莫因E * PVP/ B1 Z" b% }) P. G# i1 \
( b! }- }( ]. z4 z M0 d% T7 H# t& E0 A$ W% N( l8 B* l p& B
- L/ M! c8 f8 w- T5 m今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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有大量的代码,我已经测试过它,它可以编译自己1A。
6 W9 n* Y, b1 S" w2 t& r3 C- X8 s4 k$ Z* o7 ?- O, p0 l6 {5 O; B
5 l9 K- W3 q3 M1 b, \8 G F. M/ a6 ~
现在会如此容易所有的C&P'en
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% x. @& |+ a7 v9 N0 Y8 T- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
2 f+ x' r; h, N) t; i- t# G
7 v7 R! o' Q+ p% t: y; v6 ^你说我成功,资源应该时装组合系统顺利运行。
$ u" G% E3 } j7 J% N ]/ [* f7 g3 Y& K. W# v G: o
! o7 ^) ^* F, B+ P. J" ]
5 n7 _/ K( e: _! z, w4 q( F |首先是学分:4 L0 h" f' ~7 {6 c
- {; M, Z7 b/ k3 A6 Z" x
Etioom(90%)
# N+ u. c2 T- O% h% Y怪物(10%)* ?8 T D$ \1 b% q: X b% w
/ w" y" C# a6 O& [/ m% O* O% @" A [) a k
这里的问题,而是“不问任何小型或定义语法错误。”
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- k" E! M: y9 e: S* r唔够讲,这里是答应释放: randomoption.h
2 d9 j# R1 H8 d6 U9 @! X6 C( P1 z( D# [4 P1 Z
在 public:
0 B6 D" R; F; Z; _9 f6 _ bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ' p' o- f. u( l
void SetSafeFlag( __int64* pn64RandomOption ); * O$ k4 r, }' s
void ResetSafeFlag( __int64* pn64RandomOption );
, y6 O! r- y+ R+ @" K // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 0 h# o# t6 V. T9 c$ T5 d' `
( ?6 j x) a8 E3 j9 s& @# }8 d 这下面插入:2 Q$ w: ?+ Y& T1 `
+ Q% Z n5 o, _3 e5 k #ifdef __FASHION_COMBINE
1 I a6 i- l5 ?$ ]public:
$ c! }: m7 U1 E/ M+ O int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
# r5 ]; M& E# l' }" p9 Z( f U0 X: q#endif // __FASHION_COMBINE
; d+ A- d; ?5 k5 P9 n" d& ^
9 y! W. c) V3 _ ---------------------------------------------------------------------------------------------------------------------8 O+ ~. |/ o4 D3 A8 Y% y
randomoption.cpp$ T5 P0 v' Z# S" V
1 n' G7 \+ j0 I3 Z在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
" _ n& o" o1 N. \5 n3 V0 l( W$ p8 {# a
下面插入 #ifdef __FASHION_COMBINE
" _2 Y( L/ A' x3 U5 L0 s9 X. B& tint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
7 V$ i* o) E1 ?6 G' E2 V{
# y% y6 G% \! ?1 S4 f int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
1 p+ L) w) w+ s- _* i+ F int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
$ I9 L, s4 K' A0 q1 b8 X- h! F% M. \/ p/ ?: z7 T* Y3 M
if( nMainSize + nDestroySize > nMaxCombinedSize ) 6 C' e6 }8 | r$ e q
return 1;
7 |, E" }1 Z6 o" A( b
+ v4 V. Y. @9 c! V* F for( int i = 0; i < nDestroySize; i++ )
" N7 ]/ Z: P/ M- b% {4 ~" {- V1 T {
6 @: D4 ?; D$ l9 H5 Y) C4 o y int nDst, nAdj; : d) r; J% v1 R/ c' i- h% A( E( A
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, g- E4 r ]* C: i+ K g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
+ `- [3 Q3 l( ?& [3 T }
: Q! H, v; Z) b# F. f return 0;
7 w4 b9 ~- L6 Q _. q/ e0 W} ! }& u, D7 q4 L9 k% Z( I X
#endif // __FASHION_COMBINE 7 k' V1 ~. D, |4 Q- j2 N4 {
4 W5 _0 [. b+ A# _7 a6 Z -----------------------------------------------------------------------------------------------------------------------
$ [' E2 }8 f5 c5 U" |MsgHdr.h! w; C1 T, j' Y7 U% C6 l# U1 B0 k& h9 L
) v! @# e' S' F( Q$ f9 ~! K8 }% K插入 #ifdef __FASHION_COMBINE
Y/ `$ L$ z: o* x2 i2 W9 X#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002994 x# |* g( m0 D1 P. h
#endif // __FASHION_COMBINE
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( ^( |/ g% t0 f4 g0 B- o/ s9 V -------------------------------------------------------------------------------------------------------------------------, x* o2 D& ~$ h# `7 \) m
DPSrvr.h' h6 P: E- ?& B
& {- q- P5 H- E& w3 F
在 #ifdef __GUILD_HOUSE_MIDDLE
9 Y) Q( I3 ^8 ~9 i) G" s8 I) x void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : Q8 e2 l- C2 K" G# j
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' E7 w' ], G; [4 O g3 a4 p9 k void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ L& x5 v v5 |7 Q% M N: `1 `#endif // __GUILD_HOUSE_MIDDLE
( b/ ]& @# E% H- v% d* f+ O* f* P8 P1 C/ O% P) M2 n3 m
下面插入 #ifdef __FASHION_COMBINE
. o0 ~7 J z3 g5 W! P void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ t1 P, x9 |( ^- D) i m3 m0 O
#endif // __FASHION_COMBINE
0 ^+ q9 o" x5 Y1 @
1 \+ b8 Z; ?! L" y -------------------------------------------------------------------------------------------------------------------------
