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莫因E * PVP
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$ j, Z9 |) P5 H+ W5 E今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。$ u3 p$ B+ A* e8 a! Q. c! I
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有大量的代码,我已经测试过它,它可以编译自己1A。
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现在会如此容易所有的C&P'en, B, I2 K$ b7 ?! L" u1 H
4 |* e$ ^' t6 o5 {. @0 V- 你需要的资源得到自己,因为我不决定一切你“推屁股。”5 o; `0 c- z* m; ~" w4 D+ t/ ]( H) T9 X
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你说我成功,资源应该时装组合系统顺利运行。8 ]# |) X( V: W* r0 x
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首先是学分:
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! E* }$ g/ [! S9 n' _ vEtioom(90%)
1 V2 G4 ]6 q. T* b0 R怪物(10%); o# z/ Y; ~4 i
, i$ G, b. ~* K, g, K0 U) w% q. @
+ {# a8 J# [/ q& F; ~这里的问题,而是“不问任何小型或定义语法错误。”
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) M6 t; T: I0 M6 u6 T唔够讲,这里是答应释放: randomoption.h$ D& n$ {/ {. } [- _! ?9 O9 ?
9 {! m9 V* l w$ l+ @% F P在 public: ' u$ M- {' Y" a/ w( x( H
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
. ]1 k6 M/ I5 D& d) Z void SetSafeFlag( __int64* pn64RandomOption ); % @1 j0 X+ y8 ~( f- r& h0 f5 t
void ResetSafeFlag( __int64* pn64RandomOption );
1 x$ Q" D# k' ?9 l d/ r P // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:
M3 J1 |2 E0 v$ ?+ K* K9 G3 r R1 G$ V' z$ ?; |7 f& H
#ifdef __FASHION_COMBINE5 k8 L1 K8 G8 A4 t( ]
public:
; \7 _; T0 H% a4 V( k: m @% C5 j int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); : _+ z0 b+ p$ D, T m
#endif // __FASHION_COMBINE 9 [$ }6 a$ Y4 O5 [. M
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---------------------------------------------------------------------------------------------------------------------
) h# M$ ?3 S, p% Z' K$ Arandomoption.cpp
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% I7 c* e2 |( h, U2 g W7 }在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
7 t3 c' Y: `+ `: s4 `% [- U' b" y* m, [! j. j& g( x; s- C( H
下面插入 #ifdef __FASHION_COMBINE' Z* G5 d& W3 w, b3 q
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 4 R- V: Z4 E; g
{
9 H8 `; `$ U8 n+ ` B int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
1 y' h3 g( W9 b9 l/ G; O$ i int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
2 c; ]; t, |. G. P1 y0 ?% X, R9 ?, O# R
if( nMainSize + nDestroySize > nMaxCombinedSize ) ( ]0 B6 l( ]$ Z& O8 e9 i4 Z
return 1; 6 Z2 ]2 X# B# _( J
8 F3 u. q; R' _; U1 v% W for( int i = 0; i < nDestroySize; i++ ) ! b7 d. M& A* l* I
{ / e& _" {$ s1 G4 _, X/ q
int nDst, nAdj;
! G! |) ]/ Q! ~ l" ~ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
6 o. [3 Y) ]$ p7 `# M$ w g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( w. Z0 P% _2 g% Q
}
/ a% A" M7 V* r9 K return 0; ' Z6 X5 G$ x6 r( w' a2 V
} ! f+ c* l0 E. m! B! h: D
#endif // __FASHION_COMBINE + G- y/ p7 t# ^, n3 y3 J0 v
4 j6 w# G; l# Q, `0 T -----------------------------------------------------------------------------------------------------------------------0 Z( \% o/ N+ {0 C7 a9 E
MsgHdr.h( c( _$ ^# ]/ l! h
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插入 #ifdef __FASHION_COMBINE* j0 z8 s; ]; u! T5 l3 S
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299' |2 u5 T# J* U9 x) ?! K9 ^
#endif // __FASHION_COMBINE
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" M' P# t0 n: Z$ ~ |( y1 [' ~ -------------------------------------------------------------------------------------------------------------------------
; ^$ u5 A6 u" B9 } L& u9 X6 a2 U. ^# {DPSrvr.h6 g! `% k. O0 ]1 k) R" m) G
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在 #ifdef __GUILD_HOUSE_MIDDLE6 T: R& H# D3 o7 v n; R
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 A0 @- v) P9 k6 A. K/ o void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
4 @* ]6 R( W# l' X0 I. f4 ]" `2 x void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 W$ ]3 m0 }0 b% X#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE
2 \9 q* w" C- _, k' l6 i. a void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- D, ]5 a4 a8 m I/ b) M#endif // __FASHION_COMBINE
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! ?7 q/ D- T1 J) N% h -------------------------------------------------------------------------------------------------------------------------
, @3 V! D$ a; L5 yDPSrvr.cpp
* G! c, } K: c% u在 #ifdef __GUILD_HOUSE_MIDDLE
( L% i1 t; [) a" k9 J ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); % {4 b' W) x" g3 l8 e/ v3 P8 s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
6 p# P, Z% ^4 }. _, s! B4 q ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
T6 M4 Q( {; i9 J' t2 g1 u4 D#endif // __GUILD_HOUSE_MIDDLE
