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Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level
: Q: m5 T" O- {& y1 y# achange level without Rebirth$ ^: O6 O- S3 t' d3 g
0 }4 {8 o; Q" C# \# y% ^( tNow, let us begin.1 c+ K; I* N! x2 T5 k( d9 G7 j
6 {3 T0 Z) W% Y" C8 }6 lRequirements:/ [2 Y5 ]1 |* C: E. T" \
Source; T- Y1 W! N/ L
Notepad / Editor
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- U. T; l0 u, m/ ]/ / Tips by Sedrika
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It is up to you how you do it ^ ^% x+ t! J1 f" r( _& z
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Go into your source folder and open the definejob.h
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' O; R% @' K- N2 c9 a" z#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå
6 J& |* E* V* N6 E0 `8 t#define MAX_LEGEND_LEVEL 129
, E. e; N" t! {: [5 Q- ~9 `#define MAX_MONSTER_LEVEL 160* Q& e# C$ ?$ I2 O# g5 f$ D( m' b
#else // 15Â÷ è÷¾î·Î ·1o§è®àå$ R k7 W( I6 f; f
#define MAX_LEGEND_LEVEL 121' S; k3 Z7 I* y6 ~5 p$ J
#endif // 15Â÷ è÷¾î·Î ·1o§è®àå
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Red: Player Max. Level! f" R+ q) d# x9 K7 f
Green: Monster Max. Level% q% F7 n0 |. t6 N% f, c
; c- c0 f4 [) V; [1 sThese changes as simple as you want." }% w* K' c3 }% ?9 F o0 S
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Then you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.' e0 _2 [' K5 E& }
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Part 1 of blocking CE + B7 z& M* h* j# F* ~3 I
2 T; O; c: O' v' w) z) O3 _In this tutorial I will show you how to change the Head of Mark flyff., `6 ^/ A5 W. R) _1 B
The current Head Mark is well known, 5E, which results as a string ('^').; [+ f0 j5 I1 c, A
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For this we go to the World (Project) and looking at the Buffer.h after thistext _" g1 ]$ ?+ i7 V. i4 ?9 u
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# Define HEADER MARK '^' / / Normal messageheader
) F7 A( L9 P1 F4 q# Define SYSHEADERMARK '%' / / System message header
% J3 I9 |7 I+ E5 Q- hWhat the Sysheadmark is looking for is not even the top 5E.* o% E5 i% O6 l& d% O& X6 t) M
Change this and it makes the CE Not work on server.0 b; Z; |/ I% i
5 w8 G% [3 [4 W( n, rThen Tom's anti-hack is no longer useful., G3 T$ I _" V0 t
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LG Sedrika Part 2 of blocking CE $ `4 ]: p$ L7 D
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In this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini. ) M5 C) a1 [% _* d. w; v% @
What does this have an advantage?, W& M) M- w/ W1 @1 S9 t1 c
The editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz.
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5 N- U9 Q4 k+ x; `7 H+ o: sThen search for the following content in HwOption.cpp # g( g, B! ~3 {
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if (scan.Token == _T ("ip"))
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scan.GetTokenEx ();+ ]) I1 u9 k7 j0 i, e
strcpy (m_IPAddress scan.Token);
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3 @. ~: l% {' f4 q4 Eand turn it into this:
2 @+ g/ r2 E; {5 m7 v& ~( y- O2 N7 m! kQuote:
) `3 O5 W$ Q' P# T( oif (scan.Token == _T ("ip"))
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% D/ X# V$ C, ^& j) e. q/ / Scan.GetTokenEx ();* @3 @! w* H4 X# L& Z' |) G
/ / Strcpy (m_IPAddress, scan.Token);
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And you created the solution.% M1 y6 G0 V% H8 W' v; O- W5 f
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Then read the Neuz not the IP from the INI anymore. even if put in it; i: t4 d/ Z T& O( h6 f: \2 }
( t% q: d4 P1 y0 e Max skill's : U* ~( g5 b' X; g
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All know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc
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With the TUT can provide the remedy it7 @5 @( j6 {# T- N: s) l' M% V
# J6 `( R1 R5 k' |( p) f# 1 opens the file SkillInfluence.h
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Code:
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# Define MAX_SKILLBUFF_COUNT 14
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* G, p2 B. @$ @7 K' r0 R1 g7 o2 g# 3 Change the 14 to your number (eg 21) and save it from
& G" s. g: {7 X) m& F# 4 compilation and ready8 v5 @& A/ m. b
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:/ v* `; p3 ?$ p! d; t# e4 m
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.Crasy
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Sedrika6 e' @1 u4 Z2 k
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everything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy! 1 \. E+ u7 ~& x* L; `8 h `/ c
9 {5 [. m7 u. U' ?: hP.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less4 W1 h; X4 F( ?
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8 Z6 m5 A/ ?, K+ g, HUpdate 1: how to turn off "Profiler" in worldserver.exe
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in VersionCommon.h of Worldserver Solution- A) V; X) a! E+ T
Look for- d1 P3 u, g" v' K
8 W* X8 P! g6 Y5 [#define __PROFILE_RUN
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comment it or simply
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3 I2 o C8 s- e5 t//#define __PROFILE_RUN
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credits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too
好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太 0 ?" n' _6 \3 m) ?# I* y) S/ F
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