莫因E * PVP
+ ]2 z0 x8 Q, O E) |* Y# x: @
n ~9 O8 A- Y( x C0 {6 u- R5 _7 b7 C5 ?0 _
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
9 ?6 U6 f8 o; r& X1 u' K, n' d0 R" N. s5 f! a( S* ^: p$ E
有大量的代码,我已经测试过它,它可以编译自己1A。8 F0 P9 h% w7 N- v3 a& u
+ E; A5 i" p/ }0 Y* c( u# ^- M4 d& y9 ]
现在会如此容易所有的C&P'en+ n j6 n- U( O9 R% N
# V, {4 z0 \: E2 R1 Z
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
7 [2 ?7 Y: `$ x5 B* G( |
) }+ k. e! c, s) D你说我成功,资源应该时装组合系统顺利运行。
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9 f0 P( m! O6 ]3 y( }/ G; @首先是学分:
9 c* D; w. h' z- m, m8 r% X! h* ]2 M% f4 j( w: f$ o9 l" f
Etioom(90%)
& h, }" I. Z, W: g$ r& q' n' r6 ~% g: t怪物(10%)2 ?3 _% C' v" `8 u
- E( z: @5 Z& V1 B/ k" P' o9 ~1 P( h% g
这里的问题,而是“不问任何小型或定义语法错误。”
2 `8 Z; x1 X6 `) r* p* S# t' J4 | W- j6 C6 y/ u6 K# ?
. J, B% e" H4 v! j( s G# ~+ R' \+ |2 Y/ m
8 W& @: g, k" Y" N- h唔够讲,这里是答应释放: randomoption.h/ \5 o4 h; A+ m+ |$ B. \( X
$ s6 M1 Z2 V! S; C, ] j- X5 r2 n7 T
在 public:
7 N7 a4 }5 c6 n9 l0 a x bool IsCheckedSafeFlag( __int64 n64RandomeOption );
1 ^0 t$ j1 ]' V9 A w void SetSafeFlag( __int64* pn64RandomOption );
/ g' {9 |& H+ M8 D3 H void ResetSafeFlag( __int64* pn64RandomOption ); 8 L8 R& Q! x+ {2 [/ n
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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2 @, W5 y' H+ _8 A8 d& [9 f 这下面插入:) Q& z: E) N( X2 h& {. x
) x" f/ E# B6 a# T1 ^" i! V8 d7 Z
#ifdef __FASHION_COMBINE3 K0 [1 x* }% Q x* r( ~2 }: R' d
public: ! M) e+ x' ?' {4 b2 o" r
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); / N9 @/ w' h4 }
#endif // __FASHION_COMBINE $ w( o7 X3 A- P& |4 ]
% \. S! ~4 O4 ?* _; J* Q" f
---------------------------------------------------------------------------------------------------------------------" c1 O! g# X" L) g
randomoption.cpp7 s/ z3 m# g1 u( y1 y
5 ~2 L3 n' s' R在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 9 h e9 H a& U3 E% Q/ k
7 C! U# W9 N3 n) n) N3 Q
下面插入 #ifdef __FASHION_COMBINE' `' }& w& x$ P" }5 h& L) v
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 s# [8 F5 q2 `( ^{
7 y+ N$ O% Q2 n* D- {5 u3 G2 K int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); . N$ A, c O4 J! b" R
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); / G- ~; o; x, |) U+ q3 f( o
0 J# c: n8 D3 V5 @0 K3 `. X& P" X
if( nMainSize + nDestroySize > nMaxCombinedSize )
3 u* ?3 w# [) l return 1;
* D; A( _3 W+ r; h$ k5 k
& ~' F" f5 ?5 C7 Q for( int i = 0; i < nDestroySize; i++ ) ) J# }$ ^9 E& e9 C* o4 Q/ Y( [% O
{ 8 q/ Q: m% l) P* i% v$ o& I; a: R* m
int nDst, nAdj; # R/ Z P) @3 H0 a! E8 r- G
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) - s! y. }( A: U5 \: q. O/ P% |
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); : u# F2 O0 \7 K8 }/ I. }. V
}
. r, d* i; G: n: A h6 i3 b return 0;
5 d2 ^( Q$ R! _' z} & k& q7 B# D$ J& k9 ^& ?$ J- U( j& H
#endif // __FASHION_COMBINE 7 f+ Z7 h/ A+ Q$ o5 k
% Z; d6 o- q5 `% S. f6 i7 |" q4 B -----------------------------------------------------------------------------------------------------------------------) l [# u% I r0 Z8 E
MsgHdr.h
2 u# e% _) b* F3 n
- X/ \; X4 A" n, Z插入 #ifdef __FASHION_COMBINE
* z( |. G: r" V7 q, x#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
O, W9 i. y$ @) [4 I" M1 H* \#endif // __FASHION_COMBINE
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* @, X9 Q0 P8 G+ e3 h0 b) B4 N -------------------------------------------------------------------------------------------------------------------------, m3 D `! r. m/ J/ S! o! ^
DPSrvr.h q7 j8 d% Q6 i, l
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在 #ifdef __GUILD_HOUSE_MIDDLE
4 a7 F# [6 q) G& S; r9 i- v void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% y0 b+ j2 g) I% }0 K/ k1 m void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
2 s+ ^4 \& s3 s4 K/ P. r void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
* r3 T- b1 `% k0 s* u3 t" N% b#endif // __GUILD_HOUSE_MIDDLE
8 c8 p6 R6 ~+ `" `/ ?8 q
2 h3 t5 j/ ^# s C! F( P, [6 x 下面插入 #ifdef __FASHION_COMBINE
0 F* t: L2 T* K/ r3 L9 K! q% p2 P void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * o# ]! |( |% V3 W4 p
#endif // __FASHION_COMBINE
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4 @& ?: W) x) t3 z1 S* I6 Z -------------------------------------------------------------------------------------------------------------------------
9 w; e: I4 H% q! eDPSrvr.cpp" d$ L$ W% T `2 J# b" U) ~+ O
在 #ifdef __GUILD_HOUSE_MIDDLE L. W, H8 M7 _* k: M0 N$ W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
( \, X6 r6 m/ M" T" F ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); / e0 [9 B6 _! d1 S- P
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 6 x" Y( O* @ Q) ] {
#endif // __GUILD_HOUSE_MIDDLE 3 J& |$ k' g- m% p+ M0 @5 _
]) ]6 Z# r; N: n$ I! `) q9 ]6 J, A; d
下面插入 #ifdef __FASHION_COMBINE+ V) \* |- [4 T9 d! k, x2 B5 Y- ?
