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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?- C1 T9 z5 t% P6 E
defineItem.h% {. p. r9 p: X
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z8 c4 c  w8 ?  ^5 L4 s# r. K3 L
propItem.txt
# J2 W, G  ]& E/ p( d+ D  U# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
. t5 E* x8 y- b3 y2 i( Imodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q+ x+ S8 w" z- M6 Z3 `9 K  [4 j
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
0 g1 ?! d0 O. P% k4 l+ D. o  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
+ @! e" _) {  `4 Q# f, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j% h2 ^/ T4 n% f4 G1 P: Q
+ L3 n. z! [: `
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID& a! R- `+ `' K  H) P! r' U" H; n+ d
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
9 R% P! u- a1 i7 BpropItem.txt定义物品数据* Z6 d3 ?& k' U2 _2 e; B, z
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下$ R  `7 v0 Y4 I0 I
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* p' T9 W2 }: w3 P5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾9 A+ o, }* \2 ?. \) ?, M$ f
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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# a- ~3 J$ r% D- T/ g单独添加
1 }- `9 z8 d" d% Q, P) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
" F+ w4 g0 R4 l) i7 W. mIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |& t  h5 B5 m& b* p* A. p
IDS_PROPITEM_TXT_FFSTART3 飞剑1 r- ~0 x; U, Q) e  x: D: i6 i
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
! Y6 q6 T- H# U- u. r) ^* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应) L% o( H% ^' L( t# u
9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y
7 Q  w% n2 A, E+ g1 y下面说propitem.txt 5 I* B0 s7 z2 n& t3 p$ u% k7 J0 S
2 `$ Y8 d- f. r- ?0 s: z单独添加
" }: L/ q% s4 ~( c% }, u" X1 Q4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2% V  F8 Z/ h  F0 \8 c
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
7 y+ C9 B: ?- V& ]# n8 R$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
# F" Y! E3 W6 c% \) {4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O) I* X! |$ B' S4 m! `9 s$ p6 `9 ^
//飞盾, ~, h# c; Y& Z( |( q4 Z
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
8 l( [: }# {" B( `( V0 M9 E7 L' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
# W$ t7 j) c2 y3 G4 M6 M+ N  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1, q0 M7 e& e. ]7 W; g, v
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |8 O, R0 [2 D1 p

# c* D- \$ ^- c1 n, k: v. V, \( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
5 P/ V% [' T) o+ h, _//飞盾7 j* w* D4 U! h+ x* I
) F: |( j2 d0 ?4 s2 B; q#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D1 l. G! k3 J) L0 k$ q( g
//飞剑! ?) J+ W8 q- b, D
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!2 i' r" d* e) O, }- G  c/ `+ G/ T
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