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源码 MoverRender.cpp
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7 h, H& x% s) I8 c6 z6 ~ else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.# w# O( z) d" e0 [! [, y/ t
{
' n7 p5 z" F P+ b! z- |1 Y% ]- p //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
' a2 E9 E5 m% `( p1 _8 \. h//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
7 Q3 ]* M& o% T6 g- E5 \6 m pTexture = g_Neuz.m_pHeroIcon;
& s. [- c$ V5 q5 l* n6 t if(pTexture != NULL)
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) {, f% v( G% T4 N0 l6 c point.y -= pTexture->m_size.cy + 5;2 g2 {6 Y/ u& H4 ?/ y' D
pTexture->Render( &g_Neuz.m_2DRender, point );+ C5 {5 ?/ [& c" }9 q% e' Y7 \1 |
}
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#if __VER >= 16 //__3RD_LEGEND16+ F; ~6 y+ U1 F4 `" i
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
: m' \" S& R4 O0 U- p pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );" w# i0 M- |. J% i
// pTexture = g_Neuz.m_pLegendIcon[0];9 Z$ o" C$ L# h/ j
if(pTexture != NULL). A1 U+ g5 P9 d9 e
{ q0 h5 Y8 v1 U+ a' O0 u
point.y -= pTexture->m_size.cy + 5;5 a5 D: Q( ]1 C5 @
pTexture->Render( &g_Neuz.m_2DRender, point );2 L: ~: x6 v" t# E3 I1 s; o
}
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. s7 j2 C- Z6 Z else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)4 A* z; K0 w& O( o; V' T( s: D$ d
{
, s' ?6 n! L! i7 V strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
9 j* t" j* X- Y pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
% q' o; ?6 r& K" O// pTexture = g_Neuz.m_pLegendIcon[1];3 r" |5 [) B( D/ h
if(pTexture != NULL), h1 I8 A6 f/ a4 S
{, @# D0 o( d1 J1 m- o" _% m
point.y -= pTexture->m_size.cy + 5;9 U& P8 s5 |% Y) J g4 y& O; N
pTexture->Render( &g_Neuz.m_2DRender, point );( f$ }9 z* Q; u. _
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#endif // __3RD_LEGEND16
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