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: i' [8 W- f: [7 @5 U4 b0 \ D 下面插入 #ifdef __FASHION_COMBINE' j% i* b/ }, A( `- f7 B0 c: ~9 }2 @! C
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); , g8 C/ T. p: w; x5 |+ o% t! z
#endif // __FASHION_COMBINE % h* U- n% h+ _5 { ]% {, c3 p
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在最后插入 #ifdef __FASHION_COMBINE. K. ^( ]- k! I' t. W [( Q
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 1 z5 l/ h4 y3 W) b! @$ s& Q
{
8 s6 `. {2 k- d+ D# Y' C CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% A2 w) m- e0 }* N& t if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
) l* p W. @$ \& B6 p CItemElem* pItemElem[8]; 7 c* W- n$ V! k% D% \
% _2 Q( S2 v h* ] for( int i = 0; i < 8; i++ ) * o# @3 v& P6 S! q
{ 8 C: K4 a" i! _# J3 F7 C
ar >> dwItem;
5 V3 ^1 r- ]! k# z/ {! t6 K. g pItemElem = pUser->m_Inventory.GetAtId( dwItem );
( x8 F; @7 w( O- z1 m( E* M if( !IsUsableItem( pItemElem))
( K" J |' M! \, v) |- L return;0 f; A: b% X8 Z+ Z# E+ Y
}
. N, U/ I% S& C# z3 Z, a( f if( xRandom( 10000 ) < 10000 )
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$ U2 E. T" f; {( l0 T& b int nResult = 0;
+ _8 v& [- K5 m/ M nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); : s; X0 I# G# T# D/ y' I# T; g
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ! _) u1 `+ A. E$ s% [# V0 U- I& i2 h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
$ _- O1 N# _( G: m: N nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
" d' R* H) A4 `! x9 S if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 5 L0 g; Z, f9 b
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for( int i = 1; i < 8; i += 2 ) 5 |3 W% i" q$ r# R; g
{
2 z O: O! D! I$ [% f+ `4 M" P V pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) X B+ c& {7 b; J
{ 9 m* L0 h; ^6 s0 Z( R: ]
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 1 Q# s/ }, }; L7 `3 {
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 5 G& W% y# }% T3 j' t# E% A
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) , E; P! }% X1 N( y+ ]% u8 e
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ; e) ?5 ]% B3 Y: d9 l& A& s
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 e4 A+ w1 C9 I, j
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
: n6 S( Y$ F p. E" \ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ' k9 }- U- a" i! o& V
2 T$ M' x1 `# C! j }else , A% X. S3 b9 Z+ t7 D
{
% e$ R$ b, ~0 l' ?0 D% _) P pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); - R7 S0 D2 r9 H5 g+ }2 c5 U4 ~
for( int i = 0; i < 8; i++ ) / f: \9 v$ C6 }
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 k- D3 {: b! C
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}
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} / `; _. n! K% Z
#endif // __FASHION_COMBINE ( C l: p! _( x( g, I) P7 p
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----------------------------------------------------------------------------------------------------------------------------& l5 J3 S- C$ v' F
WndField.h! e* }$ {/ o& W, |! D% c/ e
在 class CWndCampusSeveranceConfirm : public CWndNeuz E! f3 @& u- b
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下面插入 #ifdef __FASHION_COMBINE
. L( S) [) N: L: Q vclass CWndFashionCombine : public CWndNeuz ( Y3 w: w; B( i2 m' |( |
{
0 K: a; ^, T! G4 c- t( k# \public: * n5 e3 N$ u* @7 Q, B
CItemElem* m_pItemElem[12];
% ?: n3 w/ v( z) {+ R, |, _ CTexture* m_pTexture[12];
: ^7 r( }! T% P5 X- K# D& x1 E4 n3 v" M x& J! r/ [- ]
public:
9 R# w. T- j1 Z0 f* z CWndFashionCombine();
8 p. k) [# r0 @) b0 z/ W virtual ~CWndFashionCombine(); 2 j/ ^0 V& [5 U. R+ v! E% |: \
! U# V" a8 L) ^8 V, ~7 ?) c virtual void OnDraw( C2DRender* p2DRender );
# z" t; w. J# R' T4 O% r6 Y virtual void OnInitialUpdate();
0 T8 U4 v- V4 B- u ]* W virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
# u* e9 `: a- }% s9 z virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 1 d+ @; m+ G Z, R5 c9 I8 x, g
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); 9 |- j2 g6 \6 t8 l; w7 j
virtual void OnSize( UINT nType, int cx, int cy );
3 j& O$ D w$ {$ X1 f virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
3 Q4 Y5 b9 b" t( |};
, J+ [/ H8 `: n) y6 n0 p#endif // __FASHION_COMBINE 8 p/ j8 ~1 Z5 m! t( c
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----------------------------------------------------------------------------------------------------------------------------' a5 p+ B& K( R) P, B1 ^
WndField.cpp" J4 [5 Z7 C, }, c4 Q) E5 j, {
在 #include "wndwebbox.h" 3 L% @3 D$ Q2 W& r1 q- k
# c) n1 M& ^8 F4 u N7 I
下面插入 #ifdef __FASHION_COMBINE" f. z9 b: u+ G4 [1 E: N
#include "randomoption.h" & a0 ?1 ^ |' c) J
#endif // __FASHION_COMBINE & \# g3 V' I! E6 A- ?
