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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked   K! o# y) H0 F! N/ L9 q, _2 Y4 S
I posted this because someone kinda posted a youtube thingy about it :O.; Q' o0 z" C1 F
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Find this in DPSrv.cpp @ worldserver& Z$ r, `% C3 ^3 s
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Code:
3 w& a7 n  A$ q" g, W4 Ivoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
% c( i- }$ S, d& X$ h{
9 s( f# K* c( P7 O6 d- T" F$ e        DWORD nId;, [; Y' i+ H% t! ~* H8 C
        int nPart;
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        ar >> nId;% w* |% C6 C& y, f% Z0 I
        ar >> nPart;               
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- v6 d5 e8 Y9 x, E; u+ @7 x8 s; [! {        if( nPart >= MAX_HUMAN_PARTS )       
0 {' Z+ @) H( [" |6 E# u* M8 V: b# H. v                return;
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/ \) D6 G/ v: T, U2 D( ^        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it- q, A- D# v- W8 [
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/ H% V5 P4 Z; p$ }* h) M2 H$ YCode:
1 \3 y! J) H8 Q$ B0 }3 Y#ifdef __QUGET_SWAP_FIX5 y- V* _' x5 u9 @
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )! ~4 t+ J' b( r8 r7 c0 F) x* T' k
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());$ [( w( t" W+ s( I) F( j$ N
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
4 p9 l" R0 ~& g6 L. X                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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$ y6 s% h0 q  p                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
/ p7 V7 \  U/ N% v7 b                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp7 B/ _: X1 \; r3 w+ Y5 L  }
and add under  w. t" h) d4 a9 O$ G
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Code:
! |3 n$ d6 I5 S6 ]+ S7 ~( S  u: E% ~if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )* A5 X7 e8 \# c+ @* @- {
                        {. L4 r6 d" M- R( F) F) {& w7 z
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
! {9 D' `* C2 X# {. d                        }this: m0 M: S2 J+ G& p( r2 f& E, l
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Code:/ d; c0 e* a& {7 k* |
#ifdef __QUGET_SWAP_FIX7 P9 V% T7 v$ y/ y  x; }+ Y7 G
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
" _7 u: n/ L+ l. [0 \                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());& Z) w: i8 g1 a* @) G
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )( A' M) X0 G( f  r5 X
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )( R0 n! @. w$ u, N
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );+ V7 x9 x3 ^! w
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver , N& \$ J2 F# N4 w+ D$ K( l
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