9 a, I( e- u, p) ZDPSrvr.cpp- c. H4 r9 b6 T/ n. d9 I
在 #ifdef __GUILD_HOUSE_MIDDLE
7 j% F! t' ^4 h2 C, e* | ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
/ y. Z" o, S/ H2 s. B8 J4 U ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); & r. O2 P f P8 ?7 K# L+ p, W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); " r7 w7 _% A3 Q) C: t
#endif // __GUILD_HOUSE_MIDDLE
7 |6 i, g; {2 ^! ^/ Q1 `8 A% C! G& S& O- l& L& K) W3 D- u
下面插入 #ifdef __FASHION_COMBINE4 P; K: f* P$ N; c0 W3 @, \1 W
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
4 V- h1 v% |: o, ~8 X5 V#endif // __FASHION_COMBINE 6 n$ g. T$ R: `" K
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在最后插入 #ifdef __FASHION_COMBINE
7 \% _! H3 W$ c: qvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
- z5 G' |" `( E- }{
7 c, C! z. j& e* B7 R CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
) I( G1 M0 C% S) ? if( IsValidObj( pUser ) )& E' T9 G1 d2 i6 n' A
{ 2 r5 T# h$ E' F0 ~) i+ v
DWORD dwItem = NULL_ID;
8 @+ n5 S3 z, z& Q CItemElem* pItemElem[8]; ! L: b1 y7 ]- I% ~
+ X% F- ~( X: n7 y4 B t for( int i = 0; i < 8; i++ )
& c7 n$ v9 i; K! @2 A. V { 9 ]' ^- f) Z* v3 t. p* K$ B6 {
ar >> dwItem;
6 {, g; J3 e8 p2 z pItemElem = pUser->m_Inventory.GetAtId( dwItem ); " B3 p8 s% C. ^2 z
if( !IsUsableItem( pItemElem)) 6 v& k$ z- Y! M% N$ h
return;
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if( xRandom( 10000 ) < 10000 ) : m9 ], t' D, l" g) O- i0 J: g3 Q
{ ) z& P, H( i) }% q( m
int nResult = 0; ) d4 M0 L: ?/ @% w1 Q9 \% c
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
' X- p5 |- [4 U% {2 V# C" O nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); # o% |2 }6 Z8 K6 S/ c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
- S% i8 g9 A+ w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); # ]6 c2 S+ g# W. P
if( nResult > 0 ) % Z5 `' U( J4 v
{ 5 r$ D9 Z1 p8 j
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + x' A" \. E7 z" A, {, G: u
}
$ h- D* V% ~: Q# R7 y0 S for( int i = 1; i < 8; i += 2 ) % ~* v6 k% F- c V9 P! r
{ # |% g+ v2 V. g( E2 S$ |& X
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
' [( A0 c5 l3 P {
% {* y1 e2 z3 u8 W) W0 J, P0 F pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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# y+ n' K& d' U+ r' U pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
; }$ Q. J- z& p2 U) h }else ) o q. n" {0 c
{
/ h3 y$ Z0 h: a6 a/ [# P' ] pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); / b4 `4 u; C) @. Z$ H/ S
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
7 U' \- i3 _" d w3 Y3 A% }8 w g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
0 I; }* i) A- D6 T! ?, v: Q. _- J& t( X& g+ U+ f# I. N) N t1 Y: K
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) @/ f9 e6 p# S
{
0 `+ Q4 [- i8 Z, C& J2 f pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 1 m1 {+ g9 `( P3 v( T+ g
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ' s" \* K+ ^1 u2 X
- n; L, }' x% Y- p a ]& w }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, s* R! `2 ~5 ?5 x' l for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
. S0 K, R$ `% o" U! a }
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} : {) g" s- m) Q. f6 n, U3 P
}
; M7 _4 r3 E. P q) ~}
) W8 [) c2 M( ^; S6 Q+ c" M1 E#endif // __FASHION_COMBINE
# P; E, ?$ q" r: S' b
( A i1 A3 L* w( _3 |1 H/ C ----------------------------------------------------------------------------------------------------------------------------
/ N3 Z# Y% N+ J7 n; zWndField.h+ r5 h% U$ ~; K# E' L
在 class CWndCampusSeveranceConfirm : public CWndNeuz 1 m' `- x, ?$ x6 O6 a
/ D& R; w( {- A: d' h8 Y 下面插入 #ifdef __FASHION_COMBINE4 @& L9 t6 s. n3 o) F! ]2 Y+ N
class CWndFashionCombine : public CWndNeuz
) ^ Q, j& `3 z+ O, n( ~6 W1 t" B7 W# Y{
$ D7 b8 ]1 U/ l5 B( _+ npublic:
. t0 M1 m9 ^$ e. ?8 ?" y# u% @0 \; d( @ CItemElem* m_pItemElem[12];
" \( s3 c, J& g" l, i7 y( L; Z/ | CTexture* m_pTexture[12]; - s7 c2 X, G. o4 a6 X
* O' j- P% ` b' \public:
( Q+ |5 R) ]% f7 Z5 k CWndFashionCombine();
2 f: \, `+ z+ V7 ?' P! s virtual ~CWndFashionCombine();
* o: ^5 U# b$ H- U+ U0 E$ r+ b
|, o4 L' L2 } virtual void OnDraw( C2DRender* p2DRender );
+ K8 K+ s3 O0 U b0 L virtual void OnInitialUpdate(); / K% c! R, X G- w6 Q- L" h$ W* g
