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在这里,我向你解释如何在源选择安装到创建工作中的字符。
) U$ S. {4 r1 W& r7 t../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:2 h- r% w, g5 \; r
代码:
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( H r) l3 M' r6 K# H1 Y ?#define __JOB_CREATE_CHAR
2 D* x+ M; b4 a$ B7 g F../_Interface/WndTitle.cpp
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在这里你进入功能
& ?* u; Q! {: X% f( R2 N3 |代码:
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7 n& P" n1 V1 Wvoid CWndCreateChar::OnInitialUpdate()
' |. ^6 x: O) h* ]* `并有助于
" R- ? u) r4 \' b2 c代码:
. T+ U8 }" L. mCWndNeuz::OnInitialUpdate();+ X7 E0 Z5 f/ k+ I1 G* V5 |% H
这样的代码:/ L. t! q! g; G3 g
代码:
: A, g1 `* K' j# ]#ifdef __JOB_CREATE_CHAR6 b! u: w* X; E" y0 x# i& L4 E$ E
m_Player.m_byJob = JOB_MERCENARY;' F) d4 l7 o% ]# Z+ e/ `
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
+ v+ }; k* ^6 Y% o/ K pWndJobBox->AddString("Mercenary");//Edit by yannickmama
1 D( S& O3 b- X _ pWndJobBox->AddString("Acrobat");
) n* `: P# j; W" c+ C7 e" k4 P pWndJobBox->AddString("Assist");
6 L4 V! L# H- x8 B5 L* f7 j pWndJobBox->AddString("Magician");5 Q. Y" ?6 l5 O9 w" B" m* Y) C. V: u
pWndJobBox->AddWndStyle( EBS_READONLY );
2 @6 t8 @5 k& T' S# B3 Q9 I3 B) b' d* t pWndJobBox->SetCurSel( 0 );6 P4 N6 t. V/ Z0 p) S8 v
#endif //__JOB_CREATE_CHAR
- b, j: X: X H在同一文件中,我们跳到这个功能& s) M. U. g. B" U1 H* |
代码:
/ ~! }5 F+ E* aBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
% R- C4 H" Y. a! z3 B并查找这一行:' H1 t% G* ^' u/ O* \% E( F, [8 }
代码:7 y% Q2 m9 ^3 _6 d% N) l
case WIDC_OK: // Create
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下面我们就这一个:. r! W. E2 V$ N! H! J6 M5 `4 I
代码:
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#ifdef __JOB_CREATE_CHAR
) E" ~+ e" y3 o2 f! g CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );/ i- {3 |8 ?( ?5 l& F
assert( pWndJobBox );- e7 Q. F x5 }0 e
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if( pWndJobBox->GetCurSel() == -1 )
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );! d3 m% [8 p) u. i" }# I
return TRUE;; N: n3 J8 W) h! S
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switch( pWndJobBox->GetCurSel() )
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0 v) U6 W4 N3 B' R0 h0 b case 0:
/ c" o6 s8 f2 U5 ^% T* }1 [ m_Player.m_byJob = JOB_MERCENARY;
0 g. ^. ]" G6 m9 v) X break;' H$ L$ X" `9 H j
case 1:
