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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
+ l, Q2 k( i7 ~Code:
+ P6 V* z' o: b) B$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
+ U* l1 H( ^* U2 n/ gecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
; r! R* D% h! ?" d. cCode:2 [$ H/ U4 W# M ~2 W8 T
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
( v) Z4 x0 L( X; Fecho mssql_num_rows($mssql);
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