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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:   F. F/ C% r$ U* q
propMover.txt ! h- k, z! G/ t6 l* d
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propMover.txt.txt
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mdlDyna.inc
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9 S- J9 R0 v9 B3 CdefineObj.h 9 l3 R5 k6 G0 X( S! g, ^: L

& J# I: E  z# O% m! a8 x% d' XpropItem.txt
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/ v; m2 N2 M1 `+ i+ |$ b0 x! tpropItem.txt.txt
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defintItem.h
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; }( z& ?& K3 z6 {以防万一:备份这些文件到你能记住的地方
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1 e; D; d: D) Q; G( d我们将制作一个巨兽宠物。( q) Y: K) l' x7 n. Y$ ^  B

& t& X5 [* K6 s* K* o- w+ RdefineItem.h ! I& J, g8 a, E1 K

! {3 ^& Y$ |& w  P) x' P6 cCode:
. Q' r8 Z1 ]( v, k9 \7 y$ ^1 O! M#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
# C: c2 \' m( O! o/ T这是用于/ CI命令的。
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! p* w5 i' T; i: Q所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。$ u/ h' d( T3 m. ?  _8 A
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defineObj.h
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]" R( c8 M( p( W/ f2 X7 g
第1步:8 z: T2 A7 Z2 n5 m- S, \
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代码:
# E; @, g$ r, l! l3 pII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 . @# |1 \! J3 `# h# V0 D
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 [8 E- w' T  v第2步:7 o: a" k% d6 S; M5 G- H. W6 h$ |
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代码:
0 ], X: p' h: _" H' WBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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6 j* w) I( E- l% P"stand" MTI_STAND
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"walk" MTI_WALK
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2 i& D0 e. K% S "idle1" MTI_IDLE1
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% Q! G5 `( }+ [) d* b  p"idle1" MTI_IDLE2 ! \5 U7 {2 ?) ^- L$ H3 i2 `
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"dmg1" MTI_DMG15 \8 ]* p$ g6 V" j. @/ B
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"dmg2" MTI_DMG25 ^! V0 ?% ]" `8 Y7 y* y# a/ ]

6 ?5 q, ~; \: b' I; E "dmgFly" MTI_DMGFLY 8 y% [- W4 S9 v: q

: \9 ]0 o$ n4 l% ]% B% s6 N2 v" f' {"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE $ Q5 a+ Z1 H& V/ k3 d; p& }
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"die1" MTI_DIE1
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6 O- g* M, v+ u+ s3 s"atk1" MTI_ATK1
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"atk2" MTI_ATK2 ! c, s( M/ H  o/ r7 t* o
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY % a" P; w" e1 E. @4 y' G7 z
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// extra
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"walk" MTI_JUMP1
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* ~! d( H- t4 {) {% N/ J9 ~"walk" MTI_JUMP2 / m% X3 Y2 r: z2 b  g, c  F+ k
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"walk" MTI_JUMP3
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$ X" u5 @7 J3 }7 U3 {  H"walk" MTI_JUMP4 - E3 q) B2 n0 E4 r- k" B

# U& X4 f  G, N% t7 X/ n"walk" MTI_RUN8 o: p; T/ y  u3 c1 v. |2 x. Z
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propItem.txt5 V0 p* @/ z: Y5 x7 |7 {

; o2 W+ G0 |! Z! X代码:
1 o0 o  X1 ?# B/ M" v$ K2 \6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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, h/ D! u; w1 N1 v) \propItem.txt.txt ; p+ N* @3 X( L+ r

& |4 ?/ @- `% h9 U! v0 f# Y【您可以更改名称和描述】. f1 n8 p1 z9 G% x) z6 o, u  V
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/ P) d2 X2 q6 K" I. C/ y0 d代码:
* L3 F1 [9 m. d1 p% v* pIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 + a* K' E6 A" _' G5 K  i

( _3 m9 T$ C8 YIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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9 p- k/ A. J) S7 |propMover.txt:
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6 s$ p) P5 ?$ d6 l( k; i+ }- u( v代码:3 ~1 z1 _  W8 H4 Y) T
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 2 Y. v2 N$ z% w! S1 G
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propMover.txt.txt# L0 `, F" a( P# a, X& b
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代码:
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0 s+ K' l! B* L! jIDS_PROPMOVER_TXT_002660 小贝西摩斯4 u1 {* i3 U6 y" n- B% j9 ?- Q
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。& E; W6 s, |0 ~$ L
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