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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
6 J. _( d! L8 z2 _; F$ ]0 Z3 L5 YpropMover.txt
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propMover.txt.txt + E1 D: Z& N% i$ e- V& p

# F! s% Y  C2 }8 jmdlDyna.inc 6 u  o7 |* t2 ^* u) U

( S- B1 ]* B- J8 J. xdefineObj.h
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propItem.txt % a9 B" l  N9 C) O5 b' L% o* Y

1 y6 J7 N( {9 C; Q7 \7 e; t5 q* cpropItem.txt.txt
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& p9 w6 L7 Y7 f% v( }* I4 S5 e$ h6 fdefintItem.h
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. B" F# K( g/ D% I9 a. T! e% R以防万一:备份这些文件到你能记住的地方
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' t1 r: V' u/ F8 K, H8 u2 [: N) O  S我们将制作一个巨兽宠物。
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defineItem.h
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Code:
. y( _% y) G0 `% g( H#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]% y4 o1 V6 v$ |& d: B% l
这是用于/ CI命令的。6 X3 c9 w& j5 W% J" K

9 M- W( u3 D3 j- Y1 P6 e' f5 L2 E所以如果你在游戏中输入/ CI 37539。
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% q6 v6 s' |. c  G+ Z$ u在您的背包里应该??有一个巨兽宝宝。
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. B5 r9 S9 s0 m+ a$ WdefineObj.h
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2 M" Q) P0 Y5 x0 SCode:! E$ _+ o9 ]$ x' j! d  ~* ~" p

' O% H) t, H9 H# r' G' \2 V#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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# O* b2 X) V6 N, Y( r9 r5 T1 g! @mdlDyna.inc0 ?7 W, n1 U8 m5 I1 u& ^" h0 [7 ~

8 y& y# T0 T/ {5 V[ mdlDyna这步有2部分 ]! C/ `; f% g/ s' W2 L
第1步:
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: f7 J! \3 z5 a8 s8 ]. c, A- T代码:6 Q& i4 {$ t0 B7 ?7 f8 c/ Y
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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% E/ i- |- T. J) U7 b8 @! O/ o[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
( F8 G& p' z0 q6 T! y2 X7 L第2步:3 \: F& e. |2 h$ R; \7 D7 S
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代码:
4 R% Z) Q/ V4 d, ABehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{2 \6 `* _% n) f* |! t

. V7 N3 ?, w% i7 F; Y+ D"stand" MTI_STAND 6 m% `5 u8 R& s7 D4 z+ a+ v

8 w, p) F3 `8 K+ N0 W: `  y5 P- j"walk" MTI_WALK
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- E3 t0 e2 c+ `: l! m "idle1" MTI_IDLE1 * L0 F( J. ]8 e/ y+ L: v- X5 t: L
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1$ S* Q! V) R* l# E( I5 f  `
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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* q6 {& f' o* y* x5 `: Q"dmgDie" MTI_DMGDIE1 y7 _( Y. ]3 q* m8 L

3 D9 j/ t$ x2 N( r: D' ~7 F# F "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK18 d+ W9 w( s& R/ m

3 r; ~- B' }# d" S- B2 `* h) A"atk2" MTI_ATK2 4 @, H6 v, a* e! z7 E, Q1 @) q
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"atk3" MTI_ATK3
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; ~; @: O9 T$ {- I) w"groggy" MTI_GROGGY
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// extra
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. W/ h9 g) e# F7 H& P$ Y' E4 y"walk" MTI_JUMP1+ y0 d( z! W. Y! p8 T

  F2 q3 n0 @& m/ a( ^"walk" MTI_JUMP2 4 \9 }& @) x' ?6 Y! t, U
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"walk" MTI_JUMP3
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% L. v6 ?, C) _3 W"walk" MTI_JUMP4 ( A5 U0 D" D* b/ \5 Q/ c
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"walk" MTI_RUN( [, w6 r% C  V

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, X! J+ ^; \) `propItem.txt
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' ~6 h. [  |5 s9 x5 U1 O' Z代码:$ r1 y4 i, g& D. W
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 . R- R' [! r0 T0 x' L0 O

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propItem.txt.txt
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【您可以更改名称和描述】
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1 q- V4 A. C+ n代码:
- b& _* o, k& ~3 ^% ~6 rIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 2 @0 ^! V) n+ R- g+ [

3 H% S- m$ I  ppropMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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; |, _9 {" M1 B. m, DpropMover.txt.txt
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4 d8 V5 Q. K5 e# P2 p% Z6 b代码:3 [8 k4 \" z2 P+ p. K9 y) j

* U, {; n4 G. C  |$ @! F: q* D9 G) ]: [IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。3 b5 ~7 k. E5 T' O+ j: J
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