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 1 \, y+ s- |0 c4 h3 \; U, I( f
#endif // __FASHION_COMBINE B6 ~, K, N. ^: n
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在最后插入 #ifdef __FASHION_COMBINE) R% K: G, [' W' x
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
( q' h8 Q# F) M: [& J! J if( IsValidObj( pUser ) )4 Q: X) k, @' p& t/ I8 v3 i: j
{ # ?3 ^7 _8 @7 ~) r; o
DWORD dwItem = NULL_ID;
% v$ E% d! I/ E6 \ CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) & E- O6 l! G3 J: e! o* ^
{ 0 X" Q6 I: `# w2 g6 J' c& r0 F
ar >> dwItem;
D' @. s4 f; v pItemElem = pUser->m_Inventory.GetAtId( dwItem );
! Z+ ]9 G2 E' d! m: `% ? if( !IsUsableItem( pItemElem))
$ A/ n: r+ X" K$ q, h! I, S return;! t3 Q4 t* \7 U1 F$ w5 n
} " ?. [ }# K! d$ q, u
if( xRandom( 10000 ) < 10000 )
/ t' x r2 a4 u7 Q# { {
; S1 b! R s5 S% s6 x& L6 N int nResult = 0; 3 [/ ]: E$ ]* l' K( q+ u& Y# U
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
7 `7 T( l' U5 p; x7 s5 [ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 1 P( v8 n: w% u- s( a. V# f
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); . q4 L% \0 t& ]5 N: d, n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); - ~5 ~) B" |1 Z1 n v6 \' A: \
if( nResult > 0 ) 5 P9 R! m* A1 J1 y* L
{
; Z$ {6 N3 H5 M( R8 | Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
4 w: ]9 H* a+ }+ U0 e }
$ {0 [6 w/ F2 l# F for( int i = 1; i < 8; i += 2 ) 0 |% l. h( u4 N2 W) W$ F
{ ; k1 N T y' \
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) ' L! X3 q# @1 [( R E
{ 0 i' S# l4 [" M
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); , _1 _- L, v+ W6 B9 j: f& O4 t/ t8 V4 h
} - d' D- \" }3 d5 u+ k
% z/ s; J, Y, f pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
; N+ M( E7 A4 B1 j }else * `6 n) v. O" ^( R# j" v) j0 ?# f
{ 5 L" h [$ Q+ s, i$ F. H* e
pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
d- I- Z7 J1 B; w6 V if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
6 G0 S' R+ u% M% J% S) r2 u0 U g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
7 L6 n# W/ Q0 f' L& ^4 a
+ O7 z4 J2 u& L! I1 ?) j if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
' n" |; ]5 W! j2 Q& T {
8 v& M, f H. G: g: N- W pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); * Q. X7 E6 ?, M" B& B* x5 D) p
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); " N1 d& l+ w4 p: J# @
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}else ; o) b+ z X- C) X$ H/ X5 Z" ]
{ ) U' O. b8 r; Q! O
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
) Q- j$ F) I: Y7 T for( int i = 0; i < 8; i++ ) 5 r0 r4 m$ O: q- L0 f6 U7 ]
{
2 O' d! K; U6 _& J6 }$ |* c pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
) N5 M5 U e: Z1 i4 e$ g }
2 _1 l! F- P: [0 T/ j" u4 O& m }
/ n; W7 x# k. D }
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}
' }+ D6 {2 V, k$ g5 i#endif // __FASHION_COMBINE
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- N6 R# R+ v' O& c' [ ----------------------------------------------------------------------------------------------------------------------------! s/ [7 [9 k6 A/ Y( i
WndField.h
6 ]7 A! X4 E0 R8 f在 class CWndCampusSeveranceConfirm : public CWndNeuz & r. Q5 h: F; N1 @
# e9 ?( Q4 L6 V+ @ C
下面插入 #ifdef __FASHION_COMBINE
. U8 c* N- Q/ A# ]+ ~; e9 qclass CWndFashionCombine : public CWndNeuz
/ ]- d( V8 n1 l* K# k3 k: ]& f{ , A; D" d! N- F
public:
& d5 Z2 t6 C5 ?0 h CItemElem* m_pItemElem[12]; 8 v" c1 p1 D5 j6 {% R0 r6 Z
CTexture* m_pTexture[12]; & \/ X+ B& ~ F4 c
( J6 J- E3 j1 s* E3 bpublic:
' X6 G. @. N! c CWndFashionCombine();
" n; P6 t# N9 ]0 A/ S virtual ~CWndFashionCombine();
& |" l2 \4 V% M/ P7 r$ ?; Y1 t7 z" k. ^3 z& l: b7 \
virtual void OnDraw( C2DRender* p2DRender ); 2 C* X" Q+ W) g5 ~) a a% A
virtual void OnInitialUpdate();
1 V% ]. p8 T7 [* d8 X/ x4 D virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ( r4 h, I9 Y; a" p [
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); " @* _/ \, y6 V3 g0 N! C: l% B
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); $ |( w6 z# Q1 k" w% t/ h
virtual void OnSize( UINT nType, int cx, int cy ); 2 z5 ?7 n4 H4 F& y9 d% c9 m, W
