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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
4 ~9 r3 C% ]. Z, jCode:3 s& v. C2 T6 O* P0 }
$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
) R: u( s* {* `0 L8 Zecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
% O* N( T0 V0 T) `Code:
% m( @+ \( `3 `( m8 [) }: l$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
* q5 E% F) {$ ~$ Uecho mssql_num_rows($mssql);7 ~6 I. H, s7 y
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