您需要的文件:
$ l. s$ l5 p- a1 i7 M8 EpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
9 V" X8 z/ E$ P v3 P# A
" h% L7 F; d2 H" K/ O4 Y; H3 M以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
1 \( F* \# [! g
+ n4 R( V. A6 f# O3 T Y |我们将制作一个巨兽CS宠物。 - N- a4 T, |" O6 |8 A# z* z
2 \1 A" Q& J; z9 g. h) |0 \( y# odefineItem.h & t% }/ k8 c* A% C( _7 l
邮编:
2 t+ V6 ^5 f. f* u) h H) b+ ]+ b7 f& Q& `/ S0 F; Y
#define II_PET_BEHEMOTH 37539 * v; |. L6 h2 y2 m
[确保不采取绿色] / }" j W! Q; w% P$ k3 h8 |
这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。
4 Y) n0 e. h# k7 M# u {7 Y' d4 A5 G! R* c3 v; z: K E
. Y/ ]7 `* l6 a% ~defineObj.h
- a6 o& K" I' b- x' P6 O0 G4 ?6 P6 H邮编:
) d t6 u l( h$ Z+ \4 i% s& _3 z2 s( ]) @: x' r
#define MI_PET_BEHEMOTH 1541
* F6 T6 H; t- v% @9 j[确保绿色的数字是不采取] % o7 S, k) E. e% d
9 |/ T8 P3 B; i, r- J4 _: m+ R( h% ?7 O
mdlDyna.inc
+ Y8 g6 l# U- C2 j[有2部分mdlDyna一步]
1 |- P! h/ Q# s5 z第1步: 4 B7 I6 M8 t- d# y
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ) h1 H9 K- a4 T) @7 D) q
[非常重要的步骤确保您的地方的NPC /小怪。]
6 Z+ _+ c- b1 ?: s[绿色的颜色是暴徒的大小]
. Z" e) z! C. f% o2 r" j4 ?- @/ z第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN ) q3 S( q" [9 m. n
* x0 X0 N. C9 Z6 l+ h9 H
% T# V5 L& O1 [% u
' `# Z# V5 Z/ a0 M WpropItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 2 C1 V0 \$ S& ?! I: d* X
propItem.txt.txt8 s+ U; R4 Z6 r6 A! b- g
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal.
2 x: F$ o1 Q+ EpropMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
7 a0 n4 _4 L' Z/ V5 P. NpropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou 3 D1 g2 d/ U5 P8 s1 y
3 m/ O4 ^+ t* h; R
您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。 8 E+ z' P7 ^9 j* N
|