莫因E * PVP
" O: |% h" V* D: z/ N
2 W5 ]+ V) E- N* R' `+ _: t# |
" `: b0 m; ?( n4 f+ E. K4 {3 L' z% q+ o7 m$ Y/ @2 K: h( r: P
今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
8 s" s( |6 m+ u0 L/ P& J% I" z1 t$ C X) U! ^3 Y& {, _
有大量的代码,我已经测试过它,它可以编译自己1A。& W& U3 }' j* N2 }* `" M$ [
4 z8 V/ V9 y! X8 a+ c
6 d- ~$ F/ q: E# ]7 w a现在会如此容易所有的C&P'en( l6 X( S/ c% ^/ ^, q
( e/ M y9 J6 v7 m! S) L% f! y- 你需要的资源得到自己,因为我不决定一切你“推屁股。”6 y) `7 A! ]9 M5 \ c8 c# p
: W0 K& ~6 B/ @- E, W3 g; K你说我成功,资源应该时装组合系统顺利运行。- r# A" O: X# f1 l6 y b* \9 B
+ K- n4 S4 G9 `: \; h3 s
% s, o! e L$ O
4 C( k) F" c5 z
首先是学分:
! A* F5 Y: J4 ?# c
0 @4 t+ Z% m' r. PEtioom(90%)
# i' G. |$ ?" }; M$ f. w9 V, m' O怪物(10%)
+ I* y# l5 ]' t0 d: U1 J. B
' z. u- n0 l5 S
+ ~8 ~6 ~9 B0 E& v这里的问题,而是“不问任何小型或定义语法错误。”
; x0 R7 j; D; V6 U9 m
6 p- Q- q* x$ G9 K1 _ @
5 o. z; w T% H$ o9 L+ S
# a. m4 q4 \4 m' ]% v
8 @; j# d H9 z唔够讲,这里是答应释放: randomoption.h! q) [* I' t. Q
G) C2 {% F8 {! D在 public: j" @: W* ^$ e& o2 I3 z/ ]
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
% z/ o/ H/ M3 J* O4 P& X void SetSafeFlag( __int64* pn64RandomOption ); 9 X+ _3 K( ^# M; [4 y+ Q0 x- n
void ResetSafeFlag( __int64* pn64RandomOption ); N" k6 o( p2 d$ V
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
) a& p6 `% R) F4 ~* U9 q" b7 t3 z- o
+ j7 X" X; p: W3 W1 n 这下面插入:
' T& Q Q6 d9 S$ \& ]: i; M
( N4 T: \/ g N! r' Z- I& R #ifdef __FASHION_COMBINE
: \ u5 V$ K9 M- r& o; I0 }public: / I' V0 M0 a2 }( ~$ K! a
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
! v3 B+ z4 W) u5 S#endif // __FASHION_COMBINE , P+ c5 j* A K$ u% k3 P
6 {: D f9 v' e ---------------------------------------------------------------------------------------------------------------------
$ Q& X# h3 z' d" E; srandomoption.cpp1 o6 G0 c& h/ e' N$ s+ Q
0 G& I5 n: ~' W9 D: ?) d- n
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) # b- w3 M, F' c) n
7 j9 E1 f6 t& ]" G) P( g. ` 下面插入 #ifdef __FASHION_COMBINE+ @3 Q4 B* S3 ?) q |, f
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 8 J8 n$ O/ M6 q, c# ]6 e- a0 q0 B
{
; F4 l# s n0 q ` int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 9 O8 G' n2 O/ G
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) C' Z1 [5 G. }8 l5 W; V
8 q7 d5 j7 j: O- |1 @7 C
if( nMainSize + nDestroySize > nMaxCombinedSize ) 6 e ]$ W9 `9 P# [" ?6 e
return 1; , ^% W$ B4 k# K. H. {
& A7 V) {1 e* i" s, i
for( int i = 0; i < nDestroySize; i++ ) . ]8 Y( r. l1 p' D$ Y& ]/ Q
{
6 ^1 m; T7 K, C" w6 X int nDst, nAdj; " w4 d0 R) K* R9 b
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) " [) ~% G& t9 ^+ ~- N! J
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 7 b V4 u1 b) n
} % d2 z# m0 ?' }) _
return 0;
e& B! _, W; @" u}
5 Z% f8 x# F; D) c& \$ J#endif // __FASHION_COMBINE " \; t! X Z& M' A
% x! C$ B% V! z2 y w# L -----------------------------------------------------------------------------------------------------------------------
/ n3 @. b) ^5 W1 \9 `" WMsgHdr.h
7 ]5 M# c8 ] z; y+ N6 c2 w5 `% s" A+ _' J
插入 #ifdef __FASHION_COMBINE
4 b9 f8 ?6 q0 s6 o( F: |#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299# n0 {; `# l4 N7 u5 x
#endif // __FASHION_COMBINE 5 _5 o- b0 ?$ ?1 S1 W5 e H
; V) j V9 @8 @& x' m: X: F -------------------------------------------------------------------------------------------------------------------------5 @6 j- _4 Y& B( _6 S! V ^# |
DPSrvr.h
! t+ c+ G# @9 e3 z3 q/ [1 T. j
- C/ G1 _# o9 `% Y( b* G在 #ifdef __GUILD_HOUSE_MIDDLE
' ~, G7 T4 ~# a; v void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# d: w+ R! g: M( I9 S5 Z1 S, A void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 q5 u6 E5 @% t0 r7 p! z* y
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ! E+ V# v8 f6 d3 f
#endif // __GUILD_HOUSE_MIDDLE
1 z, f, S V0 H+ d. l2 e- w% e& Z$ ]0 Z& l/ B! H' n
下面插入 #ifdef __FASHION_COMBINE
q# s2 j9 \" `# s( \/ H p void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - a) ?9 Z1 }* g: Q& l [
#endif // __FASHION_COMBINE 5 R+ j0 X1 M+ q5 `* A8 D
M0 \! T; ?5 u6 K- \; N
-------------------------------------------------------------------------------------------------------------------------5 A0 z$ n% Z0 ]% [. |
DPSrvr.cpp5 _* a" q; o% y
在 #ifdef __GUILD_HOUSE_MIDDLE2 }, L6 _4 D+ X* ?* I
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 0 X( W2 U9 E: x/ p6 l* Z' W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
8 P9 W( G& J( M3 V ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
' L- i) a0 Q ?5 ^9 \#endif // __GUILD_HOUSE_MIDDLE
O. X8 s, x, B5 a! K; Q" @- q' ~2 b! B) @# T5 q
下面插入 #ifdef __FASHION_COMBINE4 o7 m: C, Z9 V2 R0 t9 ~( Y. z4 V
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
( q; ?* q# j. A- m* q/ M#endif // __FASHION_COMBINE
