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莫因E * PVP( S' O+ J& N8 g! c" n% }1 r' v
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) o/ T& v5 R1 I0 u* `) I. e今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
/ i, P7 ]& r w9 x- c. `& o) q/ x( y* P+ P! q
有大量的代码,我已经测试过它,它可以编译自己1A。
; @9 S; m' \0 {3 f* ^! o n* `. O- a7 N; c. s9 U$ Y
% \) b; i. V( r Z8 k& b& w现在会如此容易所有的C&P'en1 I, r9 h5 }# ?# Z- A( t; R Y
$ f# o H0 z! N9 p
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
+ Q4 \% d" `0 ?% b
6 H6 B; G" r0 m& R" ]你说我成功,资源应该时装组合系统顺利运行。
3 B7 U" k, y- E
# R4 [# e& e# M( M8 H5 j" a
% P; L& \, @5 ?% Y8 V% J
% L) w8 Z T5 b6 L6 a$ Y' G首先是学分:
% ~( c) N) a' Q. u- q, u0 ~% x0 {3 J% c. Z
/ f: O; Q5 s' }Etioom(90%)9 s; r" z) m; z9 b4 s- z
怪物(10%)1 j7 u$ L( o- r; M. t
0 k4 D7 a, a) @ Z( L
% C7 T2 {* l0 [) B/ e% Q0 i+ L这里的问题,而是“不问任何小型或定义语法错误。” h# v% P# H4 n' F' q
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1 c" Y0 e5 Y8 P- Y+ X7 I9 v7 K5 G/ G- T( p5 A: y
0 Y* ]& q% t5 a" B2 d唔够讲,这里是答应释放: randomoption.h4 L3 E N7 Q# f( t+ L! z
. a- X3 b$ a7 `8 G5 G9 x0 N
在 public:
, F; x1 W9 y4 B bool IsCheckedSafeFlag( __int64 n64RandomeOption );
P4 `: j8 V$ v; ]3 c/ | void SetSafeFlag( __int64* pn64RandomOption ); 3 y/ Z! t$ d2 o3 Y9 r) p1 C, ?) {- i
void ResetSafeFlag( __int64* pn64RandomOption );
p; P5 u+ \, v' w& h& C: R. c // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
1 q: O! d2 }3 n
R9 b4 H& Z! C$ d: L" t 这下面插入:
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7 c: R7 M/ w; N% Y3 l7 j0 J# A #ifdef __FASHION_COMBINE+ N+ G% R* N* M2 a4 Q4 p9 |
public:
' m7 @0 n3 y0 S# e6 j9 j$ D: } int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
2 P7 G0 X2 j/ k$ y#endif // __FASHION_COMBINE
# ?* ]- u6 g5 @3 I; t6 m. F# H* i! R7 X% n0 A' Q( v4 p
---------------------------------------------------------------------------------------------------------------------4 {( Q0 p. D) u% t8 W5 Y* K: S
randomoption.cpp2 }( u8 R$ M: u5 E! P0 k0 I2 [' r( k3 q
1 r# _& F+ k5 H, ~
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) , O3 [, S9 S& H: O3 V7 g
- s! Q: U+ |+ }( {' Q" f 下面插入 #ifdef __FASHION_COMBINE* q" x0 ` X$ N- R
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
+ A9 }, w5 u+ h8 E6 r3 D{ 6 Z) k9 b$ _% h* H* j" C* v! T
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 6 i5 M: V2 D b5 h# h8 ]( d
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); % R; g+ {8 {2 B- G; c
3 S/ \% h. m3 q" a' r4 | if( nMainSize + nDestroySize > nMaxCombinedSize ) , x% `' |# t2 U$ h# J: p3 R! m
return 1;
% U; P3 b9 P4 g3 ~* e7 m0 ~$ I# |! D6 D4 p, B1 r( k# B8 R$ h
for( int i = 0; i < nDestroySize; i++ ) + H% A+ W- D8 C6 F
{ 7 j! U5 N6 S0 {3 k( Y/ a' v
int nDst, nAdj;
1 `& i5 |# E/ A, S% e2 g8 |4 [ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
* h: l) N! v% b J g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
8 t; a; @: Y0 B( h- m" e }
c. d6 R- s+ q return 0;
. w4 `. G; X @}
+ `' O' m1 |, a( d#endif // __FASHION_COMBINE ! e7 f5 K- C4 r
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-----------------------------------------------------------------------------------------------------------------------9 U! K3 w' W0 N
MsgHdr.h
" s- \: f' v3 j0 F% a7 h! O4 t# S% r% T) \, C/ B! Q
插入 #ifdef __FASHION_COMBINE
/ T, s d, l: C7 ~5 g3 p" a#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
8 V; w0 G) H+ g/ f#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------8 m8 X2 a ^5 X# _& L. Z v9 b
DPSrvr.h
4 U- n! |8 v" ~& E0 n7 S. A3 p; T5 _8 d2 D. f" Z5 g* c# R: f) O& G
在 #ifdef __GUILD_HOUSE_MIDDLE( s5 D- n" X4 w8 n5 m4 e& K
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
) Q/ L7 l6 h5 D& A void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 s( G# r7 Q" f) w& E. A& \5 ]
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 B" [3 w/ o/ ~6 B/ `# a: E#endif // __GUILD_HOUSE_MIDDLE
! I1 R8 j0 x: U) t) t, J
, c3 j1 X* Q3 z: n 下面插入 #ifdef __FASHION_COMBINE5 e( b+ |. o# H3 X
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , A3 ]/ G+ I. K. d
#endif // __FASHION_COMBINE
& s& E* x+ o0 I6 m: G7 z, G9 \8 X( r0 L9 ^7 }
-------------------------------------------------------------------------------------------------------------------------
" i9 a! z$ p) QDPSrvr.cpp. \& ~. e; E$ M% ?. Y
在 #ifdef __GUILD_HOUSE_MIDDLE
: e/ x- N1 ] ?/ M- F+ B+ o' n, V ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 3 e* j" q: V) S2 } N, }2 ~
