莫因E * PVP3 H% g" L7 O$ Z# S/ C
+ |5 h" @! f$ ~9 s! E
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。+ _1 v3 B" {( V3 s0 D/ F$ I
5 J& K3 V- Z3 ]+ r$ A, T1 k7 D有大量的代码,我已经测试过它,它可以编译自己1A。
1 e6 f* f. l" m, |# F* G; W$ j
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- m! Z, {- F9 Y8 l0 {9 H现在会如此容易所有的C&P'en. R. H4 q- b* }6 U' Z3 V
! n% o8 M4 @, w9 C! y
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
E" F; h( L. ]1 s! \. f/ d8 K4 L5 |
你说我成功,资源应该时装组合系统顺利运行。9 y8 A, p# \+ {
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5 d+ `. u3 w# R* P2 X* j
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首先是学分:7 K, F$ C% `$ p x% ]' z9 f3 ?9 U
2 [8 Q* `3 _/ }' h; c# r( N' d" A! E. o) OEtioom(90%)8 `: U* l" i/ ^0 B! x" d; {( p
怪物(10%)
: K" P) o9 X& |# P- }8 X
$ P7 M+ Q& J2 z& l9 [$ _
X& i; |: _9 z4 _$ z, N这里的问题,而是“不问任何小型或定义语法错误。”
* ^8 N$ H+ j" K T$ L$ H( n4 t( M6 y1 z% D3 W w% W
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- ^5 n( W2 B9 }/ `& x唔够讲,这里是答应释放: randomoption.h
6 B1 ~# k0 ]( W9 x% D7 w1 `8 u2 z$ U0 h
在 public:
3 z1 O2 b& x7 f8 B0 a X4 }; G bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ; `# U& c8 v. Z7 b
void SetSafeFlag( __int64* pn64RandomOption ); $ r3 s( ?# M: _% r$ {
void ResetSafeFlag( __int64* pn64RandomOption ); ; A2 Q E2 d. d# C1 Q
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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$ u3 W7 D$ y6 t j+ \ 这下面插入:8 ?9 \& k, T1 M3 ~
: y& O3 O$ C: [( d1 G #ifdef __FASHION_COMBINE
/ b h6 N- r+ p" V+ Z. V! A2 bpublic:
. L4 S2 C8 s9 x D, C) X int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
1 _! R) ~" Y$ q" K3 C#endif // __FASHION_COMBINE
7 W3 [' X' l: `0 A4 s! o. Q; h. G, Y3 M: ^1 {$ p$ K
---------------------------------------------------------------------------------------------------------------------
& @$ F3 H2 g) W$ [# u+ ?# Qrandomoption.cpp) Y6 R& f* ^. n2 X9 @$ H% L) b+ `
6 g# ?: a" I9 b
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ) m6 _* l: k" B
" z/ P# q% h, C 下面插入 #ifdef __FASHION_COMBINE8 J5 O# J# ^- H
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ) N% l7 j) U! Y, ~1 B* P8 I
{
3 x3 ]* C0 Q5 X2 w1 u4 h int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); . A& X5 b: c5 |6 p( I
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ; c3 F! M; }( I
# H* Y- S @* ? if( nMainSize + nDestroySize > nMaxCombinedSize )
% \1 z$ R5 v3 \ y3 y8 \. T return 1; ' s. |* o- r" ]. Q/ L) a. |: z
0 e& e4 P+ ~, q% K$ U: p for( int i = 0; i < nDestroySize; i++ ) 1 M& n! p3 l; q4 d4 q
{
6 R1 e. s8 y1 B8 H! X- { int nDst, nAdj;
7 W8 A" }4 b, i' u5 | if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
) y: T3 o6 s9 q4 }- ~, B# r6 h& O g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 2 }+ y9 h; O4 ^
} 8 Q% g2 o% G# \2 o1 h& {
return 0;
% G/ t2 S. H6 `0 b+ s4 B6 @}
8 o. R2 }9 R: T: x5 t- N#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------/ O+ l Y3 p0 `& ~, b
MsgHdr.h
. W5 I$ x$ s+ k W' O8 f8 {% Q: Y K/ h
插入 #ifdef __FASHION_COMBINE, Y B! P- Z; K
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002995 p: z! R4 ^" V7 e* m/ U$ _
#endif // __FASHION_COMBINE % a# r0 C6 Z9 b6 r \; [* Z S: H
5 m( ?5 g& X3 M/ r2 h. w4 H -------------------------------------------------------------------------------------------------------------------------0 v, t$ k* g+ J7 G6 g( `2 R5 I
DPSrvr.h
, s$ G: Z0 X1 `+ g2 Y; M( x5 S( ^" W' _2 M) l" }
在 #ifdef __GUILD_HOUSE_MIDDLE0 N! n3 r+ t, L& k' u
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); : ~3 V* d% m1 t! ]. [* X" I/ [' j! ^5 l
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 L( q) L/ v; t/ m4 u" K void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 q( v& t( F) ~( k#endif // __GUILD_HOUSE_MIDDLE 0 R x& ~$ M1 \ J
) r/ {0 a7 m" q! M
下面插入 #ifdef __FASHION_COMBINE1 B+ g6 l8 o9 J
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) S# i9 h/ \1 |! j& B% R
#endif // __FASHION_COMBINE 7 Q( `& ~6 s) V/ S+ d: Q$ U+ i6 m
' q( M+ |( a6 Z5 P/ f+ I
-------------------------------------------------------------------------------------------------------------------------
/ j; h% C5 K* d0 [) _9 \% p7 ~DPSrvr.cpp5 j) D" U7 R, v4 a" S9 j
在 #ifdef __GUILD_HOUSE_MIDDLE
4 K5 n1 F- O- Q- ? ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); * o3 ~/ t% B9 G' s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
5 v& k" }7 H% x3 Z% j0 t ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
. m) _9 a3 \2 g" N+ O8 b i1 Z#endif // __GUILD_HOUSE_MIDDLE
- {0 Q! s2 Q8 d. `* f) c) `" }2 J5 g' \6 f/ X$ }
下面插入 #ifdef __FASHION_COMBINE# N) q# X( l: t
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
$ f; S) J, A7 y#endif // __FASHION_COMBINE 0 p" Y. g( C& w( ~. }) |! y
$ F$ b" g# w$ N7 @! E$ f
