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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:* r+ e% K$ x8 ~( ~9 c
Code:
, N& r! v( W5 e$ v; t0 d8 X. B$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");. b$ \: l" A( C: c" t0 z7 i
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
' P8 Y" W6 V# o9 {Code:
3 I2 I, q+ o$ f$ C3 d$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");1 d# `+ E4 [" a. s; A: P
echo mssql_num_rows($mssql);& j' o# ?5 \% ?* @; `9 H
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