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 5 c. n4 G3 n8 R" t) @: @% N: c
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
, h+ X( Y9 w4 f2 v. f W Q#endif // __GUILD_HOUSE_MIDDLE
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6 I- ~! u% o9 B7 C 下面插入 #ifdef __FASHION_COMBINE4 D9 M5 Q5 P! F+ G% j7 g
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
/ y0 e9 u ?5 R( c#endif // __FASHION_COMBINE
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. J( S T9 c9 p; X' f% E- E在最后插入
#ifdef __FASHION_COMBINE
2 e9 s6 p! i4 I+ u4 pvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 1 D3 M2 N! d# ]) r' f) Y1 k, T
if( IsValidObj( pUser ) )! _* k5 q: @; l) Q" e
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DWORD dwItem = NULL_ID;
! }1 G8 h ~4 {) D CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) ) C3 t3 ~# k+ s! M* n# J8 B( \1 w
{
$ o- l8 i1 n8 E) {" ^ ar >> dwItem; : A. y, _/ B. Z+ D4 |
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); ( U4 y8 Q8 N: B. B3 C
if( !IsUsableItem( pItemElem)) 2 [* W# J( X6 V& j
return;
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if( xRandom( 10000 ) < 10000 ) ! |& v% u- `( q+ s1 ~! u5 Q
{
& n* B( ^- O' C; S int nResult = 0;
% T/ C3 H5 X8 G- U: x, h2 O, R" s9 v nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
8 N. a+ |) @, D+ n1 H) P7 ]7 { nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ; T! w8 P: n( E) l/ A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
$ Z! O7 W4 _1 u nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
8 P" x7 y8 V' A8 g if( nResult > 0 ) k" o$ l' }. Z# v+ f$ U
{
+ U( n9 u* r0 j4 l( n" _ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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7 h% K4 z @& [ C/ }+ j5 ] for( int i = 1; i < 8; i += 2 )
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5 A9 a, I, W% G6 I! J5 Q- O8 b$ b pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) $ K0 Y8 m- a% q9 Y0 r2 m
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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- h7 x/ C; N% E7 v0 Y Z pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
( Y) A2 e) W& w7 p( d }else
8 D: I5 n8 t. N* H& T' k {
1 W7 C- F% i0 q7 \ pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
: }" C% n# K9 t4 i; C. ]/ [+ W if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
6 q- o+ @' H3 n/ \5 C% n g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 4 |. _ C& ~9 W( {" a. f# O5 A
{
k! |- L+ C) f pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
% p9 K" G- ~6 b0 W' I9 H pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else 6 H/ p! }) A7 X3 }% ^5 J
{
& j$ h, [; p6 R6 z: y6 s pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
9 y6 M x& ~# _" J3 Z0 F7 O% L for( int i = 0; i < 8; i++ )
7 c; E! P. M) X5 {$ B0 T {
- S7 x% f1 _" |3 ~. h0 | pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ( N# F% K, U+ @
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} + L3 x! ` d& u4 m
}
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#endif // __FASHION_COMBINE 0 Z S+ ?( s7 M
" o0 D( ^ G& V ----------------------------------------------------------------------------------------------------------------------------
" @! P1 p ]! n% O+ I: O! yWndField.h/ `9 K3 f& I$ Q7 g0 @ f
在 class CWndCampusSeveranceConfirm : public CWndNeuz
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* }0 M' W/ Y8 V 下面插入 #ifdef __FASHION_COMBINE, z7 ?5 r. F5 X. }! C* D. G
class CWndFashionCombine : public CWndNeuz
# ?0 |1 z6 e6 U{ & E# {0 J* l9 o
public: # [5 X+ b$ R$ @" U' [8 v
CItemElem* m_pItemElem[12];
6 C% X3 T/ Z& H2 {, I& N: p CTexture* m_pTexture[12];
8 @3 d0 G& a* K/ Q3 z& L7 o
6 f6 O9 M# o2 x7 h' X" qpublic:
8 X! _' r: {2 I, t- d0 x3 J1 q CWndFashionCombine(); 4 |# e1 e; {0 n$ }& U
virtual ~CWndFashionCombine(); ! g! p- g8 l; p% W- M: Y |! a
% p2 j2 f6 y9 j" p ]% c virtual void OnDraw( C2DRender* p2DRender );
7 j3 q1 C7 `: t ]$ I/ ^3 } virtual void OnInitialUpdate();
I7 \' U" {6 q# c$ {- `- x* g9 a virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
7 S# w2 l. k3 c4 ?2 V0 E9 o3 J1 H virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
! a- H7 F% N) o virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 t( h- e3 t" C% a! y virtual void OnSize( UINT nType, int cx, int cy ); ' n, e, @- |2 `- H" a+ @
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); , v9 G: ~( |, w e# [% c1 o
};
5 x H }' A5 J4 n0 O4 e#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