' K3 }: Y6 M4 M: L; Z, b0 l在最后插入
#ifdef __FASHION_COMBINE9 z' z2 o! H9 X K2 ~% j
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
9 L- y% w) U a9 A- T* b{
% Q! u3 [* _1 [6 N5 H CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
! E9 D4 }4 Z: D0 z4 ~8 H4 I& F( H if( IsValidObj( pUser ) )
* ^3 }) X0 G! Z6 W. w# v" R {
, x3 T% g* g! M# e6 O. H4 i' ^ DWORD dwItem = NULL_ID;
1 Z0 p* w# v; H( c# c7 T2 S- C- h CItemElem* pItemElem[8]; $ L8 m% P- @3 z- w2 j$ i/ _, @
, u& L3 M1 Q3 ]4 Q3 y% L. N for( int i = 0; i < 8; i++ )
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ar >> dwItem;
- e* o1 Y: I! Z$ U( b$ D" V pItemElem = pUser->m_Inventory.GetAtId( dwItem );
" e$ w% L& e. `" Z( [0 u/ M5 @ if( !IsUsableItem( pItemElem))
]# r( \1 _$ C+ k( l0 R return;
* ?; b! I! }! A9 Y }
1 R2 t: W' b# h8 `/ Q& _) J: o if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
+ F$ r: n0 {* H nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 1 Q# O. x2 z4 |: Y, T2 x
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , V# @* @' x- J% e2 Y6 r
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 9 r; w1 L1 O) u& K; w( U8 r
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 3 t$ g9 s) t& |0 v) d
if( nResult > 0 ) ( B) u" ^0 O: z$ b" X d
{ 2 K6 S4 Y4 x R) c
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); & w! `1 s( c6 M4 H* |6 w
} 3 h! `1 b- i' l( k$ f6 _
for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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: O$ W9 A8 w+ H7 _* r. A for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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9 p8 L8 X5 B! p5 A$ r* u pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ' c) t+ L- o- v. J G* j$ U: s# q
}else
$ } t3 V" n7 m; k8 H2 ?2 f+ [ {
7 ?. q- t7 \6 m) l pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
9 c7 m2 l0 J9 E0 z+ q7 G- K if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
/ {3 A+ f2 q; c4 }; [) H g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
, @+ x0 K; ^3 s" l9 {+ }4 b+ c* k% `
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) $ L* [7 v4 U0 U3 V( e) N
{
# ~& H |* d* v% ~4 [( `: K pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
* e. [+ n) O- Z- l( S/ E, b; t8 Q pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); . H& S- v' X! L8 E
1 J- F9 t! V7 r5 O c
}else ( T2 `3 R, t( {& u% b4 n$ d
{
6 o. I; }) {( h$ f3 ]- I pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
+ `+ t8 ]9 M3 e" W7 e5 @! ? for( int i = 0; i < 8; i++ )
* U2 H' d9 ~0 U {
5 u- \- { Y( S1 Z pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
& B5 Q7 v# c: T; ?8 f0 f }9 G/ S. d4 X. t- x
}
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}
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#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
9 i5 K: z0 w7 j1 o* ?) Z9 yWndField.h9 z9 \8 m. A7 A& n! H$ Q
在 class CWndCampusSeveranceConfirm : public CWndNeuz
& L9 F( Z) Z( G. a; k: ^4 e
T4 c! @8 n. K 下面插入 #ifdef __FASHION_COMBINE
( ~( T6 f, T1 T; j mclass CWndFashionCombine : public CWndNeuz
" M4 B. J! w6 ^# u: \{
6 ~% C* p5 L) h$ ypublic: 1 Q% ^) `5 R6 M
CItemElem* m_pItemElem[12]; # }6 s8 h% i+ {! ?* J
CTexture* m_pTexture[12];
+ c% q! E( R/ M) H9 W
4 E5 s0 o1 o$ Gpublic:
, v$ s9 f2 E, K4 m CWndFashionCombine();
; N7 q: L* e7 q virtual ~CWndFashionCombine();
2 E, v4 I k+ j3 f2 }0 `( o
, P' N: |5 u9 d+ K0 Z8 ` virtual void OnDraw( C2DRender* p2DRender ); 7 k( j$ ^) C, m$ q5 l
virtual void OnInitialUpdate();
( X) Q1 X b* N8 ^" n2 a virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
$ z$ B+ }3 T) J8 P2 \ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 1 u4 c" u2 a/ p9 L
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 0 C6 W* @' y$ h* l
virtual void OnSize( UINT nType, int cx, int cy );
- ^1 j, Z3 M- l2 w, [/ c virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ( h& c" K5 ~! v4 g# _7 `% x
}; - K. V& j; g' h: |5 q
#endif // __FASHION_COMBINE 6 v# v2 r8 w! Z$ W; C
3 a3 M3 |, _( q3 n- Q; m+ E ----------------------------------------------------------------------------------------------------------------------------" Z0 N4 k3 [4 d( R( o( S
WndField.cpp
8 V3 h2 p& Q+ ~1 e/ V在 #include "wndwebbox.h"
/ F* _8 J1 K. l% Z
2 l9 o( O/ D$ ~6 @ 下面插入 #ifdef __FASHION_COMBINE
; l3 u5 c" ^# X0 p9 l0 c#include "randomoption.h" 9 T/ o& ^: Z9 @6 j& _
#endif // __FASHION_COMBINE # Z# N. Q+ S+ I) O: }7 ~/ F- h
) u$ @. f0 @8 u9 i$ N 就在最后:
+ A3 E/ U; F; S5 \/ H% y% O y* EPHP代码: #ifdef __FASHION_COMBINE
; e/ [$ Q; }% K2 _1 ?6 [0 QCWndFashionCombine::CWndFashionCombine() # u0 C( w5 e" [* X0 }; i2 o
{
' R; d% A; ] d+ p for( int i = 0; i < 12; i++ )
* ~8 h( I% @& K/ l4 V { 0 W) O+ A) A0 t! R2 m( E; ?
