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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
# f2 I+ D/ Z& E1 y) K0 n+ qdefineItem.h
; h8 r8 W3 j; H5 Z5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
: f9 G# K0 n$ ^7 G+ YpropItem.txt
, p! ^+ a7 f! O! t. R8 e# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U( z- ~$ J8 ]1 [
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q( e& c6 Z$ R) w4 @$ t# o; o9 f; b% v8 g
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件9 p$ u  K  k7 F" B
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件, O8 O$ `3 Y2 U2 i) i2 R
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j# K7 s; u9 G4 C6 `
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID+ x1 \" Z) a8 F' t
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
: W4 b8 Z3 s' G) v$ @+ hpropItem.txt定义物品数据! ?2 l- u: S- b3 ]
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下4 c( q& l9 q% J
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾: E9 y4 k& o# m4 K. V  S" ^
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @# x2 G+ _0 N2 L  C2 g5 R
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单独添加9 S2 x  _! P  f; B# G2 c
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
  E& A, n7 m% rIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |% U, b: E# Y3 n& w: n- Q
IDS_PROPITEM_TXT_FFSTART3 飞剑. n3 B  n8 h& B) x* a
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
6 O3 E. x. E, J3 Y- y! b% @1 X* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应& s( n0 V3 f4 s. I
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  t8 Q( s0 {6 ]. v0 u& g3 h下面说propitem.txt 2 ?: H8 G- B) o+ w
2 `$ Y8 d- f. r- ?0 s: z单独添加
7 d4 l  t7 c% g* ~6 y$ H3 x/ t  e9 p4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2$ v: V! p* I+ t4 l! Z5 h+ A
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
& [- y3 ?5 z# |$ |$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了/ z2 u2 b; k* Z( e5 [' L0 r6 `& h. k
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, s, o  `6 |" n2 `; S  R( W+ c//飞盾
8 l# l6 h, N$ ~% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 19 _4 ]- m  G" |$ w" W
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
8 w% b1 v% p0 J7 b4 y  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
" X- R  ~, _0 t- ~6 _9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m' M! L% l0 r& E8 h
//飞盾7 j* w* D4 U! h+ x* I7 l- Z7 z& M8 O4 S0 L5 n
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D) ~' D. P* g* c% l1 b: a6 r; }" L
//飞剑
/ J* k% ]; J' X" `$ f8 j( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了) K; Y3 Z. f1 W. M" R* o9 d+ r
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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