m, v    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
1 N/ m4 ?: D  b  b0 C* B; S    {
3 s+ A9 ^0 Z  f! |3 g3 N6 G    // Title String/ M5 S# l3 g/ R8 V1 {2 b7 n( H
IDS_RESDATA_INC_003076  U- I) ^/ j" b
    }* J; X* s4 ~  ?0 S$ _  z& ?& ~
    {* V  h- p' A1 e
    // ToolTip
' c) a% ]7 B8 K9 g8 cIDS_RESDATA_INC_003077
$ T) i' c0 q9 M% y7 X' A5 s    }
( V1 [9 [: X2 k; I- f    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0' e. `- X5 m* x* q! }! p! r
    {) I5 y' z; |) @& i/ E* @% T
    // Title String
2 I& \- `  w' I3 @IDS_RESDATA_INC_0030783 D" C! U+ l# n+ ~  t' p- n2 H3 f
    }$ D: J' \) C$ g4 d: `6 J
    {
! e' p, _; ?  G    // ToolTip
1 E& W4 t  h$ |: M0 LIDS_RESDATA_INC_003079- k+ ~; S$ ]& V  a$ P7 h
    }
, ~5 O# `/ A1 [    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 05 R8 U  P8 M( \
    {) s: @9 ]  `, r1 ?9 D. M3 i0 N
    // Title String" i$ T3 V/ i* j0 a& v6 z  Q) T/ Y2 w
IDS_RESDATA_INC_003080
0 D. C( D7 J- @* j6 @    }
  u7 }1 c6 }" `; b    {
* @1 p& Y% b" H, P& Y3 \# G    // ToolTip* V9 S% U5 V" D- t- X
IDS_RESDATA_INC_003081. x  ?! B9 o# @; z5 Y  s3 z3 S
    }5 A( f# m7 Y: I' F: ?! D
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0* }$ c7 `1 z# B; }; L( X
    {
" J% z/ ^% J- B6 Y/ O/ f9 C1 H) V3 c    // Title String7 y: m% t. n" v; Z! z% Z
IDS_RESDATA_INC_003082& Q# f6 }7 O; |' w- K
    }
' N) s8 {: n9 R2 h9 v$ z% C    {
6 z8 P. I; w' j    // ToolTip+ q) K# D2 h7 ~
IDS_RESDATA_INC_003083- N. e8 r# c0 o, \
    }
: r) O2 P- d8 i) c( f8 X+ r6 J    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0% y  t( |8 M! Q1 U* j
    {- }+ ?4 O  L+ }
    // Title String/ N5 |8 g0 p1 V3 N- w2 H: E
IDS_RESDATA_INC_003084
/ f$ w8 `2 j8 S% J) J! @    }7 z5 i, \; q: [1 T# E! Y/ V. P  I
    {9 y+ q( `3 W+ ?! b2 O, L
    // ToolTip
' V! V- k, a' [& C. oIDS_RESDATA_INC_003085  V) _0 O2 V4 s
    }! i" `) D; {& d6 j* B9 @
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0$ \( a+ n2 L; Y9 Z" F$ X
    {! @/ O5 p8 G. p- b! m  }
    // Title String' s. V: a2 L! X  c# p" L& n
IDS_RESDATA_INC_003086
! f- ]6 ], w( k5 b  \    }
1 @% _9 H0 S0 h: n- k    {
2 c, V8 l& k+ p1 }+ M( [/ ^. p9 `& h    // ToolTip0 ?% U: G4 W) S/ |' I2 N
IDS_RESDATA_INC_003087
5 S. t9 b( \8 T* C: ?    }& z0 T7 M) @# i+ V; T$ z) f4 M
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0; o7 u# ?3 _2 u; m' Q
    {
) N" K+ B( [$ X: u    // Title String
* Q& Y) L1 u+ Q" B8 ]- V# ?4 w! FIDS_RESDATA_INC_003088! T! p1 w# e& S
    }
) d( K  F5 y0 E3 f5 [/ l7 U) W    {6 H# O3 a# @. n* ?
