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你好 F+ R, k: Z# j2 \# k& L9 d
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正如最近发布的,因为只有解脱滚动雾。
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, ?2 B+ x) u n( g在这里发表我现在100%确保运作滚动。 ]& g; c$ P- k' _
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灵魂束缚你的武器。- ^5 _; N$ M3 m" s2 ]
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$ N& e8 t+ n! |3 i* S让我们开始吧。1 U z4 O3 Q3 G8 i) d' y! T0 r7 p
. b7 C0 V6 e3 p$ \" u% z5 B6 E% m首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。; p" e2 Q% ?/ G1 `2 L4 n
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并寻找- d' n+ H f* R, o
+ I3 H- [1 \+ `7 ?5 I代码:; z9 g e5 n8 F, k( O3 x% @" M
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );9 d( b. S1 G: k Q7 O2 J9 O
6 [: r% H0 Y) W% z3 C其中,是& U' \- a# j+ O7 g
+ n' c, c; w. M代码:
9 Y. R: Q9 t0 s5 e/ i5 Z5 U0 H- r BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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6 y8 i* E. u) m然后,她看起来到DPSrvr.cpp7 s2 t% L' O2 h* `. Q& |. I- j6 [
: y) y; ` y9 K: I( v6 M" ^代码:7 [( c3 i2 \0 e5 a: Z. A
case II_SYS_SYS_SCR_LEVELDOWN01:
$ _* W& Y. J2 V Z case II_SYS_SYS_SCR_LEVELDOWN02:
7 h5 ~3 {4 G3 b b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
3 g" ]" ^% W* o, f$ T+ @2 E break;* F+ o0 W3 k; Y$ O0 }' x
default:8 V& Q, B; d2 n1 u m
break;
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if( b )
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/ M' E8 X0 \6 r( O0 m取代它' x* I8 t' a2 g" ~- F
B$ c! `9 i! j& T! E$ H3 ^代码:9 X, W8 U& `, ]' U0 Q" ]
case II_SYS_SYS_SCR_LEVELDOWN01:
( _. k! A4 S7 ]6 p+ o case II_SYS_SYS_SCR_LEVELDOWN02:
# r# d- l3 Y2 _; |2 e b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
: X7 g4 Y4 t* o( F+ Z$ F# m break;7 u r! o2 v! n
case II_CHR_SYS_SCR_UNBIND:
5 z& m; S# ]' F/ p! `3 B$ v b = UnbindScroll(pUser, pMaterial, pTarget); ( ]) ^+ F# |7 V/ j
break;
1 O# A8 v _+ M8 O7 w0 G- A default:
- r( P; ]1 {) c8 \7 H' D, v+ \% l' s break;
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接下来,你找* v) z9 u7 f% m# r4 Z
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代码:
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- b4 C3 f* q8 ?! p2 t# X pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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% L M- b, D1 N2 x return FALSE;6 L6 X, G% ^5 g4 M7 U9 u
}
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& ?7 W7 Z7 y% |9 E P+ w' H0 A其中,是
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代码:
, f |& t4 U0 d5 O Y, Q" s% R( ^3 _BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) ( ^/ G) v0 a. _$ u6 w
{
7 P4 H+ p" p7 a' @+ J7 e pTarget->ResetFlag(CItemElem::binds);
2 Q. B3 J V( [+ R8 m! Z2 B4 M. V pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); 0 j9 g1 l+ a5 R, V% N
h9 L! R0 q n! q( P // log t1 r# l1 V9 T$ ?
LogItemInfo log;
( s: J7 O% W/ t- L log.Action = "r";
( A: p4 L& `0 c0 A log.SendName = pUser->GetName();
2 U' q% ^" i( N, o: ~ B log.RecvName = "::binds";
* ^: R2 ~, A! i log.WorldId = pUser->GetWorld()->GetID();
7 o+ j x( y) C, _ G3 i log.Gold = pUser->GetGold(); - g4 J& G# I0 H# K! O) e5 s5 \8 h
log.Gold2 = pUser->GetGold(); 7 ?. t$ q( N- | w l
OnLogItem( log, pTarget, 1 );
# ?# J% D# D% q) Y" Y7 ]# U5 C% B return TRUE; 6 I( b- G( a8 ?5 h9 q) N7 Y5 }
}
n6 q& v6 @8 N else
% }( x! h' q0 Q G; j0 g pUser->AddText("Item ist bereits entbunden."); e. L X1 {. D
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return FALSE; * G, C# u; @% r6 z
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。" M7 o6 l; \& l1 J# E) b7 ~
8 R% c: G! f/ w( s8 M接下来,您在您的Spec_Item.txt以下。9 b) ~1 ~$ }! c7 s3 |1 R# a
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# O- }' m# I9 m6 o2 x' m代码:( A2 h. _6 [% ?3 O5 G4 K, [
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍
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代码:- q# Y) @% h) _; B& C' t c
IDS_ITEM_TXT_101111 滚动的解脱
5 G r4 O% `% j) Y' a& V' Z2 dIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。4 }* r8 t4 m$ r1 E
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$ _1 |2 B) ^; l0 Z, N/ R所以这是一个很多乐趣。
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积分:
9 P: f8 ~' G: V9 S- L9 a" Pincestus为源
! \6 P) o; k. {; I5 Sshuya83的资源节
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