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就在最后:. L, [0 C* {* s1 J4 z/ R! d9 ~
PHP代码: #ifdef __FASHION_COMBINE
- W3 P+ c, n9 k6 iCWndFashionCombine::CWndFashionCombine() ; I0 }# i$ u0 Q+ @* G9 C0 L9 Y
{ * f: ^ Q' I n: p
for( int i = 0; i < 12; i++ )
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m_pItemElem = NULL; * Z$ y4 R m. w
m_pTexture = NULL; ( u7 S2 _/ K7 f/ H x
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
Q" u( D. @3 ^9 j; |- w1 ` //ZeroMemory( m_pTexture, sizeof( m_pTexture ));) A4 c. e0 w% Z5 \( _. P
}
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3 n6 t$ N5 j2 S( }; }CWndFashionCombine::~CWndFashionCombine()
9 f0 @& Z$ T) N v7 P$ ~* P{
' |: A: N1 h i7 B7 Z$ W for( int i = 0; i < 8; i++ )
5 d2 n( y# X- V$ I, A9 a: J k {
* Q8 d$ F$ y( ~ ?. o" _9 ] if( m_pItemElem != NULL ) 2 l4 R% p% d- d4 Y3 s* N& x
{ / a+ ~! s# J7 D* Y5 k: l
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
7 W( Z% f; P5 [ m_pItemElem->SetExtra(0); . @6 [ r: O% D6 `$ _0 y# t
}
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
. y; o# P- z# p! {: i5 y) k{
( A2 Z9 E9 U; { LPWNDCTRL wndCtrl[12]; 3 n; t5 [; `. o
, }5 A5 b- R" f0 i
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 9 @% s7 h+ B7 [8 i+ E" }5 E0 o
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( Y% A2 E( P# p1 X2 d wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
h0 M' V J: F wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ k" ?2 [5 t, i, | wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
, [& F0 m v1 K0 d wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
6 \' Q0 @8 A& s- x1 v& H wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 3 B# h/ M3 F3 V. G* l' B; u
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 q+ P6 p0 Q4 T% K3 b
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); $ `( T5 U# x5 O# D
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 4 x7 C4 F% R0 R p: V2 `# x7 |# e
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 3 ?, V8 ?4 T: t; h; r: a5 p
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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for( int i = 0; i < 12; i++ ) 9 x, o8 H* d/ C( m1 G6 k$ y6 f
{
6 P( X% Y2 D( D if( m_pItemElem != NULL && m_pTexture != NULL )
7 q% q! r6 P! ^ {
6 n8 A7 ~7 t9 e( g H m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
" ?% C1 P) P4 F9 o2 R } ! q a. N. ^3 X
}
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void CWndFashionCombine::OnInitialUpdate()
( C% D3 e7 G* } T+ f4 K7 [) W{
: n E- s: ]: o* P3 \1 N% ~6 W4 q CWndNeuz::OnInitialUpdate();
; ? t2 ~) U" [4 v7 W( G. O+ R6 X4 |
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); , `3 N/ N# k1 a \* J6 V
pButton->EnableWindow(FALSE);
3 ?! V8 r9 R6 d) X3 B; D' s
5 L9 X# ~* {6 V# f; a MoveParentCenter(); & S* m1 @6 z& z+ |
}
5 h a$ D8 `, j3 v7 BBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
h% q8 F4 D7 B{
% t% r% R' A5 k' G; n! h' M return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); , S# ]+ H6 l) r; M; P( s2 ]
}
; M; I) @: f/ O* ~' kBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
! V- l# x3 k" [: N- G! _{
) N& a) ?$ P% c2 P return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
) M3 o4 e: ~( ?$ C' m: }' P} 2 b- w# ]* Q* }/ Q. ~+ R- W
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) % b1 H- K( `" X6 \' ]7 n- v
{ + F& d# w9 o$ k3 c3 g8 X( k
CWndNeuz::OnSize( nType, cx, cy );
) t3 B9 Q7 g. t' \6 n7 @. V}
8 z" J* w7 _7 G8 Q' m* R& j9 g- p
% |7 ?1 e, ?8 ?- v) j7 u! K9 o- @! ^& }" d8 B2 n5 J- w" Y9 ]
# l$ B C: m, F7 QBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) / m# q4 v" l2 q" h+ f# }+ P
{
3 n. n4 _/ M9 \5 ]6 W& o; e: n CRect rect[8]; " g$ Q+ w. W3 r# e
LPWNDCTRL wndCtrl[8]; 3 K+ c B6 F! D! S5 B, ]) @0 y& T
0 \% b- R1 X, L/ W( J6 ]7 Z
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); % o; `! c! G4 f9 w
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( s$ A3 F( K% w4 W# f& T" v
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
2 {/ d* h4 x7 z, r' H3 K wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
3 O( T8 P& c# y) d0 U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
* r/ h0 E! A: c$ W% w& Z1 E' P. \ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , X: c2 l! O. l1 I; Y2 {
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
/ m* A& N( ?# l4 N* t# _* F wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; X' S% W% G# A7 C: O
. k- C; g! X! ^; Q0 o+ T0 I BOOL bUpdate = FALSE;
0 [, L' q, S& j, v1 b8 q. [ U# T% x* P4 e. I9 ~! ?
