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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。/ |' H( t4 O- L
../NEUZ/Versioncommon.h$ `" a) R8 m4 I5 R+ r

" ?* ^8 G8 R- R8 i* h9 k在上范围进这里只是这一个:2 b. ^' ?) \/ B: v% j
代码:
5 {. P- [9 }! R8 G6 [5 L& i
! {  d: W. |8 [( ~: W; Q. U; p: z#define __JOB_CREATE_CHAR& S6 j6 v7 e8 F0 V% u1 Z* z4 D
../_Interface/WndTitle.cpp- w: i. v' }6 j2 Q9 y

. Q" O/ @* D7 t- p2 z3 {在这里你进入功能
4 M: O2 r: m5 P9 i% D代码:9 D  c' }: V  r7 b) |4 b  S; a

9 u0 |, h( l5 t& F* u( B% M0 ^void CWndCreateChar::OnInitialUpdate()
3 O8 C/ }; N2 A/ p% W2 k并有助于
' U2 ^3 U3 w& J代码:" a2 |0 s9 S4 N9 }! p2 B6 S+ t
CWndNeuz::OnInitialUpdate();# Q1 B/ V) ?( m1 E3 ?, _5 b6 `
这样的代码:
) U& N' S0 T2 P2 y8 u2 v! X. {代码:3 L( `: b7 U3 d# o
#ifdef __JOB_CREATE_CHAR% X: `+ p/ I* \, Q5 m! I
        m_Player.m_byJob = JOB_MERCENARY;- }5 I3 T0 b9 B3 _+ K2 [/ U5 c
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );; e8 L0 N  F2 D3 S
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama, y6 e4 l. q2 X0 o
        pWndJobBox->AddString("Acrobat");2 S% n9 ]+ n2 t, H
        pWndJobBox->AddString("Assist");
* u5 t2 I* a( O  F4 o        pWndJobBox->AddString("Magician");' \5 ]' b2 |5 N7 n# W6 t5 I- l2 j( b! Z
        pWndJobBox->AddWndStyle( EBS_READONLY );+ \8 O" L3 G* P1 G$ D$ r
        pWndJobBox->SetCurSel( 0 );
% J$ X& P( z: \( `8 i( U. B, F#endif //__JOB_CREATE_CHAR
- G8 k6 U3 ^8 [2 V5 N在同一文件中,我们跳到这个功能
, W4 V8 y8 t. p' ~代码:! o9 y9 H3 V+ t3 X: C  H% O6 H: b( a
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
& ^8 e6 M! d" n& _  L, ?* z并查找这一行:
( c' }$ Q5 F. A代码:
. P( x0 q. F. R4 l                case WIDC_OK: // Create" ^" {. g3 y! {( g' {5 v+ u
                        {
( R2 \: D0 N$ p9 s" X下面我们就这一个:
; ?4 V! e, @: [. }代码:! U( o9 a$ Q- w) ]8 p) P

; E2 e  g6 d' e/ n, Q  A5 y. O#ifdef __JOB_CREATE_CHAR( n' `: Z, M$ O. O$ K  [3 _
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
( V# G3 ~* r2 e                                assert( pWndJobBox );
0 u8 R) p+ R5 v3 J; P) n$ {, ~5 s; Z
                                if( pWndJobBox->GetCurSel() == -1 )
$ t8 y) Y7 E( a& C% l2 Z9 W  @                                {- [  F+ S- E8 a/ Q! b
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );- T4 g! A# s6 {
                                return TRUE;9 E" t$ Y! L" s+ c, N5 B6 p
                                }" J; Z$ H2 J7 {+ k
/ y: `* Q/ T. D* J6 \* {# D0 B
                                switch( pWndJobBox->GetCurSel() )
( E5 ^6 E; O+ y/ _; V4 ]% ~                                {
5 d7 L' D8 Q5 j1 ~8 o5 u) e                                case 0:8 t) ]( y7 b  A- n4 S! ?