m_pItemElem = NULL;
- m" l) q9 Y5 |$ z4 O) E m_pTexture = NULL;
5 ~! p2 F& r2 X m8 W //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));- E( ^2 k: W. E8 T
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));& l6 b- s7 |6 f4 |
}
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CWndFashionCombine::~CWndFashionCombine() - I4 R0 L; e! h# d! i
{ 2 N) `" \) O8 Y1 B' v1 O6 r L/ G
for( int i = 0; i < 8; i++ ) 9 v/ [7 f% h( ?4 ~3 Q, P, r. @+ e* p
{ # v. d1 }% ` P1 ]8 C
if( m_pItemElem != NULL ) 7 S f6 n# h2 W6 X% Z) h
{
6 y8 k5 ^# c, e; e if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 1 `( R' z( H+ l3 J" v" D' H
m_pItemElem->SetExtra(0);
7 E6 V" s ?% n+ c } ! U9 a$ v2 x+ {& f* w3 b
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) " O9 ~/ p" s2 ^' J
{ % k% D5 U% G+ j+ M/ e
LPWNDCTRL wndCtrl[12]; 7 W9 Q2 Q4 W8 o$ `% O2 t% i6 n
* S' R! ?1 W; x& g5 _ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
7 L7 T8 c5 [* f5 ^1 t7 { wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) y! e! j* e5 w& H1 Y, d% e$ ^ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
# ?- Y P$ D% n- O9 }4 Y wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 Q- a9 A" Q9 N$ t6 U( i7 y wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' z+ w4 g1 S4 T; x" u5 r- K wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ! r0 G( P& h0 J6 ]
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* M' E0 Z& v5 E; {( S! d4 ~; L& g wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
5 h4 q% y7 @& J+ q; A0 j wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
* u8 [5 [; y) x wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
7 W& w& w7 ] g, D) Y wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ; J3 s) J, C! x5 s9 b
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); : k. J( q1 I8 l7 T
" i2 W7 @, l; s) x2 J) { for( int i = 0; i < 12; i++ ) , d3 j; g1 S' E. J
{
8 p0 y7 @& S1 j _( {1 r4 } if( m_pItemElem != NULL && m_pTexture != NULL ) 7 u) y" V) i, P% `/ m0 Y9 h* {3 y
{
1 ?. R8 J; r7 m, e m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 6 p* Q1 L1 ?( b1 t0 a
}
i9 g. d6 z" A$ q }
( [, w! l. n0 I2 x0 [$ M$ U}
, l2 u( I* }6 A5 {0 yvoid CWndFashionCombine::OnInitialUpdate()
6 _8 u, n) f ~5 y& M{ ; l9 i/ L+ `$ d0 a9 o
CWndNeuz::OnInitialUpdate(); - ?+ Q/ d8 A6 U- g
- ]! o4 \# k/ Q! n5 I6 |5 m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) l1 x1 p1 j, o# |: K. K pButton->EnableWindow(FALSE); 3 T i1 Z5 l& B1 x" a: r# w( D7 K
$ x# ?& }0 M, m MoveParentCenter();
: H) V0 g3 p7 l) @4 Y} 8 I4 {( D* W3 H5 B4 J
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 5 D# @$ E9 B- D8 ?: `3 l
{ 7 b. ]( m$ w# I0 Q( l0 X+ U
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 2 r d) c, _) k/ `2 d% A
}
* L5 G% G4 l w1 [# f9 K7 f1 bBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
. a" Y9 c, _1 x ]: P{ 6 S1 o; T# i/ y- J% ?" K& V
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 0 o3 c6 k. z& a7 g# Y2 u+ _$ b0 w% _
} ' F3 _- o( D( T
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
1 x9 Q. d" Q% o I. f{ # W. M4 w+ f2 T4 O6 z& U
CWndNeuz::OnSize( nType, cx, cy ); 5 M! e0 C) J8 e4 [) ^6 X
} % k @2 O# B" i
% b: x: |6 c" q- @) c( w" z6 x" ^% X( g' f
1 x7 M5 t! r7 H9 n3 S6 F9 w
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
# w( }5 k1 Q' T/ ^# N9 k( H{ 4 h: C8 ^/ p+ k" s
CRect rect[8]; / \, z, d! ?( s4 O' J3 v- r
LPWNDCTRL wndCtrl[8];
$ L! y7 {6 D' b. @! {! a( Q# p) y% ?2 ]& _& ]
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
. A/ a* _2 Y4 ~3 v$ Q wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); , S4 X+ B9 b' y. s& R2 ]% t% `
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ( O3 S/ ]. Q& A% F! z1 F