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); $ n9 e, P) n! l+ n8 _9 k
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); $ B6 V% k+ C' V' x
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
7 i; A; j/ I1 n3 I' ]6 k virtual void OnSize( UINT nType, int cx, int cy ); D8 v! C q( D4 c3 L( N
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 0 b3 o6 J3 {7 k; j! f8 I9 a
};
& T* D6 @' W5 M; s#endif // __FASHION_COMBINE 3 F" W. d3 q1 _0 u) |9 p Z
, u+ Z9 ]" ^6 n5 `2 v
----------------------------------------------------------------------------------------------------------------------------4 _6 d: e/ |* \* g- ~
WndField.cpp
4 R% I2 f4 _7 ]' B在 #include "wndwebbox.h" 6 V: a- m. {0 u2 @( M3 [
& X) \5 i- ^- P; h* ^2 b
下面插入 #ifdef __FASHION_COMBINE
$ Y- C6 o! e/ N% u#include "randomoption.h"
$ X9 |& R& b5 L3 G/ o#endif // __FASHION_COMBINE - x7 ^/ y9 |* M ]+ B) r O
6 ^5 \8 m( S4 s0 ^$ A4 Y0 n 就在最后:
6 ]% o' G, I$ g7 O; E. r; IPHP代码: #ifdef __FASHION_COMBINE
$ x$ S0 @6 z" R+ D' s; R k- SCWndFashionCombine::CWndFashionCombine()
1 d; r( N7 I. d6 Y1 ?. e* \8 l: V{ + j! c9 R1 W) Y
for( int i = 0; i < 12; i++ )
- q) {+ ]& ~! v, K) U- g2 ^ {
) V4 H& ?- b7 |! u7 [" G m_pItemElem = NULL; + s2 S; P( D& F' G; D0 G
m_pTexture = NULL; W( p* k$ ]$ i' ^' Z+ t, S$ h5 S
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));; i! c D, {5 A7 o
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));2 K# }1 |2 K: g1 L
}
- l) g, |3 b k$ n" w9 }9 D} 5 F6 D9 |$ I0 A6 r4 {" q2 A
CWndFashionCombine::~CWndFashionCombine()
. b- t( l8 c# N4 `) \9 S# R8 z. m{
U7 q' c% W8 p% n6 _, ] for( int i = 0; i < 8; i++ )
& O& ~. [: g5 [ { & o" k+ Z3 h6 Z1 |, f4 N
if( m_pItemElem != NULL ) , C2 x, g% g* a/ x
{
) T) M7 n F# x if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 8 l6 R( o" j h( U& P3 Y% J: l6 F
m_pItemElem->SetExtra(0);
7 F9 ^; v5 m/ c9 G, L' a9 A) g } & a/ l9 g! l; p- c! h/ c
} 0 d. w0 M4 w _& h K
} 8 k5 E& \! i0 R
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ; a: B6 a0 T1 R( [7 q0 S' z' ?' l$ o
{
i' m& M# U2 O* i+ w4 J" P) E LPWNDCTRL wndCtrl[12]; 6 ~# D) g- n% s) N6 T" k
" ^ H. Q; h- [' j) D* d
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
+ ^6 v' v) a/ g8 Z2 W wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
2 [$ Q2 o( p) r, ] wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); # \' p* [8 o% U e" ^4 X0 Q$ Q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); , y% e6 x c: L g% z5 ?! b) D
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; I* i c4 V6 Q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ) Y. z# d& P8 u$ f' D) O. F
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* f( G# L! h4 n% l( Q% t wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
9 |) _- e% `* [) P! J" v. c; I) k wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
5 B+ r: D: T. [! Z/ |! C- ? wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); N1 V6 v _" ]+ F! a5 d
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
/ o: K0 [9 O# |) V6 e; m wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); $ _% [6 i# D* w0 D, o; _. x) I# {1 p- I
' a" C" S& t- t1 \: X for( int i = 0; i < 12; i++ ) 4 Z" {$ ]6 V; s- `! _# ~6 w
{
4 M. `0 f L) v {- n1 [ if( m_pItemElem != NULL && m_pTexture != NULL )
& T3 z, F1 N7 T. }# z {
2 J% U" ^9 u1 q m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
3 Y8 M2 L8 C6 P. d5 l& z } / a; V9 J+ J7 d3 A3 @" F) R# I9 }
} + P- s `, \) C3 I2 p
} 7 B! O L% u# h
void CWndFashionCombine::OnInitialUpdate()
9 ~: @4 x/ o' R# r1 k1 E{
( b# Y6 J* f: c# U4 t CWndNeuz::OnInitialUpdate(); 7 R/ c& a: t: U9 Z* p0 @: o3 R0 c
: |) i4 n0 y5 H7 A CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , E$ l2 @4 C: k) a
pButton->EnableWindow(FALSE);
" ~/ t' E8 z6 ?9 w& w3 M" ]* u% ?% K) W' @; k+ X
MoveParentCenter(); : c9 `6 z6 E, ~; }
}
" N* p/ f& l+ oBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) _1 u# S7 d7 d! H+ Z; C{ 3 o" w1 v; w: Q
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 0 c, B' C3 Q/ ~* s' M, X) X) Q
} 4 L, i8 J) b: t3 c. i$ u
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 1 X1 ~. T' L. B) f
{
+ m0 ]2 g8 P, Y/ F return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
" k9 w5 b+ T+ H' s- R, k b}
6 F% d0 L. c5 v/ A) c. vvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 0 ?# ^, |9 |2 w5 y$ Q