                                m_Player.m_byJob = JOB_MERCENARY;, z) v0 M6 w2 @2 k
                                break;
6 M0 G. p9 f2 D' k/ z                                case 1:
7 ~: ?5 M$ t- c( M$ Z3 q4 E                                m_Player.m_byJob = JOB_ACROBAT;9 G; N( Q; M/ x8 u* y
                                break;
% m  t1 ]6 ^' a  j                                case 2:) x0 \. i5 D5 R
                                m_Player.m_byJob = JOB_ASSIST;% m/ ?, a' e6 X. |! t3 v+ t, `
                                break;
* I9 y% V# D2 k% c  W& l( p                                case 3:8 E# O7 ?/ t; C. G" f6 G* N
                                m_Player.m_byJob = JOB_MAGICIAN;
9 F! N1 |; W! H% h# i                                break;" M; H1 E% e, h/ {$ k5 X- }
                                default:
1 f( M1 _+ C0 |! B                                m_Player.m_byJob = JOB_MERCENARY;+ F# L2 C2 H0 L2 z% s
                                break;0 \; |# I2 W3 Q' {
                                }1 o) }+ O- {7 b0 a4 H2 @; z
#endif //__JOB_CREATE_CHAR
' u" I, ^5 t8 Y" c3 C0 j3 S: Y( v7 v" i. f
../databaseserver/versioncommon.h  m( [1 ]5 T7 |  L, F

1 Z/ ~- W* W  n& v* w5 b" {在这里,我们这一个以上的地方进行
% t5 P4 U$ Q8 f5 u代码:
* L7 W8 v. N/ m1 C- A$ s; C" T
6 ?  T+ Z* O4 u. F' X#define __JOB_CREATE_CHAR
' G! ~# P% l4 o% a../_Database/DbManager.cpp
8 X4 C# A8 F" c# t. u1 m
* Z3 @) g, l3 d7 g7 q在那里,我们去的功能9 Y% t3 Q4 v  N
代码:
3 d$ t( x2 m  A  |
* s/ I7 ?1 o9 r2 `void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
) @( Y) I0 T: m- x, W并搜索
: j4 x. i2 I, a9 A' \0 f1 w代码:) \' N$ e+ Q4 n+ S" o
pd.data.nJob = 0;
+ L" I* G* S7 n5 v% g! t并替换为
# |3 k) r6 f) R; L6 c代码:
$ g6 x9 {$ a( w% k! g, w1 F#ifdef __JOB_CREATE_CHAR9 O5 l: U( H- \% C
                        pd.data.nJob = nJob;! w" F9 ]7 q6 R5 L' q- k
#else //__JOB_CREATE_CHAR
6 Y5 N2 J( g9 F                        pd.data.nJob = 0;3 J0 H9 P$ v9 O" C0 g; P6 D
#endif //__JOB_CREATE_CHAR: c1 \. v* F1 h) h' J7 ]9 ?7 l: |

$ V4 z  o5 d% c这将永远有一个来源的东西。* Y( A3 _# [5 e/ [$ \6 W

- b0 l9 Y3 v0 F+ u6 R' j% ~* v但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
' d/ P: a5 h- Y' X和搜索& t! v6 |6 H) D/ H0 d
代码:
& \9 z7 W7 [9 N$ V7 N0 |% u- y
, [1 i; z9 n( J! m7 D1 y                               FROM BASE_VALUE_TBL
0 }4 @5 ^* W( V" |# H3 u                                 WHERE g_nSex                                                                 = @im_dwSex; K% L. m- i% B+ r2 w% h) S0 V  U+ Y
并替换为
' \  B; J' f4 x$ o代码:9 I+ T0 @  v; d6 n
                               FROM BASE_VALUE_TBL) W' l0 W" h  ~- s* c/ e
                                 WHERE g_nSex                                                                 = @im_dwSex AND
+ \& P2 f) B( g" W5 G                                                m_nJob                                                                = @im_nJob
3 I" }/ `$ \( r% k* ^% |5 L( g当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
' ^5 J+ K) @/ N. e( e
9 \& B) E1 L' J' R; ^你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。8 U% ?4 c/ S9 N8 v2 t' @7 R( [5 _

! r3 e7 j4 b$ o" |/ x你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。! }6 ~2 n# |* V* `( |, f
这是那里告诉服务器哪些技能你的角色可以skillen。
( r/ b; [; S+ f6 o可惜我不再the'm懒得现在要做的话:'D
8 i* M, c0 M' F+ r* ^& {+ K" r6 g( {2 r# s8 _! x
& W# Z6 e: c8 E) c

7 f8 H% a% a( V1 A' T3 g
" ?: \- Z& N2 I, Q5 W) X! V" N& q+ L5 Q- m& R: L& \3 Q1 b

6 h- {8 Z8 i# \. ~* s& m" f8 h# T+ k* y; S' U+ F2 d! }0 n
5 I  m8 Q0 K$ ]$ D
Quote:* I+ T  D+ C/ f7 N1 J: M  {
Originally Posted by Divine.  