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 5 \; d( z$ U% _4 P
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 7 c, g/ [5 d$ c3 b8 s, ~- _+ z3 u
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
' |# ?! ?0 J; I4 g' Z. o6 o- ] wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); : i% N' K1 ~" }2 n# o/ X+ j2 V$ _
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 8 c% i) V$ G1 K6 T. Y u+ p$ Z
4 u; S, U5 u I, P BOOL bUpdate = FALSE;
0 o2 M0 g. p* N; m5 e! e
5 D' B$ h- y) ]$ T3 ` for( int i = 0; i < 8; i++ )
# A+ I! O7 }. }! @. E {
' K! K% `& X& p! s; [ rect = wndCtrl->rect;
6 ^9 ~% @0 _7 ^/ T
$ J3 x5 D7 X/ ~ if( rect.PtInRect( point )) " @, v4 b1 R" `: |
{ % @ L0 U& e1 T7 r
CItemElem* pTempElem; * L: _& s: A) p b0 K6 h9 y
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); . g/ A2 f$ G% M" s5 e- x9 L ~
if( pTempElem != NULL )
9 J/ D# X/ C! s6 |" q0 { {
2 e. B4 r! U* b4 m if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) A' L6 O* S! u/ r7 [3 b
{
+ z; |1 j$ u& Y" e8 U1 r ItemProp* pItemProp = pTempElem->GetProp();
) l7 i6 m7 ], O" j- Q' S5 h: A+ h$ d1 v1 j/ O# a
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 3 l8 }4 D7 U1 d2 F+ l! }1 U r! X$ \
{
! `4 @ B+ m) I8 v if( i == 0 )
: Q, Y h4 H) z! j( w {4 S, v6 @% L. K2 f2 F2 o9 c2 l
if( m_pItemElem[4] != NULL ) ! W* I$ ^) B. L3 M& V' d4 E
{- l& \1 S. j/ v! a5 m' k
int nSize = 0; 8 ] w( O; }- j; [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 u# C7 w2 e6 t, k7 y0 Y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); * L" ?: |; P- ]. V. _0 A+ C+ \
if( nSize > 3 )
3 v1 A' g( `6 r7 `: N- \ {
" Z% W! v5 z$ R9 k g_WndMng.OpenMessageBox( "oversize" ); * q6 r* _8 K2 i$ E; K
return TRUE;
" m. M, W% k5 R. e0 g8 ? }else& H! j- e# @) S- t& C2 z4 ~; y9 C3 V) G
{ U, M: p: ^. X
bUpdate = TRUE; 3 X1 `1 Z6 ]! U
}
' F% n& p. Z. U u } u. c6 r! ]) K. L0 u
if(m_pItemElem != NULL)
$ r8 {, \9 K) E% y9 G m_pItemElem->SetExtra(0); 1 H8 {% b+ I: {& M, U# I) {4 _4 K
& {6 O9 ^) p2 v3 J% ^0 ]8 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* D+ [& {: ^9 i6 z8 f! k5 C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); . o+ J5 ]6 s7 r5 ?+ l/ N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 N6 p( V* V: i5 g# X4 R1 ^
3 M6 T" s7 S, g* W7 s! _3 L
if( bUpdate == TRUE ) 4 M6 g$ v- Q9 M o4 p5 ~6 [
{7 |8 F5 N! |6 _& j" m
m_pItemElem[8] = m_pItemElem[0]; $ O; F& O h; O' S( `
m_pTexture[8] = m_pTexture[0];
2 f& W& I) v' |+ q0 s9 Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );8 e! w( s4 |5 b% D% w
} 7 q0 [- A$ k6 a: X1 x9 `
}/ y/ g; y) X1 H5 f" } v+ S8 O! J
if( i == 4 ) 4 F5 z( R6 v9 c0 J$ F6 h
{2 T, x3 a2 ]6 U" g/ m
if( m_pItemElem[0] != NULL ) : m9 b5 F" s( C, E# w
{
; `5 d8 d: N6 J0 x& y* ` int nSize = 0;
& @! x3 X& P: g* _' l( x nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * @) [4 D, U! {9 j' p4 ^3 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); " X! `$ d1 h9 x3 Z
if( nSize > 3 )
2 c0 H: _) }. Y$ T( h {' \# f' T! ]) k; B
g_WndMng.OpenMessageBox( "oversize" );
1 A8 @, d) ~4 c/ j7 G( u return TRUE;
" N! u3 ~- u9 K* _ T, D }else3 I3 }$ q8 j# w9 z( |0 I: h
{
7 W5 e5 r5 v. E bUpdate = TRUE; : I! Q, H" Y7 Y6 P
}
% N& Q2 A; b- p& T$ Z }
A: s- o8 ~: L/ | if(m_pItemElem != NULL) ( c8 @& b* B! j! |/ [
m_pItemElem->SetExtra(0);
6 _3 c, Q7 W# Q. \: Y0 }0 v; ^2 Q# b* \) v; f' @4 a4 k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) j0 G3 g4 X4 P, F# Y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 t( Q' t8 E8 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . D& p s2 B: L* O; z
; w# c& H1 v7 l$ `. O% | @7 r5 x if( bUpdate == TRUE ) ' P) w/ r/ ^% x4 u
{
' Y' O4 \! J( q3 q8 o( h. t! I7 v m_pItemElem[8] = m_pItemElem[0]; 0 R, Z( R8 T4 u$ L* b; ?