{ ! o, H$ h- M# i: `, F
CWndNeuz::OnSize( nType, cx, cy );
' E0 g, {# q8 b- D, r. {} ; e/ m2 S4 _+ I. Y3 J5 |5 A+ {
- X7 n& n6 [' h7 T
" V4 `2 f* U/ V8 {; d
" p$ X* R, o( }/ u3 M+ C( f
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) & {) S# z3 c5 u5 t7 c
{ 9 O7 S0 Y8 ^) J- r; f, {4 M& X
CRect rect[8];
0 L! E, W; }, x$ z4 k5 K LPWNDCTRL wndCtrl[8]; " a# m1 V6 O% y/ O7 `; d' h0 s* u
; b2 O9 \' d; v# ]" F3 v: j
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
0 ^1 c# c. |) A n: t. f$ O7 T$ a wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 L! @" F4 W. M J8 _ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
& h# m* H; r1 S wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % `' k3 F; G8 U. a( w# ^7 ^
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: I+ U1 G. I3 h7 `( r" f- y wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 8 z# X3 i4 |9 q% s# _
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ K: O8 j7 t2 P- p9 l; o ?3 p6 [3 ^ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
: @) x, a7 E9 A9 X- d
' I5 j4 G) j/ V* X! \! c/ x BOOL bUpdate = FALSE; % a0 P* \7 i: ?5 s
0 \" K( o: [; r7 d# D
for( int i = 0; i < 8; i++ )
2 p- d4 x* m8 ^# S6 |; e( T { ; f! }6 ^8 c) H
rect = wndCtrl->rect; ; f/ \- u3 {; V1 \; \
+ _0 d/ L4 Y# S3 P
if( rect.PtInRect( point )) & M" h; R4 g2 T4 ^
{ % Q$ N# k/ o5 @5 x
CItemElem* pTempElem;
7 T2 T: i' r% j% Q* A$ X/ B* [9 B3 g pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
" c' F2 X: f$ V* w if( pTempElem != NULL )
8 i3 v' j" \! ~! x" \* ?+ I& ^ {
$ j! U( I4 I* ? if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
7 \4 V4 J# l6 ] {
4 e; o$ T, \& ]6 S, e6 q$ m ItemProp* pItemProp = pTempElem->GetProp();
5 H/ N/ Z$ C9 \, \+ q: |2 Z% v. K, Z7 p* t. f/ W- E; [; B" @
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ; F' [' I4 ]8 O8 T# d( _ h
{
/ O, o- p! |' }# l( W$ v; l# r if( i == 0 ) 7 G& b0 H8 C* u l0 `+ q
{8 ^% D) h% k9 F# I5 L1 v
if( m_pItemElem[4] != NULL )
% b! v$ e6 W* `& {* I: `; k7 y( S {
8 T, [1 F( o7 C/ _4 `5 T int nSize = 0;
8 Y3 F. Y; c1 T3 W8 l" R* v. y% t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; `( L* S. v p- s. W5 ?) ^ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) V% R: i; N$ K2 Z8 ^ if( nSize > 3 ) 8 q9 o" H' L$ C" e/ f8 f+ K
{# k+ c0 U6 V: X/ K
g_WndMng.OpenMessageBox( "oversize" ); ! o! t- H5 k N/ V
return TRUE; 9 G' Q$ a) Y2 o) \1 i/ N* u
}else
' C1 x0 e, D( t {
5 v2 j5 A K2 S bUpdate = TRUE;
, t3 M, U1 ?: p* H% e1 C }
; j. {: w1 S6 O Z0 V7 ` }
% B# B" |' B" ~# G. Y! X1 c if(m_pItemElem != NULL) 4 M( c7 M. {" P& K' i+ ?
m_pItemElem->SetExtra(0);
4 t. v2 v: N# F9 ?9 A
" L: r* }1 J2 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " f- X) z; `7 D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " E, \: d% S: U' b6 d' E) j; R; F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + o/ I6 E2 ^- w* W
B3 m+ |; B8 z P/ q/ \5 _, n- D if( bUpdate == TRUE ) & X, A2 a2 Y% g' b! i
{; R, G# E& _1 B
m_pItemElem[8] = m_pItemElem[0];
) A) I- _ n q* k% Y m_pTexture[8] = m_pTexture[0];
q2 K: y4 h7 \2 b8 S. O6 I: L) E // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* C# B g- p( w6 S$ A) k( s
} 1 F0 \1 [1 I8 m! k- x
}
$ ?1 g( Q* ?% `8 K! ^/ g* s4 K" U. @ if( i == 4 )
; |0 D. t2 G3 F: f$ I# ?4 T {
' b1 [5 w' y S' ^. V/ R. P if( m_pItemElem[0] != NULL ) 3 p$ k* l9 q4 H5 ]! E
{, S: x2 W0 @, o$ k( a
int nSize = 0; ! U& J* D; {) D' y5 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; ~, k" m3 c, o6 G6 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 6 K4 ^# _# K' ^+ x# O- g9 c4 z
if( nSize > 3 )
3 P/ r/ f5 U$ I/ Q g {
0 ]2 N) H( W. d) g' T8 ~+ R; f g_WndMng.OpenMessageBox( "oversize" );
8 ^3 P/ V4 V# R: Y6 ^ return TRUE;
! q5 {5 J: H/ o; A4 A0 a }else
% W3 i, [. O) O1 W1 I, J& Z+ | {
5 q# ]) t9 Y# T bUpdate = TRUE;
& \2 `7 _1 Y1 d& K- [" n }% F9 v1 ?- R- a, T
}
9 A4 p. K/ T7 A& @# ?6 w# B if(m_pItemElem != NULL)
" b2 D& s& j: Q" g8 b& c m_pItemElem->SetExtra(0); P/ S9 w9 }/ L
2 P* k/ l8 @# w3 D S6 r1 V
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 l) X. y* [' f- f# f. Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& |, Y7 Z2 E7 \# ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 M/ ^/ `! H2 F6 H' W8 y/ m- X0 z: Q7 Z6 O' T/ ?, P
if( bUpdate == TRUE ) + l' k/ O/ O; W+ ?
