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你好
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正如最近发布的,因为只有解脱滚动雾。9 ]; L) N) X' @2 ?5 V
8 X3 _; ?& {% N( M5 O在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。( B9 g* ~+ B( F& P. [4 e
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8 G) i) g; V- W让我们开始吧。% O% @9 A" z* o- w
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找6 B5 `2 ]" Y( w f7 x# A
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代码:
. q7 q4 J! [* A8 ?, X# S BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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其中,是) v& p9 {/ N; f3 O6 p0 X
( g( U$ w' j* w: F* F代码:
) v- p; r6 z/ u8 _5 \+ z7 g BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp! E. R/ L6 t' K7 f$ B
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case II_SYS_SYS_SCR_LEVELDOWN01:7 K8 A* P( N" y5 `7 J7 j2 `
case II_SYS_SYS_SCR_LEVELDOWN02:
+ p4 N* J# ?7 D( f% p; D b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:6 v: |0 d0 ?3 N4 u# |) b( F
break;% C. @% ?7 ^! [
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if( b )
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取代它
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' [& d8 f6 ]" E/ x2 _- m代码:
5 A& z, L, ]* z+ V' A case II_SYS_SYS_SCR_LEVELDOWN01:
; S; a6 r% P+ M4 v5 @* q5 x. r case II_SYS_SYS_SCR_LEVELDOWN02:
% w3 R9 F: v0 F4 b! q. T2 Y) r b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND:
7 c5 A# b9 r, Y1 o8 u b = UnbindScroll(pUser, pMaterial, pTarget); 2 A6 E5 g- e3 @2 X: A
break; 8 q& f& ~- P0 K6 H2 o
default:
1 |1 {7 d- Y( ]3 h break; x/ B" f0 j# Z, n
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if( b )- ]% x9 j6 I1 n# t, w. ~
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接下来,你找7 v6 ?5 Q* v1 W! X' ?. _4 K+ K
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代码:, a5 X* {- F4 k, u0 g# w
else
% S; J- y4 M& N j; h pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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其中,是8 [/ Q5 s7 @4 L1 o2 l8 y6 `0 I5 J; t
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BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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3 \; T& Q7 w& s if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) * D0 f6 ^6 G4 f1 j
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pTarget->ResetFlag(CItemElem::binds);
- a" Q3 z1 Z0 u& q( t8 j pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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, w) R6 h2 T4 o+ X' P // log
1 q9 u. B% x4 K% j, q9 c7 T LogItemInfo log; % Q9 A+ t& P; p0 z9 s( V
log.Action = "r";
4 E. s1 Q$ J7 h$ O3 m7 U log.SendName = pUser->GetName();
( D6 y2 }% { p, t& q8 V log.RecvName = "::binds";
0 w" }# }& i! g6 o log.WorldId = pUser->GetWorld()->GetID();
* V4 ?( c0 m3 K2 b9 |/ ? _+ k0 z log.Gold = pUser->GetGold(); ) c$ K9 y& _( `
log.Gold2 = pUser->GetGold(); 0 y1 k, q6 e' ?
OnLogItem( log, pTarget, 1 );
: N, B6 S3 P4 ] return TRUE; - `: t7 f# E- g( Y
}
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pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。% I) A1 N' t/ T% } Y0 f' H4 U
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接下来,您在您的Spec_Item.txt以下。
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) u+ F' k9 f. V7 j代码:
) u5 d/ X8 z# h/ }- f11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0# u- ]% D; T9 X7 r
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PropItem.txt.txt在电路中仍
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代码:
) G: b9 h; ~/ u n- sIDS_ITEM_TXT_101111 滚动的解脱
8 c. f) @3 k0 C$ UIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。' y3 R! u) n2 r6 O4 {
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- E# ~1 u6 n, t: K& d# @所以这是一个很多乐趣。
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积分:. P$ s7 U6 ?* g; i1 a* U- k" k
incestus为源0 i. o U g0 W; Y I5 r4 y
shuya83的资源节
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