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你好
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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让我们开始吧。6 k( n5 O8 k: S; R7 e
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。, S1 y& `- K6 R
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并寻找, d8 c" \7 d" {
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代码:
% l7 \3 {) l/ T/ h, o0 c4 o" e BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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. z+ F2 ~. ~; G2 D3 i其中,是& O0 i0 U$ |+ S' ^
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代码:
9 F( t/ X) A: {8 [ BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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+ R( K' x7 k3 o1 `. }9 j0 s然后,她看起来到DPSrvr.cpp
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& u/ ^$ A$ L1 K5 t' z3 L4 a9 s) }代码:
+ p+ K, C* W$ d case II_SYS_SYS_SCR_LEVELDOWN01:
f7 x$ w/ Z# W9 ^; g case II_SYS_SYS_SCR_LEVELDOWN02:
5 K3 O; _: {" W3 [ b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );$ k% a4 S; `, X7 e
break;
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break;3 y# `: V, e c2 `
}
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. W, [. j9 i) s3 N q取代它: \) U/ }! ]7 g, E& M
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代码:
0 ]" L8 w' D) o# x/ [9 ? } case II_SYS_SYS_SCR_LEVELDOWN01:) B* R/ O3 K* O
case II_SYS_SYS_SCR_LEVELDOWN02:
; }8 n6 e8 Y: H3 M b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
" }0 r5 ?; q9 }% e5 z break;
+ c9 F; F6 ^, o* H4 } case II_CHR_SYS_SCR_UNBIND: 0 _8 W8 E' P }/ }' u' v- _
b = UnbindScroll(pUser, pMaterial, pTarget); - V- y8 W7 @" B) B/ t
break;
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break;
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if( b ), q* {% L$ E& c0 y9 ~9 [* X
$ G B' m" ]( w8 V接下来,你找
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );2 u* n" B; `% C- v: h: u/ o( _
6 i* e. i, ?+ b return FALSE;
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4 }2 v8 d& ` r0 n5 z3 ?4 m! Q. U% Z其中,是
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. v2 q. T# {! X W! P) k代码:
' b8 k1 W0 f4 qBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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' \2 u; C( [1 t p' N pTarget->ResetFlag(CItemElem::binds); 1 F: d) X- F% e4 W% F- ^
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 7 V3 f. Y' G/ v
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// log
& {: E1 m, R+ X LogItemInfo log;
. g( |7 G6 K- g2 s' h+ W& E log.Action = "r";
Z* e+ L" F+ \! ^; h log.SendName = pUser->GetName();
3 ~4 |. c! S9 A8 j log.RecvName = "::binds";
& s3 e% e8 P* U& B' [0 I/ O8 s9 C: A log.WorldId = pUser->GetWorld()->GetID();
. L" i/ i# i N$ d log.Gold = pUser->GetGold(); 7 o4 d4 ~$ f H8 G
log.Gold2 = pUser->GetGold();
. i, }+ _2 o* e" {# R' `- v; ]+ r OnLogItem( log, pTarget, 1 ); ( V+ H0 R, v5 k: N8 P# {
return TRUE; ' ^) A4 b% G3 R$ c! {6 G
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else
8 N& ^& ~- M3 D; C pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。3 s! ]/ K# _5 o( t% C0 x z% ~
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接下来,您在您的Spec_Item.txt以下。
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11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0* H0 j9 l- J! c$ U6 D. G$ b8 z! t
- ~1 G' I1 c) v) Z+ E& dPropItem.txt.txt在电路中仍) \ {" V. J1 r
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% P: e/ Y( S% S" Q3 z5 ?+ W' kIDS_ITEM_TXT_101111 滚动的解脱! T }! |! I3 V, P+ E, M
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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8 d2 @8 I2 [* t z所以这是一个很多乐趣。
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' i* u& Z$ T2 V, ]4 G6 c$ U/ L积分:
5 i; L! d8 u2 ]/ Jincestus为源
+ O8 t+ j" q. ?6 ^1 v$ S/ K: Nshuya83的资源节
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