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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
8 i* ]4 g i+ U& o) LI posted this because someone kinda posted a youtube thingy about it :O.
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, C, H+ A7 H' E% S: g" ]- |) zFind this in DPSrv.cpp @ worldserver. i1 q4 |4 Q0 T
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Code:; \# y, j4 q2 a- K! L
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;4 C/ J$ K% o( N6 c, m
int nPart;, R# o- k# ~6 V: W! q
. ?8 R# R* a& ]' h2 U3 T1 Y$ U+ L: c8 n, z ar >> nId;
5 F6 O' q9 U d. V* k/ O ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
6 X. n. x: u0 }* u$ m' X return;
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; g0 K6 J2 Z" s. Q9 g, X" ] CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it& Y4 F% i" ?9 Q7 _; J5 d
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, n$ g$ _% \! m! E* F& L% |Code:
2 q, \8 u7 l# X! ~: Q4 T- f#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
0 @) t- u ]" ~7 [! f pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
& F! q& {2 C0 I pUser->SetManaPoint( pUser->GetMaxManaPoint() );% ~ e$ B% v7 P4 i4 n
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )3 D) _; {+ {8 E8 S$ R
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );- }+ y3 d2 z. l" O! |8 {
- f4 R# C* W# o2 Y: L. g& N+ E#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp+ d- ~* ?0 Y0 x0 h3 ?
and add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );8 |1 }5 N4 G. a% D6 d
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- ?: j& t" v' N/ qCode:
: P; ~$ w2 p P! G5 B! E; [. U#ifdef __QUGET_SWAP_FIX
$ s0 A |3 r! f0 `: n if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
% q% E: u; C8 a7 {* e3 @ pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());' d0 P& r; C3 o) P# R3 L! S
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
( H1 j4 ?: Z1 x' m pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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1 R9 R1 ~# Y: K; P! L8 S if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() ), F* ~1 C" F- N- e4 s6 \* b+ O2 Y, o& y- H6 H
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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& a1 d6 @2 f8 Q" m#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 5 n7 v! x+ A* b; u1 t
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