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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
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Find this in DPSrv.cpp @ worldserver
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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& _: g& _0 I7 I( s DWORD nId;
6 u1 ?+ t! l2 v7 |' M! p int nPart;
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% x2 ?8 j# J7 ~( g ar >> nId;
# k, c1 {/ z9 T- _" u( |+ } ar >> nPart; 0 A5 W, A7 {. Y# n: r* y. \* ]* a5 o4 I
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if( nPart >= MAX_HUMAN_PARTS ) 0 l- A- e8 u. J" R$ s' j
return;
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7 i1 h+ } T% N u CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it/ Q! V' u+ ~0 \; y D
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#ifdef __QUGET_SWAP_FIX6 S8 z; @! ?! h
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
3 }$ M8 o9 C" q e pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )8 f/ i& X! l! z! [( B
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp9 |' x! d+ W" e6 \% G
and add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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( N# V* r! B& J. M CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );% B/ o+ k) l4 g
}this
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#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() ). u9 z% }" K6 @1 O" e) Y
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );0 z$ c( @* _7 [5 e- b% n6 q
% H9 b3 ` u' \3 R8 t if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )- y' O! E- B# F) e0 |: b
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );8 ]+ l9 ^, r! M& U( b& L. y( T
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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