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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
! u5 ?% w$ h; m w5 ?. ^* lI posted this because someone kinda posted a youtube thingy about it :O.# h' ^6 d0 O$ g; B k9 D% u
4 B: W) \' y# R3 m1 _" qFind this in DPSrv.cpp @ worldserver
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( ?8 A2 W. q' |: e; rCode:
* Q: A" o6 ?: J+ l* x/ jvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 w+ t6 _- ?6 ~+ a6 {. Q
{
- N' y3 \. X: E2 ] DWORD nId;$ D! }6 }& ?+ ~# j- B
int nPart;; B7 ^: t5 E8 a" P2 v
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ar >> nId;
3 `+ B+ k& h3 g9 R7 \5 h3 j, o ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) + z* U" n0 ^' R4 q
return;5 A, D; P! _, b& p0 ~
) L4 I' K4 C* u8 v) K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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; H& D0 f% y0 z: t1 n5 sCode:7 m, `0 i3 V! J B8 ^9 H
#ifdef __QUGET_SWAP_FIX
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: H; o- l' g# J' F if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ); V+ o) q& }1 |- [) e% `
pUser->SetHitPoint( pUser->GetMaxHitPoint());. W% \$ E d3 V9 |1 G+ `
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )) |) R" {: C9 b8 f
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )! t$ g. D- N. m4 A8 d& Q
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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. r6 g/ c9 @4 R1 C& p# b! ~#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp& b$ Q" ] ^+ E2 y1 ^
and add under
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2 t: z* w! ]* v+ _2 X0 dCode:
2 q. U$ u- j- g y* E" ^ W5 bif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );5 _- h0 ~1 b$ a9 o
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Code: O( b) F( {- R7 ^& t
#ifdef __QUGET_SWAP_FIX0 X+ s' ^& K# K
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
* h' k) @. ?8 S& B( ^ pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());: k7 C' _" k0 G0 a ]' P: C
m# z7 [2 g* K if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
: p& a: j' m2 x2 k2 } pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );( q4 v% }6 m6 \- `% ]
% N5 E6 b/ e3 n8 g if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
. O2 O0 i+ r, W4 x1 b pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );& Y5 h% z0 B( g: l" e9 \6 e7 g' [
" A1 E3 c4 Q( F: c#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver % K" {: l6 T, k$ ~
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