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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
) U$ S. {4 r1 W& r7 t../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:2 h- r% w, g5 \; r
代码:
- G  l! u& {7 _7 K- Z9 \8 g1 Y
( H  r) l3 M' r6 K# H1 Y  ?#define __JOB_CREATE_CHAR
2 D* x+ M; b4 a$ B7 g  F../_Interface/WndTitle.cpp
& \, @& ]  I# V) p7 p( X# b: m9 I& E! V& |0 [2 r( @* `; `
在这里你进入功能
& ?* u; Q! {: X% f( R2 N3 |代码:
: R0 E( q) P( D' W- c
7 n& P" n1 V1 Wvoid CWndCreateChar::OnInitialUpdate()
' |. ^6 x: O) h* ]* `并有助于
" R- ?  u) r4 \' b2 c代码:
. T+ U8 }" L. mCWndNeuz::OnInitialUpdate();+ X7 E0 Z5 f/ k+ I1 G* V5 |% H
这样的代码:/ L. t! q! g; G3 g
代码:
: A, g1 `* K' j# ]#ifdef __JOB_CREATE_CHAR6 b! u: w* X; E" y0 x# i& L4 E$ E
        m_Player.m_byJob = JOB_MERCENARY;' F) d4 l7 o% ]# Z+ e/ `
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
+ v+ }; k* ^6 Y% o/ K        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
1 D( S& O3 b- X  _        pWndJobBox->AddString("Acrobat");
) n* `: P# j; W" c+ C7 e" k4 P        pWndJobBox->AddString("Assist");
6 L4 V! L# H- x8 B5 L* f7 j        pWndJobBox->AddString("Magician");5 Q. Y" ?6 l5 O9 w" B" m* Y) C. V: u
        pWndJobBox->AddWndStyle( EBS_READONLY );
2 @6 t8 @5 k& T' S# B3 Q9 I3 B) b' d* t        pWndJobBox->SetCurSel( 0 );6 P4 N6 t. V/ Z0 p) S8 v
#endif //__JOB_CREATE_CHAR
- b, j: X: X  H在同一文件中,我们跳到这个功能& s) M. U. g. B" U1 H* |
代码:
/ ~! }5 F+ E* aBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
% R- C4 H" Y. a! z3 B并查找这一行:' H1 t% G* ^' u/ O* \% E( F, [8 }
代码:7 y% Q2 m9 ^3 _6 d% N) l
                case WIDC_OK: // Create
. x3 W4 k. U" C# N2 b5 \                        {$ e/ X3 o6 _. j6 R
下面我们就这一个:. r! W. E2 V$ N! H! J6 M5 `4 I
代码:
" @# V/ x1 t: A; X  ^: G- q9 C! ^; n6 @
#ifdef __JOB_CREATE_CHAR
) E" ~+ e" y3 o2 f! g                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );/ i- {3 |8 ?( ?5 l& F
                                assert( pWndJobBox );- e7 Q. F  x5 }0 e
& j7 q( ]* Q5 p- U! }
                                if( pWndJobBox->GetCurSel() == -1 )
: h8 r0 [# [3 `) [                                {" k) Y0 j# _- \* x& T: T0 Z& L  E( W
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );! d3 m% [8 p) u. i" }# I
                                return TRUE;; N: n3 J8 W) h! S
                                }2 I6 j4 M# m  j
/ F9 c' i6 s( _3 D8 n7 T( E" g9 x
                                switch( pWndJobBox->GetCurSel() )
9 ?6 a6 p2 ?" K( \% x                                {
0 v) U6 W4 N3 B' R0 h0 b                                case 0:
/ c" o6 s8 f2 U5 ^% T* }1 [                                m_Player.m_byJob = JOB_MERCENARY;
0 g. ^. ]" G6 m9 v) X                                break;' H$ L$ X" `9 H  j
                                case 1:
) q# R  ~- v( x3 F( ]/ I                                m_Player.m_byJob = JOB_ACROBAT;
% |4 s8 m0 g! _+ H7 E- M                                break;
, c! P" f$ w; \                                case 2:% ?9 ]; ?% M- N# r% U1 |