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 8 v: j& ?9 |! ]9 o2 p9 A7 V$ d
};
/ q" r. ~9 l+ t$ e5 u/ i; v4 f4 `#endif // __FASHION_COMBINE ; E( u3 U2 f% z+ F. V2 r' k; `' q
' _ ~1 e# U9 E$ I& m# j ----------------------------------------------------------------------------------------------------------------------------; B! w* Z2 e/ P! c' G3 |' N* L
WndField.cpp
' J1 s- k3 _; G+ h在 #include "wndwebbox.h" 0 g7 d+ ~' ?' v |) _* f/ `
8 G! B6 m+ _- J. Q( ^ 下面插入 #ifdef __FASHION_COMBINE
3 h- {4 o$ t6 B#include "randomoption.h" " w( e: a X% D$ F
#endif // __FASHION_COMBINE 7 v7 N5 R" ]! Y( P U/ b' C: ^
3 g& y/ }& p! y" l; A2 \4 h
就在最后:
9 E8 K4 @* l( SPHP代码: #ifdef __FASHION_COMBINE% ?4 g% `, q' v0 g( Y) D1 w, m& ]8 {
CWndFashionCombine::CWndFashionCombine()
( ]5 p, l( M" z. k" {{
$ H, n7 I7 q6 M! v8 s for( int i = 0; i < 12; i++ )
3 M3 }- \/ q9 _ e2 ^+ j { - s' s4 ?8 ^& R; n; [/ ^3 [1 m$ Q, v
m_pItemElem = NULL;
/ Q2 f2 ~- U! e8 i$ r! H- Y) L m_pTexture = NULL; , O- Q/ \8 q' H9 g; N0 r1 a8 X7 p
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
' V ^% ^5 W9 w5 W4 G; N$ r //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
7 V! B! { Q$ f* B! f6 K) V! D1 s4 O4 Z } ( I1 w: R0 W8 P
}
/ m1 E$ C9 [# O N8 e* \( c" JCWndFashionCombine::~CWndFashionCombine()
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for( int i = 0; i < 8; i++ ) 7 B6 L: b- h% Q, {8 c7 [
{ 2 ?2 i& J' A9 r
if( m_pItemElem != NULL ) 0 A% _, ~" \4 S6 X% U- s( W% p
{
8 K# V* J* {6 p! k& ?5 z) Y M0 V6 ^ if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ; ^! W2 H+ b5 R" U3 I
m_pItemElem->SetExtra(0); , d0 l+ C9 `% Q @6 c( a) q
}
8 v' Z7 }) e. ^" ^2 ] }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ e# P& d9 E- I) d( U
{ , O( }7 ?7 s( R" S
LPWNDCTRL wndCtrl[12]; t) t7 [, } T o& I: L
# q6 K O5 y4 H; p, Q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 1 L3 `9 g3 i. X7 w9 f* p
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 1 J" X! f7 T8 C& v: `
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
3 w$ Q! T0 g3 Y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 c* C$ C2 j; t8 ?
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); " A& I, ]* G( {7 \
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' Y5 F& \' O& z+ B' f+ J
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* r" E; ?3 B' U; U$ R- G: {9 g wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ( T8 q' D( q1 [2 `2 f0 I
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 9 q* N: _# H* o. G: \0 c
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ( L* m7 \7 r |! ?) M+ t) v
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 0 @' H% e: t3 T7 u4 k0 E3 i. ]
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
2 O9 F: `! C: J, A
, N8 T( H3 t4 o9 k' J" G4 | for( int i = 0; i < 12; i++ )
' x( V# \& e0 J5 {- o { 5 \, U Q W/ ~9 H. ]5 v
if( m_pItemElem != NULL && m_pTexture != NULL ) & T6 x6 b6 N# v0 @% s- b( ^
{
6 e: u- L4 B2 H, c0 g: P m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ( b6 k8 {! Y2 `3 j& a5 e) ?; } b
}
( B: c4 R0 y9 _6 h/ I, q } ; J \: b, @$ |
}
* X8 P+ R! M8 l# ovoid CWndFashionCombine::OnInitialUpdate() ! Y0 y% r5 U& w$ Z' w' T
{ 1 ?0 T$ y9 r( u$ H1 ^* a
CWndNeuz::OnInitialUpdate(); ) s) |5 ]7 h1 s- {
; c' z/ t/ Z, Y" _
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # L2 g) F0 f% t1 l' s# w! i
pButton->EnableWindow(FALSE);
$ I0 u4 y: \* @& }! y9 J' O$ F
1 t9 w/ W3 U3 j# o MoveParentCenter(); 3 k) d% b4 x, x% A6 a7 v; ]
}
M2 ^: h7 \# ?7 K0 e( m" rBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
% ~4 N4 F E5 d{ ( M! z7 S6 T% }, J% h
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); }& {* J' ?6 d) c! f8 k7 B+ o8 w
}
% P9 J8 ~! p; {BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 6 M8 f4 a3 [7 \+ D" u2 a
{
. G3 A0 t" N- n* X9 x7 d; W return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
8 E. E s1 E, w) W$ V} " Z! F$ U# H1 x( T
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ( M9 Y6 e3 {7 o9 W( [" x. i
{ , V4 D$ c; o8 [4 q5 z6 e, h
CWndNeuz::OnSize( nType, cx, cy );
3 R" W/ V( S2 T}
