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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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) p R, K0 s# \) q' { if( IsValidObj( pLeader ) )/ n! Y3 @4 i3 L" j% R
{
/ A/ o. `3 e2 E2 \1 | if( uMember > 0 )
; q1 b! }, C# `1 d( z6 ^& R {
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' G% k! M7 Q5 w+ W( n- |- y替换为! |- q! w& y. P; F3 u
if (uMember == 0)) ~$ i. x$ z+ Y2 k. e
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//没找到名字,将szMemberName当id使用
$ ?: G3 c2 l2 R; i8 H& T9 d5 l u_long uId = (u_long)atoi(szMemberName);9 L/ t% k' r. a( ]+ s4 ~
if (uId > 0)
. p1 a4 w# X+ ? I/ y {
9 O2 S" @0 }' F PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
" A% }4 s- w5 I( _+ S if (pData)
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4 x j7 e9 d% s) D9 Q; Y% H uMember = uId;8 J- ?# H3 z; Y5 ~+ ^
strcpy(szMemberName,pData->szPlayer);! z* V7 e& ^4 b/ N+ {
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}
8 S- z6 m1 B. G //////////////////////////////////////////////////////////////////////////3 S8 k' t3 F+ ?5 {6 I" M* [& F1 S
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 9 Y! R# d3 a1 h( E! s2 p
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if( IsValidObj( pLeader ) )/ f5 a5 m/ B( l3 x" k, {: Y
{
9 n/ G$ F$ u8 Q1 H: j if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;
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