|
|
您需要的文件: / B5 ~3 l! T' t, Z5 m
propMover.txt
: A7 Y. ^2 }( G8 z/ T* Z: i' L- m ]; ?
propMover.txt.txt
. d3 g1 X( t% U
7 Y; G1 f/ u; ~4 M* [2 ?. ZmdlDyna.inc
% q; S5 V9 M$ X% U1 d- v. Z; \, L
7 }- e! ]9 p4 _defineObj.h
0 [/ p9 m8 n% d' H8 P: C! w
: l- e% o/ \- r$ ?. A1 t# TpropItem.txt 6 G" `0 t: r! }) d$ y7 O. b1 ~# ~2 R
; ?3 g: ?, W0 u' A- VpropItem.txt.txt
0 F q+ \8 K( G! X" [
0 E, \8 }" D0 B1 |3 y9 wdefintItem.h ' z, y/ p' m- E4 i% \7 E4 a( z
, @1 ~/ h) q1 [
以防万一:备份这些文件到你能记住的地方
0 b, ]/ I$ p5 I5 N8 A; \
" _9 k9 g- I$ E2 }9 H# m5 m h& V# B* \8 ]& F, r) b* J2 o
我们将制作一个巨兽宠物。
% F7 e; r5 n& h4 t+ N2 ]. Y" l7 K3 c- F. Z: Y+ T4 L
defineItem.h
" J2 U- n! \% y8 r% [ a4 M0 U& Q4 C7 a! q8 N% L S8 b; A$ s5 Z
Code:
. ^( f* J8 F2 _#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]5 u* {8 i: ^! j* h
这是用于/ CI命令的。- i! w S% f" y1 {) ?$ z
% u8 |, K' y/ Z# J( T所以如果你在游戏中输入/ CI 37539。! a G& n1 q& {0 H' X7 M
% H6 I! V- i0 R在您的背包里应该??有一个巨兽宝宝。( E( B) ~* w1 l% P* S, c4 A
4 v& h0 p$ Q" ^! j+ Z! \9 k: K
6 Q' `: }. N3 M' ]8 n) f+ M! G
defineObj.h 0 U. k1 j; h) c( W5 u& K2 Q0 T
& u+ g% N0 i; K) k+ a7 U
Code:
2 Z& o# Y' ^" x
+ m! R4 E* w5 S8 L$ B" B" }. H0 q#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]+ s" I$ u; K' S- ^* s
" u8 _5 Q( t- M! i/ r0 d. J9 o6 |6 W4 V, g! H" n* ?* n
mdlDyna.inc
) ~0 }2 K- `$ ]( t- Q9 g# f F+ g# k$ w8 n/ L; x) N1 {
[ mdlDyna这步有2部分 ]
# g1 n( L4 H( b5 D第1步:' L' k$ V4 g) m# B5 H: B7 E
7 G6 o3 [" X. J* J; c6 V5 j# ?6 T% N: R1 j! e! f; O
代码:" V0 b$ }/ d8 P% Q9 H9 ?) y, {
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 / F( j3 i6 C( l% D
. |# y0 w* E, Y! m[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
% V1 U! F/ F( k& M. s2 J1 R8 o第2步:
: a4 p! @9 k! K+ H- M( h8 ~5 u2 x% y1 P5 M
5 V7 V. y) C6 P- B( n# H
代码:% A$ G. W# E3 |! ` C
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1* \# d; V2 k* Q$ Q" v0 w0 }9 Q6 Y
9 d) o$ W2 e2 J; G7 M! O{9 j E! q6 v+ T# M1 G! E7 C) @
" R9 y; p4 ]6 C4 k* s6 M, a
"stand" MTI_STAND - o( r7 U- W" }' @8 w y& k
/ m( N U! D( `) I
"walk" MTI_WALK
/ ^2 `9 Y$ C) {+ P `4 T9 O6 A ^, g: A3 I. H7 B: n
"idle1" MTI_IDLE1 5 @, o- j7 j( D. y& y$ j
2 Z& g, T* K5 Q1 J8 I& Y"idle1" MTI_IDLE2
5 H; M' b0 f6 R2 A9 V- C8 R. c6 l. g! |$ x7 |$ P; g
"dmg1" MTI_DMG1