! x( n, M, o7 q+ p" P) U- s; Z$ F1 R' h, H6 [8 g
' U4 w# V. L0 t- q) P; H: s
0 j9 O/ ]+ k M0 D2 n7 o; CBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
B5 x% c: ^2 G- C ]$ [{ 2 u1 r. _9 T: U& M3 x' U
CRect rect[8]; : L; F' Q5 j/ o, v( u
LPWNDCTRL wndCtrl[8];
- K9 K) }: \: s/ r1 F( ^6 i9 [. ~& s7 O. Z9 O$ w4 {
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 [5 @# W% `% |. r2 N. k
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 Y: g) n" _% V
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 2 ]; n5 s, Y% W$ Y: y2 R
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 m/ f* Y% t. `9 d; S
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
. p! i# p8 K, y) R; D* h wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
H5 c% {8 D) Z. M- x* C3 Q8 r wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ) m+ p5 U W. e, D6 W
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); / z$ J4 A% s' U
) T# w, i# b% @0 P D7 B' B8 |2 L
BOOL bUpdate = FALSE; 3 t V* k r! x$ T1 K5 {4 K+ V
" m7 E7 d& Q, `: k
for( int i = 0; i < 8; i++ ) ( ?7 d* Q) A1 ~
{ . n. `/ E0 I2 J% Y4 A4 e
rect = wndCtrl->rect;
1 e4 o s' V, Y) f Y6 W
6 q0 v& H3 Z. N if( rect.PtInRect( point ))
) ~# A8 @) j0 J5 L j {
+ }7 y5 K" o- G6 ~5 P CItemElem* pTempElem;
6 q- T6 Z# T" ^! J pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ) n$ [! v; d4 g* F. e3 @
if( pTempElem != NULL )
" E( l) F) p4 {& ?2 Y% G6 M# s9 u& g {
$ B" p- t7 I* P3 A! K if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) - R& |0 n; {+ }" ?: g5 k* U
{' W% X( J# H' ^! u
ItemProp* pItemProp = pTempElem->GetProp();
3 g8 J! N# i2 c% B+ \& O
* {2 P) w+ O( C4 ^, _; e1 L if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 6 N S- k2 o8 W) t
{ # j: S. O1 m; R$ C2 r
if( i == 0 ) + T9 c, v% V- o1 D9 _7 ~
{" y/ f2 i' m# l0 {1 r6 s( P
if( m_pItemElem[4] != NULL )
1 M# ]7 _ l! W+ ^ ] {$ o/ v* U J$ `# B. Y, M- J
int nSize = 0;
1 L; T. o& y. |8 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - w8 |& @$ O% }; B$ J% _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); : e& `1 \) \/ F+ y
if( nSize > 3 ) 9 U" M6 j; k9 M) j
{' j! R* r) l# s9 X
g_WndMng.OpenMessageBox( "oversize" );
* p% I1 g; x' I3 T q return TRUE;
# ^2 H! C; W& {6 U$ B2 P }else" w8 y8 Z0 m3 B6 j+ z) z
{/ [& Y: D4 H' v4 ~
bUpdate = TRUE;
_9 C8 u3 V3 j: Q o) X' E }
/ e" H8 N4 d/ G }
g: t0 @6 x% U, _ if(m_pItemElem != NULL)
; R7 d+ G5 Q0 Y8 [7 h D6 g m_pItemElem->SetExtra(0);
: K+ m# q, Z0 C. k2 m$ |
V1 }7 o+ Z }6 I8 ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 Y, a" \( E. K9 N" ` m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 s. ^5 `$ [: f- F. U3 F* O5 L" P# M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + a" A* P) L2 s7 ~
$ Q* C# g, D H. h8 {2 c if( bUpdate == TRUE ) ; [, r$ k7 W# ?: O1 \& B3 p
{9 D9 J0 M; K& D1 }/ S
m_pItemElem[8] = m_pItemElem[0]; 7 X9 }) M- c; Q: a6 f
m_pTexture[8] = m_pTexture[0]; / C( A! w( P. S3 n1 @0 \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; L) B8 X' P B0 K } & _ e& X1 P j3 L
}' |5 P# ]2 E8 ], j* } l
if( i == 4 ) 1 w8 j u, B# E
{1 n) N l- [/ g) m, [ F
if( m_pItemElem[0] != NULL ) 7 F3 |" q7 Y8 \4 O
{
$ [3 D8 E) y" J' ^ M% @ int nSize = 0;
- Q4 n+ J6 L0 K( i" ^1 i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, T) v; O% t- X2 v# Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
7 N* H, Q+ S* N9 r if( nSize > 3 )
3 P2 v0 i7 ~0 B- F( { { y2 [7 S4 E+ s, V. b
g_WndMng.OpenMessageBox( "oversize" ); # {; y$ x1 y6 N4 L
return TRUE; : k1 L& _+ E" N* F% L
}else) N6 _" e& M0 u
{ b: w6 @" o8 A8 D9 A* p
bUpdate = TRUE;
& X& @4 @$ m; @/ M' M2 c }$ L, s+ q% u) K8 W3 V
}
/ B4 j! r( L% K# N' R if(m_pItemElem != NULL)
: m" o- y; {( _7 ] m_pItemElem->SetExtra(0); 3 Z9 w( N3 T% E
, w# Z) P$ Q* z$ F# w m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 }$ K8 O# b( k3 C! u j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 u+ J5 |3 y' \* a3 y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 m/ p+ m7 B( p9 n0 u
4 {/ Q& u% q$ ?% N" a7 A: u( p if( bUpdate == TRUE ) 5 X: z; }8 h* r' B) H
{
2 s" l* E6 ?; T' q% | m_pItemElem[8] = m_pItemElem[0]; # V! {* I+ D/ h+ @' u6 C* l
