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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
4 T+ l* f/ u9 `' w- iCode:
$ B* h: [1 B$ ?2 C$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
3 D2 ^% b- d. q5 gecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
. |9 z1 k& f& M9 {" k# f1 t! O6 a8 k' X WCode:
0 ^1 U7 Y$ K0 J0 h$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");! Q" Y5 f# \! B1 \% _' ]
echo mssql_num_rows($mssql); ^6 k3 K. ^7 C4 N7 e8 u
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