                                m_Player.m_byJob = JOB_ASSIST;8 A$ N6 h% v/ s/ d' o: m$ y6 x' q
                                break;
4 o& r& [5 U& N6 z) u) t+ @! y                                case 3:# T' r! U7 `# Y/ [8 P# x
                                m_Player.m_byJob = JOB_MAGICIAN;
0 @* C% \# M8 ?/ a5 U5 U4 @                                break;
3 p" A0 h8 a6 c. @, v                                default:
+ A4 i6 d$ K) l  a. Q                                m_Player.m_byJob = JOB_MERCENARY;) n5 a; A7 n- M
                                break;5 y, S. g9 _' n+ {
                                }+ N; p8 W# w6 y4 ]$ Y# r
#endif //__JOB_CREATE_CHAR) a6 ?8 h9 L/ @9 {" ~
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行2 P8 T1 R. }" w6 Q, M1 |* `- |
代码:% _5 S/ T( c. P: M# H
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#define __JOB_CREATE_CHAR
& g4 D5 A- s+ ?% g../_Database/DbManager.cpp
( V" M* n! l- Y- z0 n, l1 E
) x1 n0 |3 z) K8 Q4 R, j在那里,我们去的功能: G( C( C: Z! Z! R& W' d+ |; E
代码:
1 l* e! M6 D# d6 ^" W9 w# c/ t7 c: M  i
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
; g5 V$ B$ N& u2 W, G+ R1 l并搜索$ b! Z9 D  ^8 h$ I" k/ S6 m) ~
代码:. _: J" T9 I' H
pd.data.nJob = 0;% X8 J2 a# f3 v# I
并替换为0 R2 N1 v! e* l) |" ?) |! z1 H
代码:
$ O6 e/ z+ O/ \* W6 j#ifdef __JOB_CREATE_CHAR
: e* |4 @( D8 o: C                        pd.data.nJob = nJob;
( I5 y7 }0 {" b: [  b#else //__JOB_CREATE_CHAR, T+ d/ [" H7 H0 m. s+ s4 ?
                        pd.data.nJob = 0;( T% ]& u) t# ?4 v1 x
#endif //__JOB_CREATE_CHAR
- _! G' ?4 a/ M( l
8 r5 K% Y6 o9 d/ Y0 d这将永远有一个来源的东西。
7 X8 c2 d" q$ o# p
$ {5 w# R( O4 n& r9 ^) ~但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库" k8 Y; c8 s# ]  v; }+ A
和搜索/ y+ j# i3 A$ G
代码:
3 q' m' `8 L# {. {/ G+ U0 ?3 A" E& e# O! ^
                               FROM BASE_VALUE_TBL
0 q- Z- Z# m/ ~; }0 e                                 WHERE g_nSex                                                                 = @im_dwSex
. q7 X3 V  s2 }; q: B并替换为
& v; C5 F; u6 [( C) G' w( D" V代码:: V( F5 i3 Y' D# v5 L8 v( z& N) E
                               FROM BASE_VALUE_TBL
' A5 s+ ^% P! r1 s5 G0 g( s                                 WHERE g_nSex                                                                 = @im_dwSex AND
: G$ b( h) [2 g) J6 h0 Y  a$ P                                                m_nJob                                                                = @im_nJob/ ]4 i. K% Y' A. Y% [
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。  r  D" J1 h1 f% A( z8 U# N

' D8 e  W+ g& s8 {2 j2 N+ g' h你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
6 H  y. U" T# N" S6 n1 F% K( X1 j1 l2 N7 C3 P, b
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
. m$ D$ T7 ]' _9 I: I- i这是那里告诉服务器哪些技能你的角色可以skillen。* T" I4 ?; v( h4 @2 J
可惜我不再the'm懒得现在要做的话:'D9 i6 F$ c: r2 k

2 |8 o7 I/ m9 j; l+ C+ j0 {5 ?& x* {; _2 [( D0 y& ~: Z' b: l

) K/ A9 g" a# K* I& s+ i  v% c, e) [, I2 A/ Q1 E
9 q/ Y* c" t2 {! \4 X
( L, S& J2 g& \
2 r# r$ Y1 z! ]* E2 L; `
, \# _/ z0 g) `+ c  K/ x* x0 v4 B, E* Z
Quote:
  Z0 n: w9 U  ^# iOriginally Posted by Divine.  