0 }) F% M; S( _+ f. J6 r/ d1 Y% G: H# q8 {( W# L
"dmg2" MTI_DMG28 y- m2 Z0 s( i L* H
3 v# R( e$ u1 d; N- x0 J# `
"dmgFly" MTI_DMGFLY
. v2 Z% F. g( v( A$ b
3 |9 i' U3 P9 ~! C"dmgDie" MTI_DMGDIE( C$ G' i7 J3 o Y+ o2 q: o, q
& _2 Q1 t$ c% L: r/ u% @3 O
"dmgLive" MTI_DMGLIVE 0 j- j5 [& O& G- y2 ^
6 d6 [% F. K* L% t6 O( A$ {) D"die1" MTI_DIE1
) j' @. M1 R( Q; h( K6 A9 b/ q0 q1 h Q! V
"atk1" MTI_ATK1
% |, z K+ M5 R, k( }5 M
& p/ d& S/ J0 S( s0 T) u; W"atk2" MTI_ATK2 . ]& [0 s4 l3 B# c6 u) ^ O) Y& l
; H8 D- ~/ k9 A3 ~4 l"atk3" MTI_ATK3
4 w+ f% d3 `8 F
* z M1 d. Q9 U& U3 M) y g- O"groggy" MTI_GROGGY * G$ w4 ]( C. a5 @
4 R5 O0 L9 Y7 Z7 s// extra
( h- @5 Q! ]6 D" d1 Q8 L3 o/ [7 B7 D; K* X. n
"walk" MTI_JUMP14 U& f2 A' k: L% [4 T$ _
4 ^& ?' j2 w1 k" h% n! i/ P" d"walk" MTI_JUMP2
6 G( B3 |- l7 V7 n
( C4 g& u3 R4 G+ S# I"walk" MTI_JUMP3 . ?: d7 Y3 S. F
0 }+ U5 W% [$ J: k7 x& Z( ^% D"walk" MTI_JUMP4 4 r8 j& q% v% i7 l, g- M" m8 c l3 U
4 E2 j: ~& [- F- z"walk" MTI_RUN# L/ C& j2 r$ q5 {% u( a' P+ Y
: j3 e7 b' R t- T9 o) \0 x& @
}
: k4 q$ U: o5 B8 j# [& K
* N% m9 b" f) f! q$ i8 RpropItem.txt" [, I% B$ e) {. z. a: S
! U. F K P( C1 l! L6 c4 S
代码:0 y" g6 F5 V" n; \# G# a
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
% P4 l3 a1 b) ?& K" v( y4 n" [5 J# J; C4 ` e
; n8 f. j! |( R! N; o% FpropItem.txt.txt
: G r/ x: z$ q9 j- k! ]
: `. p9 p9 s3 G* ?' b【您可以更改名称和描述】
; Y4 l c' X" u" `6 B9 d
# p* @: @& Q% I, ~' t, u' q; c' n" a: E# e9 x& x
代码:
9 q: a; b( _6 c9 [ z. FIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ! u" C* S- c$ K& y& Q5 F! e
# n& O6 U# {0 e. x$ d: Q! mIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 9 ^! V- G/ S& F$ E e% W
) \* @3 Y% m3 P6 }/ @4 ?propMover.txt:
; q/ p7 D7 z( G$ q: i- W
* M, u8 `: n( L) G代码:
: C/ S/ b+ G0 I1 B# k1 c' T- e& A1 @1 V4 v+ E' r( s; J
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 # T ~8 a: F& P6 ?1 n
" [) Z4 E. j/ i+ o$ B6 I& R
: F3 S9 \- M& {% C+ Y5 M9 O+ w7 j i( ppropMover.txt.txt& {5 x0 @) |+ y$ h' \
$ k8 z1 g& [* ?9 q8 R
代码:+ r# r E8 x6 Q$ l0 a
6 H) ~7 R* u7 y b7 t* n" O9 ]3 Y
IDS_PROPMOVER_TXT_002660 小贝西摩斯
* Z4 J& _% j! M6 |/ S/ f6 |8 f/ \4 @" P9 @1 F# F
您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
2 h& L- @ a9 q+ F' @! F/ f4 p. [1 y) \$ i( m' {
$ ?- F, |' H# r1 @8 O9 a A4 z |
|