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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
) B# }$ t# o" n% [% n4 D) w# rdefineItem.h
# p( I7 ?' o9 e# }5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z: y& j: l6 A8 P4 ]
propItem.txt
7 U$ {% h- }4 }9 j# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
  o- ?8 G8 l2 @model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
( }; z  z! T7 j2 |5 e9 Omodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件' C6 Z$ X! V! E  O) A
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件3 _% d' ^" X' u% W: E$ m
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j1 O4 @3 g/ o% k* W" H/ r
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID3 D8 a, [9 o6 |8 I8 n
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
" S0 x& B1 P0 q. YpropItem.txt定义物品数据
  q5 i. I6 y$ R/ D9 V" W( T2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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$ ~1 ]: n2 Z8 M& O* v( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下% \2 k# f" L' q0 H
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
+ x1 ?- ^7 c) D2 s: i. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @+ b5 t# b  M% |) p8 N% m
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单独添加- S, u% X" U9 D
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
5 {) y. X; Z' M6 s+ C' G+ Q5 {IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |3 |2 }4 r- n# ^- R' t- z+ `1 q3 ?7 O
IDS_PROPITEM_TXT_FFSTART3 飞剑( w4 t# r8 Z1 _$ ]7 g
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
" J. \. i% v0 Q2 ]+ A, \& s" c5 {* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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5 [0 m1 }1 C* A下面说propitem.txt
% @* P- n! ^) U+ k2 L3 A2 `$ Y8 d- f. r- ?0 s: z单独添加
4 ?1 }4 I  e$ X" E; n# T& u$ ~5 u4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
. V6 e! G9 {5 n# w# Z# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
# a3 a& L, a$ M( K& n. r- g8 g$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了% J: Q. a2 O3 `! d; |5 ?1 a  o% e* w
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/ s* _- N+ l( c  r5 |7 l* l! f, H//飞盾- [, P9 z. ~* ?. ^: B8 j
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
% g( _, A* J( c' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C% s; I0 F9 y$ P( b0 O
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
% Q: S8 h) X& P; u' P9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |) i$ e) ], v2 m% m* b2 y
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
% Q- }3 D! B+ ^% l2 k//飞盾7 j* w* D4 U! h+ x* I
+ o# _, u0 p- A1 f7 R#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D% `+ L8 S5 s  S* @4 @  M* u# C
//飞剑
. @/ h; z/ B$ ]' _! M( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了$ w7 T' C3 B. i" k+ E5 M) V% N% K) n, x
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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