{1 k9 Y; d9 I2 t/ o3 f& M
m_pItemElem[8] = m_pItemElem[0];
+ m7 x! l% j# N8 T' f m_pTexture[8] = m_pTexture[0]; 4 W) X% O/ X; P6 c. F' I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ I+ ^5 I. E! Z$ \5 f3 O/ m
} # n: _& \. x( w2 L/ u
}4 x! }7 r+ |+ e" @! V
}else: {; b6 B# V$ R1 M" C5 s
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
/ q! l/ R7 X" Q# L; u) Q {
( I# {" O- n f, s' ?5 q: \ if( i == 1 )
% @- G% s* k9 r& \ {
: g; O" m) W( ~6 l5 A if( m_pItemElem[5] != NULL ) / X+ X. I4 J. C2 o
{
) h2 d- R& ]6 Q" U7 k int nSize = 0;
- C; w* {- @5 ~3 O nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* C m9 W5 k2 D7 b7 b) w# n0 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ' j5 F, a+ N5 ]$ |2 `! v
if( nSize > 3 )
$ q+ o2 b }# L) `2 T( z {4 q% V2 R- N. ?9 J( l1 Y
g_WndMng.OpenMessageBox( "oversize" ); 8 c" i# Y' h! ?, @. c; U
return TRUE; ! H5 h% s4 n: d. |( O! K& B
}else
) P# ]" @0 Y0 H2 c& A* k3 S {
" I% a7 w" K2 H- e bUpdate = TRUE;
- B2 ]/ N1 v( N }; s9 T( q8 W: f7 L' H$ a, C
}* z: ^2 o J4 x
if(m_pItemElem != NULL)
( m, k; f- y2 Z( @) n0 G m_pItemElem->SetExtra(0);
! H6 D3 r2 _- h" ^" B9 i' a+ i- p+ D1 q# r6 H
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ T \ _- M4 } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 z1 F# f' Q% w) G, u+ h9 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' v6 S3 E+ `1 P$ ~
: ` @9 C* W o: U" V$ u7 ~0 C if( bUpdate == TRUE ) 7 I3 j3 r/ }4 n2 v9 y# N
{
6 d2 P) m3 Z; P o+ K4 \' O m_pItemElem[9] = m_pItemElem[1]; . l6 R' p# ^ y' q: K* p
m_pTexture[9] = m_pTexture[1];
1 F7 ^' ]% E8 s$ X4 K. e( B
7 V- ^: [9 I; K4 ~" x0 C7 Y) E// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );+ q3 ^4 d- o; A$ G4 k0 V
} : s% Q2 l; D9 e0 R6 a
}
) E8 \3 Y+ @: M3 b% ?: _ if( i == 5 ) % ^9 ~# T1 {/ F8 h# A6 Z0 Z/ Z' G
{
$ f1 k+ G# e1 I' A7 }" X if( m_pItemElem[1] != NULL ) " h) ^- p/ R7 ?
{/ M% ?& {9 b2 R. G/ D/ c" V; ^
int nSize = 0;
]) V6 j) T. I2 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 t n1 ?; B. Y6 i: X- n3 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); . r5 K% S# z' z8 z
if( nSize > 3 )
! Y$ n4 G3 j: j2 f {0 \4 q" D- C$ p5 i$ H8 g/ v$ x
g_WndMng.OpenMessageBox( "oversize" );
. r6 }6 C3 G5 x2 W4 v2 y return TRUE;
; o7 U1 ]: R# G6 d }else8 w6 g s5 b: {: z
{6 Z0 C, @/ H4 ~$ x
bUpdate = TRUE; 5 ]) o+ t' Q1 l. Y# V, J* b
}
5 s/ V f7 `4 t/ {) r5 W }
, _# J2 q3 H& x5 ]5 Q7 p; o if(m_pItemElem != NULL) x2 h6 g, {, n4 E! |& o! t
m_pItemElem->SetExtra(0);
* J+ [1 O' }7 t0 ^. n# N6 Q( K" S1 W6 ]2 `/ L) L% ?+ L/ O8 S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 f5 m5 Y. @7 @% C: y' m, j& Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / v! R% x- B! }( e# @+ M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); / w, N4 E1 V) Y. q
?+ P% P7 m y3 w) n if( bUpdate == TRUE )
- p$ e) a: f6 V! T+ Y {
: t1 f& s& A! F5 Q7 P2 ~! A m_pItemElem[9] = m_pItemElem[1];
8 M7 L7 P1 m+ f- q m_pTexture[9] = m_pTexture[1]; + W# m7 e- f: o; Y$ G
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& B! }7 S7 `! G8 D+ V
}
- I8 S# V2 _; w }
4 W0 \9 M6 \' H% W5 g# Q' E }else
. \2 R; j- S w1 ?. v) H+ A( x4 F if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
7 V# P' Z8 w: @ {3 s+ E9 i. m0 n4 ^" W+ Y
if( i == 2 )
( ]7 R. W4 M0 I# Q I# H {
6 E @! [: J0 k if( m_pItemElem[6] != NULL )
5 U# ^7 S5 q8 j+ z% `; H( J/ M {
% K$ C9 w% R0 q& z) F int nSize = 0; % F. g; j P1 v( X+ \: F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! O" U, J& ], \ y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 9 J7 z: P' H8 X; @( r' Y2 W" g
if( nSize > 3 )
. ]* b- }; V4 h {
& k& O8 k" B# G) o8 S1 }' g g_WndMng.OpenMessageBox( "oversize" );
. l# ]) L. _2 d u& h return TRUE; 3 | \; x3 l' [# F- V% k! t8 L5 h
}else
& h4 |3 s) ~: B( h) c2 J; A, S/ i {: x* g4 h* C! Q* Q+ G
bUpdate = TRUE;
9 j: b& Y5 e/ i7 `1 ? }) Z! o4 _2 m( t( K! h( k. y2 g
}
* e& S% t) l8 b* L6 v# Z if(m_pItemElem != NULL) % Y% u% G+ y, p- s
m_pItemElem->SetExtra(0); ( R) r! `/ Y, n
: [( i. K/ d; d- f2 U8 E; i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& n; }. K8 R& L% Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
; S6 t# O7 M0 c1 H! ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); v. k0 F5 c" u8 M' c# J3 o1 c" | U
