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您需要的文件:
9 \0 r2 N; t; I4 N( R1 OpropMover.txt
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X; C/ P' j; @: SpropMover.txt.txt 2 ~9 a& E7 \$ ~2 x# w
- K( C$ U: d, ~! @6 G0 S; amdlDyna.inc % R3 a; @+ l# H% L
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defineObj.h
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% M& g* e$ J" N4 ZpropItem.txt 5 U+ s9 R' O& u! Q; p
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propItem.txt.txt
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defintItem.h
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/ Q: B w/ r) K( A0 H) Z4 _以防万一:备份这些文件到你能记住的地方
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% D; C5 r% R( {( w _* ?& q' i我们将制作一个巨兽宠物。
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defineItem.h
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, D+ Q8 e! ^4 `* g9 S#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]. ]7 D+ V% k: h8 Q+ d. }0 S
这是用于/ CI命令的。; u/ {. w. |! Y: e7 h8 f
$ Q! F9 |8 M5 s6 {# c* R# P2 [9 n; T1 l所以如果你在游戏中输入/ CI 37539。$ Z% I v5 e* F& |% y
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在您的背包里应该??有一个巨兽宝宝。
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$ {3 l b9 a: b! ]defineObj.h * H8 b0 f+ D A4 V- Z7 v- m
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4 P& x" ^4 x: s5 t#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]) u$ a8 f" k; Q6 M
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mdlDyna.inc) o$ o1 R! Y, X' B
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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& d2 T1 X" C/ w1 }1 u7 n, W Z[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]2 c0 A0 K* u9 t' ^6 p+ N
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代码:
3 C# q. L2 j' r* Q" S$ A1 a; G1 `Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 15 @' R0 {2 r' t" t0 C' u; G8 \- i
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"stand" MTI_STAND : n- x1 b Z! |( e( l; i* K Y
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"walk" MTI_WALK
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1 n4 t/ S8 P0 S! e3 g "idle1" MTI_IDLE1 : U4 K$ ?: k7 v" _+ V8 S. v
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"idle1" MTI_IDLE2 # d7 P& |% ?2 H6 g" }
! {& ~, i2 q6 G& ?" i/ Y"dmg1" MTI_DMG10 J- ]. J" ^! T7 i' b
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"dmg2" MTI_DMG23 t/ C/ p% B, ~3 _* @
( @' Y1 h# Y" |' o+ Y& s0 g# q "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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( s1 ^/ t- O' G2 c- }+ b "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1. B5 a! p: w+ l# L
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"atk2" MTI_ATK2 " C& a' p8 \3 z( m' z* j* `
9 e y' C$ V* O4 F4 l! V e% j"atk3" MTI_ATK3
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4 T- ^* @9 A% J+ } x# |0 k"groggy" MTI_GROGGY
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// extra / d1 A' ~% h8 [7 r
9 W. a9 G6 g( O5 A9 f4 ~"walk" MTI_JUMP1- w% n3 M" t( ^; v
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"walk" MTI_JUMP2
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% N3 @! ?" Q6 |6 k. j# J"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN' @# {" P g3 W4 z. Z" @! ^- p; O
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+ I0 \9 q& p, w8 U o4 |+ U7 XpropItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt 5 J8 A7 h) X/ h- M9 h
( v" T0 G6 ]5 T【您可以更改名称和描述】+ z* e* W- i" O
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* |( A" Y [1 X! b! s( S7 K; EIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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# e5 [+ v, H7 e, }0 dIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 : Z' m, q& i8 Y
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propMover.txt:5 x* C) u, r z& v0 s: f% u7 ]
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$ r0 T- I( o" R, r/ H. w5 _7 y' JMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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4 b0 o8 |. C8 y: h5 B" vpropMover.txt.txt
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代码:
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! n' D$ u4 K# PIDS_PROPMOVER_TXT_002660 小贝西摩斯7 \' W3 W4 \7 I
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。/ b* Y/ ]" J4 |/ F* a5 O
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