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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
, K8 c# k3 T% L% l- I. G# LpropMover.txt
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propMover.txt.txt
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8 p7 {6 J. ]+ N; `- L; k& _mdlDyna.inc   F, `# E9 \' M7 G- @( ^

( ?4 W* M, l  z# G2 r0 G  RdefineObj.h
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7 H" ?# {0 Y" U& l( g6 M) YpropItem.txt - b6 r8 y5 |7 b- O9 Y. {4 c. |
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propItem.txt.txt - U$ |$ n4 C. x2 p
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defintItem.h
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0 S4 q" ^1 [4 N1 M( g# Q以防万一:备份这些文件到你能记住的地方
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# d$ S9 h0 D& B; s7 J; U我们将制作一个巨兽宠物。- L& Q4 @/ `' ^% [/ d

! z% i2 r- b7 ^. C& ~* u+ Q8 \& J- ndefineItem.h ( c) v& j3 v2 A) a/ l" Y% V

& d7 y5 ~$ H; e6 j6 E0 ]Code:0 k3 H& R4 i# B' S( Q, l
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
" b, P' H, O+ G/ d7 t5 N' d这是用于/ CI命令的。
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- |6 H, H/ h6 I6 G) |+ A# o所以如果你在游戏中输入/ CI 37539。
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% }2 J  y9 W" ]: L( w/ m8 V7 Z) J在您的背包里应该??有一个巨兽宝宝。
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1 f  M9 d1 f0 r8 bdefineObj.h 5 d( x7 E2 c4 q( B
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc1 g. ~: [6 T0 ^/ S1 J0 `
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[ mdlDyna这步有2部分 ]5 V, z8 c9 a/ G6 p1 m( l( G
第1步:' l6 Q6 }" C$ q5 R: d
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代码:2 E& j% Q3 R9 y& d; U9 V
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
3 T0 @& }& Z9 j0 T& G第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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8 d2 F* V# p3 E. V{: O6 \4 I( W4 E( z- b. h3 L; p. B6 z
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"stand" MTI_STAND
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"walk" MTI_WALK! |& Z+ }) F3 K+ U. B4 w
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"idle1" MTI_IDLE1 $ K/ ^5 C) d0 {: S; T4 o& q
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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" ^6 h" {  {$ @! L "dmg2" MTI_DMG2& F- ~$ t* p* i" z& H9 ]7 W

, ~. ?, M$ a8 u "dmgFly" MTI_DMGFLY ; x6 v, v( A) {$ M  k
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1& v- Z' L7 f9 D1 W$ h! q( o1 Z
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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% ?$ B  p" y  K* T& ?4 y"atk3" MTI_ATK39 j& r  I* A* M

7 t% w  Q4 I+ Y, Q( c) o, D"groggy" MTI_GROGGY ! m+ i0 y$ F% X

5 e$ C. C) W4 ]; i% v8 r8 T0 i// extra ( M7 q$ z0 d6 n# L9 J' J1 M4 u4 E

' s& M9 J2 a: y1 _# B" ["walk" MTI_JUMP1- f" x  p, u* e

& s3 Y. {# R+ ?# C0 B3 E" T$ I"walk" MTI_JUMP2
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8 Z& t* u+ ?# _4 a0 c! p4 q1 U5 x4 p"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN: z7 B+ Y  }+ Z, O( l' T* I8 r
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}
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propItem.txt
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1 S4 ~: [9 U3 G- R$ t( P% e2 I代码:& D2 u5 g: M2 q$ v' k* Q
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ; D* q' }( k$ y0 r- E; l/ |

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! }0 {$ ]( f6 B/ ?# |- M) p; N/ f2 rpropItem.txt.txt 2 E# `( v% O6 y& b  Z: D
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【您可以更改名称和描述】. Z/ A/ N3 i' M; l
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1 Z! Z5 X# z, ]! U7 A9 g代码:
% ?- u1 L9 z( z7 f- m9 _IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 6 Z6 }+ R1 P2 I3 m8 k7 b/ d' ^6 X

! ]8 U0 p8 U; E! ]! p; P1 dIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 3 c, f! _* v, F6 t/ H' Q* q" d0 u

( z9 O4 ^5 [/ n* c# _( T/ bpropMover.txt:* J$ J& l  C* Z' Y' ~, t& l1 t7 I
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 : Q% l: H% V, T/ f1 P! P

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propMover.txt.txt
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代码:3 a( S$ V6 @9 y* ?
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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. R3 s. U3 q; A! r您可以通过研究这些文件,并很容易地使其他怪物成为宠物。0 Z7 i' W& ]$ H  v( i! k. ]# p6 _
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