& o3 L# Z/ j: ?7 ~0 n! m) l; r" i1 R# @
& l' C6 O g M" n- m+ `
在最后插入 #ifdef __FASHION_COMBINE7 y8 B* T' a4 N% I: {1 S
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
`& \ r$ Z1 `+ }{
8 k9 c8 N+ o9 m. s, c CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); $ i1 Z8 f- _6 r5 K% @5 @+ Z/ f: S
if( IsValidObj( pUser ) )3 C% T8 F* {/ ~% w
{
1 Y8 t3 c5 S) O$ q' l$ j DWORD dwItem = NULL_ID;
d' d2 h- x6 B( B CItemElem* pItemElem[8];
- ?0 K* U& Y: f6 _" m; W8 q r0 Y8 O! A) Z2 ]
for( int i = 0; i < 8; i++ )
! ]* K! B# Q# Y5 A$ y+ q) ] { # y, }8 K8 C# ]6 Z9 m! Y, H
ar >> dwItem; 7 ^- ~0 ~( E8 W `# g3 |. |
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); l! E8 t! m: u9 B
if( !IsUsableItem( pItemElem)) + n% w# D! s$ b
return;+ v* l* O F/ w# M) r* h l
} 9 I. \/ J& a" L- S5 O3 c
if( xRandom( 10000 ) < 10000 ) ) w8 n0 t: Y0 F
{
: v" i! a6 z X" M$ B# s3 y+ [ int nResult = 0; * u W+ \7 ?6 J$ \3 _. T5 F5 d
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
+ p! A4 I" U9 k0 k v- i% g nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ Z# R) {* x2 H7 Y0 _
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); . Z; T4 M6 K4 W1 z/ _
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
' z. h) I$ J9 [: _0 b4 T if( nResult > 0 )
' F' h, \1 ?. R: [1 y# l% d$ r {
$ t% H# |0 A2 @, T Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
6 S4 s2 I% ^9 y9 b! C+ G7 t }
9 A" u0 h5 |: o/ D; r' n9 a for( int i = 1; i < 8; i += 2 )
5 g! d0 @3 s9 @$ C { 0 W4 _5 P& M1 s' \5 y# d9 k
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
/ G' L: c3 u. F- E* L3 J5 P7 @ }
; M2 G# I( z3 W% c7 o6 E3 c- @ for( int i = 0; i < 8; i += 2 ) 8 C& y- H! J4 b- P; U. c$ V. C5 `
{ * K, z. u3 \: h" ~- L
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
3 { N6 l7 J) {, m5 F } $ j# O+ ]! y A6 T! [3 i: g& R" c
0 o z6 {; V$ i' K6 n: L4 S pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
& P6 E. \- D5 A) [ }else ) {+ B8 K5 }6 x" `9 }* U
{ 9 n: M9 V; S( r" s
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 5 N% i6 Z* w' O: f0 k n& [
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
5 x1 f6 w/ y+ t+ k2 N; E: x g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); . Y: K7 j3 x" [8 Z) t6 c, P( w9 o
7 k" `& [. X- h$ q2 e2 k( u
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
$ |% C/ O* ~/ L9 { {
8 u7 L' ^/ D7 N% k; c pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
/ B+ K1 A* ` i, ?! w$ f4 I pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
' Z$ Y7 n9 c, P- G3 g; h
- M$ a1 s5 g6 N9 S }else
/ m6 N: Q- \6 }0 E$ }: P; Z { : P: B0 R1 K& c
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
8 H& Z) H* @* \- Y/ z) W for( int i = 0; i < 8; i++ ) & Q3 P7 Q) Y& H) z
{$ x7 R* L0 P; Q, w3 p
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; Y) q% a: A6 j# ]/ B6 i; i% D
}
/ k8 h% L" b; u } 1 \/ n2 r: S! G1 l
} 9 H5 e9 P: j2 C% R$ W1 T% a
} + ?4 L- r& W K5 o9 E$ d5 ?7 J! W
} / Q9 s2 d9 g; z# w. t# C
#endif // __FASHION_COMBINE
. R. X# R3 n5 Z' e8 D3 @9 z5 M4 B- ], l
----------------------------------------------------------------------------------------------------------------------------; H" r$ |3 l3 p7 P( Z
WndField.h7 S! ?( q. @; E% a4 ?/ X# C
在 class CWndCampusSeveranceConfirm : public CWndNeuz
( \2 A8 f0 X1 M9 b9 E$ g: r% ^" ~4 r/ K, g
下面插入 #ifdef __FASHION_COMBINE1 W1 [7 P9 d4 G
class CWndFashionCombine : public CWndNeuz ! o5 p; A* m0 ?1 g( k# t
{
$ P# n8 h3 d) V9 Wpublic:
$ W1 K$ X b' _# \3 v CItemElem* m_pItemElem[12]; 7 G: f A$ s. `
CTexture* m_pTexture[12]; 8 |# W; J' n8 g
; D6 n2 i% z* j, P: j1 K5 z. xpublic:
, K8 U( i+ m, v" E+ A) L( k CWndFashionCombine();
b% }* y; F3 a, [/ {$ W! m% g virtual ~CWndFashionCombine();
% V* l1 L1 }5 p/ w, s8 J( i# p1 Y. \
virtual void OnDraw( C2DRender* p2DRender );
M9 M! Q! G# [5 a; t8 w% ? virtual void OnInitialUpdate();
. t% G/ M( g9 @; ^9 l virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ' @! q; L" w% U( F' ]! F) e9 R
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
. r u t- Q/ K& ? virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); # t9 C; f1 K( C7 s# \& l0 \
virtual void OnSize( UINT nType, int cx, int cy );
- }/ W5 M0 k2 U$ r. l5 V a8 D virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
1 G: g/ B6 |) x}; $ ^& m! `3 d H3 I5 h. l! d
#endif // __FASHION_COMBINE $ |4 n% Y/ x) C8 | i
+ g1 b7 @8 C" Z
----------------------------------------------------------------------------------------------------------------------------
& p) C/ Y5 \7 z* qWndField.cpp
& c' }) f* t ]- ], |' a- e* ?) J在 #include "wndwebbox.h"
- X9 b1 l4 E3 d7 }. }( z+ P: W/ X# _$ w6 q* S
下面插入 #ifdef __FASHION_COMBINE h5 f. B7 M$ j; \7 l7 S. d4 w
#include "randomoption.h"
