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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) ^+ I" q& t5 t) F8 o) p
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if( IsValidObj( pLeader ) )2 V+ _) o* ^$ X2 D
{$ Y; ]& h, j! y0 O8 i T
if( uMember > 0 )5 I+ N( r) j1 ]; Z8 E
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5 Y0 G% l% b9 a, ^替换为
! l+ [0 U x8 m8 ~1 t! k if (uMember == 0)1 c" s; W. }" s6 h7 R, j. K% e
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//没找到名字,将szMemberName当id使用' L1 E8 T3 O# r8 O( T
u_long uId = (u_long)atoi(szMemberName);
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
# Z# _$ m' l+ F( |* H/ G if (pData)- D9 N$ P+ k9 [0 y
{
; U' p, n w" V6 k7 P- @. h/ G uMember = uId;
: t3 v5 K4 r% \1 }% X strcpy(szMemberName,pData->szPlayer);" ~6 Z& q8 N5 M/ m9 R2 u9 H$ }
}
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! @! L6 e% S% g2 z+ O //////////////////////////////////////////////////////////////////////////
! _. j" G; E, G" V: l, c; l CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )1 i) r6 S% u5 l) L9 V3 P
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if( uMember > 0 )6 S! H( g6 e% f4 T0 M
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if (pLeader->m_idPlayer == uMember)
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