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Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level
' [) q- e6 { H" d" V. ?6 wchange level without Rebirth0 Z2 h/ D$ U( @$ F* k
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Now, let us begin.
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Requirements:
# Y- I, I7 T) \1 ESource
% `4 X& I9 w* P4 YNotepad / Editor
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3 A B+ C2 O2 z5 r: i2 G/ / Tips by Sedrika8 S1 J4 \. t8 n& I/ b) Y8 y
& A$ U* i" O) w, l# M. p0 Z' HIt is up to you how you do it ^ ^
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Go into your source folder and open the definejob.h9 D( x/ Q q! D! t# b
Search there for:
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#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå6 x$ [, N2 d k5 A5 o' f
#define MAX_LEGEND_LEVEL 129
; h& ]" X5 s. ~% R+ f$ v#define MAX_MONSTER_LEVEL 160
5 i# [- c; M9 H1 }#else // 15Â÷ è÷¾î·Î ·1o§è®àå
1 o2 E4 l7 T7 j0 H' y#define MAX_LEGEND_LEVEL 121
* S8 t) M( U w/ v: a, Z* u0 B#endif // 15Â÷ è÷¾î·Î ·1o§è®àå
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Red: Player Max. Level/ e0 Y( D' _8 \5 l$ e8 [) I
Green: Monster Max. Level
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These changes as simple as you want.
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Then you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.
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Part 1 of blocking CE
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3 M- D% w, U; B7 q Y# E PIn this tutorial I will show you how to change the Head of Mark flyff.; L( D: o: l) q. u0 h
The current Head Mark is well known, 5E, which results as a string ('^').
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For this we go to the World (Project) and looking at the Buffer.h after thistext% t; I$ ^+ f, c9 k' [% J& t
Quote:7 G$ U! x; I$ P& q; C
# Define HEADER MARK '^' / / Normal messageheader' {1 k! R/ V4 G& Z7 a
# Define SYSHEADERMARK '%' / / System message header8 t. E! M% ?2 G3 F# D9 U; U, z3 ^
What the Sysheadmark is looking for is not even the top 5E.5 E7 U4 ?4 y% U9 }% t$ R+ Q7 u; P0 H
Change this and it makes the CE Not work on server.* J, [$ D* w# |
# }- d: @* |# LThen Tom's anti-hack is no longer useful.. ?$ r( c2 Q, l0 U0 H
0 Y, m. Q' R* T/ G9 L- \3 ELG Sedrika
Part 2 of blocking CE ) Y- Z6 q# `7 H8 g
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In this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini. " P9 ?- h/ \3 M2 {/ b: L W
What does this have an advantage?
1 i4 }3 M& r6 oThe editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself . N$ l9 h$ b( M
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz." }- b) l/ \& |1 G# h
; l5 h* v# W, u) i) d. J/ FThen search for the following content in HwOption.cpp
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0 _$ g) r r; W: e2 rif (scan.Token == _T ("ip"))
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scan.GetTokenEx ();1 h1 G1 m9 O- m0 ^3 e! e
strcpy (m_IPAddress scan.Token); c& t$ x, u1 S+ |
}
# N$ a' Y0 t7 `' p# ?6 ^( v+ a b; Mand turn it into this:$ \& q* y0 e$ d9 U/ I* H9 J. @! b
Quote:
2 F/ ]5 U/ { F! o% z5 rif (scan.Token == _T ("ip"))
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/ / Scan.GetTokenEx ();
* T1 y1 v0 Y/ e) w9 n6 j( `7 L9 P/ / Strcpy (m_IPAddress, scan.Token);; W. j9 r/ f5 G: v, ]) z6 I
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And you created the solution.
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! O' t, ^2 P8 ]6 z& {Then read the Neuz not the IP from the INI anymore. even if put in it
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6 z+ g9 V2 n- n; N( X e! Q Max skill's + f/ {# ^ D0 |! p: G! t* s5 U
! @, l) m4 v0 b& w4 T* h% ^7 i7 Q- fAll know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc 2 k' t7 Q) C, s
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With the TUT can provide the remedy it( B; L E+ b, [1 g3 {
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# 1 opens the file SkillInfluence.h
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Code:
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. n4 q! W; x0 B/ a# Define MAX_SKILLBUFF_COUNT 14- D$ r* R9 k5 d r
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# 3 Change the 14 to your number (eg 21) and save it from
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:6 r( p0 O% e% ^% L% F6 K
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dennisdra2 V: w. W- T1 T) }+ Y( F
.Crasy
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, {! y$ |2 I' h1 M& j8 v- ^) |6 ^+ Keverything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy!
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P.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less4 L7 g3 r6 D B& R5 R5 l
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Update 1: how to turn off "Profiler" in worldserver.exe 7 E) ~, ~5 d! W0 Q+ C c
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in VersionCommon.h of Worldserver Solution
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# d n9 p+ P) O" M5 W/ n5 I9 |* H+ I#define __PROFILE_RUN; w9 w+ V1 N" c& I9 X6 E
, Z# A+ y! r8 fcomment it or simply
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! Z9 {* r/ ?5 V3 k+ J//#define __PROFILE_RUN
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credits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too 好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太 5 s7 I9 Y" i Y
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