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你好5 s/ R& k- {8 w6 Y4 K3 H4 x( c
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正如最近发布的,因为只有解脱滚动雾。3 e% x. g5 v; X1 N( v' [
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在这里发表我现在100%确保运作滚动。
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* x8 _& q D: k, A灵魂束缚你的武器。
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: V- f% M( |2 c3 G9 i: |) [让我们开始吧。
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3 }1 L- l R; h4 M, Z Z6 \( X% V首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找( v1 {6 v6 w8 [* f, d7 z) U
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代码:* n# ^& L5 l* s2 \9 t' u
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );" x7 `- r6 c) B& _
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其中,是& u* G4 ~! |4 B# j+ C# u+ t
+ Y. ?4 Q7 _$ _2 \6 Z1 M代码:
4 o, c+ Y+ H y1 s% O BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );& D1 g0 {% Z+ z8 f8 X8 A
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然后,她看起来到DPSrvr.cpp, O6 J( O. [: B, `! D6 G" j6 V
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代码:
2 x0 z0 @9 B: \4 R) P3 b case II_SYS_SYS_SCR_LEVELDOWN01:. n1 a" C* }# \5 }
case II_SYS_SYS_SCR_LEVELDOWN02:# y9 c/ Z, d' h e: e
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );. A9 |4 T1 k0 }- {3 q
break;0 q1 [) H1 l! X3 N; P/ e1 X
default:
" n$ e. W* ~# e, |8 ?9 W- f break;" C2 u7 [* j2 x( G4 \0 g
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if( b )
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取代它$ o# @9 `% N+ K' \5 \' r$ ]
) _: [" j( O, u# ^5 |. z9 e代码:
1 ]. N# `/ w2 Q; r case II_SYS_SYS_SCR_LEVELDOWN01:
# b" Y9 ? u& @; u. |6 Z case II_SYS_SYS_SCR_LEVELDOWN02:5 z+ W8 u- U8 V
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
+ T( w' u+ R$ w break;
+ z! d0 @3 [! T I* I; P: o case II_CHR_SYS_SCR_UNBIND:
. O e; Q2 i& V' [ b = UnbindScroll(pUser, pMaterial, pTarget);
( J2 Y1 g W; j, ^ break;
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break;
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接下来,你找
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' u! d3 g `. |- T& }. p( m8 d代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );, b, l) N; S# F5 Z2 Y
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return FALSE;& u6 ~1 o4 z. r0 h
}
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其中,是
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代码:
/ W, _ I& |) wBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) & }0 Z0 P7 I! o. Q; f
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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pTarget->ResetFlag(CItemElem::binds);
4 }6 F( G# u, t2 n! ~! `% y pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log 4 {' I% I& I5 T' c7 S+ \" R9 U
LogItemInfo log;
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log.SendName = pUser->GetName();
( |+ n: c. y- c log.RecvName = "::binds"; ' e) l3 d+ x4 j2 s" |
log.WorldId = pUser->GetWorld()->GetID();
4 G6 O1 [" d* G! t& A3 s( a# v log.Gold = pUser->GetGold(); 9 u) P3 s( W! e) N
log.Gold2 = pUser->GetGold();
/ P8 [2 D* v4 a6 O/ s' s OnLogItem( log, pTarget, 1 );
% M( D [/ e) B! q return TRUE;
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pUser->AddText("Item ist bereits entbunden.");
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2 |, L( ^$ B5 @8 U return FALSE; & w& I$ X P9 U) i4 a, i
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6 p, F9 F, [- K. e8 w# z那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。/ {$ B! p1 z9 A, w4 D5 E, [
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接下来,您在您的Spec_Item.txt以下。
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0 I" }' f z8 `; K7 R5 x2 Z代码:0 w9 x- B5 e0 g7 J6 W0 r$ b u
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍& n! k; Q. U# P
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代码:
+ N [3 W. K2 h. HIDS_ITEM_TXT_101111 滚动的解脱
3 O% c+ M u6 S% D6 K5 l5 ]IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。$ r* d8 h( ?& K( Z9 P
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; i- e- a& \% k7 _) f所以这是一个很多乐趣。, v4 j, x% c4 j* X6 T
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积分:
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' ~1 \' @. H; Oshuya83的资源节. a }( G* `8 L4 e. H6 Y4 @
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