m_pTexture[8] = m_pTexture[0]; - |7 t2 X; A; J4 k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
3 L( O! w2 ]9 @ } & r& S! y0 R( K) S
}. z! S1 t3 N6 U# {# v
}else8 d5 \% t0 k! @% B
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 7 F, c* _8 j; m& B1 S/ V8 Y' x
{
7 X& ~" g! C& l3 ]! ~: X# M( ? if( i == 1 )
) U! v" ]7 s* J* z {
9 U$ L7 o! g M9 x if( m_pItemElem[5] != NULL )
& D& Q' T4 W' c$ A, c; y {6 @2 b$ a: C# p+ Q
int nSize = 0; 2 D/ S% l( i1 b( H, Z8 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / F& }9 D8 i! u0 w/ o3 i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
: Q3 V& o% @1 q( Q7 O, g I if( nSize > 3 ) + R4 r/ c1 t4 s" |8 u
{
5 o5 u3 d# i' M% {, f" O g_WndMng.OpenMessageBox( "oversize" ); 1 |' X2 J0 J) X! J/ \
return TRUE;
( f4 L6 F5 y. h" @ }else
/ b6 }3 d# ]) o- ]6 e6 ]4 g$ d {
% q% {5 U9 z6 x bUpdate = TRUE; 4 ~; M# x! L$ e/ k
}
& m# M0 X* m3 p3 ^6 B; [. o }$ s. I( W. h2 _: b6 o
if(m_pItemElem != NULL) ( [1 g8 M# \0 {6 w
m_pItemElem->SetExtra(0); : |4 h0 T* j7 J& }" y
! J) G( W; e9 i8 H0 ~& ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, K0 D( |6 V5 E, |% c( W. t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# B7 ~/ o; l* n: [ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - e" e9 N) s8 |/ b7 W' t) v
( g4 ?! R; x2 Y9 H# i! r
if( bUpdate == TRUE )
$ s$ Y" _. B/ t# _- Q( h9 l$ x; P {( \/ P, h! V4 N
m_pItemElem[9] = m_pItemElem[1]; 5 j3 P+ v9 r A) X
m_pTexture[9] = m_pTexture[1]; & @1 H* i+ z G, t
/ U& h& J* w# e8 W// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 x1 b' |6 o2 ]. w+ S% s }
Y/ i# e; }* u. t4 Q8 k; ?5 a& _ }
* L9 w6 u) P: b ^5 d4 x if( i == 5 ) ) |; _& X, q# r' u, u# Q
{8 T' Y" P3 u1 K! G2 |& _
if( m_pItemElem[1] != NULL ) / F8 z O( |9 o2 q8 G; h& }, Q
{
2 ~. N5 {/ l/ X8 u int nSize = 0;
0 m& ~1 a3 R C* I nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . j5 H) O, J* f+ N: p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
, H& [9 J$ d, O3 r+ _- I if( nSize > 3 ) 7 k3 W+ T9 ?7 `' ^
{7 \8 l+ B$ N' Y. S% t0 J/ P
g_WndMng.OpenMessageBox( "oversize" ); # I' e; S0 Y1 w% C
return TRUE;
" Q9 c' ^0 i1 ~, J+ K }else8 T. D( |* h" A& ^+ b: j* b
{" h9 w, R6 [8 h1 d/ q
bUpdate = TRUE; ( d9 {) w: U" e2 }& r
}, O' v# ]8 w8 X
}
! @# e) h& w! O }' { if(m_pItemElem != NULL) 6 C! c8 o7 p; |3 @& j P
m_pItemElem->SetExtra(0);
5 {; N8 d9 o! |& M* Q
# G9 i1 w& j# `9 B6 J" V# \' V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( X* r" v5 z: j5 [7 [/ }' W# c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: B8 _7 K% {9 e$ u& M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 Q5 y# J* @3 L5 D5 a
8 H; q9 g' k6 T" O
if( bUpdate == TRUE ) 9 q! H: Y3 e% ?/ N2 b+ }
{4 Q# C5 ~! p% G8 B+ d9 H
m_pItemElem[9] = m_pItemElem[1]; `8 F8 r+ D+ ^+ V* G
m_pTexture[9] = m_pTexture[1]; " Z8 T, ?5 p6 L# Y, w: X4 a7 ~' q
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: b ^ T, H+ b9 |- E" V) V3 r
}
) E9 v" G$ W1 o$ }8 b }6 N$ W- B) S5 b a2 r2 ~/ W% Z* `# ]
}else
! W' h7 Q1 |8 F# c if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
: z5 z. V) E, Z: Y; v* T/ Q# N+ M {5 B4 t$ U3 c" z& [: X, W
if( i == 2 )
; X' P5 r0 V5 O" B4 R {
0 Y& ~. p1 M, N) Y& A9 d* m if( m_pItemElem[6] != NULL ) ' u6 B; X' v; e' t! i7 M) c# k
{. q) W) G% E9 `9 h
int nSize = 0; ! H; k( n/ S4 x7 u/ N* h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 @- t, c) l; O/ }; `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% g$ D. M* j: ?8 f) A4 K( X if( nSize > 3 ) " h3 Y- o. `$ j, B& ]" Z4 W8 D
{
+ e* J5 n' [. g8 p% r( ?# [+ d1 O1 w g_WndMng.OpenMessageBox( "oversize" ); " |; Z& h8 z+ l0 n2 v& a
return TRUE;
4 D- c. _# |1 ^/ f5 @ }else; M& M5 H$ n: J3 i" i; k0 y
{
$ ~" C- _# |* k1 P bUpdate = TRUE;
& O2 B. ?" F% S! Q% l8 F, j }
& {, H6 y% S; `3 k/ a7 k }
+ u; A2 i0 Y4 b9 Q* H if(m_pItemElem != NULL) 2 ^0 a0 E6 i; `' T$ F
m_pItemElem->SetExtra(0); 4 t! X: G/ {. f* ~4 J2 f% W: ?