    // ToolTip8 p1 k1 z- }3 ]$ v7 d
IDS_RESDATA_INC_003089" @! K- u3 T# d
    }& z5 h1 o3 U% x% q: q: z
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0$ z0 E7 A+ y+ t& e( c+ s9 n
    {3 o% Y' L& h- J( o
    // Title String
7 M3 v) h/ D9 Y. A+ \IDS_RESDATA_INC_003090
' m% z. Z9 Y* a, `0 l    }
1 O+ I! n/ F+ T- Y! V    {
% \- D9 Y, I' m2 h0 ~% W    // ToolTip
' I! T/ I0 a8 w. I# h6 a  M! LIDS_RESDATA_INC_003091
" S; T5 l; H. i5 \6 j    }
8 ~6 |" F: M+ n$ o! e$ X6 @    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
' ]9 J1 \6 H0 U8 k; X# P    {3 T) e  ]3 _1 X& M  F; [; ?& M
    // Title String
( G- M$ J9 w/ }- _( l3 {IDS_RESDATA_INC_003092
. J/ m0 ~, v1 B2 ^% u  v1 b. z8 i4 Q    }0 G" \, L- _: c: r( K# T) c2 j
    {
) |. ]. i8 K& a' r" Q) f    // ToolTip. M. v& i) _6 C
IDS_RESDATA_INC_0030935 l2 ~3 D% x' d. k! h) a5 E/ M
    }% \  _% I- y$ }5 g' N6 d- A3 ?$ L
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
* ^, P3 m; D7 ]+ b    {
9 c0 }( G: h& g7 d9 r+ C6 z6 O    // Title String
7 `7 w4 @. `6 L, X( F! _IDS_RESDATA_INC_003094) k/ ~- v4 }! j/ u9 k+ I
    }" w  F, M1 O' @+ _1 R! ?
    {
4 Z4 D$ q) W( X+ h% \+ V! Y! E5 F    // ToolTip# U1 n( l, _' e5 U, X3 H* c+ [
IDS_RESDATA_INC_003095
8 ^4 r+ H/ s" b; e1 I6 ~    }
% M& h5 O# b+ u0 ?& F    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
5 I' F& G( J/ c: P& u    {5 u5 d2 \. }& O; F, x% T* b
    // Title String- H8 X- ]2 m: ]) `% W1 j% E
IDS_RESDATA_INC_003096
' a3 A9 Y9 @2 r0 F  V6 ]    }# p7 {: i( v8 Q4 @" s( J
    {
( t5 \  \1 v+ b: [! h1 o5 w6 {    // ToolTip9 A! a% `- @$ s5 [# I5 y7 `2 A2 S
IDS_RESDATA_INC_003097/ W4 ?+ o6 b- H& ?4 a: ]. M6 [
    }( R+ z: y9 ^! @* s9 A. @$ ?