1 \5 `% Y; V* f9 Y#endif // __FASHION_COMBINE
2 V) B; W' Y' v2 m" ?
7 I8 s; W5 p7 K9 Y3 b T 就在最后:
+ f1 O5 X+ r2 V, E! _# q* QPHP代码: #ifdef __FASHION_COMBINE
: t0 j+ O; w. gCWndFashionCombine::CWndFashionCombine() , t' L! b- d5 ]) {) e8 S
{ 7 [: f, ]2 {- T. Q6 A( s8 }2 w2 n
for( int i = 0; i < 12; i++ ) 8 P6 K4 t: V. V+ p" S& L- C
{ " _; w: }2 M# G/ X9 K+ M
m_pItemElem = NULL;
$ x% m. |: Y% L. I, U4 P m_pTexture = NULL;
* t; b" J8 U5 h9 l, n7 `4 q //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
% T' w, O4 l' K/ f: ^ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
+ P4 O- a& T' ~# h* e/ H }
+ v# D' U1 Y; K( J0 Q} 8 w% m' ^: D$ e" N
CWndFashionCombine::~CWndFashionCombine() . p2 l! z4 |6 H1 c$ N/ @
{
8 r0 C4 B n: p% P for( int i = 0; i < 8; i++ )
1 i7 z1 i1 v% k7 H# N { , E) o4 T8 P9 E" I' a3 S4 A1 d
if( m_pItemElem != NULL ) ' U& V( e. _* B. f
{
' p6 V9 V) @& T- i f4 K if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
# P) ]5 w( p4 r- i2 C m_pItemElem->SetExtra(0); ; C1 u" `' ?" S( i0 T3 n( W: \
} : m1 l+ V) i+ z; C0 C
}
" B' c! Y4 y! O$ L* s} # h* V. o# z! P5 O
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
6 w( r" d1 q* K{ n& v' K* s+ Z8 y( u* a. B
LPWNDCTRL wndCtrl[12]; & s6 j5 {0 ?( i* f! J0 l# _
0 L$ r3 S v8 u2 X7 {
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
1 {7 [' d: U$ j" h wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); $ \; |! w- I; A4 \; R) B6 C
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! U W( o& k% @6 h. g+ C+ N
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
C/ b9 o: a7 N3 e wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : K" V& f5 t- n3 e3 Y
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 0 N1 N& O- p: y
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
9 W5 S2 n1 M% o$ }( m wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
}$ |& n4 y" ~1 Z+ U wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 7 L7 W2 }) x% T( j s2 V
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
) D4 b2 d) {; \( D9 I1 o wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
- ?+ a# O$ [* a9 Q wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) \4 T# N7 f* z W! a* {
[* [0 p M: i. F3 Q! z- n* u" B
for( int i = 0; i < 12; i++ )
2 H4 B( |, a5 i( q, T { % a' m0 m8 c) Z; B" g. {
if( m_pItemElem != NULL && m_pTexture != NULL ) ( a* m( L0 R7 Q
{
j8 e- z+ Z# I5 i! P1 R m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); $ m0 E3 A/ }1 l }/ T+ b; y
} 7 \9 `4 R$ i2 K. g8 \
}
& v) Q5 x7 j+ j6 f$ d} 8 o8 |$ `5 G. z* \, l8 A
void CWndFashionCombine::OnInitialUpdate()
; Y& D/ `+ ?& u- w) k{
8 `4 w- M c4 w9 ~% y CWndNeuz::OnInitialUpdate(); * l+ n( L2 A/ l3 q6 G0 c
1 r/ ?* Q7 V' a* O! Q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); * T; [' L7 W* _2 x5 U {/ ^
pButton->EnableWindow(FALSE);
/ b# z7 R$ ]7 G9 @7 j8 n
6 j- R5 g) k, N: f* h0 s MoveParentCenter();
3 @# `0 r9 b# H; K- y( T} 9 L' L; y8 W0 ]6 B
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) - t+ L$ X+ L; K' [3 I& M% t3 |
{ 1 ~, @8 u+ n" z. d
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); - Z) X& X& Q# t) Z, ]
}
/ A' m& @" ^4 q. _BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) $ O8 X7 }! n! s
{
- Z/ b% Z( P% K! v5 y0 ~ z) | return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
0 J; C) D( m- N) O9 \6 D( b} ; y. F5 L' r* M5 b/ L9 Y& s0 q3 J
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
4 m9 y8 X' O: ]! t2 k, D$ w" F{
; x) J B, T4 _ CWndNeuz::OnSize( nType, cx, cy );
4 {, f9 d- {, ]. p, }8 y. N}
, Q! z. X6 ~2 k) N7 b: a/ I) g! M0 h7 G5 M0 |0 A) t
6 u; S; [7 W+ a7 G2 j* z& @
1 `+ @; k }2 A- r' VBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
: ~# |+ K$ s0 V9 y9 |{
* i" a0 m9 q; [5 y CRect rect[8]; % @5 X. U- i1 h1 c
LPWNDCTRL wndCtrl[8];
, c$ Q( a) ?$ _/ W! [$ A2 r6 E) J8 P( T( [! [
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); & E( b( S* |! I1 ~3 i: w+ r2 {
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - f4 F( s5 f! V2 d) a3 x
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 o( A1 c- Q4 r# |% r9 k H) H, L! ?' l4 X wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); : t c6 m7 L+ Z1 S