) q# R ~- v( x3 F( ]/ I m_Player.m_byJob = JOB_ACROBAT;
% |4 s8 m0 g! _+ H7 E- M break;
, c! P" f$ w; \ case 2:% ?9 ]; ?% M- N# r% U1 |
m_Player.m_byJob = JOB_ASSIST;8 A$ N6 h% v/ s/ d' o: m$ y6 x' q
break;
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m_Player.m_byJob = JOB_MAGICIAN;
0 @* C% \# M8 ?/ a5 U5 U4 @ break;
3 p" A0 h8 a6 c. @, v default:
+ A4 i6 d$ K) l a. Q m_Player.m_byJob = JOB_MERCENARY;) n5 a; A7 n- M
break;5 y, S. g9 _' n+ {
}+ N; p8 W# w6 y4 ]$ Y# r
#endif //__JOB_CREATE_CHAR) a6 ?8 h9 L/ @9 {" ~
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行2 P8 T1 R. }" w6 Q, M1 |* `- |
代码:% _5 S/ T( c. P: M# H
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#define __JOB_CREATE_CHAR
& g4 D5 A- s+ ?% g../_Database/DbManager.cpp
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) x1 n0 |3 z) K8 Q4 R, j在那里,我们去的功能: G( C( C: Z! Z! R& W' d+ |; E
代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
; g5 V$ B$ N& u2 W, G+ R1 l并搜索$ b! Z9 D ^8 h$ I" k/ S6 m) ~
代码:. _: J" T9 I' H
pd.data.nJob = 0;% X8 J2 a# f3 v# I
并替换为0 R2 N1 v! e* l) |" ?) |! z1 H
代码:
$ O6 e/ z+ O/ \* W6 j#ifdef __JOB_CREATE_CHAR
: e* |4 @( D8 o: C pd.data.nJob = nJob;
( I5 y7 }0 {" b: [ b#else //__JOB_CREATE_CHAR, T+ d/ [" H7 H0 m. s+ s4 ?
pd.data.nJob = 0;( T% ]& u) t# ?4 v1 x
#endif //__JOB_CREATE_CHAR
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8 r5 K% Y6 o9 d/ Y0 d这将永远有一个来源的东西。
7 X8 c2 d" q$ o# p
$ {5 w# R( O4 n& r9 ^) ~但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库" k8 Y; c8 s# ] v; }+ A
和搜索/ y+ j# i3 A$ G
代码:
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FROM BASE_VALUE_TBL
0 q- Z- Z# m/ ~; }0 e WHERE g_nSex = @im_dwSex
. q7 X3 V s2 }; q: B并替换为
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FROM BASE_VALUE_TBL
' A5 s+ ^% P! r1 s5 G0 g( s WHERE g_nSex = @im_dwSex AND
: G$ b( h) [2 g) J6 h0 Y a$ P m_nJob = @im_nJob/ ]4 i. K% Y' A. Y% [
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。 r D" J1 h1 f% A( z8 U# N
' D8 e W+ g& s8 {2 j2 N+ g' h你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
6 H y. U" T# N" S6 n1 F% K( X1 j1 l2 N7 C3 P, b
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
. m$ D$ T7 ]' _9 I: I- i这是那里告诉服务器哪些技能你的角色可以skillen。* T" I4 ?; v( h4 @2 J
可惜我不再the'm懒得现在要做的话:'D9 i6 F$ c: r2 k
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Quote:
Z0 n: w9 U ^# iOriginally Posted by Divine.
