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在服务器找MonsterSkill.lua打开!
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-- ÃʱâÈ* ----------------------------------------; x6 ^8 A% H2 X2 p( w
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" ) m; x+ E2 t6 g
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AddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
' l: d( N; s" R" r% \5 `--{
- g( x3 T/ f" J-- µî·ÏÇÒ ½ºÅ³
( J4 \" W0 j& I! [8 B2 }! D-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹ø°ŸÁ¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
1 ?6 ^' P: O' R7 U9 O* zAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )2 s! [( t" k Q
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
6 }! B; t# D) U `% Q--}
/ ~2 L! _, {! R/ J¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý2 }% L. r: k5 C. j0 X. @* G7 U2 h
È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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# t$ e f2 f3 y$ @" i1 Q) \AddMonster( "MI_LUCIFER01" )
' p" Z( W2 h; Q$ W8 X+ v. S2 g--{
" i0 D e+ T) s; e; V3 B8 {AddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )& z/ f- W+ @6 {9 U1 x3 n9 Y4 V
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )* l0 y2 i2 y) C- P8 B: w) f) x
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
+ {; P3 ^, |5 | o- J" pAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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5 A$ ^' \/ _* N- u: `AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
% p2 f+ f5 h! Q+ `) A9 ?) RAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ8 x: i8 U2 {/ j% I& Q
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
- Y, K" J& d# gAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
0 c$ F4 Y9 I6 A7 w x* BAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
* h+ u- _' B9 O0 y; z& ]AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
* ?$ T6 e3 A& A. gAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
& h) l" U9 i: U4 O--}
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AddMonster( "MI_ASURA04" )
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4 ^& Z8 m/ f* k( zAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )1 u9 O5 R) u1 N/ g- s
--}
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; {7 l& Z6 }2 c8 g. H/ n" x. FAddMonster( "MI_VEMPAIN01" )
. k4 y) x) D6 N( ?/ l+ _3 l/ G--{
! C: {1 A9 Y2 r, }5 MAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true ): c; a+ S" ~, Y
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
- t4 y U; W2 R" S% FAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )5 T" W3 U9 K$ c* ?# o: r
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö3 Z* L3 X# W3 v
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ6 N5 Q( Y, ?7 @3 d0 w; R8 W
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ6 i" }! Y# p4 \( _" [0 b
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120, E" G" {) ]5 U% T
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ( X8 @3 C* G1 S
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
# h! }" _: A" h' g' {5 L. gAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
/ t6 G* ?0 m6 P4 w--}
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3 F( C' G% Z9 E5 t- b& z: [* CAddMonster( "MI_VEMPAIN01_1" )' ^+ C( T/ u$ R3 E& ]0 v% e
--{
; _" ?6 x. v- b& y1 o; ~1 }! WAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true ); n* B: x0 N }( b
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )& t( O: l, K v/ A
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
+ G* X% z) f3 U7 J* R% bAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ7 C% E+ g9 b5 Y$ F9 Y2 v
- s5 t: L+ R; J$ sAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö9 y; W4 |6 Q: z+ l, {: R( l
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ1 j5 i9 l$ Y q
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ. Y9 P7 {2 h5 A# c
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
) q8 Q0 X7 P$ b( O, yAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
7 r" Q7 m Z b& o7 q0 q" E; n9 xAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
9 X2 p2 W5 I" O8 Z- jAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
; H& V2 s2 g2 p. s: X--}
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AddMonster( "MI_SKELGENERAL" )" X8 Y% p/ f+ M
--{
0 L/ [4 ~8 }, j0 AAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )/ Y' {' V% f0 @3 q
( O9 i; g5 S7 {, [: v. FAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ2 _8 P. q+ g% a6 Y
--}2 |" k# Z5 @/ F
8 g, Q5 p- @" h' hAddMonster( "MI_SKELDEVIL" )8 Y7 G! [9 Z+ d" d- B- g9 z7 g- X
--{
! }- C& ?3 q* x$ C: o( N8 _AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
6 X) ~" F* n, s" _& E, ]1 A5 P4 hAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
4 D# l5 C; u& Q9 HAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬% Y/ f8 u: r# v3 a: w% N: y: D+ Y
--} O8 s4 g$ Q# S; S
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AddMonster ==命令到一个新的怪物
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称1 h L: T. a z0 Q" s
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AddSkill =[size=100%][size=100%] 命令的技能0 b% G( L) T) j5 ?' ?5 _8 {
- E1 L- z$ J5 O3 f, @0 j' g+ f/ sATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)4 J$ c& K* r! e+ B2 s( s
2 f! N+ ^3 w" ^ K" J“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。
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3 b2 C1 f% q% V但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!# A/ B/ D% J0 ?0 R( L% t5 ]! z" X U- o
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
3 Z: P% Q" E% S6 e l[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
" n5 L* K' t! N& B4 g[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。
/ E w* b5 v1 o2 J[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!# R6 h7 Q0 ~, }$ z: n
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。
; a9 T- d+ e; x+ Q[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。) z- O( @. U. |6 \& p
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。1 ?/ E6 {, c. m# r, u1 L
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