& e k, S; \% f j3 u
if( bUpdate == TRUE ) n: }& _+ c6 Y- o0 y
{9 W" e9 q$ A- R; A3 e/ [0 W k6 _8 w
m_pItemElem[10] = m_pItemElem[2];
, e" y! I# V& k1 Z+ p7 j; _/ n m_pTexture[10] = m_pTexture[2]; $ t9 a& [: `( K* F, R7 V/ f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 I1 Y- h6 Q/ y+ H: l5 A& }
} ( `- w E; s; e* V- H. m$ M
}( P" Z2 p, w3 K
if( i == 6 ) $ h, h. }& S3 ~; `! q# |
{2 Y; l! K) z; u* v3 e5 _, Y: L
if( m_pItemElem[2] != NULL )
$ ~2 X1 J7 P8 b. o' \$ j7 e: F5 } {
6 ]8 G6 H9 b. q, J- Q3 x8 H4 o int nSize = 0; 1 L/ v0 i8 [; \) m6 p6 ^+ |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( M" `% O! O! j+ B5 N; y0 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
) T! x: l( A7 |% R E5 ]; ^ if( nSize > 3 )
/ k& z) e0 b5 U9 D9 g7 b5 G( { {
! v& ?% r" a8 [3 V) Z4 ~0 T g_WndMng.OpenMessageBox( "oversize" );
3 F* a' {% w" Q+ S1 R return TRUE; 9 ^# s! U3 _7 T8 F3 r2 C' M% k6 T
}else
$ s. v6 A$ p4 J: p( H {4 G: l3 J4 l9 g' N# S
bUpdate = TRUE; ' C5 c1 n8 P" E6 ] O/ b/ G
}; c$ U" N& c/ g; ^1 {0 k
}
W" Y+ j/ o; x) l if(m_pItemElem != NULL) 1 M& I7 M" |# x: v4 e) ?: }
m_pItemElem->SetExtra(0); 9 d" a* Y! m2 F3 R8 G+ V
+ q+ w3 l3 }4 j5 _4 ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * i( h" h, m j; N& ?3 L
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' f% K4 F6 w, E- c( _0 j
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 D8 k7 S0 t" I! `$ p% f5 U! N+ Z3 [, A w; @ u; e2 P7 W s
if( bUpdate == TRUE ) 4 R' K) b/ ~* i+ t; ?/ A8 E3 o
{
# _. a7 ]* X% i6 U: |5 I m_pItemElem[10] = m_pItemElem[2];
. N0 L6 T4 g- Q- }4 u' } m_pTexture[10] = m_pTexture[2];
: \# R3 S+ D. h. { // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- V( b7 ~& {0 d6 ]" H
} % N8 M- i. Y& j7 d `; D
}$ b4 O% @% N9 w( w$ v) Y
}else3 A) E1 r+ C: @' x, @* S
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
! l0 d# A8 Q8 V E4 t: o {7 ~# \; w/ C' j$ m' J) i2 [
if( i == 3 )
( U5 v3 q8 ? Q! `5 k {0 N" l) k4 q. W9 m1 |, G
if( m_pItemElem[7] != NULL )
5 g; r$ ^3 N9 l& k5 R. f6 `' p {
* k( H W/ d/ h; V3 l int nSize = 0; ' F% G! ?! p5 E/ ^1 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( y. N; E2 r( o nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
8 x5 i& n& G( C* j! {$ B( |$ c% r if( nSize > 3 ) 6 V% d# v8 Z& q* o& k
{
5 ~; y' [) q. d% O g_WndMng.OpenMessageBox( "oversize" );
. w7 S3 U" X+ m7 ?0 H return TRUE;
. J4 p/ t( [' b }else
' q3 h8 O- R7 v( J, K {
, T* N% x H: k! O! ? bUpdate = TRUE;
; U- s B: N- c% D- }; L } O3 N9 K6 [2 v/ B% @, H+ ]
}
* D S& M$ A6 y if(m_pItemElem != NULL)
/ K5 o. }. O7 t0 X; t; P' b, W m_pItemElem->SetExtra(0); ' i9 Y$ m2 k) B4 C
/ r) r. v, z3 ]0 {' W | I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 m5 r1 K% T6 Y3 Q! i2 e0 b5 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " O$ D5 u# e0 K$ A! N1 c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - o) ^& K6 _4 Z
, C% ]+ g7 [: l* J T if( bUpdate == TRUE )
3 i1 _& c8 p0 A- ^/ v! i \ {0 q( N5 K4 g/ C- t
m_pItemElem[11] = m_pItemElem[3];
: k0 D# b$ u B m_pTexture[11] = m_pTexture[3]; ( q( j5 [% r4 f
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 q. W* M! U. l" x. g }
' i- W) g$ b/ } }
# b* ~% v P" y if( i == 7 )
% T0 B0 ]1 a6 V. p2 E {
, x4 `5 ?( ~2 G* i$ W/ z if( m_pItemElem[3] != NULL ) ; B( ~- |" X3 D) u1 m
{
3 P/ W- i4 o! {: `+ q* ^ int nSize = 0; 0 {4 ]! d& w( U+ k# I; D
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 W& I/ y+ n, d! M2 [4 _3 R7 K8 K# h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
3 i1 N3 a$ r4 Y: H if( nSize > 3 )
5 o# L5 s) q* a: B- p {
* C# o6 [; X/ h4 R7 R6 o g_WndMng.OpenMessageBox( "oversize" );
# s f& j5 A6 i4 T1 K8 [% }4 T1 b return TRUE; 5 X; e; Q. T* d& v5 M9 T- u! R
}else
. d4 J7 D/ Q) a' i5 m {8 G' T, @" z/ e6 K$ t
bUpdate = TRUE;
5 `% \" @ Q$ g" P8 c }5 [( _; r$ |. z7 n
}) H# o* r/ J4 b S& L+ ?+ R
if(m_pItemElem != NULL) ; `2 X; ^+ d! P2 Q
m_pItemElem->SetExtra(0); , \7 E1 N O- e/ m, H' r( z6 d
3 n3 Y7 r: k1 D) t5 s1 o# S m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) `, ^: |6 R1 I4 g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - ~: P7 V3 o# M$ T) i% t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 i1 c8 t$ M0 k2 o& f$ T- i, G8 ]+ D$ ?
