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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)4 }9 S' W. _9 {+ J+ c
' ~# g" \" E+ R: f* d X1 Y很简单,你所要做的是创建euhc屏幕或负载。: n+ M) D; F7 i7 j# G1 ~
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Einfahc在itheme.cpp! L* i' B& ^9 T
搜索FUNTION$ P2 S( v/ P% k. I
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代码:
3 ]. [9 @0 z0 T( f' pBOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)! j' @5 B' I$ z% g7 t; p
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m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );) U, u9 j/ h+ ` `
! g. S+ z" P& w# f9 X! [6 V0 ]并更换
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#define __RANDOM_WALLPAPER
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CString Filename;2 g+ v) K' c/ [" n0 Y1 F& A
int i = xRandom(3); // 1 , 2 , or 3
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case 1 : Filename = "screen1"; break; // first screen7 K* p9 a" f; Y
case 2: Filename = "screen2"; break; // second screen
# u3 @2 Y8 |7 x/ V9 W$ _ case 3: Filename = "screen3"; break; // third screen- j2 o- S% T9 o C) x/ |
default : Filename = "screen";break; // no white screen please 3 d! E' `6 B$ D. f) g3 B. ?
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Filename += ".bmp"; // its a bmp
Z0 c, Z' c8 {. Q: f- w } m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG3 u: Y# F+ z$ {+ m4 @+ A: h
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#else
' h% ~- Z9 i0 S( _ m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)' i) D' P4 V; x7 d
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xRandom也将产生一个0的屏幕也是为什么! x/ w; }) W4 U% @0 x# p
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