& k7 M! G7 S9 e) dWndField.cpp# g G4 r. u( g$ P. \& i
在 #include "wndwebbox.h" & M/ j6 {! L% e8 u) R
& z/ ?0 `7 ]% B 下面插入 #ifdef __FASHION_COMBINE8 o9 M6 t2 v1 j9 y$ v
#include "randomoption.h" ) {+ H- l2 N' K) i5 {0 U
#endif // __FASHION_COMBINE
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就在最后:
; ^5 z& |# R& \8 Q0 `: a' VPHP代码: #ifdef __FASHION_COMBINE/ o+ O* I, [# D* N- q Z$ U
CWndFashionCombine::CWndFashionCombine() % b _: a/ y1 z, @7 Y( \/ {. m! E& e
{
; d5 g, W+ I* ~/ P" J4 u7 O, Q/ W for( int i = 0; i < 12; i++ )
1 v6 \' b* M; Q7 r+ V" S {
# `( q: e+ m8 j( T, G: K$ d m_pItemElem = NULL; # l6 h0 X) Z' V7 e* r: b
m_pTexture = NULL; 6 ]- A$ Y+ l5 u3 i) s1 G
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));9 c) b: k$ b; [5 {
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
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} * S0 T8 D: A* k7 r$ J
CWndFashionCombine::~CWndFashionCombine() ; |' ~2 m% `% \
{
3 d K3 n j2 z. s7 A. q1 M for( int i = 0; i < 8; i++ ) + h. o1 w) _9 U/ }
{
7 v8 {+ e( ^1 w4 e if( m_pItemElem != NULL )
0 [; k. v' s* W! ~ { 9 H+ o! M( R3 p# z" N% {) J
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) S, Q" |( u; k
m_pItemElem->SetExtra(0);
6 w2 ~2 i" _0 M; A( T" I" F/ w/ k }
- X2 S7 N+ i9 t }
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void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) / k6 K5 e, ` `, i" ~! {
{ 8 M9 ]$ B6 J/ O. z9 U) B
LPWNDCTRL wndCtrl[12];
9 R' s) X6 |, }1 \. b; x. m7 i2 ~% Z6 D# \5 p9 s3 Y" `$ m, ], P' }
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 t6 l1 V X% u |' {4 \+ M wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 T# O5 w& E3 E/ V$ V: A wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); d) w e( Q) J0 Z6 V! ~: U
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
% N3 M, N1 \+ d/ p! v wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 b: g3 K) v4 o" L( U- e
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
1 h% I" T ~3 @# m E wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* C7 ^3 b6 k. K2 _" v* | wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); , Y8 N% w3 |$ Z. x' U( {
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ) _$ p+ \3 n }3 P
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); : q2 s( \6 o7 \6 q
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); / p8 x6 V5 z6 D. m
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
" a" z7 ]7 v" A" u1 L1 w, w
2 Y! i6 ~9 y& j for( int i = 0; i < 12; i++ )
' l/ j4 U' m$ G( u4 ~ I {
& c$ w. C7 P! [7 P if( m_pItemElem != NULL && m_pTexture != NULL )
( ~1 Y, }1 Y! E3 o3 p { 5 D# t9 S0 l" a9 u8 m9 k4 e
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); * I v" p) Q% Q% C
} 6 U4 z9 b' ^! F6 v
} ; n/ p" t5 G) W. @8 r% k4 g+ ^9 `
} " N) z" ?" `) U: [0 z! C) l
void CWndFashionCombine::OnInitialUpdate()
# Y- U9 T6 C& g+ ?& b& b{ ' d/ s$ f1 ?7 _/ r/ d
CWndNeuz::OnInitialUpdate();
V! L/ o# |% F0 V& p
q' g' K2 D" B CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - n U! j) _9 D2 R! j, g
pButton->EnableWindow(FALSE);
+ C; ^$ a7 P- n, z
7 W: f. C" L" _ MoveParentCenter();
9 t7 R% g6 ]- R4 h7 h} ! n8 B( D4 P" U: M+ m! w6 c; R
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ' f: I' _/ X3 o9 p, N& N9 \1 K
{ : s. ?9 w' K5 _; D
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); * T1 @4 h7 g, d! W# e( o+ k
} 6 I+ z. N: I: a8 L" Q6 g
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) , R2 F9 v0 Y- ?+ B
{
; a4 P1 G: k- |1 q5 N* G return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 4 Y' k8 ^5 ?6 k& y% i: Q$ o
}
, F7 o- V* m" Z% x$ }; W' F+ fvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
4 v6 \2 s0 F0 x{ 3 q2 A/ p/ u I, J( q% K q( L
CWndNeuz::OnSize( nType, cx, cy );
$ j9 G) T( t5 W1 X, {} 8 \* r6 S/ F& X5 T0 s6 m; X* T" c
5 ]4 M8 C A4 X$ W) h3 Q0 k5 [4 _- w7 b* i2 l
% D. l, Q R& o; R2 w* x- [
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ) x. L0 A7 J% {4 U3 I9 Z# ~4 u* {
{ 0 I+ s* p2 S- j/ P9 ~) \. i
CRect rect[8]; % s( G$ o& v; C. u
LPWNDCTRL wndCtrl[8];
1 u: f* W; T- x& a% ^. y
% N8 }$ n E+ V, @ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
. F T" B2 I% `1 [ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); # p+ Z, ]% W( X6 L% A3 r
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & g- x! a9 X6 ~3 ]8 s
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 3 i2 a0 b) R# s6 j+ U$ X
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); $ h/ M4 q$ M& j T: c( L& U
