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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ( I- e: k' \6 q3 I4 @
7 E3 G8 {# B; u4 R6 |, q; q; w+ a if( IsValidObj( pLeader ) )
Y+ X+ C, c( q% ] {
I9 U% l+ j9 W/ t5 m+ k if( uMember > 0 )% N* b* x& ^& y" u- N5 o
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替换为
+ K7 k* ?1 \! V K6 i1 ~ if (uMember == 0)" a# x# g5 ]2 u1 `
{
4 W) I! E- O- ]) S- P2 W) q //没找到名字,将szMemberName当id使用
, i$ i& N" d4 W& J7 r9 M' `! d6 L7 I u_long uId = (u_long)atoi(szMemberName);: `- r$ A. Z* U* `* s
if (uId > 0)
7 I/ C ]; o: q( Q; v! m- z {
$ n0 n# U; o) @ PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
/ d$ D& O7 v5 O. n0 z( N if (pData)* V6 i/ D- a2 y9 j* ?- F
{- v' g! h7 L( G Q! M! ^8 N
uMember = uId;
1 b; Z& X! R' {* T$ e8 a strcpy(szMemberName,pData->szPlayer);6 A! K+ G* R0 f* B# K/ w @# H( p( r
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}5 f7 }. s+ ~4 h& j; r( {
//////////////////////////////////////////////////////////////////////////
4 K+ |% w! J1 ? CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
* i7 c, a' d1 \4 t: G& n3 b4 V. @3 _$ A! j: `' Z+ V6 g% B
if( IsValidObj( pLeader ) )
( w9 y4 g/ f6 \5 |* v( p% G {8 _. L2 }- C( J$ A) P5 q
if( uMember > 0 )
- i, I: W$ \; |0 z: m {
3 g+ T U1 _6 h2 ]) E* r if (pLeader->m_idPlayer == uMember)
) G% _ ?+ I8 k {
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}$ P( T* j) F' g
. ^2 d0 |/ b8 U0 T& C! F
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