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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
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Find this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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% T0 }0 z0 C( M" s/ l8 E, p1 a DWORD nId;
( x' Z- @% v7 X- ?4 P int nPart;
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ar >> nId;/ Y0 o+ N2 Z8 r% O
ar >> nPart; 7 x3 }+ \) T0 Y3 Q0 F7 y5 u& w
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return;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
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9 N' \: l/ O0 ~( l if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() ), H! v. G. m$ }' Y
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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7 |' i. C- _2 J) j' s' ?7 ~. Z if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ); L* P7 q: Z5 D+ _/ P, j: @
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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j( K6 e7 O n7 w O/ H CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );9 b; \! F2 R. |0 e- S$ }$ }* |
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#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
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pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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