$ M5 A8 m1 e! F如果他发现我8 U& l3 S @8 s0 y
代码:
; _' D# G5 n: b4 s) v pd.data.nJob = 0;( U+ D$ Y- T) L( [" ?0 W) G
并非如此:- m0 q$ V; J4 Z" N2 a4 T2 \
所以,我只能看到
" e* i/ C/ @- i4 n代码:
$ t1 O/ }: ?6 Y6 U- g+ o; M3 T // pd.nJob = 0;
& M( X3 h$ u" k6 j9 E2 k; j^^2 e7 o+ s( _9 o
Hier, das mussu finden:4 J9 e. h* q. L. |/ C6 E
Quote:' s3 P& r8 Y- f
#ifdef __CREATE_JOB. j$ D' y# c) P7 }3 G G
pd.data.nJob = nJob;& Y: z( `& l* g2 q3 G# U
#endif // __CREATE_JOB
2 ~$ t) |- @3 K- ]; {/ K// pd.nJob = 0;
- s% G/ H2 M' p) j) M. s// pd.dwState = 0;) M: q3 x$ l' V1 }- |. w9 A5 J
pd.data.nLevel = 1;* I( N4 b9 ]! n: c# u( h* @. T
pd.data.nSex = nSex;
, Y# X$ Q* O# U* `' j* Epd.data.nVer = 1; 0 j/ r. i2 ` x: G! E, G
8 |8 \2 f( N! \3 f2 { d0 J) @5 r/ \
我仍然有一个问题(:
; d: q* a- m, r. M# ^! _% i: t下Character_STR DB/ R6 l4 i) [% W. w) X1 z: s
这样做在这里4 J. \! G. `$ S( L% i- j7 q
代码:
* b- ^0 n A& f Z FROM BASE_VALUE_TBL, z" k; y$ J' a1 P! _
WHERE g_nSex = @im_dwSex
N: p6 w' t# a2 g' A) u) g在这里改变
8 j) U4 u. ~' i) M2 {( ?; O代码:6 i# A3 y, l/ K
FROM BASE_VALUE_TBL
* y* H3 F+ c$ ] WHERE g_nSex = @im_dwSex AND
3 Y" `$ g7 W2 L' ?) G) q1 S m_nJob
; D7 W- V5 h- c3 P1 ]由于还需要什么?.?+ a5 j7 b2 t3 o& h9 J: T
在第一篇文章中,你可以阅读
. }5 k q1 t/ `8 p. L4 t0 P8 C4 Y8 n7 Z代码:. |5 E) z; d8 {; i8 |
FROM BASE_VALUE_TBL
& X# `" Z, \- E' u( q9 A WHERE g_nSex = @im_dwSex AND7 q$ z3 [- F+ _0 ~% T" C$ c
m_nJob
$ b, v# x r: R; `' V3 _0 q% p, U" {& @8 F9 ~/ f
$ y8 m6 p0 x D窗口是什么我忘了
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0 f( q/ [; o* k# ^$ ]代码:0 f8 o3 M% ^" O. H; `
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( z, i4 y+ E# @; j7 Z; f
{
5 p; w9 L' N! ]// Title String) T1 }3 q9 M/ h2 W) J$ |
IDS_RESDATA_INC_0030642 e( m9 k; B1 k) d
}
( c7 o0 N4 J9 H! H0 H{0 ]7 B5 v1 q! N& \, p- X, O
// Help Key
% \, O" w) {/ d( T6 MIDS_RESDATA_INC_0030656 N* U; y4 @' o/ P) q5 w
}* W e( r, J! I% U# h+ f
{% R' Q. M5 l4 o6 l0 u5 U) q1 a
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
@) X g) w4 r* { {
& F; n, F6 R! S2 k; p: L( T. D // Title String* [/ A$ }# b( H( _( g; t8 T
IDS_RESDATA_INC_003066
: N9 _: f' h8 ?! Z1 U }
* _6 z2 c5 Z: _2 j& ? {
4 R9 d6 l- v! y% A // ToolTip
% a6 p) g; A$ d1 j4 W5 h5 hIDS_RESDATA_INC_003067
0 u; Q4 t7 n; `3 w }, ~) z- ~. i/ W3 @( c
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0% f. S" b/ q0 M" s# w
{
$ O1 o2 I _: K8 f // Title String- C5 H* r( {. \' A
IDS_RESDATA_INC_003068
3 q. c. z! n8 U% S }4 V6 }9 t/ ^3 k; f+ h" G
{
+ A+ n* Y4 Q1 c, L9 r4 r // ToolTip* V6 M- k! ~8 t" U; W' k
IDS_RESDATA_INC_0030698 ^: F* R+ {3 R
}6 C; Q) r$ |" I4 \9 p: t; }
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0$ j6 J1 z- L; v! v! z/ V
