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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked 1 _2 s" R  w6 ^5 I
I posted this because someone kinda posted a youtube thingy about it :O.+ M- y: F9 t& W# V0 _  R

0 y' O+ k! I- A  c$ x3 F% D  T5 WFind this in DPSrv.cpp @ worldserver
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Code:
7 q2 A/ Z& _  n0 p) \! evoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ W1 W9 R. U: H* p- M3 f! @{
3 k; j3 ?/ Z  u2 {        DWORD nId;
" ]. U, j% R8 j4 {& D; l        int nPart;
+ o& L; \; r, c, F
1 p4 d% n( G1 z- Z+ @        ar >> nId;$ v$ x1 j. U0 h
        ar >> nPart;                " }' ^2 k. h( O% z3 X
       
6 P) n; S: h" r; {6 m: {        if( nPart >= MAX_HUMAN_PARTS )       
- l! c. L* p0 F% u5 V5 X! D$ F) f                return;9 K6 F* w3 T$ @6 D1 O6 n

9 z0 e1 i; H8 y9 y. X) |, o' S        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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0 j9 _& p2 m5 |) j4 H- JCode:
$ k- C, ~* l' s2 O8 C#ifdef __QUGET_SWAP_FIX1 i9 M. L7 m: I( f" [" K! {

' r) z7 Q9 C2 f& [% j                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() ): G8 w+ l  {/ C- @: Q6 M; G
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());- E& \0 O: c! B8 q/ F8 t  q; A

& K) {: Z! C8 Q                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )& c/ q% B: t* H/ R! S
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );8 O, Z- y! D8 h  w
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
* T, W) s! E  f- K0 [2 Y                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
1 c6 W$ x" w) u1 O3 t, G! X& q# F8 S) R7 @/ `
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
) q1 g" k) X) uand add under
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Code:6 L* n; q6 U& Z5 u8 }
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
4 M. |: F  @3 t2 Q6 J                        {
1 S2 w7 P' I1 y" f( Q! A                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
$ k" K0 F3 _' L                        }this
+ N8 r3 ?; g" `0 C, K5 ~, ?7 k2 g9 q1 }$ M8 c/ N5 P
Code:
3 i7 \: c6 @7 G) v#ifdef __QUGET_SWAP_FIX
. G9 Q5 D$ D! ^0 v                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )# q) V% _1 \2 T
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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7 I  _1 n. l3 T( d# L                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )% e6 W- s6 \( \! s& E
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
. b# E" h! @8 {& b; W( c
  u1 E0 E0 a7 ?0 J) [1 [& d                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )! ~& e" N4 s! \# X! Z+ z
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );, r" s% s0 N- ~( s0 X8 g
$ ^3 `: t& M0 L
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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