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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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+ Q H* S0 L$ \; j' C/ \* v& O if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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9 b7 I7 q. W& Z+ u
6 b0 \# @5 X8 z/ E# W替换为# T% M( ~' K* ?8 ?. Y X
if (uMember == 0)" Y5 Z1 w* e( N+ f) r) z( C0 n
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//没找到名字,将szMemberName当id使用+ G k) @ K' x' s4 {* _2 [; D
u_long uId = (u_long)atoi(szMemberName);
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
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uMember = uId;
& z( d( O8 O* A+ Y. q. D! @1 l strcpy(szMemberName,pData->szPlayer);) m" D% t; {- A2 N$ c0 i+ V0 [$ t
}
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3 ^" t+ K+ V% `+ X) b5 w0 U# M //////////////////////////////////////////////////////////////////////////
! c% N$ }6 X$ E# p CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 5 u3 \; o1 e$ M" I1 \( `
+ J2 M% ]8 t, G0 v! | if( IsValidObj( pLeader ) )0 z; [, h: |# M s4 I. I
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if( uMember > 0 )5 x* M; u/ p) ~4 d5 Z9 F8 {
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if (pLeader->m_idPlayer == uMember)
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return;- {# E) @ Y" H) h1 i
}
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