4 C, R; e% N: m; K如果他发现我
+ ]: A1 k4 n; M4 H0 F7 }代码:
" P4 i" [/ _% ~) I5 n4 K pd.data.nJob = 0;& j0 N. x" }. V; T. O
并非如此:( e/ `) _- Q& U1 J
所以,我只能看到7 l8 ^1 y' U7 s% Y! i1 ]7 s! m
代码:
& k$ y+ A, g& @& a, H* E //            pd.nJob    = 0;  C4 S# O: N' D$ a( x
^^
  l, d; ?2 E# ]2 s; wHier, das mussu finden:* }/ d" Z8 d0 n
Quote:
6 H/ t4 e, U  Z  F#ifdef __CREATE_JOB( C. b. H& t4 r$ J4 ], ?- {3 ^0 t
pd.data.nJob = nJob;# K5 }6 Q% l) O1 e+ _1 W
#endif // __CREATE_JOB
3 u( V8 _& h: G// pd.nJob = 0;- I2 A& h4 l- W' u: I
// pd.dwState = 0;3 z, c* n/ L9 w5 m! P
pd.data.nLevel = 1;2 v$ X0 G2 N. F/ G, u' l3 i
pd.data.nSex = nSex;& Z, G$ F1 q' S' e8 P8 s4 v7 ]
pd.data.nVer = 1; . f0 M* s( t4 M" f* l, F

3 A# T* h: @6 E1 V* e我仍然有一个问题(:
7 g+ T6 y7 g- N7 ^下Character_STR DB8 A( K4 S* H: q& W  z7 _
这样做在这里% c2 n$ B. d3 @* Q* S) H& Y0 C9 h( J
代码:0 y0 e2 w9 q4 U3 U
                               FROM BASE_VALUE_TBL
/ j  A) n1 e- }; b7 U% q                                 WHERE g_nSex                                                                 = @im_dwSex
: P7 _2 A, B9 G1 [* W在这里改变
5 U! k  F0 U3 Z代码:
; u# c$ T+ D+ K. Q FROM BASE_VALUE_TBL  M# K* f  C$ p  [: o! r
                                 WHERE g_nSex                                                                 = @im_dwSex AND, C$ Y$ x6 h* o$ \% `" C
                                                m_nJob. |" H: c' N& g4 M- L
由于还需要什么?.?8 ~; y: a& H8 ]0 T5 k, i; ?8 F
在第一篇文章中,你可以阅读
% F% g: [2 E! P4 `% t代码:
  b* @5 l/ Z  _/ w  FROM BASE_VALUE_TBL8 E9 R, v% e& _* U* M
                                 WHERE g_nSex                                                                 = @im_dwSex AND
% [8 I0 o: R1 p" j; j; d4 ^1 R9 O1 H, @1 k                                                m_nJob       
" o) [6 }7 |0 w! C; {$ b
- c( [6 M3 |: b/ i( a
2 O0 U$ }+ G3 K. L窗口是什么我忘了
: S' v+ |# k& A; s# K
- _  h: z) s) e2 q2 H代码:
& W4 m" O' n3 TAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26& l$ M3 G1 u2 s$ F3 K5 z
{% C& i5 G; o6 i$ r4 X3 i
// Title String; x: [  {7 t$ `; q0 a4 @
IDS_RESDATA_INC_003064) c* K- p& i! B& x2 H5 E
}
9 \6 G- h3 f, [8 u3 z{+ Q$ F% @' O, r) I5 m$ C
// Help Key! N. h* T9 O( K: }
IDS_RESDATA_INC_003065
7 @( P. V9 v7 }: U$ ^}$ H  k1 y0 h# v7 |! B5 p
{
& P8 |) x7 k7 I0 _2 ~) R    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0' x$ U8 F4 K+ c
    {, g$ X2 Y& p" j
    // Title String) j5 u0 u8 Q% X, M2 ?- `- Z1 @
IDS_RESDATA_INC_003066
4 h! {) X% g2 i    }( o* e- y/ p) P! U8 X9 ]! q
    {, u* o6 h; V$ D3 o! j* V1 E( F
    // ToolTip
+ n3 D& {8 L6 M5 G6 a7 WIDS_RESDATA_INC_0030675 @; }, K; O& L/ T) d
    }
: r9 L4 ]9 q- M% o9 G" K: ?    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 03 i. v0 S% |  H' D& q5 j" w8 G* c