$ M5 A8 m1 e! F如果他发现我8 U& l3 S  @8 s0 y
代码:
; _' D# G5 n: b4 s) v pd.data.nJob = 0;( U+ D$ Y- T) L( [" ?0 W) G
并非如此:- m0 q$ V; J4 Z" N2 a4 T2 \
所以,我只能看到
" e* i/ C/ @- i4 n代码:
$ t1 O/ }: ?6 Y6 U- g+ o; M3 T //            pd.nJob    = 0;
& M( X3 h$ u" k6 j9 E2 k; j^^2 e7 o+ s( _9 o
Hier, das mussu finden:4 J9 e. h* q. L. |/ C6 E
Quote:' s3 P& r8 Y- f
#ifdef __CREATE_JOB. j$ D' y# c) P7 }3 G  G
pd.data.nJob = nJob;& Y: z( `& l* g2 q3 G# U
#endif // __CREATE_JOB
2 ~$ t) |- @3 K- ]; {/ K// pd.nJob = 0;
- s% G/ H2 M' p) j) M. s// pd.dwState = 0;) M: q3 x$ l' V1 }- |. w9 A5 J
pd.data.nLevel = 1;* I( N4 b9 ]! n: c# u( h* @. T
pd.data.nSex = nSex;
, Y# X$ Q* O# U* `' j* Epd.data.nVer = 1; 0 j/ r. i2 `  x: G! E, G
8 |8 \2 f( N! \3 f2 {  d0 J) @5 r/ \
我仍然有一个问题(:
; d: q* a- m, r. M# ^! _% i: t下Character_STR DB/ R6 l4 i) [% W. w) X1 z: s
这样做在这里4 J. \! G. `$ S( L% i- j7 q
代码:
* b- ^0 n  A& f  Z                                FROM BASE_VALUE_TBL, z" k; y$ J' a1 P! _
                                 WHERE g_nSex                                                                 = @im_dwSex
  N: p6 w' t# a2 g' A) u) g在这里改变
8 j) U4 u. ~' i) M2 {( ?; O代码:6 i# A3 y, l/ K
FROM BASE_VALUE_TBL
* y* H3 F+ c$ ]                                 WHERE g_nSex                                                                 = @im_dwSex AND
3 Y" `$ g7 W2 L' ?) G) q1 S                                                m_nJob
; D7 W- V5 h- c3 P1 ]由于还需要什么?.?+ a5 j7 b2 t3 o& h9 J: T
在第一篇文章中,你可以阅读
. }5 k  q1 t/ `8 p. L4 t0 P8 C4 Y8 n7 Z代码:. |5 E) z; d8 {; i8 |
  FROM BASE_VALUE_TBL
& X# `" Z, \- E' u( q9 A                                 WHERE g_nSex                                                                 = @im_dwSex AND7 q$ z3 [- F+ _0 ~% T" C$ c
                                                m_nJob       
$ b, v# x  r: R; `' V3 _0 q% p, U" {& @8 F9 ~/ f

$ y8 m6 p0 x  D窗口是什么我忘了
0 c( s0 s& Q1 |+ a" N
0 f( q/ [; o* k# ^$ ]代码:0 f8 o3 M% ^" O. H; `
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( z, i4 y+ E# @; j7 Z; f
{
5 p; w9 L' N! ]// Title String) T1 }3 q9 M/ h2 W) J$ |
IDS_RESDATA_INC_0030642 e( m9 k; B1 k) d
}
( c7 o0 N4 J9 H! H0 H{0 ]7 B5 v1 q! N& \, p- X, O
// Help Key
% \, O" w) {/ d( T6 MIDS_RESDATA_INC_0030656 N* U; y4 @' o/ P) q5 w
}* W  e( r, J! I% U# h+ f
{% R' Q. M5 l4 o6 l0 u5 U) q1 a
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
  @) X  g) w4 r* {    {
& F; n, F6 R! S2 k; p: L( T. D    // Title String* [/ A$ }# b( H( _( g; t8 T
IDS_RESDATA_INC_003066
: N9 _: f' h8 ?! Z1 U    }
* _6 z2 c5 Z: _2 j& ?    {
4 R9 d6 l- v! y% A    // ToolTip
% a6 p) g; A$ d1 j4 W5 h5 hIDS_RESDATA_INC_003067
0 u; Q4 t7 n; `3 w    }, ~) z- ~. i/ W3 @( c
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0% f. S" b/ q0 M" s# w
    {
$ O1 o2 I  _: K8 f    // Title String- C5 H* r( {. \' A
IDS_RESDATA_INC_003068
3 q. c. z! n8 U% S    }4 V6 }9 t/ ^3 k; f+ h" G
    {