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
) L) U% y; h' t$ Z5 d    {
$ E( d) H; K$ }$ o/ r    // Title String
% l$ H4 L5 _2 h! |+ m& iIDS_RESDATA_INC_0030981 J3 v) i$ n0 @" g
    }3 E2 t3 S1 Q1 b. ]
    {
% A' f9 J+ r6 x( F" _+ u    // ToolTip, |6 D% D& z# Z
IDS_RESDATA_INC_003099
! P" X$ \: ~( l8 C# ^    }
( E' K: V6 ]4 ]5 V* j! e    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
, j0 @; `6 f2 @1 k9 b    {
! l1 I6 M5 f" N    // Title String
' ], C8 K0 W5 ]4 S0 d: JIDS_RESDATA_INC_005076
+ R* R7 B- W" E1 m. R) e4 I    }5 u, A( p* P! J7 a; u- B
    {8 C7 ~% s  D' M# M. h  c
    // ToolTip  i* o+ {; Y8 X. m1 ?7 l  z
IDS_RESDATA_INC_005077
3 t& b! w7 m3 j# Z) V. L    }
( C" x3 u# A, j# B! x9 V7 J/ D, M    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0( t: `: r* {: l. z0 o- Y: _
    {
/ y" j6 Y6 I6 \# V6 w0 b% ~    // Title String
" v6 w% z  [+ B9 Z& z+ x% hIDS_RESDATA_INC_005078
* s( O3 E. C0 d0 K    }! W+ ^. D9 z* m% O: t" p5 ]
    {
" T( a" I/ F7 h6 [1 Y/ S    // ToolTip$ ?/ H6 e8 I. |; s
IDS_RESDATA_INC_0050792 ]+ c+ A  l- m( g4 k" H
    }8 _* }' V8 ^1 Z) s
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0- [# J7 Y7 h5 h5 y& n
    {* z& L# W' C- |4 y6 ~8 [0 w8 j% U
    // Title String
, s, O. l9 @* R4 z3 g/ A- o- rIDS_RESDATA_INC_0068743 }6 H- s4 y* \: Q9 Z7 i
    }
$ H. O- P' f3 |% I    {
3 r: U1 S" [$ N% a% T# r$ J" w' v6 F    // ToolTip9 o2 p$ n; H9 l0 g2 e5 q
IDS_RESDATA_INC_006875
3 R1 s, f- Q2 R# i' B    }5 Z5 E* S) `) g$ \. m  v& r
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
* I* ~+ p: b; _! i/ s9 v; ]    {
$ q# S+ ?& e. R1 ?1 t  `5 }    // Title String0 W0 q( X9 P; W
IDS_RESDATA_INC_006878! S; [# K* b; x4 U
    }
0 h7 o  x& W( n0 O4 n  D- u. j    {. T* I. K5 \3 V% W  ^
    // ToolTip" b! T7 s0 t* A4 F
IDS_RESDATA_INC_006879
! G; U: G9 ]9 L: Q    }
! k* ]: M  q1 L1 d" b    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 08 h6 {9 n: N. D! o' |
    {; i3 ^6 w, H$ j& K) {
    // Title String" ]) N: B" U# c' ~
IDS_RESDATA_INC_006880
2 z4 q- Y) Q+ D; e! ^; C( i    }
) W6 I; F: o: |: a3 _    {
0 \9 O/ V" M& p! y    // ToolTip" i- N# {+ \% P' b4 l& [% x: |
IDS_RESDATA_INC_006881
  V* {- I+ l  |7 {& B3 a+ h' F    }0 F5 x$ q% u6 W" o
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
1 }$ y/ i4 d1 e3 x    {/ W/ h- L3 w8 p3 j( C
    // Title String7 \0 W9 h; x  m
IDS_RESDATA_INC_0069003 u7 g& U6 t6 j/ M
    }3 v( d9 Z( i; Y' o
    {
$ P: @. p* C; u* X5 i7 h    // ToolTip
" S1 V% C4 @8 m+ aIDS_RESDATA_INC_006901
7 }: ~1 i# P+ P    }
2 m9 C0 j# P: w; \" c    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
& u& x# K- c, i. j    {
( D3 @4 q1 _" ?1 e* m$ I& [    // Title String$ t9 S* k9 y  L' P
IDS_RESDATA_INC_0069043 A0 r& y1 Y" X+ [/ L
    }
8 S6 q* E8 w: J  b7 l- n3 U( B    {% F" U+ Z. n& M
    // ToolTip! a+ \. v  z: `) x
IDS_RESDATA_INC_0069054 U4 ~8 y5 h' ?
