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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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很简单,你所要做的是创建euhc屏幕或负载。; T9 G' i; h5 t$ {; O1 {
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Einfahc在itheme.cpp ?9 M- k7 t* e2 j3 v3 d3 [0 H
搜索FUNTION2 e& K' x- X: U( i C8 M
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. P: U1 r* ?, t# p2 O3 }BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
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寻求
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m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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并更换
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代码:
u" b0 C9 m9 _+ O. _#define __RANDOM_WALLPAPER
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int i = xRandom(3); // 1 , 2 , or 3; F4 @9 _/ o6 n, X& M, e
switch(i)3 S! y; ?4 T3 V- G8 s' p
{
' y& j3 d9 m- l5 T9 c. b case 1 : Filename = "screen1"; break; // first screen
6 ]7 U7 z5 |" n4 z1 j case 2: Filename = "screen2"; break; // second screen
5 Y2 w1 I6 Y' j7 Q; a* E7 `$ L case 3: Filename = "screen3"; break; // third screen, Z% z% o* X8 w; b+ _. k
default : Filename = "screen";break; // no white screen please 
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1 Q# B' i0 e: X; a. E7 N Filename += ".bmp"; // its a bmp 4 N3 ?7 ^5 `: N! b' `. B: C
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );" Q' {+ ~# e0 K! i3 U, p7 N
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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3 x, n; O% g& W4 d9 uxRandom也将产生一个0的屏幕也是为什么+ l' Y: I8 s( W c
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