+ A+ n* Y4 Q1 c, L9 r4 r    // ToolTip* V6 M- k! ~8 t" U; W' k
IDS_RESDATA_INC_0030698 ^: F* R+ {3 R
    }6 C; Q) r$ |" I4 \9 p: t; }
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0$ j6 J1 z- L; v! v! z/ V
    {  F. h3 b: O' \6 s* n% D" I0 i& Z/ k
    // Title String" l/ r1 s. `4 p9 Y4 }& D
IDS_RESDATA_INC_003070/ _% ~- v+ V0 V' [3 l
    }
; u5 R! z4 G0 r# a! E3 X    {- h! Z' Z; l3 r  q! a5 z
    // ToolTip- @5 R$ F# a" L4 H
IDS_RESDATA_INC_003071
  X1 I+ w) v  u) Z( e    }9 d$ ?* p7 G6 x; b! V! J5 n+ u
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
# b6 F8 O5 R5 Z0 r' l    {- R1 k+ Q- w6 L  K
    // Title String
3 c. A- a% H' s( m1 O6 h3 }IDS_RESDATA_INC_003072
! Y' o0 ?, m  L    }
2 c+ H5 b* ]# n) w% I3 P; T    {) T/ g, l: Z: |- ]4 v  z
    // ToolTip
& s+ t7 `, w2 e, FIDS_RESDATA_INC_003073
3 Q1 K: a7 A* M/ x    }8 P2 M' R1 E. E9 j
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
- `# U6 p8 U! U. L    {
  i7 K9 L" R  B! {8 ^' `" t. ~    // Title String; k7 |" ?+ \# u) J  n
IDS_RESDATA_INC_003074
/ I/ E0 x' }3 b0 `9 u$ \    }
" z: t$ A# ^! r: |5 W    {. q2 t+ M) J$ H$ X; D
    // ToolTip  D  a! B& w: H. S3 x
IDS_RESDATA_INC_003075# B5 [1 S9 z/ [* D1 r% C) R
    }
' {" i. N# |* T2 j% t/ v4 S; h    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0/ \. W* J/ `- }
    {
) R& O& r2 X9 C: v    // Title String! {( `1 l0 |& ~8 |8 b8 N- F
IDS_RESDATA_INC_003076
( r  m) E, I" y% H6 x; W    }
, l' C7 ^/ }  S! _/ X1 i6 N    {+ y0 Q3 X9 B4 X4 }
    // ToolTip! G6 r" C6 P# E+ ?9 `$ @! F% P; D
IDS_RESDATA_INC_003077
5 T3 F8 `& P+ C5 ~    }; b8 E$ G7 v  Z
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0! {; Q7 ]! R$ |
    {( Z* y: w  r' Q6 E3 j+ L1 I
    // Title String6 @6 G8 s% ]. A
IDS_RESDATA_INC_003078
1 a0 l/ P1 _, V$ |. v  o    }6 i- J( G1 g' y# P
    {" Z7 L/ b  {- e3 l
    // ToolTip; n4 C0 B/ N  R' e) |
IDS_RESDATA_INC_003079
& B: @7 C, u; y% z- i6 \    }# E% f, R: ^5 l) I
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
0 W: F! n" i3 \    {
5 y& L5 W$ v% r, H    // Title String5 ^3 |* Z3 Q: K1 H+ ]
IDS_RESDATA_INC_003080( m: y' X6 {% O$ o9 u% [3 d2 O6 `! O
    }; n$ W  y2 k5 L
    {1 P7 T0 }; M# Y( S  X
    // ToolTip; }3 d: E) ?1 [" m. K" u
IDS_RESDATA_INC_003081( l% K  b5 r/ l8 G( h
    }- N5 c  x  w$ l$ z6 y
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0' x- q' ^, K2 ~( X, p) ^" x
    {# C7 D) Z# }' c
    // Title String
: f) \" j* A0 @- tIDS_RESDATA_INC_003082, q+ q2 i4 [- {1 v
    }
7 J3 ~3 G" t- N    {
1 \! q$ N# W4 A, ]$ _    // ToolTip, ?6 x0 \3 U2 z# t5 s9 r9 R, `
IDS_RESDATA_INC_0030837 X2 x7 |1 n% k4 F% ~5 j
    }
1 x) q0 O" ?0 _# v7 d. t% k1 i; D$ e    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
" d# @4 t& M9 P" h( A( ~; P    {
  H) E4 W5 b! @    // Title String! l/ {) C; V. m$ K3 ~! e
IDS_RESDATA_INC_003084
! ^- d/ {% m4 n$ h& R& M4 H# T2 M    }; j3 ]" V; R/ h
    {* y8 L1 b  \* K! e/ ], \
    // ToolTip