: ]3 m3 N$ Q9 @ if( bUpdate == TRUE )
/ m4 }2 a# ^5 S+ ^4 ]( k" G3 G, A {
- @: Z; \. Q3 T$ @+ w8 a1 u m_pItemElem[11] = m_pItemElem[3]; 5 g5 Q( s6 s3 i
m_pTexture[11] = m_pTexture[3]; 4 U# u5 J( a& G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
7 A. a* Z4 l& {4 ? }
; m; S5 D9 A, b8 R ]( H7 Q" i }
- `5 S, d7 M/ q. ]+ j4 Q }else, J9 y% h: ^& r0 D. ?9 e0 S
{, }7 |5 P5 M: a- n D+ A$ ]
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 7 q& L9 z3 t$ p# r1 F- Z6 S/ E
// wrong tab + S% s$ l! G4 s1 a* P4 t
}
, R) l4 Q/ I7 t" a' S: z }else2 \$ F0 [+ P8 C4 S
{ O1 K% Z/ I; W/ R# Z7 G
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 9 K0 ?2 A8 y. s& i7 {4 H1 f/ K
// not blessed ?0 s+ q5 w) q, Q
}
6 p. x1 @$ Z7 H4 x$ \1 S3 r }
, y6 ^% m+ ]7 L }
2 P, f$ `& D8 }" } } 7 w$ x) i3 e$ i6 I2 [! j% S6 H
2 {* |& W& M$ I7 M# k2 k0 F$ h
int nCheck = 0;
2 [+ U5 N/ ]0 d' W3 k' z& l) D for( int i = 0; i < 8; i++ ) . ~% M: c2 }9 j# `, X
{ 3 U, _6 M4 `2 a$ A9 g# a ?
if( m_pItemElem != NULL ) 5 E$ _+ a5 r# h2 w/ m
nCheck++; ' w2 u( m6 J8 l8 f
}
, h" {, g6 K# Z$ ~. }7 D* W8 Y. \ if( 8 <= nCheck ) 4 }" I3 s: c# N6 M6 z" F) v
{ ! W1 R' `7 E& M8 X$ O, Y8 q
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); # K6 {9 h' w, e9 P: A7 k# \% J% k8 x
pButton->EnableWindow(TRUE);
( P! Y# Z# ]& m& J/ ^1 G; G } ' a3 U8 v1 O; P4 M; M/ @# W
return TRUE; . N3 |% b% i5 J% W# \
} 8 C( |. z x' e8 ]/ d" S4 a
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
$ X% V. z0 b3 W# a+ _{ 1 V6 I, `0 |( M. H
switch( nID ) ! p& [5 ]) C1 K) R, m; i
{ * d9 K, v& T+ e: k( k1 D% P0 ^
case WIDC_BUTTON1:
. z+ ?$ C; R" D) ^% U { ' O: H2 N+ i8 d
g_DPlay.SendCombineFashion(
5 i3 \3 X$ A+ N6 ^* l, A m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
' I i1 I. ~' _) d$ G# `% R m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
8 ?+ K* v: c# \, v- o7 Q m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 0 R0 Y" o f4 \/ E! x6 j
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ! S9 C! c" V0 q
);
( Z, y( ?, l' b/ k- l! W Destroy();
* `9 x( E" U: I break; 9 @ p9 q& M, ^8 @
}
$ W# e! ]" s, ^3 Y" H case WIDC_BUTTON2:
2 U6 v+ O& X9 V0 h; o4 v' j { 3 ^' q5 z- |" C! a
Destroy();
3 ?) x5 I+ A! [9 M break;
9 B8 Q# v8 o0 M; } | } % H& q+ C1 {8 a- s; }6 \/ o+ `7 O0 B
}
4 B; c* x% g3 G: Z: d6 P return CWndNeuz::OnChildNotify( message, nID, pLResult ); $ Z1 T, C- a+ x# p! `" H8 {
}
( u$ f t9 o/ k/ F! \#endif // __FASHION_COMBINE " o0 q' S E% A, D( v
- r1 X5 q9 v* I Q+ [
----------------------------------------------------------------------------------------------------------------------------
9 ` h5 M w% n! \6 @WndWorld.cpp) l5 h/ z8 l* X3 X( N
在 case MMI_REMOVE_CAMPUS: : }; c7 p5 v2 u5 t/ b. n8 \) q
{ 0 h7 W9 Y6 t5 |/ @
if( g_WndMng.m_pWndCampusSeveranceConfirm )
4 Y! |' t1 v { W2 l SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
" S3 p& P# O4 P# c g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
4 m% m. P+ a) V& j( e g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
5 x$ m7 f# j, C) G5 R% | break;2 f% V L3 S- N( ^) {
} / z9 c$ y9 F9 D% C: M+ b4 t, a
#endif // __CAMPUS
) ^! w- b3 |% `6 X
8 v2 Y: }2 [/ V! R) b5 w& H6 x; t1 c 下面插入 #ifdef __FASHION_COMBINE
7 v4 _! ]1 c( O& C/ f1 J3 H case MMI_COSTUMEMIX01:
! O7 }# J. N% D: k5 g {
f! Z' w! W0 X# C/ Y3 o+ ^, W SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 5 N% F* S& l$ {- e3 k
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
, t; Q6 K, I3 ]- t9 V2 z4 | g_WndMng.m_pWndFashionCombine->Initialize(); % G: X7 }4 c' I6 u, _
}
% r; F& y9 V7 D! |" `$ s- l break; 9 x, E" [# L5 h* f3 ?