{ F. h3 b: O' \6 s* n% D" I0 i& Z/ k
// Title String" l/ r1 s. `4 p9 Y4 }& D
IDS_RESDATA_INC_003070/ _% ~- v+ V0 V' [3 l
}
; u5 R! z4 G0 r# a! E3 X {- h! Z' Z; l3 r q! a5 z
// ToolTip- @5 R$ F# a" L4 H
IDS_RESDATA_INC_003071
X1 I+ w) v u) Z( e }9 d$ ?* p7 G6 x; b! V! J5 n+ u
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
# b6 F8 O5 R5 Z0 r' l {- R1 k+ Q- w6 L K
// Title String
3 c. A- a% H' s( m1 O6 h3 }IDS_RESDATA_INC_003072
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2 c+ H5 b* ]# n) w% I3 P; T {) T/ g, l: Z: |- ]4 v z
// ToolTip
& s+ t7 `, w2 e, FIDS_RESDATA_INC_003073
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WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
- `# U6 p8 U! U. L {
i7 K9 L" R B! {8 ^' `" t. ~ // Title String; k7 |" ?+ \# u) J n
IDS_RESDATA_INC_003074
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" z: t$ A# ^! r: |5 W {. q2 t+ M) J$ H$ X; D
// ToolTip D a! B& w: H. S3 x
IDS_RESDATA_INC_003075# B5 [1 S9 z/ [* D1 r% C) R
}
' {" i. N# |* T2 j% t/ v4 S; h WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0/ \. W* J/ `- }
{
) R& O& r2 X9 C: v // Title String! {( `1 l0 |& ~8 |8 b8 N- F
IDS_RESDATA_INC_003076
( r m) E, I" y% H6 x; W }
, l' C7 ^/ } S! _/ X1 i6 N {+ y0 Q3 X9 B4 X4 }
// ToolTip! G6 r" C6 P# E+ ?9 `$ @! F% P; D
IDS_RESDATA_INC_003077
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0! {; Q7 ]! R$ |
{( Z* y: w r' Q6 E3 j+ L1 I
// Title String6 @6 G8 s% ]. A
IDS_RESDATA_INC_003078
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{" Z7 L/ b {- e3 l
// ToolTip; n4 C0 B/ N R' e) |
IDS_RESDATA_INC_003079
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
0 W: F! n" i3 \ {
5 y& L5 W$ v% r, H // Title String5 ^3 |* Z3 Q: K1 H+ ]
IDS_RESDATA_INC_003080( m: y' X6 {% O$ o9 u% [3 d2 O6 `! O
}; n$ W y2 k5 L
{1 P7 T0 }; M# Y( S X
// ToolTip; }3 d: E) ?1 [" m. K" u
IDS_RESDATA_INC_003081( l% K b5 r/ l8 G( h
}- N5 c x w$ l$ z6 y
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0' x- q' ^, K2 ~( X, p) ^" x
{# C7 D) Z# }' c
// Title String
: f) \" j* A0 @- tIDS_RESDATA_INC_003082, q+ q2 i4 [- {1 v
}
7 J3 ~3 G" t- N {
1 \! q$ N# W4 A, ]$ _ // ToolTip, ?6 x0 \3 U2 z# t5 s9 r9 R, `
IDS_RESDATA_INC_0030837 X2 x7 |1 n% k4 F% ~5 j
}
1 x) q0 O" ?0 _# v7 d. t% k1 i; D$ e WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
" d# @4 t& M9 P" h( A( ~; P {
H) E4 W5 b! @ // Title String! l/ {) C; V. m$ K3 ~! e
IDS_RESDATA_INC_003084
! ^- d/ {% m4 n$ h& R& M4 H# T2 M }; j3 ]" V; R/ h
{* y8 L1 b \* K! e/ ], \
// ToolTip
8 r* G R) p) q3 g$ xIDS_RESDATA_INC_0030851 v f1 N/ c. K$ l1 j4 G2 C
}: G" Y! P8 G7 r% u6 U
