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你好
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\. J& ?$ r# Z. F# Z正如最近发布的,因为只有解脱滚动雾。5 A$ N3 u8 K" e* o& P* z; Z
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。! h# U+ J) Y0 Q. z5 H" ^( C
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让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找
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" u8 k: ^1 X7 ^# E代码:, h( h0 n3 v+ m f5 O. Y) d3 ~
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );0 G) O1 ^9 K/ Q; q! u
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其中,是
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代码:* E0 S& a/ t& p2 {0 N6 X' Q
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );% Z# F4 e7 b; D- s2 n
, i( A! p* j2 u8 z* i% R o然后,她看起来到DPSrvr.cpp
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代码:
" Q, s3 v6 p& }! H2 I9 e' c a4 } case II_SYS_SYS_SCR_LEVELDOWN01:
" O; D, |' s- h! v- w( B* g case II_SYS_SYS_SCR_LEVELDOWN02:. L& d+ I# t8 [, M7 `, B# B! K8 X
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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default:5 Z9 p: y. s" s, x& H5 ?. N
break;
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$ _6 b' E7 y; n U: L6 h取代它) E+ g7 |" Z3 A1 N' ]1 ^6 T
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代码:
. J* r% E( O+ Y case II_SYS_SYS_SCR_LEVELDOWN01:' ]. v" h# g1 g& \
case II_SYS_SYS_SCR_LEVELDOWN02: z7 B3 k# E/ @! S5 K& e- p
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
9 O9 z+ ?" e% p) y7 a5 ] break;
, H, `1 Y* K+ j2 m* S case II_CHR_SYS_SCR_UNBIND:
" L7 b( Z! Z0 ]( y' X$ o b = UnbindScroll(pUser, pMaterial, pTarget);
% [* _ }; u+ S; u4 S" g3 I8 {+ g% Q break; 9 i+ l1 y( `( N
default:
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if( b )
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接下来,你找$ ^1 X6 `1 r2 y+ e
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代码:
5 g3 I8 F @) X: d7 F else
% g" u9 P5 D% n) i2 g3 v* {3 r0 E6 _ pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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/ t6 |; c3 T7 B7 H& Q return FALSE;7 W' X5 }' b U( _% w4 ~, g/ C
}
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5 i [. _8 d6 W1 x5 t+ m其中,是. H$ V9 n6 z \0 a3 n: k" F
" p6 C- [- r% F. S代码:
+ [' a2 p1 ?( c1 A9 A0 d yBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) & p4 t0 g! M. q8 Z
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) V) u2 X" P. u5 B, V/ g' @% P; g
{
- e$ T7 Q/ k/ o2 Y pTarget->ResetFlag(CItemElem::binds);
1 d5 ?0 e7 V h& H& L# i; J1 M pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); + k, d8 Q0 `7 M3 J- R9 O# W- b- I; u
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LogItemInfo log;
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log.SendName = pUser->GetName(); $ u8 J) a1 s. l
log.RecvName = "::binds";
' M" `+ [+ o2 X+ t4 r+ r log.WorldId = pUser->GetWorld()->GetID(); 7 |3 Y M$ Z5 Q: L. J0 p% i
log.Gold = pUser->GetGold();
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OnLogItem( log, pTarget, 1 ); 1 E+ K9 d% N" y$ t" y& f7 T
return TRUE;
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else
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return FALSE;
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' J; ^3 K, h/ y% g那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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" X3 M/ b8 A' `$ o" |2 b% y- V: f接下来,您在您的Spec_Item.txt以下。
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+ z: C$ J3 E6 P代码:
+ O/ {3 V' p# h* J ~! Z6 E* I5 r11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍: e0 x; K, A6 G4 p; T
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IDS_ITEM_TXT_101111 滚动的解脱
( o0 M6 N' Y( p9 {' tIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。% `! B' X$ a9 q3 \4 @. u
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所以这是一个很多乐趣。! C- @- h1 M2 S. ?
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: U: h' z4 o& Iincestus为源8 ~% _2 |% d7 g: W# q
shuya83的资源节5 \- A. o3 L1 G5 l- ?! W
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