" X# r1 t) }+ _/ J; _- _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ! a8 I, c% y [* i9 w% r+ `
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # n! Z: l! Q' b5 a3 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 O& v- ]: _7 {+ Y( C$ t" k4 \, i" q8 b# E
if( bUpdate == TRUE ) ' S1 m% e X4 E) l) D" c9 J
{/ A9 q; X* b: W5 h
m_pItemElem[10] = m_pItemElem[2];
( i7 ]& P" m8 c% C6 v/ }, e% M m_pTexture[10] = m_pTexture[2]; , W" o \! H, N8 A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );0 D+ ` O0 h, }+ G/ G, h) K
} * ~- W2 S/ r4 k- B/ [; Z9 J. k
}
7 j6 e/ T( n8 i5 |3 ~% b if( i == 6 ) / [9 {1 H7 ]7 n7 j
{
% p+ Q! C$ ?' ~7 n" Y# O' E if( m_pItemElem[2] != NULL )
: z" i# d/ O5 H {4 K: P: W, `( V2 Q& H: M# X5 t
int nSize = 0;
! x* {& m! ^& U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / W7 } P, s. x3 p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
' K1 A1 B1 ^% f% _/ e if( nSize > 3 ) ' ^3 @" e5 f1 g
{
; O6 h: c( d( Z2 | g_WndMng.OpenMessageBox( "oversize" ); $ D; {) x3 W; Z. h6 ^4 A1 ~& K# G
return TRUE; 7 d8 @& h) c5 c( X" m/ J
}else j3 F( ]8 W0 v8 p6 A
{( W- Y' S$ ]9 r) Q6 \# m
bUpdate = TRUE;
3 [# ?, X+ A0 V3 ^ }
- X# F B' ~, ]# B) J4 {0 e' m! X: S }
% C: \9 }: V1 n) C" k if(m_pItemElem != NULL) & l6 A2 ^& F' v
m_pItemElem->SetExtra(0);
4 j6 l1 p( y- C- N! f/ `
+ ]: c+ o k2 C: e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 G1 m! }8 w2 V/ A4 f& j$ H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " @, @+ z: N' J/ d/ K9 \0 Z% |4 @
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" Z$ N( `0 ~3 @+ d2 p) k
$ e3 p" L9 e& U, P. e5 `6 R! E/ [ if( bUpdate == TRUE ) , h+ a& W4 e* u0 z/ v/ B X
{
$ P# F# n. \0 _* G% S+ m3 o m_pItemElem[10] = m_pItemElem[2];
F' F5 r; y( i! w- R: C( ^: j( Z m_pTexture[10] = m_pTexture[2];
, i8 h# `6 f/ x- N w3 W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
6 {) i8 h! c* N5 F# ` } + y _% N% j; O" `7 C$ e$ V. B5 \) @
}" v, b$ b8 ?: h8 k
}else; s N& D! B, j l" Q( w2 ^# a
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
) n o8 x' D H5 j {8 e% x |6 v" w, Y4 M$ ]" Z
if( i == 3 ) % h j, C4 S: \$ H# f
{" h" l3 t# L; i% S+ _
if( m_pItemElem[7] != NULL ) * g1 {, u3 ]* `( ~$ b' G
{
8 P- f; J+ ~+ ~8 s2 ^ int nSize = 0; # ^# h, C- f$ |5 w! Q6 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 L! X; Z( h0 G; @$ ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); , ^1 F' m! I; l! w* n# P) O8 p" b
if( nSize > 3 )
. d9 B- W. L G4 F8 E1 u5 n9 N {
% u3 ~1 M# O6 u4 B9 |- |8 H g_WndMng.OpenMessageBox( "oversize" );
2 A% s+ C: j4 _7 ~' T3 J/ z7 q q return TRUE; 3 w7 X4 o. t2 ]/ n! X. T1 G9 }
}else
* a( y. R6 \# b( K. t. [ {$ B+ H7 {1 Y, [/ [, U) w
bUpdate = TRUE;
6 d* V# N/ q0 x4 ^. H }& U, l1 `3 H Z( L( g
}3 p( U- r5 e6 a! {) p/ k
if(m_pItemElem != NULL)
$ O M' O. D7 {* H9 D. ?3 O m_pItemElem->SetExtra(0);
9 G9 x1 E) j6 w) y0 j
) G& v1 h8 [1 w9 Z/ W6 s5 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; v3 u/ W" @) r3 j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( \" ?: p/ F' z# |, G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& w* E( V& d5 |! ]/ V
4 u/ Z; M( g" O: s if( bUpdate == TRUE )
0 E P7 M, Y9 Z- @9 L# M6 \, \ {, {! a. z) a. j, _/ [( q
m_pItemElem[11] = m_pItemElem[3];
2 S% y- v9 S i8 k m_pTexture[11] = m_pTexture[3]; * H: @5 e' R7 |: _1 g, O( T
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );" N% m$ |* C3 A6 k
}
Z! U% ^1 K& Y7 k, {3 s* i2 O, M }
, Z0 ?* _# P% d7 P8 f" c5 j) S( O if( i == 7 )
' I3 u3 r' w/ M, D4 U' d4 X {
. l4 I( J" a0 T. u3 g! k Q# x if( m_pItemElem[3] != NULL ) & u& w1 ^- e& _3 K( Y5 n
{+ C- {; ]. d% c, i( o( ?