8 r* G  R) p) q3 g$ xIDS_RESDATA_INC_0030851 v  f1 N/ c. K$ l1 j4 G2 C
    }: G" Y! P8 G7 r% u6 U
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
: R4 r3 M% Q' G0 g4 P9 Q: |& l! S    {/ r3 \3 }: H* ~# e3 }. x; q
    // Title String+ x3 S# _6 S8 c9 G# }2 e
IDS_RESDATA_INC_003086" x; J$ f5 }: Y: K# O  O) ^* j$ F
    }4 `) M2 s+ u* M/ j8 F8 G" R. P
    {$ r$ Y# F( H( ]
    // ToolTip
+ C; m7 Z# K1 f' aIDS_RESDATA_INC_0030877 V+ V; h" }/ @5 r- t4 k
    }
3 }3 M) ~0 x, t1 N( T# w    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
" Z1 S0 _7 d3 }9 ?* \: p+ Z    {
2 N7 W  }1 d' S+ `    // Title String
! X  h* Z) i3 G0 e4 b- nIDS_RESDATA_INC_003088: ^: H2 u/ @% Q" v0 o
    }' F9 I/ T6 J2 M
    {" h# y8 ~+ W1 r- L, _
    // ToolTip
+ c# y/ \: r& m- BIDS_RESDATA_INC_003089
; l4 Q3 t& J* |    }
; n6 _4 k6 _( u" r7 W    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
  S! E6 |8 a& ^1 p/ j9 n    {
9 _2 k; a( i/ f. Z) C. K; {3 e- i7 l    // Title String$ N) x7 v2 u: H) a
IDS_RESDATA_INC_0030902 v" ?( a1 k/ T9 Z6 g
    }
( }9 l8 Y7 o( G    {8 `7 t% n, j) {+ m
    // ToolTip& x$ J' {( F) [+ `) u, H
IDS_RESDATA_INC_003091
) O& w5 g, ~  f4 j; }  d9 j    }) v1 `4 g0 f+ o
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
. }# N, f# c* V' A    {. Z; `$ G2 g2 F8 D
    // Title String' O( v# t1 y1 k+ }- A4 |% J% j
IDS_RESDATA_INC_003092
8 y$ n7 N1 [# H$ h    }
# f+ u6 k4 s3 w' b2 b    {
- f) B5 v: ?3 H" d' E    // ToolTip, ]/ V' w: Q& i& ^
IDS_RESDATA_INC_0030930 @2 `  X$ q4 }+ ?! J0 `
    }
4 D/ K0 j* R" V/ l    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 07 m, M) F' M. U; _% O
    {4 I- U. u* C" r+ U5 Q- G- @1 `, c8 q
    // Title String2 _$ e7 p9 I5 n/ W+ Q% n9 L" O3 Y
IDS_RESDATA_INC_003094
: {# M7 Q( N: @4 t- {7 n0 y    }* F3 O. {; l/ ]' O
    {5 b- W$ e/ W. Z3 L- Z2 y" [3 a: {# a% Y
    // ToolTip
* H( z7 ?' V' j6 v, b8 ZIDS_RESDATA_INC_003095
2 C9 k) \# ^+ v- V* j) S% b9 ~    }% W7 c1 N3 r1 f& _
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0* T+ u9 L1 V6 D! w) |. S& e
    {
3 }0 i5 P5 A  y0 J    // Title String
: `) C3 Q% c: o0 R& k8 B: w% g* aIDS_RESDATA_INC_003096
) Z$ ]# L9 e9 A' S% |    }1 X, P& G2 o4 d: G4 @
    {1 x. W, _7 r0 Y" o
    // ToolTip
% _! S5 y$ a9 o6 h3 ^( q& ?4 YIDS_RESDATA_INC_003097
' I3 j# @2 i/ D  y- J    }
6 x; A1 y6 k; }+ J$ t    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 08 b6 l! k* M/ T, c
    {( S4 h  U" `& S, J4 j$ [/ Q' |
    // Title String
4 L( |5 ]3 _8 e. q8 ?IDS_RESDATA_INC_0030983 ?/ f6 M& N5 D: K
    }1 _" @2 O/ s6 N2 F: D' b1 ?+ \& b
    {
) S7 U. Q0 h& L- e# P% J    // ToolTip* t& G3 ^  Z1 L: n$ \
IDS_RESDATA_INC_003099
' ]% o5 v' I2 a! z    }  P3 I6 ^: W! _7 f' M
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0  S7 s) K( V4 g  @2 G
    {
7 H$ g, }" a# k4 J  G; f    // Title String
. W7 O" D, s5 R9 I* {2 GIDS_RESDATA_INC_005076" W3 i# a4 Y' J6 C6 F4 c0 g
    }* J% p/ ]3 @4 M, i, f/ H' d" m0 `( ?