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 h0 M9 L* h/ ~' s' w$ Q* l' z+ k/ z wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
+ I! r8 u; _$ G3 R7 Z2 K" D+ j/ b wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 ?) H2 q' f( I- a% Z' e0 U* [
. }( G# v& R: o+ `- {6 A( r3 r BOOL bUpdate = FALSE;
& ~- T# `! ` k$ `1 M$ U
! ]$ n- s+ S3 F$ V2 Z& F: K for( int i = 0; i < 8; i++ )
2 S* o3 \ P# d; a O {
7 _: u: y5 e8 R" ? rect = wndCtrl->rect;
* T& M4 W0 l; Q ( W: b5 _! ~1 R9 p% b$ J
if( rect.PtInRect( point ))
7 o7 R- L" {7 j( l0 _8 H, L { 8 i6 D7 W% t4 ]' n: P% j) D
CItemElem* pTempElem; ' o# o* m6 f( g6 z. ?* U
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); * p R+ ]9 s) \7 G$ d9 w Q
if( pTempElem != NULL )
- g& X+ l+ ?1 ?* F6 Q {
d6 o) @. S, n! X if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) $ ^% s5 J* X6 v2 n
{" c+ G1 Q4 `# r1 q# a" Y1 `0 c
ItemProp* pItemProp = pTempElem->GetProp();
% C5 t9 W& Y6 B/ w7 U5 x! w2 x7 A+ c$ K, [, m
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) : f1 T: A! f+ M# i& R1 [8 w1 |3 Z
{ / p5 B X3 b0 S& c
if( i == 0 )
% d6 r G2 {3 y( s, \% C {
5 R! K- R, F# g$ _, t if( m_pItemElem[4] != NULL )
; {. T- f+ r4 D: [3 n6 A {
# N- v/ a, J! v# e int nSize = 0; 8 S1 V' u* e" a$ k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, N F! R- K _) r& B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); / h" ?1 `) C7 F' Z* {* l+ Q1 h# ^' i' K
if( nSize > 3 )
, U- M2 g, E V M, m {" y7 C6 ]2 U0 f8 O/ N3 m" m2 S( S5 f
g_WndMng.OpenMessageBox( "oversize" ); T- q. F$ H9 w5 P9 g
return TRUE;
$ R# C l/ C" Z: B2 O8 u* w }else @$ S8 E- g; R0 w1 U
{+ Z$ @% S# A. x+ ^, D1 P- q
bUpdate = TRUE;
; y0 H @ q' k! i/ M# o }
. n" g' N0 J3 ~! F5 I0 _ }
: Q; C6 w' J. v if(m_pItemElem != NULL)
+ x! |! x, m" C m_pItemElem->SetExtra(0);
. \1 g" O" c0 I. c* K$ k
% E/ ?( G" T0 e" N* r6 U8 u' a9 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 g8 M+ {7 {- [% c B m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + ?6 V- i( s b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
9 O0 q1 t. e' [
3 I' ^' n; g; R, `) B if( bUpdate == TRUE )
; T+ X9 D9 {9 |- v {7 {: N, \# f' Q' J7 y& K$ d
m_pItemElem[8] = m_pItemElem[0]; * S- ?- L2 K2 ~5 S3 }- k" x% z/ k
m_pTexture[8] = m_pTexture[0];
9 u* U9 B. f, D' l' G* D& r // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
/ M; e$ | Y9 L, C: ^ } / }- w6 J* t2 {) I* B
}3 `6 m& O H( k( ]
if( i == 4 ) . |( ^, Q$ C& K6 N- U; o
{& C9 G. m3 G( j2 U& K
if( m_pItemElem[0] != NULL ) + w8 A. t, q& Z: s! n6 V/ d' o
{' }+ j6 t$ ^: V' N& q" S2 a) _" Z
int nSize = 0; 2 g+ L6 `9 e5 ~$ H; L8 ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* a8 ?2 N+ q8 N9 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
/ A* A3 Y' S& { if( nSize > 3 ) ( u5 N" r6 B, _1 k6 b0 g# L
{
% C6 C e5 f: l/ P" `: u g_WndMng.OpenMessageBox( "oversize" ); ! N! o; f: l+ a& Z7 d
return TRUE; 4 U8 Z& v) A+ H8 k9 O Y) I
}else
0 Z8 j- {. ?3 K2 y6 X {. n0 ?/ h$ R& x* D1 ^' U! V
bUpdate = TRUE; : C; v7 d5 \# G- m7 q
}
( ~, m* ^4 |- I# {# [7 b, k }: \* u* }) G4 q0 S- u
if(m_pItemElem != NULL) , a! v5 p7 n) {7 o( x# r) |/ {( A
m_pItemElem->SetExtra(0); - Z! a) l" M* M) P3 \5 y$ ]
% P1 i; a+ n4 t- H s% m
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 R U. ^3 W5 f; d7 J0 J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( @" a- ` m4 M# n: N" h! W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( ]! q' O: }& M' s2 z; p0 y
: `8 v t$ X& B" F7 o# K/ u/ j3 @4 O, H
if( bUpdate == TRUE )
& }3 j! c& y4 u+ V1 L# R9 F {
( v$ E8 ^8 f- U( U1 p) a8 l m_pItemElem[8] = m_pItemElem[0]; ) M, Y. p q! V
m_pTexture[8] = m_pTexture[0];
7 \" Y* F6 a; W9 K% A, f& d // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' X+ Q; q) s. x+ ?9 E' U- e& b' ]: l
} 3 U4 `2 m1 e2 p3 e, m
}. Y/ e# m& O3 ?/ \. W- S
}else
1 B0 a& f! r2 h% T if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) + g1 p+ ? j$ F
{' ?, g/ l5 g' R% M) d2 t* h
if( i == 1 ) 5 [6 l# \2 M2 s( j
{
1 v% z8 s+ s+ r: v$ l4 D if( m_pItemElem[5] != NULL ) ( s1 J3 B' b$ ]8 o! ~+ g: R; e
{& G6 E R1 W( D) x% h8 t7 U
int nSize = 0; & o V5 U5 [9 A& o2 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% h2 L( `7 d* D& | z0 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
: n0 x$ U: Q8 q1 Z! j# Z if( nSize > 3 ) % Q# J& ?1 {6 w1 o
{7 ^8 P- E: W+ E" T; a0 H! a
g_WndMng.OpenMessageBox( "oversize" ); 4 d: b( R3 p% V+ R
return TRUE; 2 d' ~, c6 B. k! ?' q$ [& _. o( ?
