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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); F: P6 W! j- {
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if( IsValidObj( pLeader ) )0 L) N, p( o$ b: ~
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if( uMember > 0 )
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替换为- b( c$ x k2 x
if (uMember == 0)( u% R0 s5 J4 v+ ]& E% r8 ?! D" S
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//没找到名字,将szMemberName当id使用. E D9 G8 B7 q; R
u_long uId = (u_long)atoi(szMemberName);7 j6 |' W4 c" Z7 W+ M1 i) t6 A
if (uId > 0)* r/ B. r* _4 s, j* V; V' r
{
/ k9 u6 {7 c) g6 i w. p3 G/ W$ Z( Z PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
$ Q" ?, V' a( s/ |: V& H if (pData)7 R! W. K: Y5 `" R* x# C
{
* w1 y" C7 a; r4 p uMember = uId;
- N% k8 u( O$ u- V strcpy(szMemberName,pData->szPlayer);' s9 S) N8 w7 p
}
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//////////////////////////////////////////////////////////////////////////1 x9 g i, A& E1 [
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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+ c/ J$ X: ~$ ? n) T! ^% x if( IsValidObj( pLeader ) )
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2 J+ e/ P3 U, X9 W& \# Z- C if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;1 y. v# s8 L& t6 Y4 V! h
}
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