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
: R4 r3 M% Q' G0 g4 P9 Q: |& l! S {/ r3 \3 }: H* ~# e3 }. x; q
// Title String+ x3 S# _6 S8 c9 G# }2 e
IDS_RESDATA_INC_003086" x; J$ f5 }: Y: K# O O) ^* j$ F
}4 `) M2 s+ u* M/ j8 F8 G" R. P
{$ r$ Y# F( H( ]
// ToolTip
+ C; m7 Z# K1 f' aIDS_RESDATA_INC_0030877 V+ V; h" }/ @5 r- t4 k
}
3 }3 M) ~0 x, t1 N( T# w WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
" Z1 S0 _7 d3 }9 ?* \: p+ Z {
2 N7 W }1 d' S+ ` // Title String
! X h* Z) i3 G0 e4 b- nIDS_RESDATA_INC_003088: ^: H2 u/ @% Q" v0 o
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{" h# y8 ~+ W1 r- L, _
// ToolTip
+ c# y/ \: r& m- BIDS_RESDATA_INC_003089
; l4 Q3 t& J* | }
; n6 _4 k6 _( u" r7 W WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
S! E6 |8 a& ^1 p/ j9 n {
9 _2 k; a( i/ f. Z) C. K; {3 e- i7 l // Title String$ N) x7 v2 u: H) a
IDS_RESDATA_INC_0030902 v" ?( a1 k/ T9 Z6 g
}
( }9 l8 Y7 o( G {8 `7 t% n, j) {+ m
// ToolTip& x$ J' {( F) [+ `) u, H
IDS_RESDATA_INC_003091
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
. }# N, f# c* V' A {. Z; `$ G2 g2 F8 D
// Title String' O( v# t1 y1 k+ }- A4 |% J% j
IDS_RESDATA_INC_003092
8 y$ n7 N1 [# H$ h }
# f+ u6 k4 s3 w' b2 b {
- f) B5 v: ?3 H" d' E // ToolTip, ]/ V' w: Q& i& ^
IDS_RESDATA_INC_0030930 @2 ` X$ q4 }+ ?! J0 `
}
4 D/ K0 j* R" V/ l WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 07 m, M) F' M. U; _% O
{4 I- U. u* C" r+ U5 Q- G- @1 `, c8 q
// Title String2 _$ e7 p9 I5 n/ W+ Q% n9 L" O3 Y
IDS_RESDATA_INC_003094
: {# M7 Q( N: @4 t- {7 n0 y }* F3 O. {; l/ ]' O
{5 b- W$ e/ W. Z3 L- Z2 y" [3 a: {# a% Y
// ToolTip
* H( z7 ?' V' j6 v, b8 ZIDS_RESDATA_INC_003095
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WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0* T+ u9 L1 V6 D! w) |. S& e
{
3 }0 i5 P5 A y0 J // Title String
: `) C3 Q% c: o0 R& k8 B: w% g* aIDS_RESDATA_INC_003096
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{1 x. W, _7 r0 Y" o
// ToolTip
% _! S5 y$ a9 o6 h3 ^( q& ?4 YIDS_RESDATA_INC_003097
' I3 j# @2 i/ D y- J }
6 x; A1 y6 k; }+ J$ t WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 08 b6 l! k* M/ T, c
{( S4 h U" `& S, J4 j$ [/ Q' |
// Title String
4 L( |5 ]3 _8 e. q8 ?IDS_RESDATA_INC_0030983 ?/ f6 M& N5 D: K
}1 _" @2 O/ s6 N2 F: D' b1 ?+ \& b
{
) S7 U. Q0 h& L- e# P% J // ToolTip* t& G3 ^ Z1 L: n$ \
IDS_RESDATA_INC_003099
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0 S7 s) K( V4 g @2 G
{
7 H$ g, }" a# k4 J G; f // Title String
. W7 O" D, s5 R9 I* {2 GIDS_RESDATA_INC_005076" W3 i# a4 Y' J6 C6 F4 c0 g
}* J% p/ ]3 @4 M, i, f/ H' d" m0 `( ?
