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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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很简单,你所要做的是创建euhc屏幕或负载。
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Einfahc在itheme.cpp
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: D& p9 B# F! _% O代码:
( S( L; u5 G4 q3 ?BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)% \ G# g' G% z
# ?( z& p' P2 g寻求
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" }" `2 W- Y1 b7 j+ x' o代码:* W3 a! w/ P- t, k/ B2 |
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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. h& d# O5 r# I, g3 p2 n$ t6 y并更换
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代码:" S' C( l% O6 }7 ~( B
#define __RANDOM_WALLPAPER
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CString Filename;
* z' c' r. P. G3 B int i = xRandom(3); // 1 , 2 , or 3
. g# {$ I) l1 T8 O6 W& H switch(i)
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case 1 : Filename = "screen1"; break; // first screen
# \7 S0 {/ d x+ a! k" c case 2: Filename = "screen2"; break; // second screen# N. O6 n4 c+ Z* V3 P- e
case 3: Filename = "screen3"; break; // third screen I4 `; Z" y1 S, I! B, s
default : Filename = "screen";break; // no white screen please 
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" L% w ^ _" ^+ M% {8 Q) u# m8 @ Filename += ".bmp"; // its a bmp
, m# m+ W" t9 M5 i m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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q: A! v+ i* J0 Z: d% g; R1 `) j#else
u1 o1 P9 B: u: Q! Z1 e) O* G m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );! ]; x5 l- e# l% E
#endif
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# h7 K6 u/ g# h6 O已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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xRandom也将产生一个0的屏幕也是为什么
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