m_pTexture[8] = m_pTexture[0];
! P) S M/ D Z* M S8 i8 p9 A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );3 G6 V5 J' Y; E) C6 z
} - x. A( A0 [# V2 V
}
i, o9 F1 s7 ?3 I2 d }else( |* h8 a `: W& B/ V" d- B8 N
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) / _/ R! k) t x8 t
{8 q% b$ O& u* n
if( i == 1 )
1 b" R4 k% d$ Z* u6 {6 Z {
& l2 O( d" u; e; J) d: v if( m_pItemElem[5] != NULL )
$ M4 S4 w0 S+ B0 G: f {
+ v1 t9 _% z& N j: v9 h int nSize = 0; 0 F( k/ P; ~: {2 _0 a# p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 W9 N2 e! M+ C& i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
! A f$ w" y. u: y if( nSize > 3 )
. E2 C6 V t. Z$ l* B {
1 a; b! f/ w) j: R1 @ g_WndMng.OpenMessageBox( "oversize" );
+ g" ?/ A# T7 N; `; }+ Z }$ s return TRUE;
+ A+ l0 V5 K- y2 R: M" ^ }else! M) B- E0 h! Q. G& k
{1 D$ n' H5 `" [+ r- a( n
bUpdate = TRUE;
* E& a. C* w) n! j0 S! Y! Q }
) X/ [6 w* j% h, W: | }
( H& W+ i# t. Z& V0 g! m1 X: f if(m_pItemElem != NULL) 0 T1 b8 Y4 |! T, T! [* d
m_pItemElem->SetExtra(0);
, \3 b8 P8 B) O; @8 n* Y( Y7 X6 Z8 G
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 [8 U& X! C) G6 t" r$ B, {% b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); g& U$ J4 Z# F% L
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 k6 p1 D/ m- \( U4 q% w. z# N
1 ]) a) N& H0 p5 Z+ h* ^# M" D if( bUpdate == TRUE )
6 O* ?2 Z% c/ x; U% b1 T {* r& g3 n) a, w# I3 d
m_pItemElem[9] = m_pItemElem[1]; 9 f& O" U" _, N9 t
m_pTexture[9] = m_pTexture[1];
, f/ w7 d. k9 _3 m* o
5 e8 X5 ?6 y3 E, k& V. ~' [' K( q, ?// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );/ o. K1 ~5 K. b
}
1 i3 J2 c7 r* i3 [; |. } }
) M- D: B$ h5 ~- n if( i == 5 ) ! I. _& N4 ]5 M: F
{
; `% G6 m1 Z7 v& Y6 S! n8 i$ A if( m_pItemElem[1] != NULL )
5 {% q0 [0 n% {+ Z; R {
6 f9 ^5 k% ~8 Y# [ int nSize = 0; & H& z9 j. X' z2 j0 ] J6 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * D, F- J! N" M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
( Q4 S' ~/ C3 z/ G if( nSize > 3 )
( E3 V! {2 U& V" [9 Z {0 | }& I2 T- |9 R6 [
g_WndMng.OpenMessageBox( "oversize" );
5 G- |) g6 @5 Q. k$ o' E6 M1 y return TRUE;
# k/ ?5 h. Q6 e$ T$ ^5 G) j" R% _ }else
7 H$ Z& K, P* ] {
0 Q5 D- c+ G6 P" I+ x# p! ^ bUpdate = TRUE; ( u' m: p! @6 D
}
" P6 i, f. q, |0 X9 i }9 h/ S( r" W; Q2 @ U; W; g
if(m_pItemElem != NULL)
4 }; x# }$ w a$ `0 C8 g$ m m_pItemElem->SetExtra(0); , }, J ]- m/ d$ B4 M
7 U( _( W! f! s5 c; W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % j7 D( X* J6 S/ l8 I
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % m& E. W1 h c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); g9 V; w+ d# M. }( q) p0 P8 U
, d' W/ F: c) J6 D2 I if( bUpdate == TRUE ) / v2 L; d6 l' R
{. h, c' S# @2 }# L6 m5 e1 \
m_pItemElem[9] = m_pItemElem[1];
, m) q8 `, C" f: f) c& ] m_pTexture[9] = m_pTexture[1];
' g; Q2 N. t8 J2 A! A8 u" Z //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ n; }; J- a) Y* u* Y! G2 m, Y
} + D! v: p+ M9 H& x
}
2 f) |% N: }) d# D0 ]; T. n3 t }else
3 d& k' n- p3 l if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ; e: x x4 O7 p( u0 }
{
! b3 x% R- t4 h& C+ t8 ~ if( i == 2 )
9 u8 J3 D4 N- G7 }. t {. K8 b. @$ `% C6 r% v2 j! r4 U+ b- d
if( m_pItemElem[6] != NULL ) 3 R6 I% I8 ~; _% r4 ~8 L7 p
{! P) s& l c( x/ X7 Y4 t' p
int nSize = 0; ' z" h" i' K2 O3 `2 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! b3 w; d2 O1 |" P. p$ c; f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
8 P& `7 ]) F! K! Y3 N if( nSize > 3 ) ) y$ x! ?/ b3 U; R
{
& p8 o4 y( K# A* p& C g_WndMng.OpenMessageBox( "oversize" ); 1 V9 u [+ F) [- j* b2 a% `
return TRUE; + V D- X# D o2 l8 Z. S
}else
K4 l2 [: w4 L# a7 F {
( K* \2 c/ |, K bUpdate = TRUE;
. n1 T5 p( r. S% j9 R }
: N* L# g7 E1 D+ k! T3 ~, d }
7 `# i% M% e7 x! Y if(m_pItemElem != NULL) 4 a+ a4 n, Z t1 V
m_pItemElem->SetExtra(0);
# U$ B5 C# K! T5 Z; K; n5 T. G; j( q8 `4 }8 ?5 x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 m4 M6 b" B2 F/ h" i) F8 Y2 J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 p w/ z) t2 [+ U7 ~ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # ~+ Y; a6 n4 p8 u
- E+ e% p( ]1 M: l- j if( bUpdate == TRUE ) " j0 H3 j" v- H) g; B3 I' B
