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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: / t0 b  T7 i' g
propMover.txt
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  e7 F3 m5 f* v4 [7 c: N% KpropMover.txt.txt 8 F$ a/ T5 M- F3 u

: z+ _/ \9 U7 {  nmdlDyna.inc 5 A& E8 s$ e7 v0 b4 u* o. S( m/ i# {
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defineObj.h
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  M; l3 c! W" ]& E( G/ X. B7 jpropItem.txt + G7 K* l, b4 B* v9 ?0 u# V
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propItem.txt.txt . Q) J$ U' d8 K

, ~  g2 B* {$ P% cdefintItem.h ' j, n: O6 C, e" G0 J

" e& D- h0 T' h# P3 @4 N0 x! h- p以防万一:备份这些文件到你能记住的地方7 |  i3 N% ^/ h3 g1 Y- k# {6 F
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我们将制作一个巨兽宠物。
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defineItem.h
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6 N2 I1 h6 R" b6 S; r5 x1 @Code:
. }; D0 y) T# h3 i- E, g; }#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
; {1 I) N9 ?8 F1 I' e! N! X+ j8 o这是用于/ CI命令的。( D, L) Q2 [: w/ V

- U) M! O2 k+ w, y% D8 i所以如果你在游戏中输入/ CI 37539。
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4 F9 \6 b# I6 d  X- ^在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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7 i6 v# N$ m( N9 V& [3 oCode:
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# j$ Z1 r  Z* c, M( p! g#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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0 D: ^  b" B' K4 ~mdlDyna.inc6 x2 f6 J" O7 m1 d0 K

$ [( X3 q! q7 o5 e  E[ mdlDyna这步有2部分 ]
( I& s5 }; R/ v' q0 p第1步:
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7 W& E( }" w' H) T代码:- \, M, P- s# H; I+ G! a3 K
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ! y4 ?" I# G& g, R
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]9 J' @3 v! v% ^. V9 d- |7 |
第2步:
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5 W5 e' N  F$ m; X0 M8 A代码:
7 t9 T  B$ e! dBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND   Z# A/ ~" Q/ e: M9 e# N
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"walk" MTI_WALK# O$ f$ ?$ F+ o. s. v
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"idle1" MTI_IDLE1 0 D& c# S  f$ B
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"idle1" MTI_IDLE2 6 i+ j' W/ x( d: o

- k- @8 z3 _& V# l+ y5 o"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE  M* ]$ E; S- ]- |6 n
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE17 F- u4 B: T( D; H( a& k+ v
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"atk1" MTI_ATK1: ?+ P4 D+ l0 I6 e

) [6 T& o4 Y' m% T6 G"atk2" MTI_ATK2
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3 C) x, g" \/ T+ I: m# i3 q; W"atk3" MTI_ATK3. I9 @: {2 ^# `8 `

# I: Q- I+ \& @/ q"groggy" MTI_GROGGY 9 |6 ~) S" }2 e

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"walk" MTI_JUMP1
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* ~3 Y, ^0 Y- ?! j+ N8 z"walk" MTI_JUMP2
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1 K3 K- m! X9 u' ]! n8 g/ G"walk" MTI_JUMP3 5 ~* `' I* f0 H

1 Y8 d$ c& i* \' N( q) K"walk" MTI_JUMP4
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"walk" MTI_RUN
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propItem.txt7 Q( X. M0 B0 ?( x, \& T

, q9 ^/ ?7 ^4 d8 a0 M3 ~- R代码:
% |# Y, s! ^, r( l+ e6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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+ o3 l, V) k, m/ m" m) IpropItem.txt.txt * _# e) I2 T5 R- F/ p0 f, n
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【您可以更改名称和描述】; j. N- w0 M$ r+ x
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代码:
9 ^! h. d  `% B0 M, l4 DIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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; A2 p2 J; m" V6 ^+ ~1 t8 q$ @IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 + |; h+ F2 [- [+ V- k( H8 d3 d
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propMover.txt:
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! s! p! Q3 L# Y  `8 L+ D5 Y代码:  F* b; w* `5 Z* v

5 |9 u6 f. Q8 R: V, `' m. `MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ! G6 W0 [$ g" S

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6 _( _, P8 i% g" B- h6 ?! CpropMover.txt.txt
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯$ T) z1 R. t* H4 I7 M
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。& R1 M, Y$ i6 ?/ @
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