for( int i = 0; i < 8; i++ ) 8 Q% v/ y a) Z/ O- e" c5 f
{
: J" u$ T- R* Z: Z+ u' E" S2 C rect = wndCtrl->rect; ' s: F9 F) y0 T$ Y9 U# R2 D
+ W X5 L# W9 _" H# G1 h0 N if( rect.PtInRect( point ))
) N0 {% V9 G3 z. p- D2 |+ {# I {
6 i/ a9 a, B+ Q CItemElem* pTempElem;
/ K8 [# }! b- _; p, O) w pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); $ a4 x( Q$ R0 M: u) P% R
if( pTempElem != NULL )
9 P; t- N; \2 B) B {
& U# T. y& o& y. k if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
: Q7 c+ a9 q" v8 M7 @ {% }$ i. M% w( C' w8 j
ItemProp* pItemProp = pTempElem->GetProp();
" Q# ~$ g- E; s. y( y# V7 Y) I# p6 P# Z m) V& \: T
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
* ?, r+ h4 V+ \0 E8 l5 c" w" E {
5 B5 T. {5 `5 z( p7 K# @; K if( i == 0 ) 6 a4 @& w( a0 N4 s) F7 Z
{4 B1 S! C7 {+ n* A5 u
if( m_pItemElem[4] != NULL )
9 T8 Q2 {0 k! A {
U* n$ p* x' ~; h9 G* O- X int nSize = 0;
3 h( m$ L; N* Y3 m# Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% ^" k% P# s" U$ Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
8 N/ j; r4 h9 ^ F% n if( nSize > 3 )
. a/ O2 H% [/ m1 \# i( L$ Z {8 F& a8 i6 y( E2 p& Y. X! z8 a, C
g_WndMng.OpenMessageBox( "oversize" ); " E% Z7 u4 _* j6 _* x+ Y L4 F( a% K
return TRUE;
x/ J) m2 C2 i) Y }else
* {! T1 n& h4 q) l {
7 I# ?5 |. @6 c bUpdate = TRUE; ! p7 Q! m+ V/ `; I2 C
}7 A1 I6 t/ y I9 x( X2 \* [
}! t+ i+ N: `/ t& L
if(m_pItemElem != NULL) 4 D' d7 J9 f& g B2 L4 W _. T
m_pItemElem->SetExtra(0); : z; u# \8 a* a
$ B5 ?+ T1 c, y2 _4 I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 l# `% r3 @6 n m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; h6 x2 Y: `. B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: E, y" [4 f3 }8 g# B
4 \2 g' L( G& U& T* ~3 _0 c$ S0 @ if( bUpdate == TRUE )
2 |2 G: _& G9 ~8 |7 I9 X5 Q6 V {% h |: c9 L- s- l5 f/ x6 G; C7 p
m_pItemElem[8] = m_pItemElem[0];
8 y& z) x3 r* `$ `. s9 G m_pTexture[8] = m_pTexture[0];
4 S0 s. t. X. J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ ]' x$ ]/ h2 n. J
}
8 |& y1 b& ]) P1 O2 y4 U' h; V }+ x% k7 B K1 y( e- l
if( i == 4 ) / {5 E& f: v1 ~2 P9 c
{
6 Y- ^. V [, f" {. f if( m_pItemElem[0] != NULL ) 7 y( _) {: g! w) x/ j
{1 M' o+ q& h. l; A' g
int nSize = 0;
n, P& @; G7 s" m2 Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 S) d# W+ e) I: I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
. A% Z7 G# K: j: s7 D C k B if( nSize > 3 )
+ N6 k4 f% E. n6 ~ {
3 ~0 V3 ^7 `' C/ a) v- } g_WndMng.OpenMessageBox( "oversize" );
/ D l0 S5 k% ?* v return TRUE;
# Z0 D( {, V" b1 Y }else" p0 V' v0 K& o! b3 w
{
3 A& k3 i& f: Z" Q bUpdate = TRUE; ; }( y3 y- m2 @
}
. x1 x# i7 P9 j+ N1 a9 ?) L- { }; n- G* k% o/ u
if(m_pItemElem != NULL) , C8 t7 o- p3 S/ l6 O; M6 j2 A
m_pItemElem->SetExtra(0); 0 @2 N' n: z; R) z; e* \) k
! }4 w" z; Y9 X+ j m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 D0 k1 h5 B6 `* b9 t9 w, ~$ ]' W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 p; o: \: l" P1 ~" U* k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 \0 q/ h- v3 D8 j# m) f
- @! I! r9 _/ Q' N- f if( bUpdate == TRUE ) & f. l$ D" a7 T9 u
{% Q5 `5 m, }3 i B% n- o; h S
m_pItemElem[8] = m_pItemElem[0]; 9 ^5 u+ i4 V5 W. U! [% ~7 H- f9 N
m_pTexture[8] = m_pTexture[0];
( s) N& E# A# N0 d# | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); y J% k |: R8 h6 a, ^
}
$ {1 {) ^- w# v( F }
& Z" b* \# l+ c. w f% o+ h }else
! g" ~1 B6 d- Y9 X* {$ P if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) % V# `" l/ W1 u" T4 j
{9 y2 z! Q7 |/ [- i$ F3 a
if( i == 1 )
/ }, M" u* H: Y6 G2 D; w {
( S. m( o/ _) Z& Q h if( m_pItemElem[5] != NULL ) & s5 p- d |! J9 ]# E2 S+ y
{
1 b$ c. B7 C- V2 ]5 _* b! j& l. b int nSize = 0;
* p! T% Z1 G% U3 u nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - A& H# A4 o4 L/ c% ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); . e5 T9 h* a: d+ |1 X
if( nSize > 3 )
8 b) [9 v# V/ B$ Q3 V {( z5 o' \& p6 ?) }4 t; ]
