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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 1 _2 s" R w6 ^5 I
I posted this because someone kinda posted a youtube thingy about it :O.+ M- y: F9 t& W# V0 _ R
0 y' O+ k! I- A c$ x3 F% D T5 WFind this in DPSrv.cpp @ worldserver
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Code:
7 q2 A/ Z& _ n0 p) \! evoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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3 k; j3 ?/ Z u2 { DWORD nId;
" ]. U, j% R8 j4 {& D; l int nPart;
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1 p4 d% n( G1 z- Z+ @ ar >> nId;$ v$ x1 j. U0 h
ar >> nPart; " }' ^2 k. h( O% z3 X
6 P) n; S: h" r; {6 m: { if( nPart >= MAX_HUMAN_PARTS )
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9 z0 e1 i; H8 y9 y. X) |, o' S CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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0 j9 _& p2 m5 |) j4 H- JCode:
$ k- C, ~* l' s2 O8 C#ifdef __QUGET_SWAP_FIX1 i9 M. L7 m: I( f" [" K! {
' r) z7 Q9 C2 f& [% j if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ): G8 w+ l {/ C- @: Q6 M; G
pUser->SetHitPoint( pUser->GetMaxHitPoint());- E& \0 O: c! B8 q/ F8 t q; A
& K) {: Z! C8 Q if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )& c/ q% B: t* H/ R! S
pUser->SetManaPoint( pUser->GetMaxManaPoint() );8 O, Z- y! D8 h w
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
* T, W) s! E f- K0 [2 Y pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
) q1 g" k) X) uand add under
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Code:6 L* n; q6 U& Z5 u8 }
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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1 S2 w7 P' I1 y" f( Q! A CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
$ k" K0 F3 _' L }this
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Code:
3 i7 \: c6 @7 G) v#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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7 I _1 n. l3 T( d# L if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )% e6 W- s6 \( \! s& E
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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u1 E0 E0 a7 ?0 J) [1 [& d if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )! ~& e" N4 s! \# X! Z+ z
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );, r" s% s0 N- ~( s0 X8 g
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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