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源码 MoverRender.cpp
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
; X" o- Y5 u, C* }! [8 C' Y {
% g4 {0 v2 s1 Q/ L //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
& Y7 Z% y- }. k+ }- {//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );4 [( A6 o0 X! A! B- W
pTexture = g_Neuz.m_pHeroIcon; ( ?% y+ _7 r- S& p# F5 g1 U
if(pTexture != NULL) , i4 W f7 e" f- y0 z6 ]
{
/ h, j; K; S/ v+ Z$ s point.y -= pTexture->m_size.cy + 5;$ j" r5 q% u% N: e& ], [
pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16
% }9 q% v5 j: c2 Y: f* L else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
" w( M6 r# M3 v% H+ K6 Y G {
1 p1 g0 B% l: H6 c3 C9 q% v strPath = MakePath( DIR_ICON, "icon_Hero.dds");; N5 P5 z0 ]. g, H
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );& p6 N( c6 W" P" p
// pTexture = g_Neuz.m_pLegendIcon[0];) w, C3 p2 H% E4 b
if(pTexture != NULL)$ n3 u; ]# y5 b/ q3 G0 {6 E& A
{
! h! J4 f! Y7 @0 X point.y -= pTexture->m_size.cy + 5;5 ]; B, C! |6 v* ?# @3 a- q
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
8 V! _8 z* s/ m$ g. a2 C% l else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
" `+ R; Z& s) k7 I, D( _ pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
1 d' {" l: o& J5 I// pTexture = g_Neuz.m_pLegendIcon[1];
( n$ h% s! S- K3 {. H if(pTexture != NULL)! M; x, ?% y2 B6 E
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point.y -= pTexture->m_size.cy + 5;
% s* O, b% F. M9 f& { pTexture->Render( &g_Neuz.m_2DRender, point );
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}
2 P, M, R/ Q' d#endif // __3RD_LEGEND163 @, B* n. a+ e; Z6 o0 r* J1 C
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