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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked ( z) t% N% q6 n- y  m
I posted this because someone kinda posted a youtube thingy about it :O.. n# a0 ?1 Q" [5 @+ z. L. e7 n* `
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Find this in DPSrv.cpp @ worldserver
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- Q7 h1 B$ N2 \2 i+ u% wCode:
0 O/ l1 ^) M4 T5 [  Q2 |5 V: Nvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
$ V, K' W$ w+ E/ Q- Q4 r{
! q" K4 N& F# [$ v* B' O        DWORD nId;
  r* m% t. h4 B, U6 y        int nPart;
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  V4 t5 G- a$ d3 A$ F7 a        ar >> nId;
1 K2 ]- ]) T: C. I5 q* U        ar >> nPart;               
& F. X) ^3 _' P. g9 K       
, v' z1 H5 f7 s4 }/ S0 p/ t& o8 G        if( nPart >= MAX_HUMAN_PARTS )       
+ c4 t" D0 [! G) d0 ^3 v/ W                return;
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  {4 H* C; ~, Y+ Z        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it! z( x& c1 r% W7 t
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8 n6 ~8 [" z, ?  e/ z- zCode:
3 e- m; h& n& p, o  {! z#ifdef __QUGET_SWAP_FIX
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )) ?- K% @1 r& h3 C$ z
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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3 e) x% k1 B6 m) I% z+ J6 g0 [  @                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )( h* {7 j+ }1 ?! h
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );$ h9 H5 b* P/ a  I! L

( ]4 n9 b6 V5 |+ b/ z7 O) t                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )/ y! D" ]3 e8 S  K/ J
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );  h6 H$ Q$ @9 Y6 Q

) Q* ], ~: i" [% L" M% U#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
; I6 Q9 i3 I8 C3 D7 a. F, Dand add under3 ~2 u; |4 H: n6 ~# Z# h2 }

3 `! F- h2 t6 {7 @Code:0 i7 I  Y, z# `0 ?) F4 w! ]# w
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
, a3 o/ G* F' i( L. W7 D                        {, }  p+ k- _. |" E! c7 b! U' [
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );6 V' k0 t* B4 k# S: D) j3 R- B+ u3 D
                        }this
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Code:3 z3 ~: L8 o4 r* Y; l4 l
#ifdef __QUGET_SWAP_FIX- h% t# A! r6 B9 \
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )1 N8 [6 p9 R+ Z2 @/ c
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
/ \* p7 _/ B1 t3 y! @
* x) J. W# T6 y                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() ). N( {2 l: G4 h  W' }1 l/ Z
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
: @( f% s) P, @# C# ~                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );. B, ~. q% g" E+ G0 `+ `

$ U4 `0 w; N. B  p  E8 `#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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