|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献$ B1 E: X" p- w, }! O! ^, R
% G6 m4 b" {$ A
Code:代码:
: V' | m6 u3 I; x8 W8 gif( IsPlayer() )1 v( Q7 _2 U" H% y
{
) e0 p- A+ h: A+ o$ e int nOption = 0;+ |$ l, K8 s g. P( T
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 w' B; J* x7 x if( IsActiveMover() )
' [2 T6 S2 X0 q$ I% }) z6 C) S {
: X4 u d( _! a ]3 ` CItemElem *pItemElem = GetWeaponItem();& u" s% c# w/ ?( |; g
if( pItemElem )
2 W' D) y9 D/ g) ~' B5 [ nOption = pItemElem->GetAbilityOption();
1 d7 l6 _, T, D2 { }
" ~" R/ d* {* e2 ~9 a else! ]4 s9 g) @. a" ?
{ + N* P1 x: B5 V$ C4 W V- _0 I
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.. g6 U1 W% w8 Y4 W/ \9 N8 l' ~- ? I
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
5 m* J6 C7 U' L& G4 I }6 H9 c* N6 w+ h+ z/ r, {4 h4 w7 k
- O K6 J- ^7 g; x if( nOption == 10 )
5 o1 G/ s/ Q3 {" E* ]" c3 Z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ B/ L+ ?1 f4 n) K else if( nOption == 9 )+ T* j6 a$ D. b% z- x3 d! b
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# b; n N$ c h
else if( nOption >= 7 )
8 v3 ?/ Y6 V& }1 t* M+ n' s) @ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* O; ]1 s& p6 G# V- I( H) L else if( nOption >= 5 )' a9 O1 j! o( ^( I" m! x
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" Y2 ?: `1 f5 P- B$ h else if( nOption >= 3)9 C5 u, r: p8 J
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 J. K ~1 J8 \6 Q) A9 Y else if( nOption >= 1 )! t& J" a9 z* w- _4 v/ Y4 ~8 F6 p
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) m5 r8 C2 u* J8 z* s- z else
n2 V+ |1 c- s2 y e8 d* m# s dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) Q$ _, s. o( t5 y1 g
2 s' T$ y' v/ }) Q! } p0 p pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );: j" r/ J" s l# c& }' l& f
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
$ n1 L+ R: l/ ]2 ^}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
2 G* X: n3 U- \* F6 B- eUsing the following macros work as well I believe:使用下列宏工作我相信:+ g& B+ z( ] J D
5 L8 x. t- j. ^8 sCode:代码:
( E$ p1 I# J3 j) [$ F" i/ aD3DCOLOR_XYUV
8 L7 A# b) C) G# g+ D" k3 N2 UD3DCOLOR_AYUV; E8 L$ r. Q' \$ Y# K
D3DCOLOR_ARGB$ w' |6 D% c3 S& |5 L7 W7 U
D3DCOLOR_RGBA
- f5 s8 f2 K# w/ e" g! Y4 ?D3DCOLOR_XRGB5 Z# v) L6 Z$ q+ I
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。5 F e, ?. j( ~8 h
# s2 t4 e; e( hThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
+ P6 {3 T* k: o. Z; k$ `
5 j4 N( g- S9 Linb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器% P/ I! c* a/ i
2 R! }/ r% C; J/ i
( E% D @; H2 { g3 { |
|