{6 g. {) a7 N1 r, t0 {4 R
m_pItemElem[10] = m_pItemElem[2]; ; Q3 d0 I9 ]: i+ {
m_pTexture[10] = m_pTexture[2];
' T! v H+ ~9 w+ R // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& |6 ?6 T) ~) v3 G9 c
}
) l* f: O+ X$ y }
" S8 o, Q( i: ^! v5 C- o+ F if( i == 6 ) ! a' V; K6 g7 j/ U4 ], \1 T
{
& E# h7 X- Y$ |/ B! [& R ?7 N% X if( m_pItemElem[2] != NULL ) % Y, B3 S3 `( T# g' ?! }
{! G0 i$ d5 c- V# E, ?0 G
int nSize = 0;
( J6 X3 i# g3 x/ a! j! S# P0 H: e$ \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ i0 x N# A4 Q+ i/ Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); S4 P8 ?. @; g, |2 V2 p0 L
if( nSize > 3 )
% {( _* Z- r* V9 |9 e, L: g {
9 s) e; D3 s1 S/ F9 `) c/ L g_WndMng.OpenMessageBox( "oversize" ); 6 G0 k. E \& o0 r- e
return TRUE; 9 S, F2 G3 a/ ~$ n3 | R' X [4 `) s
}else! b) @1 q. f! T/ l
{( ~, T2 c/ R" f
bUpdate = TRUE;
- [# i2 d' D7 U% C8 A } a. ~; K, u3 a! L6 S. k5 |& v
}' Y+ A% C, P- J4 L' T/ j; r
if(m_pItemElem != NULL) 7 u. H: D9 b" ]% X! [& M' [
m_pItemElem->SetExtra(0); ' y! G& l) ^: `8 B
8 `) d5 _* _6 D1 y6 U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 A, M+ L" B) @7 X1 `, G# B7 H* p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - s2 l$ K( ~) g: Q$ Y# Z2 F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ S+ }' h. n8 _9 F# M2 _
$ g; z4 _( i$ b6 y9 ]: Q if( bUpdate == TRUE )
# q5 o2 C3 A& ?' | {) x2 z4 k8 m# i+ P) S6 G" J: L2 ~2 U
m_pItemElem[10] = m_pItemElem[2]; + M0 X. i9 i! P
m_pTexture[10] = m_pTexture[2]; " s+ ]( k7 l; c! Y( a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );& |" B6 W2 A" X6 T7 Z ^$ S5 g+ s
} 9 p. |9 s" f9 H; |
}+ ^% M' i+ v( j
}else
- i& v8 C9 S; I: M- B if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
: y0 f$ i! t# p+ B3 a {" q! Y4 C2 t6 o0 R( G8 F8 O+ e
if( i == 3 )
* r4 Q. l+ V; w2 _) { {
$ C8 j+ x- G ] if( m_pItemElem[7] != NULL )
) T4 I) r/ Y! P" { E/ o9 h {
# R/ w) e4 h; @) _4 I int nSize = 0;
5 U. y! J3 O4 r7 G0 o b; g nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& i2 r- V% B+ G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
: W/ c( s2 a2 B$ z4 b if( nSize > 3 ) % `- o6 m6 o& i; r# L) N
{7 B. d& X3 e& h) K- S' [
g_WndMng.OpenMessageBox( "oversize" ); 5 |, k0 G }7 s8 R
return TRUE;
7 g/ g6 R1 M; `# p }else/ Z9 c4 H+ M7 ~4 ?& m( Y0 }
{2 r, q; {% D! f) }$ J" p% \% O' t8 {
bUpdate = TRUE; # v+ I4 L8 j% A0 x* v, u
}
, {9 N. L; R! P }6 P7 ^$ u- {% U! S# h g
if(m_pItemElem != NULL) 4 h' j$ |5 R! S$ ~% C
m_pItemElem->SetExtra(0);
& J% S/ E! F5 X2 H! a, y0 u$ `5 n# g
/ }$ r$ X* `, x; r, N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 L7 T9 a8 V9 A x9 t/ ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# ^. o% Y X* T5 ]! G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 Q- V. @7 m1 m6 c# K0 s4 X
?+ T- f9 @, l4 F
if( bUpdate == TRUE ) , x; R/ P/ n& E) N
{
2 G+ F! V" O, B0 A; S0 h' E m_pItemElem[11] = m_pItemElem[3]; # k& }) U6 P0 c. F1 o& o4 w
m_pTexture[11] = m_pTexture[3]; 2 F6 T+ ~1 p' y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
6 B2 M( U5 Q2 d5 _1 A1 } }
' i4 a/ w* z% _. u$ ~0 p }
: I; r i. }: F3 H* z if( i == 7 )
$ b; f% l5 W5 Y) L* o8 K {
+ `2 s: A6 Y5 w" M) I% a if( m_pItemElem[3] != NULL )
. F G$ P6 f7 E5 j5 S! T {
/ J' k8 U1 f6 {( g, S8 M int nSize = 0;
/ m+ v, c$ |* I. t% G% | nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 M5 }1 y8 _) M- {, { j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
6 |* ]) W4 t/ z3 O; ?* u if( nSize > 3 )
! ~! ^$ _. K# l% ]8 ?* E- z# Z {: C& g4 o. N5 v2 |6 K4 M
g_WndMng.OpenMessageBox( "oversize" ); ) m' F* j3 p( q! U/ c0 ]) H- |, ]6 ^0 O
return TRUE;
0 W6 R0 ]/ T. v! U0 D3 R/ y( d }else
0 R+ }1 X% T" t% ^; I8 f7 Y {
% o* \* L/ {5 D: G bUpdate = TRUE; 9 }2 }- ]* ?, @5 ?. R, Y4 z
}5 H% { P( I; l: V
}) C* o+ s! Y# t3 }4 k9 D) h: F7 |* _
if(m_pItemElem != NULL)
& S1 I7 U" H' A5 k( \ m_pItemElem->SetExtra(0); ( |$ O+ i8 v+ {- ^
1 d" |, X3 p( u% C! R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 ]# W& `* j: @: a( T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 n+ b$ r5 H) i+ T: p z; e. ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
