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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: 3 o: m( o3 @! X* L( t
propMover.txt
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propMover.txt.txt * B! A5 {) j  p" P# y% K; B

$ s/ ?) R8 p, fmdlDyna.inc $ l; s+ j) V# C

6 ?5 j+ y6 y2 ]  g. xdefineObj.h - O$ D% I. L% X8 I4 T
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propItem.txt
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propItem.txt.txt % ~) e  `* H& N3 [. c0 }
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defintItem.h
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; t. n$ a, I: w/ [3 |$ k5 \以防万一:备份这些文件到你能记住的地方8 `! W, t) r8 ]7 l4 \! A

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4 y- ]- V( z& r7 m- v6 p我们将制作一个巨兽宠物。0 z6 T  S: k% ?/ G
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defineItem.h $ ^4 t5 R: F2 E- i5 t, g' K
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Code:1 x" i4 D4 J: F+ i- ~5 K$ p
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
% q9 G  q0 v# f  x& O* y) t这是用于/ CI命令的。- g& k/ W9 y3 ^, R* \" F
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。- i7 O" [! Y/ u

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defineObj.h
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Code:
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9 d0 i) X$ R) \; Z#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]& o. }2 X: [8 \; u  J3 z. J

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% d8 z/ a  P/ i0 bmdlDyna.inc
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[ mdlDyna这步有2部分 ]
/ l4 F, y0 }' L% i第1步:
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代码:+ w) N! N7 V4 n0 p8 J7 n- i& b! Q8 v
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
' ?: i, a- q) b- J/ J第2步:6 F# Z. o( e! y" X  I0 @% A4 W
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8 M2 G/ J* C. \代码:7 \" J- ~1 [& a6 M$ b- E. f
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1- A8 Y8 e% X6 V5 b6 s

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% y2 M; m6 Q1 H& ?
! ^' @, _( {+ A; b9 B' H; c0 e"stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 $ S! J; m4 n, w& \* _7 C  U! x

- c" Z. }5 B  p8 d) g"dmg1" MTI_DMG1' Z3 F8 K5 C1 w) u  b' q2 ^4 B4 Q

7 w/ h# B3 Y0 ]1 n$ [7 a "dmg2" MTI_DMG21 [) a5 ~7 I8 k& L% M" n
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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0 _% G7 s( `& t3 E"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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# l: L/ ~- R  X' g8 I"atk3" MTI_ATK3
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9 p: R- }- s' W# n0 X"groggy" MTI_GROGGY
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// extra
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0 }* k' s/ F( J: _( `"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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* J/ s4 W$ [* m( L* O"walk" MTI_JUMP3 1 Q9 h5 q4 \- n( B

- j$ h$ V3 ~/ Q" x, W' Q"walk" MTI_JUMP4
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: k8 C7 b' o' J8 G8 e5 G( U"walk" MTI_RUN
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propItem.txt/ C" p$ }, n. ~" h) x9 R
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代码:
! _# X5 q- T7 @- k9 M: U6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt 0 l9 E2 h/ V! W3 g& v& G

1 R3 B9 X' \: z【您可以更改名称和描述】; a! k; s+ k# e, _) k9 X
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代码:
2 c" E5 y* j# ^IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 8 D6 j8 X9 Q2 \: A9 p

* C" W2 {+ W7 @, jIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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4 M' O- F$ e: {' c$ t/ DpropMover.txt:
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1 d% x8 l8 J3 D7 \2 J0 m$ ^* f代码:8 X0 I) Z( u. f( I5 j- o9 Z
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 . T' e% }) s* B; G2 ^  h
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propMover.txt.txt
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代码:* C1 {% d8 @# u( O
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。. {0 a6 L7 R, e: ?6 T1 A0 f

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