g_WndMng.OpenMessageBox( "oversize" ); ! z* c2 V0 q# m% ?! M8 E# C
return TRUE;
! M- k# i) v% O, @. n) Z }else
7 H! D3 a. l2 k! L {
0 _/ H% m2 w3 D! V8 l bUpdate = TRUE; 0 G7 L U4 [; g# a) f3 I
}. u9 b+ A) N% I, F" Z0 ^1 O
}
" y* e+ e* u3 z if(m_pItemElem != NULL)
8 V: K& X8 ?9 b9 |! f m_pItemElem->SetExtra(0); 4 Q9 U4 V. L$ v5 f& H
% Z% t' \ d8 W$ X( F+ F- L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 l5 C# f$ p X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% u: Y& Q" v, ? m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 Y+ F; v; @- L4 N1 f. [5 \- B; [( s' }" h* s; f
if( bUpdate == TRUE )
+ g: T" C4 @# S& W) D3 ?! V { V- V9 {$ k- T* W6 A# ^! z4 m. t
m_pItemElem[9] = m_pItemElem[1]; 0 a: P5 d U5 f' _; a
m_pTexture[9] = m_pTexture[1]; * k0 u O3 n9 f. Z& Z, R5 s. F
$ p' {5 o- H, _ x& ?' k- l// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );3 H8 q, v: S5 h) ?* Q5 ?. e
} 1 W W, i: j |1 \, R! G. X& d
}/ U; ^* K3 d4 i4 q e
if( i == 5 )
" ^& s n" ? L( e3 ` {
6 D2 _8 w$ J& d3 o) t$ T if( m_pItemElem[1] != NULL )
7 V* K+ |2 h# z, k+ B" N {
( m/ C2 d/ _* B" @6 z4 E/ j; y$ ^ int nSize = 0; 6 ?' _! E3 H! ~ i, J0 b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 s3 E' |9 n/ F; t; }; d- T: u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
5 k' X5 `# B5 f0 X: D, z# ~2 _ if( nSize > 3 )
3 T3 i; C: a6 T2 l7 J& A# M3 e {
! @# \8 Z& l. G$ c% f U g_WndMng.OpenMessageBox( "oversize" );
9 r, w2 m+ P9 B% l- d1 O return TRUE;
3 {3 |1 i, S/ n! `0 O }else, w# C2 g0 R( ^4 w5 H
{5 b& n/ W* r) }: y8 }8 T2 a! Q
bUpdate = TRUE; # G9 p \3 X. B3 Q$ B' |: m
}: G1 R6 G8 e$ j o7 H) n
}5 N" v( j! T" S0 U
if(m_pItemElem != NULL) . w8 w7 e' [* d
m_pItemElem->SetExtra(0); , j' s0 C) x- X# [( G
4 I- t$ ~+ o% h4 X8 R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 u7 j9 B2 a+ n) r m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 }& X& M; b" v0 Q$ ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - A Z8 j) S: X7 x2 h; b
1 w6 E9 {8 ]. E! W if( bUpdate == TRUE )
7 A5 N$ Z* J+ J8 f {7 j5 N, p; U# A& _" v4 j: P U
m_pItemElem[9] = m_pItemElem[1];
, d9 N: d% p, M- N. h m_pTexture[9] = m_pTexture[1]; ; k/ s% O4 z; r# p" r6 J4 |& X
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );& E3 e! t1 e: d0 V4 `) W0 Y
} % s8 Q4 {4 w+ J$ n- I* ` U
}: V. Z5 A9 l# Y& I. c1 I
}else
7 l" Z# ^+ q+ w% p+ H if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) K( }, ^9 v+ L8 b0 M& P B+ l4 }
{8 I0 E: K% b8 X, D! Y' d( W4 V
if( i == 2 )
- w$ A- n/ J! `! | {1 D6 s7 S# P& U. V& {, c
if( m_pItemElem[6] != NULL ) ( W( [% X2 R+ b9 k x/ ?
{
9 _; B. _. ?9 Z; D' z2 F int nSize = 0; j; a" W! x& `4 K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - U& K p5 q* v- P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 6 |& `; ~7 o8 C5 S9 I7 f
if( nSize > 3 )
4 {/ H5 |& a: E+ Z+ t {
1 p9 q( L/ k1 w1 P g_WndMng.OpenMessageBox( "oversize" ); * A2 p' }5 {; @$ a! F7 @) Z0 y
return TRUE;
4 l; e( I- @/ q) ^ }else
; \5 ?( O5 X3 j& P2 q {' l7 [& ~& Q8 n
bUpdate = TRUE; ( V( _! L7 a r7 m# V
}
( M- [* J" k) A7 L: U3 W }
% D6 y' u2 z( U! I. B if(m_pItemElem != NULL) & n+ U! j9 f& W4 S
m_pItemElem->SetExtra(0); $ m8 @% _1 X3 m# p3 h! C0 m3 @
& N% e+ @8 _! ?, P: b5 Q( B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 y5 O! c x1 ?/ x* H$ {' b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 O! c5 X% b& X+ \* Q5 C: c9 b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * w, V" j9 U( E% t2 | u
: L# Q b" |' X+ e! [9 W
if( bUpdate == TRUE )
9 u' v; w2 ~5 C% z {( k6 S0 a# Z! Z0 I
m_pItemElem[10] = m_pItemElem[2]; % z5 ?/ @: y/ u$ ]8 O- B
m_pTexture[10] = m_pTexture[2]; , e; l- g; i9 m; P9 y( A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
5 g0 Q# C( R" L/ l8 o0 P. _4 l }
0 v. e4 c) V ?5 q8 t; b }. q/ @* `. }& A' \ J6 j V
if( i == 6 ) % E3 |' z1 F) A4 ^* C; o
{
E: X4 [+ J* J. z' a. z; s if( m_pItemElem[2] != NULL ) ) P8 T7 N/ A J$ u4 m% S