}else
( y; V& b" A6 r) N {+ [5 J8 e L8 ?4 D" @) T
bUpdate = TRUE; + d6 L1 Y1 \6 ` E7 ~. [6 Q
}+ M0 S1 ?# ?1 n7 y3 N
}0 _: g0 [8 N$ ^0 l5 g. f |3 j
if(m_pItemElem != NULL) 5 S' ~& ~) k g2 q) r+ Q: N
m_pItemElem->SetExtra(0);
4 b' y! v2 ^; v! J. V, v+ t' ~
2 d/ x: G2 f8 ] m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( o Q' E5 h+ @5 R, Q
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : C5 ?9 A0 T# i* m+ e" }& [3 C- W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 ]! M! \( p' N# I' k" h0 ~3 T- _2 l8 o% D2 o; u
if( bUpdate == TRUE ) / P& Z0 {( U% b$ u, @$ J/ n( K$ Q
{
! w9 ~) l+ M) w6 p; Q: u m_pItemElem[9] = m_pItemElem[1];
' S+ b7 s* z' V* y' T1 O, R8 ] P m_pTexture[9] = m_pTexture[1];
: V% f8 b7 _% d: C5 f
: Z" m. U; E7 g3 V. A z// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );6 k7 [4 W# s! q% [
}
! K/ ?. n9 N5 q% k" O }
9 {+ e8 z$ Y3 P if( i == 5 ) ! R* X- b5 G, k9 l! |
{
; W. E/ c) C6 E. P3 P if( m_pItemElem[1] != NULL ) * [4 B* L6 W. s# L
{3 p1 ~6 Y9 `# ?
int nSize = 0; T9 s/ ^. N$ j/ q$ d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 L% S5 O6 |4 ?5 h5 r6 t, H6 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
& L5 O! C2 E2 S$ N& K3 O if( nSize > 3 )
9 H {" m3 D2 P' D6 K {: ]% F! u3 @- L% N% F3 w( i6 `. u
g_WndMng.OpenMessageBox( "oversize" ); / c _* O( }6 o' ?" E$ W
return TRUE;
1 J: E# y9 ?" K( i) A }else
. c/ F; ] n$ [0 D: V {1 c) i4 u% z8 o1 Q3 `) Y# Y# U& B
bUpdate = TRUE; ; m( s. {6 O3 Z3 _
}* p; i1 a" P0 ^; N7 _# g+ T# L
}7 Z# _; V7 @' V# K/ |
if(m_pItemElem != NULL) + e$ J" T2 y( H/ g* B: S
m_pItemElem->SetExtra(0); 4 q: v1 T% Z8 c* h
/ P; k) d4 `4 K8 D1 ?* M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 b- P' o- l4 @8 k+ n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # ~! @& D- I/ A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - y; [( s& |+ {5 T/ I
2 N U6 I; h% @( @- C2 ?# W if( bUpdate == TRUE )
( D+ B: T7 L2 b; ~8 @- A+ q: H {' ?$ p! x1 j8 x2 ?* d, M7 C8 ]
m_pItemElem[9] = m_pItemElem[1];
- E4 y/ v. h0 w. d) M m_pTexture[9] = m_pTexture[1];
" h4 ]6 N( E0 y5 M //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );: b" T% D( I f: _2 ^) q9 R q1 P
}
- P- @# c) q( ?9 L& b0 l `' C }
' x2 u' u- Q' a( l7 w( q }else9 Z }0 E' n* v' j; \7 s q( Q; R" l
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
: \( `: G/ f) r) o5 { {0 S( ^3 ]+ g; b/ a7 ^; @
if( i == 2 ) 4 h, S1 }: t- f, j
{0 X( V4 B1 I: o
if( m_pItemElem[6] != NULL ) 2 v9 g; A$ Z' S2 B4 c( H
{
' l$ d0 k6 I d/ }2 E( {2 a int nSize = 0; 6 b: g; i+ y7 S% K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 K( i/ Y) H- T% f/ p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
) h% L2 g4 Y0 g2 D# Y; c6 a* G3 P if( nSize > 3 ) 8 \6 C3 t8 B4 _. B Z( n
{
4 a% e* Z- u) ^) e g_WndMng.OpenMessageBox( "oversize" );
! O1 A0 }- ?1 _1 C0 u2 f return TRUE;
% Z; _$ U9 v5 X3 N& C6 n }else$ r% d2 a" p- Q: Y" |
{
7 I# p0 z# ?2 `0 W5 i bUpdate = TRUE; ) s2 j6 z" u! e5 k( k
}
z$ D; }) U" b }
2 Y; `% l6 {5 q6 D: Q4 F4 D if(m_pItemElem != NULL)
3 P( V) P7 C' @7 t1 U T m_pItemElem->SetExtra(0); % V) h' r1 _7 J
! K, x6 {- q& s f
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; _' u. c' N$ l+ u, V+ r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. |! [; g7 L% a' H9 p; I$ B m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
5 \( f4 X4 o' j9 H, n
% a. p k9 w0 u2 L3 V if( bUpdate == TRUE ) 4 `4 ~6 }2 `* H8 b6 m6 l
{
7 H4 ~% E) i- ?! M4 J m_pItemElem[10] = m_pItemElem[2]; : X8 x* `6 t+ B' E0 Z, T E6 ^
m_pTexture[10] = m_pTexture[2]; " y$ v" d/ m. }2 n2 G P9 p6 H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
& `! s, L% E. B1 c } ! o6 |- B7 C9 ^# L2 a* K( E
}: N/ T( w5 t4 a, ~/ I& |6 n
if( i == 6 ) 5 p: v' A: t% q( z$ w2 @3 J
{ n4 ]" L+ x, c' i' Z: Q% n# ^% E' L
if( m_pItemElem[2] != NULL )
& q/ j* O4 g6 I# h0 | {+ W8 l. J! G7 J; u
int nSize = 0; # O4 t" |6 z. E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * g$ A+ B( C$ Q2 [2 U) T% u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 3 P# Q' e; A4 F: E+ e6 f( C* \
if( nSize > 3 ) a+ Z7 ?& O/ C, T* z5 Y9 D
{7 k; |0 x4 l+ ~8 ]8 e
g_WndMng.OpenMessageBox( "oversize" ); $ i* A7 S5 [; y, l* `, p
return TRUE; 5 Z5 S1 h6 i' X) O
}else- a4 _" D5 h6 f0 j x( ?