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" S4 v2 j3 N6 v/ T; ?% _ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
) G- D7 i- k- h: U P, W wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 6 q/ ]3 W5 b- H5 m5 }% |8 T# M9 U% [
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ( {' O8 T3 j+ }/ {9 {6 L9 ~- w4 S
4 L' y9 o. @# T$ r0 ?: m. @
BOOL bUpdate = FALSE;
7 i+ S0 M, i8 f/ Z- @7 Y
+ g/ ^1 z1 {3 P8 ?- y- r4 T' ] for( int i = 0; i < 8; i++ ) 4 Z7 d. B0 _, j, O
{ 5 I7 w. J$ \/ S' Q( |, W" O
rect = wndCtrl->rect;
# K. o* ^6 B- x
6 ^) _8 m8 E. Y' p; D if( rect.PtInRect( point ))
$ m$ m# d( P: W3 o4 T { 4 U9 B* [; [: _
CItemElem* pTempElem;
3 e5 ^+ A: i1 P pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
. `# q% N+ @5 ^( \ A3 O if( pTempElem != NULL ) 1 S4 O# w9 e* P. Z9 `+ J# i
{ 3 |+ P7 I) D2 k3 L
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
" X% X& ?/ P, N+ {. @ {
. t9 V2 y R9 X4 X h2 h) Z ItemProp* pItemProp = pTempElem->GetProp(); % C& v! J) J3 y% b% d
- }1 z( s$ s8 E6 M: }. _ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 3 }/ z9 N9 V/ m7 m( K2 Z7 b& x( ?
{
3 |. B0 b2 G+ o* w6 G! ]- E5 ]. K if( i == 0 )
$ e1 Z' Y! d2 v& Y {6 c8 }/ Z S( r( p/ U" P, q
if( m_pItemElem[4] != NULL ) 8 J9 U0 y% t( w6 ?9 ~, |) ~
{7 s+ {( M9 N" d1 I7 h+ P" O/ d! E
int nSize = 0;
# G0 k1 [5 C8 Y$ b! j+ ~* _8 h. Y } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " E) r' Y8 n" V/ u9 @2 C! {7 p4 L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
' V: E5 ?& ?7 s4 ^ if( nSize > 3 )
0 Q! J: G2 Z4 |% R* v' o {( S2 \0 r ?# M9 C h7 \6 ?
g_WndMng.OpenMessageBox( "oversize" ); 0 _7 A/ c Y$ X. u9 f L
return TRUE; # Q, Q0 y( ]5 J9 m
}else0 t. }; X0 R, b6 [
{3 X2 g9 N& X- i0 C3 R; b6 ~
bUpdate = TRUE; , l1 H; Q m# @: f! \4 H
}0 u% Z- k @6 {! c- U# j
}' p; i9 j) I2 q
if(m_pItemElem != NULL)
0 ?; [. {4 L7 E/ M( } m_pItemElem->SetExtra(0);
& i, C, F0 j9 W% b' d' g( j$ w$ U: w6 `; W. q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * ^# w9 |2 [5 B5 J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
C! M8 [1 ~4 R W g9 t# y7 A+ ~0 \8 r' x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) @; r# h2 I2 h6 [! ?9 h7 | ?# I) h9 A2 i! L$ N9 P2 |
if( bUpdate == TRUE ) " T4 F: o5 r& H; ^. r; b& u/ n/ O
{
' M/ ]! B2 m$ S7 P; I m_pItemElem[8] = m_pItemElem[0];
( v# a# o( v" w7 G4 q m_pTexture[8] = m_pTexture[0];
- M: t$ }- n6 d1 W9 d u8 m8 O2 T- x' } // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
; {# X6 q; ?. }% B9 {5 n7 ~ }
6 j+ K6 ~$ w, \* n+ x# d }5 p6 F4 x. y' N. x: u2 h
if( i == 4 ) 7 c& s. S9 c9 X2 L
{ R: G2 y8 Q1 R; U& @4 v! W& r
if( m_pItemElem[0] != NULL ) # U& n+ O) I E$ Q
{" `% X, R+ {0 c6 X
int nSize = 0;
& h8 C* D/ o: s: p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 3 ]2 k, z! f2 j% Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); , U4 F1 Q, A" o9 f! w( p7 @
if( nSize > 3 )
3 m& W3 Q0 w$ s2 w3 K4 M {3 h% F5 [ c8 L9 C
g_WndMng.OpenMessageBox( "oversize" );
( a1 l. O% ?6 G. {. x return TRUE;
1 o) }' M5 ^0 H! ~" r2 S }else
& t4 p; {9 s* q2 D3 R {
( o# ~5 l8 l' O. p, i1 q bUpdate = TRUE;
( p: ]$ h% H' v' E0 }7 ^! u }
; U- V* z; K" K0 F, V; N1 t" J }
1 P5 B0 I9 N: K/ E& y( {' l* ? if(m_pItemElem != NULL)
" \4 R1 x' E1 |" u4 d m_pItemElem->SetExtra(0);
6 R) K9 c6 D' ^7 V4 L' {5 D
) U* }' U9 v* c( f1 }& a, ]0 ^& a6 I; c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 S) N* E& u7 {5 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 M/ u4 a- @" H% {& ]1 y+ K: ` m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & x5 X7 w( v% t r8 N% P! N( K% x
7 B% R8 q/ o1 y. @+ X7 O
if( bUpdate == TRUE ) ( n; S$ }8 q2 }- _9 ?' P6 E
{
) O) G# p6 F# f S( Y m_pItemElem[8] = m_pItemElem[0]; ) l5 g3 k* [2 N% N' e0 P
m_pTexture[8] = m_pTexture[0]; 5 [# y* J$ u/ |$ L+ `( o, C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );2 G+ Z, u, Q+ O( p
} - V3 q* w# X, ]& i
}1 c, r, c/ B/ T% x2 Q$ v' j
}else8 A( s% L. P9 y
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
; O: a1 M9 F1 |' H- o/ U' a' s. R {
