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Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level " G& J8 E# E7 K+ x2 N, _4 T* Y
change level without Rebirth
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, q3 Z+ ? V8 X/ w1 h oNow, let us begin.
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' _( t6 g: Z" S- XRequirements:
7 N+ |* ?6 {7 P/ n# F# ySource
' W# M0 E8 `" X; m6 F$ N( WNotepad / Editor
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/ / Tips by Sedrika
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) _: R5 S6 F, t) v5 R. g- }1 S* jIt is up to you how you do it ^ ^
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Go into your source folder and open the definejob.h0 c3 u* S; s, r# m5 T# G
Search there for:( q" _2 V0 I- e. Y3 _
) Y' T" \% m* Z6 f2 ~5 L b6 I#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå% ?7 Z0 |$ g, u$ h# k- Y5 j
#define MAX_LEGEND_LEVEL 1291 t+ b& U: `8 T( p3 O& d( V
#define MAX_MONSTER_LEVEL 160% k- D8 B: N9 p f6 k: t$ s
#else // 15Â÷ è÷¾î·Î ·1o§è®àå
2 _9 @4 P2 [1 h4 T1 r) G#define MAX_LEGEND_LEVEL 121 \. |0 p+ L6 o+ S/ `
#endif // 15Â÷ è÷¾î·Î ·1o§è®àå
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Red: Player Max. Level) }9 B, A8 L; _. R; X; H3 e! Y1 f
Green: Monster Max. Level/ y5 a$ i3 q: U4 h! s
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These changes as simple as you want.
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3 C( [/ }& P5 ?4 I. H' p( RThen you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.' ~. i' G! M2 w
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Part 1 of blocking CE
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In this tutorial I will show you how to change the Head of Mark flyff.5 P! L# S& t' ~, o; Q0 e4 L' a" N
The current Head Mark is well known, 5E, which results as a string ('^').
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For this we go to the World (Project) and looking at the Buffer.h after thistext
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# Define HEADER MARK '^' / / Normal messageheader
8 @. i; |6 u. k' m! g8 K" f$ R: C# Define SYSHEADERMARK '%' / / System message header
, x) a( h% Y2 v; i; S% {What the Sysheadmark is looking for is not even the top 5E.- u) D) |! \$ }* ^# O" c
Change this and it makes the CE Not work on server.
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; B. ?# C" R+ R$ k; ? HThen Tom's anti-hack is no longer useful.. ~) x3 g, b; X/ Z
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LG Sedrika
Part 2 of blocking CE 0 m0 K, v0 |' d T/ u5 S
7 Q$ K$ Z5 @- ]+ f3 L, x- QIn this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini.
3 O: f3 n8 Q. sWhat does this have an advantage?
+ \: s$ x5 X) q- C& E1 _/ f& fThe editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself 8 b. p( D) T7 M! O7 ?
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz.
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/ g+ [1 w+ X ?; ?/ cThen search for the following content in HwOption.cpp
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if (scan.Token == _T ("ip"))( e2 ?6 `6 q: T9 T
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scan.GetTokenEx ();! C$ y" r* b& C
strcpy (m_IPAddress scan.Token);
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8 ~, G1 t2 r! E/ eand turn it into this:6 Q( l: V( |9 c/ l+ s& i7 W/ T
Quote:3 Q7 N' S: P1 ] i3 @
if (scan.Token == _T ("ip"))+ ?) L O: o2 H- P f
{( s4 O' S- H: ]5 B c- @3 i
/ / Scan.GetTokenEx ();
2 a1 y7 B) ]( ^, q5 L+ }+ q/ / Strcpy (m_IPAddress, scan.Token);. B+ q/ H' ^, g+ T6 e
}
9 q- S& |! q) B% rAnd you created the solution.
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k* _! M: H& EThen read the Neuz not the IP from the INI anymore. even if put in it" h0 E5 R( B6 F
" r/ X# P8 Z% v& A7 Q9 [ Max skill's 8 E1 z" I, Q/ `6 E# ]7 l
( |1 S+ `# n6 r' I; zAll know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc : J0 \# \/ I$ _& ?% E% x
( A. j+ G. H6 A; e% l, z) zWith the TUT can provide the remedy it/ y$ p& j" c9 ?. i
' Z" z: l/ o, P5 R, P& W# 1 opens the file SkillInfluence.h
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8 \% g3 x( O4 p% f" W- a9 KCode:4 M' d, _" ?+ V: L6 ?$ b
7 [ r% _/ G7 O1 _) g* C" z# Define MAX_SKILLBUFF_COUNT 14
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# 3 Change the 14 to your number (eg 21) and save it from
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by: T3 `! _% t6 W7 S) J! h
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dennisdra
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Sedrika7 M5 ?5 U% U8 _0 H
5 C# `3 A! {4 v1 Qeverything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy!
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6 \0 `$ Z. p* W+ Q) k8 e+ AP.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less
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Update 1: how to turn off "Profiler" in worldserver.exe 4 V2 y" z2 k( j/ F
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in VersionCommon.h of Worldserver Solution
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#define __PROFILE_RUN0 ?6 N0 y7 }+ \* a* n
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comment it or simply8 @( @( ?+ h9 l- e
: m1 L( q3 `3 i) P* x5 b//#define __PROFILE_RUN
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- \1 z% k: h1 d2 h: N# Y7 tcredits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too 好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太 ' k0 H) B4 d0 r, N# F8 \: N
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