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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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4 b5 l- Z4 a' h! a0 s1 k7 L if( uMember > 0 )) _5 J' F- m. Q" B
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替换为
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//没找到名字,将szMemberName当id使用
- s# M4 X) c8 B9 W2 X u_long uId = (u_long)atoi(szMemberName);
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);) [5 L* T- P' k. s
if (pData)* k3 W+ w, W7 v; O+ R% Z
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uMember = uId; K1 ^$ {& ~" W/ k9 P% r# P
strcpy(szMemberName,pData->szPlayer);
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}
/ O2 ~6 h, N! y, {+ o# ~" R //////////////////////////////////////////////////////////////////////////1 E4 h2 t8 s7 ^# g# b F
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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2 N) H% ]0 f6 V3 n9 A" J if( IsValidObj( pLeader ) )
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if( uMember > 0 )& @* [2 Z1 c6 _0 q& H6 Y
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if (pLeader->m_idPlayer == uMember)/ l% k+ _- @: j3 b [4 h n
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return;, Y$ q, \$ N: C6 H
}
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