{9 |6 r6 l" G8 z& \2 ^9 ~& q
int nSize = 0; 6 p- ?) n* p0 A- Y* r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) V+ @) c, a- [) E; j) T3 b6 w) F
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
8 l% G! N6 c! b0 q if( nSize > 3 )
, n* g& ^; n, z: l" n d$ z {; s7 L3 P& J% F1 v
g_WndMng.OpenMessageBox( "oversize" ); 7 x/ G& J0 u! F5 N1 g7 P7 C
return TRUE;
3 N* t, Y( t6 \) ?# O& a% E- X9 V* t }else, ?# E8 ?; E! `3 o
{
+ ]# j( V# D0 W/ O2 d W bUpdate = TRUE; 0 O% m' E5 w5 i7 E0 j
}, U, u5 }2 J3 [' Y; n
}$ W* r% e. N; ^
if(m_pItemElem != NULL)
7 {( G P4 v/ L m_pItemElem->SetExtra(0); % S# U' j7 e+ O* Y
: l4 j5 M; ~' a& }% k3 G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * n* B0 x3 ^+ E) Z' m) J8 J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; @' o# q4 O/ y6 l
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 1 H0 i, b* E! ]- h* h: |8 ]1 e
% z0 ?9 v |3 J( e, `% k& H9 M if( bUpdate == TRUE )
: g0 S- K D* {) T7 d* j4 z {( M3 M1 T4 M8 h+ [6 k3 j
m_pItemElem[10] = m_pItemElem[2];
' e, R! n3 ^8 J0 ?) M m_pTexture[10] = m_pTexture[2]; : A, x3 w' @2 E' e- F5 f( z" C. H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
7 s9 ]" E' R; o; m* q } ' q. @# f# \1 \6 h; I% N8 k5 J
}
/ V, U. q- I* j5 |9 N7 A }else: J* ~5 ]4 [# s. ^5 W) ]* X7 Z$ B$ E
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 6 U6 M/ ^& j5 k7 G' r$ v
{8 e( X* f5 C- l4 ^+ H8 [ \
if( i == 3 ) 4 ]2 W0 R. B1 d4 m
{
, N% V, ?* |& L) j3 t if( m_pItemElem[7] != NULL )
! D! M0 L5 D* D9 h& V5 _- Z" H {
3 n; B8 X! o! d int nSize = 0;
) ?( R/ k" ~. ?/ \% ]# l5 a) v. A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , l, _% b9 }1 V" s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ' a- ^- L* C6 b7 O' }* j
if( nSize > 3 ) $ [8 W" n7 m; L. n: b
{
& ?' G1 a% } D, H: s g_WndMng.OpenMessageBox( "oversize" );
3 u7 R1 C! M5 o1 I6 E6 @ return TRUE; 7 s/ P7 [0 p& f3 N
}else+ B: B2 r: g1 U
{
4 A a2 h H, p2 M7 M" J bUpdate = TRUE; 2 H. a4 P! Y5 ?5 t6 I1 ?/ {) O6 c+ B
}! f4 {5 k* n e
}# M4 \7 L' t$ X# B6 l3 G9 L7 h6 `
if(m_pItemElem != NULL)
" Z9 {0 f5 l. {; } m_pItemElem->SetExtra(0);
) P: k/ ^; C0 w7 b! \! ~ `9 C$ l8 F. p q* [) U# k9 X4 B4 u7 r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
E& L' M7 Q4 Z' S8 f7 B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); % x4 y$ P8 g( g( E2 ^+ U# ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 ~% h( y5 {4 Q* Q% G
9 ^3 x3 R' J# X# C& ^
if( bUpdate == TRUE ) & `* _5 _* W! H* X
{
" h: H, i: a2 W& P m_pItemElem[11] = m_pItemElem[3]; 0 |6 m& v5 G2 M3 S* Z$ i1 _6 _
m_pTexture[11] = m_pTexture[3]; ( u% b) r5 e$ p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );1 r4 H: ?% m: R5 h0 v' v
} * d5 P$ A0 T/ K+ D, R: [( e
}
. k" B. [& \: g; U if( i == 7 )
1 P ], m5 N K1 R/ b& o5 b {
2 E6 v1 X1 y' L9 O u0 ~6 S0 |+ f if( m_pItemElem[3] != NULL )
: d4 ~$ x' [# d {
* E9 A6 n c3 }* v7 v. Q int nSize = 0; ) F. a! v- X0 ]1 v% H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 t k( A( ^, d5 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); % t5 p2 v- r7 \) W
if( nSize > 3 ) ! C+ m9 k* t9 H1 O5 {* W* o, {
{2 o8 y! h2 J& c+ ^1 K: x; Y
g_WndMng.OpenMessageBox( "oversize" );
7 S4 o+ X7 _$ p, c1 i: A! f4 ` return TRUE;
2 B0 a7 d( L8 {( x6 v% e/ b }else# i" x J8 B2 E" m: s
{
) L# r8 E5 X& D% m' f/ ~0 ? bUpdate = TRUE; ( I8 n6 N" d4 {' Y0 B
}
4 s3 k! ]) V+ l }6 G, {4 b# {2 f" U! ^
if(m_pItemElem != NULL)
1 F2 h5 t& C5 a" I; ? m_pItemElem->SetExtra(0);
7 f8 Q1 _: U+ I6 `6 u* y
( ]) d$ l( @$ ^- u/ L5 Y2 X0 J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : @, p5 g5 |' ?) K8 U( x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # }5 R, T# \% Y9 o1 p0 b& u5 Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 S; I3 T" C. @ u
7 a, S: O' |* r( x- |* H
if( bUpdate == TRUE )
+ u9 A: x( Y3 M7 m! t {! o: U9 V, n+ }/ M( M( M4 _% Z0 W% k
m_pItemElem[11] = m_pItemElem[3];