    {% a1 m# g. N/ F! K
    // Title String! _8 v# Q4 e1 p! A
IDS_RESDATA_INC_003068* I  {; N2 K0 N: P% m2 |
    }
9 U* {+ `* |+ }  p% Y    {# r7 N+ H0 {2 X* }2 ]+ p# O3 D) D
    // ToolTip
/ c. U& U- H) vIDS_RESDATA_INC_003069: y0 G/ S3 W1 v& M: V
    }2 ~4 u% V8 K. y0 Y' e
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
9 B) @  h4 X6 ?& J& K+ q* O/ W* `    {4 F6 g  Z. G) |9 O/ g# ]" G
    // Title String5 m, o& v' U5 w9 Q0 |4 e! |
IDS_RESDATA_INC_003070
7 S8 ^' A+ z  K% D# {. J    }. X9 Z) f& f0 S" K
    {1 `5 _$ z# k% ^6 [  @
    // ToolTip. I+ K0 Q/ M/ D4 v
IDS_RESDATA_INC_0030719 {7 O  ~, g$ x( x9 Z
    }8 O0 M6 F3 _* _  s* y3 q  L
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
: ^5 n# i/ a" S    {" G$ A5 s  j- O. X
    // Title String2 q4 G& h$ p5 O  R
IDS_RESDATA_INC_003072
8 u3 Q3 E: \5 B5 y3 a    }
) g( R) j' {# O# z8 B+ D    {0 u( N7 a- H* ~
    // ToolTip
6 ?7 e6 q( n" B( eIDS_RESDATA_INC_003073; l! _8 N# Y5 g$ u
    }
0 A$ m3 H8 o5 M+ t# Q1 }5 J' W% V    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0# x7 j( q1 ~; u* ?4 v- A& d8 X1 V
    {
9 H2 M4 w+ G+ V6 ^; P2 i    // Title String
- k# j% _: v! V. H& eIDS_RESDATA_INC_003074
  \- G3 n1 |' j; F  c    }
6 v* v# v3 g) s6 g8 e. b! D    {" T" `, R1 J' S- M" e" V% t  ^& V  Y
    // ToolTip- `- }. a% R! J! e/ c' z
IDS_RESDATA_INC_003075( ^- f4 u' d" S0 S
    }
; c. E5 Z7 F5 t    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* k# p2 b& y) O: `    {9 a1 H0 K6 g; X3 H' v1 B" P. a
    // Title String9 n0 ^6 e  }4 Q9 z
IDS_RESDATA_INC_003076" g# C! B1 g$ u+ s! u
    }: r& A7 a9 m9 E0 r' `& Z9 n- s
    {
5 C. ]& L5 H( T7 s5 q$ s, K- n9 R    // ToolTip
9 Q$ F! V2 ]1 h* X3 QIDS_RESDATA_INC_003077
/ x$ z! N% Z! ]- ^# |" F    }. E% \  g, i2 o, D
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
* ^5 o6 @$ z- p    {* ]/ C$ O7 b7 d5 J* Q4 b" }
    // Title String
3 {: u' e, M0 W' t- JIDS_RESDATA_INC_003078) a3 l# A* M3 ^( v1 S
    }% N, }$ C8 b0 m; d$ n1 c
    {
" a" f; p' g! ~$ H! s5 C3 X    // ToolTip* e8 t0 {/ ?; n$ |
IDS_RESDATA_INC_003079& Z7 |& h# y+ Z( Y
    }
! s0 V6 r/ ~+ D. Z$ W* `    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0( G! U% X+ Y! R. o( U
    {( t0 F6 n8 h; g6 [% o! {% e
    // Title String
, x2 K1 {$ B6 a5 uIDS_RESDATA_INC_003080
% y! t+ i/ T' V    }5 Q, F$ A- `3 {! K0 V; o5 X9 {
    {! S* U- U3 `, V2 ^" d
    // ToolTip
# _  S: v( P8 _; y" IIDS_RESDATA_INC_003081
7 a+ G* h5 n, F6 h" ?! I4 O; J    }
$ ]! A' t, d% g    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0: ^4 g6 J" J7 @! p) \
    {" [- B8 {3 ?* X7 h4 t
    // Title String
+ R3 E' `8 t  B* n* u  e9 b( YIDS_RESDATA_INC_003082
! C8 s" j5 l9 R5 g% s- x3 P3 {    }- |" _$ ^$ F% Z9 s" {  x$ D5 r. ?