    }
1 E+ y! A8 f7 T& l9 O. l! Q0 a+ y% c    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
4 o. g5 U# q$ N: S, e. \    {
! [& n5 b5 k( Y% T9 ]7 @/ V% ?    // Title String
0 P# c) ?" J( M8 v& iIDS_RESDATA_INC_0071342 `* Q. [/ ?5 o. w) d# j
    }! K' d* b& O' M
    {4 g9 U+ }- M! d( S9 n: ]
    // ToolTip
* z# p6 O6 x5 ~3 i8 XIDS_RESDATA_INC_007135
! P+ D. W, _! w; |; K. v4 }    }) `, n4 }: C  ~# J3 m$ w3 X
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
$ `$ i% \/ z" U3 q+ }5 G    {6 ]) j) S1 I( C, g: |5 Z5 {
    // Title String& w9 D6 D9 o* `! {7 a; Z
IDS_RESDATA_INC_007136. J- Q$ \& Y4 X3 M
    }
8 w& P- m3 ]( [* v  J    {/ K4 |+ o4 {5 u: d
    // ToolTip( |6 F3 m' R) a& G! j
IDS_RESDATA_INC_007137. I$ _( w0 Z5 s2 y  P# e
    }
  H; P: J( T9 x: N8 c" l' P/ E5 O3 s; `, r
}
0 g9 F. |: o% x( K所以红色的!
7 O6 f0 Z9 M. S, \. w& [  O+ S# ~
这里还tblSkillPoint的条目:6 }1 B+ b8 }& y, E" l6 E( O
  U4 V4 O2 H- ?9 F: }+ @; I+ r
代码:
5 J: r& B+ A8 R* D! V: g                If (@im_nJob = 1)- o! p( h' Q1 b; m# t: j% ?" Y' N
                        Begin
+ l& s9 J* M% P& j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
# Z- H* [8 K$ o0 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
8 i) K5 |+ E% v  b1 X2 W1 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)- a! r) m$ B- w0 n& }: j) M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6); R$ N# P2 P% E' `5 u. O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
- j' n( X0 R+ M4 T; f3 p- H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)0 w9 q3 S" P$ E8 p# F3 N( z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)9 C, a+ a/ y# M' ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10); |9 p1 z, \1 f) z' Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)6 O% `, l5 I* r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)& m( k4 R5 C! {5 T3 Q6 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
2 n: ^9 G6 b3 d9 |1 U1 q' N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
; P5 y+ l, o0 o3 a& v4 e( ]2 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)+ M) {& F6 e/ m" C" y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16), M* r) G- _! ^( `% j" s6 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17), J+ ~! e2 w0 H$ @5 k/ h
                        end
( w  L2 m# ~7 n                If (@im_nJob = 2)
0 m0 F3 w( ]; t2 L8 Z, n5 e                        Begin7 Z2 ?; t* j) ?, Z" P2 p5 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)1 Y7 I6 M5 y* f: y2 o$ y: w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
0 V! R9 M, I- J; g! Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5): R6 q3 B. w( p5 p  N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
/ V% g: b- V# E' O. Y, Z1 _) ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)% X+ ?0 Z" k7 q' L4 O1 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
- f% U" V. J6 {2 k" Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)+ J* r! Y6 [& E/ }  n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)/ s/ }$ j  h& ?$ a5 o3 p* `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 ~4 `) U7 @- }( C! e" [( t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
6 \- l, U. m8 U4 K/ `9 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)& ~" r" \+ x+ ~/ H8 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14); B  r- {) \7 [8 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
( B- U1 ]% R8 a+ n1 J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16), x/ F2 c0 K. x* p5 G" C6 o! L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
4 T! y4 r% r- Z1 T# O% w5 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18): u; D; r& [( J+ U, e( F
                        end
4 ]% n# C# N$ a2 n% j                If (@im_nJob = 3)! U) Z- }. s% W* ]
                        Begin, q7 l: ]3 x  X. a  h2 K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
( M1 _8 Z2 k6 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
8 Z# A+ ?+ w8 Y. [# g8 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)) V5 h4 H; R5 ?& O5 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
- c: y% ^( }0 _+ \; Q7 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
/ W$ C- u( G+ ?7 f* j% M, r0 m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
% P4 ?2 L# X. J3 X0 `6 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
