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你好
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正如最近发布的,因为只有解脱滚动雾。 g6 G8 u; B! C8 _# w0 ]
6 D4 G! u& n4 T, M( h0 t/ y" G( y; U在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。3 {2 Y7 R- {6 c9 B1 W' t: V) r6 x5 y
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/ z! L# @( d n# R0 }6 \让我们开始吧。1 Y3 O5 N" D' V& D: Y/ z
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。. P: }1 K8 @ Z2 e: _8 K0 v$ y
' {4 C' H% A5 p并寻找, k2 a1 }0 x" I; g% @
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代码:; M8 {- B% `8 `
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );% u( _: ]/ ^! Z) E. X! _* g
1 s! T# x/ ?2 y0 x7 y其中,是2 a! C" W6 L+ e: Z" @
7 v( U- H7 n( r |& t代码:' y7 i3 W9 ^$ [0 g- o N. y8 X/ u
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );. z# R; O( S" _7 P1 \1 p
; f0 Z; H# a2 ~5 w然后,她看起来到DPSrvr.cpp" j% T: [ L% Q; O8 g
; ^/ s/ c: M. J代码:3 |5 Z* H- E+ J
case II_SYS_SYS_SCR_LEVELDOWN01:5 s% X3 C& |) m8 ^
case II_SYS_SYS_SCR_LEVELDOWN02:
% j5 E( m, u' v$ d% O2 b b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
# T( y9 j4 H- b! }! J; A break;
* M( F! D$ X- m# \! X0 D2 J- @3 A default:
8 K0 l0 _7 ?% ]- B break;
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if( b )
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1 }, F! h6 D" {* K; L" K取代它 y6 ?5 f8 A, ]7 A5 c
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代码:
1 k, U. W3 ]- }6 m9 Q" ] case II_SYS_SYS_SCR_LEVELDOWN01:
7 d. ^; Z9 H9 a2 }/ P5 V case II_SYS_SYS_SCR_LEVELDOWN02:
; K- D' ?. L" H3 G) g b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );$ T0 D, f) v& t( H
break;' b5 x/ P0 o6 N: j4 D( X
case II_CHR_SYS_SCR_UNBIND: " Q, i* S$ `/ V! l
b = UnbindScroll(pUser, pMaterial, pTarget); 0 T7 j% l3 ~) M9 P9 _' P& s
break; % `: ]; d' D* c5 z0 ]
default:
4 h* C9 e5 Y$ M* H% R) N- I+ ] break;7 J9 g1 u; i. O9 `- t
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if( b )
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" w( _3 m8 F4 z( A& {( F接下来,你找
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3 M) ~1 ` o+ S代码:) `- M6 R% b3 y3 N
else
% w: d3 n. j [/ _: s pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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$ I2 m# ^* i" ?) s3 P; q! f return FALSE;' j I1 m2 @- s- a' S
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6 g, t8 l7 ]/ Q) ~5 f其中,是( f/ P; S5 y1 o; c: [; n
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代码:9 @' g5 I: r8 U
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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/ o6 Q& o1 B% j& [6 u O2 L if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 3 t' H# j# K; o/ j% s' N9 r1 i
{
' I& y. }* L4 C' ~0 W7 a7 ~+ e pTarget->ResetFlag(CItemElem::binds);
3 X4 g! y3 S1 s: J9 D! h4 c3 o pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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LogItemInfo log; 7 B* w* `' @9 u
log.Action = "r";
k& H8 |+ U3 H' T2 d log.SendName = pUser->GetName(); 7 B+ X! _! t ^$ c; G8 q1 y
log.RecvName = "::binds"; 1 V# B3 V! m) |/ [* S' _
log.WorldId = pUser->GetWorld()->GetID(); 0 l& _' |5 Z+ v
log.Gold = pUser->GetGold();
7 t4 w& V+ T* }! D) a log.Gold2 = pUser->GetGold();
; q- |1 N8 [" M* d" E OnLogItem( log, pTarget, 1 );
. a0 M& H9 M# v3 H! t) g- j return TRUE; * W/ m9 @+ a5 U$ @7 ]
} , ]' ^3 H0 o H2 ]4 k3 r( @
else 4 v9 @ Y* Z/ g- M: |5 F( x
pUser->AddText("Item ist bereits entbunden."); # ]" n2 K- @) I7 |" q! |
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return FALSE; 9 n- O7 T+ p' _4 @
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。6 w: K6 R2 }1 u" X/ x1 C
' k6 F/ o5 n8 C2 V! m8 E接下来,您在您的Spec_Item.txt以下。$ ^' R+ p- x3 D5 o& }4 J m8 m
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代码: z* v3 o* A3 y3 @1 ]" m
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 01 }0 R w+ N' {' ?6 Q4 u9 ~/ d9 K9 A
, h# R; W: L" x+ w; l' W. ]. f" nPropItem.txt.txt在电路中仍
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& d# S, ~5 j8 T7 |6 A代码:
, \3 K ] t8 ZIDS_ITEM_TXT_101111 滚动的解脱' N* \- \3 a) T9 m/ D& c7 m4 O4 z- `+ Q
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。6 K2 d I- y9 Q) M7 ]
2 H- k v* u, u积分:9 x' \( b1 m& a* x( T2 _
incestus为源
) H8 u6 j9 H, c/ ^9 @; Ashuya83的资源节
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