    {
% [1 R6 ]; e7 U6 K/ c1 Z) Q    // ToolTip! M8 F8 P/ c8 I7 Z( g: T
IDS_RESDATA_INC_005077" k( }4 O9 @7 k! d" U
    }
: g, h; J% q; u; G/ D# @0 [7 Z    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
4 |# |* ^  I# O/ \, s; C( Z    {1 B; K8 u/ i& ]% E% I8 L
    // Title String
& P- D3 n6 i3 c4 qIDS_RESDATA_INC_005078
2 g) u! ]; n7 X$ K9 b    }
  e, {) @: d$ T) S+ y    {" E8 Q5 a, o6 Z+ M9 V
    // ToolTip7 }& r* s" |: h# G% ~$ y
IDS_RESDATA_INC_005079# P* S: G) A9 t% U' p( x4 g* U. e
    }! o) ^  q, P! }/ k8 r* F; v
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
" z$ m/ p$ B* c& h1 P6 e    {
: j! J% l' p3 K0 k$ U    // Title String
7 t  T: F: J. \5 @+ f7 ]IDS_RESDATA_INC_006874
' F9 H$ B3 [/ {. F7 f& m    }& v: S8 |3 k* R& n# O- r
    {5 O+ k" z1 Y5 q1 Y0 I( Z
    // ToolTip% h8 E  J+ m. P3 z
IDS_RESDATA_INC_006875
& J+ I# T/ k' Z6 C3 f    }6 o7 e! m2 O) N
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
# t4 {# R9 _' h3 L    {
: \7 Q+ W. Z  {+ U# K5 @0 b    // Title String, c2 L% ~+ V$ B6 {+ U; E% k7 l  f+ m/ j6 M
IDS_RESDATA_INC_006878
" d% p( W! @! X0 {    }2 P: B8 B. |, L- O
    {
- Y9 W' F6 x7 @0 a* L  k% p    // ToolTip
: b. [- U$ u( V& t* d0 SIDS_RESDATA_INC_006879  p$ j4 j+ z/ E1 r( [  F
    }
* i7 g3 _# }' A( e    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
7 j+ I) \( \. F# U9 @    {
! e1 r8 e- F. i    // Title String- |; I# Z/ |4 l. o$ M
IDS_RESDATA_INC_006880
7 ?6 Z# j/ t# r. n. i    }: o! N2 v3 v* k9 x
    {2 ?  i6 g. Z( h* Z9 m! q. U! s4 V
    // ToolTip( T/ \1 R" s4 B
IDS_RESDATA_INC_006881
9 Y$ Q( R2 A: c& B1 t7 E" g    }2 d6 m& y8 B# E4 M( B+ M
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0/ s2 q; ]9 w( x6 k9 q
    {
# M2 ]# Q3 T( k# h8 k7 b    // Title String( ]$ V! d3 B, r4 ]- n/ G: Z! i
IDS_RESDATA_INC_006900' q3 v! j8 j$ A3 _1 w2 d9 X
    }) i$ S& f  O6 |
    {
9 y, G( T8 o: S( N& [    // ToolTip
; U2 U% ?8 `" J* H9 G% h; R. lIDS_RESDATA_INC_006901% t9 ?/ f/ j: k' I, k- C8 h
    }" T, R( d/ ?5 g. d0 `2 H
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
8 i" p+ Y- W" Y3 G% \5 S. P% i    {
6 `  T, C* K. s$ w4 b2 t) Z    // Title String
& w  ]) a8 V8 S8 v) z" DIDS_RESDATA_INC_006904: I6 @: _9 L) d% }5 h9 C4 R
    }$ u1 r1 S5 ?4 b- l2 q
    {1 p0 K% P" f0 A& G, {4 t
    // ToolTip/ V4 x5 d( @. T% W" O
IDS_RESDATA_INC_006905& G. o# ^* G. [! I5 ]6 Q- d
    }5 r( t" q) ?* K3 G
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
3 `/ T: h% N# X+ l2 ^    {
* o6 F- O2 \1 _% G7 f' ^- _    // Title String6 e8 }0 u- w6 J, D6 ?2 R6 {
IDS_RESDATA_INC_0071343 j% j0 ?% h% Y) w0 j6 O
    }( n1 t( b4 p! x% y/ @9 A' g) B
    {
1 U, V/ c( R. M7 e    // ToolTip
0 L) s4 Y! F* @9 V% LIDS_RESDATA_INC_0071354 i+ G+ ~* |# J( D0 f% k, C5 x% |- N
    }$ i6 K6 P0 ?3 B6 v1 {3 X  \
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
- a6 b% s+ t5 V4 D5 q1 }. C. D    {& v8 u$ @7 ]- `. d2 I
    // Title String
( s1 ?- K5 T4 P7 |4 gIDS_RESDATA_INC_007136$ @( i* Q, Y+ g3 T
    }9 j# l- g! z# m8 X, X: Q
    {
0 Y; N, I) T' k& V$ f7 u    // ToolTip) v" q* b9 G8 C( B) J
IDS_RESDATA_INC_007137
1 O# y$ Y( y, D& z: V1 \# f    }; w# r+ `) i$ E. G' S
; y+ ~% v1 G9 P7 g4 b0 e
}
4 ~7 c0 P6 s; Y3 V& v所以红色的!5 l4 C5 f4 n/ _! |
# x! M1 g1 P& R/ [8 H5 c+ M
这里还tblSkillPoint的条目:
1 N) }% V" x6 `9 c! G/ {+ U- |3 q" Z" {! F
代码:
) j, G* _+ o6 P' B- d3 D                If (@im_nJob = 1)5 ?* _, U. l0 L! E& H
                        Begin
  f( Y: g$ I* J3 @2 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)& v9 y  t8 B! a% ^% }4 l* [; |' \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
, J0 @% Z, e/ M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)" ?# v4 s, |* H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
& Y1 H7 Z' O6 x# w+ s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