, [( g2 Q2 R- D if( i == 1 ) # w8 U2 n2 L3 a! t% D7 V9 _" i6 f
{
( `1 J# k( O; s, U# {! { if( m_pItemElem[5] != NULL ) 4 U: Z' x5 ? s3 ]8 U5 V5 Q2 X
{& [: g' Y4 ]6 d+ J0 I6 K1 R
int nSize = 0; ' U5 c/ Y4 q& t5 U" s; N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . i* M$ l$ [ H* J& h3 i; [) C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
/ P; a; N k4 P i; ~4 j if( nSize > 3 ) $ h. ^3 o7 _7 k5 F; v- _
{% g! K5 w" e' t( U E+ ~! g2 R
g_WndMng.OpenMessageBox( "oversize" ); * J; x4 S5 I. k2 Q
return TRUE;
) q" |6 ^# `; I4 T }else
, @) c# J* ]- |3 p7 F/ K6 N- x {4 |+ o0 {4 P! m# k
bUpdate = TRUE; 9 J. e$ b( m7 Z" \. ^( t) s9 i* }
}) w# P' o4 Q: d# Q
}
- b$ G/ @% o% t" d" h" q# {) V7 [) c if(m_pItemElem != NULL) $ L5 E5 Z9 c" o
m_pItemElem->SetExtra(0); + D# b' z4 Q. Q0 A
5 `/ ]2 w! y- `" ] |' e) ], Y8 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! K J2 t' l0 v0 ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ j b; J# B9 H m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% s' d3 h0 T1 c) D" G6 t) b7 y2 f: {" `# }
if( bUpdate == TRUE )
6 t/ }& v/ F% ^! L* i# o& X { b7 A: o0 k! z
m_pItemElem[9] = m_pItemElem[1]; : \! k% n- t6 S+ v
m_pTexture[9] = m_pTexture[1]; 0 _* Q) Y, X! p% k. B3 V6 x
7 c* E: ?) |" A7 N5 q: o// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
: ^* Y& D% z3 R+ @8 }! `/ T }
9 ]5 H+ Q+ i5 @; E4 X, L4 d' b& \$ s }
& S3 r2 l- W* d( e if( i == 5 ) ( e" R1 a% i, B, G9 [0 R7 h
{5 Z7 y& }: @' M' ]/ H
if( m_pItemElem[1] != NULL ) 9 d' B1 z( B* M% \: P) c
{
7 g- s7 z, n" H5 Q' d7 M( o# ~) i+ v int nSize = 0;
) z8 V! N: i/ ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 z' t$ N8 e! i/ Q9 v+ C' R& [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
0 z' b- Q3 v# h# T# b if( nSize > 3 ) , b. f, y. k) U4 b- m+ D+ i' ^
{3 f+ U6 O. c0 ]6 d
g_WndMng.OpenMessageBox( "oversize" ); & p7 @, i! v" |3 b
return TRUE;
L) `5 f; T4 p' F0 L, _9 { }else
& k, H# n* T/ Q. @2 v5 a { H' u/ `" u/ X
bUpdate = TRUE;
: B" X& Q( r! M) j }4 d; h; o1 `, b
}
& H$ w" |1 ^& B) B if(m_pItemElem != NULL) * P2 X4 l' s8 c7 ^2 R. |
m_pItemElem->SetExtra(0); 8 D' F' M3 Y1 z( j# _) `) H+ _
; E- n2 w) v* v) l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" N- C) R) ^2 k; s) O5 N m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
6 Z* T f, a1 }- ^9 D, I+ Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 C7 }# S, U! A* d/ c/ A0 ~( m& K; U3 n0 o0 T
if( bUpdate == TRUE )
) ?& [: U$ [6 B+ k {
7 Z7 z- q d" Y m_pItemElem[9] = m_pItemElem[1];
' q3 `& X3 n5 ?2 A8 v: Y m_pTexture[9] = m_pTexture[1];
. w9 d8 T& A6 Z% F8 n3 K" x //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );6 j$ W) N3 j" c9 a
}
6 j1 R! g ]( H1 A8 f; E }" Q: b4 w' r3 |% V1 R" o3 K7 ^
}else0 t7 F+ _8 Q! r+ Y1 F
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) + ]1 V# G) M. G( n3 Z
{7 [) v7 U( U* ?5 L3 ?# e
if( i == 2 )
6 |* G! O% V, |/ B P% A1 O5 I {+ _! A8 p( }" B2 u/ Q
if( m_pItemElem[6] != NULL ) ! G: ~8 @- W' Q4 |3 Q
{" O- }: v4 I1 A ]
int nSize = 0;
4 r5 l! r9 `: n3 G1 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) k8 O# L+ e/ B7 S, x h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
1 ?; g+ `$ f- ~. `' J if( nSize > 3 ) 1 _& M7 g8 y* ?( b# [, j
{
6 L5 f1 U+ G6 ?$ p- { g_WndMng.OpenMessageBox( "oversize" );
+ _- f* T5 O1 }( z return TRUE;
& y# i# Z B2 p* O& m' K }else2 D( O0 v4 d. g: G
{/ v! h2 P" b8 d @# J( h
bUpdate = TRUE; # ~& j2 M2 R5 m
}
5 Z$ x$ g; I6 W; F$ M4 z6 e }' ^+ T- |& R: y
if(m_pItemElem != NULL)
5 n1 X7 T: G6 |1 Z m_pItemElem->SetExtra(0);
9 n, S+ A" k( ~7 m0 H: a$ m
8 Z; L6 v0 H0 N3 q- k) Z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / {* a) v6 H: i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; q1 c9 U. Q, ^$ L. y0 c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) W) w, g, d# j; H; L; u# J* ?% Y# D7 ^* G
if( bUpdate == TRUE ) ! t' Q% W6 v+ @- z
{8 v- F5 D. F& R- f% C
m_pItemElem[10] = m_pItemElem[2]; / p) V* d' W" _$ K; _9 p
m_pTexture[10] = m_pTexture[2]; 4 ], E" Q6 r* P2 W; d1 f# C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );$ n! x; r( v8 W5 `5 G) K3 X( B
