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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: & c3 u) P! M6 \& w$ E
propMover.txt ) e! `9 |' d: V* [8 f* {  q
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propMover.txt.txt
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mdlDyna.inc + F8 o1 |( Z+ b! d# }  Z4 x

3 M0 F0 S% x, Q) k5 Q$ e- LdefineObj.h 6 n" p( b) Z. j  [# S' R4 C

  `; X; {" \! s. m( j9 ^3 k1 tpropItem.txt 6 t# K& @# j- `/ r2 p  E1 ]0 E/ b

) o! O' p( h4 I+ W) n+ r9 mpropItem.txt.txt
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2 l0 C* U4 r3 ]8 N/ IdefintItem.h
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7 X0 w8 p" C; D+ `* |以防万一:备份这些文件到你能记住的地方4 I& F0 ?# \" q  r% z, P. O9 \
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我们将制作一个巨兽宠物。1 G( Z+ ?) f7 B! r$ S( @
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defineItem.h ! H7 ~. i3 j1 N* i9 ]& E+ F( q+ m

1 h& [6 n% b+ A* ^  ^3 pCode:8 F9 f, W: ]3 ^1 e1 A0 t7 z3 s
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]' ^- f  r1 a0 W( a; O: w
这是用于/ CI命令的。) T& g( k$ q* f* }  f% W0 j
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所以如果你在游戏中输入/ CI 37539。; I* b) |+ C, X8 g, q/ U+ x1 j1 g

3 ^7 I0 J# q# C$ o6 Y9 O  e在您的背包里应该??有一个巨兽宝宝。- b! b, M0 y& Y1 T* ], v

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defineObj.h ' G; F& Y4 p* M! G6 y9 W
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Code:
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' ~, P: ~" c6 R. ~6 A" R) [* a; H- v#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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- B5 g9 f& @) [6 n7 RmdlDyna.inc
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[ mdlDyna这步有2部分 ]$ N5 ]4 [* l# m
第1步:/ X- Z  Q7 G4 X+ n
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* @0 E  [" d3 l2 V, M5 `代码:
1 _1 b, @6 p  E+ gII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ; f* ?! j. q- V+ u% A6 `

6 \/ P# i# {5 \; T' G[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]4 l8 l) K3 e* m& _" y
第2步:
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代码:( z2 Q" h9 a0 [
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1  x7 s  v4 _( p1 @7 M' o2 Y; H

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: s9 y% Z' a( m2 S* b  c8 X- o/ P"stand" MTI_STAND " y0 S( D( P7 x6 R  ]: J+ f5 N

$ U; L! _: O: w% ?. @/ N"walk" MTI_WALK
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"idle1" MTI_IDLE1
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) ]0 B6 A, s+ k( A7 X0 D5 n; m"idle1" MTI_IDLE2 9 n4 }- ]. Y0 u$ {) O
3 r* M9 h0 _( E
"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2" F4 T2 R& y: b
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"dmgFly" MTI_DMGFLY
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  ?! Q: C% X' K" t"dmgDie" MTI_DMGDIE" ?( [/ t7 q3 t
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"dmgLive" MTI_DMGLIVE
# P9 g; e$ N* m( }3 ^% L" Z
+ w' R7 E7 k' b3 A7 @) k# p"die1" MTI_DIE1
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" |! H. I  ^: N2 Q- T( I8 ^' L& h"atk1" MTI_ATK1" ^) j; o# g& {0 x* [4 d/ V
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"atk2" MTI_ATK2 " U" N  H; \! p. y
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"atk3" MTI_ATK3
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2 _% P3 j3 W( }6 h, p6 Z"groggy" MTI_GROGGY / g5 H5 w6 C+ Y6 F6 _  e

% f* i* ~6 t7 I2 \* R// extra
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* k9 `; r/ [) I9 {+ N. S/ T4 E"walk" MTI_JUMP12 e6 ?& V) y8 S9 x% T" ~. c; M1 S
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"walk" MTI_JUMP2
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' \7 r$ }8 O) m+ @9 G"walk" MTI_JUMP3   q8 @# S$ r2 |' x: J) _

6 ^  ?4 l7 n; q$ W( O9 k"walk" MTI_JUMP4
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# O, a6 h# R, c( H4 y"walk" MTI_RUN
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propItem.txt
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! y8 \: h1 L/ Y8 s代码:
- T! H) v2 ^. o6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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9 ^  _; D- Y0 s) P# d: v, Q- opropItem.txt.txt $ K" W! p& m& d, k" i7 w

% i2 g% o5 P/ d, D0 c  ]【您可以更改名称和描述】( N# Y, `$ a' x  O) `3 k8 ?2 t$ N

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代码:; d+ u7 c' d! |8 o- _# K
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ! J& l' ]) l2 q: ?
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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" A, W; s+ ?* G: m$ o" XpropMover.txt:: D1 p4 X: j' S, P7 F0 Q0 J

" y2 E  ]) k% p$ T( [! z代码:# N; O* O2 e: A6 f

; x: E3 V+ S" H: E+ g0 NMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 / Z7 M6 K  S6 c, L, Q
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% d: {+ f4 B; O; p' QpropMover.txt.txt% V+ V+ ]( u" Z2 A  x

* F( S0 w) |) W代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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