7 M6 S) B6 Q. a8 k8 s8 V: |2 y4 E m_pTexture[11] = m_pTexture[3]; 3 n/ ]. O, W! K' l0 {: l4 W
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
: \6 R/ P2 W7 f0 ? } $ y, @. r0 Q1 A# ^
}) D- \9 G* A" D
}else5 V& E3 w6 r- U7 G$ _6 A% i( ]; }3 x
{6 I% D: g7 B; A
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
. ^& s" {5 M5 h1 h3 l: q1 K // wrong tab
' V: p7 u, R) Q& N- U } & d; e7 q3 R4 S5 n6 I8 e
}else
$ d4 Q$ F; Q5 E( F9 O9 t {
- J: W' P! t, v& o g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % j0 B! @* z: n" v6 d
// not blessed 6 [0 v4 t" W$ x% B* f
} 3 v& S$ B% o' D9 f* Y
} 5 r) z* {' {' U. x" [; V: [
}
' e; I' c$ j9 k } 3 Q8 [! u% V& j
/ s) k& N/ z% i( S% |6 H8 \ int nCheck = 0; j/ o r; {6 P2 v; `. ]# [
for( int i = 0; i < 8; i++ )
4 S, S4 n8 J0 F# \$ F0 y3 R {
. m# g$ C+ f6 @0 B if( m_pItemElem != NULL ) . }$ n" f4 N2 m- d& f4 H O& m2 ^
nCheck++;
# v8 H+ u2 P# {/ a0 B# t: U/ Y& J! O }
; _1 ^- ]6 j a6 E1 c! l if( 8 <= nCheck ) ' P) U# R- w- k% Y+ @( d2 T: \
{ ' \$ q1 q' L* x( {6 T( p4 U; o% b
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
# d/ {3 p, l" x' ]3 d pButton->EnableWindow(TRUE);
! K: a4 s" Y$ K) y; E& `& h8 H } ; G/ o( l: E% A, t; x5 l
return TRUE;
- |, E% A% g% V/ j, z) L) d} 8 E7 w* }. w% H2 ?" b
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
$ J+ Q: U1 p6 G* _% z+ @6 d7 r{
6 n j+ N1 b3 q* V6 e switch( nID )
" x7 B5 r+ M6 v0 ? {
6 \# `) }& z u3 }: H& V7 l$ ~4 Q case WIDC_BUTTON1:
3 q; j) \* p6 I, D { ! O2 j+ p* m% X, T2 V
g_DPlay.SendCombineFashion( ! ^- e" q9 L0 R
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" U/ J% n' p" B7 ~* T7 K& f0 I m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
2 h$ R8 Y3 a; v; M [$ ^9 _/ T m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
( b- [* a% O1 t [# ?0 V$ m m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
3 z* j6 K" z; Y" g4 j$ k. c. B4 y ); 3 I+ u6 C4 L U
Destroy(); 4 Z" o3 l( g3 D+ M& m' g+ b- Q
break;
+ k$ |$ a' G: C9 L } 7 c: g& L8 h! l% A2 D
case WIDC_BUTTON2:
1 |. T/ d$ Y I) M8 X {
?0 b/ r* g4 ?/ ~4 f# `" } Destroy(); / E$ e g8 w0 L+ G- X7 @
break; * z& E" ^- e$ |2 P; m5 B. R$ [: N
}
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return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE
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% f# k! s+ M( L) t ----------------------------------------------------------------------------------------------------------------------------( b. y" H* a# I1 G, Y
WndWorld.cpp
9 n K& Q& ^. ]0 J, d# x在 case MMI_REMOVE_CAMPUS: 1 x/ K; u7 g; L; C; T$ W W
{
0 F$ C' y+ O/ O+ c& @ if( g_WndMng.m_pWndCampusSeveranceConfirm )
: ]! w9 x" v1 j- b( I0 j+ B SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
) n" I4 b/ ^! H4 I' Q g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 0 V9 l B: f$ R5 ~! s! N m
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
6 C+ Q, o. g m break; j; x$ E' @+ N
} ( [6 Q6 R; D% |* E
#endif // __CAMPUS * l% t3 C. }" y6 H
A j0 e% L0 s4 B0 Q0 ^ e5 f9 `
下面插入 #ifdef __FASHION_COMBINE
: T9 B4 i1 R6 P, u5 ^ ~ case MMI_COSTUMEMIX01:
% O" w& g, {+ g. h { " J( D1 ~5 }7 N$ O, h) L j
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 7 l# T+ b% k$ o1 i
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
" H# J# K8 D3 X g_WndMng.m_pWndFashionCombine->Initialize();
4 |. w: o- j5 i t }
' ^8 k# O- p8 K, T1 ]; p break;
' N9 e2 a" t7 F' I* Y/ {. G* O#endif // __FASHION_COMBINE ( ?, K. {$ H4 p/ i! w3 t! N
T% B+ w8 _& R2 g ----------------------------------------------------------------------------------------------------------------------------
2 S/ r& _/ Y5 J- g' y- g3 ~- }$ u0 pWndManager.h; ^ G7 A6 N- j0 _
5 e! S) s$ z# K5 N; ^于:
I0 X4 j/ ~5 z! i* N" @+ bPHP代码: #ifdef __GUILD_HOUSE_MIDDLE( r' D3 p4 Q# d) k3 e
CWndGuildHouseBid* m_pWndGHBid;
P5 K, p ^* T#endif //__GUILD_HOUSE_MIDDLE 0 Z9 F5 l0 R" w4 W, t/ b# C
# N" M$ ?3 f( l 认为:
* z# P& A6 B! M, v5 W# H6 f8 i3 A) gPHP代码: #ifdef __FASHION_COMBINE