} " l/ Q! @$ Z. V$ ~0 F
}
C5 z6 E5 z# J; P if( i == 6 ) * P' d8 B+ F3 r$ X& D; W# W
{5 h% F" |7 j1 a; V
if( m_pItemElem[2] != NULL ) % r+ t8 c$ j+ N6 e7 G
{7 \& k& j" r$ [5 J) m
int nSize = 0; 2 d& I) j+ I6 [& u5 J3 Q D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; A7 t* P" |. u7 `7 W8 _ n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
$ N& O, x1 R, O, @- G# q6 z if( nSize > 3 ) . {6 l" u. U' o
{ D2 L# n5 {* ~5 j: i6 w
g_WndMng.OpenMessageBox( "oversize" ); ! B7 D2 Q1 E0 B X8 C- l3 m
return TRUE; 5 E8 h8 P0 i; W8 K) O
}else: W3 P% e# e- |: s+ O0 a" x
{, ` M! f* I7 [; c8 N1 r; s$ R
bUpdate = TRUE;
. F- J# _. H# @0 E( q$ Y2 t }
# h) r" X: ?$ U/ H/ Z9 { }8 X; s1 O: m; s6 Q+ N5 ^
if(m_pItemElem != NULL) ( |. p" K* X- K0 p( D
m_pItemElem->SetExtra(0);
( n2 ^5 v( K( ^7 j4 Z# m$ _% r) s6 r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' ~" j7 i k( t8 I( M# I
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 G" w9 J9 P, G- A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - o; m: i2 w' c) s1 t% M
H* d9 ^" [. X if( bUpdate == TRUE ) 4 A B& |* u5 _3 ]# P6 ~
{
# {5 m# Q5 Y" m+ ` m_pItemElem[10] = m_pItemElem[2]; 8 X" ~. d6 _' V8 T
m_pTexture[10] = m_pTexture[2];
4 y& P5 i+ Z* O: @9 C) e // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. R- R" Y1 `% }0 u# A } $ a7 l4 {+ y3 G% _3 ` [
}
8 O) F' r' Y. @ }else# @9 Y7 e% E5 F' c4 k" z* z
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
4 A. Y, p: w; M# @2 m {
9 ?5 B) Y1 U% l+ u& i if( i == 3 )
) ^- e& r8 a _ w9 L% o& x& \3 C {
/ k8 a* s" b X5 c2 \/ O if( m_pItemElem[7] != NULL )
( l3 Y( O4 @1 }) D( }8 L" B" M {
: z5 J3 P9 @ N# N! R int nSize = 0; . x- t! q }' A% x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) ]2 t& R3 ` [. l( `: g
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
! X4 [' C8 e- V' Q% @4 @* L% v if( nSize > 3 ) ! s; V5 v @9 q, h7 W1 T
{
" z6 `+ s6 u8 b, X+ E& T% t# W1 X" S g_WndMng.OpenMessageBox( "oversize" ); / H& x5 T8 v5 `) J; x' C- h0 U1 |
return TRUE;
; f) {) ]; W. r1 C- j' q }else
7 q, M$ O4 \0 D" r1 m {8 Q1 {2 I1 ~ \/ V. e( a
bUpdate = TRUE; $ Y8 S7 R) X! l" ]6 k
}/ N9 u7 F+ x- d l( O6 W; Z
}" q* h0 ]1 y8 S
if(m_pItemElem != NULL)
/ m" f+ o! ~1 e" {5 ^9 u2 G8 t m_pItemElem->SetExtra(0); 0 f. Y$ q1 }! B
4 Y' c* d" g- ^$ v! u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, R6 F( v' E1 H7 y9 ^ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* N1 L& [0 B; }2 H! ~6 b1 c m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & ?- f+ ~1 g% f* F* V
. @! F. | y; Y! k; d" c5 t/ H if( bUpdate == TRUE )
$ f' A' ]! l# n2 e R {0 L) ~6 V' k6 N- f) ?$ \
m_pItemElem[11] = m_pItemElem[3];
) P4 f' l& G1 B m_pTexture[11] = m_pTexture[3]; . _* d# }( ]' s
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
( x5 U" W+ q; t1 o x S } ' ]0 [8 F) D" C
}; `* L7 T* _5 Y% K8 @8 [8 p
if( i == 7 )
% a( s& i& \" ~) R7 V. z# g {
, }) C; G! b8 W# L; h; j if( m_pItemElem[3] != NULL )
. p6 K+ @, R) V- Z/ j& N {) L! Y1 B: m* q- r* p
int nSize = 0; & W2 O8 h9 P. W. q1 I7 N( q: Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 n# C7 K/ p8 h! M/ c1 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); - D5 l! [* u% T; F
if( nSize > 3 ) * {# |+ `0 ~( L! i" h
{
+ Y2 m+ B/ X8 _) K g_WndMng.OpenMessageBox( "oversize" );
4 s5 u/ N" k# p$ `( G return TRUE; 9 k: t" m9 t; r4 o1 M+ K9 @
}else: X1 q) a3 N9 l3 S* a6 o- u( ?% j
{
0 y6 P1 o$ U8 q& Y6 p bUpdate = TRUE;
0 ]3 a! B0 N M4 s7 s2 E3 L }
6 c" C8 D J/ p% V1 m" O2 {1 \8 E7 w }
$ {+ B" f0 f N9 m if(m_pItemElem != NULL) ( ?& L' G! O; p( \$ t8 u, G
m_pItemElem->SetExtra(0);
: |8 Y( v! Q9 s/ X5 }* L$ Z8 y8 K P3 V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); & X' C( D* B+ p4 q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 Q( z# _+ E6 o6 J; q1 ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
; x) P. m0 B( S/ `& [1 U1 f
( i( b: a, q9 V5 o( T. ?0 c. F if( bUpdate == TRUE ) " [2 |' Y1 F4 g
{) S& g/ A; L1 _) c3 A! N
m_pItemElem[11] = m_pItemElem[3]; 3 H) V& {7 A! k/ J0 A/ o5 j! l2 f
m_pTexture[11] = m_pTexture[3];