int nSize = 0;
; e& C% ^+ ]) Q$ D6 b8 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; V1 \& ?; _ g( q- E# H4 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
' x H- H! U- C) {: s if( nSize > 3 )
' I, y1 l# i7 p {
+ w9 V: J* I! x- K/ W g_WndMng.OpenMessageBox( "oversize" );
% K6 T) x2 [' s1 L- ]2 D$ I return TRUE; 0 V6 [# o" F0 R! Z, |4 s% `/ n
}else
) a. u6 |+ W4 q/ ]' g5 k. m& e# [ {
1 K' d2 W9 P e' ?* k7 Y bUpdate = TRUE;
& t6 \3 h5 z ?+ z% ~* D } S9 Y9 I( s) i
}
) H5 q3 ?! ]: W# s% V$ B, O if(m_pItemElem != NULL) : C* h' s7 {- k/ R% b: O5 u; d
m_pItemElem->SetExtra(0);
0 d: v( t3 U: }3 B/ c- Z
: W0 N. @1 b. M1 g' ?2 V4 f$ ^ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 G* E- J: Q7 M+ |. P, F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 s. o* R3 W/ U8 I5 p/ m$ q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) @* q7 l; F: e- P. _
/ L6 |7 Y3 W4 h m
if( bUpdate == TRUE )
Q( ~4 q f3 v% k3 T {
9 q! q8 A" H* e1 x m_pItemElem[11] = m_pItemElem[3]; . y Q1 Q8 i( {: t$ u* l
m_pTexture[11] = m_pTexture[3]; 0 k( b: N+ T3 ]( _8 K7 O3 w4 ~
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* O8 H( x1 q& r1 Y$ P1 h. e }
4 v4 a2 C2 a3 v, H; \ }
$ }' a' c* L3 @% h }else
& b! @$ X7 E. H& K9 C {; m& ^2 b+ \ w9 R; }( S
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 8 W" S5 Z5 t6 ?! t9 Z/ o' B- G
// wrong tab 9 m! Q7 c9 s) p5 C7 Q0 m
}
q0 Y8 f' P) i7 d }else7 y7 e& c* p( O8 v+ u
{
* ]$ j0 s( ?1 `) t g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * P4 {9 N5 U+ q0 X1 f1 ?: f
// not blessed 8 y! T' `' U, h: m
} 9 s! c1 ~3 d2 m/ Y- U
}
/ F4 C% }" R. y( } } 7 Q# N, `+ Y* o
} 0 Z* V1 y% O8 ~2 n; u* A$ I- V; P
1 @& ~1 k" t# f& b) n0 x. x
int nCheck = 0;
- W2 Z( }- @& I+ i6 c for( int i = 0; i < 8; i++ )
; G/ Z! d: }: ]4 M0 b { ' v7 F+ k) b5 [$ B; w0 v
if( m_pItemElem != NULL )
3 C% B8 ~4 n/ Q! G nCheck++; 5 A( P% W' v/ C4 V7 w2 K, L. y6 k
}
% F3 \! P7 _! V. ]" l) y: |: N3 f if( 8 <= nCheck ) $ w: t6 I* |) s: ~ [: j- F! z4 D
{
# j8 B* ~& Y* J$ O CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
p$ ~$ A# T5 b8 |. |- g: h+ r pButton->EnableWindow(TRUE); " `6 }1 g! m1 u! _; P
}
. C ?8 W1 L5 p' W4 R% W% C return TRUE; 1 l. e" y, u/ t& q: ~4 z
}
5 g. ~9 X, ^8 \; t* K C7 Y; T/ xBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
; ?& T/ N/ ]+ x! I{ ' W# W4 {$ } s' p
switch( nID )
# v- I" R( ]" b {
- C0 ]; i, \6 d8 t2 A case WIDC_BUTTON1: ' i" W! j: O4 T, j/ n) r
{ * O# g+ t' }3 X
g_DPlay.SendCombineFashion( 5 D) E P) P+ {/ @, G4 H" V0 q8 X
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ; d. K" {2 j& K! J; l3 x' X
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
. Y* v2 A6 E3 ~7 n m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, / U$ A. u8 Z6 k
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
& u+ T9 r: v7 H" T );
( a* Y1 m0 V, r- F/ i+ m7 i) t- i7 B Destroy(); * b2 e+ V0 \, r, i T0 V
break; & h, Y s% R- c" \0 |& I
}
) g ]/ S! h" S case WIDC_BUTTON2:
6 ~9 o, q* m& [( ] { 4 H- a: k4 k; n% d; P
Destroy();
Q$ [& U+ j+ {( [ break;
3 O+ v a8 ]! i7 h4 `# l } 3 S `# u0 d! g2 K3 s: W2 M
}
7 [7 z9 X3 |( U; H return CWndNeuz::OnChildNotify( message, nID, pLResult ); ( }. k4 X8 c9 P* p' @
} 0 X2 e- B( f1 ?2 j5 O
#endif // __FASHION_COMBINE . x; g$ S; T" ^% X' c! n
9 x7 X" T) {$ {3 y
----------------------------------------------------------------------------------------------------------------------------
' ~( o! |; k' g2 M. P8 jWndWorld.cpp6 ?* e) P$ G/ ~# _. |
在 case MMI_REMOVE_CAMPUS: 6 ?) O& y2 Y5 S
{
) V& m! ?( ]: }% Z% l6 z0 n if( g_WndMng.m_pWndCampusSeveranceConfirm )
3 O% v2 z9 ?2 c Y7 G SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
/ e# y3 `( J3 _+ D4 p$ V g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 0 J( A( D+ D, e6 q/ N
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); : K4 z, D( o* c. S1 Y! T( o
break;4 {( f) v8 r8 p6 o/ g$ r
}
- f5 o' b6 S. \! }#endif // __CAMPUS 1 x, W# }5 J( l! T$ p! U2 g* v
# E+ O4 s5 D5 w- l* i. ~
下面插入 #ifdef __FASHION_COMBINE3 Z; \+ ~, }; v' y! s
case MMI_COSTUMEMIX01:
& K) o! M* R' @4 ~) D {
8 C4 A) i! g9 P) K/ Y/ M1 L SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); * u. m3 i6 G& b3 C1 t
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
! K/ Y% Z+ V. B2 b7 D! M# j g_WndMng.m_pWndFashionCombine->Initialize(); 3 T: R& q" m6 m% P- i
}
?- {4 {) z# |8 [, B break; ) x* t, V1 X- [- s& Z" q2 G
#endif // __FASHION_COMBINE
% z- Q% z$ p: F& f