    {/ C* x9 P+ Z: c8 S; s
    // ToolTip! B# B& B8 |* t3 C+ M
IDS_RESDATA_INC_003083
, m0 T6 B% }; Z' B- y9 g    }  g+ Z1 Z. E# u  A  w6 h
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
/ y( [0 _" a8 y. W4 F    {
( E5 A; E5 J+ W4 I    // Title String
+ Q! d% f! b( ^: `. z  MIDS_RESDATA_INC_003084
6 |0 c$ S/ T0 F% B% m2 K! V    }" ?2 p4 k/ A! e& b4 L( j
    {
( T( S7 `5 t: ]( h7 T5 z    // ToolTip" @4 E& `. L6 l: J: e1 W
IDS_RESDATA_INC_003085$ u7 Y, N6 j- K; e
    }
! _$ u: m# X$ q. Y    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
6 S4 R% W! x$ Q    {
  U5 j' k4 c2 m" `0 ]2 K" u0 _    // Title String
% r% v% ~* H; Z5 Y2 n) P" j5 gIDS_RESDATA_INC_0030867 ]; b/ r9 n" u* V  _; o
    }; F0 O; Q7 B/ c3 h2 g8 `5 G! V
    {
5 `7 P  Y# a  f0 H) ?    // ToolTip6 [, l( n. [0 A) g7 F' x
IDS_RESDATA_INC_003087
/ @+ P. u1 q- g% ^& d' {    }0 Q0 Q4 Q3 v) n
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0" \' l3 |1 H& ?+ w% }
    {
2 F* t; }9 |7 Q9 U    // Title String% x, @, C* ~9 g' m1 ]1 p9 Z
IDS_RESDATA_INC_003088% S. X7 ^8 n% w* ?3 H7 R6 S& @
    }$ `& [) ?8 [/ p, t: I/ G9 g( o; d
    {
) s- }2 P! j+ v0 e    // ToolTip! N0 l+ T, Y& X+ @4 X3 v2 F9 K
IDS_RESDATA_INC_0030899 g5 l8 |7 O5 p$ {
    }+ u3 J5 h7 u! g2 ?+ E  Q# i* n
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
0 O4 u3 ]+ e! B0 w; n- J) n: A    {/ H; `. C* x, I
    // Title String
4 A+ H2 N9 q0 w% s* \; YIDS_RESDATA_INC_003090+ r& c9 I. d& \# |) Z
    }  S; v- U* v% t4 W' \, q* ^
    {
" U) d3 K5 U- f! F    // ToolTip
% o/ d% B# j' {3 D+ W2 UIDS_RESDATA_INC_003091" L3 ~8 f4 l+ V2 }
    }
6 I* G1 a- e9 h' z* z( s    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0: F: t/ N: u. u  j5 Y/ {: q" d- q
    {
' ?8 p6 g$ l4 z) ]5 S& h$ M    // Title String
" s# ~1 q( y1 T4 E0 M7 C' ]IDS_RESDATA_INC_003092
: Y5 e8 q; h) y% p    }, U( N2 j% N; ^/ I
    {
/ Y# @- N5 E' o    // ToolTip8 ~4 Z% s! K( T) b
IDS_RESDATA_INC_003093
. f9 R5 E1 g" ?9 y5 E    }, K5 _8 z) c! P4 u/ X0 d
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
  P9 E1 U+ K+ a  d2 O$ f6 {    {% i% B! B/ v- A+ Q9 n! P2 Z
    // Title String( [; ^! V3 r' J
IDS_RESDATA_INC_0030946 i+ p# P* _; S* j1 ?' v7 v! h+ X
    }
9 e+ |  [, R+ L- \    {
- w' v! J; J6 D* T/ x4 ^- x& }3 `; W    // ToolTip
( N" F. y* A5 }IDS_RESDATA_INC_003095
$ B: C0 P4 v/ H! }8 H    }2 s- w' j* d" u, X
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0: W$ K9 K# P- O* D- P* p
    {2 F# h6 H* b/ {8 |4 b" r
    // Title String7 ?7 z3 V6 o1 @5 X
IDS_RESDATA_INC_003096
& l& k8 \2 V9 X+ j2 p    }
9 b% o4 E# [/ C$ R0 q( A, _( g) _' }    {0 V5 @3 g1 e+ `" _; y2 U4 l# Q/ w
    // ToolTip
6 ]3 C1 F6 Y/ l" r+ h5 ?! C! iIDS_RESDATA_INC_003097
8 f1 M* i3 U) P# f    }% Q9 r/ ]% ^, u+ e# o1 J6 K
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
4 @% n: p* f& m- c+ ^, t    {  [! p- f( n1 i( T+ |7 I$ d3 I
    // Title String
, {, [  w3 I% S# l$ R: PIDS_RESDATA_INC_003098& N/ N- ?. w5 D9 T6 C0 x" e
    }
: k; E* U7 g- i+ n" d& F    {- r$ v' |9 r" l* z( e( o
    // ToolTip4 L# Z) f+ c7 ]$ j) D
IDS_RESDATA_INC_003099
# I) Q+ r2 m) R! i6 C    }
" }: K$ H6 K% o5 _" M# n* b* w5 N; R. o    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0. r( z- [% j( F- f4 e2 @% C
    {
, t: i  M" ^0 J* q    // Title String
! n2 A0 n, l: @/ n* VIDS_RESDATA_INC_005076
2 H" F& s) M& B$ y    }- w3 r, O- u; S# I# M" W
    {
$ ~6 I, n& m, Z8 k, R7 ~    // ToolTip* t8 g( Y4 A7 m
IDS_RESDATA_INC_005077& I+ W; \7 @2 K, E
    }1 w' q* ^4 [5 V) o
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
; M5 w, q9 X! _: b, a1 y/ g1 v    {& r% k; @5 n3 z. \& x# d5 J+ I