2 i( G$ y" {% F2 R  G. @/ x1 I% i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)8 b7 l7 @" N& _& _/ E) [( L. T$ k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)/ e9 O# n$ a9 m8 m3 ~6 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
+ m; j& Z1 M. d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
2 }7 @& E  ~4 \/ Y) H6 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12): {3 p, O7 f* B8 \. ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)2 e7 S/ w2 N" f9 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
* w5 ~: d% E4 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
. d4 v2 l/ I* q. ^8 T0 p/ U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)8 G  p2 a5 g# d. }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)& y0 `- ^. t" i; e& @
                        end/ Z3 ]$ w# s, h1 P( S$ n( g
                If (@im_nJob = 2)
; \: c$ K- N  h7 x5 D8 X, |                        Begin
4 ^0 Y, E* e( c& _8 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)2 @5 w2 y* l2 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
" V* ^& b8 @- x/ M" b( F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
! @! M6 D$ K# |4 [- E( T- i/ @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
$ p4 R% K7 q, o% E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
/ T, o% z) e; E, a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)" }0 F( T% M1 V. n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)1 ^" N' T/ M* z% [* l/ Z0 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
. Q5 E/ A1 W* T- h5 f- v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)# E. p+ u3 b) b# o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)1 x9 M/ H& |( f5 m2 i. t8 _# p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)9 Z, T+ |7 U; _$ B* L: N" X5 i) p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14): q% ~! l: z. M" C$ c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
, P% R0 z4 t! s! u; Q8 o7 `7 a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)' m6 x& Q1 o2 U4 H1 s2 J! L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
$ \/ F; _- r, k  K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)( c% p( T& V- U8 C1 j
                        end4 f  _/ K0 @; I1 [. V; J; o- \
                If (@im_nJob = 3)
1 l, X( N* v/ Z( F- d                        Begin3 z7 C6 i- U( ^- a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
9 v, x8 ^7 o: ]' [3 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
& I5 x3 Y+ A" c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
* W3 S' V+ c. y# N/ K  ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
: [7 a1 o6 T4 {( C8 ^: P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)) M7 u* c# p) `, @0 U1 d! ~: y0 _. N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)& f4 P9 f5 g( f) g1 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)* Q$ Q( e. O5 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)& E+ J9 p: R5 W& i, {7 M$ `0 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11). A& s* Z1 N6 l1 Q8 q, p; G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
9 P) e1 v9 C! o# I' u+ @2 r+ l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
9 p$ H  m, Q1 j: ]+ `1 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
2 y( w2 F, x6 f/ m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)7 t7 z* g# Y$ |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
9 x( W* M- z$ M: S  ^# s9 @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
7 W9 l* @. i6 K; }# X7 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
7 n5 x" @* S- C6 I0 h  s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)' B) {3 e% l4 p, v
                        end- G: U) w( w  l/ Q5 k6 W7 Z
                If (@im_nJob = 4). o& y; j5 z( l. M% ]7 g; ?