6 V$ p3 c" |( F* h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
7 \; m R, O V1 e$ r; I1 D }
8 |3 k% G& M; X" y2 }; k }& V% b7 C1 F) E5 \, m
}else
; q9 _$ G6 E1 G) I4 O2 w0 _" U$ c {4 t+ g0 V4 F- d
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 ], k# V2 N0 J& v7 L- b9 ^8 c0 ^
// wrong tab 9 B2 u# e3 k2 x2 K+ w6 e
}
: s9 N0 B$ N1 ~' G }else
: p$ B0 f1 Q7 E4 E; y( u {
2 {( ~1 P* _1 F$ S1 V9 P g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
+ C. C: C. H5 V' _6 ]$ ^ // not blessed
# Q" V3 M9 n* ]3 y8 i/ _" } }
8 z5 f( B) u$ F! M }
- L0 p& K3 Y4 C6 [' p% |" I }
# T( k. p$ a; W4 J } 5 z4 ?- A' F% H$ X3 c
3 @* m$ ~$ r' Z
int nCheck = 0; $ X9 E$ g) q; P
for( int i = 0; i < 8; i++ ) A3 M6 J. @' q8 F3 e J$ v
{
! ~- r# k: R) i6 P* K+ F) u if( m_pItemElem != NULL )
- q/ y, o0 G# C% G) i nCheck++;
3 J, L1 I$ r" s }
4 ]! w8 c+ ~" b$ X8 i if( 8 <= nCheck ) ' f8 p' k8 Z0 M6 A4 i. B
{ : J' X: ~7 Y- k3 a1 O
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) E3 k# e4 Y7 O' y( V8 H# j
pButton->EnableWindow(TRUE); 7 d* v9 p; K g3 W; K/ h y
} 0 t( P/ M2 p2 g+ S
return TRUE; 6 h8 F% L- s9 D1 `0 n
}
. X+ V% T7 M9 M5 OBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' F4 j! A3 m0 Q{ & T6 v! q, O& h
switch( nID ) ! K! x" d6 l$ \
{
5 w/ v( u9 }. E* O/ t6 S# r* ~ case WIDC_BUTTON1: ' U+ U2 b$ }, {5 C5 k
{
! C9 T; s$ F7 M* B g_DPlay.SendCombineFashion( & f, b0 v( \* C$ ]) _1 {, G
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 7 C7 o; u. S6 e. m
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, / `# d8 e$ {# f# ]! g# b1 r4 K6 h
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
0 L) z/ g) f* A m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId # D5 I/ I; g( q b N
); 3 ^6 i" s' K9 v) o7 j
Destroy();
% O' A/ `+ z# }" p. C. D* ~& H break;
& N% y- b) l1 o# B0 d }
% g! C9 R3 J" y% K case WIDC_BUTTON2:
7 v5 r$ V5 f8 c1 f z O' F {
; @/ r9 N1 q4 q, i( g& @5 ~% l Destroy();
1 I5 f' U# v# E) A break; , L( f) W8 ~1 @5 {9 q
}
6 H) ~5 d4 L/ S+ C3 D }
0 Q2 A. f# {) F& {3 N0 T" v return CWndNeuz::OnChildNotify( message, nID, pLResult ); % u+ `0 N; a K( ?. c- |8 g+ r( H" E5 |
}
& ]. i5 T* t! _#endif // __FASHION_COMBINE 8 M# B6 f" x$ s, a* _, Y2 {+ N
6 c) T+ w! U4 g" \: V
----------------------------------------------------------------------------------------------------------------------------) v4 l; E/ m- |& D
WndWorld.cpp* _, L1 J3 q" A! D9 T: I ^
在 case MMI_REMOVE_CAMPUS:
. L( D; d/ `) _: n( q- _! W5 z {
$ Q* Z- Y+ |- W1 U) A7 j- l2 A5 s if( g_WndMng.m_pWndCampusSeveranceConfirm ) # i6 j+ j6 H" p, x
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
; |5 i- g S7 Q: i0 c g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 `1 C5 B: {" ~- N; f( T G# ^. P g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
# p( ?3 `6 Y. q8 X7 c break;7 o: B' D8 k) P* a! Q! H2 S
} S; q D2 y; l; v! n4 D
#endif // __CAMPUS
, R$ y# L1 D" U% n, v
/ @1 ~2 V; S7 M: V& M+ ? 下面插入 #ifdef __FASHION_COMBINE3 \& @, W( {8 X L& Z5 V6 O7 N
case MMI_COSTUMEMIX01: 7 K" {1 T# L, I; l4 K9 k: E
{
5 S I9 W8 B( ]/ @ SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
5 t& F- E" s$ M4 @& t- K g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
1 V6 @0 v+ C. o9 O+ ~# k1 z+ z g_WndMng.m_pWndFashionCombine->Initialize(); " q* l2 M$ i/ ~7 {7 u
} ! k- v& b, }& t' B, _& s+ H
break;
; y% ^( x. D. h8 ]4 f#endif // __FASHION_COMBINE
; _+ q; u4 w% X9 S4 B' p) ]/ s& h6 F* T( t
----------------------------------------------------------------------------------------------------------------------------
) T, X& @! F- K& @$ k+ e: ^7 X% w% tWndManager.h: x8 O! x6 ]% k) B
8 a, k' a* O7 P" q/ W4 ?/ }+ r7 k5 A
于:* p: t. q! q0 h
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE$ L& { p- S6 v6 x. e0 E; j0 o
CWndGuildHouseBid* m_pWndGHBid;
3 `" D( P$ N' w& W. f5 O* d( `#endif //__GUILD_HOUSE_MIDDLE # f6 Q9 u4 @; w# ]0 J
8 D( w! {) _, M! P4 }4 R 认为:
1 e; \- d$ w5 J) KPHP代码: #ifdef __FASHION_COMBINE3 s2 z+ v, g0 r/ d' e7 j" g" v# e) o
CWndFashionCombine* m_pWndFashionCombine; ) ~# i* d0 n* f+ ]2 Y5 {7 K* V
#endif // __FASHION_COMBINE
' K, \- l2 E6 j) _, h' n4 v @: g- f+ ?
