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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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% R6 {/ {& H) f6 k5 n if( IsValidObj( pLeader ) )8 u: n* e3 m N3 m! B
{
; r( o" ]; |% ~* X! d if( uMember > 0 )
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% f8 z! ?' \! J1 z+ E1 w2 ]
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替换为, s/ M2 q3 `. c7 e
if (uMember == 0)8 q/ Y; Y" F0 a
{
$ b- K* ?5 c7 c/ s! } //没找到名字,将szMemberName当id使用# t8 w3 @# x' y0 u) e. E
u_long uId = (u_long)atoi(szMemberName);
- g6 h! t! [# X+ ~; s% E2 o if (uId > 0)
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. L7 g& z. ^$ i. i6 w PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);3 c8 S% v# q3 t2 R4 Z
if (pData)
- }! l) G, a3 O, L, R* u {
v5 _3 w- T- E9 t/ ~ uMember = uId;9 M. E+ G* `6 c5 C1 P, R
strcpy(szMemberName,pData->szPlayer);
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}
/ ]2 T$ z1 Q7 W7 _( t5 E2 `' F //////////////////////////////////////////////////////////////////////////- G( v! @& N: @, c0 f
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); / C+ v Y! N9 M9 R& W
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if( IsValidObj( pLeader ) )
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if( uMember > 0 ) m! h: h" G. r( t/ M" v. p
{% N5 Y! G4 ~. R. i
if (pLeader->m_idPlayer == uMember)5 k5 s) L c9 j: @6 o
{
' [$ B# B( X1 Y1 _/ W/ v return;
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+ F1 |0 E% T2 \: x; P- H7 w
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