您需要的文件:
( _( _) A1 Y; |0 lpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h 9 m9 ~. S. z+ b9 B; {8 }0 k! l
- M Y2 E& C6 X3 q以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
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我们将制作一个巨兽CS宠物。
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# r2 K: I, }9 l3 N9 |9 V6 edefineItem.h
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6 m+ S7 H1 Z, _4 ]( b! ?1 b #define II_PET_BEHEMOTH 37539 " ^) c' J6 S$ n! ?+ H( U1 m, N
[确保不采取绿色]
- J0 l' ]' E9 g9 V这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 9 p9 k% Z, b8 ^0 I' g
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4 a& f7 D8 X4 RdefineObj.h 0 Q2 }+ I. Z. z
邮编: u' R7 A9 u) Q* t' r
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#define MI_PET_BEHEMOTH 1541
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$ ?- o% Q M; EmdlDyna.inc
6 _. O8 V9 W# c$ ?" }0 f$ Z5 y[有2部分mdlDyna一步] 9 P) c$ ~% I1 H
第1步:
) s2 d# s- ~& n3 f X/ s/ A邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 , w- Q; A) t/ p* c* G. t8 T
[非常重要的步骤确保您的地方的NPC /小怪。] 1 G& W5 @) q4 K G$ X+ y
[绿色的颜色是暴徒的大小] 3 ?) {5 A ?* X3 ]) J
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
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" i7 n& n4 _" E4 `4 i6 V7 ]8 fpropItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 % K8 s$ U1 _9 ?; q, c
propItem.txt.txt) w+ u/ R) z5 y1 w% |8 T, G1 ?! x" w
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal.
8 F l( A w2 f7 H% @0 }propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
, Y( O5 a f3 V+ \6 @propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
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您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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