|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献! v6 H$ K4 L) y" v. X' w/ `+ h0 W
* S# j1 o7 b1 Z' \8 J# p
Code:代码:
; E4 h/ h2 Y% [7 t! \ \) j( aif( IsPlayer() )7 G; k2 Z/ l, P
{
0 w) A1 M' U/ W+ a9 c int nOption = 0;
3 Z I* S- V- X. Q" E6 b DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 ~# f; E6 w+ ?1 _ {! i' O+ s if( IsActiveMover() )
0 w, m; p- d2 a& a3 f f2 a {
, K: J' m+ g: s) S" ?# f. [1 f CItemElem *pItemElem = GetWeaponItem();
/ P [' d0 X# b$ g if( pItemElem )3 _0 |7 I$ y+ s \6 U2 E* G
nOption = pItemElem->GetAbilityOption();
8 z8 _! \2 T& G } " a! H$ e+ a% |4 N
else y3 }: m# q& a! X
{ + g9 v( d4 D4 {9 \' q1 I
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.. Z q7 B8 `5 D p( ^3 s2 q
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
1 d' Z5 l7 U: B, D }
; ]5 Y* Z! f* Y$ i4 l c* _2 ]! l) l
if( nOption == 10 )
/ ]# P. X& P: r) x9 u% Q8 s* ~ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 }) h( }* C9 Z
else if( nOption == 9 )
( Y0 g5 v. S3 s dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; U: h. T+ Y* Q; A9 u- {
else if( nOption >= 7 )& |: V1 X5 O# T6 O1 @5 j- a: q6 a! Y
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 S+ H' P$ H6 M- h
else if( nOption >= 5 )) c" F% |* _8 r9 Q
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 g. I4 S! I9 W( I, X2 t- T& K2 a4 X
else if( nOption >= 3)
1 x+ `6 M5 g3 d dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! z8 t& f; _! l* F else if( nOption >= 1 )6 Z3 r/ Y0 Z$ _( M5 c
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: C& {! X" d8 G: u6 U' t# o else8 O; o8 U; d! s) V G1 Z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& `1 X% E0 L; u; j0 @
- C, S0 s* s( G( m0 ?5 M pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
L5 j+ b3 j9 x$ J6 W pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
, l7 c6 G* q/ N; ^" q$ ?& p1 p. R0 J}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 ~4 q- |3 P$ \0 U! e
Using the following macros work as well I believe:使用下列宏工作我相信:9 _6 q" ], g3 C# h# q, `2 g
; G/ Y" @% ?0 P& W
Code:代码:: k! m0 q' I) u2 b1 A) x, }/ p
D3DCOLOR_XYUV% B8 f7 o8 `( b
D3DCOLOR_AYUV; x3 |( ~$ i1 _8 z2 W' T7 N
D3DCOLOR_ARGB! u3 b7 E: |, Z$ X* _
D3DCOLOR_RGBA
) I* U) c/ Y. c+ DD3DCOLOR_XRGB* u$ x& i9 a! k2 T0 Z0 P
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 q! n, |) J1 u
" {+ u- M" ?5 E3 D
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。. C- U1 w3 W1 ^8 v
& h' b4 ]; A5 { |6 T. V9 x* A
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
9 l/ S. @9 [/ x4 @2 p; Y, h S
$ g6 {1 q' T+ Z
D6 e3 u" \* q, J4 Q5 g |
|