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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 4 G$ |0 p; S2 _ T
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver; J- `+ p. w X- b8 g, n. F
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )! J6 X' N5 K+ N" u- o
{
! d1 O7 H& }" y: H5 k, p/ s DWORD nId;% g, n1 l9 Y5 G& `/ j
int nPart;
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ar >> nId;. B" a/ W7 B+ f+ O2 C0 M d7 Z$ |
ar >> nPart;
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, r1 G2 b4 P, A6 B if( nPart >= MAX_HUMAN_PARTS ) - j. V; {% D( F% c5 Z
return;
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5 E: l6 y1 O; C5 V3 l" J CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it. c- M6 V2 |, m, y
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#ifdef __QUGET_SWAP_FIX4 a* |/ O* t# p8 }5 X4 R$ x
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )! S- t3 \8 F; B0 B
pUser->SetHitPoint( pUser->GetMaxHitPoint());- o( p# }* p: h X; t
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
' o5 a" k: y- n4 ?" l pUser->SetManaPoint( pUser->GetMaxManaPoint() );! V# @' s) ~& u0 O8 J
% \- M2 g/ ^3 c8 ] if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )1 I& r* _) c( k! ^: X" X( ^+ j
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
/ [8 }. R! L P& j% Mand add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )! ^2 x' {. n- }$ S* l
{
7 q+ z3 x& N! Z CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );" _+ p4 J. S$ ?+ L. Q4 W! k2 u
}this
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Code:
" o/ `% R6 ]& Z _9 v) K1 D( B#ifdef __QUGET_SWAP_FIX4 u# [ Y2 ]6 d+ B8 `
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )9 s4 A4 A* m* K2 z' x
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());. A! n/ E2 B8 T9 A: m
) K6 D+ t. V8 i. \ if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
; U8 E% N. }. ^$ k0 w- U pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
! u8 T/ \: U$ u pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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