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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
# h& M2 a: ?# H" ]2 JCode:
' }6 I W7 A7 [. U- n2 i8 D1 ~$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
, q- g; s6 w9 n! N7 Fecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:" H7 q& Y+ y/ g2 h0 X* k9 I
Code:
# W% e" B) {% T- @/ ]7 ?6 `% q4 t$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
% U% ]5 |2 W4 V8 ]/ necho mssql_num_rows($mssql);7 R9 F+ N( b9 q7 U; P1 w
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