{
% [1 R6 ]; e7 U6 K/ c1 Z) Q // ToolTip! M8 F8 P/ c8 I7 Z( g: T
IDS_RESDATA_INC_005077" k( }4 O9 @7 k! d" U
}
: g, h; J% q; u; G/ D# @0 [7 Z WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
4 |# |* ^ I# O/ \, s; C( Z {1 B; K8 u/ i& ]% E% I8 L
// Title String
& P- D3 n6 i3 c4 qIDS_RESDATA_INC_005078
2 g) u! ]; n7 X$ K9 b }
e, {) @: d$ T) S+ y {" E8 Q5 a, o6 Z+ M9 V
// ToolTip7 }& r* s" |: h# G% ~$ y
IDS_RESDATA_INC_005079# P* S: G) A9 t% U' p( x4 g* U. e
}! o) ^ q, P! }/ k8 r* F; v
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
" z$ m/ p$ B* c& h1 P6 e {
: j! J% l' p3 K0 k$ U // Title String
7 t T: F: J. \5 @+ f7 ]IDS_RESDATA_INC_006874
' F9 H$ B3 [/ {. F7 f& m }& v: S8 |3 k* R& n# O- r
{5 O+ k" z1 Y5 q1 Y0 I( Z
// ToolTip% h8 E J+ m. P3 z
IDS_RESDATA_INC_006875
& J+ I# T/ k' Z6 C3 f }6 o7 e! m2 O) N
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
# t4 {# R9 _' h3 L {
: \7 Q+ W. Z {+ U# K5 @0 b // Title String, c2 L% ~+ V$ B6 {+ U; E% k7 l f+ m/ j6 M
IDS_RESDATA_INC_006878
" d% p( W! @! X0 { }2 P: B8 B. |, L- O
{
- Y9 W' F6 x7 @0 a* L k% p // ToolTip
: b. [- U$ u( V& t* d0 SIDS_RESDATA_INC_006879 p$ j4 j+ z/ E1 r( [ F
}
* i7 g3 _# }' A( e WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
7 j+ I) \( \. F# U9 @ {
! e1 r8 e- F. i // Title String- |; I# Z/ |4 l. o$ M
IDS_RESDATA_INC_006880
7 ?6 Z# j/ t# r. n. i }: o! N2 v3 v* k9 x
{2 ? i6 g. Z( h* Z9 m! q. U! s4 V
// ToolTip( T/ \1 R" s4 B
IDS_RESDATA_INC_006881
9 Y$ Q( R2 A: c& B1 t7 E" g }2 d6 m& y8 B# E4 M( B+ M
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0/ s2 q; ]9 w( x6 k9 q
{
# M2 ]# Q3 T( k# h8 k7 b // Title String( ]$ V! d3 B, r4 ]- n/ G: Z! i
IDS_RESDATA_INC_006900' q3 v! j8 j$ A3 _1 w2 d9 X
}) i$ S& f O6 |
{
9 y, G( T8 o: S( N& [ // ToolTip
; U2 U% ?8 `" J* H9 G% h; R. lIDS_RESDATA_INC_006901% t9 ?/ f/ j: k' I, k- C8 h
}" T, R( d/ ?5 g. d0 `2 H
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
8 i" p+ Y- W" Y3 G% \5 S. P% i {
6 ` T, C* K. s$ w4 b2 t) Z // Title String
& w ]) a8 V8 S8 v) z" DIDS_RESDATA_INC_006904: I6 @: _9 L) d% }5 h9 C4 R
}$ u1 r1 S5 ?4 b- l2 q
{1 p0 K% P" f0 A& G, {4 t
// ToolTip/ V4 x5 d( @. T% W" O
IDS_RESDATA_INC_006905& G. o# ^* G. [! I5 ]6 Q- d
}5 r( t" q) ?* K3 G
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
3 `/ T: h% N# X+ l2 ^ {
* o6 F- O2 \1 _% G7 f' ^- _ // Title String6 e8 }0 u- w6 J, D6 ?2 R6 {
IDS_RESDATA_INC_0071343 j% j0 ?% h% Y) w0 j6 O
}( n1 t( b4 p! x% y/ @9 A' g) B
{
1 U, V/ c( R. M7 e // ToolTip
0 L) s4 Y! F* @9 V% LIDS_RESDATA_INC_0071354 i+ G+ ~* |# J( D0 f% k, C5 x% |- N
}$ i6 K6 P0 ?3 B6 v1 {3 X \
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
- a6 b% s+ t5 V4 D5 q1 }. C. D {& v8 u$ @7 ]- `. d2 I
// Title String
( s1 ?- K5 T4 P7 |4 gIDS_RESDATA_INC_007136$ @( i* Q, Y+ g3 T
}9 j# l- g! z# m8 X, X: Q
{
0 Y; N, I) T' k& V$ f7 u // ToolTip) v" q* b9 G8 C( B) J
IDS_RESDATA_INC_007137
1 O# y$ Y( y, D& z: V1 \# f }; w# r+ `) i$ E. G' S
; y+ ~% v1 G9 P7 g4 b0 e
}
4 ~7 c0 P6 s; Y3 V& v所以红色的!5 l4 C5 f4 n/ _! |
# x! M1 g1 P& R/ [8 H5 c+ M
这里还tblSkillPoint的条目:
1 N) }% V" x6 `9 c! G/ {+ U- |3 q" Z" {! F
代码:
) j, G* _+ o6 P' B- d3 D If (@im_nJob = 1)5 ?* _, U. l0 L! E& H
Begin
f( Y: g$ I* J3 @2 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)& v9 y t8 B! a% ^% }4 l* [; |' \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
, J0 @% Z, e/ M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)" ?# v4 s, |* H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
& Y1 H7 Z' O6 x# w+ s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