{7 R5 p* K' M3 _6 T5 \: Y8 |
bUpdate = TRUE; 4 c. x2 J, W: \ Y: e% e
}
' b( T# q4 h) ?# i }
! X0 a+ E0 p# `; z: G if(m_pItemElem != NULL)
9 Z. A3 H. i3 J, N y' x% Z% ^8 U m_pItemElem->SetExtra(0); 3 f. ^6 l% Z& G2 m, S
, [( a7 {# j& }, L H4 i
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 Q3 K( w5 q4 \3 C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
, _# } l8 {# }' T9 | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 E2 q! I( L$ ~! U6 i
7 e! x5 ]; b% v3 K+ L- |# m2 K if( bUpdate == TRUE ) 3 d4 R. V. C9 ~7 Y
{
! Z+ y' w) `5 n6 I7 } m_pItemElem[10] = m_pItemElem[2]; 0 j( X" ~& V p* h
m_pTexture[10] = m_pTexture[2]; / z# o; @: I* t; P7 Q: Q7 J5 x0 x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );, ]1 P$ X1 o5 \6 p# v! L
} ( b, V4 _& C8 a
}2 p+ K7 h8 t3 x$ Y& K
}else5 }- x1 }3 O5 C; q/ V
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
n; ^5 L4 t- r P r( H {; Y) X# f2 Z. R1 ~2 O9 M7 ?1 a" l
if( i == 3 ) 6 H8 ?- N4 @) r& k7 r1 k6 D
{
2 L: ^2 D/ u; p& M) \: [0 x if( m_pItemElem[7] != NULL ) ) `- u- k: B7 B# B4 q0 `$ X, g
{
: g6 a( Q) T# h+ q int nSize = 0;
# @6 j2 l% g! r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 o/ S9 w4 V7 F. q# A3 Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 3 d. L, }5 o3 t$ E6 r
if( nSize > 3 )
+ l5 y) e G; J& a {
: L' b/ m* z. b- a5 M g_WndMng.OpenMessageBox( "oversize" );
4 Z. q6 r+ o' O/ |: l return TRUE; * j7 Y0 z3 ?/ P/ \ }
}else
! J# o2 d8 k8 F' I {
. `- I; _6 W. E3 R& ?+ R bUpdate = TRUE; & p5 z4 `% a3 \- t& h
}: G# g6 S+ l& W% w7 a% [# v1 C) C
}
/ g ]0 R" N/ m6 B* C0 x0 p if(m_pItemElem != NULL)
+ E6 _; }: y$ }) G4 | m_pItemElem->SetExtra(0); 1 s( A. o, |1 }! l% H
- o1 V; D5 D: }7 _. P8 r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; |2 y) u9 p+ u" B% g3 L- D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - U' R$ T: {9 c; S5 K2 r& D- I
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 8 H4 D9 I0 }9 F; h8 \+ x9 j
2 k" o) w, s; x
if( bUpdate == TRUE ) 1 a5 y) n& N5 \- ~
{
+ X, a q i$ | m_pItemElem[11] = m_pItemElem[3];
" Y! G9 J2 U/ ]7 p m_pTexture[11] = m_pTexture[3]; 1 q' {% {! k/ S/ L# \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 J, b5 z" r4 E
}
- ~0 l! Q& s5 O1 s5 k }- n4 H$ m Y# b3 u7 o0 b
if( i == 7 ) d1 J4 Q" R* p% i1 Y
{9 n, F: Q& C0 O3 Z2 z- a
if( m_pItemElem[3] != NULL )
2 [( K w4 T/ h" c' U* a; ], c* ^ {4 G- F2 e) l; n! g
int nSize = 0; , z5 x) J6 d/ c+ t6 a) ^/ D; k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % e5 j- A( B, o, z2 f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 5 T9 u8 Z( U! B% X' C2 D
if( nSize > 3 )
9 R( G6 `, F- D7 K b5 P {
g5 J' N! X( [. [2 Q# C! Z g_WndMng.OpenMessageBox( "oversize" ); 7 L" t% s" B" U C
return TRUE; 3 e5 O. @, B. f
}else) r, u m8 @) N- z! s; k
{
: |( v7 H' m" Q3 V. L bUpdate = TRUE;
- G- }0 w v3 z }
n( M) @' }( c ^- ^$ a, U) v }4 J2 M8 @2 s. E$ {- c' V" E
if(m_pItemElem != NULL) + ]' T2 E+ O j- y: f+ }' C8 x
m_pItemElem->SetExtra(0);
& n& z+ `+ }- _! Z
& I% A( s( H9 x" R O. E, Q' M4 { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 e5 M/ r" f9 A* h( S3 Q0 r, f# i m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( X ~5 l/ K( h$ }( u$ ^, R$ R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' \7 m( c- b& X+ j0 N, p4 c' @! s( m+ x: n+ ^
if( bUpdate == TRUE ) 8 z1 K2 b* e4 Y% `4 z
{! |1 W N! A9 {
m_pItemElem[11] = m_pItemElem[3];
, V; x! V L# @" c m_pTexture[11] = m_pTexture[3];
* I( c( f1 S) n7 {2 O0 I. g$ |1 p // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, K; A- \ E, K: I4 Y }
; n* \7 x5 ^* b3 [7 v9 J V$ w }
8 g& z2 k* @+ M9 n0 X, o }else
6 U3 g/ a% @# w. u, R {
2 s% d0 t* C G6 z; l+ [ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); : l+ n2 `. t7 P- F. c1 h2 h$ y
// wrong tab
7 i/ d; ?: W4 E; y* a" {) h } 5 i' V/ n( G; L6 [