- _5 h) @7 @: I$ z% s# ^- [( a" _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)# m$ Z+ r+ R% i) p3 {3 v4 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
0 {6 a- q0 k2 h- [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)2 l0 I9 R/ \7 M/ m8 I8 J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)/ t" G, Z0 _3 B4 W: n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
8 M- ]! f8 B2 I* p/ r# [( L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
, N! k+ Z6 \/ X) X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
2 w# N8 G0 z" i0 j( O- O9 V9 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)3 n) N/ N' s: i  Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
2 X! ~9 J  J- F3 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
( E3 t. P: B* K) |1 @                        end9 t3 @( p( O/ d& E
                If (@im_nJob = 4)1 X0 }* U; D. L, z6 _" Y
                        Begin
) v* N% a& g! O% H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
7 i. ^% R) t) f/ A5 Y3 j$ Q  s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4), L, N! Z! M0 U3 m* P4 v8 c! \& C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)# r  s. f5 U* h8 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)4 ?, ?/ t2 n0 T& Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
' `2 z4 m) ?7 j& s6 J0 M( A$ c- A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8). X/ Q( [7 @- S/ M; X- y2 S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
* j) h7 X4 `8 n1 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)+ D: O! d/ D3 @4 J) y5 Z- N/ ?9 ]0 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)5 l8 K7 v( Z, ~7 A7 Z* j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)% O+ W/ w, `! c. U5 x4 P1 _  P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)  q) {" A& g" P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
: P: S1 Q; ~( x9 l+ v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
# p7 _$ [3 U6 ^' x# I0 X! \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
, q. F+ n, A7 C' i3 ^' B6 U, {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
4 e7 a$ u# \. a, ^$ L* w7 J) L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)# s/ P" L% ^. ~; S0 H" o( Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)% ]9 m4 R* I) V3 b- t" v/ B
                        end4 g- D5 C1 z2 @
只需插入在此插入" X" ~: e$ {* y
代码:
0 _8 a, e/ O. ?                INSERT BANK_EXT_TBL
/ s7 E4 O$ V1 L8 G9 D                                                        (                                                                
. m& E! B1 }2 _                                                                m_idPlayer,0 ?' T3 h& q: f- U3 @& ?; r
                                                                serverindex,
) z0 H) J8 s4 H: m$ w, ?8 \                                                                m_extBank,
3 L8 d! w" N$ }8 A) ^                                                                m_BankPiercing
' S9 b; K8 E$ `# Z( C  H( j                                                        ), D" |; e. D( ~! L
                                VALUES . w( F, C- M1 f; Q/ F1 t
                                                        (+ v8 Q1 ]4 s# R4 I% B" ^% q" F( ~* z
                                                                @om_idPlayer,
4 {% L* V! u1 y% k+ B                                                                @iserverindex,; \! _$ d" f, p8 x' f9 X
                                                                ''$'',''$''3 h( O7 D& R$ W- }0 M; }! W5 ~
                                                        )
. |; Q$ M4 Y; P7 ^. b  f; n9 j! ~3 Z# q( M5 y8 [' K5 `+ _

6 i6 x, p; K" n0 i9 m# y' j#define IDS_RESDATA_INC_007134 28816* e2 U) d# `# c6 w. ~( P, `$ D8 Q

0 H! S4 x# ?5 b' x6 a9 g/ g7 B; c) Y+ B$ k' q9 m; G% t
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,$ H, N, P2 F5 M% c) J0 o
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
- n0 e, [6 c# j* {; D7 B  r#ifdef __NEW_JOB_SYS
( |0 G( J! _8 \# {7 n* ]                , 0.0f, 0, 0.0f,
7 t* m0 D" r1 B                0, 0, 0, 0, 0,
7 M$ q- |) e" k; h! C, t& E  s                nJob
2 n4 \- e4 a: N" X, h9 y0 P- v$ |#endif
# I0 |1 X, U* x2 P! [$ p
7 M6 ~3 x; i- f. s
; G0 M# r8 q! Q" c
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-9-18 08:07 , Processed in 0.077437 second(s), 26 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表