[9 y& w$ @1 T: \" y$ q
4 g7 {; G6 R: w+ k! v: h5 W if( bUpdate == TRUE ) 4 F$ Z( N# I3 h1 l
{
) q) a$ C1 b6 K6 ^! A8 J m_pItemElem[11] = m_pItemElem[3]; - S( x/ a- R$ d5 b0 z( x" L
m_pTexture[11] = m_pTexture[3];
- H6 M+ A6 w6 _( \/ H( m% j- m // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
% g4 ], y% b, h- \0 ^# o2 H/ x }
& T. ~# q$ m/ E( G7 V/ N! \( O }
! {; U' k3 X1 t+ P3 J9 i }else
* B- O6 h2 j. ?" W {
5 N5 e, P3 P1 e7 P7 i' j g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 6 R9 U9 u& @- V( b0 u6 u, M
// wrong tab
& X7 s# ~4 X; ^6 m& R) k) w3 m0 I' Q } 3 F% L: ^" _3 J4 y' A# n
}else3 {" [/ n: k) _6 u, P* I
{$ R$ V( X! Z* A6 s( Y) P' {0 W1 s4 x
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% J3 Y& h8 L: T2 U1 a // not blessed
: z m8 l U' U$ ]! l- U } # u' U, p* o; o: y' ]6 r6 w
}
, v1 S+ Y! h- C6 M4 P }
6 ]. X0 ^( h0 i( V } / l6 P# A q% T, l7 E- i" u/ L
0 d' q" u" b/ S8 ^ int nCheck = 0; ( H7 G5 r/ I J# i1 E
for( int i = 0; i < 8; i++ ) ' u& W7 P% E. b; C
{ ( A) X8 G) W" m) Z
if( m_pItemElem != NULL ) 1 {& p( P* M2 ?+ R: }) R- F6 z
nCheck++; 3 S8 w! C: V# x9 h S9 ~/ {* A& U
} + g& {9 _1 W" v! y2 O
if( 8 <= nCheck )
% z$ \- M7 h8 X9 Y) S2 t ^ { 8 @* l% b9 }8 N5 S+ w2 r3 H
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) r0 t& ^: b/ D* E9 K pButton->EnableWindow(TRUE); 1 ? q v, i& S; \5 [
} " {' G- n8 j( Z9 }
return TRUE;
5 R% l4 Y3 o5 z- \$ T$ c} 6 J. U: L% e& e0 Q
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
, T3 z4 H4 ?, J+ `! ?$ a5 D$ l" M! ~! U{ ; _. m( {9 ~& \+ v
switch( nID ) & R8 }. H2 j- [2 t5 y& m0 f
{
: Q2 o" H( p; W& H E4 I. w case WIDC_BUTTON1:
: M! O0 B: z- Z! l. O; ^$ Y { 6 B- y3 h+ s% [- s' h1 r
g_DPlay.SendCombineFashion( ! [: b i( h; T+ u' q
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
* `$ Q8 p# h( R1 E% V7 d m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
6 U& ~5 q, w, ?6 Q) T2 b m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
: E0 t4 I! |9 A m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 2 h( t$ H% j- n8 R7 a @. ~: U
);
8 l4 p5 E: k% X0 { Destroy();
! I, Y5 J$ z2 N, }4 c. C9 i7 q break; ' x5 K/ I8 a7 M" D' A4 b. r0 E
}
" R5 z. l/ Y( k+ r" u* |. ] case WIDC_BUTTON2:
* z2 X8 v) {$ F8 E { - h- F( l. u/ [( W9 m4 q9 K! j
Destroy();
7 }. \2 k% G2 j break; * z. X9 a4 G1 F
} 8 E8 ^/ Y) d F$ C I" ~
} ; _0 A6 M( \) ^: r5 H) x; T
return CWndNeuz::OnChildNotify( message, nID, pLResult ); 1 j0 Y( ^: k) I
} * q1 A/ r( ]3 E1 y( r$ \
#endif // __FASHION_COMBINE
8 x" {! |* n( Z% Z* F# x% K% O! ^. ~$ W4 h6 z7 E( Q$ N2 n2 X! h, {
----------------------------------------------------------------------------------------------------------------------------
: Q7 W) t4 K3 KWndWorld.cpp
" F: N3 v. D6 Z( D4 O在 case MMI_REMOVE_CAMPUS: 3 H* k2 T, D _! U4 a0 P6 ` q
{
O \6 c; } h) a7 F if( g_WndMng.m_pWndCampusSeveranceConfirm )
+ R" M6 H6 u0 e4 A8 T- Z& w SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
3 T' i$ O$ r5 C9 H g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
/ _& U+ m! K. }7 [/ v6 I2 r" R g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); ' k7 \1 I" x0 E7 K& _
break;/ m+ h0 R1 H! S8 k8 s
}
; M6 U( V* ?5 Z% H6 i2 \#endif // __CAMPUS % @* p; w0 B M3 h2 D( F: v
: {5 M7 |: x$ O 下面插入 #ifdef __FASHION_COMBINE
9 S1 M0 o7 A3 x, o! |# R: B case MMI_COSTUMEMIX01:
1 f1 h8 Y5 Z5 ] {
6 t" j+ t4 W6 H SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
8 h. Q8 Q. w/ {- X% k3 I g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; ( {, g; h' y7 c+ u0 ~' N
g_WndMng.m_pWndFashionCombine->Initialize();
# C' D8 D9 Y) G% ` }
5 b" w8 _, T; W" D4 v# R break; . e: e* @8 g& c: n+ N; q
#endif // __FASHION_COMBINE M/ Y; Z4 x1 p: E. `6 H
& E/ t/ Y( r9 C# I, k6 A# J
----------------------------------------------------------------------------------------------------------------------------
% O* c. a# D: K0 pWndManager.h4 _" X0 o; U& l; o2 i
% t. }( \/ a: E7 s. ~于:
5 ~ k. v& i- q/ E3 B! }8 RPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
