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Hi I fixed the swap bug a long time ago it got tested on my server and it worked ' x$ v! l( y' l2 n, Z4 `
I posted this because someone kinda posted a youtube thingy about it :O.
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) P- T( {$ G1 k/ A* I A# j8 Y/ qFind this in DPSrv.cpp @ worldserver: G: A% y' F$ S' J! ~
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 ?# Y) e( O5 E) X" f$ B4 s0 f* h
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DWORD nId;# z/ e' F W* _% r
int nPart;! g! ?3 @" c9 {
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ar >> nId;
$ w; q* E# }7 [5 N+ S ar >> nPart;
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6 g" ~" w- G2 K if( nPart >= MAX_HUMAN_PARTS )
, T9 F+ E9 b4 X' ]& X+ u$ w& e return;
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% p+ {* `7 h, j* C CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it, m& q' R, b5 {6 N, s
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! @" m) z: U' C% ]+ k. Y1 k1 FCode:. A5 d5 a% b7 ^: U0 Q( l1 B
#ifdef __QUGET_SWAP_FIX y9 n3 J( W3 z- E% k: d; I
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )9 w. |4 o4 I( u$ F7 r
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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# e6 f4 R J9 k m6 O6 q if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
& a2 u6 n# @! k4 S. H# x5 X2 w pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ); r" D1 x r9 l$ T1 U
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );! d8 j2 P. @/ Q. A& X" ~ o
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
; M: M- a' y1 b( e6 yand add under
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* |; f9 @/ M* o' P/ C; r& kCode:
k# R2 b1 A$ K9 p5 tif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:2 o% G1 {/ p6 y6 O6 l
#ifdef __QUGET_SWAP_FIX1 m. K L$ ]( e* K% i/ N5 U
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )6 W# e2 r' M3 j8 s! F
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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6 E1 Z7 m- L6 p V# e if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )4 e- u( f/ p( k# w% d7 l" v" M5 K/ {
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
7 u) f3 b1 Z Z- G1 r0 e pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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: f* X4 k/ ^5 X: a; r }! U$ j) Q2 b#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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