& I8 ^, V' P% v7 g4 h1 r ----------------------------------------------------------------------------------------------------------------------------
* O, F+ {7 `8 {! {6 }WndManager.h6 T6 G5 w0 d6 R2 U
" d7 a4 E8 @9 U. Z于: u" c' H/ u' }& V! j4 N, t
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE- y. L1 B& d: {4 @$ C
CWndGuildHouseBid* m_pWndGHBid; / S7 y3 W- w. r% r$ g5 ~& t1 J
#endif //__GUILD_HOUSE_MIDDLE
- w l( s1 L% Q! P$ Q( C/ Z4 g( K- N
% q# J5 W, w, {: E2 ?# u 认为:6 @+ ?0 G: E% y* y$ [$ y
PHP代码: #ifdef __FASHION_COMBINE
( z2 ^4 }2 _, @' j Y& r( r$ D CWndFashionCombine* m_pWndFashionCombine;
3 y/ e) b. u& K: V( c#endif // __FASHION_COMBINE 0 b) y0 b, T2 V, t/ z2 J! ^- X2 k
6 o$ V7 B# D/ b% u$ l8 V ----------------------------------------------------------------------------------------------------------------------------
6 n6 _2 Y2 v- Q, j Y. I1 xWndManager.cpp& _4 M- f$ j: @: t3 S
& F4 U$ s% t' L- D在 #ifdef __GUILD_HOUSE_MIDDLE& ]' g/ M0 Q% k6 d
else if( m_pWndGHBid == pWndChild )
0 b% n% Z9 D, c) U { & r, y1 u C; c" p! D; U
SAFE_DELETE( m_pWndGHBid );
0 H- K# V' _$ d) K+ G8 _ pWndChild = NULL;
6 g, e9 z4 X; @9 Q }
& p% ~$ U9 }) N( K7 b#endif //__GUILD_HOUSE_MIDDLE
: v) T+ b: i" C! U( d4 ~% [' ?: v K( X
后面插入 #ifdef __FASHION_COMBINE9 I# ]8 |. O& r( ~# K
else if(m_pWndFashionCombine == pWndChild) ; r1 r4 a5 w3 Z) h0 C5 }$ v; i
{ 1 i' x7 Z5 U) C3 L0 ]
SAFE_DELETE( m_pWndFashionCombine ); ; b6 N7 ]1 \+ S# }
pWndChild = NULL;
' u9 D# [( n' I: E } 9 ]( P* v) r* y# m6 f+ n
#endif // __FASHION_COMBINE
$ e( P# `) e- W: H
/ p3 c0 D- r9 F: t# c5 m ----------------------------------------------------------------------------------------------------------------------------
5 x- `5 M& F% V3 NDPClient.h- r8 h/ x' G+ m/ q0 j7 b U! e) a
! v' ~8 c9 R# k. T' w- I3 H* q
在 #ifdef __GUILD_HOUSE_MIDDLE3 p6 \) k) y$ s0 }$ O/ i
private: / a) P% M4 C, j2 Q2 k
void OnGuildHouseTenderMainWnd( CAr & ar );
2 d0 M. G7 V" M( B. x void OnGuildHouseTenderInfoWnd( CAr & ar ); 3 h+ d9 F: C9 w
void OnGuildHouseTenderResult( CAr & ar );
$ r* S% c' D/ F9 wpublic:
1 v C+ @' [2 I: B void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
& W! b! W+ M1 k/ b( `+ Y void SendGuildHouseTenderInfoWnd( OBJID objGHId );
& |0 Y& r. ]+ ] void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 5 s$ G! \4 m+ ]* B% y, E# E5 y' x9 U0 J
#endif // __GUILD_HOUSE_MIDDLE 8 P' t8 L* |0 H2 `
7 q+ u: V* v$ p Y9 x8 _. y& L
下面插入 #ifdef __FASHION_COMBINE
5 S) z. I7 G# n S void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
9 {# n/ C2 o! [( _1 }6 A! u#endif // __FASHION_COMBINE ; `, h5 ` I4 R: V. B3 N. P( J
/ x1 u( F# q, Q( A! p
----------------------------------------------------------------------------------------------------------------------------2 T1 j. |9 U+ e4 Z; {7 l
DPClient.cpp3 \# b9 e$ x0 h% @! D8 \9 O3 |8 l
+ u, t* y! r7 i5 a6 a% k
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
. S* Y5 }6 ?: B! ^" x{
) F5 g3 ~- L( b7 Z( E2 q2 f+ I5 S BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
! z8 f* i6 B. r) W ar << objGHId << nTenderPerin << nTenderPenya; 4 s/ H* _$ O( i) R
SEND( ar, this, DPID_SERVERPLAYER ); & s+ R5 R, W( N! _. @2 _
} 2 [* Q8 M* d! y
#endif // __GUILD_HOUSE_MIDDLE
! {& J* a6 j0 P6 u o4 g5 V7 \" Q1 G" @
下面插入 #ifdef __FASHION_COMBINE
( ~9 }' U; T, N4 w( K& y$ c- _1 J" r# cvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 2 B4 k; ?1 l! N* K, w" K
{
$ V$ E5 ?7 o9 J1 g BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
& O8 N/ y! Z% B2 M* j ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
0 V! I4 D, p2 O' u1 ]+ k) M SEND( ar, this, DPID_SERVERPLAYER );
) Y, b7 P5 w( X# c# H} . a3 T& g; P$ Q& d) u0 D
#endif // __FASHION_COMBINE * `% g$ `9 f) b, Y S% n, M( ^; _
- N& T6 ?4 Z$ y2 C+ a2 ^
----------------------------------------------------------------------------------------------------------------------------2 Y9 [0 R; |! b5 n, `# V0 n1 i
) f, q" p% `' x# C7 c/ o" I
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
7 O" b% I, Q! x9 y6 C
& J4 S* |8 `' s" A ----------------------------------------------------------------------------------------------------------------------------8 C6 P) Y3 {- \
; }. v4 z, E# {) i$ L. ]
$ w7 t% m3 w9 w- ~$ s9 V0 s
_. e: }8 h% \ y. {" x如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。 k5 F5 q) C3 D4 b9 \
, H3 } N; t5 }/ ]0 O$ `8 F
: D6 I" q) d: {% g' V8 s- k3 b- |. w~怪物
( c& q9 s, {$ E) ~7 r! v |