2 T' Z1 I5 X$ P( v CWndGuildHouseBid* m_pWndGHBid; 8 C ^ c5 M: X$ Y7 f+ b, ]
#endif //__GUILD_HOUSE_MIDDLE
5 b. `2 S, v4 `) `
1 q7 s* L# o' b 认为:" R a% r$ {, \8 o3 @$ |$ f/ u( |& ^
PHP代码: #ifdef __FASHION_COMBINE0 R) `; ?1 o3 `* Z
CWndFashionCombine* m_pWndFashionCombine; m) g( g1 Z+ ]) p i& A/ K
#endif // __FASHION_COMBINE ! S: l. ^" \9 M1 h9 O- n
; `/ J |' w( U' e; \1 O ----------------------------------------------------------------------------------------------------------------------------
% x# O. c' q5 Y1 XWndManager.cpp
( }9 N2 [/ j% n/ }+ Z9 [" `" z' I7 T1 u6 f( I1 u: x; ]6 P9 Q
在 #ifdef __GUILD_HOUSE_MIDDLE
1 ]# {9 w# a+ j% l* r6 Q% | else if( m_pWndGHBid == pWndChild )
3 ~. {" ]) [% m4 Y; N4 ? Z6 {' b7 I { 0 |$ V1 @: x7 C8 J7 P3 K$ }
SAFE_DELETE( m_pWndGHBid ); # b" m6 `6 z. g9 p9 ?/ m( q
pWndChild = NULL; 4 N3 Y2 i1 X! b
} " h& D, _; q; v4 _2 n
#endif //__GUILD_HOUSE_MIDDLE 1 M% {0 K/ V9 ^. o4 e
6 H" D) [, t. p7 J5 z 后面插入 #ifdef __FASHION_COMBINE
0 R* S- U3 Z4 X. x a' R0 c- J# e1 c else if(m_pWndFashionCombine == pWndChild)
) u0 e& O2 ?3 q$ g2 H( {9 K {
- |; l3 ~/ ?1 m/ H/ b# N- w9 a SAFE_DELETE( m_pWndFashionCombine ); + l* ^" }$ E/ j5 X. I6 A
pWndChild = NULL;
* ~. ]: P1 `# y* H- Z" j% m3 o( o) i }
8 f) J: i( _* p/ G. ?6 J#endif // __FASHION_COMBINE
- b u& N$ X( a* v, L# u# U6 U
/ S+ \* i9 P# c4 x- m2 R4 [( Q ----------------------------------------------------------------------------------------------------------------------------
. _: C% m5 Z4 g0 N5 ^+ T9 u2 vDPClient.h
$ T/ K# V u% g* O$ d2 T$ H) E
} u6 r' Q [; O0 D在 #ifdef __GUILD_HOUSE_MIDDLE+ \' ~$ O- z' b. @8 J3 _
private:
% p6 v+ R% I/ g: U/ z" x5 Q void OnGuildHouseTenderMainWnd( CAr & ar );
* @& ^$ x' P$ O @; { void OnGuildHouseTenderInfoWnd( CAr & ar ); & L% a' L& \& H; \
void OnGuildHouseTenderResult( CAr & ar ); 7 ]) u- l% H5 q
public: + Y3 u' n- G2 H" x3 o* s1 [" z
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ; T- T9 d# {5 L" t: L
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); + o: u- g/ K' q* j+ e# p4 N* h1 G
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); - q3 F. k; k7 G
#endif // __GUILD_HOUSE_MIDDLE
/ _: X* J( d; ]* L+ I. O6 I$ o" K) b5 N
下面插入 #ifdef __FASHION_COMBINE
" N. G/ T. y8 T void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 k, o( C$ ^3 Y/ @& Q4 m#endif // __FASHION_COMBINE
4 \* R7 p! T) T/ h& V2 e" V; o' P7 R3 |- C' G: F
----------------------------------------------------------------------------------------------------------------------------
3 K; d1 b6 J) RDPClient.cpp# _$ Y q/ b/ c
% u: _& c$ P, {8 y0 b' t
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 2 W* f1 S% a$ }8 t* S
{ 6 }. K$ s5 K5 A! p* K
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); ) H. r/ E8 m% P( I' g% Y0 d
ar << objGHId << nTenderPerin << nTenderPenya; - A/ m) _) ~8 X8 r/ F
SEND( ar, this, DPID_SERVERPLAYER );
+ i1 Y2 q; ~* ^4 s}
; n8 J% ? C4 q2 t6 T#endif // __GUILD_HOUSE_MIDDLE 6 K: P9 q, K! X& K! I7 J! T% o
3 C* u( M2 g; E( V/ P3 E- N
下面插入 #ifdef __FASHION_COMBINE6 ^, p, F9 {0 `
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
; S' S% Z7 ]3 G; {/ q{
; d$ d* g; J# C: ^( n BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); % U/ |9 v3 i/ [% p' n" M- f
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; " b G, D; m0 I) @" G
SEND( ar, this, DPID_SERVERPLAYER );
7 Y9 }! I& V( `; E} , s* E3 u( F" L
#endif // __FASHION_COMBINE
0 P) `" c) }- G( W+ r9 ]) n
. V% X8 L2 }7 s ----------------------------------------------------------------------------------------------------------------------------& j [7 H& E. Z9 x% K
9 L2 {) n; j( V) Z现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
, R) B; Q$ c7 v1 f% D3 U& E) O( T
----------------------------------------------------------------------------------------------------------------------------" |3 Q+ }& c$ D# G( L! |
. w" Y. w ], W/ r4 x) x
1 g5 A- |' l% K3 ^9 s5 A" L" N$ u. y$ B( m* n
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
( H& d1 }7 S5 P* o& M; b6 N; Q- u" J
( N: K4 i! W7 L7 L0 |2 g& S- t! L& u/ Q. E' z% t/ H3 p$ j
~怪物
! @7 Q$ @" P( o5 n, S) T- W |