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如何让你的盾牌发光
b$ ~# v7 \% Z0 I1 _4 p7 ]0 ]! s打开文件ModelObject.cpp7 P( g7 q+ M7 _: D) ~( {: m
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )6 J; J5 r) i, M2 [/ z- R6 d
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$ ^; q0 K6 [. c7 ], l- ^0 C找到下面的代码:6 H, Q5 g( y7 Z# k- y/ ~, l
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;5 t- T( z1 X0 d4 v
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
3 p" [$ M: U. p7 V3 M5 \" N6 T9 `3 s9 Pcase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;* U+ U( A+ g1 W3 V/ O
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;1 |6 z5 J$ o, `2 I) M$ H
case IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;* F7 F# Z4 @) g0 ^7 J
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
7 X+ L7 ?- k- Scase IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;
7 N. e: P% @4 C4 X' \ Qcase IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;8 i W8 k8 x) |) a4 m2 a7 Q. o& D, U
case IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
7 |9 q- Z0 u0 a7 O/ @case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;
3 O$ G% P2 L0 Q, `9 D- k# Qcase IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;
" N% Q+ H& K% v: ?+ J6 r. N1 Bcase IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;' O( j5 @$ e. X. c7 S6 X
case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;8 G* w6 P7 ^+ C4 x# J& d+ M, k" U
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+ R* u& v" Q( o4 L7 Ecase IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^2 k% @# @& S! x
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*你可以使用同样的方法添加其他部分的发光 ^^
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