#endif // __FASHION_COMBINE
5 V0 G' d' O9 }4 W/ S- [8 N
3 r$ o7 }# f' D1 K4 o ----------------------------------------------------------------------------------------------------------------------------
( X3 v: L7 X0 b; p( nWndManager.h
, @2 V$ g& q" t
+ }. G2 R5 a+ H3 p2 ~ S. w2 c于:
$ p$ U8 w5 Q' W, x, e* uPHP代码: #ifdef __GUILD_HOUSE_MIDDLE" Q M4 ~. I7 N
CWndGuildHouseBid* m_pWndGHBid; ) l. f) ], i8 P& W
#endif //__GUILD_HOUSE_MIDDLE ( m% }) z; U) L2 @5 a" |
2 X6 K& X' O7 y ~/ p: f8 t
认为:
) |; h' e4 V3 ~) G z( O) @PHP代码: #ifdef __FASHION_COMBINE' n4 a# r6 O: o9 m
CWndFashionCombine* m_pWndFashionCombine;
+ |9 @6 N) k6 g" F, J2 D#endif // __FASHION_COMBINE
- `2 a4 f0 d$ D) y& t: @$ x; D) R7 i, S' b, Q7 w( X# a
----------------------------------------------------------------------------------------------------------------------------& @/ H; O2 y1 p& l
WndManager.cpp* V& r' b9 I5 r5 }
+ _6 I; j1 d' e# ]' u
在 #ifdef __GUILD_HOUSE_MIDDLE
+ [$ P& U A9 c& @- d else if( m_pWndGHBid == pWndChild )
3 u* W& W0 Q+ P0 P { 6 Q8 Y, S% I/ y. g( k1 _+ c, S
SAFE_DELETE( m_pWndGHBid ); . s; i4 H/ b6 e9 X* d& V
pWndChild = NULL;
; w$ \# y y! X% p! S } 8 w& w) u5 K& E5 V8 x5 w. `
#endif //__GUILD_HOUSE_MIDDLE
2 F. m) a- z) w5 U! @9 O Y; a, f# [4 s: W0 U: B5 P/ C
后面插入 #ifdef __FASHION_COMBINE
# w4 Z* ?: s8 B* k4 ^- q else if(m_pWndFashionCombine == pWndChild) 3 q# ]( ~" C. V- z( N
{
; i8 E5 r+ Q1 u: t0 x$ W SAFE_DELETE( m_pWndFashionCombine ); ! N, \7 g# T. \
pWndChild = NULL; 8 L( I$ x* u9 [, d/ l, n8 e
}
/ [1 F( Y9 I/ h% M5 |#endif // __FASHION_COMBINE p2 V9 H8 ~0 G# g+ y3 W p7 ]! U
% E* Q& J5 k; I
----------------------------------------------------------------------------------------------------------------------------1 X+ } p; f- @
DPClient.h; z/ x' E2 R- _- c1 C0 L
# A" B) `: R& H1 ?6 z
在 #ifdef __GUILD_HOUSE_MIDDLE
7 J; D$ w8 c9 S. M( y, i+ O Eprivate: 8 m. S( b0 k! C
void OnGuildHouseTenderMainWnd( CAr & ar );
' m4 e9 Z; p3 J8 ? L h9 @; a void OnGuildHouseTenderInfoWnd( CAr & ar );
( [+ i- t+ J7 f4 n4 u; L void OnGuildHouseTenderResult( CAr & ar ); * n) J f2 L# N" [- d5 x
public:
- b# R7 m0 V& l6 ?2 [2 I" F+ ~' R. L void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ; m: Q7 b# p# C z7 `; d
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
# X8 K" e* Z. O0 {* Y2 N! v' S void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); . g% G0 ?% N$ B0 g9 ^4 r9 n) \
#endif // __GUILD_HOUSE_MIDDLE
3 G- f3 O0 }6 [( L+ j! k
4 d/ h4 h; B8 I7 @) P+ Y5 N# t 下面插入 #ifdef __FASHION_COMBINE
0 m. Z9 f- S# l. R& G void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
3 R! @& Q& r$ `/ f1 v/ \#endif // __FASHION_COMBINE # p1 a& ~5 J. m m( H1 n
: s3 z9 A$ ]3 {; S
----------------------------------------------------------------------------------------------------------------------------! L( U% k d: s; e2 J+ Q. k
DPClient.cpp
7 N( R) }4 {7 @% C5 ]' |
& K; a/ w/ D9 z. G6 a2 X9 T在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
& T& S" o# Z, s0 i{
$ T1 p4 Y+ L' E( X) S8 K" x BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
4 S- h. B+ ^, L ar << objGHId << nTenderPerin << nTenderPenya; , ~; B6 z9 V/ w, u& u
SEND( ar, this, DPID_SERVERPLAYER );
# J, h7 N/ a t! U4 q} ' J# D1 ~' s6 n; `
#endif // __GUILD_HOUSE_MIDDLE
y( n( w' }: w8 x% t4 n
) y/ x0 N+ D F 下面插入 #ifdef __FASHION_COMBINE- c; y% M7 u: c& T5 D9 B0 ]
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " \) P- a% T) a g# B. y4 v3 L' |
{
0 r, H& ?# i2 ?( P) V BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); & I0 T& H) ^( o2 ^" M
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
; O/ F+ F$ ^9 P, u. d3 T- D1 J SEND( ar, this, DPID_SERVERPLAYER ); ; y% p2 p) a6 f% H
}
( v7 A* S4 s6 ^! i" ~#endif // __FASHION_COMBINE , ]% V: q7 u$ ~3 `6 E: F$ }
4 p' l9 [# J- W( ?1 z$ C2 f7 M ----------------------------------------------------------------------------------------------------------------------------0 A/ H9 u Z' j2 v6 d2 j
2 t* s. o* E4 P; K' j) E4 ^* J0 \3 @现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE _, J. `% H2 E; c+ r9 j2 s* P8 o; _6 w
/ N1 C% c7 ]6 E0 L& Y ----------------------------------------------------------------------------------------------------------------------------- w) f, N7 K+ [6 G2 D5 |
' Y5 z8 }3 g: B" |. L( \# X0 j0 |/ ^' |) a5 F3 x
+ O% R( g, A( u# c& Z! m. L) x8 h
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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* w' t, o. d- G% O: A0 }
~怪物 # F; e1 r- X& @& h7 _
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