2 i( G$ y" {% F2 R G. @/ x1 I% i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)8 b7 l7 @" N& _& _/ E) [( L. T$ k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)/ e9 O# n$ a9 m8 m3 ~6 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
+ m; j& Z1 M. d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
2 }7 @& E ~4 \/ Y) H6 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12): {3 p, O7 f* B8 \. ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)2 e7 S/ w2 N" f9 g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
* w5 ~: d% E4 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
. d4 v2 l/ I* q. ^8 T0 p/ U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)8 G p2 a5 g# d. }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)& y0 `- ^. t" i; e& @
end/ Z3 ]$ w# s, h1 P( S$ n( g
If (@im_nJob = 2)
; \: c$ K- N h7 x5 D8 X, | Begin
4 ^0 Y, E* e( c& _8 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)2 @5 w2 y* l2 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
" V* ^& b8 @- x/ M" b( F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
! @! M6 D$ K# |4 [- E( T- i/ @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
$ p4 R% K7 q, o% E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
/ T, o% z) e; E, a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)" }0 F( T% M1 V. n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)1 ^" N' T/ M* z% [* l/ Z0 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
. Q5 E/ A1 W* T- h5 f- v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)# E. p+ u3 b) b# o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)1 x9 M/ H& |( f5 m2 i. t8 _# p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)9 Z, T+ |7 U; _$ B* L: N" X5 i) p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14): q% ~! l: z. M" C$ c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
, P% R0 z4 t! s! u; Q8 o7 `7 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)' m6 x& Q1 o2 U4 H1 s2 J! L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
$ \/ F; _- r, k K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)( c% p( T& V- U8 C1 j
end4 f _/ K0 @; I1 [. V; J; o- \
If (@im_nJob = 3)
1 l, X( N* v/ Z( F- d Begin3 z7 C6 i- U( ^- a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
9 v, x8 ^7 o: ]' [3 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
& I5 x3 Y+ A" c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
* W3 S' V+ c. y# N/ K ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
: [7 a1 o6 T4 {( C8 ^: P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)) M7 u* c# p) `, @0 U1 d! ~: y0 _. N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)& f4 P9 f5 g( f) g1 T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)* Q$ Q( e. O5 ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)& E+ J9 p: R5 W& i, {7 M$ `0 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11). A& s* Z1 N6 l1 Q8 q, p; G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
9 P) e1 v9 C! o# I' u+ @2 r+ l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
9 p$ H m, Q1 j: ]+ `1 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
2 y( w2 F, x6 f/ m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)7 t7 z* g# Y$ |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
9 x( W* M- z$ M: S ^# s9 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
7 W9 l* @. i6 K; }# X7 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
7 n5 x" @* S- C6 I0 h s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)' B) {3 e% l4 p, v
end- G: U) w( w l/ Q5 k6 W7 Z
If (@im_nJob = 4). o& y; j5 z( l. M% ]7 g; ?
