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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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很简单,你所要做的是创建euhc屏幕或负载。
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4 Y7 g, x6 {2 F3 zEinfahc在itheme.cpp
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代码:
' [# l; B8 t% i' A* ^, M3 J) k' ABOOL CTheme:oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
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9 A8 V* Z2 A$ b y寻求
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6 x5 |! d2 A$ N7 I; r+ t8 `* ~代码:. R: B. K/ d( s9 i m( H! }
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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并更换 J, p o7 J& I* a' }6 X g
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代码:9 T0 c% R X9 [" o8 k+ `, Q; \( [
#define __RANDOM_WALLPAPER
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/ Z z2 M. k* `; P' H int i = xRandom(3); // 1 , 2 , or 3
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{
( q% P# B7 f7 I1 ~9 @ case 1 : Filename = "screen1"; break; // first screen
' s5 e( C1 Y/ ?' t4 S) {3 @ case 2: Filename = "screen2"; break; // second screen/ i/ N$ ?% h& V9 i2 k9 T
case 3: Filename = "screen3"; break; // third screen
: `7 K' x+ h+ ?( n, a8 ?9 K) d default : Filename = "screen";break; // no white screen please " C4 C* O( N- M0 l% [9 a
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Filename += ".bmp"; // its a bmp
# Q9 V; s: y0 ~7 Y m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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' G$ n- Y8 W8 @7 o s+ J#else
( ~. g v7 ~+ u- I5 k m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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9 i8 I) j( o1 qxRandom也将产生一个0的屏幕也是为什么
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