|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
$ q& ~2 y7 e V5 ^* t% F
$ c. D$ l+ F+ J& P* JCode:代码:
3 B, _% b9 t- A( R4 [/ \# P, t6 nif( IsPlayer() )
- e2 j' t. J7 h9 A- m, Z9 m' }{
: p9 g x# x: w6 x int nOption = 0;6 o! {- \0 h0 K2 z2 Q
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 G! C, ]/ q, i7 X" V' m
if( IsActiveMover() )
, e1 P$ _1 ]6 b; _7 R0 Q1 c5 `7 ^ {8 m# N9 E1 ^4 B
CItemElem *pItemElem = GetWeaponItem();) Y( k$ x9 Z _2 V7 `" Q
if( pItemElem )- U9 i. l# D' C$ I( @- a9 E3 F: E
nOption = pItemElem->GetAbilityOption();$ U7 J& O8 U0 m: b7 z; o
} " C" T& l: r! q! v. K, L% C/ `
else
$ q6 V3 J7 a0 ]& s# ?# \4 k( P j5 \ { / E7 j7 }8 D- Q+ Y/ x4 s
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
( ~) H' O1 I% D% {! I+ c nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;4 l" W4 k5 ?2 I( F0 i* D) d" X# l
}' f+ A# Y6 ^3 _" U
2 b" X/ C9 l& m. Y
if( nOption == 10 )& ^1 c' Q& B$ d0 [7 C% D- v
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* Z3 }, C/ e' P4 S' ^6 z
else if( nOption == 9 )" Y+ _8 f/ C0 j) f3 v# K
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' r9 D# q5 d& _: e6 a7 \: n+ b else if( nOption >= 7 ); r. Q* _1 I. @7 m& _% J( J
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 {' l7 E0 p+ K c _8 T; Z: E
else if( nOption >= 5 )
9 _% O" D2 B; _# I k dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, n' u5 |) d) O% b' E$ ?6 \# k
else if( nOption >= 3)5 C- W" L1 h2 H2 n" t8 R3 a
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. v/ k& y8 {% G, h9 F7 x( e# m4 p
else if( nOption >= 1 )
. A% B+ E7 J; \% H# n; Y f; { dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 k6 @- h3 Y: |8 X% j3 X
else+ b" g" t& O& \" k7 v% r
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ D" z3 l% H6 Z" ]0 h
; A: P+ C( ^; M/ d
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );: @; o2 X: ?( l* h* A0 {
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );2 \0 D0 T2 g4 ^# S/ S L
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
9 s! ~( [( x: c% Y) LUsing the following macros work as well I believe:使用下列宏工作我相信:
. l, G- X# k9 D; [( f: z0 A( A
2 N6 u, l3 o' t, BCode:代码:
! G) P3 l# |9 ZD3DCOLOR_XYUV
% V) g& I; H5 M, B4 XD3DCOLOR_AYUV
7 J1 Z5 v4 p& ~/ MD3DCOLOR_ARGB) ~3 \$ }( e* { v
D3DCOLOR_RGBA
' A' `6 K; }2 o' M/ \, L, HD3DCOLOR_XRGB
) o2 G) N# I3 f$ F! c$ OD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。/ i% Z: }* t* l5 x3 j
! t/ n. A7 \, D4 |1 F; ~The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
: K- w* k. j% P$ E& `* T0 J4 D( O7 ]7 ~3 J
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器( _$ [ M, ~, P; T d; H: e
- q! u! T/ E3 R# W' x0 c
2 ]! n% f/ E& V8 y |
|