----------------------------------------------------------------------------------------------------------------------------8 n8 v; m: T$ u6 ^ f+ O
WndManager.cpp9 W$ G; H/ A2 }9 N( Q* i( Y2 ~
& W! E1 \. b/ \. `9 b+ Z' A! R在 #ifdef __GUILD_HOUSE_MIDDLE
! ] c ^$ e3 ^0 v3 U" o else if( m_pWndGHBid == pWndChild )
' b. x ]' ?6 x* l: B {
" @; l4 I m$ @+ N SAFE_DELETE( m_pWndGHBid );
& ], H! O' ~9 ` pWndChild = NULL; ; { g: v- K ^0 H5 u5 d
}
# Y; r* [4 |2 j; E+ C7 l#endif //__GUILD_HOUSE_MIDDLE
1 f1 c# o: S |( x& O
& f2 T7 B: j; e/ O3 Q 后面插入 #ifdef __FASHION_COMBINE
* Q: Y6 r1 x6 x4 `6 N else if(m_pWndFashionCombine == pWndChild) 9 D; I2 Q% l0 G/ k- Z% G
{
, n3 L( Z2 Q3 K) [- y0 U. ~ SAFE_DELETE( m_pWndFashionCombine ); # B( j7 P7 Q' i
pWndChild = NULL; 4 s5 L* }. |$ B! _8 d2 `: e
}
9 _+ h( ~7 g) z" Z# V) |: g8 k#endif // __FASHION_COMBINE 9 d" b. U! T- y V V8 P
+ S7 u% F( R, K' \ K
----------------------------------------------------------------------------------------------------------------------------; K: S2 B4 K* ^; B j
DPClient.h+ f+ ]3 l* w4 m
5 b, x& N+ t: E" `在 #ifdef __GUILD_HOUSE_MIDDLE
: n# u0 r: w. |! x5 fprivate: / p2 e/ }& x% F! }$ n
void OnGuildHouseTenderMainWnd( CAr & ar ); # z A. K ]$ _2 h! y! A; |# H
void OnGuildHouseTenderInfoWnd( CAr & ar ); ! g6 l$ a! e6 O& M" y# D: C0 m
void OnGuildHouseTenderResult( CAr & ar );
6 ^4 u# T/ z0 n7 _) Ppublic: ) H+ _* ?; t9 ~3 J6 t7 B
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
. _. Z% Z3 @& r" s# O. C! B- j+ n void SendGuildHouseTenderInfoWnd( OBJID objGHId );
$ S5 Z5 L4 x4 E; n1 ^$ _+ C$ x4 S- j void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
9 @/ w: s7 l% C2 \+ o( x8 q#endif // __GUILD_HOUSE_MIDDLE
! ~- @- n2 V, U; Z# _/ c( _8 ^9 t9 h7 ^: [: o
下面插入 #ifdef __FASHION_COMBINE
$ a$ r. Y- n; \0 v& k void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); $ S, Y7 T& O3 Z; Q6 p) d8 {
#endif // __FASHION_COMBINE
d1 C. |1 J! z+ e
1 f: N$ I9 ^" b# `9 \ ----------------------------------------------------------------------------------------------------------------------------! g: t- X, _6 M9 r0 u6 L
DPClient.cpp" z/ m" T9 l0 B4 d4 x
+ I2 M9 z1 o& x' S
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
5 V) G! k& B l. o, K{ " [0 K" }/ q% i
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
- i; Y6 g! g/ D8 Z0 U: @7 { ar << objGHId << nTenderPerin << nTenderPenya;
7 h9 h+ [ _+ W0 J4 N SEND( ar, this, DPID_SERVERPLAYER ); 3 `5 m1 u1 v) E! l: I
} 6 e! I0 N% s6 C, x4 j
#endif // __GUILD_HOUSE_MIDDLE
) Z, F7 X1 X% r
* K5 t0 m! q5 S! h6 b 下面插入 #ifdef __FASHION_COMBINE
2 _: a& q! | evoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
/ a7 `$ C" b, ^' \{ 2 R' U8 K$ f3 j8 O- F
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
: X! J* m3 g. G! v# t. g" ~ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 9 @; `/ n! M0 {2 q
SEND( ar, this, DPID_SERVERPLAYER );
/ \4 B. N1 T7 n. f* e% ?+ f) p) r! ^}
* A- R7 E5 E5 ~#endif // __FASHION_COMBINE
4 B" @+ V Y- k7 m g% I: J0 V$ x: ?% E8 U9 |
----------------------------------------------------------------------------------------------------------------------------
' R% N* N! r! Q& V) b8 A& y+ r1 q$ ?1 I
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
! \( `. e# {$ T4 H8 U! B+ h9 h# q) U* t: x6 J
----------------------------------------------------------------------------------------------------------------------------
! X8 x/ S3 s( f2 |! G s& ^) r, ?+ e
1 N1 W, \. s) ]- u- s3 |4 i0 R' [: l8 d w
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。2 l) P9 N9 m2 \" \$ z% D
: D9 p7 E& s6 i& A5 Z4 M6 k/ Y
# H/ _7 @# l2 \( i& L~怪物 0 T1 F" Y7 {. z, n) j! Q
|