}else/ X/ h6 T! i3 {- \: e9 M" [) W2 n
{
" f! `- D1 }2 |" B g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 Z- B! v& ^# ]7 g$ i r
// not blessed
' C/ d. U7 s0 u+ a" E- p5 p }
' W9 t- _7 g7 I. ` } 8 a s2 X$ R' |" p
} , G2 A7 f( n3 v e" r
} ) F& ~* I5 K# y* n F
8 |6 Y6 l8 V. D+ d8 U$ y5 D7 B
int nCheck = 0;
, C/ _6 {( A' I# F* n5 p for( int i = 0; i < 8; i++ ) 5 j; s, P X X4 [: f }: E) C; r
{
* ^( A/ G: t& I& D if( m_pItemElem != NULL ) + |! U5 t* ~1 [. @
nCheck++;
/ h* q% U* ^( `" z }
B0 X0 n' E9 T4 X) P. J I( N! G if( 8 <= nCheck ) * J+ `$ m. w3 p) T* [
{
6 D# m1 c6 ?. S+ b* Z. S7 A CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ' f" l/ v6 L: \ O4 \
pButton->EnableWindow(TRUE); 7 J- t# `9 k" `2 m$ Z# P& ?
}
, w" D7 D9 H: K- S; Y$ C! R return TRUE;
/ x2 z5 n. i+ i5 c} 1 f% ~, U8 p9 @9 v6 {: @
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) - W2 {/ m `2 n2 u( Z, S4 M3 R
{ * J' H( K; }7 N( L* U, }
switch( nID )
h8 R1 r1 b: A) | {
0 a- V M% t. l' t: f case WIDC_BUTTON1:
: X }- z$ O/ x { 7 T! D0 K# q5 m/ T6 p. p: H* u
g_DPlay.SendCombineFashion(
( ^. k: g+ w# W7 l1 c m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" l9 H" c4 v1 g# ]3 V. d m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
" X& ?; ~2 m4 m$ V- y# O& d* V m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
/ n6 e0 @# a- N, S- _0 c m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
. J" u9 r, f9 U& n );
! c3 n1 `3 ?( r9 S. Y8 i Destroy();
& F* L" F9 S% o" i# H$ { break;
i; b1 m0 i# c8 i x c/ \ }
- x* m' G' w/ I! L case WIDC_BUTTON2:
) D! h8 T7 ?# ~: y f! O7 N {
. |) C* M5 p6 T8 _6 [. v& d, K Destroy(); 6 i0 h# g6 @/ U- x( n
break; + l7 d1 x9 c0 x' h. W" |! }
}
7 l. f5 w. R6 ~3 p& L }
. E c# K" [ C4 _( v8 U. ? return CWndNeuz::OnChildNotify( message, nID, pLResult ); 7 t& r9 }% V9 ?4 `0 ~
} 2 h9 @/ [# m, O, n
#endif // __FASHION_COMBINE
) @/ @5 P5 L& h4 T4 W9 Z) n# c& T" }& G' G
----------------------------------------------------------------------------------------------------------------------------
$ k, X6 r: I5 A8 v" E3 p( J" FWndWorld.cpp+ f3 ^+ H6 Y0 h9 ]9 o) o
在 case MMI_REMOVE_CAMPUS:
# h, B' m _ e+ f6 [ { - E6 ~- g/ G+ {5 h( ^
if( g_WndMng.m_pWndCampusSeveranceConfirm ) * J; D+ t( w; F. k9 n% H5 M
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); " |' V `, K4 F- ~
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); : X+ z/ ]2 |1 `( l' Y7 c
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 n4 }* j& n7 d5 l! L/ |# I b! X5 {8 f
break;
& F' F4 ]$ [3 c1 B }
5 v6 W2 h+ m7 M: u. S#endif // __CAMPUS w$ e! c1 I* N0 a( S; U
# j6 x" t, U$ R+ ^0 P2 S) m, Y 下面插入 #ifdef __FASHION_COMBINE
# L0 D# U) Y: W' x% R! p case MMI_COSTUMEMIX01: + ^% ^) `/ Y3 b6 y v9 y+ p" _) q
{ 4 }' h' t/ ~8 _: y
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ; I/ G2 N& E% Z, U! F: h
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
) w" |/ I' V' k% ^9 o g_WndMng.m_pWndFashionCombine->Initialize();
, c7 N( `' m. ~, p } 2 J1 c% Y) f: g
break;
3 j% c0 W% P, |2 L; E#endif // __FASHION_COMBINE
2 U# d0 y8 _& X& H$ C+ b- _
2 s5 @8 D5 e* s" i" p3 u ----------------------------------------------------------------------------------------------------------------------------: h- ]+ b+ O/ T# l5 B
WndManager.h
* o' a' y& X z* a1 C9 t2 k' }
5 ]# S$ L2 B0 t( a! d于:; a2 `! i; L1 C) Q2 A
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE9 Q% z i" U. z+ G
CWndGuildHouseBid* m_pWndGHBid; 8 |. |3 D8 T) J- i& K k- S" w
#endif //__GUILD_HOUSE_MIDDLE ; J8 |' A& m7 g' `- s5 h5 _
( Y; n- x; d$ R" P! q 认为: y) ^7 P% o+ L( Q6 n
PHP代码: #ifdef __FASHION_COMBINE n3 k" R( L5 o) G; Z" U/ D" d0 V) p
CWndFashionCombine* m_pWndFashionCombine;
( c3 Y8 l/ r/ z- R! v9 e" b$ C#endif // __FASHION_COMBINE
, t2 P& w2 g) c( c& ~: p- \- M( j5 S7 b- R