    // Title String
# w5 C$ X3 X! t) J0 `) O* nIDS_RESDATA_INC_0050781 L  ~# s7 s% ?5 J- {- ^6 a6 h
    }
- h# H5 S. `; n9 U) l- b+ r    {
1 e9 r! y2 y6 N) {5 U. F1 \; y    // ToolTip
" J) }7 s+ J' wIDS_RESDATA_INC_005079! p, d8 L3 H4 y8 ?( @- M. v
    }4 c. x4 U5 }# c3 h9 `3 V8 }: z
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
$ \+ M, P- Q+ H0 W    {; j( ?- C# \& t$ v' k
    // Title String" Y7 ^& x* I& d
IDS_RESDATA_INC_006874
& a( d+ C; D1 N! F7 l( v3 l6 {- ?    }
3 j; x+ U9 M, G8 T# c& [* d    {8 R5 c8 |$ v- @# M2 J8 C* Z
    // ToolTip1 D; `& l% @2 l
IDS_RESDATA_INC_006875) S6 y# E2 X! Q
    }
1 K, Y/ D- q: ?1 j- ^% n: L) r    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
7 I( M1 P9 ^9 O; y3 D$ e    {
: M7 d9 B9 B6 g$ W1 A0 i    // Title String, R- K1 q, m5 Z  t- y/ w0 R2 z
IDS_RESDATA_INC_0068780 D4 n0 s: b) e% c9 t; o
    }. q4 g& V: F* ?
    {
" a. ~. k- W% a! W8 x. H2 j    // ToolTip; H! F/ `! Y6 \# K, U
IDS_RESDATA_INC_0068794 r3 Q: s& L5 ]6 V& A7 w/ U' y
    }
8 j! |  b$ t/ O) G7 n+ H    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
/ C* [' e! U% G9 \. L    {! g0 w4 V- T0 f2 y: v/ V0 I& r
    // Title String: y% ~  E9 }- b7 ]  d
IDS_RESDATA_INC_006880/ `+ k6 o; ~, H8 z, d1 t. F
    }' J7 C& ?3 g6 c
    {
% O1 R5 w! e( `    // ToolTip# c$ c) d8 ~3 B7 i8 j! F
IDS_RESDATA_INC_006881: G7 Z) w1 u- ^" u' N! S1 {
    }
: \9 w) ?  S/ Y) V" i    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0: k- [' w& K* ~- y' B) V
    {
: ~1 D) @3 C; o8 y7 m" T' F    // Title String' e4 [  M; b( i# c8 H0 ~; q6 L
IDS_RESDATA_INC_006900) p( r' L+ o* a- Z) v+ w. |2 _
    }
( |* N2 ]4 _" x1 J9 N& t  X3 t9 O( x    {, ^2 ^& @' ?- @7 o9 d0 N
    // ToolTip
8 C9 ~% \9 Y' lIDS_RESDATA_INC_006901% s( K. b* G# H6 b' G  W: E4 {' b/ e
    }8 V, J/ U3 H4 o1 p- }; _9 n
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 05 g, J+ f) z" W* p6 c2 G7 g/ g
    {( i' `: _# d; W5 H4 {4 I
    // Title String
; }2 T# A- ~4 R. ?2 S' f* g2 }IDS_RESDATA_INC_006904
7 l- w% t' K) n, X5 b9 `    }
- @- N2 \2 ]/ h0 x    {2 u$ d! ~0 B+ L$ T1 E9 U
    // ToolTip9 ?7 e3 s, V6 o* z0 s, Y' t7 p1 S
IDS_RESDATA_INC_006905
. k; z' H: o0 ~' k) y! M    }7 Q. k; k' t/ ]6 d% ]
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0% B, g* V4 p4 ^8 M$ p; ?; O
    {
1 B6 c; }3 v& V    // Title String
4 e' I4 G* U* i$ Z* |' `7 MIDS_RESDATA_INC_007134( c7 B8 t3 d. L& |
    }
; l0 B" \& Q* |0 @4 _    {; e# q( [. k1 s; _/ h/ |. D1 e0 F
    // ToolTip& k7 i8 Y! Y3 R7 N% f* i, q! O( @
IDS_RESDATA_INC_007135
. l3 S/ w. H- d3 n0 h( B, o    }4 R4 t7 d6 A: |, B$ s3 c& p
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 09 m* l8 @* F+ F! q! a
    {
3 L; }; k- |9 G4 [5 n" t    // Title String% M7 O1 ?& J/ s( U% r
IDS_RESDATA_INC_007136) O3 g! l: Q' M' B
    }
- ?4 y) F0 ~7 b. i% t. g    {
- x3 h9 R9 _. i  T, E0 q    // ToolTip
! M" c" j: i* E( i& OIDS_RESDATA_INC_007137( Q7 U" {" `% V8 P8 N) {
    }* B( M, d# p3 u+ g5 J, ~! g) `$ P6 Z/ k
& F& l8 w9 }( ]6 {0 K& Z0 N
}9 H- I" T1 V5 O1 j& Z' z- {
所以红色的!
% |: a5 i, h3 v* \( l& Y$ r8 F1 p7 U& @9 o$ H. V: N
这里还tblSkillPoint的条目:$ O' C3 L7 m" ?' F
* J' n' k  V( g$ J# a. E' O$ ], j8 g
代码:
  `& [1 [8 x3 z6 I& ?) X                If (@im_nJob = 1)
4 v" b2 q3 B: z* q4 d3 O                        Begin& W/ Z0 M, F1 P1 m9 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)* Y/ m( E+ x- g3 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4). m/ l1 U9 C( H! G2 ], f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
( @& |. G6 a0 y, o! d- M% n" J# g; t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