Begin3 o' r9 q! a' [7 C/ n6 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)7 k5 o8 U3 q. Y# m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4) y8 i" y! z. n! f5 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
8 A' R9 v) I- ?5 ?- G% V6 Y0 f- r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
8 a# }7 M8 Y( s. S8 {5 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)! l) `3 K! a2 _8 e8 T) t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8); h7 H/ `3 T$ K# i/ _. \8 m1 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)* q' V+ M* e3 J. _( P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
" s4 w/ H1 y: F; K( p4 T6 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
t, S1 K* o# Z. P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)' Q4 z" I- m% ]- s( {* C. X. l; |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
8 S* @$ I a# b5 K' `% Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
8 i% d( z( { \! L$ B. r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15). j9 `, L! Y' {4 c& \# c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
$ {3 E5 _. ~- B! J: R; [# y) y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)8 p& `8 C) s# ]5 u. y& x+ U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)6 t- j5 p: P( X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
: }( b+ S/ o- C, p4 ~; d; a, I# J end
3 B4 X( t8 l6 \7 v4 G. e! ?只需插入在此插入
8 S# L( i+ \+ T6 i% _代码:
! q( d* T/ c6 A! ?% [( i' n3 F INSERT BANK_EXT_TBL
2 S3 v; q5 O6 P (
, j* L% v, X' Y; o6 p m_idPlayer,
1 O. g/ v* D; n- H% K9 r D% ] serverindex,
7 j5 b) y' C# r* r& K# j m_extBank,$ ^7 x: |& { t8 O$ g5 _: ?
m_BankPiercing
1 Q+ Y; ~0 N P3 ] x' k )
" f3 W5 m- V7 L2 g9 @! H VALUES
% q8 I% v |" L& F+ a9 ` J& J (
$ r8 V5 K# m% F; F& |+ I# B @om_idPlayer,7 F. _( N5 Y9 P
@iserverindex,3 [: `/ }! l( v* `( B
''$'',''$''8 N/ N; Y0 o( f& B* K( t. g1 i
)
! i" Q' S! r, s4 K& X3 h2 d9 B+ b) R/ f- F6 {$ r2 I1 e
, Y* [7 R1 [) v0 z8 k) k7 q, ]#define IDS_RESDATA_INC_007134 28816! a) y- D& [& {) c
$ a( I7 f3 Z; x i
& Y; b) T2 J. W Z! J6 T# U' e DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
1 W; Q4 y* v& Z( } dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex' R* b3 T s' _- Y f* \
#ifdef __NEW_JOB_SYS$ U" m& A* `' N/ q9 ^
, 0.0f, 0, 0.0f,! N4 ~/ s$ ]- X
0, 0, 0, 0, 0,
p( s% Z+ E* Q4 O nJob / G6 I7 D4 M' _, M( d% s. y
#endif
- z; ~3 O* @2 f7 s
5 h( z j1 ]3 {9 B7 l( j" I7 x; z# m6 h( f& a: F
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