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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked : D6 a7 ~/ P% r7 _4 j: l  b
I posted this because someone kinda posted a youtube thingy about it :O.
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8 E  A4 F1 M: ^& D2 H" PFind this in DPSrv.cpp @ worldserver9 y) G) A$ K3 g1 G# I
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Code:
8 D- N! n0 y+ ?4 F( n9 i5 U$ }void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )# c% ^; c  h4 r2 d: y' P4 R
{0 P: q5 S$ B1 w3 c1 v
        DWORD nId;1 \- r+ G! H& T
        int nPart;
% G: g. C( a8 m/ O9 F& v2 I) H2 h% W2 B; \6 [
        ar >> nId;1 O* G3 T' E9 B& ?3 X$ z! q- J
        ar >> nPart;                + m. i8 X) r7 x4 a$ ^8 \
        ) P. B2 p' Z  K" K3 n! v3 a  }
        if( nPart >= MAX_HUMAN_PARTS )       
# c9 j3 j( P$ T! z                return;# M4 ~0 h+ [& \9 X: g) j  s- u

% P* n. \8 g% C8 {        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
) g+ V8 P& I& p/ m6 U#ifdef __QUGET_SWAP_FIX2 E' c6 G. T2 K  \& D8 @1 B

( [0 K( z6 r: J. i1 n2 W                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )' D$ D7 ?/ [. P% ~) l8 B. i; W: E
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());: K6 G9 d5 g, j* c1 g$ D9 u* ]
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )! G$ f9 f: B) `1 D" M* z0 b
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
# _3 ^# a, g+ j( j  I1 ~
% F! t$ f6 }! t' u; S, r* t& r* H                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
6 v6 I. S7 J+ L3 r9 d. r                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );4 l/ o3 l8 K- X2 q) i+ e

! ~/ K: h7 r7 J9 w  |2 v#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp1 a/ ?5 f* [# K+ T7 w( r, o( x
and add under
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4 k8 @8 W9 [5 }3 j6 R8 bCode:  {# [) g4 A* j" u6 z6 D% X
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
3 X7 k# ^9 G& _/ C5 _3 A                        {  p0 O# P* U5 [4 \. Q) {. x4 x/ V
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );6 f7 f5 p6 s! H9 i; X% W, e
                        }this# \3 E* \4 L) w& L+ V& p  @# D5 X0 ~

8 B* g. K1 F' e9 f8 r- e" o6 [Code:8 ^. a/ M8 @9 T' p
#ifdef __QUGET_SWAP_FIX
$ c/ B3 H1 L+ D: R! \! c                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
7 a- p; d, w0 i% p, ?+ L                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());% s2 Q# e6 ^# p8 ?6 s2 u
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )$ w. _6 D; M( V9 H
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
. j1 Z& L; W3 i                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
# L% d- r' L4 f4 ]( ?/ ]  r
+ q4 o/ W" F' g#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver % I8 p3 j2 N6 J. e0 w

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