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Hi I fixed the swap bug a long time ago it got tested on my server and it worked : D6 a7 ~/ P% r7 _4 j: l b
I posted this because someone kinda posted a youtube thingy about it :O.
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8 E A4 F1 M: ^& D2 H" PFind this in DPSrv.cpp @ worldserver9 y) G) A$ K3 g1 G# I
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Code:
8 D- N! n0 y+ ?4 F( n9 i5 U$ }void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )# c% ^; c h4 r2 d: y' P4 R
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DWORD nId;1 \- r+ G! H& T
int nPart;
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ar >> nId;1 O* G3 T' E9 B& ?3 X$ z! q- J
ar >> nPart; + m. i8 X) r7 x4 a$ ^8 \
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if( nPart >= MAX_HUMAN_PARTS )
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% P* n. \8 g% C8 { CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
) g+ V8 P& I& p/ m6 U#ifdef __QUGET_SWAP_FIX2 E' c6 G. T2 K \& D8 @1 B
( [0 K( z6 r: J. i1 n2 W if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )' D$ D7 ?/ [. P% ~) l8 B. i; W: E
pUser->SetHitPoint( pUser->GetMaxHitPoint());: K6 G9 d5 g, j* c1 g$ D9 u* ]
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )! G$ f9 f: B) `1 D" M* z0 b
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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% F! t$ f6 }! t' u; S, r* t& r* H if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
6 v6 I. S7 J+ L3 r9 d. r pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );4 l/ o3 l8 K- X2 q) i+ e
! ~/ K: h7 r7 J9 w |2 v#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp1 a/ ?5 f* [# K+ T7 w( r, o( x
and add under
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4 k8 @8 W9 [5 }3 j6 R8 bCode: {# [) g4 A* j" u6 z6 D% X
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );6 f7 f5 p6 s! H9 i; X% W, e
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#ifdef __QUGET_SWAP_FIX
$ c/ B3 H1 L+ D: R! \! c if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
7 a- p; d, w0 i% p, ?+ L pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());% s2 Q# e6 ^# p8 ?6 s2 u
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )$ w. _6 D; M( V9 H
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
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+ q4 o/ W" F' g#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver % I8 p3 j2 N6 J. e0 w
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