t8 x. l: I! ~! Z' b- y" X( B CWndFashionCombine* m_pWndFashionCombine; * _( b6 m4 c" P8 d
#endif // __FASHION_COMBINE
) ^( l& K h; _2 {
+ {# h1 |! c2 \+ Z/ E ----------------------------------------------------------------------------------------------------------------------------
- [/ L+ y! z, QWndManager.cpp
! ^# n+ r6 A- _8 j% y9 P) T0 M; r0 X9 Q7 F# F; H
在 #ifdef __GUILD_HOUSE_MIDDLE [& G, z9 \0 [- V4 K1 x
else if( m_pWndGHBid == pWndChild ) ) }& c+ e- |; Z* h2 v' f; F
{ 2 B3 ~$ q& X; K; T/ }4 |8 h1 Z
SAFE_DELETE( m_pWndGHBid ); # I: P4 c$ W$ {. F+ P( @
pWndChild = NULL;
) e5 j, c1 r4 x- @8 j }
7 }0 l! ~1 Z! O# a) ^4 g, o#endif //__GUILD_HOUSE_MIDDLE
, \- v% g/ g4 S; w( X( J+ o) |, x; }
; h( O; {" v/ C- u! f: v 后面插入 #ifdef __FASHION_COMBINE
# i, A. j# P# F5 X9 o9 B7 i else if(m_pWndFashionCombine == pWndChild)
+ D# @# C8 A6 C' d { 5 M+ F+ s3 g5 w3 @! V
SAFE_DELETE( m_pWndFashionCombine );
$ }/ f* j8 \, x G/ E0 v pWndChild = NULL; 4 y( l8 F" c( t* K
}
2 \. T' M$ h# x#endif // __FASHION_COMBINE 0 b# l' o, x: c, C
& |6 p" s- Q7 c P7 c
----------------------------------------------------------------------------------------------------------------------------
$ s A4 M- p* }' gDPClient.h7 i& w8 }( z7 @/ s$ k
( |1 Y. u: x! w- `/ e在 #ifdef __GUILD_HOUSE_MIDDLE9 f# W0 r) U7 U: B3 S7 {
private: ) o) G% W+ i& _. U2 B. b
void OnGuildHouseTenderMainWnd( CAr & ar ); ' u3 w/ |) R( U, r& t
void OnGuildHouseTenderInfoWnd( CAr & ar );
' g! b# a* g) x: k9 K void OnGuildHouseTenderResult( CAr & ar ); " [! @9 ?) p+ M, ~4 @7 ]
public:
$ `; f# d) {8 S void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); : d' d+ `* E+ `8 G! p; G* L
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
0 j H+ Y7 Z5 E% d* m4 M1 @" z" S void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 8 I' i7 G8 Q+ \
#endif // __GUILD_HOUSE_MIDDLE
2 |- S& G1 l4 @
% A+ t4 z( q. _5 D% `; f b 下面插入 #ifdef __FASHION_COMBINE
' F2 j( d4 i0 N# V8 h void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); $ R9 A' J }. y
#endif // __FASHION_COMBINE + h+ O# M0 q$ i
3 n! J8 X4 E# ^# S: t, D( D( p0 k
----------------------------------------------------------------------------------------------------------------------------
6 o8 g) R! ]( y/ j" c6 `DPClient.cpp
% b" t( r9 E/ F4 K% z3 W1 |6 E* q L/ H6 U8 Y9 S6 _
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 1 O8 q4 z# b- N7 N
{
% x; g, H/ }; H: d' i6 [! ~- X, m BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 8 V9 v; ~& e( |/ m9 g8 O
ar << objGHId << nTenderPerin << nTenderPenya; $ y6 o3 ~$ b7 r3 q" i
SEND( ar, this, DPID_SERVERPLAYER );
& C# n4 n4 @# M} 7 d6 O4 D1 p8 @1 ]4 _' @
#endif // __GUILD_HOUSE_MIDDLE 5 I0 a( G: l( x3 J' k% \ Y+ G
1 G& h( F9 _4 R) [
下面插入 #ifdef __FASHION_COMBINE
/ e( ?& O `# D rvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 3 ~8 ~8 n8 M6 ?. g; v% k
{ ' K' ^! q9 f: f9 q
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 5 R R& W5 H7 ?& V
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; * F7 x, I7 o X$ _/ ]3 `
SEND( ar, this, DPID_SERVERPLAYER ); ! o. r. D) p* R2 U. p! M( [
} 8 D4 f; v+ V7 H2 K7 v
#endif // __FASHION_COMBINE
& W; m' P) }% n8 m: k# K; z7 e
2 J {- {; `* T" H. ^# m( G ----------------------------------------------------------------------------------------------------------------------------/ R8 C6 a ^/ t& ^4 M
& j- U: \5 D( {
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
) v3 Z1 |4 F U0 _/ V! q8 M" S% k7 j" m
----------------------------------------------------------------------------------------------------------------------------
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" V! K9 K* d. b N- s
9 j; k. X. t7 z5 u2 i如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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/ P( T5 y- Y- T; G( w- v~怪物 1 R, J1 a; R8 X7 F4 }! P
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