                        Begin3 o' r9 q! a' [7 C/ n6 u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)7 k5 o8 U3 q. Y# m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)  y8 i" y! z. n! f5 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
8 A' R9 v) I- ?5 ?- G% V6 Y0 f- r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
8 a# }7 M8 Y( s. S8 {5 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)! l) `3 K! a2 _8 e8 T) t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8); h7 H/ `3 T$ K# i/ _. \8 m1 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)* q' V+ M* e3 J. _( P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
" s4 w/ H1 y: F; K( p4 T6 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
  t, S1 K* o# Z. P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)' Q4 z" I- m% ]- s( {* C. X. l; |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
8 S* @$ I  a# b5 K' `% Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
8 i% d( z( {  \! L$ B. r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15). j9 `, L! Y' {4 c& \# c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
$ {3 E5 _. ~- B! J: R; [# y) y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)8 p& `8 C) s# ]5 u. y& x+ U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)6 t- j5 p: P( X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
: }( b+ S/ o- C, p4 ~; d; a, I# J                        end
3 B4 X( t8 l6 \7 v4 G. e! ?只需插入在此插入
8 S# L( i+ \+ T6 i% _代码:
! q( d* T/ c6 A! ?% [( i' n3 F                INSERT BANK_EXT_TBL
2 S3 v; q5 O6 P                                                        (                                                                
, j* L% v, X' Y; o6 p                                                                m_idPlayer,
1 O. g/ v* D; n- H% K9 r  D% ]                                                                serverindex,
7 j5 b) y' C# r* r& K# j                                                                m_extBank,$ ^7 x: |& {  t8 O$ g5 _: ?
                                                                m_BankPiercing
1 Q+ Y; ~0 N  P3 ]  x' k                                                        )
" f3 W5 m- V7 L2 g9 @! H                                VALUES
% q8 I% v  |" L& F+ a9 `  J& J                                                        (
$ r8 V5 K# m% F; F& |+ I# B                                                                @om_idPlayer,7 F. _( N5 Y9 P
                                                                @iserverindex,3 [: `/ }! l( v* `( B
                                                                ''$'',''$''8 N/ N; Y0 o( f& B* K( t. g1 i
                                                        )
! i" Q' S! r, s4 K& X3 h2 d9 B+ b) R/ f- F6 {$ r2 I1 e

, Y* [7 R1 [) v0 z8 k) k7 q, ]#define IDS_RESDATA_INC_007134 28816! a) y- D& [& {) c

$ a( I7 f3 Z; x  i
& Y; b) T2 J. W  Z! J6 T# U' e        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
1 W; Q4 y* v& Z( }                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex' R* b3 T  s' _- Y  f* \
#ifdef __NEW_JOB_SYS$ U" m& A* `' N/ q9 ^
                , 0.0f, 0, 0.0f,! N4 ~/ s$ ]- X
                0, 0, 0, 0, 0,
  p( s% Z+ E* Q4 O                nJob / G6 I7 D4 M' _, M( d% s. y
#endif
- z; ~3 O* @2 f7 s
5 h( z  j1 ]3 {9 B7 l( j" I7 x; z# m6 h( f& a: F
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