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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 0 Y; `7 _! p4 j% O
I posted this because someone kinda posted a youtube thingy about it :O." G( p& q" J% w- c0 N+ _" Z
- T* p& Y ^! s. m% N, ]$ _% JFind this in DPSrv.cpp @ worldserver
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Code:
! Q* Y& A& V/ A4 H, {void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )) v( W0 m' d3 e2 U, o ~
{
, y. E$ f% D' v7 ] DWORD nId;
: f W$ V2 P/ ]( |" }& k4 C" i( G int nPart;1 H+ u P, o _( v! G: L
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ar >> nId;
& f) O a4 g$ B' _ ar >> nPart; 5 x0 I: h) F4 g, S' E
7 v/ p& ^4 r% [/ v if( nPart >= MAX_HUMAN_PARTS )
* `% N/ o W' G4 b return;
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" e# v- |$ }; L# N2 e CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it& o% o; V* l4 ~) S2 m) ]) R- `
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#ifdef __QUGET_SWAP_FIX' h* w, F2 ?. ]5 B3 n5 C( R. H
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pUser->SetHitPoint( pUser->GetMaxHitPoint());) K3 z+ [: m; u/ D' t8 p
, d3 t \: J! N* M1 C' E" c* N if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )% K( g- ~8 O! A, ]" O
pUser->SetManaPoint( pUser->GetMaxManaPoint() );9 `( h2 Q0 v) y% z d, {- D) q/ ^
' y- L2 {# l5 d- ~/ R if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
: Z ?' N4 \* T8 Q pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
- X+ n4 `9 \! Uand add under' v# w' n. r ]+ o: {
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ), C% o8 Z8 E/ q
{
- h5 y9 H' E$ ]7 D CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
% e2 N9 \8 B( u7 G' b8 w0 e }this
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#ifdef __QUGET_SWAP_FIX
1 X6 ~' N7 c: [8 K" U2 J if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
$ w1 A% R) D: Z% m7 Y# J pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ). \; j% H/ L$ u
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );/ Y# F6 T( @% Y6 k; ]
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )% p% s: h+ D5 b$ _2 F1 n# H4 r
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );$ Z( v/ }) q# u) n2 |
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver : E6 o9 ^7 ]/ S! ~6 _7 |
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