|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献7 S3 r# {3 Z( `& C" l7 w; R1 O
K( n4 S u9 w
Code:代码:) F+ T6 U% O0 ?0 b
if( IsPlayer() )
j% _" O9 E; X6 R/ B& \{
' \/ O8 B0 j4 F: N# T int nOption = 0;
5 U6 U5 M- Q/ m! C: e% c w DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! Q7 @/ _ I6 }' v1 p' ] if( IsActiveMover() )7 q; a1 D. X. o R. h, M& p
{
" V5 A) }, b( A CItemElem *pItemElem = GetWeaponItem();
9 C' v3 Y6 c3 K5 {% [9 ` if( pItemElem )- B7 n' n9 x3 g9 Q
nOption = pItemElem->GetAbilityOption();; w7 c( [5 v* C5 y3 h
} 0 l; J- N2 ~5 _( K; z" z
else8 E# C+ L3 `+ S3 p/ T1 R
{
* T' y" h! Z* y$ T* ]9 U // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
3 D- ~% |. h2 z) H nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
( ^5 _. C+ a- |9 V# m6 _; E }7 o% H. B4 Z0 T
! h* e2 \6 K0 y1 @2 N
if( nOption == 10 )
, X6 w" S9 ]3 z1 m" k% u7 W dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); D3 T$ `1 @& Q, C" U
else if( nOption == 9 )
/ z5 N8 M4 A; i9 X9 e7 K4 W9 R3 @& i dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% b2 P& w3 W% }* A/ V) {
else if( nOption >= 7 )
4 V9 k- p6 C8 |: E- X0 T- R dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, Q4 ]6 p1 \# O0 k2 d
else if( nOption >= 5 )
$ `% U5 A, j3 F1 _* i& l7 m; C# _ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 ` j" L% r4 ]9 E else if( nOption >= 3)
6 U. P& L6 q" Q" {5 i |4 E* l dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ n+ q: }7 A0 n. E9 P else if( nOption >= 1 )
3 D8 ^# T; v9 Y% ]# y" h C$ ]' R- ]7 S dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( N1 I+ Z0 A4 b0 d B) Z, ~0 ] else4 F7 k E) O9 J8 z- U* @1 |
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% {8 P* C5 H+ `/ E$ P; ]7 {8 Y( q6 e* N3 j& l$ k& X) }5 c
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );3 H+ @- U# H5 S; Y- B$ B
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
) f% D9 O% l6 q: ^/ T' C" j}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);8 \* K8 o$ o0 Z8 t% l1 X
Using the following macros work as well I believe:使用下列宏工作我相信:7 k6 I1 M% ^ P% i1 k7 z0 g* N
; D$ _) a8 T9 t# `
Code:代码:) ~# m9 L$ g. I8 B6 g0 i% G& x [8 Y
D3DCOLOR_XYUV
' P$ H7 A3 h7 O3 W) l5 }6 pD3DCOLOR_AYUV
, ?8 |# x @0 z/ R4 }+ B! wD3DCOLOR_ARGB
- t, Z6 _" q4 q0 w5 bD3DCOLOR_RGBA
& v5 F& Q( J% [# q! q: TD3DCOLOR_XRGB+ c2 w: M) d2 @2 z7 u' a
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
! z/ u1 }4 @# v& z' N$ z8 E9 o
2 ?) {1 M0 x! b* C7 u& A3 s/ S; m BThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
1 H" a. J+ m v, o3 d ]# v$ V+ d3 Z) \: N! R* g
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
& p, q& G1 C2 Q, r
* D: G( ^ x2 L
0 {6 E- v. ~* d |
|