7 j8 A$ K0 Z6 ]/ L; {$ z; O- x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)+ U5 a; O! D; U( n( Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)" p" d; R8 g# b9 n2 M7 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)& ?1 a, U5 p5 a) q+ w. A& \! t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10), i- A7 C- @, |& I& q7 {, A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)0 Q1 p( B- ^6 N! g, R. [, H4 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)( ~" N5 L( `1 n) V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)$ A' O1 W0 Y1 A/ z) H6 w  ?# n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)2 R9 D" T5 d7 r, {& u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15). S$ j5 L8 V; \$ z$ M+ u" S% r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
! s- x! ?# i* g+ m6 E- ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
: R, c9 {' W1 V+ J                        end
) u9 _5 P$ J0 D& i                If (@im_nJob = 2)
4 g" n$ Z3 ^/ m& t. x7 }                        Begin* z! L9 O3 c- h0 b3 g. X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
, R+ m% C3 c  A6 ^  X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)8 [# i/ m0 u/ f5 }8 `0 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 |9 K" i  n* }4 G9 @, a' N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
& d. l" r. D% K: r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)# L3 [1 c1 R; i, b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
0 B7 }1 e) C0 j& i  M: ^+ M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)0 o( r- \* M% o8 \4 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
  \$ h# {7 }/ X7 l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
+ {: D* @0 f. y5 `: L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)' P3 p  d) R$ ^4 J+ r( N1 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)  k6 @- p; s+ R) u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)4 w% O" L1 Z1 P; q1 z$ ?7 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
3 @" X; S% R+ n  c% g  H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)9 ~- D. p9 T, H; l; U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
* ^. u) D5 u: g  S/ G. P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
, N6 [" k1 D- A7 |                        end. Q0 @- i' w2 f& c' L
                If (@im_nJob = 3)
. [0 d- l4 \' r2 L& I2 c' m! T                        Begin
) Q# D  N* F  b2 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)% D  G/ Q7 v/ M" A6 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
  D* ~0 `: F# N/ r0 r9 j1 C% M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
4 X7 B$ n" C5 t0 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
7 ~" I$ B* j. L6 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)  }$ N7 S5 R' w, {5 S! W  G% {  Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)- q' s1 d6 x$ G+ y& H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
* C' u$ r; U. B/ t; ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
, c  o2 X! X$ `. U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)0 N0 b0 Y6 V; y# V: P3 S# Y* U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)8 Y$ q, S+ X' \1 g. Y( b. }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)7 r% Y) G2 R# Z" K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
! i5 k. g- A. r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)$ P& u& _4 q. @+ O! I+ [- f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
& K0 _$ W' _$ J! t* d. I* U; o4 q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)3 T- j  m. l8 \( b0 M2 y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
