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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
" g$ o& X( r* [# w9 C0 J9 U! |defineItem.h
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( m4 \. Q+ t2 G2 Y# d8 W# x8 rpropItem.txt
* L1 M; S, W* `" }3 R# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
, t' F6 A% @ H# pmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q7 y+ ]( T) J/ K
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件* d/ D; X8 T7 h$ Z7 Z2 C! w& u. X
k4 a# S$ ~5 a6 OItem目录添加dds图标文件- Q9 p0 W1 C) ~& s9 g$ S
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j* E$ }" J' s+ X3 |
- f8 ?% Z9 I9 C& W" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
1 Y# ]+ U n0 I$ Q8 }4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @: g9 y- t+ Z* i% L
propItem.txt定义物品数据# @" D% L3 ~0 j4 H; R: H' ^; U5 p
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~! \% T; X+ w j; v0 _) i; ?
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下& @0 \8 F" l+ o0 h
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. {/ Y" \' o" V# m' a0 B5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾- z$ k- y/ `! m
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @# v8 C" F& Y7 A8 Y4 |% u" z" \! i
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9 |& I( V$ H- m! n单独添加
]8 r) _ E! f) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
/ X& k; Y6 d4 ~# `6 A1 gIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
: l0 v: j, G* kIDS_PROPITEM_TXT_FFSTART3 飞剑
9 R9 U+ J1 r) Y& M: f. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。7 J- u% M: U( m6 P9 S
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应/ t# f, m- p9 ^
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# V e* q* b) @- p下面说propitem.txt . A5 K# n, q6 n% z
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1 x: H9 | @7 i* t3 ^5 q/ B" t$ Q4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
8 |9 S: |5 Y* d3 D. ?" t/ z# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 ) O* ~- a) m- d! {0 x" r1 J
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了7 f) j* g% m# J% x8 ^) ^
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8 F% M7 t" P# s: U4 K//飞盾 M4 {9 G* J6 T' B% a9 ^$ k: z: H( X
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
6 Z5 Y8 w3 B3 I) R' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
! p% j+ O, \! Q "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1/ Z$ _( ]& o% h5 ~
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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4 ?1 b! O6 C/ b+ }3 h( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m5 t0 Q/ X+ U( d$ R0 A6 m
//飞盾7 j* w* D4 U! h+ x* I
" M% M8 W8 I8 f+ \1 F#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D. n3 N+ j$ z. |0 T, I4 D
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( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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9 d6 c- I+ b* s; c2 `到这里已经结束了,一定要记得 服务端和客户端文件同步!) m$ M' A0 P/ P. j
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