----------------------------------------------------------------------------------------------------------------------------
! N- v, A6 [: F- u' s& K9 Y( t5 iWndManager.cpp
7 k! ]8 l3 G. Q$ I" C1 d! C" {( S3 C6 r
在 #ifdef __GUILD_HOUSE_MIDDLE
1 _! l# j. a, f% W6 K" t6 _; k else if( m_pWndGHBid == pWndChild ) % k* S9 ?6 h) p4 _& u t+ I6 `# V7 \
{ 0 z! P2 g7 Z3 v# s
SAFE_DELETE( m_pWndGHBid );
* z$ Q% M2 _; G1 m pWndChild = NULL; 0 B' R. B: G: r% \8 ^/ `
}
- y; n4 S8 h t; h' e#endif //__GUILD_HOUSE_MIDDLE
7 H' c% ?) h$ e' K+ t; R! D' o. ?4 S! P/ W
后面插入 #ifdef __FASHION_COMBINE
3 g) {& }' y; P! \% d: { } else if(m_pWndFashionCombine == pWndChild) 1 P( U( K7 ^* z5 h; ]% Q- Z5 u. C* ~! K
{ - w- p6 d( Q8 R0 |) r/ v
SAFE_DELETE( m_pWndFashionCombine );
% g6 A- a5 I+ \; t9 g. u pWndChild = NULL; : J u+ x: W6 D. P8 e
} 1 L- O& h2 Z3 H; V6 o( i
#endif // __FASHION_COMBINE
( p" I9 U: W0 q5 V
4 b6 {0 U6 G$ y& L& N) r' h ----------------------------------------------------------------------------------------------------------------------------! F1 `1 Z& ^7 Y E
DPClient.h
. M3 c+ p5 x/ ^" f @" s( i
8 j J( b. g, ~0 z& T) q在 #ifdef __GUILD_HOUSE_MIDDLE
e2 O8 _) s- l1 b6 t' A! Uprivate: 2 C+ e/ T% t1 A" ]8 [1 B0 z3 x% U
void OnGuildHouseTenderMainWnd( CAr & ar ); ) t" E1 ~& ?' ?* |2 V
void OnGuildHouseTenderInfoWnd( CAr & ar ); ! j5 r# U3 Q: P. b" s& C4 l
void OnGuildHouseTenderResult( CAr & ar ); 2 s- j, X" }6 ?+ j. p; `6 ^' {) e
public: * f+ J6 g. a3 m& Y3 h( T1 p+ {4 ^; E
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
/ t V. M- ]" \0 j H+ [ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
" Y* l5 C5 d, ^1 J0 A+ p" v void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); & }* G8 x% R- X {8 Q7 C) ?! a
#endif // __GUILD_HOUSE_MIDDLE / ~$ }$ r+ {6 ] g5 Z
) f& U; l' q% C8 @ 下面插入 #ifdef __FASHION_COMBINE3 @+ k1 [5 T5 p6 \, f4 Q
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 0 R) f# X7 c5 M+ z- a
#endif // __FASHION_COMBINE
4 z1 U8 g: G8 W# M; W' j
* R9 q, _7 U2 A7 E$ Y# f0 Z4 ~% I9 ?& Q" ^ ----------------------------------------------------------------------------------------------------------------------------! I' Q- p9 J9 m, r! V3 M
DPClient.cpp
$ s' P- K; g0 a* i, W
6 X4 J6 n6 o# w g在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) % y# p# R# w9 t; F
{ - x, Z5 y( s; w2 ^
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); T! S9 y G8 b2 C# m
ar << objGHId << nTenderPerin << nTenderPenya;
' ~9 v! N1 K& o* I+ A SEND( ar, this, DPID_SERVERPLAYER ); ! ?4 E/ f \& t0 @' R3 z v( v
}
' y0 M% f9 B. S. |) O, w) P#endif // __GUILD_HOUSE_MIDDLE
. L9 @2 p& Y1 v3 X" M2 S( @0 n% G9 c) d2 w
下面插入 #ifdef __FASHION_COMBINE
$ k+ f! g$ a; T1 c" evoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
2 {4 u6 c/ q( a$ f6 `) k{
; A8 H& z8 V9 L: m$ g3 } BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
' _' x, a( I% F; k# u( h, ~ ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; , b1 f, t; q0 k/ U! w4 @
SEND( ar, this, DPID_SERVERPLAYER ); 0 k! e4 t% I! ?
}
! B1 Z$ W2 A" z# ^7 ? g#endif // __FASHION_COMBINE 4 n( d, m! g. i
9 Z9 O# Z; _( s ----------------------------------------------------------------------------------------------------------------------------
$ r( d9 {7 v" t: J: Z& w
- F1 k0 x4 P( F: X" K现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
W3 X% N: N. J) @! l
+ ^; ~' @) W; [0 Z8 w- r ----------------------------------------------------------------------------------------------------------------------------
7 {7 E# F& N) V' {7 u! w% x0 i- w4 s/ T9 W
$ B! H/ `; n8 `# b% ?4 S& K
7 B- l8 I2 F2 K/ d; @ G! J2 S如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
5 ~- { \& p' {2 d y% x; u& b' }& z) @1 J% D' c& o5 j
% e: ?5 I$ \) e) O. G( O+ t/ L~怪物
" M+ Q$ t& [* A' a7 P5 X+ E- T |