+ S8 D8 I8 {/ z; W# H8 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
( u& R! a6 n8 C$ t0 M4 i                        end
' G0 B* n( M. c6 j* I                If (@im_nJob = 4)7 f8 J3 ?( m0 F  X& f
                        Begin! j5 Y: O3 _5 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
7 K: r& [1 w* q9 N" t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)* L, }/ z5 V- _5 T% s/ N9 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
6 R/ k7 m1 B3 D: b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)0 }: {; z/ h, c8 z8 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
1 N' o7 B* T. A) W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)& s% k2 [& G. D2 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)& w. x/ U+ h/ Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
8 g, h7 D, n& s$ f; O- x, S* @4 g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11); [- y( `1 ~. t7 r( \. J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)1 a+ n5 E% l% K! o5 q' ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)6 F& X/ k, Y' r( B, M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14): n( R6 Y1 ~+ A0 l0 u. [1 T+ N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)) D. J& V2 D/ r( c$ M9 a0 [! |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)$ c* D! j" \/ E- F2 U8 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)8 b- d/ P; t. \6 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)2 ?$ s9 I  p% |7 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)4 A0 Z+ s9 e0 N: n  P  [
                        end( s+ \" v% A, g3 z& X
只需插入在此插入
; m! g% A; R1 a* r代码:
. A2 C! R0 l' V. G                INSERT BANK_EXT_TBL) V9 X4 Q8 m. a/ }5 S
                                                        (                                                                 1 `1 W  Y1 y* R) R1 g" ]% \
                                                                m_idPlayer," l2 W! g  l4 B
                                                                serverindex,/ o8 X8 {/ U* y% J0 ]. \0 Y# z
                                                                m_extBank,7 r0 f, q0 U2 f6 N9 C! Z
                                                                m_BankPiercing$ H. I. S# ~# X. W* a
                                                        )/ H4 O) z' B+ n- _9 H
                                VALUES
8 i+ v- |4 w4 N9 ~  y                                                        (
; N8 W! i/ M  @7 Z                                                                @om_idPlayer,+ U6 n" v7 a) u" C5 M
                                                                @iserverindex,
, Q3 P- l" W# T' \/ _                                                                ''$'',''$''
- R) T- G7 R' r4 b7 ]7 Q% W) S3 h  I                                                        )5 p4 k% G9 ^( _- l  w
! j8 M5 _$ k! \4 W" @7 i
6 Y' f7 U5 S6 M. N/ z( v: R
#define IDS_RESDATA_INC_007134 28816
; g# T- @! m8 k9 y
& e' m$ y1 y  x* I  O, S
8 R. J* J- `8 ~+ d        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,0 J: }/ R9 x2 l6 x. [* }
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex3 V& N; u# Y, T5 E; W
#ifdef __NEW_JOB_SYS5 a0 `7 ~6 u# ^
                , 0.0f, 0, 0.0f,
* m$ H3 [% m' q0 h$ C% v0 j* f2 P4 v' t                0, 0, 0, 0, 0,' P9 s6 l. d( D+ q+ A
                nJob
$ t1 H9 ^; g! B9 X% l  m#endif5 w! q% X4 B9 E; z' d& }3 w
" z- o& A& P% ?8 E  B# B
6 o* Y4 _1 {7 u
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